Thank you so much! I'm glad you're enjoying the motion matching series. Stay tuned for more tutorials, and feel free to let me know if there's anything specific you'd like to see next! 😁🙏🏼
Nice both work quite good, but quick question how can i make the sprint limited so that like the player can sprint for 5 seconds then he has to wait like 10 seconds to sprint again
Glad to hear both are working well! For limiting the sprint duration, you can implement a mechanism similar to a stamina bar. You can achieve this by using a Boolean and a timer function. When the player starts sprinting, set the Boolean to true and start the timer. After the timer ends (e.g., after 5 seconds), set the Boolean to false, which will stop the sprinting. You can then set a cooldown period, like 10 seconds, before allowing the player to sprint again.
when I'm crouching and walk into a wall my character just walks through it and then gets stuck how do I stop it and let it know there is a wall there I also would like to know if you could make it where you can vault while in crouch
Hi! Thanks for your comment. I'm aware of the issue where the character walks through the wall when crouching. When approaching a wall, the crouching animation should stop and the crouch idle animation should play. I'll look into this issue further-there might need to be a check while approaching the wall. Regarding vaulting while crouching, I believe we can add a condition in the Pose Search Database (PSD) traversal chooser table to enable vaulting while crouching. I'll explore this in a future tutorial.Thanks for bringing these points up!
Thanks for sharing your experience. I've also encountered the issue where the game lags for a second when crouching for the first time. I'm not sure why this happens, but I'll look into it and figure it out. Stay tuned for updates!
omg ive been looking for some explanations involving this system for awhile. thanks a bunch! is there anyway you can expand on this turorial and show how to incorporate sockets and interacting like picking up a weapon and aiming it?
I'm glad you found the tutorial helpful! I'll definitely be expanding on this system. I'm creating a new tutorial coming this Saturday about animation layering with motion matching. Until then, you can watch my 1-hour tutorial about how motion matching works: [czcams.com/video/GwHyhPouBb0/video.html]. Thanks for your support!"
Do you have an idea of how I can fix mantling for 0.75 scaled down character metahuman, my character is small, so it's a bit buggy with the mantling animations (hands are not hooked to the ledges)?
Yes, I'm aware of this issue with scaled-down characters, especially when it comes to mantling. It can definitely be tricky with smaller characters like your 0.75 scaled metahuman. I'll look into it and try to figure out a solution soon. Thanks for bringing it up, and I appreciate your patience!
Yo! To make turning work properly, you'll need to make some adjustments in your animation blueprint. At least 4 directional animations are required, and then you can perform orientation warping.
Hello! Can you elaborate on how your animation was shaking? When you're trying to turn with the mouse? Or something else. Apologies for the delayed response. And let me know!
Hello man nice tutorial very informative. Neraly Everything worked well, this one thing is buging me right now, which is the crouch animation getting stuck when you look directly on the ground while idle or when looking to the left or right it gets stuck on a specific animation i hope you can help me fix this. i looked into the debugger you showed in the video and i found out that (M neutral crouch idle break v02) animation is the one overlapping with itself.
Hi! Thanks for the feedback, and I'm glad you found the tutorial informative. Regarding the issue with the crouch animation getting stuck, I think the solution might be in the Pose Search database of crouch idles. It looks like the 'crouch idle loop' animation might be included there, which could be causing the overlap. Can you try deleting the crouch idle loop animation from the crouch idles Pose Search database and see if that resolves the issue? Let me know if it works or if you need any further assistance! Thanks again. 😁
@@TheEpicSingh hello man, sadly i tried that and it made it overlap even more with other animations included in the database the loop animation seems to be right there. But i think that it might be the look Animation that is causing the issue but dont know how to fix it
Hello, I'm sorry to hear that didn't work. I'll take a closer look and find a solution. Please give me some time until tomorrow. Thanks for your patience!
@@TheEpicSingh no problem bro, and take your time. If you cant seem to find a solution there is no problem we'll just wait for ue5 lol. If you need to see the problem for yourself just open the template add the crouch animations and just be idling with it and look around for a bit till one of the animations plays and you will notice that it will repeat the same animation like its stuck on it, until you look in a different direction to play another animation. This is some context for you man. And thank you for real dude.
Hello! I apologize for the delay in responding to your comment from two weeks ago. Due to a tight schedule, I couldn't reply earlier. I did work on the solution but couldn't make a video about it until now.I'm happy to let you know that I finally made the video addressing the issue you mentioned, and I've uploaded it today. You can check it out here: [czcams.com/video/NlNOFYwDyMI/video.html]. Thank you for your patience and support!
nice, like the crouching - sprinting looks a bit funky
Thanks for the feedback! Glad you liked the crouching. I’ll take a look at the sprinting to see if it can be refined. Always striving to improve!
Loving this Motion Matching series...Thanks.
Thank you so much! I'm glad you're enjoying the motion matching series. Stay tuned for more tutorials, and feel free to let me know if there's anything specific you'd like to see next! 😁🙏🏼
Nice both work quite good, but quick question how can i make the sprint limited so that like the player can sprint for 5 seconds then he has to wait like 10 seconds to sprint again
Glad to hear both are working well! For limiting the sprint duration, you can implement a mechanism similar to a stamina bar. You can achieve this by using a Boolean and a timer function. When the player starts sprinting, set the Boolean to true and start the timer. After the timer ends (e.g., after 5 seconds), set the Boolean to false, which will stop the sprinting. You can then set a cooldown period, like 10 seconds, before allowing the player to sprint again.
@@TheEpicSingh ok ill try to do that, thanks
WoW .. ! Nice Work Tutorial .. ! Thanks .. for this !
Thank you! I'm glad you enjoyed the tutorial. Your support means a lot. If you have any suggestions for future videos, let me know! 🙂
when I'm crouching and walk into a wall my character just walks through it and then gets stuck how do I stop it and let it know there is a wall there
I also would like to know if you could make it where you can vault while in crouch
the same problem, also my game freezes when i try to crouch for the first time
Hi! Thanks for your comment. I'm aware of the issue where the character walks through the wall when crouching. When approaching a wall, the crouching animation should stop and the crouch idle animation should play.
I'll look into this issue further-there might need to be a check while approaching the wall.
Regarding vaulting while crouching, I believe we can add a condition in the Pose Search Database (PSD) traversal chooser table to enable vaulting while crouching. I'll explore this in a future tutorial.Thanks for bringing these points up!
Thanks for sharing your experience. I've also encountered the issue where the game lags for a second when crouching for the first time. I'm not sure why this happens, but I'll look into it and figure it out. Stay tuned for updates!
Excellent content❤
Thanks a lot for your support!
omg ive been looking for some explanations involving this system for awhile. thanks a bunch! is there anyway you can expand on this turorial and show how to incorporate sockets and interacting like picking up a weapon and aiming it?
I'm glad you found the tutorial helpful!
I'll definitely be expanding on this system. I'm creating a new tutorial coming this Saturday about animation layering with motion matching. Until then, you can watch my 1-hour tutorial about how motion matching works: [czcams.com/video/GwHyhPouBb0/video.html]. Thanks for your support!"
@TheEpicSingh oh I already fully watched it thank you! Can't wait for the new video then!
nice, thank you
You're welcome! I'm glad you enjoyed the video. If you have any questions or suggestions for future tutorials, let me know!
Hello, great content 👍 make a video about opponents and battles with them
Hello! Thanks for the compliment and suggestion. That's a great idea! I'll definitely consider making a video about it!
Do you have an idea of how I can fix mantling for 0.75 scaled down character metahuman, my character is small, so it's a bit buggy with the mantling animations (hands are not hooked to the ledges)?
Yes, I'm aware of this issue with scaled-down characters, especially when it comes to mantling. It can definitely be tricky with smaller characters like your 0.75 scaled metahuman. I'll look into it and try to figure out a solution soon. Thanks for bringing it up, and I appreciate your patience!
@@TheEpicSingh Thanks for your response
yo dude i have only 1 animation on sprint and i want to turn do you have any tips
Yo! To make turning work properly, you'll need to make some adjustments in your animation blueprint. At least 4 directional animations are required, and then you can perform orientation warping.
@@TheEpicSingh yeah i did that but then my anim was shaking
Hello! Can you elaborate on how your animation was shaking? When you're trying to turn with the mouse? Or something else.
Apologies for the delayed response. And let me know!
Hello man nice tutorial very informative. Neraly Everything worked well, this one thing is buging me right now, which is the crouch animation getting stuck when you look directly on the ground while idle or when looking to the left or right it gets stuck on a specific animation i hope you can help me fix this. i looked into the debugger you showed in the video and i found out that (M neutral crouch idle break v02) animation is the one overlapping with itself.
Hi! Thanks for the feedback, and I'm glad you found the tutorial informative.
Regarding the issue with the crouch animation getting stuck, I think the solution might be in the Pose Search database of crouch idles. It looks like the 'crouch idle loop' animation might be included there, which could be causing the overlap.
Can you try deleting the crouch idle loop animation from the crouch idles Pose Search database and see if that resolves the issue?
Let me know if it works or if you need any further assistance!
Thanks again. 😁
@@TheEpicSingh hello man, sadly i tried that and it made it overlap even more with other animations included in the database the loop animation seems to be right there. But i think that it might be the look Animation that is causing the issue but dont know how to fix it
Hello, I'm sorry to hear that didn't work. I'll take a closer look and find a solution. Please give me some time until tomorrow. Thanks for your patience!
@@TheEpicSingh no problem bro, and take your time. If you cant seem to find a solution there is no problem we'll just wait for ue5 lol. If you need to see the problem for yourself just open the template add the crouch animations and just be idling with it and look around for a bit till one of the animations plays and you will notice that it will repeat the same animation like its stuck on it, until you look in a different direction to play another animation. This is some context for you man. And thank you for real dude.
Hello!
I apologize for the delay in responding to your comment from two weeks ago. Due to a tight schedule, I couldn't reply earlier. I did work on the solution but couldn't make a video about it until now.I'm happy to let you know that I finally made the video addressing the issue you mentioned, and I've uploaded it today.
You can check it out here: [czcams.com/video/NlNOFYwDyMI/video.html].
Thank you for your patience and support!