I defintely agree about the charm move, it should've just been a standard move. Maybe a one-time upgrade you get from the shopkeeper? But as it is there's no point in switching that charm to something else until you've got the infinite ammo weapons and at that point the charms are worthless.
That worst part of the dlc is a little easier on standard and didn't really seem all that bad comparetively, but I haven't tried hardcore just yet so maybe my opinion'll change.
Hardcore felt like a good difficulty. It was never particularly challenging outside of one or two segments, but as someone that's played the OG RE4 and this for hundreds of hours at some point, it's my preferred difficulty to play on because it hits just right for the challenge.
I finished the DLC and it awesome, plus Wesker is so coool in mercenaries
Wesker's always been cool as hell. I'm glad they haven't screwed that up.
@@Shweelan Yeah
8:10 flash grenades
Imagine Lost in Nightmares remake? Damn.
I defintely agree about the charm move, it should've just been a standard move. Maybe a one-time upgrade you get from the shopkeeper? But as it is there's no point in switching that charm to something else until you've got the infinite ammo weapons and at that point the charms are worthless.
That worst part of the dlc is a little easier on standard and didn't really seem all that bad comparetively, but I haven't tried hardcore just yet so maybe my opinion'll change.
Hardcore felt like a good difficulty. It was never particularly challenging outside of one or two segments, but as someone that's played the OG RE4 and this for hundreds of hours at some point, it's my preferred difficulty to play on because it hits just right for the challenge.