Animating and Rigging Robots in Blender 3D

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  • čas přidán 4. 12. 2023
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    Step into the futuristic world of robot animation with this detailed Blender 3D tutorial. We will walk you through the process of rigging and animating robots, offering an insightful look at the techniques that can bring your mechanized characters to life.
    Learn how to create efficient rigs that provide flexibility in movement, while maintaining the mechanical constraints inherent to robot design. Discover how to animate your robot to exhibit both power and grace, while maintaining believability in its movements.
    Whether you're creating a sleek AI servant or a colossal war machine, these rigging and animation techniques will provide you with a strong foundation to create compelling robotic characters. Perfect for 3D artists at any level, this tutorial is a comprehensive guide to robot rigging and animation in Blender.
    #Blender3D #RobotAnimation #3DAnimation #BlenderTutorial #RobotRigging #3DModeling #BlenderTips #AnimationTutorial #RiggingTutorial #BlenderGuide

Komentáře • 34

  • @Pantrick_
    @Pantrick_ Před 6 měsíci +7

    This video could not have come out at a better time! I just started making my rigs for Atlas and P-body from Portal 2 and I had no clue where to start with the cables.

  • @markusstuder
    @markusstuder Před 6 měsíci +11

    Bonus Tip: If you want to shade smooth with a Skin Modifier, just use the option "Smooth Shading" in the skin modifier tab.

  • @Clases3d
    @Clases3d Před 6 měsíci +1

    so much useful info, thanks man

  • @dstmnaki
    @dstmnaki Před 6 měsíci +3

    It's very nice to just watch these when i already know how to do this stuff, there is one thing that i need to learn tho...how to rig metal gear rex's legs, the lower leg can "expand" it slides

  • @kiocaworks
    @kiocaworks Před 6 měsíci +1

    Thanks for the tutorial! Skin modifier have a smooth toggle box.

  • @danielishwar
    @danielishwar Před 6 měsíci +1

    Awesome!!

  • @munchkin_mania
    @munchkin_mania Před 6 měsíci +17

    you never linked the model in the description like you said in the video

  • @duncan_tang_hon_cheong
    @duncan_tang_hon_cheong Před 6 měsíci

    Thanks for the tutorial

  • @ilovebirds4080
    @ilovebirds4080 Před měsícem

    oh man I was really hyped to see you make that thing walk so I can animate my crummy little robo walker ;(

  • @jialinwang2643
    @jialinwang2643 Před 5 měsíci +1

    I've found this model but it is a single mesh model which makes it hard to bind each vertex group individually, but I think I can get the general ideas of this video.

  • @ChrisAllenMusic
    @ChrisAllenMusic Před 6 měsíci

    Excellent tut, as always. Thanks!

  • @user-go2ez6cp3l
    @user-go2ez6cp3l Před 6 měsíci

    will you do a video about creating robots ? Im trying to get an idea of how would I start creating one from scratch.

  • @JonesCrimson
    @JonesCrimson Před 3 měsíci

    I was rigging a model with lots of separate bodies and the parenting to bone step in your video does not function with that workflow at all. I also found out that deleting vertex groups for 107 separate bodies cannot currently be done without writing a script or doing it by selecting one body at a time which is just great, really fantastic use of my time.

    • @MAJmufin
      @MAJmufin Před 12 dny

      if you're still working on this, you can select the mesh you want to parent , then select the rig, go to pose , select the bone and ctrl + P > Bone. that should bind that mesh to only that bone.

  • @showman139
    @showman139 Před 6 měsíci

    How would you model and rig a rankin and bass special?

  • @pleasantlygrim6712
    @pleasantlygrim6712 Před 2 měsíci +1

    If anyone has the issue where the chain leg bone isn't appearing in vertex groups then reapply deform to that bone

  • @scuffed1082
    @scuffed1082 Před 3 měsíci +2

    where did the vertex groups come from? I am using my own model whilst following your tutorial but i dont have any vertex groups. How do i make them for the specific parts of my mechs body parts?

    • @therealrebelsquadron
      @therealrebelsquadron Před 2 měsíci

      That's where I'm stuck.

    • @TheEightfoldPath_
      @TheEightfoldPath_ Před 5 dny

      You can select the entire mech (with multiple objects) then select the armature and parent with empty groups. That's where the groups come from, and will be generated for all objects.

  • @aakashjadhav4432
    @aakashjadhav4432 Před 4 měsíci

    8:23 bones assigned are not showing in vertex tab in vertex group. What should I do?? Please tell me

    • @scuffed1082
      @scuffed1082 Před 3 měsíci +1

      im stuck with the same problem. Have you found a solution?

    • @Grubgangcreations
      @Grubgangcreations Před 3 měsíci

      same

    • @aidantio8132
      @aidantio8132 Před 2 měsíci

      ur model has to be one whole object if that makes sense

  • @RogerWaggener
    @RogerWaggener Před 6 měsíci +3

    I disagree with switching animation curves to linear.
    Watch some footage of real robots moving.
    They have to ease in an out to achieve precise movements without overshooting or unwanted vibrations.

  • @RDD87z
    @RDD87z Před 13 dny

    9:09 i come to the video happy u could be covering this part ... and u skip it XD . Im learning rigging i blender and this is happening a lot. Is it a bug in the program? whats the real cause behind the Weight assignation even when giving "EMPTY WEIGHTS", why is that happening¿?

  • @HalkerVeil
    @HalkerVeil Před 3 měsíci

    Why does he call it Mech-Arm when it's not the arm at all?

  • @therealrebelsquadron
    @therealrebelsquadron Před 2 měsíci

    Dear Lord. There are some really boneheaded comments in here.

  • @ACE7F22
    @ACE7F22 Před měsícem

    All these videos are the same.... I actually got excited seeing the cannons, thinking I finally found information on rigging recoil, where the barrel slides back. Nope, just more joint mechanics for walking around. Why even have the mech to show off legs and hair animation like almost every other tutorial?

  • @OnAWireStudios
    @OnAWireStudios Před 6 měsíci

    Ha! First one here

  • @merseyviking
    @merseyviking Před 6 měsíci

    Great tut, but by the 50th "go ahead", I had to tap out.

  • @JonesCrimson
    @JonesCrimson Před 3 měsíci

    I'd rather you didn't refer to actions as their hotkey. It needlessly obfuscates what you're doing.

  • @twinkobliterator
    @twinkobliterator Před 13 dny

    5:40 if you're not getting the "keep offset" option for parenting 0 try clearing the parents first with "alt + p" then reparenting as instructed