The big DON'Ts of Character design for rigging - (Part 1)

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  • čas přidán 21. 07. 2024
  • Please note that the content of videos is not just my opinion, just like all of my videos and tutorials, this is based on the information I saw in several studios, and from asking different artists online from around the world and finding out the common elements that came back.
    So in this series of videos, I will try to explain what I will call: the great no noes of character design for rigging!
    This series will focus on character design and how to make it work better for different styles of animation. There is a lot of difference between designing for paperless and cut out! And 3D too. And often, when problems appear down the production line . . . we can backtrack and sadly more often than not… the source of all these problems . . . often comes from the designs.
    AND I AM NOT blaming or shaming the character designer here. Unless they are … mean…
    Honestly most of the character designers I talked to about this legitly just said… ‘’Aww man, I didn’t know! If I had known this would hinder the rest of the production so much I would’ve done something else… I just thought it looked nice!’’
    AS USUAL: Tell me what you learned down in the comments!
    Follow me on instagram: zebirdbrain...
    JOIN THE FUN ON DISCORD with ToonBoom Official server! / discord
    Follow me on Instagram ad twitter: @zebirdbrain
    More Videos to come in the following weeks! :)
    ===============
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Komentáře • 55

  • @quadroq1181
    @quadroq1181 Před 3 lety +15

    It`s 1AM, I`m sitting here and watching whole video with smart face, even tho I`m not an animator or an artist.

  • @Wonders_of_Reality
    @Wonders_of_Reality Před 3 lety +22

    That’s why we need bones with proper weights! This works perfectly in 3D. The same thing in 2D would allow to animate vertical stripes and bring as many details on joints as needed. My team and I used to animate a 2D-character in a 3D editor, and we had no problems with any drawn details on limbs or joints. Unfortunately, it wasn’t easy to find animators, who can animate 2D characters in Maya. Hopefully, one day Harmony will have bones with weights and maps for double quaternions. Also! Zebirdbrain, many thanks for adding a little pause at the end of the video before showing cats. Really appreciate it! I managed to stop the video before that.

    • @ZeBirdBrain
      @ZeBirdBrain  Před 3 lety +7

      Heya! Bones works fine with textures.... it's just that most show's animation is to complex for bones. Bone deformers are good for easy anim.

    • @Wonders_of_Reality
      @Wonders_of_Reality Před 3 lety +3

      ​@@ZeBirdBrain That’s not what I meant. I mean skinning system akin to that already exists in 3D editors like Maya, where one can set up weights and influence objects that ensure that the deformation goes just like the animator wants. Unfortunately, such a system would require changing the core of Harmony quite a bit. Bones in Harmony are a disappointment in the eyes of a 3D-animator. It would be great if the developers would take a look at the tools that already exist in 3D editors for more than 15 years. Alright, 10 years if we take double quaternions in the account (they help preserving the volume of a limb where we have a joint).

  • @RCSXDV
    @RCSXDV Před 2 lety +6

    4:39 I'm glad you brought up the topic about the stripes when rigging. Because I was like "why not put them in a separate layer and put a deformer on them and have them link and cut with the pants. Because I have a character with pants stripes and would love a tutorial on how to accomplish that.

    • @ZeBirdBrain
      @ZeBirdBrain  Před 2 lety +2

      even with a deformer on top, it will still be a PAIN to animate, foreshortenings ar enot gonna work and it'll be more problematic on many other levels.
      just don't.

    • @RCSXDV
      @RCSXDV Před 2 lety +1

      @@ZeBirdBrain Ok. Maybe I'll just go with those 2 simple lines like in the video.

  • @KashimusPrime
    @KashimusPrime Před 3 lety +12

    This just blew my mind! Thank you for sharing this! I now know how to take simplifying to a whole new level!

    • @ZeBirdBrain
      @ZeBirdBrain  Před 3 lety +2

      Yeah there is Simplefying, but this is also aboht Optimizing!

  • @francesca5295
    @francesca5295 Před 3 lety +7

    thank you! I really hope you continue this series, is also very informative to see the difference between the kind of choices, (design choices vs production choices) we tend to forget that sometimes you need to change stuff in order to have everything working together. I really love your vids

    • @ZeBirdBrain
      @ZeBirdBrain  Před 3 lety

      Oh Thank you !!
      Out of curisosity, are you a character desingner ?

    • @francesca5295
      @francesca5295 Před 3 lety

      @@ZeBirdBrain no I studied animation in 3D and trying to learn harmony, I just have a general curiosity on character design and this is very helpful for the "making sensible decision" part :)

  • @ernestea6730
    @ernestea6730 Před 3 lety

    All of these are golden information! Thank You for sharing. I'm learning a ton from your videos.

  • @lukepaulina2157
    @lukepaulina2157 Před 3 lety +2

    THIS IS SUPER HELPFUL! Thank you so so much for posting!

  • @TimGiovanni
    @TimGiovanni Před 2 lety +1

    Thank you for sharing, these are very good points in character design for cut out animation :)

  • @heytamie
    @heytamie Před 2 lety

    Thank you SO MUCH for doing this. It really makes sense!! And i ALWAYS wanted to learn about it so thank you. :D

  • @ramiroerasocanciones8786
    @ramiroerasocanciones8786 Před 4 měsíci

    thanks, very interesting video!

  • @andreafantechi7776
    @andreafantechi7776 Před 3 lety

    It' great! thank you very much! I will show this video with every character design I'll work with! :D

  • @arandompotat0
    @arandompotat0 Před 3 lety +2

    Thanks for the info. Your right. There's no much information about best practices in character design for rigging.

  • @cymk_is_stuck
    @cymk_is_stuck Před 3 lety

    Genuinely suuuuper helpful video, thank you

  • @andrewleyton6689
    @andrewleyton6689 Před rokem +1

    ...Every time I found out a shows I see curently use rigs but with also normal animation makes me see how is more fault of those who just used it poorly, that you assume rig animation equals bad is the version of when people called something "flash levels of animation" but there's people who made awesome things with flash.

  • @TheLuconic
    @TheLuconic Před 10 měsíci

    Dude, why is nobody talking about this? Where were you when I was rigging and giving up on how hard it was! You made this so clear that I think I can rig again. Thank you and where were you all my life?!?!?

    • @ZeBirdBrain
      @ZeBirdBrain  Před 10 měsíci

      Glad to hear!! If you want more help... hop on our discord server! Link in the description

  • @alyssakoski8651
    @alyssakoski8651 Před rokem +1

    This was insanely interesting and helpful, thanks! Do you have more tips on this kind of thing? I can't seem to find a part 2

  • @Mike_ED
    @Mike_ED Před 3 lety +1

    oohhh god! I would have loved to shown this to the client before getting into the production of this texture nightmare show I'm into!! (well, maybe they hadn't changed their mind anyway...)

    • @ZeBirdBrain
      @ZeBirdBrain  Před 3 lety

      Awww, i hope it makes your life easier for the future at least?

  • @TheBlenderRoyal
    @TheBlenderRoyal Před rokem

    That cool!!!😮
    “And very helpful”

  • @smoage
    @smoage Před 2 lety

    This is so good! Did you happen to make the part 2 to this? I can't seem to find it!

  • @JuliusseEye
    @JuliusseEye Před 3 lety +2

    now, I'll send your video directly to clients ^^

    • @ZeBirdBrain
      @ZeBirdBrain  Před 3 lety +2

      do it ! that is wha tit is meant for! :D

    • @JuliusseEye
      @JuliusseEye Před 3 lety

      @@ZeBirdBrain I'm actually on a prod with all your "not rig friendly design" exemples... lol Thx for this video !

    • @ZeBirdBrain
      @ZeBirdBrain  Před 3 lety

      @@JuliusseEye Stay strong, brother

  • @revletter7
    @revletter7 Před 6 měsíci

    This was incredibly helpful! I'm just starting to get into this, and I'm trying to rig a wooden marionette (Geno from Super Mario RPG). Are there any best practices that would make those articulated wooden joints more manageable? I'm going to study robot designs for inspiration, but I'd love to know how you would come at it.

    • @ZeBirdBrain
      @ZeBirdBrain  Před 6 měsíci

      I reccomend trying small first! Just try to rig a thing, ANIMATE IT and then judge!

  • @juhastv
    @juhastv Před 3 lety

    Nailed it

  • @moonbreadsticks101
    @moonbreadsticks101 Před 3 lety

    How would you animate someone who is wearing safety gear on their joints? (Knees and elbows)
    Omg I guess it has to be skin tight flat or else it's difficult task to do! :(

    • @ZeBirdBrain
      @ZeBirdBrain  Před 3 lety

      In fact, its only hard IF it is skin flat. If it is a separate piece on top of the joint its all good!

  • @rickyismyuncle4485
    @rickyismyuncle4485 Před 11 měsíci

    What about detailed arms/legs with more muscle and curve? Im a total beginner animator who works with Moho pro because of price lol and the fact that I work all alone, hence why rigging is so importing for me.
    While Im drawing my first character I realise my head needs to be much bigger, way above real proportions because emotions through face are so important to connect with audience and the fact that most of my stuff are comedy anyways, this gives another comedic vibe to it.

  • @amintaz1
    @amintaz1 Před 2 lety +1

    good info but awfull voice . why didnt you use oure own voice ? its hard to listen

    • @ZeBirdBrain
      @ZeBirdBrain  Před 2 lety +2

      so rude

    • @vukmijatovic
      @vukmijatovic Před 2 lety +1

      Yea its rude if you have problem whit listing than turn the speed to 0.75.And dhe dosent have awfull voice