Add more damage to your combos with the Taunt Cancel technique! - Guilty Gear Strive

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  • čas přidán 5. 09. 2024

Komentáře • 282

  • @rooflemonger
    @rooflemonger  Před 3 lety +137

    *EDIT* So to add since some people not understanding and I guess I didn't spell it out hard enough. Yes you can use fast red RC cancels to avoid damage scaling too, however this applies the time stop effect which makes it superior to fast red RC cancel in all the same situations as in time could can be adding all new combos! Also all new setups as well!
    So in the end this is hardly "critical" tech as it for the most part just adds a few points of damage to the end of any given combo you will do it on, but damage is damage! Perhaps this could be the building block to greater things in the future as well who knows. We keep plumbing the depths of the game and while not all bits of tech are gamechangers, its always welcome!

    • @lostvayne9146
      @lostvayne9146 Před 3 lety +1

      you do not need the taunt > PRC to get more damage. You just need to FRC your roman cancels. (fast roman cancel or roman cancel cancel). BRC and PRC do not cause any hit and thus do not scale. Red roman cancel acts as a hit and causes proration or scaling. However, if you cancel the roman cancel in its initial frames before it hits, you bypass the scaling. This isn't merely a tiny bit more damage. Its quite a bit more especially sol and will be optimal.
      What is critical tech however is how the slowdown of your roman cancels STACK with the slowdown on counterhits. So if you see a jump in happening, you can BRC > counterhit 6P for even more slowdown than normal, and do otherwise impossible links. This allows 6P conversions to be substantial with the usage of BRC.

    • @jerryzheng3046
      @jerryzheng3046 Před 3 lety +1

      @@lostvayne9146, you might still want the PRC slowdown for a combo.
      You can PRC the startup of a special cancel instead of a taunt cancel to achieve the same thing without mapping taunt.

    • @Zendariel87
      @Zendariel87 Před 3 lety +2

      You can also delay a bit, you don't really need the taunt according to my testing, but it makes it easier. You get the purple cancel anytime you roman cancel just as the hit stop ends. This delay also works with special attacks, just wait for the hitstop to end -> purple roman cancel.
      You can for example go from jabs to sweep for a hard knockdown with this.
      Also mentioned this in another video but if you have a run cancelable move you can get a blue roman cancel by immediately canceling the run. Same as air dash canceling a normal and roman canceling that. Might work with jump cancel too, have not tested that.

    • @Zendariel87
      @Zendariel87 Před 3 lety +3

      Also using purple roman cancel this way also eliminates some of the combo momentum so you can get some combos you would not be able to get with fast roman cancel.

    • @Zendariel87
      @Zendariel87 Před 3 lety +1

      There are situations where the fast red roman cancel is still better, like some special to special cancels and mixups during blockstun since the red fast cancel is a lot faster than purple fast cancel.

  • @Beveleon
    @Beveleon Před 3 lety +208

    It reminds me of the original guilty gear where you could cancel your normals into a taunt and then cancel the taunt into a dash into a normal and thats why everyone had an infinite in that game.Im fairly certain it inspired Roman cancels

    • @Dastankbeets9486
      @Dastankbeets9486 Před 3 lety +24

      And it made the original game completely broken. What they’ve done here is clearly fantastically evolved the same system via roman cancels, and managed to include this fun little callback which adds a little layer of depth and skill to the game

    • @pepsiman4418
      @pepsiman4418 Před 3 lety

      @@Dastankbeets9486 who was the most op character in the og?

    • @yugimumoto1
      @yugimumoto1 Před 7 měsíci

      ​​@@pepsiman4418justice. Has moves that a good portion of the cast can't deal with ever. If your talking about legal characters, it would be Ky, millia or baldhead(Faust). Think chipp as well but I don't remember the tier list off the top of my head. Worst is potemkin who has a non functional kit filled with moves that just don't work due to the teaching system and framedata. Also cS is one of the worst moves I've ever seen in terms of hitboxes.

    • @Amalgam03
      @Amalgam03 Před 7 měsíci

      @@yugimumoto1Ky is especially fucked up cuz he can combo his IK as long as he wants to, so even if he fails the quarter circle race, his IK range is long enough that he can just go for it again and again and again until he wins

  • @Sky-ur1wk
    @Sky-ur1wk Před 3 lety +91

    they took away traditional gatlings, to give us taunt gatlings

  • @Bimbes_McFly
    @Bimbes_McFly Před 3 lety +103

    Ah, so taunt canceling from the very first Guilty Gear returns!

    • @boiboi7717
      @boiboi7717 Před 3 lety +23

      it really is a true GG game

  • @sjjdkxjcbejsj
    @sjjdkxjcbejsj Před 3 lety +167

    You can also do the chipp taunt that makes him invisible in neutral and rc it for a suprise combo

    • @carlos41519
      @carlos41519 Před 3 lety +7

      real smart actually

    • @travistouchdown9
      @travistouchdown9 Před 3 lety +1

      But not all taunts make Chip invisible.

    • @sjjdkxjcbejsj
      @sjjdkxjcbejsj Před 3 lety +28

      @@travistouchdown9 ok so don't use em

    • @leithaziz2716
      @leithaziz2716 Před 3 lety +1

      Wait, so does RC-ing the taunt keep Chipp invisible? That's kinda cool.

    • @sjjdkxjcbejsj
      @sjjdkxjcbejsj Před 3 lety +10

      @@leithaziz2716 no but it can suprise the opponent

  • @scottnotpilgrim
    @scottnotpilgrim Před 3 lety +78

    Looks like Potemkin's taunt is just him letting off some steam

  • @TelvanniGuard
    @TelvanniGuard Před 3 lety +46

    Minor note. Taunt builds meter for your opponent. Respect doesn't.

    • @rooflemonger
      @rooflemonger  Před 3 lety +20

      Had literally no idea, cool to know

    • @HasekuraIsuna
      @HasekuraIsuna Před 3 lety +5

      So should you respect cancel instead of taunt cancel?

    • @brad_soup
      @brad_soup Před 3 lety +3

      @@HasekuraIsuna You can't cancel a normal into a respect. Only into a taunt.

    • @HasekuraIsuna
      @HasekuraIsuna Před 3 lety +7

      @@brad_soup So there is actually some balancing going on with this Taunt canceling!

    • @brad_soup
      @brad_soup Před 3 lety +2

      @@HasekuraIsuna That being said I'm not aware of any PRC combos that require a taunt cancel. You can do the one in this video just fine by just delaying the roman cancel by a few frames so you get purple instead of red.

  • @SilverZephyr09
    @SilverZephyr09 Před 3 lety +3

    I originally workshopped this tech with Nago by taunt cancelling 2K on block into drift PRC cancel command grab. Turns out it has all kinds of applications. For example, it makes some wall run combos with Chipp possible where they otherwise would not be due to the slowdown. All credit to Puffs and Wheat in the GGST Resource Hub discord for coming up with the original concept.

  • @soleil2947
    @soleil2947 Před 3 lety +44

    In the Pot combo here you get about 11% more damage. I do suspect that for characters who have longer juggle combos (e.g. Gio or Sol combos using 2H as a launcher), you'd be able to up that percentage to something more like 20%. If so, that's nothing to sniff at! With further investigation this could be really useful.

    • @TSNMLitoFightingGamesPassion
      @TSNMLitoFightingGamesPassion Před 3 lety +4

      you know Potemkins 2hs is extremely deadly and definitely a slept on normal because it can lead to a fck ton of damage on the table

    • @hannana.4319
      @hannana.4319 Před 3 lety +3

      @@TSNMLitoFightingGamesPassion I use 2Hs any time i have the window to do it.
      That heat knuckle follow up is too satisfying

  • @rooflemonger
    @rooflemonger  Před 3 lety +14

    Streams now should be fixed to Tues/Thurs/Fri for the forseeable future (cause AEW is back on wednesdays, yes wrestling dictates my streaming schedule wanna fight about it?) and maybe a bonus day or two whenever appropriate! As for vids, more coming naturally! Another combo video before the end of the week, maybe two, and another big tips guide will be coming in the future as well!

    • @AlkisGD
      @AlkisGD Před 3 lety +1

      Much appreciated! Hope you don't burn out 'cause all your content is … 😌👌

    • @wikygaming
      @wikygaming Před 3 lety +1

      Ahyyy who you rooting for? I still wanted the giant slayer match, Cody VS Stu Grayson

    • @rooflemonger
      @rooflemonger  Před 3 lety

      @@wikygaming Def don't root for cody anymore, he's basically become triple H 2.0 but other than that Miro and Darby are my boys

    • @HawaiiTimePodcast
      @HawaiiTimePodcast Před 3 lety

      Hey roof. What's your opinion on WWE

    • @rooflemonger
      @rooflemonger  Před 3 lety

      @@HawaiiTimePodcast can't watch it anymore, ive watched from birth up until about last year and the show and product is so bad its embarrassing right now. Until there is a major shakeup I will only watch aew now.

  • @PR1ME98
    @PR1ME98 Před 3 lety +14

    Me who hasn’t mapped my taunt button: DAMNIT!!!

    • @nottobay6768
      @nottobay6768 Před 3 lety +1

      You basically have to map taunt in +r because that's how you get to the alternate pallet sets. So of the most fly colors in that game require you be able to toggle pallet sets.

  • @CashKetchum718
    @CashKetchum718 Před 3 lety +100

    That’s exactly what strive needed, even more damage

    • @rooflemonger
      @rooflemonger  Před 3 lety +46

      yes more damage rules, unironically

    • @MayHugger
      @MayHugger Před 3 lety +8

      Health is more of a suggestion, anyway.

    • @IWantToStayAtYourHouse
      @IWantToStayAtYourHouse Před 3 lety +2

      High damage is what makes this game fun. Even if you have a sliver of hp left you still have a good chance of winning just after one good combo and solid block game

  • @bekomon
    @bekomon Před 3 lety +13

    I was actually Looking into taunt cancel a few days ago, but I totally forgot you get more Damage from PRC. Time to lab some routes and thanks for the video!.

  • @CyberneticHype
    @CyberneticHype Před 3 lety +3

    Thanks for all the guides and tutorials! I'm waiting to finish my current tests and then binge watch these videos later when I'll have more time to practice and play

  • @heroicsquirrel3195
    @heroicsquirrel3195 Před 3 lety +13

    My taunt button was also unbound haha, this is cool

  • @mezi156
    @mezi156 Před 3 lety +1

    you can also cancel a red roman cancel by doing your next move as soon as possible to get into the cancel window, which prevents the hit coming out from the red RC and thus saves your damage scaling

  • @rookbranwen8047
    @rookbranwen8047 Před 3 lety +2

    Thanks for the tip, now I have even more options to consider when trying to build optimal combos.

  • @nickdabrickable
    @nickdabrickable Před 3 lety +1

    Another thing to note is that there is a meter gain penalty to using Roman cancels. Red Roman cancels have one of longest durations to when you can start gaining meter again. I think purple rc has the second lowest and then blue rc has the lowest penalty. Applying the taunt cancel seems like a easy way to extend combos while also having the added benefit of negating the meter gain penalty that red Roman cancels provide while also getting more damage. Thanks for sharing this tech,ima try to incorporate this to my play .

  • @annababydaddy
    @annababydaddy Před 3 lety +4

    Great video. I guess I have to actually map the taunt button now.

  • @crimsonswagger6945
    @crimsonswagger6945 Před 3 lety

    Happy to see it. Thanks for this vid roof. And also thanks for the edit extra info too. Glad to see it has utility compared to the FRC.

  • @phdbot4483
    @phdbot4483 Před 3 lety +3

    I find it funny that you can purple RC taunts for some potential mind games or cancel normals into a taunt for an instant purple RC if you need it for whatever reason! XD

  • @zeeke.tv_4842
    @zeeke.tv_4842 Před 3 lety +6

    Cool now my axl can do like 20 more damage! LET'S FUCKING GOOOOOO

  • @adolphineatingchildren2641

    my controller doesn't have enough buttons for all this cool tech

    • @KingAfrica4
      @KingAfrica4 Před 3 lety +1

      You don't need to taunt, you can PRC any special move and get the same effects, probably even better if it leaves you airborne

    • @adolphineatingchildren2641
      @adolphineatingchildren2641 Před 3 lety

      @@KingAfrica4 I understand, this tech just looks cool and I wanna try it (i bound my start button to taunt just to play with this)

  • @DJKHAI23
    @DJKHAI23 Před 3 lety +11

    This is the true Tec that I’ve been looking for, stuff with Taunt. Remember this is why you always have a Taunt Button. This reminds me of 3rd Strike where Taunts gave you a different Buff for each character. Now if you excuse me I need to do Dan Hibiki proud now and do some Taunt Combos and Cancels.

  • @93beren
    @93beren Před 3 lety

    Thanks so much! I dunno how I would have gotten into dbfz or GG Strive without your help!!

  • @hollowknight4630
    @hollowknight4630 Před 3 lety +4

    *extremely long sigh* “well back to the lab”

  • @phaseshifter3d455
    @phaseshifter3d455 Před 3 lety +1

    Thanks SIlverZephyr09 !

  • @MiniMattFGC
    @MiniMattFGC Před 3 lety

    It’s pretty cool that this works! you can also do the same thing by canceling a normal into a special, and then canceling the startup of the special into PRC.
    The taunt itself doesn’t really matter per se, it’s more that you are canceling into something to get yourself out of hitstop so the system no longer gives you a red Roman. Using a taunt to do it is novel for sure, But the taunt itself unfortunately isn’t what actually matters :(
    I think if there is any value in this however , it is consistency. It’s a one button way to make sure you never get a red Roman out of a normal when you don’t want it that doesn’t require any directional input so it will make it a lot easier to get prc drift depending on the direction you want to go relative to your special move input (easier to hold 6 press taunt and forward drift than 214K6 forward drift just as an example) and makes it a lot easier to get it as soon as possible without any guesswork on when hitstop is ending.
    Overall I agree with your final assessment; this is most likely niche tech for optimization, mostly in terms of execution, unless someone finds something more useful to do with it than just making normal>prc more consistent.
    Either way, interesting stuff. Thanks for the video!

  • @evil_duck1001
    @evil_duck1001 Před 3 lety +10

    "Grrrrr taunts are so busted! They need to nerf taunts!"

    • @raiden3079
      @raiden3079 Před 3 lety

      kek, wouldn't help bc I've been labbing similar shit but without taunt, I do buttons into hammer fall PRC to reduce combo scaling.

  • @floof5949
    @floof5949 Před 3 lety

    Oh I’ve actually been in contact with the inventor of this tech named Puff since about the 21st of june. They were working on a vid but then the heatwave happened so they couldn’t record. Here’s things they said you didn’t mention: He didn't cover Fast T RC Drift, BM Setups, Tick Throws, and giving the opponent meter. So overall the credit for this tech goes to Puffs, and I’ll update this comment when their vid is finished.

  • @mthsdcs
    @mthsdcs Před 3 lety +6

    This sounds especially good for Nago players.

    • @ArmityleOfTheChaos
      @ArmityleOfTheChaos Před 3 lety +1

      You already cancel red Roman cancels with most nago routes, so the taunt cancel seems a bit redundant

    • @mthsdcs
      @mthsdcs Před 3 lety +5

      @@ArmityleOfTheChaos the tech is precisely about having an alternative to RRC in order to avoid damage scaling.

    • @theblackdeath10
      @theblackdeath10 Před 3 lety

      @@mthsdcs according to roofle there is already a red rc cancel that dodges the red rc hit. And this guy is talking about that being common on nago it seems

    • @mthsdcs
      @mthsdcs Před 3 lety

      @@theblackdeath10 I see. My bad then.

    • @meme__supreme3373
      @meme__supreme3373 Před 3 lety

      This is truly the great thing about onigiri.

  • @danzixx6
    @danzixx6 Před 3 lety

    Thats something new i never realized that something can't imagine beforr thanks for the videovtech and the player on the comments about that tech

  • @NeoGato2point0
    @NeoGato2point0 Před 3 lety

    One important thing to note about taunts in GG is that they actually give your opponent meter when you use them. It was like this in XRD as well. If it’s true you can get better damage on your combos with taunt cancel, it will be interesting to see how that balances out.

  • @xSiLeNt-_-Wo7Fx
    @xSiLeNt-_-Wo7Fx Před 3 lety +2

    In Deadpool's voice: TAUNT BUTTON!!!

  • @TheTenchiHikari
    @TheTenchiHikari Před 3 lety

    I would love to see rooflemonger deal with high level chipp players as potemkin. His buttons come out SO slow in comparison with characters like chipp, plus his mobility to avoid or get out of high pressure situations against much faster characters is sketchy at best. His quarter circle back punch can only go so far to avoid corner lockdown. (which also is MUCH slower than most of the casts movements.)

  • @Ifalere
    @Ifalere Před 3 lety +9

    So can potemkin do a hit that leaves someone standing, taunt, Purple RC AND KARA CANCEL POTEMKIN BUSTER??!!

    • @Ifalere
      @Ifalere Před 3 lety

      @UCIBRD8Gph_zCNl8ke6jKLqg well when he does his full screen slide, he can’t purple RC that into PT buster

    • @The_Meev
      @The_Meev Před 3 lety +2

      The only time you can grab someone in hitstun is if they're staggered by something like Garuda Impact

    • @noah__jd4883
      @noah__jd4883 Před 3 lety

      @@The_Meev but during slow time cS into Garuda is true

  • @goldglovegrappler1382
    @goldglovegrappler1382 Před 3 lety

    Not sure if this is as viable, but I would like to mention that Slidehead also only ever gives a PRC, even on hit and block, because it does zero damage. It helps if you want to convert it into damage due to less scaling or go from a midrange one into pressure (quick drift into Garuda) but I don't know if it would have a Taunt Cancel-esque tech behind it.

    • @Zendariel87
      @Zendariel87 Před 3 lety

      I think you can actually purple roman cancel anything that is not a direct hit anytime, think kys air dust, inos 214k, can't remember the name, any projectile, chipps alpha blades and gamma blade, things like that.
      Or more specifically you cannot red roman cancel anything that is not a direct hit or throw.

  • @ArbiterChrono
    @ArbiterChrono Před 3 lety +1

    THE GREASE CONTINUES TO FLOW

  • @skynandekock3710
    @skynandekock3710 Před 3 lety +5

    "Normally Taunts, well their just that right? they don't really do anything"
    *Skullgirls would like the know your location*

    • @songbirdsandsandwiches8217
      @songbirdsandsandwiches8217 Před 3 lety +6

      What do taunts do in skullgirls?

    • @HellaKaiser
      @HellaKaiser Před 3 lety +2

      @@songbirdsandsandwiches8217 some can hit the opponents, some restore a small sliver of red health, other have bigger effects. For example, Big Band gets extra hits on one of his supers, Robo-fortune has a powered up ability, Beowulf gets stacks of Hype, which grant him a few extra moves, Squigly gets access to her raging demon, and Annie counters an attack if she's hit during the taunt.

  • @felixc.4294
    @felixc.4294 Před 3 lety +7

    We missing link again boys!

  • @Silvers_7
    @Silvers_7 Před 3 lety +2

    Strive characters have been hanging out with Bryan from Tekken I see.

  • @xxwallzxx4509
    @xxwallzxx4509 Před 3 lety +1

    I just found a tod for this game from a youtuber. It is awesome. I get the game soon. So I get to finally practice. I just wanted to share that there is an actual tod and it was for Chipp. 👍 Now I want to see more. 😱

  • @ZzigZaG00NIN
    @ZzigZaG00NIN Před 3 lety +1

    Interesting I was just looking through things you could do with taunts when I saw this video

  • @brad_soup
    @brad_soup Před 3 lety

    Okay so maybe(?) there are other characters/situations where this tech is actually useful (I haven't seen any yet, but it's possible I suppose) but the example combo here doesn't require a taunt at all. You just delay the RC by a few frames, until the active frames of 5H are gone, to get a PRC. Same effect, easier input, doesn't give your opponent meter. If anyone knows any links that can be done with a taunt cancel but not a normal PRC, I'd like to see them though!

  • @SnappySanad
    @SnappySanad Před 3 lety

    I use this technique with special moves but I didn't know you could do this with taunts as well, pretty cool!

  • @neopops2221
    @neopops2221 Před 3 lety

    bro i didn't see it purple because of the filter for having less blue light on my screen , i was so confused this entire time when people speaked about PRC x)

  • @freezingcicada6852
    @freezingcicada6852 Před 3 lety

    I think this Tech would be the most useful for Corner combos. Idk how the wallbreak works but it seems like you could squeeze out an extra normal in the corner using the purple RC.

  • @StriderHoang
    @StriderHoang Před 3 lety +8

    Haha, bro, what if I taunted you during a match?
    (Roman Cancel)
    … unless?

  • @samsonfgc3472
    @samsonfgc3472 Před 3 lety

    Something to know is that the prc also scales combos slightly. The only way to completely avoid the scaling is to cancel the rc before the slowdown.

    • @samsonfgc3472
      @samsonfgc3472 Před 3 lety

      This likely also works if you prc the startup of any projectile.

  • @Andres-xp3ez
    @Andres-xp3ez Před 3 lety +2

    Can you get PRC if you cancel the normal into a different special move instead? Trying to avoid mapping a new button Kappa

    • @rooflemonger
      @rooflemonger  Před 3 lety

      really depends on the special, taunts leave you exactly grounded, standing still, versus all sorts of momentum and potentially being left airborne from specials. Also seems you can PRC faster versus accidentally getting red rc with taunts as well

    • @Andres-xp3ez
      @Andres-xp3ez Před 3 lety +1

      @@rooflemonger Cool. Thanks for all the content! Been watching since the early DBFZ days and your Potemkin guide kept me entertained during a long drive

  • @FreshSakuya
    @FreshSakuya Před 3 lety

    Could just use the start up of a special move instead. Same way Ram can use Dauro as a dash during combos but cancelling early to get a PRC before the hit.

  • @cadenbento9488
    @cadenbento9488 Před 3 lety

    If you do a disrespect taunt it also gives your opponent a little bit of meter as well

  • @davidhursh2582
    @davidhursh2582 Před 3 lety

    You don't actually need a taunt, you can do your string>special cancel>rc as soon as the move starts you'll get a PRC.

    • @rooflemonger
      @rooflemonger  Před 3 lety

      its really dependent on the character/special but yes it can work that way. However you gotta think bigger picture, someone like nagoriyuki this is now his only way to purple RC without raising his blood gauge!

  • @hollowknight4630
    @hollowknight4630 Před 3 lety

    Baiken had something similar with her Izami parry canceling out RC scaling in xrd, it’s cool it’s available in strive as well

  • @jangouni1619
    @jangouni1619 Před 3 lety

    I remember doing some PRC combos on Gio and comparing them to RRC and Fast RC(FRC?) and it seemed like even though there's no hit on PRC there is some scaling applied. Pretty interesting stuff on what causes scaling and how much.

  • @raiden3079
    @raiden3079 Před 3 lety

    as someone else stated, taunt gives the opponent bar. I think in many cases it would be better to cancel into a special, then PRC that to not give the opponent bar, nonetheless, good video as always thanks for the knowledge.

  • @CrowFGC
    @CrowFGC Před 3 lety +1

    It’s back from Missing Link…

  • @SquidgeLukeSFL
    @SquidgeLukeSFL Před 3 lety +1

    Its like Missing Link!

  • @RoboNiana
    @RoboNiana Před 3 lety

    Something to note that wasn't said in the video: taunting gives your opponent meter, I don't know how much exactly but it looks like 10% of their bar. So while this does give you slightly more damage when you need it, it will give your opponent extra bar.

    • @daneshannon884
      @daneshannon884 Před 3 lety

      Should be able to do the respectful taunt instead to avoid giving meter, right?

  • @krasmazov009
    @krasmazov009 Před 3 lety +6

    I'm looking at my controller and I'm like....... Where the fuck do map taunt????

    • @KingAfrica4
      @KingAfrica4 Před 3 lety

      You don't need to taunt, just cancel a special move into PRC

    • @IWantToStayAtYourHouse
      @IWantToStayAtYourHouse Před 3 lety

      Mapped it on my L3 but that would be basically impossible to use in a combo

  • @megamawile8540
    @megamawile8540 Před 3 lety

    You can control Eddie during taunt and cancel taunt underground while still controlling Eddie.

  • @dandyjandon4231
    @dandyjandon4231 Před 3 lety

    sounds cool, being able to taunt in the middle of combo would add extra entertainment factor the game.

  • @ghastlydreamer
    @ghastlydreamer Před 3 lety

    The title of the video sounds like a tv advertisement

  • @CopperFGC
    @CopperFGC Před 3 lety +1

    Super cool concept!

  • @omegasmesh
    @omegasmesh Před 3 lety +11

    "Taunt cancels"
    We Jojo All Star Battle now

    • @NEET1822
      @NEET1822 Před 3 lety +1

      All Star Battle's taunt combos were actually stylish and cool, though.

    • @NEET1822
      @NEET1822 Před 3 lety +2

      Also ASB didn't have taunt "cancels" it had legitimate taunt "combos" as in, the taunt connects one move to the next

    • @markspc1285
      @markspc1285 Před 3 lety +2

      @@NEET1822 cool cool we get that you played the game. But to put it simply the guy was making a joke

    • @NEET1822
      @NEET1822 Před 3 lety +2

      @@markspc1285 K

  • @Pinkiefiedz
    @Pinkiefiedz Před 3 lety

    Oh, cool. Now Pot is able to just one-shot Chipp and Millia instead of having to combo a WHOLE SECOND TIME.

  • @ayanator3051
    @ayanator3051 Před 3 lety +1

    Do you specifically need the taunt for this? Wouldn't canceling with a skill and instantly PRC on the start up do the same thing or does this allow it to be PRC'd faster than a skill?

    • @The_Meev
      @The_Meev Před 3 lety +1

      It's probably not as useful for Potemkin, but I imagine the ability to PRC faster will likely open up new combo routes that didn't exist prior to this discovery.

  • @MayHugger
    @MayHugger Před 3 lety

    Efficient taunting? HELL YES!

  • @HasekuraIsuna
    @HasekuraIsuna Před 3 lety

    _[flashbacks from Taokaka's Taunt loop intensifies]_

  • @aganaom1712
    @aganaom1712 Před 3 lety +1

    "flipping people off means they take more damage"
    Well yeah. That's called emotional damage my guy
    Real talk this is very neat tech that I will never realistically be able to pull off

  • @brandonchacon7745
    @brandonchacon7745 Před 3 lety

    I like the application of the taunt and all, but What's stopping someone from just cancelling into a special move and just RCing the beginning of it like with the taunt? I guess the taunt is less input heavy, (also doesn't cost blood for nago), but couldn't that work for most moves since they don't start with a hit box?

  • @RocketSlug
    @RocketSlug Před 3 lety

    Taunting by itself doesn't do nothing, either. It gives your opponent a little bit of tension, which you normally wouldn't see in training mode

  • @epicurusstan3223
    @epicurusstan3223 Před 3 lety +2

    You sound like Chef John from foodwishes

  • @BotBoyOS
    @BotBoyOS Před 3 lety +1

    Why do better damage when I can just double backdash as Sol and give my opponent a thumbs up for being a cool dude?

  • @TomatoTom83
    @TomatoTom83 Před 3 lety +2

    Interesting!

  • @intergalacticdegengypsy6135

    "taunts are just taunts"
    Hears Bryan's laugh and sees red
    But for real this is good tech I wasn't aware of

  • @dmtmediabrothers
    @dmtmediabrothers Před 3 lety

    Capcom: dans taunt cancel unique
    Guilty gear strive: hold my beer

  • @Frgt10Dreamer
    @Frgt10Dreamer Před 3 lety

    Ironic you release this I was just looking into taunts and respects. While respects are able to be canceled into sadly , their animations can be canceled into a super or special unlike taunts who have to let the animation play out. Never thought to rc the taunt for combos though

  • @Xanit
    @Xanit Před 3 lety

    Couldn't you also just cancel your red roman cancel with another attack, before the blast comes out? Or do you need the extra distance of a full purple roman?

  • @monkeyspank3005
    @monkeyspank3005 Před 3 lety

    A popo buster+ taunt would be instant death lol

  • @cymtastique
    @cymtastique Před 3 lety

    Hmmm...interesting...
    _taking notes_

  • @leandrodavid6256
    @leandrodavid6256 Před 3 lety +1

    Awesome!

  • @Aripuni1
    @Aripuni1 Před 3 lety

    Rememba, you played Guilty Gear in the wrong way if you never use taunt button

  • @mikeyd983
    @mikeyd983 Před 3 lety

    Taunting gives the enemy some tension.

  • @dey1738
    @dey1738 Před 3 lety

    dang i literally discovered this yesterday!!

  • @oziaus
    @oziaus Před 3 lety

    Flashback to the original GG

  • @xal927
    @xal927 Před 3 lety

    not sure how I feel about this.. I mean it opens up better combo options but in my opinion a taunt should have no effect on gameplay at all

  • @Jellycent13
    @Jellycent13 Před 3 lety

    we are back to square one i guess

  • @mms7328
    @mms7328 Před 3 lety +1

    Why do this instead of rc cancel?

  • @Napstablooky
    @Napstablooky Před 3 lety

    Why wouldn't you rather just do any other special and cancel that with PRC? Taunts give opponent meter, so the only reason you'd do that other than any other special is because you don't have the execution to do a special.

  • @GhengisJohn
    @GhengisJohn Před 3 lety

    And then just like that, suddenly Ky and Faust will be top tier. Turns out they were built to revolve around taunt cancelling from the start but none of us knew it. (This is a joke btw, nobody take me seriously on this. Unless it turns out to be true, in which case I totally called it. I was the genius.)

  • @chimby8494
    @chimby8494 Před 3 lety

    This is dope

  • @MkPharaohhuros
    @MkPharaohhuros Před 3 lety

    I think zato has some invincibility on his tuantt

  • @aa7146
    @aa7146 Před 3 lety

    2:38
    You’re welcome.

  • @Voguekun
    @Voguekun Před 3 lety +3

    Pretty sure all this is doing is avoiding the proration from the red RC 'hit' which can already be avoided by fast pressing a button after the red RC.

    • @rooflemonger
      @rooflemonger  Před 3 lety +3

      well yes, I say as much in the video if you watched it. This also adds the time stop effect which you can't get from the fast red RC and is superior to it all around.

  • @nickromano3087
    @nickromano3087 Před 3 lety

    Where were you when strive got feint cancels?

  • @lukektelfer
    @lukektelfer Před 3 lety

    anyone know why the first combo example was 7 hits, but subsequent executions of the same combo were 6?

    • @Zendariel87
      @Zendariel87 Před 3 lety

      It's because the red roman bubble counts as a hit that does 0 damage and adds scaling.

  • @Zeroicdota
    @Zeroicdota Před 3 lety +2

    Is this not the same damage as doing a fast red rc cancel?

    • @21Rengoku
      @21Rengoku Před 3 lety +2

      Actually yes

    • @rooflemonger
      @rooflemonger  Před 3 lety +5

      damage yes, potential no. This applies the time stop effect whereas fast red RC cancel does not.

    • @Zeroicdota
      @Zeroicdota Před 3 lety +1

      @@rooflemonger ah yeah that makes sense. thanks for the reply

  • @sammy1552
    @sammy1552 Před 3 lety

    Hey Rooflemonger , got any tips on how to do a second mega fist after the first one ? Should I wait until the opponent lands and do the input or what ?

    • @rooflemonger
      @rooflemonger  Před 3 lety +1

      just do it when you land, no trick to it other than that. Some combos you have to kara the 2nd megafist but this wouldnt really be one of them

    • @sammy1552
      @sammy1552 Před 3 lety +1

      @@rooflemonger thanks , man. Appreciate it.

  • @blizz_ny5167
    @blizz_ny5167 Před 3 lety

    Since this can be done on block for prc do grapplers get free 50/50’s since prc has no hitsun? I can strike throw off taunt prc? (Im a nago main btw) this is really interesting.