Unreal Engine 5.4 : Motion Matching with Custom Characters | Implementation Tutorial

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  • čas přidán 9. 09. 2024

Komentáře • 24

  • @Alexandre-dz3me
    @Alexandre-dz3me Před 2 měsíci +2

    Really usefull tutorial once again ! Thanks for your work , can't wait to see your next videos !

    • @TheEpicSingh
      @TheEpicSingh  Před 2 měsíci

      Thank you so much for your kind words! I'm glad you found the tutorial useful. Stay tuned for more videos, and feel free to let me know if there's anything specific you'd like to see next!

  • @ajitsinghyadav1725
    @ajitsinghyadav1725 Před 2 měsíci +2

    Useful Tutorials, i had watch both of them.
    1) create a Full Game Tutorial using Motion Matching.
    Like Team Death Match or Capture the Flag like Quake 3 or Counter Strike...

    • @TheEpicSingh
      @TheEpicSingh  Před 2 měsíci +1

      Thanks! I'm happy that tutorials were useful to you!
      Adding your feedback/ideas in my to-do list, will surely work on it.
      Thanks for the support 🙏🏼❤️

    • @ajitsinghyadav1725
      @ajitsinghyadav1725 Před měsícem

      @@TheEpicSingh thanks 👍

  • @Richer808
    @Richer808 Před 2 měsíci +1

    Hello Singh, can you make tutorials on locomotion rootmotion in unreal engine which support from 4.27 to 5.4 (by the way I need tutorials above 4.27) please do not ignore this comment... please,,,,,,,

    • @TheEpicSingh
      @TheEpicSingh  Před 2 měsíci

      Hi, you mean locomotion using state machines with enabled root motion? And yes I make tutorials on latest Unreal Engine version. Thanks for the comment! 🙂

    • @Richer808
      @Richer808 Před 2 měsíci +1

      @@TheEpicSingh Yes, what I mean to say is locomotion using state machines with enabled root motion. When will you make videos on topics of locomotion?

  • @stainyang9931
    @stainyang9931 Před 18 dny

    It should be an issue of only my end, but maybe you know why my animation blueprint keeps telling me that attempted to access index 0 from component tags of length 0?

    • @stainyang9931
      @stainyang9931 Před 18 dny

      nvm, I seem to fix it already, I try to add tags to every component as I can then the error messages do not show anymore but my character still freezed in T-pose, so I went back to check again and set the original mesh to use ABP_SandboxCharacter, now my character has animation and no more error messages, even I remove other added tags. Not sure why but this may help someone.

    • @TheEpicSingh
      @TheEpicSingh  Před 17 dny

      Thanks for sharing your experience! It's great to hear you were able to fix the issue. Sometimes Unreal Engine can be a bit tricky with these kinds of errors, especially when it comes to animation blueprints. Your solution might definitely help others facing a similar problem. If you run into any more issues or need further assistance, feel free to ask!

    • @stainyang9931
      @stainyang9931 Před 15 dny

      Can confirm restarting editor can fix that.

  • @daveyyyyyyy
    @daveyyyyyyy Před 28 dny

    Can it work with 4.27?

    • @TheEpicSingh
      @TheEpicSingh  Před 28 dny +1

      Hello! The new motion matching system is only available for version 5.4 at the moment. However, if you're looking to implement custom characters in Unreal 4.27, you'll need to retarget the skeletons. There are several tutorials available online for this process, but if you need assistance, I'm happy to help!

  • @user-jl9xu4cm6u
    @user-jl9xu4cm6u Před 2 měsíci

    How do Wukong tails match?It doesn't work

    • @TheEpicSingh
      @TheEpicSingh  Před 2 měsíci

      Yes, the wukong tail is stiff and static, I haven't checked the rig of the tail, surely a layer can be added for the tail to be animated.
      I'll be creating a tutorial video for animation layering in the future.
      Thanks for watching! 🙂

    • @user-jl9xu4cm6u
      @user-jl9xu4cm6u Před měsícem

      @@TheEpicSingh Nice!

    • @TheEpicSingh
      @TheEpicSingh  Před měsícem

      czcams.com/video/BDjGNdMlEAg/video.html
      Please check this new tutorial video where the wukong tail animation has been added.
      Thanks!

  • @mahkhardy8588
    @mahkhardy8588 Před 2 měsíci

    Everything just looks like Fortnite 🙄

    • @TheEpicSingh
      @TheEpicSingh  Před 2 měsíci

      Hi, the tutorial is about motion matching on custom characters, nothing was changed visually. Although potentially a realistic environment and character can be used and rendered in Unreal real-time. Lemme know if you want to learn how to achieve that, I could make a tutorial for the same.
      Thanks! 🙂

  • @badprogamerz
    @badprogamerz Před měsícem

    Sir does this system works for character outside ue5 example cc4 characters

    • @TheEpicSingh
      @TheEpicSingh  Před měsícem

      Hi, unless the retargeting is done properly, it should work for characters outside UE5, including CC4 characters.

  • @itzDrizzyyyman
    @itzDrizzyyyman Před 2 měsíci

    unreal instructor aint mean shit nowadays

    • @TheEpicSingh
      @TheEpicSingh  Před 2 měsíci

      I always strive to provide valuable content and help the community with my tutorials. If there's something specific you think could be improved, I'd love to hear your feedback.
      Thanks! 🙂