Robotic Arm Rig Tutorial in Blender 3.3 | Polygon Runway

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  • čas přidán 23. 07. 2024
  • Let's use parent objects and constraints to quickly create a fun hydraulics rig in Blender 3.3
    Check out my course with a detailed explanation of my workflow and all the tricks.
    Get yours here: polygonrunway.com/
    You can use SUSHIMASTER code at checkout to get a discount ;)
    Join our Discord 🚀 / discord
    Download the scene for free on Gumroad:
    gum.co/robot-arm-rig
    Download the Blender scene file on Patreon:
    / 73934576
    Tutorials playlist: • Commentary Tutorials
    Follow me on Instagram: / polygonrunway for more 3D modeling and rendering process videos and low poly 3d illustration tutorials in Blender.
    250+ scenes on my Patreon: / polygonrunway
    Isocam Addon: www.dropbox.com/s/m642luyqwnn...
    To install the Isocam addon, open Blender preferences, go to Addons and click the Install button on the top side to navigate to this zip file. After that just activate the addon with a checkbox.
    #blender3d #illustration #tutorial

Komentáře • 92

  • @Shattered3582
    @Shattered3582 Před rokem +4

    i am currently doing a character animation course, but i was still struggling with making good looking animations. finding you channel has been a life saver, i every video is clear and simple to follow with out feeling slow or confusing. i do suggest to follow these tutorials instructions on the modelling, parenting and animation parts, but i highly suggest adding your own extra animations and renders, it helps a lot

  • @addison8078
    @addison8078 Před rokem +4

    Outstanding tutorial, thank you

  • @zumachikachannel4906
    @zumachikachannel4906 Před rokem +7

    Thank you for your helpful videos. I'm doing my best to learn blender by watching your videos!

  • @azrhyga
    @azrhyga Před 8 měsíci

    Really great tutorial!! Thanks for making it!!

  • @rocketsharkgaming5580
    @rocketsharkgaming5580 Před rokem +1

    BEST way to do tutorials you are amazing

  • @NikkaTiel
    @NikkaTiel Před rokem +25

    Best blender CZcamsr imo, love your stuff, your techniques are unmatched

    • @dekira3545
      @dekira3545 Před rokem +1

      i agree, it's very straightforward

  • @keremyokuva5185
    @keremyokuva5185 Před rokem +19

    you are creating tutorials faster than i can make! Thank you.

  • @funlifemxn
    @funlifemxn Před rokem +1

    Thank you so much for voice over ❤❤❤❤❤

  • @ealy3545
    @ealy3545 Před 5 měsíci

    Thank you polygon runway, verry cool.

  • @kechuanren3830
    @kechuanren3830 Před rokem

    really really super cool, amazing work

  • @volyann3109
    @volyann3109 Před 9 měsíci

    Amazing work! thank you so much! this really helped!

  • @hungrysquishybrain
    @hungrysquishybrain Před rokem +1

    The Best! Thanks!

  • @sanaekari
    @sanaekari Před rokem

    素晴らしいチュートリアルです👍ありがとう!

  • @SourceAwareness
    @SourceAwareness Před rokem +1

    Thanks Brother, your work is Awesome!! 👍🏾👍🏾

  • @anonym4389
    @anonym4389 Před rokem

    I love this thanks for tutorial

  • @joe_fabricator
    @joe_fabricator Před rokem +1

    Very cool and understandable. Thank you.

  • @GRZARCHI
    @GRZARCHI Před rokem

    thank you so much!!!

  • @NewToGameToo
    @NewToGameToo Před rokem

    Looks amazing!, inspiration from your last timelapse

  • @rudysproject
    @rudysproject Před rokem

    Awesome tutorial, thankyou

  • @Playingmusic2
    @Playingmusic2 Před 10 měsíci

    Thank u for the fantastic tutorial!!!!!😇🥰

  • @checkisra
    @checkisra Před rokem

    amazing, you really have talent 👍

  • @einkonst9599
    @einkonst9599 Před rokem +2

    Hi i love your videos they really helped me always and got me into 3d!!! THANK YOU!!!!

  • @jornjames8823
    @jornjames8823 Před rokem

    I like your content very much, thank you very much, hope you get better and better

  • @pete3d408
    @pete3d408 Před 7 měsíci +1

    Thank you so much❤

  • @NervusEnergy
    @NervusEnergy Před rokem +4

    I would love to see your lighting set up for your thumbnail on this. I'm struggling to light mine. :(

  • @consumidormaldito
    @consumidormaldito Před rokem

    amazing

  • @alejandromarin6511
    @alejandromarin6511 Před rokem

    BUENA EXPLICACION

  • @morgen4
    @morgen4 Před rokem +11

    It is possible to put this kind of asset with animation on Unreal Engine?

  • @alejandromarin6511
    @alejandromarin6511 Před rokem

    👍EXELENTE !!

  • @madjdimed
    @madjdimed Před rokem

    Very nice

  • @carlosjose2858
    @carlosjose2858 Před rokem +4

    Muito legal, obrigado por este tutorial,,👍🏻

  • @xenoturegaming198
    @xenoturegaming198 Před rokem +3

    Question, can this robotic arm be used in Unity or exported out?

  • @danriordan2749
    @danriordan2749 Před rokem

    Thanks for this Video. I followed it as close as I Could. All work well when Pressing R Key to Rotate but when I try to rotate at the Key Frame Window Both Cylinders Loose their Locations. I'm Pretty Sure that I Parented everything Correctly. Any Idea what I have Done Wrong?

  • @raizins6765
    @raizins6765 Před rokem +2

    can somebody tell me what materials he used and how to color it im new

  • @catsrw
    @catsrw Před rokem

    I saw this as a ad. W

  • @madjdimed
    @madjdimed Před rokem

    Please answer the question, what graphic card do you use?

  • @arilee1505
    @arilee1505 Před rokem

    is the background just a plane? im struggling to make the background look natural like your final

  • @bnyatarmy599
    @bnyatarmy599 Před rokem

    i have a problem, when i oarent the last two they are not fits together?

  • @deepkuldeep42
    @deepkuldeep42 Před rokem

    U r unique

  • @wooddy3dshow
    @wooddy3dshow Před 10 měsíci

    How to render and export for animation?

  • @aelren
    @aelren Před rokem

    7:17 how your mirror object appears wihout select "Mirror Object" option?
    my blender doesn't instant mirroring the object. why it's different
    12:02 "copy to selected" not appear on my modifier tab

  • @carnivorechristina620
    @carnivorechristina620 Před 3 měsíci

    Hey, I found it that if i apply the constraints on the cylinders, they behave strangely again. How do you export it into unity in that case? Trying to make different animations on this that i import into unity..

    • @polygonrunway
      @polygonrunway  Před 3 měsíci +1

      For any export, you need to bake animations and constraints into keyframes

  • @zubbapmdemeli4684
    @zubbapmdemeli4684 Před rokem +2

    is there any differences of increasing object size in 'edit' mode or 'layout' mode?

    • @CalamityVirus
      @CalamityVirus Před rokem +3

      if you scale in object mode, it affects the scale settings so you have to apply them (which is an often forgotten step) or it will mess up modifiers and other settings. Doing it in edit mode keeps the scale at 1,1,1.

    • @farhadkhosravi4630
      @farhadkhosravi4630 Před rokem +2

      and beside @Metalgenocide1 's fine answer, if you move your object in edit mode, it's origin point will stay at it's current position and won't move along your abject. cheers.

    • @zubbapmdemeli4684
      @zubbapmdemeli4684 Před rokem +1

      @@CalamityVirus thank you so much! Have a nice day!

    • @zubbapmdemeli4684
      @zubbapmdemeli4684 Před rokem +1

      @@farhadkhosravi4630 thank you so much for sharing your knowledge!

  • @filoche16
    @filoche16 Před rokem

    Hello, are the keyframes are created automaticaly ?

    • @polygonrunway
      @polygonrunway  Před rokem

      if you have the auto-keyframe (record button) on, then yes

  • @lisadavinci6255
    @lisadavinci6255 Před rokem

    like like sir

  • @adrianfels2985
    @adrianfels2985 Před rokem

    Why do you often tab into edit mode before scaling things down?

    • @rockwellcreative
      @rockwellcreative Před rokem +1

      I'm a fairly new Blender user, but I think I know the answer to your question. The difference between scaling in Edit Mode and scaling in Object Mode, is that in Edit Mode you are actually changing the size of the model. Whereas in Object Mode the model is still the same size but is having scaling applied to it. If you scale a cube a in Edit Mode and then again in Object Mode and look at the XYZ Dimensions and the XYZ Scale Numbers, you will notice that in Edit Mode, the scale is still 1, but the dimensions are different. In Object Mode, the scale number will have changed, but the dimensions will stay the same. Hope that helps.

    • @adrianfels2985
      @adrianfels2985 Před rokem

      @@rockwellcreative Oh, that's super helpful!
      But do you know if that makes a difference for something?

    • @rockwellcreative
      @rockwellcreative Před rokem

      @@adrianfels2985 In a fixed or static (non-animated) model, it may not make much of a difference. But when adding keyframes and animating, adjusting the scale up and down to change the size and yet still retain the ability to return to the original size is when using scale instead of resizing might be an advantage. Also, as demonstrated in this video, scale can cause undesirable results when applying certain modifiers - like the bevel modifier. czcams.com/video/DK0_FH7miEQ/video.html

  • @bomapdich
    @bomapdich Před rokem

    Everything was fine until the apply constraint part. Then all of the sudden all my mesh stop behaving and all the object origin got messed up. Don't know how he did it so smooth

  • @violentpixelation5486

    💯🙏👍

  • @duhwoookieee5200
    @duhwoookieee5200 Před rokem

    can someone tell me what im doing wrong cause im at the "track to" part and its not tracking , can someone please help

    • @mrxyz5325
      @mrxyz5325 Před rokem

      Same with me. My stuff just moves around when i try to parent them. I believe its got to do with origins

    • @mrxyz5325
      @mrxyz5325 Před rokem +2

      Ok I figured it out. DO NOT MOVE THEM IN EDIT MODE. It also moves the origins. They have to stay at the end of the object. If you follow exactly how he switches from edit to object mode, you will definitely get it right. Had to redo the whole thing but got it.

    • @winsonlee8833
      @winsonlee8833 Před 2 měsíci

      @@mrxyz5325 this help me solve the problems. thanks.

    • @SK-ps6lp
      @SK-ps6lp Před 24 dny

      only took me like 20 tries.

  • @SixySix704
    @SixySix704 Před rokem

    Make more

  • @Magna_Dragon
    @Magna_Dragon Před rokem

    I feel it is easier to animate a crane using IK rigs though, since it is hard to edit the positions once it is in the keyframes

  • @zubbapmdemeli4684
    @zubbapmdemeli4684 Před rokem

    hi!

  • @siddharthpaul6539
    @siddharthpaul6539 Před rokem

    but i want to make controllers so that i can animate faster

  • @Cos3D
    @Cos3D Před rokem

    i like how u dont even need to use geometry nodes ...

  • @DeanyreOfHufflepuff
    @DeanyreOfHufflepuff Před rokem

    mmmm boneless robot arms

  • @onjalibkys1996
    @onjalibkys1996 Před rokem

    Sir need one vedio how to make a vedio shoot in blender

  • @midhunksadasivannair6011

    Did I just hear Arnold Schwarzenegger🤔

  • @povar8845
    @povar8845 Před rokem +1

    как же взбесило то, что он не довел его до сценария, где робот передвигает шарик😤

  • @umutcelik488
    @umutcelik488 Před rokem

    wtf -_-

  • @gamingbot8527
    @gamingbot8527 Před rokem

    BRO UR WAY TO FAST

  • @filipstamate1564
    @filipstamate1564 Před rokem

    Overly complicated way to do something simple. Pretty much what you'd expect for Blender.

  • @IIMonkeManII
    @IIMonkeManII Před rokem

    damn dude this is the best