Hotfix 5.0.2 : NURGLE Mechanic Fix - Thrones of Decay Total War: Warhammer III
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- čas přidán 6. 05. 2024
- Warhammer III Hotfix 5.0.2 Patch Notes: community.creative-assembly.c...
Hotfix 5.0.2 Nurgle Update. Infections Cap Total War: Warhammer 3
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Hotfix 5.0.2 Patch Notes:
"Only works in field battles."
Do they still not fix cultist speed buff trait? Was it that hard to change it from lord's army to hero's army?
A bit unrelated, but I don't understand why Skaven single entities still don't get replenishment when choosing the replenishing option after winning a battle. It's been like this since WH2, and they said they fixed it in WH3, which is true for other factions except the Skaven for some reasons.
Yeah I was wondering why 37? Is that special nurgle number? Destroyed 3 stacks of orc army, and received 37 infections 😅
Wait, is it my fault that the Nurgle chaos lord and sorcerer hero don’t have Nurgle authority?
Anything the Devs do will go through testing, and things are bound to be missed. What seems to be working is early access and players embracing the game is finding stuff that needs to be fixed and we are getting that done I'd say quickly. Moving forward there's two things I'd like to see. Early access for people who will really dick around with the game, try things that aren't intended, break it and think creatively about how to exploit well intentioned mechanics. Secondly I'd like to see Single Faction DLC scheduled and released so that anything new is developed, tested and fixed, runs smoothly for a while then we all get excited about the next one. As important as the actual content of Releases is excitement, we don't need the shitty trailers but want new game features, new units we can recruit and enjoy using, Heroes that can unlocked without a fecking pantomime and more people playing the game.
Anyone else noticed the decrease in plague cultist movement range?
Max infections should be 777.
Can they fix the new Chaos Lord not being able to ascend to a Demon Prince at all?
Why it is still capped…? i mean its better but why
Isn't the small battles thing still annoying as the AI hates going on the offense without a massive superiority?
Why it have cap wtf. it should not have cap, why you dont get rewards for play hard battle....
i mean by turn like 25 i was getting almost +100 a turn passively and i just completely snowballed. I think the slow roll for nurgle is how they should play and too much early infections might hamper the fantasy
What a ridiculous decision to cap a resource that THEY HAVE MADE scale with casualties taken post-battle.