rigging the frog in Blender

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  • čas přidán 5. 09. 2024
  • This video shows the rigging of the frog using the basic human metarig found in blender. The issue of rigging the eyes and tongue and the jaw was later solved by initially parenting the mesh to the rig and later getting into the bone edit mode, duplicating the head bone, renaming it and rigging the parts that were missed out (eyes, tongue and jaw)

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