Thank you for watching! FANART BY: CanisWTF#8864 (discord) Big Cheers to Lumpkin for editing this video! Please be sure to check out his content: czcams.com/users/LumpkinBoi Massive thanks to Akivaq for creating the character stills used throughout this video, be sure to give them some love over on insta: instagram.com/akivaq_/ Links to other stuff: 🎥TWITCH: twitch.tv/freddofilms 🐦TWITTER: twitter.com/Freddo_Films 💬DISCORD SERVER: discordapp.com/invite/dCVANk9 ☁STEAM GROUP: steamcommunity.com/groups/freddofilms CORRECTIONS: Webber can also shave dens that are tier 1 in order to remove them.
Webber and Wurt do follow the “befriend mob” idea but I’d say they still have different play styles that separate them. After the rework, spiders are now more combat oriented and merms are still good harvesters, which means Webber and wurt fill different roles (fighter and harvester). Wurt’s downside also really changes her gameplay from Webber (and IMO Webber’s downside doesn’t really change much since he has spiders in place of pigs and bunny men). Honestly I’d really like to see Klei give wurt a “mini rework” similar to wormwood’s RWYS update by focusing more on her harvesting abilities and merms in general, I think that would separate Wurt and Webber enough so that they are both unique.
@@1557ClausTheClown Merms have the ability to chop and mine. Imagine your Maxwell and you summon 3 shadow loggers, now imagine that you can have as many shadow loggers as you want. That's basically what you can do as Wurt. Obviously, there are other things to account for such as shadows are much easier obtained with merms, but merms can be amassed quickly once you get atleast a couple to start a cycle (chop trees and make them fight for fish to make more huts, basically multiplying the number). TLDR Wurt can make infinite amounts of tree choppers and miners and this ability is comparable to Woodie and Maxwell.
@@the_cool_j_7494 wurt is a lot better wood harvester than woodie but not maxwell mostly because tree chopping includes picking up logs if not then what’s the point
I feel like Webber should be able to eat switcherdoodles to become the spider variants temporarily. Additionally, I think Webber should be able to craft some over things like a sock mace made of rocks.
That's actually really cool and has a lot of possibilities to it, although it might be hard to make sure he's not just like Woodie. Maybe he could turn into a different form semi-permanently instead of temporarily, so he doesn't feel like a discount Woodie / Wolfgang
i really like the switcherdoodling webber idea imagine worrier webber doing more damage dweller webber having night vision crystal webber being able to always summon nightmare creatures and strider webber getting the ability to walk on water while removing wetness
I've found that while spiders are somewhat weak, they are very common, cheap, and strong en masse when used for combat. The refresh was great, it gave him more tools for spiders, easier den crafts, spider transformations and a incredibly strong ally being the nurse spider. The only thing I found that fell a bit short is the decorating den as it's more of an item for other characters more than for Webber. Still, it has it's uses, it creates a safe infinite tent for webber or enables easy warrior spider farming for fights. By far the best part of the refresh is the nurse spider. Easy switcher craft, low damage but tanky, and heals you for 8 and other spiders in range for 150. These help immensely in nearly any fight and can even be a form of infinite portable healing with meatbulbs + carried nurse spiders. Webber was fine even as he was before, not good but not bad. This refresh definitely shifted this and he is quite strong now. We can also put top hats on spiders so therefore this is the best update to date.
The main function of decorating den it's to make spiders don't attack walls. Actually it's a item that helps Webber a lot for storing spiders: make a tier 3 decorated den, next to him put walls in form of an X and put any type of meat that don't spoil, the spiders nearby will attempt to eat the meat, they will stay on this looping exactly as pigman does, use a Shoo Box and all of your special spiders will stay here until you recruit them again. You don't need to do this but the ideal is make this with docks, so your spiders will be completely protected (also, don't forgot to put a Lightning Rod, in spring my decorated den got striked by lighting xD).
@@carlosleite7011 This. I honestly think Webber is the strongest character by far out of every single one under good RNG (SOLO-ONLY). He can heal himself and his army (better than Wortox) can eat pretty much anything, can deal more damage than Mighty Wolfgang with the best weapons, can easily explore the ruins and is a great character to get gems and raid boss killing. And with no doubt, he is the only character who can kill Crab King with ease. His cons? RNG heavy lack of synergy with other characters and many bodyblocking spiders, build stuff before making an army or use the decorating den trick to store your spiders with pig tail.
@@soulslikebeastt2024 literally any boss without a strong AoE attack will easily perish to a big spider army. Also you don't need big RNG to be strong early. Start the game taming a Beefalo, exploring the world/caves and assembling the Chess Pieces. This will give you some time to spare while the spider dens form forest biome updrage to level 2 (it takes 5 - 10 days). Then kill some spiders until 5 silk is gathered and befriend some of then. Go to a level 2 den, kill all spiders, use 5 silk to upgrade to level 3, then kill all normal spiders and befriend the warriors. Repeat this pattern on all dens at forest biome, and you will get a bunch of monster meat, slik and spider eggs (don't forgot to kill yourself and haunt a level 3 den for getting a nurse). Now go to the red mushroom forest biome on caves, there's a lot of cave spiders here, befriend all. The blue forest and Stalagmite Terrain is also good if you discover, befriend all depth dellers and cave spiders found. I'm a bit slow so usually there's not much time left for ruins, i try to get as much as spiders possible, kill Ancient Guardian and craft some stuff. Doing the backpacks strat you can bring all of your spiders to the surface, during Winter i kill Dragonfly, Bee Queen and Klaus one after another, then park my spiders and start preparing for Ancient Fuelweaver at spring. For AF i spider queens along with the Force Attack Mod that solves the annoying problem of Webber prefering to attack a Spider Queen over the Unseen Hands and Woven Shadows (it's a shame that Klei still don't fixed this, i feel bad for the Console users). There's not much to explain now, the main thing is knowing how to use spider eggs and silk to spam spider warriors and gather more and more resourses. Also the backpack strat is crucial knowledge and is game changing, you can see on a video made by Lardee 137, it's called "How I Play Webber" and he used the backpack strat at 2:34:20.
@@soulslikebeastt2024 literally any boss without a strong AoE attack will easily perish to a big spider army. Also you don't need big RNG to be strong early. Start the game taming a Beefalo, exploring the world/caves and assembling the Chess Pieces. This will give you some time to spare while the spider dens form forest biome updrage to level 2 (it takes 5 - 10 days). Then kill some spiders until 5 silk is gathered and befriend some of then. Go to a level 2 den, kill all spiders, use 5 silk to upgrade to level 3, then kill all normal spiders and befriend the warriors, destroy the Den. Repeat this pattern on all Dens at forest biome, and you will get a bunch of monster meat, slik and spider eggs (don't forgot to kill yourself and haunt a level 3 den for getting a nurse). Now go to the red mushroom forest biome on caves, there's a lot of cave spiders here, befriend all. The blue forest and Stalagmite Terrain is also good if you discover, befriend all depth dellers and cave spiders found. I'm a bit slow so usually there's not much time left for ruins, i try to get as much as spiders possible, kill Ancient Guardian and craft some stuff. Doing the backpacks strat you can bring all of your spiders to the surface, during Winter i kill Dragonfly, Bee Queen and Klaus one after another, then park my spiders and start preparing for Ancient Fuelweaver at spring. For AF i use spider queens along with the Force Attack Mod that solves the annoying problem of Webber prefering to attack a Spider Queen over the Unseen Hands and Woven Shadows (it's a shame that Klei still didn't fix this, i feel bad for console users). The main thing is how to multiply your monster meat, silk and spider eggs at early game. Also the backpack strat is crucial and game changing, you can see this on a video calld "How I Play Webber" at 2:34:20, made by Lardee 137.
But webber was always a follower character, it only makes sense that the rework would improve his existing character rather than make a whole new one. And while some of his utility items can be a bit iffy, nurse spiders and spitters seem to have a lot of potential.
@@sud1881 but what can a regular spider in don't starve even do that he can't already do? He can sleep in dens, befriend other spiders, produce silk and eat monster meat. He's a follower character, so they made spiders and his befriend mechanic stronger. The only thing he can't do is live in the dark. Maybe if he ate switcheridoos, he could gain stat buffs, but i dont think it would be a good idea to focus too much on that stuff when the entire point of the character is to amass an army of spiders.
Ok well a free Wurt is kinda lame and seems like the kinda thing a mobile game would do. Webber is the free character and Wurt is the premium character only available after 3 months of having the battle pass.
@@sud1881 but their actual gameplay loops seem rather different, and Webber being a more simple take on it isn’t a bad thing either, simplicity can be very very important and Webber likely should stay simple where he can.
One change I was hoping they'd put in, but didn't, was to make Monster lasagna restore more hunger, as well as some sanity and health, not unlike how Wurt loves durians, because even though Webber can eat it, it still restores less hunger than the sum of its parts and is still useless. They made it so Webber doesn't lose sanity from eating raw meat, so I guess that's something.
If you have a lot of spoiled monster meat (which is pretty frequent), you can make monster lasagna, which would increase the food you get from the meat. But this only works if you don't have fillers, because meatballs are better than monster lasagna.
When you were talking about "flipping the don't starve experience on it's head", I remembered my hypothetical fan rework for webber while DST was still in it's experimental phase. Webber's "Indigestible" title is sort of overlooked, wouldn't it be fun to play with the monster-traits of Webber's hunger stat - maybe two of them? What if Webber's hunger was split: 100 for his "human" hunger, and 75 for his "spider" hunger. You would be able to feed Webber's human hunger in normal fashion. But once it reaches full, you can continue to feed Webber's spider hunger for an extra 75 point threshold. Spider-hunger can only be filled by eating any meat: Including bunny puffs and pig skin. I think it'd be cool if Klei played around with stats better, like they did with sanity/enlightenment swapping. Something like a "split hungerbar" would have been excellent, and also not all that farfetched: Klei has already added Wigfrid's inspiration stat and Woodie's transformation stat, it wouldn't be strange to see something like this
That's the kind of stuff that I was thinking about. Really drastic and interesting change. Might get a little tedious to micro in the late game is the only downside I can think of. And yes, agreed. Characters simply having different numbers of stats is a bit boring and doesn't really have that much impact on the game apart from extreme cases (maxwell/wx)
What if Webber could eat the switcherdoodles to fill his spider hunger and change how he plays and his stats but this change would go away once the spider hunger reached 0 or would that be too much like Wolfgang
@@FreddoFilms There's a mod called "webber the splelunking spider", which makes him lose sanity in daylight but none in dusk and night, cause he's a spider and we all know they don't like the light. That would be really cool to see in the base game, along with the split hunger thing.
I feel like the video was overall good, however, I found the bit about Klei "taking it safe" to be a bit too harsh. I feel like the reworks have been most focused on expanding the character's main gimmick so they can better fit their niche. This can be seen in them expanding the forms Woodie can turn into to make his "middling" usefulness, Wigfrid's songs help compliment their use as a group centric fighter, Wendy expanded the ways she interacts with Abigail, etc. From this conclusion, we can assume that they aren't going to pull some random mechanics out of their ass to make him unique for the sake of it. While it may have been interesting to see how someone who takes sanity drain from the day, or some other spider themed downside, might have been, I also think that by focusing on the spiders, they were able to expanded on that already established base that was already firmly ingrained within the core of the character was more interesting then stapling some other non cohesive perks. We have already seen this type of idea structure go wrong with Willow as while BURNIE! may have some usefulness as a item and perk, it doesn't, as others have pointed out, seem cohesive with the core of being a pyromaniac. While I don't think it would have been a bad route to take, I think further bashing on Klei after explaining on how you would have liked a more experimental rework was a bit harsh, as well as detracts from the overall video as it goes off topic on how the rework was. While an individual video on that topic would be fine and pretty interesting, just randomly putting that tangent in seems a little out there and not really cohesive with the rest of the video. Other then that, the only other part I would want to comment on is the Wurt comparison. While they can endlessly be compared, I think the two do have a similar dynamic to Wolfgang and Wigfrid, in the idea that they fill too niches in different ways. While Wurt is primarily focused on having less dynamic, but stronger followers and doing many tasks with them, Webber feels more like throwing a whole bunch of bullshit at an enemy and seeing your shotgun militia overwhelm the target. They follow similar loops for fighting, building up your army and then sieging them, with wildly different methods of doing that process.
webber for me atleast have been fun with or without the rework, ill agree it wasn't the most explorative way to make him, but I feel he has a fun playstyle now and incurages interacting with environments that you normally wouldn't do too much and get to know and well you can give spiders hats that's all I can say since I haven't played for more than a couple of months now
He's definitely still fairly enjoyable. Lots of stuff to mess around with and incentive to play differently. I found that he gets a bit bland after a certain while after a lot of the novelty has worn off, though.
I get it it mainly didn’t change gameplay for him besides his allies which I personally was excited if the spider part had something to do with him like dark vision at the cost of sanity or something unique for him. But keep up with the content mate
After the rework he can easily kill Dragonfly, Klaus, Bee Queen, Misery Toadstool with some cheese and Fuelweaver with Force Attack mod (shitty programing makes Webber targets Spider Queen on force attacking). Ruins rush it's a walk in park, there's a lot of Depth Dwellers, a army of them can win against the Splumonkeys, giving you easy Banana Shake for sanity and meat for Pierogi, also, Ancient Guardian gets stunlocked by spiders if you have a good amount, they will eat the Guardian's Horn but Houndius Shootius ins't that really needed.
I haven't played with the rework myself, but from what I've seen, I think the best way to describe the Webber rework is that it let Webber bring out his full potential... But that full potential isn't very high.
I mean the rework is still early but he can already kill every enemy hoard and almost every boss.(haven't fought fuel or celestial with spiders yet) webber is one of the few characters that need to be played for a good amount of time before deciding whether he is good for you or not. He isnt like wolfgang where his upsides are cut and dry. Yes webber by himself isnt the best but his quote sums up his character style really well. "We're always together, and never alone!"
I just tanked dragon fly with no Armor and smacked him right in his face with just a few nurse spiders . If that doesn't convince tou I don't know what will. And oh you can find these spiders with hat. The end game fights are hilarious. Put a few thulcite crowns on them and watch the chaos ensue
What are you talking about? Webber can be made invincible through nurse spam, he can create auto-farms with spitters, and unlike Wurt he can carry an entire army in his pocket.
I think it would have been interesting if Webber could have the ability to consume the switcherdoodles, granting various abilities (like a jump and combat boost from warriors) though I can see problems wuth balancing that, making each one feel unique and different as well as the sheer amount of potential alternative art for each of webber’s skins
the refresh may be a very 'safe' one, but thats not a problem imo. webber plays near exactly the same, but has a lot of things that were frustrating about playing him fixed. the update was for people who already played webber
As a webber main I loved this update because it let's you not completely rely on civil wars. You can do a spider vs litterly every other mob and makes it really easy to kill pretty much every boss (you can stop them from eating with whistle) except fuelweaver and celestial champion maybe (haven't tried) . I do believe that webber will eventually get the monster aspect more emphasised but in a future update(like with wormwood and the reap what you sow update) but aside from that this update was a great addition to webber. It has a official webber main stamp of approval too.
I never had much luck with doing spiders vs. bosses. Any boss that has elemental attacks will make the spiders panic, so my nurses weren't able to heal me or attack. What bosses did you have the most success against?
@@FreddoFilms you'll have the most luck with beequeen, dfly, deerclops, moosgoose, and ancient guardian. It's a little tougher against toad, klaus, bearger, and crabking. For the screech that makes followers run you have to fake use a ranged weapon until they are back on the target. (You can help attack but not needed) also klaus will be immensely easier with a ice staff and staying far enough to prevent leaps.
@@FreddoFilms From what I've seen you can use the spiders to fight Bee Queen and Dragonfly. Essentially any boss with no sort of AOE attack or in the case of Dragonfly she only does her AOE when her minions die which you could use a sleepy time stories or Pan flute to put them asleep.
@@carat9644 Klaus seems like more trouble than he's worth what with all the freezing and burning attacks. Didn't know about the cancelling ranged weapon strat for beequeen, that sounds like it could make things easier.
@@FreddoFilms klaus is a toughish one best for shattered spiders with high dps along with nurses. Its handy when your low on armor hp and whatnot. But it may just be easier with a few nurses by your side and some armor
Hey, Freddy. Good job at giving credit to CanisWTF for submitting his illustration of you. I heard there's bearded people out there who don't do things like that 🤔.
i also feel like "the safe route" is pushing klei to create more kids-friendly game content and animation. not that i have anything against this, but i just hope the game won't lose its original context, like making a deal with the devil or doing alchemy, magic and stuff.
Man those are my thoughts exactly. Obviously the game isn’t a horror game or anything but seeing a decorated spider den just really makes me wonder when they decided to swap from creepy DS to a much softer game. It’s really lost its unsettling nature which is what made it so interesting
Well ignoring all the extremely depressing trailers.(including webbers) They did stuff like this because webber is a child, and unlike wendy (mega depression child) they think of it as a new chance for life they were given. Klei made his update childish because he is a kid and his solutions to spider problems should be childish but still work because he's half spider. So considering many things that are horrifying in the game recently added ( horror hounds, cookie cutters, and shattered spiders ). I think given the situation this is one of the times where they had to because it made sense for webber as a character.
@@carat9644 i wasn't only talking about webber's trailer, but the direction dst is heading as a whole. still, it actually is a good example showing why it isn't just about portraying a child's point of view, but rather an attempt at attracting a larger audience than the game originally intended to. think of the gorge event. if you failed at pleasing an all hungry entity in the sky, your character would be punished by undergoing a disturbing transformation into a merm, and you got to watch it. this kind of stuff reflects the experience that attracted people into don't starve, and is sadly one of the latest examples for this experience in don't starve together. don't get me wrong, i'm not telling that the original game was full of such cursed stuff, but the feeling of hopelessness mixed with some outworldy magic and lots of cruelty used to be depicted perfectly and was THE don't starve experience. the merm transformation thing is one of the few examples for that depiction in don't starve together. to sum up, what i'm trying to say is, this experience wasn't suited for a wide range of age groups, and not only that, but might not be that charming for everyone (which is completely understandable). plus, there are families and governments which "care" deeply about what kind of content a game should have, and psychologically disturbed cartoon characters doing corrupting dark magic does in no way suit their sense of humor. on the other hand, making people relate to a character through sadness and depressing stuff is one of the safest methods there is in storytelling, and regarding my original post above, i was just stating that i would have preferred a disturbing and/or traumatising approach. i don't have anything against the trailer we got, in fact i love it (and i love that spiders can wear pinetree pioneer hats now), but just picturing the possibilities in which we could have seen a kid become "the indigestible" makes me feel like there are some potentials wasted for the sake of attracting a larger audience, and makes me believe that we are very unlikely to get the original don't starve experiece and feel in the future. this doesn't make the game bad in any way, it's just a change of style, and everything i stated above are just my observations.
@@MrBrj I do believe your making too quick of a jump though. Wayyyyyyy too early to assume anything just yet especially if you use the gorge as a example because that was 1 of 2 events. Maybe with substantial more evidence your idea would have some supporting and base but currently it's hard to see that coming true. Especially on the first "nice" looking-ish update. It's a thought for sure but without any substantial evidence that cant be explained by other means. ( like webber being a child so lore wise it makes sense ) but it's something to keep in mind while moving forward with the game as a whole. I don't believe the game will ever lose the original context at the very least due to them closely following the lore. Your idea is definitely worth keeping in mind in the future updates though.
Hey Freddo, I'm thinking of making a Maxwell mod that aims to make him more reliable and I wanted to get your opinion as a Maxwell main and Don't Starve veteran before I actually start working on it. My idea would make his minions behave more like how Pikmin work so you didn't have to stand around within close proximity of your workers. This would be done by a craftable item (alpha name shadow anchor) that can be dropped on the ground. All workers of the associated type would use this item as a sort of temporary Maxwell standing nearby. They would chop trees or mine boulders in the area around the anchor and pick logs, cones, rocks, flint, gold and nitre off the ground. The shadow anchor would vanish within a set time frame that Maxwell could decide on, let's say 2 minutes. After that time passed his puppets would return to him and drop their items on the ground near him. This effect could also be achieved by making Codex Umbra equipable and letting the player draw a window like with a computer desktop, marking all trees and boulders inside. The downside would be that the possibility to make Codex Umbra work like Wendys Flower is now gone, so you can't recall griefing workers or suicidal duelists. I was also thinking about creating a shadow forager which could gather grass, twigs, berries, carrots, mushrooms, cacti and reeds while Maxwell does something more important. Altho that seems very very strong. The shadow anchor could also be replaced by a ping system, letting you either mark nearby structures, boulders and trees to be mined or just straight up place the marker on the map and the shadow puppets will gather resources from the chosen area. The map marker could prove rather overpowered tho. Maybe you have more involved ideas than simply giving Maxwell more control and micro managing?
@@laca96 Thank you for your words of encouragement ^^ Do you have any tweaks you'd like to see on Maxwell? I want to wait for more opinions before I start tho, because it's subject to change and will be a coding nightmare lol
Make his combat minions not suck dick. Add a "Do not forage" item/option that you can use to tell shadows to not forage. Add a new shadow type: Fireguard. It will run at hands that approach the firecamp closest to where it was created. It will also periodically toss in a log into the fireplace if it's below 25% fuel. It can toss in 8 logs in total and then it dies. Recipe: 3 nightmare fuel, 2 living logs and 8 normal logs. 15% max sanity cost. Add a new shadow type: Explorer. It has +5% movement speed, and can be directly controlled by Maxwell. It can sacrifice it's own life to create "A spot of darkness" that is shown globally to all players (think flare) for 2 minutes, but only if they are below 50% sanity (players above 50% sanity will hear the spot of darkness being created, but won't see it on the minimap, the spot is revealed if you go below 50% sanity). The explorer gains +2% movementspeed for every 10% sanity Maxwell is missing (besides the initial sanity cost) While controlling the explorer, maxwell himself cannot be attacked by shadows (everything else is fair game). It takes 10 seconds to start the ritual to control the Explorer so maxwell can't switch back and forth instantly to exploit invunerability against shadows. Maxwell can also see where his explorer shadow is anywhere on the map. It cannot travel trough cave systems or wormholes and if maxwell does so, the shadow dies. Recipe: 4 nightmare fuel, 1 compass and 2 red gems, 50% sanity cost. Add a new item: Shadow flag It will rally any nearby maxwell shadows to that point and keep them there. The shadow flag has a drain aura of 6 sanity/per second. (it's basically your anchor but it makes the shadows passive). Add a new item: Puppet Masters treads. Single time use. Made with 4 sticks, 8 silk. 4 nightmare fuel. You can attach a connection to an ally, which will boost the player you are attached to with 5% movementspeed and bring yourself up to the same running speed as the one you are attached to, the player who you have attached yourself to has a 10% chance at dodging any attack. It has a range of about 10 walls, if you go beyond the range, the connection breaks. If attached to a enemy/neutral, you can control that enemy aslong as you have above 0 sanity. It drains 20 sanity per second, controlled enemies do not drop loot when they die. When you run out of sanity, the controlled NPC dies. You cannot control bosses, but attaching the item to them will make them move 5% slower and have a 10% chance to miss their attacks. You cannot attack (but you can eat) while attached, attacking breaks the connection. Any "buffs" you eat is split in half and given to the player you are attached to (this includes negative stuff). Nerf: Maxwell shadows has a sanity drain aura of 3 when close to other players when doing something (Explorer being controlled, Fireguard doing it's job, shadows foraging or fighting).
Webby whistle also makes spider passive so they wont attack anything unless you tell to! Also i heard it can stop spiders from eating meat on the ground but you have to be super fast. Webber can eat any raw meat without downsides! And befriended or spiders from decored dens will be passive towards players and dont make them insane, they will also not destroy wall so thats kinda neat
webber: crowds of smaller customizable summons wurt: a handful of beefier summons that can harvest things maxwell: 3 or 4 very versatile and strong summons at the cost of max health wendy: a single summon with very good crowd damage but moderate health willow: a single summon with high single target damage and high health, at the cost of sanity i feel like saying these are too similar and that they blend together would be like saying wilson, wolfgang, wigfrid, woodie, and wortox are all too similar just because they do melee damage, even though they have completely different playstyles and uses in a team
@@flamboyant_wolf You have to be able to deal 400 damage before the heals activate. And the thing is all webber has to do is stagger the nurse spider cooldown, so you can just have a constant stream of heals.
@@iamrobot396 Still should not be changed. Why make wilson into yet another "special" character with a bunch of special traits? And fuck your "meta", DST is not a e-sport.
Well you said follower characters. I don't know about Wurt, but the other ones do fill their own thing. Wendy has a serial killer of a sister that takes pleasure in critter genocide including spiders. Maxwell is too lazy so he just tells himself to do the work for him. Webber has a lot of low cost friends (that can even pay for themselves with no penalties) that will fight anything attacking him or anything he attacks. As far as Webber in general goes I am pretty happy. I think his friendship with spiders has been solidified. He can get a lot of them for cheap, control them and turn a biome of dens into a friendship fortress. Just a bunch of small things that I actually like since my problem with Webber always was how gimmicky spider friends felt. Now you can befriend them rather easily and they won't be a menace to other players. You can amass a horde and have some control over that horde. Switcherdoodles let you make your army whatever you want without chasing for dozens of different spiders from different sources. Anyway that's just like, my opinion.
Give Webber split stats! Second hunger bar, health bar and make him turn more spider than human when these are full! I dunno, maybe Webber can become a spider god or something.
just started this game and i've kinda became accustomed to webber because spider boi is cool. spiders are nicer than the stupid pigs anyway. i've been improving at this game actually, my best run was day 25! i died to stupid decisions mostly.
In my opinion the main draw of Webber as a follower character is that he has no limit to the amount of followers he can have (disregarding how your pc might feel if you have too many) which allows you to do the old fashion zerg rush on certain bosses
@@Endrance450 Webber has only 100 max sanity so it takes way less meat than that to go insane. You can find meat everywhere at any time in the constant and you need it to stay fed anyway, for mushrooms and evil flowers you need to be at the right place at the right moment or wait. It's not a huge problem but I like SPEEED.
Honestly, coming from a Webber main, I feel the update is for people who were already a fan of Webber purely for existing. This is my case as I picked Webber solely for being Webber, not really using the spider followers much unless I felt it was really necessary. Infact, I only barely started spider civil wars AFTER the update when I played with friends as I usually never run out of resources alone. Plus, cave exploration is made easier with Webber as half of the mobs are just spiders. So personally, the update is welcomed and honestly a good one specifically for multiplayer as it allows spider friends and bases to be less of an annoyance due to the pacification of spiders. But it is somewhat irrelevant to those who barely abused the spiders to begin with, like myself. But, like I said, the update was probably just for Webber Main’s who were gonna keep playing as Webber update or not, which is why it probably feels shallow. So if you never mained Webber, the update was gonna be shallow as the update was more just quality of life changes rather than drastic changes to the format.
Great video like always freddo. I completely agree with what you said on wurt and webber, they're two characters who share a the same niche. You had me 🤔 when you compared Maxwell to Wendy when Willow is right there. I think that Willow is super overshadowed by Wendy right now. They gave her a diet Abigail that only works sometimes.
Not going to lie I completely forgot that Willow is technically a follower character now. Still don't fully inderstand why they decided to make that change to her.
As a Webber main personally, I feel very happy that now Webber is a far more viable character in combat with the use of nurse spiders. Nurse spiders can drastically reduce the resource costs of certain fights, as you probably won't need to make quite so much healing food for yourself. Although I do personally agree that it would have been cool if Klei tried to embrace the whole "he is a monster" thing a little more.
Honestly, the Webber rework didn’t really meet my expectations (not like the previous reworks did anyway). The Switcherdoodles feel mostly useless for the most part, as nurse spiders overshadow any of the switchers. In (almost) all cases, you’d choose nurse spiders over any of the other spiders. It’d be nice if the spiders had a bit more variety than same health, same damage, and a little variation that doesn’t even matter due to the nurse spider existing. The Spiderhat also feels kind of underwhelming considering that now you have to fight Spider Queen while she spawns nurse spiders. It’d be cool if the spiderhat would last longer, and allow the player to spawn spiders by right clicking, getting rid of a certain amount of durability, and spawning a random spider (like the nurse spider) to help you fight a boss. Finally, I wished that Webber himself actually had a trait that doesn’t have to do with their followers. This might sound kind of stupid, but someone like Wurt, who has the trait of being a vegetarian, which doesn’t really have anything to do with her merms, and is more of a you have to work around this sort of thing, with Wendy also having something like this (75% dmg modifier). Webber doesn’t have something like this, something that changes how you play Webber, and his weakness (well, I suppose he has 100 max sanity, although that’s not really what I’m looking for). Like you’ve said, how Klei is taking the “safe route” to accommodate newer players. Sorry for the little rant, just a little disappointed at the reworks that have been happening lately, and how future reworked characters likely won’t be terribly interesting for me to play imo. (Also the spiders' smile is terrifying)
screams in spoder nurse Webber is easily S tier. Wayy better than Maxwells shadows (which are WEAK and DIE EASILY just like Waxwell) he has the CHAD nurse spoders (That heal you keeping you alive FOREVER) so uhh yeah Webber OP 😎😎😎 #webberop #webbergrindset #nursespoderop #maxwellsux
the main opinion i have of the wurt vs webber issue is that wurt requires a lot of recourses and you wont have many until later game, while webber can easily early rush a ton of spiders, so i think webber is actually more desirable to many players
I think the update was missing something to add to Webber himself, like the ability to craft a jacket entirely out of silk or smthg like that. Maybe a weapon/trap that sticks to the enemy and keeps them in place for a few seconds? Something that helps Webber directly.
In my main world i play as Wilson I also have tropical experience mod. I was on the water and a Spider Queen popped up next to the Moose goose, I jumped onto land SQ popped out 3 nurse spiders I managed to run SQ around MG and Moslings. MG and kiddos were dead in 5 min leaving me to wonder how I was going to get rid of the nurse spiders since I play don't starve together alone most days. I ended up letting SQ alone and took the nurses out one at a time. It was painful.
Honestly I get why they played it safe here. Probably not a good idea to try to completely overhaul the game with a character update alone and risk pissing off the people who already liked him. Would be nice to see another major update that adds another biome or something though
I think the rework was mostly good, but there are still places that could've been improved. Monster Lasagna could've been made more filling, webbed flooring should be available in his crafting tab, and he could've had his unarmed combat damage buffed to better reflect that he is infact a monster.
Although I can see the logic, spiders deal more damage because they bite with their sharp teeth, whereas Webber punches, and not a strong punch either, considering they’re a child, but hat logic, wortox should also deal more damage considering he is also a monster and has claws
I like the update! I'm not much of a Webber player, but I think it's cool for sure. They might want to nerf the Nurse spiders somewhat though, and the nurse spider switcher doodle cost. Generally what I'm most excited about with these updates are the animated shorts, and Webber I was particularly excited for since he's always been quite mysterious and I was curious about getting more of his backstory, so I adored the animated short a lot as with all character refreshes.
what up bro? i dont know who you are but i just wanted to say keep up the good work. i randomely stumbled across your channel and after watching this video, i subscribed.
Webber is my favorite character to use here's why:1 Spider wars grants you easy food. 2 Tophats and T3 Dens grants you easy sanity. 3 Glands, nurse spiders, and t3 dens grants you easy HP. 4 he has a fat hp pool. You just always have what you need in abundance.
I really want a character that can befriend hounds. I’d love to see them be able to pet hounds to gain sanity, they could even be able to pet the different colored hounds to heat up/cool off
I haven't really played DST since probably the reap what you sow update but while webber's refresh does feel a bit safe, as have most recent character refreshes, I still hesitate to say that this is all Klei has for us in the future. Reap what you sow was big at least; can't comment on the new moon content since I haven't played those. I still have high hopes for them
Honestly the Webber work is great, but I find that I could have some better down sides like only being able to eat monster meat or he can't trade with the pig ping for stacks of gold.
I think that all character refreshes haven't been without their drawbacks, but this one is respectivlly balanced (I mean yes there are nurse spiders, but it is still eassier to tank or dodge a boss than collecting countless resources; and new methods and strategies to fight should be welkomed in a game like dst where there is no much abundancy of choice). The rework does make webber more interesting, and maybe I will play as him time to time; but he still kinda is a reskined wilson with his own abilities and drawnbakcs (not that he is completlly and he doea have an unique playing stile, mostly as spiderwars). With the addition of the celetial orb we can change characters basically any minute, and I do see how webber could be usefull in the caves for instance; but when I go fight the celestial champion or the fuellweaver I will still chose wolfgang and not 100 nursespiders (and this is mainlly because I am acustumed to killing the bosses in a specific manner, where I try to be resource efficient and kill the boss asap.). Funny, that the most ussfull character refresh has been Willow for me, as she takes way less overheat damage and can put out smolldering instanteniuslly; almost all summers I change to her and go fishing in the oacian, going onward with pearls quest. But this is just my oppinion. :)
Webber update: hardly changes how Webber plays, but does make him super strong for no reason. Thanks Nurse spiders. Also, really confused why all the art in this update kinda… sucks. I guess that’s just the trend with the refreshes.
I think the Wurt comparison isn't accurate. Wurt basically gets cheap workers and expensive fighters: you can hire merms for a couple of seeds and chop a forest down or mine out a rocky biome, but if you want to kill the bee queen or D-fly with warrior merms you need a lot of materials to set it up. Webber can't use the spiders as workers, but the price for re-locating them is very cheap. He can upgrade the dens to tier 3 and move them pretty much from the start of the game, if you find a spider infested rocky biome you can actually farm out the resources day one, or at least upgrade a den to tier 3 so the spiderqueen will spawn sooner. That means Webber is better early to midgame and Wurt is better lategame. Also what does Wendy and Maxwell have to do with this? The creatures they summon aren't that similar to the "monsters" Wurt and Webber control. Wendy basically has a safe aoe damage bubble that she tries to keep from popping in fights to preserve her damage bonuses, and Maxwell just has workers that easily die and fighters that usually die in bossfights and are only good for PvP, which noone actually plays. I'd say all of these characters have a different playstyle. And yeah, we can always expect something huge out of these character updates, but they've been consistently good, and I think that's what should be expected. Did I want Wes to get a massive Balloon Mech when he was reworked? Of course.
Do you ever need an army of Merm workers though? If you want to mass deforest or mass mine... bosses come around once an in game season which can destroy these things for you. Wurt isn't better late, early game or any game when Webber can have a circle of healing spiders that make him and them near unkillable.
No, you don't "need" a merm army. Neither do you "need" a spider nurse army. You can play Webber/Wurt much like you'd play Wilson and not use their upsides. That being said, Wurt is still a much better character for gathering resources than Webber is, which was my point here. You can find a swamp in the first couple of days and get the resources you need for what you want to do right away instead of waiting for seasonal bosses to come around.
To be fair, the huge modding community bod this game got us covered in "extreme/experimental" reworks and characters, so the official game being tame and safe is maybe the right thing to do?
I really love all the content they added in this update, however my issue is it sort of feels like they just threw it all into the game and gave it no further thought. When Warly was added, new farm crops were added which then could be used to cook his specialty dishes. Everything was sort of added to reach a final polished result With the Webber rework it just feels kind of messy. Nurse spiders were added, den decorators, but none of the changes really coincide. Now you just spam nurse spiders indefinitely, which really isn’t very interactive. I think spider formations or even a limit in recruitments would have made him less than a spider spam machine. I feel like he’s a very interesting and chaotic character to mess with temporarily but any prolonged playthroughs with him will just diminish into tedious resource sinks
i like webber a lot. i main him. and the rework for him made him much better for me to play him. the alchemy engine is no more it is now *F U N N Y* *B A L L*
Man I'll be honest though I haven't even touched Don't Starve Together or Steam as a whole for a few months now cause I've spending most of my time now a days enjoying Friday Night Funkin content and playing Roblox which I kind of feel guilty for not checking out the update for myself yet.
Look Freedo i do like ur aesthetic in ur videos and the content as well however i do think ure forgotting the most important part: dst isnt just about us veterans, u know? like, when u discuss about more sauce cuz this mechanics already exist and a unicque perk cuz wurt is there and overshadow him u forgot about how players startin this game dont care for metaplay at all i mean, i totally get it what u sayin but even tho perks are a reason to pick a char, isnt all of em. most new players are not that concerned about it and i really think even as veteran this might be not the best way to look at them once this game isnt competitive Webber has a cute personality and he has a healer side [situational if compared as wortox] which wurt doesnt have, also his diet is much more easier so that bein said i guess isnt all about do damage with minions even this bein a thing to do as webber thanks for share, have a nice day
omg i love you, i was a webber main before the update and then the spider queens screwed with my first webber playthrough with the rework and i didn't know that you can use the decoration to stop them.
wurt is so much more expensive to setup tho, she may be more powerful later game but webber is stronger early - mid game. also webber has nurse spiders and wurt does not, so I'd say they're pretty distinct.
Thank you for watching!
FANART BY: CanisWTF#8864 (discord)
Big Cheers to Lumpkin for editing this video! Please be sure to check out his content:
czcams.com/users/LumpkinBoi
Massive thanks to Akivaq for creating the character stills used throughout this video, be sure to give them some love over on insta:
instagram.com/akivaq_/
Links to other stuff:
🎥TWITCH: twitch.tv/freddofilms
🐦TWITTER: twitter.com/Freddo_Films
💬DISCORD SERVER: discordapp.com/invite/dCVANk9
☁STEAM GROUP: steamcommunity.com/groups/freddofilms
CORRECTIONS:
Webber can also shave dens that are tier 1 in order to remove them.
I will now define the alchemy engine as FUNNY BALL
Humorous Orb
@@FreddoFilms Science Sphere
Laugh-inducing circle
FUNNY BALL
FUNNY BALL
Hilarious geometric-shape
Webber and Wurt do follow the “befriend mob” idea but I’d say they still have different play styles that separate them. After the rework, spiders are now more combat oriented and merms are still good harvesters, which means Webber and wurt fill different roles (fighter and harvester). Wurt’s downside also really changes her gameplay from Webber (and IMO Webber’s downside doesn’t really change much since he has spiders in place of pigs and bunny men). Honestly I’d really like to see Klei give wurt a “mini rework” similar to wormwood’s RWYS update by focusing more on her harvesting abilities and merms in general, I think that would separate Wurt and Webber enough so that they are both unique.
Merm = farming , Fishing and more
i dont get it, why wurt/merms are good harvesters, im missing some key point of their usefulness...
@@1557ClausTheClown Merms have the ability to chop and mine. Imagine your Maxwell and you summon 3 shadow loggers, now imagine that you can have as many shadow loggers as you want. That's basically what you can do as Wurt. Obviously, there are other things to account for such as shadows are much easier obtained with merms, but merms can be amassed quickly once you get atleast a couple to start a cycle (chop trees and make them fight for fish to make more huts, basically multiplying the number). TLDR Wurt can make infinite amounts of tree choppers and miners and this ability is comparable to Woodie and Maxwell.
Ah i forgot about that, i always thought pigs do that. Thanks!
@@the_cool_j_7494 wurt is a lot better wood harvester than woodie but not maxwell mostly because tree chopping includes picking up logs if not then what’s the point
I feel like Webber should be able to eat switcherdoodles to become the spider variants temporarily. Additionally, I think Webber should be able to craft some over things like a sock mace made of rocks.
That's actually really cool and has a lot of possibilities to it, although it might be hard to make sure he's not just like Woodie. Maybe he could turn into a different form semi-permanently instead of temporarily, so he doesn't feel like a discount Woodie / Wolfgang
i really like the switcherdoodling webber idea
imagine worrier webber doing more damage
dweller webber having night vision
crystal webber being able to always summon nightmare creatures
and strider webber getting the ability to walk on water while removing wetness
I've found that while spiders are somewhat weak, they are very common, cheap, and strong en masse when used for combat.
The refresh was great, it gave him more tools for spiders, easier den crafts, spider transformations and a incredibly strong ally being the nurse spider. The only thing I found that fell a bit short is the decorating den as it's more of an item for other characters more than for Webber. Still, it has it's uses, it creates a safe infinite tent for webber or enables easy warrior spider farming for fights.
By far the best part of the refresh is the nurse spider. Easy switcher craft, low damage but tanky, and heals you for 8 and other spiders in range for 150. These help immensely in nearly any fight and can even be a form of infinite portable healing with meatbulbs + carried nurse spiders.
Webber was fine even as he was before, not good but not bad. This refresh definitely shifted this and he is quite strong now.
We can also put top hats on spiders so therefore this is the best update to date.
The main function of decorating den it's to make spiders don't attack walls. Actually it's a item that helps Webber a lot for storing spiders: make a tier 3 decorated den, next to him put walls in form of an X and put any type of meat that don't spoil, the spiders nearby will attempt to eat the meat, they will stay on this looping exactly as pigman does, use a Shoo Box and all of your special spiders will stay here until you recruit them again. You don't need to do this but the ideal is make this with docks, so your spiders will be completely protected (also, don't forgot to put a Lightning Rod, in spring my decorated den got striked by lighting xD).
@@carlosleite7011 This. I honestly think Webber is the strongest character by far out of every single one under good RNG (SOLO-ONLY). He can heal himself and his army (better than Wortox) can eat pretty much anything, can deal more damage than Mighty Wolfgang with the best weapons, can easily explore the ruins and is a great character to get gems and raid boss killing.
And with no doubt, he is the only character who can kill Crab King with ease.
His cons? RNG heavy lack of synergy with other characters and many bodyblocking spiders, build stuff before making an army or use the decorating den trick to store your spiders with pig tail.
@@soulslikebeastt2024 literally any boss without a strong AoE attack will easily perish to a big spider army. Also you don't need big RNG to be strong early. Start the game taming a Beefalo, exploring the world/caves and assembling the Chess Pieces. This will give you some time to spare while the spider dens form forest biome updrage to level 2 (it takes 5 - 10 days). Then kill some spiders until 5 silk is gathered and befriend some of then. Go to a level 2 den, kill all spiders, use 5 silk to upgrade to level 3, then kill all normal spiders and befriend the warriors. Repeat this pattern on all dens at forest biome, and you will get a bunch of monster meat, slik and spider eggs (don't forgot to kill yourself and haunt a level 3 den for getting a nurse). Now go to the red mushroom forest biome on caves, there's a lot of cave spiders here, befriend all. The blue forest and Stalagmite Terrain is also good if you discover, befriend all depth dellers and cave spiders found. I'm a bit slow so usually there's not much time left for ruins, i try to get as much as spiders possible, kill Ancient Guardian and craft some stuff. Doing the backpacks strat you can bring all of your spiders to the surface, during Winter i kill Dragonfly, Bee Queen and Klaus one after another, then park my spiders and start preparing for Ancient Fuelweaver at spring. For AF i spider queens along with the Force Attack Mod that solves the annoying problem of Webber prefering to attack a Spider Queen over the Unseen Hands and Woven Shadows (it's a shame that Klei still don't fixed this, i feel bad for the Console users). There's not much to explain now, the main thing is knowing how to use spider eggs and silk to spam spider warriors and gather more and more resourses. Also the backpack strat is crucial knowledge and is game changing, you can see on a video made by Lardee 137, it's called "How I Play Webber" and he used the backpack strat at 2:34:20.
@@soulslikebeastt2024 literally any boss without a strong AoE attack will easily perish to a big spider army. Also you don't need big RNG to be strong early. Start the game taming a Beefalo, exploring the world/caves and assembling the Chess Pieces. This will give you some time to spare while the spider dens form forest biome updrage to level 2 (it takes 5 - 10 days). Then kill some spiders until 5 silk is gathered and befriend some of then. Go to a level 2 den, kill all spiders, use 5 silk to upgrade to level 3, then kill all normal spiders and befriend the warriors, destroy the Den. Repeat this pattern on all Dens at forest biome, and you will get a bunch of monster meat, slik and spider eggs (don't forgot to kill yourself and haunt a level 3 den for getting a nurse). Now go to the red mushroom forest biome on caves, there's a lot of cave spiders here, befriend all. The blue forest and Stalagmite Terrain is also good if you discover, befriend all depth dellers and cave spiders found. I'm a bit slow so usually there's not much time left for ruins, i try to get as much as spiders possible, kill Ancient Guardian and craft some stuff. Doing the backpacks strat you can bring all of your spiders to the surface, during Winter i kill Dragonfly, Bee Queen and Klaus one after another, then park my spiders and start preparing for Ancient Fuelweaver at spring. For AF i use spider queens along with the Force Attack Mod that solves the annoying problem of Webber prefering to attack a Spider Queen over the Unseen Hands and Woven Shadows (it's a shame that Klei still didn't fix this, i feel bad for console users). The main thing is how to multiply your monster meat, silk and spider eggs at early game. Also the backpack strat is crucial and game changing, you can see this on a video calld "How I Play Webber" at 2:34:20, made by Lardee 137.
But webber was always a follower character, it only makes sense that the rework would improve his existing character rather than make a whole new one. And while some of his utility items can be a bit iffy, nurse spiders and spitters seem to have a lot of potential.
Well isn’t Webber a monster so Keli could have focused on that rather than making a free wurt that has his followers slowly grow on their own.
@@sud1881 but what can a regular spider in don't starve even do that he can't already do? He can sleep in dens, befriend other spiders, produce silk and eat monster meat. He's a follower character, so they made spiders and his befriend mechanic stronger. The only thing he can't do is live in the dark.
Maybe if he ate switcheridoos, he could gain stat buffs, but i dont think it would be a good idea to focus too much on that stuff when the entire point of the character is to amass an army of spiders.
Ok well a free Wurt is kinda lame and seems like the kinda thing a mobile game would do. Webber is the free character and Wurt is the premium character only available after 3 months of having the battle pass.
@@sud1881 but their actual gameplay loops seem rather different, and Webber being a more simple take on it isn’t a bad thing either, simplicity can be very very important and Webber likely should stay simple where he can.
One change I was hoping they'd put in, but didn't, was to make Monster lasagna restore more hunger, as well as some sanity and health, not unlike how Wurt loves durians, because even though Webber can eat it, it still restores less hunger than the sum of its parts and is still useless. They made it so Webber doesn't lose sanity from eating raw meat, so I guess that's something.
If you have a lot of spoiled monster meat (which is pretty frequent), you can make monster lasagna, which would increase the food you get from the meat. But this only works if you don't have fillers, because meatballs are better than monster lasagna.
@@Thexus feeding to spider still better or cook if not cooked or maybe le them rot if u have more food options so lasagna still bad
I don't think they want to encourage Webber's to exclusively rely on Lasagna for hunger. Food for Webber is already trivial as it is.
Your comment got liked 69 times.
When you were talking about "flipping the don't starve experience on it's head", I remembered my hypothetical fan rework for webber while DST was still in it's experimental phase.
Webber's "Indigestible" title is sort of overlooked, wouldn't it be fun to play with the monster-traits of Webber's hunger stat - maybe two of them?
What if Webber's hunger was split: 100 for his "human" hunger, and 75 for his "spider" hunger. You would be able to feed Webber's human hunger in normal fashion. But once it reaches full, you can continue to feed Webber's spider hunger for an extra 75 point threshold. Spider-hunger can only be filled by eating any meat: Including bunny puffs and pig skin.
I think it'd be cool if Klei played around with stats better, like they did with sanity/enlightenment swapping. Something like a "split hungerbar" would have been excellent, and also not all that farfetched: Klei has already added Wigfrid's inspiration stat and Woodie's transformation stat, it wouldn't be strange to see something like this
That's the kind of stuff that I was thinking about. Really drastic and interesting change. Might get a little tedious to micro in the late game is the only downside I can think of.
And yes, agreed. Characters simply having different numbers of stats is a bit boring and doesn't really have that much impact on the game apart from extreme cases (maxwell/wx)
What if Webber could eat the switcherdoodles to fill his spider hunger and change how he plays and his stats but this change would go away once the spider hunger reached 0 or would that be too much like Wolfgang
@@FreddoFilms There's a mod called "webber the splelunking spider", which makes him lose sanity in daylight but none in dusk and night, cause he's a spider and we all know they don't like the light. That would be really cool to see in the base game, along with the split hunger thing.
now they released a character that has a completely reworked stat, suprise suprise, she's great.
You could have a tainted character system like in Isaac, I am interested in what that would look like in DST.
Man your opinions are very reasonable and is a nice change of pace. Thank you
much appreciated
@@FreddoFilms sorry but webber best boy
XD
I feel like the video was overall good, however, I found the bit about Klei "taking it safe" to be a bit too harsh. I feel like the reworks have been most focused on expanding the character's main gimmick so they can better fit their niche. This can be seen in them expanding the forms Woodie can turn into to make his "middling" usefulness, Wigfrid's songs help compliment their use as a group centric fighter, Wendy expanded the ways she interacts with Abigail, etc. From this conclusion, we can assume that they aren't going to pull some random mechanics out of their ass to make him unique for the sake of it.
While it may have been interesting to see how someone who takes sanity drain from the day, or some other spider themed downside, might have been, I also think that by focusing on the spiders, they were able to expanded on that already established base that was already firmly ingrained within the core of the character was more interesting then stapling some other non cohesive perks. We have already seen this type of idea structure go wrong with Willow as while BURNIE! may have some usefulness as a item and perk, it doesn't, as others have pointed out, seem cohesive with the core of being a pyromaniac. While I don't think it would have been a bad route to take, I think further bashing on Klei after explaining on how you would have liked a more experimental rework was a bit harsh, as well as detracts from the overall video as it goes off topic on how the rework was. While an individual video on that topic would be fine and pretty interesting, just randomly putting that tangent in seems a little out there and not really cohesive with the rest of the video.
Other then that, the only other part I would want to comment on is the Wurt comparison. While they can endlessly be compared, I think the two do have a similar dynamic to Wolfgang and Wigfrid, in the idea that they fill too niches in different ways. While Wurt is primarily focused on having less dynamic, but stronger followers and doing many tasks with them, Webber feels more like throwing a whole bunch of bullshit at an enemy and seeing your shotgun militia overwhelm the target. They follow similar loops for fighting, building up your army and then sieging them, with wildly different methods of doing that process.
I fully agree with this, even tho u will never see this since it has been two years
Ah yes the binding of isaac's music in a dst video(now seriously i love that song LOL)
Lol ikr. Crying on poop has never felt so epic
webber for me atleast have been fun with or without the rework, ill agree it wasn't the most explorative way to make him, but I feel he has a fun playstyle now and incurages interacting with environments that you normally wouldn't do too much and get to know and well you can give spiders hats that's all I can say since I haven't played for more than a couple of months now
He's definitely still fairly enjoyable. Lots of stuff to mess around with and incentive to play differently. I found that he gets a bit bland after a certain while after a lot of the novelty has worn off, though.
I get it it mainly didn’t change gameplay for him besides his allies which I personally was excited if the spider part had something to do with him like dark vision at the cost of sanity or something unique for him. But keep up with the content mate
After the rework he can easily kill Dragonfly, Klaus, Bee Queen, Misery Toadstool with some cheese and Fuelweaver with Force Attack mod (shitty programing makes Webber targets Spider Queen on force attacking). Ruins rush it's a walk in park, there's a lot of Depth Dwellers, a army of them can win against the Splumonkeys, giving you easy Banana Shake for sanity and meat for Pierogi, also, Ancient Guardian gets stunlocked by spiders if you have a good amount, they will eat the Guardian's Horn but Houndius Shootius ins't that really needed.
babe wake up new freddo films video just dropped
Those smiles though... that's straight up horror.
Imagine if spiders irl had smiles like that, arachnophobia rates would skyrocket even furthter.
I haven't played with the rework myself, but from what I've seen, I think the best way to describe the Webber rework is that it let Webber bring out his full potential... But that full potential isn't very high.
I mean the rework is still early but he can already kill every enemy hoard and almost every boss.(haven't fought fuel or celestial with spiders yet) webber is one of the few characters that need to be played for a good amount of time before deciding whether he is good for you or not. He isnt like wolfgang where his upsides are cut and dry. Yes webber by himself isnt the best but his quote sums up his character style really well. "We're always together, and never alone!"
I just tanked dragon fly with no Armor and smacked him right in his face with just a few nurse spiders . If that doesn't convince tou I don't know what will. And oh you can find these spiders with hat. The end game fights are hilarious. Put a few thulcite crowns on them and watch the chaos ensue
What are you talking about? Webber can be made invincible through nurse spam, he can create auto-farms with spitters, and unlike Wurt he can carry an entire army in his pocket.
@@asepsisaficionado7376 for what?
@@Zanollo5 gaming
I think it would have been interesting if Webber could have the ability to consume the switcherdoodles, granting various abilities (like a jump and combat boost from warriors) though I can see problems wuth balancing that, making each one feel unique and different as well as the sheer amount of potential alternative art for each of webber’s skins
the refresh may be a very 'safe' one, but thats not a problem imo. webber plays near exactly the same, but has a lot of things that were frustrating about playing him fixed. the update was for people who already played webber
As a webber main I loved this update because it let's you not completely rely on civil wars. You can do a spider vs litterly every other mob and makes it really easy to kill pretty much every boss (you can stop them from eating with whistle) except fuelweaver and celestial champion maybe (haven't tried) . I do believe that webber will eventually get the monster aspect more emphasised but in a future update(like with wormwood and the reap what you sow update) but aside from that this update was a great addition to webber.
It has a official webber main stamp of approval too.
I never had much luck with doing spiders vs. bosses. Any boss that has elemental attacks will make the spiders panic, so my nurses weren't able to heal me or attack. What bosses did you have the most success against?
@@FreddoFilms you'll have the most luck with beequeen, dfly, deerclops, moosgoose, and ancient guardian. It's a little tougher against toad, klaus, bearger, and crabking. For the screech that makes followers run you have to fake use a ranged weapon until they are back on the target. (You can help attack but not needed) also klaus will be immensely easier with a ice staff and staying far enough to prevent leaps.
@@FreddoFilms From what I've seen you can use the spiders to fight Bee Queen and Dragonfly.
Essentially any boss with no sort of AOE attack or in the case of Dragonfly she only does her AOE when her minions die which you could use a sleepy time stories or Pan flute to put them asleep.
@@carat9644 Klaus seems like more trouble than he's worth what with all the freezing and burning attacks. Didn't know about the cancelling ranged weapon strat for beequeen, that sounds like it could make things easier.
@@FreddoFilms klaus is a toughish one best for shattered spiders with high dps along with nurses. Its handy when your low on armor hp and whatnot. But it may just be easier with a few nurses by your side and some armor
i really really like the thumb nail art here
Hey, Freddy. Good job at giving credit to CanisWTF for submitting his illustration of you. I heard there's bearded people out there who don't do things like that 🤔.
FATALITY
i also feel like "the safe route" is pushing klei to create more kids-friendly game content and animation. not that i have anything against this, but i just hope the game won't lose its original context, like making a deal with the devil or doing alchemy, magic and stuff.
Man those are my thoughts exactly. Obviously the game isn’t a horror game or anything but seeing a decorated spider den just really makes me wonder when they decided to swap from creepy DS to a much softer game. It’s really lost its unsettling nature which is what made it so interesting
Well ignoring all the extremely depressing trailers.(including webbers) They did stuff like this because webber is a child, and unlike wendy (mega depression child) they think of it as a new chance for life they were given. Klei made his update childish because he is a kid and his solutions to spider problems should be childish but still work because he's half spider. So considering many things that are horrifying in the game recently added ( horror hounds, cookie cutters, and shattered spiders ). I think given the situation this is one of the times where they had to because it made sense for webber as a character.
@@maxwell2162 To be fair the smiling spiders are legit like the creepiest thing in the entire game
@@carat9644 i wasn't only talking about webber's trailer, but the direction dst is heading as a whole. still, it actually is a good example showing why it isn't just about portraying a child's point of view, but rather an attempt at attracting a larger audience than the game originally intended to.
think of the gorge event. if you failed at pleasing an all hungry entity in the sky, your character would be punished by undergoing a disturbing transformation into a merm, and you got to watch it. this kind of stuff reflects the experience that attracted people into don't starve, and is sadly one of the latest examples for this experience in don't starve together. don't get me wrong, i'm not telling that the original game was full of such cursed stuff, but the feeling of hopelessness mixed with some outworldy magic and lots of cruelty used to be depicted perfectly and was THE don't starve experience. the merm transformation thing is one of the few examples for that depiction in don't starve together. to sum up, what i'm trying to say is, this experience wasn't suited for a wide range of age groups, and not only that, but might not be that charming for everyone (which is completely understandable). plus, there are families and governments which "care" deeply about what kind of content a game should have, and psychologically disturbed cartoon characters doing corrupting dark magic does in no way suit their sense of humor.
on the other hand, making people relate to a character through sadness and depressing stuff is one of the safest methods there is in storytelling, and regarding my original post above, i was just stating that i would have preferred a disturbing and/or traumatising approach. i don't have anything against the trailer we got, in fact i love it (and i love that spiders can wear pinetree pioneer hats now), but just picturing the possibilities in which we could have seen a kid become "the indigestible" makes me feel like there are some potentials wasted for the sake of attracting a larger audience, and makes me believe that we are very unlikely to get the original don't starve experiece and feel in the future. this doesn't make the game bad in any way, it's just a change of style, and everything i stated above are just my observations.
@@MrBrj I do believe your making too quick of a jump though. Wayyyyyyy too early to assume anything just yet especially if you use the gorge as a example because that was 1 of 2 events. Maybe with substantial more evidence your idea would have some supporting and base but currently it's hard to see that coming true. Especially on the first "nice" looking-ish update. It's a thought for sure but without any substantial evidence that cant be explained by other means. ( like webber being a child so lore wise it makes sense ) but it's something to keep in mind while moving forward with the game as a whole. I don't believe the game will ever lose the original context at the very least due to them closely following the lore. Your idea is definitely worth keeping in mind in the future updates though.
Hey Freddo, I'm thinking of making a Maxwell mod that aims to make him more reliable and I wanted to get your opinion as a Maxwell main and Don't Starve veteran before I actually start working on it.
My idea would make his minions behave more like how Pikmin work so you didn't have to stand around within close proximity of your workers. This would be done by a craftable item (alpha name shadow anchor) that can be dropped on the ground. All workers of the associated type would use this item as a sort of temporary Maxwell standing nearby. They would chop trees or mine boulders in the area around the anchor and pick logs, cones, rocks, flint, gold and nitre off the ground. The shadow anchor would vanish within a set time frame that Maxwell could decide on, let's say 2 minutes. After that time passed his puppets would return to him and drop their items on the ground near him.
This effect could also be achieved by making Codex Umbra equipable and letting the player draw a window like with a computer desktop, marking all trees and boulders inside. The downside would be that the possibility to make Codex Umbra work like Wendys Flower is now gone, so you can't recall griefing workers or suicidal duelists.
I was also thinking about creating a shadow forager which could gather grass, twigs, berries, carrots, mushrooms, cacti and reeds while Maxwell does something more important. Altho that seems very very strong.
The shadow anchor could also be replaced by a ping system, letting you either mark nearby structures, boulders and trees to be mined or just straight up place the marker on the map and the shadow puppets will gather resources from the chosen area. The map marker could prove rather overpowered tho.
Maybe you have more involved ideas than simply giving Maxwell more control and micro managing?
These all sound really great, and to be honest, the forager shadow wouldn't be that overpowered if you think about it, but yeah, I'd say go for it!
@@laca96 Thank you for your words of encouragement ^^
Do you have any tweaks you'd like to see on Maxwell?
I want to wait for more opinions before I start tho, because it's subject to change and will be a coding nightmare lol
Make his combat minions not suck dick.
Add a "Do not forage" item/option that you can use to tell shadows to not forage.
Add a new shadow type: Fireguard. It will run at hands that approach the firecamp closest to where it was created. It will also periodically toss in a log into the fireplace if it's below 25% fuel. It can toss in 8 logs in total and then it dies. Recipe: 3 nightmare fuel, 2 living logs and 8 normal logs. 15% max sanity cost.
Add a new shadow type: Explorer. It has +5% movement speed, and can be directly controlled by Maxwell. It can sacrifice it's own life to create "A spot of darkness" that is shown globally to all players (think flare) for 2 minutes, but only if they are below 50% sanity (players above 50% sanity will hear the spot of darkness being created, but won't see it on the minimap, the spot is revealed if you go below 50% sanity).
The explorer gains +2% movementspeed for every 10% sanity Maxwell is missing (besides the initial sanity cost)
While controlling the explorer, maxwell himself cannot be attacked by shadows (everything else is fair game). It takes 10 seconds to start the ritual to control the Explorer so maxwell can't switch back and forth instantly to exploit invunerability against shadows.
Maxwell can also see where his explorer shadow is anywhere on the map. It cannot travel trough cave systems or wormholes and if maxwell does so, the shadow dies.
Recipe: 4 nightmare fuel, 1 compass and 2 red gems, 50% sanity cost.
Add a new item: Shadow flag
It will rally any nearby maxwell shadows to that point and keep them there.
The shadow flag has a drain aura of 6 sanity/per second. (it's basically your anchor but it makes the shadows passive).
Add a new item: Puppet Masters treads. Single time use.
Made with 4 sticks, 8 silk. 4 nightmare fuel.
You can attach a connection to an ally, which will boost the player you are attached to with 5% movementspeed and bring yourself up to the same running speed as the one you are attached to, the player who you have attached yourself to has a 10% chance at dodging any attack. It has a range of about 10 walls, if you go beyond the range, the connection breaks.
If attached to a enemy/neutral, you can control that enemy aslong as you have above 0 sanity. It drains 20 sanity per second, controlled enemies do not drop loot when they die. When you run out of sanity, the controlled NPC dies. You cannot control bosses, but attaching the item to them will make them move 5% slower and have a 10% chance to miss their attacks.
You cannot attack (but you can eat) while attached, attacking breaks the connection. Any "buffs" you eat is split in half and given to the player you are attached to (this includes negative stuff).
Nerf: Maxwell shadows has a sanity drain aura of 3 when close to other players when doing something (Explorer being controlled, Fireguard doing it's job, shadows foraging or fighting).
They made it where webber can pick up follower spiders at any time,anywhere which is very good,and water spiders are confirmed to come next update
Webby whistle also makes spider passive so they wont attack anything unless you tell to! Also i heard it can stop spiders from eating meat on the ground but you have to be super fast. Webber can eat any raw meat without downsides!
And befriended or spiders from decored dens will be passive towards players and dont make them insane, they will also not destroy wall so thats kinda neat
Great job! Also love the shout-outs to the editor and music credits. 👍
The spider smiles are ADORABLE :(
webber: crowds of smaller customizable summons
wurt: a handful of beefier summons that can harvest things
maxwell: 3 or 4 very versatile and strong summons at the cost of max health
wendy: a single summon with very good crowd damage but moderate health
willow: a single summon with high single target damage and high health, at the cost of sanity
i feel like saying these are too similar and that they blend together would be like saying wilson, wolfgang, wigfrid, woodie, and wortox are all too similar just because they do melee damage, even though they have completely different playstyles and uses in a team
Webber can easily destroy the entire wurt army with a couple nurses and spitters
well, if we focus on nurses first, we can theoreticly deal with spiders.
all depends on numbers and strategy
@@flamboyant_wolf what if we put football helmets on them so you cant kill them before they heal
@@flamboyant_wolf You have to be able to deal 400 damage before the heals activate. And the thing is all webber has to do is stagger the nurse spider cooldown, so you can just have a constant stream of heals.
For a Wolfgang rework he can summon a bunch of mini wolfgang followers.
For a Wilson rework he can summon a bunch of beard followers.
Etc
Mini Wolfgang ? C'mon that's just too OP . It would make Maxwell useless
Wilson is the standard. He seriously does not need to be changed in any way.
@@kinggooktheautistickingewg788 standard = dogshit in the current meta
@@iamrobot396 Still should not be changed.
Why make wilson into yet another "special" character with a bunch of special traits?
And fuck your "meta", DST is not a e-sport.
Well you said follower characters. I don't know about Wurt, but the other ones do fill their own thing. Wendy has a serial killer of a sister that takes pleasure in critter genocide including spiders. Maxwell is too lazy so he just tells himself to do the work for him. Webber has a lot of low cost friends (that can even pay for themselves with no penalties) that will fight anything attacking him or anything he attacks.
As far as Webber in general goes I am pretty happy. I think his friendship with spiders has been solidified. He can get a lot of them for cheap, control them and turn a biome of dens into a friendship fortress. Just a bunch of small things that I actually like since my problem with Webber always was how gimmicky spider friends felt. Now you can befriend them rather easily and they won't be a menace to other players. You can amass a horde and have some control over that horde. Switcherdoodles let you make your army whatever you want without chasing for dozens of different spiders from different sources.
Anyway that's just like, my opinion.
Give Webber split stats! Second hunger bar, health bar and make him turn more spider than human when these are full! I dunno, maybe Webber can become a spider god or something.
just started this game and i've kinda became accustomed to webber because spider boi is cool.
spiders are nicer than the stupid pigs anyway.
i've been improving at this game actually, my best run was day 25! i died to stupid decisions mostly.
In my opinion the main draw of Webber as a follower character is that he has no limit to the amount of followers he can have (disregarding how your pc might feel if you have too many) which allows you to do the old fashion zerg rush on certain bosses
Also Webber doesn't lose sanity when eating a raw meat item anymore.
The most effective-always available way to farm nightmare fuel early game imo.
@@Endrance450 Webber has only 100 max sanity so it takes way less meat than that to go insane. You can find meat everywhere at any time in the constant and you need it to stay fed anyway, for mushrooms and evil flowers you need to be at the right place at the right moment or wait.
It's not a huge problem but I like SPEEED.
@@fleshwebber1757 you can also spam jump wormholes
garbage update they didn't let webber mount spider queen 🤧
Honestly, coming from a Webber main, I feel the update is for people who were already a fan of Webber purely for existing. This is my case as I picked Webber solely for being Webber, not really using the spider followers much unless I felt it was really necessary. Infact, I only barely started spider civil wars AFTER the update when I played with friends as I usually never run out of resources alone. Plus, cave exploration is made easier with Webber as half of the mobs are just spiders.
So personally, the update is welcomed and honestly a good one specifically for multiplayer as it allows spider friends and bases to be less of an annoyance due to the pacification of spiders. But it is somewhat irrelevant to those who barely abused the spiders to begin with, like myself. But, like I said, the update was probably just for Webber Main’s who were gonna keep playing as Webber update or not, which is why it probably feels shallow.
So if you never mained Webber, the update was gonna be shallow as the update was more just quality of life changes rather than drastic changes to the format.
5:25
Stagehand: Am I a joke to you?
7:41 freddo whippin out the bangers for his background music
Great video like always freddo. I completely agree with what you said on wurt and webber, they're two characters who share a the same niche. You had me 🤔 when you compared Maxwell to Wendy when Willow is right there. I think that Willow is super overshadowed by Wendy right now. They gave her a diet Abigail that only works sometimes.
Not going to lie I completely forgot that Willow is technically a follower character now. Still don't fully inderstand why they decided to make that change to her.
@@FreddoFilms one of the firsts reworks afterall, maybe we'll get a wave of reworks 2.0? Idk
As a Webber main personally, I feel very happy that now Webber is a far more viable character in combat with the use of nurse spiders. Nurse spiders can drastically reduce the resource costs of certain fights, as you probably won't need to make quite so much healing food for yourself. Although I do personally agree that it would have been cool if Klei tried to embrace the whole "he is a monster" thing a little more.
Honestly, the Webber rework didn’t really meet my expectations (not like the previous reworks did anyway).
The Switcherdoodles feel mostly useless for the most part, as nurse spiders overshadow any of the switchers. In (almost) all cases, you’d choose nurse spiders over any of the other spiders. It’d be nice if the spiders had a bit more variety than same health, same damage, and a little variation that doesn’t even matter due to the nurse spider existing.
The Spiderhat also feels kind of underwhelming considering that now you have to fight Spider Queen while she spawns nurse spiders. It’d be cool if the spiderhat would last longer, and allow the player to spawn spiders by right clicking, getting rid of a certain amount of durability, and spawning a random spider (like the nurse spider) to help you fight a boss.
Finally, I wished that Webber himself actually had a trait that doesn’t have to do with their followers. This might sound kind of stupid, but someone like Wurt, who has the trait of being a vegetarian, which doesn’t really have anything to do with her merms, and is more of a you have to work around this sort of thing, with Wendy also having something like this (75% dmg modifier). Webber doesn’t have something like this, something that changes how you play Webber, and his weakness (well, I suppose he has 100 max sanity, although that’s not really what I’m looking for). Like you’ve said, how Klei is taking the “safe route” to accommodate newer players.
Sorry for the little rant, just a little disappointed at the reworks that have been happening lately, and how future reworked characters likely won’t be terribly interesting for me to play imo. (Also the spiders' smile is terrifying)
I cant believe the human Webber from the short looks AWFULLY similar to one of my first and oldest OC
HE NEEDS TO BE ABLE TO POWER HIMSELF UP WITH THE SWITCHER DOODLE
I think Webber is def more fun but not insanely more useful. Probably gonna get commented on a ton for that
The character refreshes don’t need to be insane, they are REFRESHES after all.
@@Ofxzh I like it a lot, I just wish it gave him higher resource gathering capabilities
maybe grass and twig gathering spiders?
2 comments momento
@@average4400 there would be more if i hadnt made a statement about comments since that drives people away for directly proving me right
screams in spoder nurse Webber is easily S tier. Wayy better than Maxwells shadows (which are WEAK and DIE EASILY just like Waxwell) he has the CHAD nurse spoders (That heal you keeping you alive FOREVER) so uhh yeah Webber OP 😎😎😎 #webberop #webbergrindset #nursespoderop #maxwellsux
I just realized how many of the characters names start with a W
All of them.
Yes.
I wonder if other players will attack spiders under the decoration set by pressing F
-want to play new webber update
-sees nurse spider
-arachnophobia activated
-like seriously the old spiders didnt trigger my arachnophobia at all wtf
the main opinion i have of the wurt vs webber issue is that wurt requires a lot of recourses and you wont have many until later game, while webber can easily early rush a ton of spiders, so i think webber is actually more desirable to many players
I think the update was missing something to add to Webber himself, like the ability to craft a jacket entirely out of silk or smthg like that. Maybe a weapon/trap that sticks to the enemy and keeps them in place for a few seconds? Something that helps Webber directly.
Reliable Weeber is a fun mod if you want to play him and not worry about loyalty and the spiders eating the meat of the things you kill
if an alchemy engine is the funny ball, whats the shadow manipulator called?
Amusing Triangle?
“Having 4 character that rely on followers for combat.” Shows fucking maxwell
8:00 cool isaac sountrack
Freddo: Is Webber now a good character?
Nurse Spiders:Allow us to introduce ourselves…
i actually like the smile
In my main world i play as Wilson I also have tropical experience mod. I was on the water and a Spider Queen popped up next to the Moose goose, I jumped onto land SQ popped out 3 nurse spiders I managed to run SQ around MG and Moslings. MG and kiddos were dead in 5 min leaving me to wonder how I was going to get rid of the nurse spiders since I play don't starve together alone most days. I ended up letting SQ alone and took the nurses out one at a time. It was painful.
Whenever I get DST, I might actually go try out Webber now. Now that I know his rework stuff, he seems pretty neat.
I am so surprised that they added a new spider. It’s a really cool idea and it honestly changes things a lot for every character in game
To be honest yeah, it's nice to have the update be impactful towards the general game and not just webber.
no one:
me that mains webber:
ayo wtf wdym webber is op af
Honestly I get why they played it safe here. Probably not a good idea to try to completely overhaul the game with a character update alone and risk pissing off the people who already liked him. Would be nice to see another major update that adds another biome or something though
Yes
_uses all the silk to give their spider top hats_
I think the rework was mostly good, but there are still places that could've been improved. Monster Lasagna could've been made more filling, webbed flooring should be available in his crafting tab, and he could've had his unarmed combat damage buffed to better reflect that he is infact a monster.
Although I can see the logic, spiders deal more damage because they bite with their sharp teeth, whereas Webber punches, and not a strong punch either, considering they’re a child, but hat logic, wortox should also deal more damage considering he is also a monster and has claws
When ever someone mentions that spider wars is a good source for spider loot I just have to think of blender Abigail
Nice to see you back
I like the update! I'm not much of a Webber player, but I think it's cool for sure. They might want to nerf the Nurse spiders somewhat though, and the nurse spider switcher doodle cost. Generally what I'm most excited about with these updates are the animated shorts, and Webber I was particularly excited for since he's always been quite mysterious and I was curious about getting more of his backstory, so I adored the animated short a lot as with all character refreshes.
what up bro? i dont know who you are but i just wanted to say keep up the good work. i randomely stumbled across your channel and after watching this video, i subscribed.
One sentence: Nurse spider spamming.
klei peoples help realise freddos wants sounds cool to me!
Webber is my favorite character to use here's why:1 Spider wars grants you easy food. 2 Tophats and T3 Dens grants you easy sanity. 3 Glands, nurse spiders, and t3 dens grants you easy HP. 4 he has a fat hp pool. You just always have what you need in abundance.
I really want a character that can befriend hounds. I’d love to see them be able to pet hounds to gain sanity, they could even be able to pet the different colored hounds to heat up/cool off
what's the point of hound attacks then
I like being da spiderboi……. I have plead my case
I haven't really played DST since probably the reap what you sow update but while webber's refresh does feel a bit safe, as have most recent character refreshes, I still hesitate to say that this is all Klei has for us in the future. Reap what you sow was big at least; can't comment on the new moon content since I haven't played those. I still have high hopes for them
Yeah, not every update has to be a masterpiece. In retrospect I was definitely a bit harsh on this update, in the end it does it's job.
i think their smiles are cute
Honestly the Webber work is great, but I find that I could have some better down sides like only being able to eat monster meat or he can't trade with the pig ping for stacks of gold.
All the spooders are so cute tho 🥰
reject humanity,,,, become webber
E dragon fly was ez when i made a super army of 100 spiders 1 spider =20 dmg so 20×100=2000 dmg
ahhh im new and I like weber, what do you mean always have food? what can he eat that noone else can?
Monster meat- Which is provided by killing regular spiders, which Webber can do especially well (afaik)
I think that all character refreshes haven't been without their drawbacks, but this one is respectivlly balanced (I mean yes there are nurse spiders, but it is still eassier to tank or dodge a boss than collecting countless resources; and new methods and strategies to fight should be welkomed in a game like dst where there is no much abundancy of choice).
The rework does make webber more interesting, and maybe I will play as him time to time; but he still kinda is a reskined wilson with his own abilities and drawnbakcs (not that he is completlly and he doea have an unique playing stile, mostly as spiderwars). With the addition of the celetial orb we can change characters basically any minute, and I do see how webber could be usefull in the caves for instance; but when I go fight the celestial champion or the fuellweaver I will still chose wolfgang and not 100 nursespiders (and this is mainlly because I am acustumed to killing the bosses in a specific manner, where I try to be resource efficient and kill the boss asap.).
Funny, that the most ussfull character refresh has been Willow for me, as she takes way less overheat damage and can put out smolldering instanteniuslly; almost all summers I change to her and go fishing in the oacian, going onward with pearls quest.
But this is just my oppinion. :)
Webber update: hardly changes how Webber plays, but does make him super strong for no reason. Thanks Nurse spiders. Also, really confused why all the art in this update kinda… sucks. I guess that’s just the trend with the refreshes.
I think the Wurt comparison isn't accurate. Wurt basically gets cheap workers and expensive fighters: you can hire merms for a couple of seeds and chop a forest down or mine out a rocky biome, but if you want to kill the bee queen or D-fly with warrior merms you need a lot of materials to set it up. Webber can't use the spiders as workers, but the price for re-locating them is very cheap. He can upgrade the dens to tier 3 and move them pretty much from the start of the game, if you find a spider infested rocky biome you can actually farm out the resources day one, or at least upgrade a den to tier 3 so the spiderqueen will spawn sooner. That means Webber is better early to midgame and Wurt is better lategame.
Also what does Wendy and Maxwell have to do with this? The creatures they summon aren't that similar to the "monsters" Wurt and Webber control. Wendy basically has a safe aoe damage bubble that she tries to keep from popping in fights to preserve her damage bonuses, and Maxwell just has workers that easily die and fighters that usually die in bossfights and are only good for PvP, which noone actually plays.
I'd say all of these characters have a different playstyle. And yeah, we can always expect something huge out of these character updates, but they've been consistently good, and I think that's what should be expected. Did I want Wes to get a massive Balloon Mech when he was reworked? Of course.
Do you ever need an army of Merm workers though? If you want to mass deforest or mass mine... bosses come around once an in game season which can destroy these things for you. Wurt isn't better late, early game or any game when Webber can have a circle of healing spiders that make him and them near unkillable.
No, you don't "need" a merm army. Neither do you "need" a spider nurse army. You can play Webber/Wurt much like you'd play Wilson and not use their upsides. That being said, Wurt is still a much better character for gathering resources than Webber is, which was my point here. You can find a swamp in the first couple of days and get the resources you need for what you want to do right away instead of waiting for seasonal bosses to come around.
he was always great, its just the fact spiders were only friendly to him wich really held him back from being really good
I personally think the smiling spiders are cute
To be fair, the huge modding community bod this game got us covered in "extreme/experimental" reworks and characters, so the official game being tame and safe is maybe the right thing to do?
CZcams recommended this to me
The Webber update massively improved him, however it still has man problems. For me it’s mostly the boss taunt mechanic being a thing…
Code bullet style
5:27 wait DST is not Horror game?
I really love all the content they added in this update, however my issue is it sort of feels like they just threw it all into the game and gave it no further thought.
When Warly was added, new farm crops were added which then could be used to cook his specialty dishes. Everything was sort of added to reach a final polished result
With the Webber rework it just feels kind of messy. Nurse spiders were added, den decorators, but none of the changes really coincide. Now you just spam nurse spiders indefinitely, which really isn’t very interactive. I think spider formations or even a limit in recruitments would have made him less than a spider spam machine. I feel like he’s a very interesting and chaotic character to mess with temporarily but any prolonged playthroughs with him will just diminish into tedious resource sinks
i like webber a lot. i main him. and the rework for him made him much better for me to play him.
the alchemy engine is no more
it is now
*F U N N Y* *B A L L*
Man I'll be honest though I haven't even touched Don't Starve Together or Steam as a whole for a few months now cause I've spending most of my time now a days enjoying Friday Night Funkin content and playing Roblox which I kind of feel guilty for not checking out the update for myself yet.
What where your ideas for leaning in to the monster side
Look Freedo i do like ur aesthetic in ur videos and the content as well however i do think ure forgotting the most important part: dst isnt just about us veterans, u know?
like, when u discuss about more sauce cuz this mechanics already exist and a unicque perk cuz wurt is there and overshadow him u forgot about how players startin this game dont care for metaplay at all
i mean, i totally get it what u sayin but even tho perks are a reason to pick a char, isnt all of em. most new players are not that concerned about it and i really think even as veteran this might be not the best way to look at them once this game isnt competitive
Webber has a cute personality and he has a healer side [situational if compared as wortox] which wurt doesnt have, also his diet is much more easier
so that bein said i guess isnt all about do damage with minions even this bein a thing to do as webber
thanks for share, have a nice day
My favorites are Wendy and Webber so
fuck
Im a spider so webber is my boi
webber=early game goodness Wurt=Late game god
op or not he is best boi
Webber is baby
omg i love you, i was a webber main before the update and then the spider queens screwed with my first webber playthrough with the rework and i didn't know that you can use the decoration to stop them.
wurt is so much more expensive to setup tho, she may be more powerful later game but webber is stronger early - mid game. also webber has nurse spiders and wurt does not, so I'd say they're pretty distinct.