CORRECTIONS: ▷ Cannons can be fired from any direction by standing opposite the direction you wish to shoot. ▷ Moongleams can be given to the Unnatural Portal to make it force spawn some resources. ▷ FANART BY: twitter.com/Phantombunz ▷ SOCIAL MEDIA: freddofilms.xyz/contact ▷ STORE: freddofilms.xyz/store ▷ CHARACTER STILLS BY: instagram.com/akivaq_/ ▷ TWITCH: twitch.tv/freddofilms
the character literally sounds like a monkey when their text is viewed from another player. Guessing you don't know that cause you don't have friends (its' alright I don't have friends either I just join random servers and found this out lmao)
theres kind of.. a ridiculous amount of inaccuracies and intricacies missed in this video as a result of it having seemingly been in production before experimentation had been performed and updates had been released, to the point where I almost want to ask that you could reupload it? I mean... really.. If nothing else, i think its hard to miss the fact that, -you can build on the grass raft, its just not recommended, and that it takes 2 entire days to stink with absolutely no grass added to it -boat bumpers don't take up any space at all anymore -viewing the cannon as solely a weapon is very silly and myopic. it can be used in a variety of farms, most notably, but not limited to, instantly mining many marble shrubs, instantly hammering numerous giant crops. -the rudder's initial purpose was to rotate your boat so you could shoot cannons, but it still maintains a few niche uses with precision pinchin' winch usage. -the sea trawler doesn't need bait to catch fish. -this one's more opininated, but i quite frankly think the moon quay island taking a while to find is a bit of a ridiculous complaint. the entire point of the ocean is the fact that things spawn around you as you sail around and explore land or go around from bottle treasure to bottle treasure. There might be a conversation to be had about with regards to the sunken treasure's loot table, but regardless. If you haven't understood this gameplay loop for the ocean by now, _especially_ with the increased spawn rates of things like gnarwails in the update, I don't know what to tell you. Aside from that, it should absolutely have been noted that the moon quay very frequently spawns in a corner of the map, so if you know where to look, you can pretty reliably find it that way. Experimentation is important. -you describe the curse as not necessarily punishing because you only need bananas to get rid of it, but thats a weird way to look at it. You need bananas, as well as passage all the way to the moon quay in order to get rid of it, which means dealing with all of the remaining monkeys there, as well as possibly more raids than what was already pestering you and probably caused you to get cursed a bit to begin with. It definitely does its job of being a punishment that way. -the reason why the color scheme is different is because its essentially an entire island thats been transported from another realm...! I don't know how you can miss this idea, especially after acknowledging how all of the rest of the content that is from this world is of a matching color scheme! -the monkeys speak like regular monkeys when you're not a monkey because you can't understand them. When you're wonkey, you can understand them. Additionally, players seeing wonkey speak only see gibberish, and wonkey sees english speaking characters as speaking gibberish. Please experiment more! -this is one of the most damning pieces of the video. The pirate raids don't destroy your boat anymore, and they aren't initially violent until you attack them first, instead opting to snatch ~10 items before packing up and leaving you alone. This is so important, and the changes were around for long before the wickerbottom things happened, Please, why did you leave your statements about it in!! Forgive me if i'm being aggressive, but theres so many things in this video that are just plain wrong, lacking critical information about mechanics, or lack a lot of nuance, that I don't think making a pinned comment would do it justice.
@@primalflower7253 a lot of these are fair, however a couple of things: my videos are more meant to be entertaining than informative. I usually try to keep things vague in order to not provide direct misinformation but I know this isn't a perfect solution. since klei changes updates a lot after they get released I either have to a) release an early video that will ultimately have some errors or b) wait potentially up to a month, by which point all the views to do with the update will have dried up. also, I have personally vowed never to do a reupload of a video. If I get into the habit of deciding videos aren't good enough and reuploading them, that is what is called a treadmill problem. I will never finish old videos and be able to work on new things, because stuff in a game like dst is always changing, and I am never 100% happy with my final videos.
@@FreddoFilms But... this isn't an early video. This is a video long after the moon quay beta had ended, showcased clearly by the fact that you acknowledge the wickerbottom rework and display the new books in it's beta, about 3-4 days from _that_ ending, meaning that nearly, if not all of the changes/intricacies I had described were very much a thing by the time you uploaded this video. I'm aware these things take time, but... I think it might be on you for not taking out/redubbing the parts of the video that showcase pirate raids breaking down boats. In any case, this is a bit of a sad answer, its a little upsetting to see people in the comments section making up their minds about the content based on your opinions in the video that were 100% affected by how outdated the information in the video is.
I don't really see how the color palette of the island being different from ROT is a bad thing. It's a beach so it makes sense that it's bright, personally I think it looks nice.
"Hardcore gamerzzz" will always shit on any update that isn't omegalol op broken and completely rewrites the meta of the game. Moon Quay is a great update, the only thing lacking is a quick way to see or at least guess where the island is.
@@dwight3555 true at first i got attacked quiet often but that stopped after a while i nearly sailed around my map just to find out it was right behind my pearls island
A lot of your criticism of this update feeling off can be explained quite easily, Klei has said that the updates this year are setting the stage for the next content arc. This isn't part of the return of them content arc or has anything to do with it (sort of), and lore will be revealed once we get the next content arc
@@noblenaveragemanointernet2582 I mean we're currently getting a semi-crossover with shipwrecked while I don't think they're gonna do the same with hamlet, I wouldn't guarantee it won't happen
there is no punchline monkey update was never elabourated on there is nothing here but reeds, bananas and becoming a worse character It seems to have been entirely abandoned
Similar to the Merms and Pigmen, I think the monkeys on the Moon Quay are just natural denizens of the Constant as opposed to people who have been turned into monkeys. Wagstaff's influence on the quay is the portal but not the _whole_ island, and it's a little unfair to the game to give it shit for not explaining everything all at once; when DST's story is slow burn to build mystery. As for the color scheme, it's obviously because a beach with more cooler colors wouldn't fit with a tropical island. It works with the otherworldly lunar island, but not with a sandy beach.
Exactly. All the other RoT updates had consistent color palettes Bc they were related to the moon. The monkeys aren’t (besides wagstaff using moon energy to make the portal). The complaint about the game not explaining the entire lore of the wagstaff portal is so confusing to me. His ark has been going on for a while now this is just another step. It’s not a mystery if they just tell you everything.
The Cannon will aim towards the opposite direction from where you're standing so it isn't necessary to use the Rudder or have many Cannons in different directions. Also you can load the Cannon without dragging the ammo over it by right-clicking it if you have Cannonballs in your inventory.
@@FreddoFilms I've seen people use it for decorative purposes. It can also be used in case an Underwater Salvage is too close to land and the Pinchin' Winch is in a Boat's border, so you'll only need to rotate the Boat to retrieve it, though this is a niche use.
Fun fact: Wes benefits drom being a monke bc the only downside he retains is being mute, but that's not a big deal for people whose pc audio system is not broken.
@@VG-fk6nk He's just annoying to spawn, but the fact is not bad itself, he's easy. They should rework Crab King, that one is the real pain in the ass when it comes to the fight itself
9:17 so when your Wonky, you will not be able to see what others are inspecting and it will say something like this “Woug pleh skbop” Also players will not understand what you are inspecting too
plus you can understand the powder monkeys when you are wonkey, i genuinely dont think he played the update at all before making the video how do you miss all of this
It’s weird, almost every time I’ve seen a Wonkey speak while I was human, I could read the text, except for *once*. Not sure if it’s just me but if it isn’t I hope they make it more consistent, it’s a nice detail
Just want to show appreciation for the animations of the "Wreddo" character; how its screen cuts out to simulate blinking and how the VHS flap opens to simulate mouth movements.
the ocean is still mostly side content you CAN do but you dont exactly get rewards that make going out of your way. The rewards are in a weird tier where they are nice to have but not exactly impactful enough they make you want to get them ASAP (unlike the ruins) but hey thats just my opinion.
You can find some good ruin loot from sunken chests, and now w/ proper treasure maps; maybe no starcaller staffs but I always go treasure hunting as soon as possible
You can give Moongleams to the Unstable Portal in order to force it to spawn the daily resources, they added this in an early hotfix during the Moon Quay Beta. I was honestly surprised when i saw how much stuff you can get with some stacks of Moongleams. 14:48 glad to know im not the only one who finds Wickerbottom as a character annoying hahaha
Actually there is a way to finding the Moon Quay. If a pirate ship attacks your boat, you must be not very far from the monke island. Just explore the closest not mapped ocean area and you will find it. At least it worked for me.
I feel like Klei's been trying to make the ocean feel stuffed with content like the main island for the better part of the last three years... and failed. It's just not fun exploring the ocean due to how restrictive and slow the boat is. In addition, the only two things that really enchance the gameplay are the Moon Island and salt. And now, these raids make it so exploring the ocean is EVEN more of a chore to do. I think the ocean could've been ten times better if only the boats were like the ones of Shipwrecked: fast, agile and responsive to the player's inputs.
There's a special feeling watch the stream before the video and enjoying the experience with you. BTW I'm KonMx_ on twitch. But, honestly even as a Wickerbottom main, the best thing from the rework will probably be the animation because we basically know nothing about her. Basically all we know about her is that she had a cat, she has insomnia, and she has a personal library and is a librarian.
I am glad I wasn't the only one who was disappointed with the wickerbottom rework. It didn't rework anything, it didn't add variety, it added density; It only expanded on what wicker has already. I think that a correct way to make a character rework is to give the character a unique, fun and useful mechanic. While also giving them a special hindrance (like wanda, warly and wormwood)
I mean, the new books are really neat, it's not really a rework (honestly, wickerbottom didn't really need it much), but also they did give her a special downside. If any foods are stale or rotting, they won't give her health at all and would drain her hp instead.
The update really doesn't feel off to me, your criticisms just kinda felt like nit picking in my opinion, but I do agree with you that Wonky feels like a pointless punishment. From the moment I heard about him I really hated the idea of it, you take a random event that's already pretty brutal, then you punish the player for fighting them off by turning them into a completely different character until they remove the curse
Honestly, if Wolfgang's update was the most divisive, Wicker's update is the most disappointing in my opinion. It's like if WX's update added 5 more types of gears for him to much on and that's literally it. I wish she would get a genuinely interesting and impactful one, because thematically and personality-wise, she is amongst the most interesting character to me. I mean, a smart but cocky librarian who thinks she knows everything is very unique. Also, I don't know why people find her annoying. _Watch Gravity Falls and meet a _*_real,_*_ obnoxious female main character, that will most definitely make you rethink your ideas on what annoying means..._
Yeah. Wickerbottom rework is basically "-added bunch of books and half of them is not really good. -added a bookcase so you will craft every book anyways to use it once in a blue moon. -nerfed wickerbottom."
as a theory, i'm pretty sure wagstaff spawned in a portal and threw in a couple pounds of sand, and some monkeys, and just turned out the auto item produce on the portal. those monkeys built and planted everything
in my opinion it seems that klei has been a bit lost, in what to do with the characters and how to make them interesting again. It's a bigger challenge to keep renewing the same characters, but to make mechanics where the buff you activate stops... it's kind of bad. I am a little afraid of the future of this game, because in Ds Solo, you can renew create a new world like SW and Hamlet, here you are not stuck in this Rog's world, and in a little while you can't implement anything else. Because it is limited. They have even turned wilbur into a curse character where he limits one inventory slot, and his status is bad. They could just use the portal as a source to play wilbur there.
Yeah. I agree. Every character refresh is based on a new unique crafting tab and it got really bland really quick. Instead of focusing on character traits, Klei focused on specific items you can craft that often only work for you, so they don't contribute to the "together" part of Don't Starve Together.
I mainly feel the game is getting... A bit samey and boring. You can make your own fun, but it really feels like dst is more of a sandbox experience compared to normal ds. It's really not hard to get food etc. The fishing trawler is yet another easy food addition, particularly broken with the new wicker fish book. Where's the creativity? Duo-based puzzles?
That and it feels like they aren't sure were to take the story next We've had bits of lore and story But now we've beaten the whole moon champion,...so whats next? I do wonder why it is that DST countinues the "main" story, at least in terms of Charlie taking over While DS Solo is mostly exploration And why it is they feel so focused to only give DST the big stuff
I think that part of a problem for some players is making this game easier and easier as if Klei plan was to get more players even with the cost of old ones. Character design and rework simply turn off some content while introducing full substitute. Look at maxwell - he suppose to be original full glass canon hero, low hp but with access to shadow armor and weapon. And now? You have Wanda or Wigfrid as a superior dps without the initial risk... Wolfgang hunger swapped into strenght meter so no issue within a fight. Wortox teleportation buff? Wurt can use almost everything to befriend Merms and so on and so on...
Ok ok. I like the update, but I fully decked out my boat and still got my ass kicked by crab king. Things were fine while I was just shooting him with cannons and dodging his attacks. But then he just started healing and there was nothing I could do. Crab king needs a rework. But until then I guess I’ll stick to killing him with 20 killer bees.
I feel like klei is probably working on crap king, they are just also making content updates, while trying to figure out how to make crab fun, or they will add more ship progression that becomes basically necessary for the fight, like fighting shadow pieces with a spear and grass armor.
Woah. I had no idea Don't Starve Together actually received regular updates until now. I'm a solo player myself, and, well... Last update was a small patch two years ago.
@@galloviking4766 Bruh, you can get nearly everything in the game by playing long enough, and it's generally just cosmetics. Shit excuse to pass off on a great game imo
Idk why you would think that this update is part of the RoT, as it seems like the celestial champion update was the last from Return of Them, so thats why the color scheme is different.
thematically, it makes some deal of sense for the update to feel a bit disjointed from everything else, given that it's Wagstaff trying to force his way into the Constant, or, at least, i'd think it would be.
A strat I found to be useful (if you are mediocre at dealing with the monkeys) for getting the monkey island plants was to have the monkeys steal the plants and then dig up the X to have all the plants transported to the main land. Also you can find the X by just walking around the main island.
About the portal thingy... You don't need to wait over the portal to get stuff you can give the portal moon gleams and it will give you all the stuff you need
I think what I dislike about it is how player-hostile the whole thing is. Especially the Accursed Trinkets. The fact that they add themselves to your inventory just because you had the audacity to defend yourself... the fact that the curse already begins to apply and you can't drop them even if you don't have 10, and the fact that although the island is usually (not always, but USUALLY) nearby it doesn't get revealed when you need it... It makes the entire experience incredibly unfun and takes agency completely away from the player. With Deerclops, you can fight him on your own terms. With Fuelweaver, you have to actively explore the deepest depths and brave a lot of hazards to reach him. With the Celestial Champion, you need to actively summon it. With the Moon Quay content, it happens from the sea equivalent of a low-grade hound attack. Basically, rolling badly on a pair of dice. It's not even a challenge. Nor does it have any substantive rewards. It is 100% only an annoyance and nothing more.
@@MaxwellE985 You realize that difficulty wasn't even remotely on the list of what I was complaining about, right? It's not difficult content in the slightest.
Does this guy ever not complain? It would be better instead to address downsides by suggesting ideas or uses for these mechanics that aren’t initially obvious instead of ranting about how trash they are for dealing with the obvious stuff. “Hey, not great for this task, but look what you CAN do with it!” Just such a bummer man, and it’s just a game. Make light of the shortcomings and have some humor with it!
FYI cannons are actually useful in boat combat. It takes two shots to immediately sink another ship. This means you can sink a boarding party before they reach you, and their trinkets will sink while the rest of the loot floats. Not to mention nowadays they are used in various OP farms (EX: mass shadow pieces farms)... This being said, I am sending this ONE YEAR after this video was released sooooooooooooooooo yeahh.
@@5uperM Same could be applied to some of the challenges the game throws at you. Tempature, sanity or even character downsides. While I still dont think Wonkey is as refined as those challenges are but its still important to remember all or most challenges are pretty much like that. Whats the point of temperature? Or sanity?
@@Blane811 Well for tempreature or sanity you can't just nullify it as quickly as the curse. The only way the curse is effective is if you get attacked at sea. On the island there's really no danger.
A tip I found about the Moon Quay is that monkeys don't go out at all during winter. You can just go then and have no problem collecting the portal's stuff, with the exception of that single monkey that comes out of the portal from time to time.
You have earned yourself a subscriber such beautiful and unique technique of video making from the VO and editing, you go the extra mile, keep up the great work.
I hate it. I tried to do some cool boats and then they come crash my ship and either kill me or give the things I can't get out of my inventory. I couldn't swim straight to the lunar Island before they attacked me
@@FreddoFilms oooh damn, they really should nerf those guys huh.. Or they should atleast make a pretty easy way to completely avoid those monke`s If you're a beginner and it's your first time in a boat..Well... Things won't go that well when you first encounter those loot addicts
9:17 This isn’t true, in multiplayer if you inspect items as Wonkey the other person that is not Wonkey will not be able to understand you and vise versa.
my problem with moon quay is that it is the single most dangerous place in the game. The oppression of those monkeys is just absurd. Unless you have a pan flute you will not survive
The Grass raft is capable of being built upon, as well as upgraded with Ship attachments. It even has the added perk of being incapable to recieve holes. I presonally attribute the difference in style to the fact that this island and its inhabitants came from a different dimension thx to Wagstaff's shenanigans (perhaps an attempt to escape?). Thou I must admit, the portal's outline colour-scheme is a rather odd choice.
It’s a good update the dock kit is prob the best part iv built to lunar isle so there is just a nice walkway from base. Also the banana farm and recipes are strong once you been to the Island.
anyone notice the map gen is messed up since this update i swear i be getting dfly and oasis mix into other biomes like the oasis was actually not even in the biome but a little ways away in a tree biome and the mosiac biome had biomes after which isnt suppose to happen and one time there was like 6 biomes connected to get in a boomerang shape going back to the portal where u could just make a boat and get to the biome at the end
Yesterday I played on a creative world just to practice some base building and stuff, I revealed the map with mod, and there wasn't Lunar Island, Dragonfly desert and swamp on the map Default settings..
8:40 Actually, Wonkey is a character, my only argument being you don't retain former character traits, aside from their voice (?), and gain a new array of traits (and stats? idk), and a different favorite food which is basically what defines a Don't Starve (Together) character and oh my goodness why am I only getting your channel reccomended now
Dude I feel like every other update has been lacking on the art side, I get that they need to push content out to meet big corporate deadlines but idk at this point its gonna be a mobile game in no time
What are you talking about? You say the whole monkey update is off while most of what you say is that it's good. To point out the things I totally disagree with: Wonkey - What's the problem really? It's kinda a new character, similar to wilson but with the running perk and different stats. Why is that bad? For me it's a nice touch that this time instead of just adding a new character, you can get it through a curse. The island theme not being the same as the moon updates - Sooo, would you rather have yet another moon island with I dunno 1 or 2 new stuff, or a whole new island with new mobs, trade options, new unique turfs, plants, items etc.? Seems like this is a good call to expand a game instead of being lazy "Yay let's add another moon themed island, sooo original". And also, how is the ocean forest update moon themed? It's not at all, completely different. Polly Roger's Hat - it doesn't make lazy forager useless, why not have two items of the same utility? It's like saying "Why do we have a golden axe in this game, there's already a standard one". Also, if you're playing without caves, it's a nice option of getting the item that allows you to pick nearby objects for you. And hey, a nice tip for ya, the parrot takes the stuff that you want to stay on ground? Simply TAKE THE HAT OFF. Geez...
the rudder can help adjust the position of your pinch & winch, but I’ve rarely needed to use it; best used on a Nautopilot boat where wavy jones won’t touch it
I get what you mean. I like them, but they do feel off, like… it’s kinda like it’s setting up a larger thing. And with how colorful it is, it does feel a bit jarring, due to it being way more saturated.
Theoretically, the monkey island is not from this parts of constant so it's quite to be expected for it to look odd I also really don't like switching character mechanic because it's so op... But I do like using wonkey to both use warly's advantages and deal with his disadvantages 😎
I think (BEFORE having seen the video) the main reason why the update feels so off is because it feels a little... forced? Like, don't get me wrong, I do like the new boat stuff, but to me, it feels like Klei kinda went over their own word with "we are not planning to add SW to DST but idk, here's a whiff of it ig", as well as due to the fact that it feels so... random. This whole time, DST has been trying to orient itself around a solid lore, yet now it feels like they're just bludgeoning things together held with bubblegum and bandages just to make the playerbase like sailing. Poking at the style would be a low blow, hence talking down on the new artists is the opposite what they'd need, but in all honesty, one way or two the devs could've made this feel like it's a natural canon phenomenon to the lore, would if a) they'd make these godforsaken pirate monkeys feel more like actual savage pirates (more frizzled hair, less "civil" expressions, you name it) and not some circus pets in outfits (hell, this would've been a great moment to re-implement a more lunar-y version of the supreme cutlass in their little furred paws, but oh well) and b) tweak that awful portal. It's a sore point for the eyes and it feels like Maxwell had a sneeze while reading the codex umbra, which feels more like an awful stain on the screen that you cannot rid yourself of than an actual gateway. Improvise! Why a portal? Why not a whirlpool where the monkeys just spew out of its eye instead or heck, a buoyant vessel which resembles more of a barrel than a ship really.... In the end, I don't know, I just hope Klei won't just force things now out of the blue, for the lore as a concept feels finished, but they're failing right at its climax, where their new ideas conflict with their premade ones. Improvisation is actually a genius thing to rely on, but not by just going: "we add x, forget y."
That's what the nautopilot thing is for? That seems like a very overly complicated way to tie two boats together, which is something you should be able to do with just rope. Why does every new crockpot recipe have a very high priority?
You know my good sir sometimes you got to have some nice cup of tea while enjoying the evening and reading your favorite book it's so calming you got to try it dear sir
Why don't Klei add all this to DS Shipwrecked instead? I seriously don't understand why this all has to be in vanilla DST. I don't even like the original boat stuff whatsoever, and this is just a further resource sink HOLD UP THERE'S A BIRD disregard everything I've just said this is the best update I wanna cuddle the bird right now
I don’t like the ocean contents in dst in general. All of their works are so unnecessary and weird to me compare to Shipwrecked which is also their work.
This is the greatest update in dont starve history not only can I become a monkey but I can make an entire colony of monkeys and sail around with multiple boats
Ever since the introduction of the moonquay update I haven’t even touched DST. Idk why but it was so unappealing in comparison to the rest of Don’t Starve’s energy, so I didn’t wanna try it out.
Im pretty sure that when you’re near The moon quay island, The pirate raids will happen and more frequently The closer You get so You can kinda locate The island like that
@@FreddoFilms Go all the way to the end of the world and then go just a screen back ez find it’s pretty easy to know when you get close to it because it will be shallow water in the middle of all the rough water that’s at the rest of the end of the world
WOW this was such an amazing video! Also I had no clue Wortox got some needed attention, thank you for pointing that out! So about the moon quay update. I don't like it... There's only one reason, PIRATE RAIDS. I hate the idea of having up to an entire horde of enemies board my ship, I HATE when my inventory gets messed with, (LIKE A LOT, I REALLY HATE IT) and they're extremely overpowered in damage numbers ALONE. On top of everything, you can't even KILL THEM or you have to deal with accursed trinkets!!! I have always loved sailing the seas in Don't Starve Together and exploring, even living SOLELY off of what I find in the ocean too! Let me tell you a little story... When the update had came out, I already had a fully decked out LUXURY boat with everything I wanted on it. A fire pit, ice box, crockpot, fish tin, at least two chests with gear and fishing gear, and of course ALL of the basic boating requirements. Then suddenly I hear this weird music, and I get boarded... Those stupid monkeys STOLE ALL OF MY FISHING GEAR that took me AGES to amass, BROKE MY SAIL, and basically completely wiped my boat clean of HOURS of work!!! So I rolled back, and tried to fight them... There was like 8 of the regular monkeys because my world was pretty far in the days, and yeah I died REALLY fast. I then kept reloading and trying to go back to where they kept raiding me at, as it was in my path that I was trying to explore. OH also note that I had not ever actually explored the ocean much and just so happened to decide to do that shortly after the update. So yeah I kept trying to see if there was ANYTHING I COULD DO in order to literally not just have my entire life ruined, and there was straight up nothing I could do. So I gave up extremely angrily and went back to my base, then started looking up everything I could do about that stupid overpowered pirate raid garbage stuff. Turns out THE ONLY SOLUTION is to have bananas and drop one for the monkeys to take! THAT LITERALLY REQUIRES ME TO GO TO THE RUINS JUST TO GO BOATING! So yeah in conclusion, I REALLY don't like the update, solely because one of my two most FAVORITE activities to do in the game was straight up removed; peacefully sailing across the sea and enjoying the beautiful scenery as well as fun survival out on the ocean. I haven't set sail in the ocean even one time after dealing with that horrible monstrosity.
Your favorite thing to do was sailing, but you hadn't explored the ocean? And the pirate raids ruined your life because you staunchly refused to go literally anywhere else in the entire ocean that wasn't the singular fairly small Moon Quay biome that the raids are limited to? Aside from just not going to that biome if you don't want to engage with its content, you could also take the literal minutes needed to go to the caves for bananas to stop the raids (you should already be farming bananas and semi-regularly visiting the caves anyways, long before ever even looking at the Nautical items) or even just get cursed intentionally since that makes you neutral to them and now raids won't ever target you. You can even just go to Moon Quay, cursed or otherwise, to make a cannon which also forces raids to end when you use it. Raids also aren't overpowered, let alone "extremely", they're literally a smaller Hound wave but on a boat.
@@KaleidosXXI You disgust me, you're so bloody wrong that I want to slam your head into a desk, you're horrible. First of all, THIS WAS WHEN RAIDS WERE JUST ADDED, things were DIFFERENT back then! Second, I DON'T SOLELY PLAY ON ONLY ONE SERVER, I was SPECIFICALLY talking about ONE server I played on! And EXTREMELY OBVIOUS ONE, freaking idiot, is that I DID NOT KNOW WHERE THE MOON QUAY ISLAND WAS, ALL I KNEW WAS THAT I KEPT GETTING ATTACKED BY PIRATE RAIDS RANDOMLY AND I HAD NO IDEA WHY!!!! Raids WERE extremely overpowered BACK THEN, use your bloody HEAD, I SPECIFICALLY prefaced that this was WHEN THE UPDATE GOT ADDED! AND I clearly said that I hadn't gone back into the ocean since that time, which isn't true anymore, but still is true at the time that the comment was posted. PLEASE USE YOUR BRAIN, I SHOULD NOT have to go FIND THE RUINS ON THE FLIP OF A DIME when HALF of the seasons are HORRIBLE times to go into the caves, just to get some bananas THAT WILL ROT likely before I get to use them! This comment was the first one I ever disliked, it was so bloody pretentious, assumitive, offensive, and braindead!
I'm only disappointed that late games only reason of islands existing is to take that goddamn amulets of me when I kill the monkeys on the sea i hate it
I find it funny reading this only now. I was an avid dont starve player in 2014 -2015. had some recent runs in the past year because of hamlet. but my entire time anticipating DST was all for nothing when i first played it, as nothing about it felt like dont starve. everything then, felt off. now in 2022, the new update feels off? lol.
CORRECTIONS:
▷ Cannons can be fired from any direction by standing opposite the direction you wish to shoot.
▷ Moongleams can be given to the Unnatural Portal to make it force spawn some resources.
▷ FANART BY: twitter.com/Phantombunz
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the character literally sounds like a monkey when their text is viewed from another player. Guessing you don't know that cause you don't have friends (its' alright I don't have friends either I just join random servers and found this out lmao)
theres kind of.. a ridiculous amount of inaccuracies and intricacies missed in this video as a result of it having seemingly been in production before experimentation had been performed and updates had been released, to the point where I almost want to ask that you could reupload it? I mean... really.. If nothing else, i think its hard to miss the fact that,
-you can build on the grass raft, its just not recommended, and that it takes 2 entire days to stink with absolutely no grass added to it
-boat bumpers don't take up any space at all anymore
-viewing the cannon as solely a weapon is very silly and myopic. it can be used in a variety of farms, most notably, but not limited to, instantly mining many marble shrubs, instantly hammering numerous giant crops.
-the rudder's initial purpose was to rotate your boat so you could shoot cannons, but it still maintains a few niche uses with precision pinchin' winch usage.
-the sea trawler doesn't need bait to catch fish.
-this one's more opininated, but i quite frankly think the moon quay island taking a while to find is a bit of a ridiculous complaint. the entire point of the ocean is the fact that things spawn around you as you sail around and explore land or go around from bottle treasure to bottle treasure. There might be a conversation to be had about with regards to the sunken treasure's loot table, but regardless. If you haven't understood this gameplay loop for the ocean by now, _especially_ with the increased spawn rates of things like gnarwails in the update, I don't know what to tell you. Aside from that, it should absolutely have been noted that the moon quay very frequently spawns in a corner of the map, so if you know where to look, you can pretty reliably find it that way. Experimentation is important.
-you describe the curse as not necessarily punishing because you only need bananas to get rid of it, but thats a weird way to look at it. You need bananas, as well as passage all the way to the moon quay in order to get rid of it, which means dealing with all of the remaining monkeys there, as well as possibly more raids than what was already pestering you and probably caused you to get cursed a bit to begin with. It definitely does its job of being a punishment that way.
-the reason why the color scheme is different is because its essentially an entire island thats been transported from another realm...! I don't know how you can miss this idea, especially after acknowledging how all of the rest of the content that is from this world is of a matching color scheme!
-the monkeys speak like regular monkeys when you're not a monkey because you can't understand them. When you're wonkey, you can understand them. Additionally, players seeing wonkey speak only see gibberish, and wonkey sees english speaking characters as speaking gibberish. Please experiment more!
-this is one of the most damning pieces of the video. The pirate raids don't destroy your boat anymore, and they aren't initially violent until you attack them first, instead opting to snatch ~10 items before packing up and leaving you alone. This is so important, and the changes were around for long before the wickerbottom things happened, Please, why did you leave your statements about it in!!
Forgive me if i'm being aggressive, but theres so many things in this video that are just plain wrong, lacking critical information about mechanics, or lack a lot of nuance, that I don't think making a pinned comment would do it justice.
@@primalflower7253 a lot of these are fair, however a couple of things:
my videos are more meant to be entertaining than informative. I usually try to keep things vague in order to not provide direct misinformation but I know this isn't a perfect solution.
since klei changes updates a lot after they get released I either have to a) release an early video that will ultimately have some errors or b) wait potentially up to a month, by which point all the views to do with the update will have dried up.
also, I have personally vowed never to do a reupload of a video. If I get into the habit of deciding videos aren't good enough and reuploading them, that is what is called a treadmill problem. I will never finish old videos and be able to work on new things, because stuff in a game like dst is always changing, and I am never 100% happy with my final videos.
@@FreddoFilms But... this isn't an early video. This is a video long after the moon quay beta had ended, showcased clearly by the fact that you acknowledge the wickerbottom rework and display the new books in it's beta, about 3-4 days from _that_ ending, meaning that nearly, if not all of the changes/intricacies I had described were very much a thing by the time you uploaded this video. I'm aware these things take time, but... I think it might be on you for not taking out/redubbing the parts of the video that showcase pirate raids breaking down boats.
In any case, this is a bit of a sad answer, its a little upsetting to see people in the comments section making up their minds about the content based on your opinions in the video that were 100% affected by how outdated the information in the video is.
@@FreddoFilms Sorry, but you really fell flat on your face with this one.
I don't really see how the color palette of the island being different from ROT is a bad thing. It's a beach so it makes sense that it's bright, personally I think it looks nice.
"Hardcore gamerzzz" will always shit on any update that isn't omegalol op broken and completely rewrites the meta of the game. Moon Quay is a great update, the only thing lacking is a quick way to see or at least guess where the island is.
@@dwight3555 u can kinda guess where it is on the amount of monkey raids u get thats how i found mine i guess
@@xneronoir It's quite unreliable though, I found the island and sailed around it quite a bit and never got attacked by any raid.
@@dwight3555 true at first i got attacked quiet often but that stopped after a while i nearly sailed around my map just to find out it was right behind my pearls island
@@xneronoir Ya the monkeys only raid in a radius around the island, you know it's somewhere nearby if you get raided
A lot of your criticism of this update feeling off can be explained quite easily, Klei has said that the updates this year are setting the stage for the next content arc. This isn't part of the return of them content arc or has anything to do with it (sort of), and lore will be revealed once we get the next content arc
does that mean we are inching closer to playable Wagstaff in DST?
@@noblenaveragemanointernet2582 I mean we're currently getting a semi-crossover with shipwrecked
while I don't think they're gonna do the same with hamlet, I wouldn't guarantee it won't happen
It’s definitely nice to see that this actually was hinting at something, with the newest update adding another Wagstaff rift
there is no punchline
monkey update was never elabourated on
there is nothing here but reeds, bananas and becoming a worse character
It seems to have been entirely abandoned
Similar to the Merms and Pigmen, I think the monkeys on the Moon Quay are just natural denizens of the Constant as opposed to people who have been turned into monkeys. Wagstaff's influence on the quay is the portal but not the _whole_ island, and it's a little unfair to the game to give it shit for not explaining everything all at once; when DST's story is slow burn to build mystery.
As for the color scheme, it's obviously because a beach with more cooler colors wouldn't fit with a tropical island. It works with the otherworldly lunar island, but not with a sandy beach.
Exactly. All the other RoT updates had consistent color palettes Bc they were related to the moon. The monkeys aren’t (besides wagstaff using moon energy to make the portal). The complaint about the game not explaining the entire lore of the wagstaff portal is so confusing to me. His ark has been going on for a while now this is just another step. It’s not a mystery if they just tell you everything.
My personal theory is that the portal is to what remains of shipwrecked which is where the monkeys and curse come from.
The Cannon will aim towards the opposite direction from where you're standing so it isn't necessary to use the Rudder or have many Cannons in different directions. Also you can load the Cannon without dragging the ammo over it by right-clicking it if you have Cannonballs in your inventory.
honestly I had no idea this was a thing, I gotta wonder what the point of the rudder is then lmao
@@FreddoFilms just the bumpers
@@FreddoFilms I've seen people use it for decorative purposes. It can also be used in case an Underwater Salvage is too close to land and the Pinchin' Winch is in a Boat's border, so you'll only need to rotate the Boat to retrieve it, though this is a niche use.
@@FreddoFilms I think for more stream line turns and to allow "auto boats" to exsite due to the magnetic things
@@FreddoFilms At the early stages of the beta, the cannon position was fixed and you had to use the rudder to aim. It was later revamped.
Fun fact: Wes benefits drom being a monke bc the only downside he retains is being mute, but that's not a big deal for people whose pc audio system is not broken.
If you're playing Wes, though, you want those downsides.
@@HumanoidDerpling you are right, because i'm a masochist
It doesn’t feel wrong to me at all, it’s a great and fun update
You know what's not great and fun though? Fucking Malbatross. Update him to be less of a pain in the ass.
@@VG-fk6nk this is 4 month ago but still so real
@@VG-fk6nk He's just annoying to spawn, but the fact is not bad itself, he's easy.
They should rework Crab King, that one is the real pain in the ass when it comes to the fight itself
9:17 so when your Wonky, you will not be able to see what others are inspecting and it will say something like this
“Woug pleh skbop”
Also players will not understand what you are inspecting too
plus you can understand the powder monkeys when you are wonkey, i genuinely dont think he played the update at all before making the video how do you miss all of this
It’s weird, almost every time I’ve seen a Wonkey speak while I was human, I could read the text, except for *once*. Not sure if it’s just me but if it isn’t I hope they make it more consistent, it’s a nice detail
Just want to show appreciation for the animations of the "Wreddo" character; how its screen cuts out to simulate blinking and how the VHS flap opens to simulate mouth movements.
it just uses the same anims as every other character, so it's more me adapting the default animations. but thanks!
the ocean is still mostly side content you CAN do but you dont exactly get rewards that make going out of your way. The rewards are in a weird tier where they are nice to have but not exactly impactful enough they make you want to get them ASAP (unlike the ruins) but hey thats just my opinion.
in certain cases. i would say thay aren't worth it at all. but i agree with you nonetheless
You can find some good ruin loot from sunken chests, and now w/ proper treasure maps; maybe no starcaller staffs but I always go treasure hunting as soon as possible
Apart from lunar and mabey the banna plants....yeah
Main problem of ocean is that the reward for exploring it... Is better ocean exploration.
The monkeytail reeds are worth if you are a wicker or wurt and if its early exploration
I would recommend breaking all the monkey houses. It will get you more than enough of the loot, plus monkeys spawn from the portal.
i think this is what we call shooting yourself in the foot
You can give Moongleams to the Unstable Portal in order to force it to spawn the daily resources, they added this in an early hotfix during the Moon Quay Beta. I was honestly surprised when i saw how much stuff you can get with some stacks of Moongleams.
14:48 glad to know im not the only one who finds Wickerbottom as a character annoying hahaha
I find it so funny that the monkeys just jump on your ship, break your sails and just quickly paddle off
Actually there is a way to finding the Moon Quay. If a pirate ship attacks your boat, you must be not very far from the monke island. Just explore the closest not mapped ocean area and you will find it. At least it worked for me.
Klei did mention the 3 content updates this year was setting the stage for the 2023 content ark. So it makes sense that they would be disjointed.
I feel like Klei's been trying to make the ocean feel stuffed with content like the main island for the better part of the last three years... and failed. It's just not fun exploring the ocean due to how restrictive and slow the boat is. In addition, the only two things that really enchance the gameplay are the Moon Island and salt. And now, these raids make it so exploring the ocean is EVEN more of a chore to do. I think the ocean could've been ten times better if only the boats were like the ones of Shipwrecked: fast, agile and responsive to the player's inputs.
There's a special feeling watch the stream before the video and enjoying the experience with you. BTW I'm KonMx_ on twitch.
But, honestly even as a Wickerbottom main, the best thing from the rework will probably be the animation because we basically know nothing about her. Basically all we know about her is that she had a cat, she has insomnia, and she has a personal library and is a librarian.
I am glad I wasn't the only one who was disappointed with the wickerbottom rework. It didn't rework anything, it didn't add variety, it added density;
It only expanded on what wicker has already.
I think that a correct way to make a character rework is to give the character a unique, fun and useful mechanic.
While also giving them a special hindrance (like wanda, warly and wormwood)
I mean, the new books are really neat, it's not really a rework (honestly, wickerbottom didn't really need it much), but also they did give her a special downside. If any foods are stale or rotting, they won't give her health at all and would drain her hp instead.
The update really doesn't feel off to me, your criticisms just kinda felt like nit picking in my opinion, but I do agree with you that Wonky feels like a pointless punishment. From the moment I heard about him I really hated the idea of it, you take a random event that's already pretty brutal, then you punish the player for fighting them off by turning them into a completely different character until they remove the curse
Honestly, if Wolfgang's update was the most divisive, Wicker's update is the most disappointing in my opinion. It's like if WX's update added 5 more types of gears for him to much on and that's literally it. I wish she would get a genuinely interesting and impactful one, because thematically and personality-wise, she is amongst the most interesting character to me. I mean, a smart but cocky librarian who thinks she knows everything is very unique.
Also, I don't know why people find her annoying. _Watch Gravity Falls and meet a _*_real,_*_ obnoxious female main character, that will most definitely make you rethink your ideas on what annoying means..._
Yeah. Wickerbottom rework is basically "-added bunch of books and half of them is not really good.
-added a bookcase so you will craft every book anyways to use it once in a blue moon.
-nerfed wickerbottom."
@@douan6363 Good to see you agree with me.
as a theory, i'm pretty sure wagstaff spawned in a portal and threw in a couple pounds of sand, and some monkeys, and just turned out the auto item produce on the portal. those monkeys built and planted everything
in my opinion it seems that klei has been a bit lost, in what to do with the characters and how to make them interesting again. It's a bigger challenge to keep renewing the same characters, but to make mechanics where the buff you activate stops... it's kind of bad. I am a little afraid of the future of this game, because in Ds Solo, you can renew create a new world like SW and Hamlet, here you are not stuck in this Rog's world, and in a little while you can't implement anything else. Because it is limited. They have even turned wilbur into a curse character where he limits one inventory slot, and his status is bad. They could just use the portal as a source to play wilbur there.
Yeah. I agree. Every character refresh is based on a new unique crafting tab and it got really bland really quick. Instead of focusing on character traits, Klei focused on specific items you can craft that often only work for you, so they don't contribute to the "together" part of Don't Starve Together.
I mainly feel the game is getting... A bit samey and boring. You can make your own fun, but it really feels like dst is more of a sandbox experience compared to normal ds. It's really not hard to get food etc. The fishing trawler is yet another easy food addition, particularly broken with the new wicker fish book. Where's the creativity? Duo-based puzzles?
That and it feels like they aren't sure were to take the story next
We've had bits of lore and story
But now we've beaten the whole moon champion,...so whats next?
I do wonder why it is that DST countinues the "main" story, at least in terms of Charlie taking over
While DS Solo is mostly exploration
And why it is they feel so focused to only give DST the big stuff
I think that part of a problem for some players is making this game easier and easier as if Klei plan was to get more players even with the cost of old ones. Character design and rework simply turn off some content while introducing full substitute. Look at maxwell - he suppose to be original full glass canon hero, low hp but with access to shadow armor and weapon. And now? You have Wanda or Wigfrid as a superior dps without the initial risk... Wolfgang hunger swapped into strenght meter so no issue within a fight. Wortox teleportation buff? Wurt can use almost everything to befriend Merms and so on and so on...
Ok ok. I like the update, but I fully decked out my boat and still got my ass kicked by crab king. Things were fine while I was just shooting him with cannons and dodging his attacks. But then he just started healing and there was nothing I could do. Crab king needs a rework. But until then I guess I’ll stick to killing him with 20 killer bees.
He does, as he's widely considered the worst boss, but I have faith in Klei that they'll address this just like they adressed ancient guardian.
I feel like klei is probably working on crap king, they are just also making content updates, while trying to figure out how to make crab fun, or they will add more ship progression that becomes basically necessary for the fight, like fighting shadow pieces with a spear and grass armor.
@@bugdracula1662 crap king should also drop some actual stuff
@@papascorch5215 He does if you give him Pearl's Pearl.
Woah. I had no idea Don't Starve Together actually received regular updates until now. I'm a solo player myself, and, well... Last update was a small patch two years ago.
Play dst solo instead lol
@@lotus2284 No thanks. I'd rather play a game without micro transactions.
Fun Fact, Don't Starve was originally going to be a Pay 2 Win mobile game.
@@galloviking4766 Bruh, you can get nearly everything in the game by playing long enough, and it's generally just cosmetics. Shit excuse to pass off on a great game imo
@@__-nt2wh Sorry, I already have a job. Pass.
Idk why you would think that this update is part of the RoT, as it seems like the celestial champion update was the last from Return of Them, so thats why the color scheme is different.
I first thought that Moon Quay was an shipwrecked addition, it just doesnt feel like DST.
thematically, it makes some deal of sense for the update to feel a bit disjointed from everything else, given that it's Wagstaff trying to force his way into the Constant, or, at least, i'd think it would be.
A strat I found to be useful (if you are mediocre at dealing with the monkeys) for getting the monkey island plants was to have the monkeys steal the plants and then dig up the X to have all the plants transported to the main land. Also you can find the X by just walking around the main island.
kinda genius ngl
📈
About the portal thingy... You don't need to wait over the portal to get stuff you can give the portal moon gleams and it will give you all the stuff you need
That’s very end game tho
I think what I dislike about it is how player-hostile the whole thing is. Especially the Accursed Trinkets. The fact that they add themselves to your inventory just because you had the audacity to defend yourself... the fact that the curse already begins to apply and you can't drop them even if you don't have 10, and the fact that although the island is usually (not always, but USUALLY) nearby it doesn't get revealed when you need it... It makes the entire experience incredibly unfun and takes agency completely away from the player.
With Deerclops, you can fight him on your own terms. With Fuelweaver, you have to actively explore the deepest depths and brave a lot of hazards to reach him. With the Celestial Champion, you need to actively summon it. With the Moon Quay content, it happens from the sea equivalent of a low-grade hound attack. Basically, rolling badly on a pair of dice.
It's not even a challenge. Nor does it have any substantive rewards. It is 100% only an annoyance and nothing more.
just get good like bruh
@@MaxwellE985 XD
@@Ryusuta try picking wigfrid or wolfgang and get some armor and just hold? im not too sure but i think it would work.
@@MaxwellE985 You realize that difficulty wasn't even remotely on the list of what I was complaining about, right? It's not difficult content in the slightest.
@@Ryusuta i didn't even read the whole thing i just read how it is player hostile so i gave you my shitty tip.
Does this guy ever not complain? It would be better instead to address downsides by suggesting ideas or uses for these mechanics that aren’t initially obvious instead of ranting about how trash they are for dealing with the obvious stuff.
“Hey, not great for this task, but look what you CAN do with it!”
Just such a bummer man, and it’s just a game. Make light of the shortcomings and have some humor with it!
FYI cannons are actually useful in boat combat. It takes two shots to immediately sink another ship. This means you can sink a boarding party before they reach you, and their trinkets will sink while the rest of the loot floats. Not to mention nowadays they are used in various OP farms (EX: mass shadow pieces farms)... This being said, I am sending this ONE YEAR after this video was released sooooooooooooooooo yeahh.
The biggest flaw in this update is Wonky. Why wonky? We already had a monke character.
I think it’s because they’re meant to be ‘generic monkey’, since anyone can become them
@@paxtonl1330 yeah, but that whole mechanic seems pointless to begin with
@@5uperM Same could be applied to some of the challenges the game throws at you. Tempature, sanity or even character downsides. While I still dont think Wonkey is as refined as those challenges are but its still important to remember all or most challenges are pretty much like that. Whats the point of temperature? Or sanity?
@@Blane811 Well for tempreature or sanity you can't just nullify it as quickly as the curse. The only way the curse is effective is if you get attacked at sea. On the island there's really no danger.
@@5uperM True, true
A tip I found about the Moon Quay is that monkeys don't go out at all during winter. You can just go then and have no problem collecting the portal's stuff, with the exception of that single monkey that comes out of the portal from time to time.
Your my one of my Favorite youtubers ever. Keep up the good work.
Fun Fact:
The Powder Monkey and Monkey Queen do speak English when being Wonkey
You have earned yourself a subscriber such beautiful and unique technique of video making from the VO and editing, you go the extra mile, keep up the great work.
I hate it. I tried to do some cool boats and then they come crash my ship and either kill me or give the things I can't get out of my inventory. I couldn't swim straight to the lunar Island before they attacked me
Imagine if cannons can make the boat of the monkey buccaneers sink so you can avoid being pillaged, pretty neat ngl
they can, the monkey's boat is subsceptible to everything that the players' is. but, they row so fast it won't sink by the time it gets to you lmao
@@FreddoFilms oooh damn, they really should nerf those guys huh.. Or they should atleast make a pretty easy way to completely avoid those monke`s
If you're a beginner and it's your first time in a boat..Well... Things won't go that well when you first encounter those loot addicts
But i guess that might ruin the difficulty
9:17 This isn’t true, in multiplayer if you inspect items as Wonkey the other person that is not Wonkey will not be able to understand you and vise versa.
Maybe it's a bit odd because it feels so strongly like Shipwrecked, but it's their way of adding a multiplayer SW without actually making one 😂
THE ENTIRE UPDATE WAS JUST AN EXCUSE TO ADD WILBUR INTO DONT STARVE TOGETHER
Definitely a neat update but it's one of those, "i'll do it eventually" thing
my problem with moon quay is that it is the single most dangerous place in the game. The oppression of those monkeys is just absurd. Unless you have a pan flute you will not survive
This was definitely one of the most updates ever.
_monké_
The Grass raft is capable of being built upon, as well as upgraded with Ship attachments. It even has the added perk of being incapable to recieve holes.
I presonally attribute the difference in style to the fact that this island and its inhabitants came from a different dimension thx to Wagstaff's shenanigans (perhaps an attempt to escape?). Thou I must admit, the portal's outline colour-scheme is a rather odd choice.
Purple is the color of otherworldly things and corruption so I’d assume it’s a pretty good color for a giant otherworldly portal
It’s a good update the dock kit is prob the best part iv built to lunar isle so there is just a nice walkway from base. Also the banana farm and recipes are strong once you been to the Island.
Wonkey seems like the closest we're gonna get to Wilbur in DST
it just bothers me that everyone says moon key when the update says moon quay
I feel like klei is just setting up for another flood of content like ROT but for the ocean
anyone notice the map gen is messed up since this update i swear i be getting dfly and oasis mix into other biomes like the oasis was actually not even in the biome but a little ways away in a tree biome and the mosiac biome had biomes after which isnt suppose to happen and one time there was like 6 biomes connected to get in a boomerang shape going back to the portal where u could just make a boat and get to the biome at the end
Yesterday I played on a creative world just to practice some base building and stuff, I revealed the map with mod, and there wasn't Lunar Island, Dragonfly desert and swamp on the map
Default settings..
Lol your 'Real_Sneeze' just caused my video to buffer lmao [12:01]
8:40
Actually, Wonkey is a character, my only argument being
you don't retain former character traits, aside from their voice (?), and gain a new array of traits (and stats? idk), and a different favorite food
which is basically what defines a Don't Starve (Together) character
and oh my goodness why am I only getting your channel reccomended now
I love the new colors to be honest. So tired of the awful lunar blues
Dude I feel like every other update has been lacking on the art side, I get that they need to push content out to meet big corporate deadlines but idk at this point its gonna be a mobile game in no time
What are you talking about? You say the whole monkey update is off while most of what you say is that it's good. To point out the things I totally disagree with:
Wonkey - What's the problem really? It's kinda a new character, similar to wilson but with the running perk and different stats. Why is that bad? For me it's a nice touch that this time instead of just adding a new character, you can get it through a curse.
The island theme not being the same as the moon updates - Sooo, would you rather have yet another moon island with I dunno 1 or 2 new stuff, or a whole new island with new mobs, trade options, new unique turfs, plants, items etc.? Seems like this is a good call to expand a game instead of being lazy "Yay let's add another moon themed island, sooo original". And also, how is the ocean forest update moon themed? It's not at all, completely different.
Polly Roger's Hat - it doesn't make lazy forager useless, why not have two items of the same utility? It's like saying "Why do we have a golden axe in this game, there's already a standard one".
Also, if you're playing without caves, it's a nice option of getting the item that allows you to pick nearby objects for you. And hey, a nice tip for ya, the parrot takes the stuff that you want to stay on ground? Simply TAKE THE HAT OFF. Geez...
my man’s complaining that the ‘unnatural portal’ doesn’t look natural
nautopilot can be used to park your boat aswell, not too bad for people who dont trust their boating skills to park at base
I love Shipwrecked! And that's why the Island Adventures mode is the best!
It's just a precursor to a bigger update I presume.
the rudder can help adjust the position of your pinch & winch, but I’ve rarely needed to use it; best used on a Nautopilot boat where wavy jones won’t touch it
I get what you mean. I like them, but they do feel off, like… it’s kinda like it’s setting up a larger thing. And with how colorful it is, it does feel a bit jarring, due to it being way more saturated.
I like this new style of editing!
thanks, I used Premiere instead of Vegas and it allows for so much more (but the workflow is slower in places)
This was a REALLY good, high effort video Freddo.
Theoretically, the monkey island is not from this parts of constant so it's quite to be expected for it to look odd
I also really don't like switching character mechanic because it's so op... But I do like using wonkey to both use warly's advantages and deal with his disadvantages 😎
Hmmm, but if Warly becomes a Wonkey how do you access his advantages? Or do you stockpile food first?
@@NaniBu yeah, I meant stockpiling
I’m glad for every bit of content they drop. I strongly disagree with your argument
I think (BEFORE having seen the video) the main reason why the update feels so off is because it feels a little... forced? Like, don't get me wrong, I do like the new boat stuff, but to me, it feels like Klei kinda went over their own word with "we are not planning to add SW to DST but idk, here's a whiff of it ig", as well as due to the fact that it feels so... random. This whole time, DST has been trying to orient itself around a solid lore, yet now it feels like they're just bludgeoning things together held with bubblegum and bandages just to make the playerbase like sailing. Poking at the style would be a low blow, hence talking down on the new artists is the opposite what they'd need, but in all honesty, one way or two the devs could've made this feel like it's a natural canon phenomenon to the lore, would if a) they'd make these godforsaken pirate monkeys feel more like actual savage pirates (more frizzled hair, less "civil" expressions, you name it) and not some circus pets in outfits (hell, this would've been a great moment to re-implement a more lunar-y version of the supreme cutlass in their little furred paws, but oh well) and b) tweak that awful portal. It's a sore point for the eyes and it feels like Maxwell had a sneeze while reading the codex umbra, which feels more like an awful stain on the screen that you cannot rid yourself of than an actual gateway. Improvise! Why a portal? Why not a whirlpool where the monkeys just spew out of its eye instead or heck, a buoyant vessel which resembles more of a barrel than a ship really....
In the end, I don't know, I just hope Klei won't just force things now out of the blue, for the lore as a concept feels finished, but they're failing right at its climax, where their new ideas conflict with their premade ones. Improvisation is actually a genius thing to rely on, but not by just going: "we add x, forget y."
That's what the nautopilot thing is for? That seems like a very overly complicated way to tie two boats together, which is something you should be able to do with just rope.
Why does every new crockpot recipe have a very high priority?
You know my good sir sometimes you got to have some nice cup of tea while enjoying the evening and reading your favorite book it's so calming you got to try it dear sir
I think it’s because we didn’t get a new boss or event.
omg finally someone talks about the color palette change!
Why don't Klei add all this to DS Shipwrecked instead? I seriously don't understand why this all has to be in vanilla DST. I don't even like the original boat stuff whatsoever, and this is just a further resource sink
HOLD UP THERE'S A BIRD disregard everything I've just said this is the best update I wanna cuddle the bird right now
I don’t like the ocean contents in dst in general. All of their works are so unnecessary and weird to me compare to Shipwrecked which is also their work.
I might be a bit biased, but i liked this update
This is the greatest update in dont starve history not only can I become a monkey but I can make an entire colony of monkeys and sail around with multiple boats
14:50 oh boy you must wear earmuffs when you speak
We could’ve had Wilbur, it didn’t need to be this way.
Freddo
The only character in Don't Starve that didn't eat a musical instrument
Ever since the introduction of the moonquay update I haven’t even touched DST. Idk why but it was so unappealing in comparison to the rest of Don’t Starve’s energy, so I didn’t wanna try it out.
Im pretty sure that when you’re near The moon quay island, The pirate raids will happen and more frequently The closer You get so You can kinda locate The island like that
this is true but there's still a good chance that one won't spawn (a la my 4 hour torture experience)
@@FreddoFilms Go all the way to the end of the world and then go just a screen back ez find it’s pretty easy to know when you get close to it because it will be shallow water in the middle of all the rough water that’s at the rest of the end of the world
He's got a character
WOW this was such an amazing video! Also I had no clue Wortox got some needed attention, thank you for pointing that out!
So about the moon quay update. I don't like it... There's only one reason, PIRATE RAIDS. I hate the idea of having up to an entire horde of enemies board my ship, I HATE when my inventory gets messed with, (LIKE A LOT, I REALLY HATE IT) and they're extremely overpowered in damage numbers ALONE. On top of everything, you can't even KILL THEM or you have to deal with accursed trinkets!!! I have always loved sailing the seas in Don't Starve Together and exploring, even living SOLELY off of what I find in the ocean too!
Let me tell you a little story...
When the update had came out, I already had a fully decked out LUXURY boat with everything I wanted on it. A fire pit, ice box, crockpot, fish tin, at least two chests with gear and fishing gear, and of course ALL of the basic boating requirements. Then suddenly I hear this weird music, and I get boarded... Those stupid monkeys STOLE ALL OF MY FISHING GEAR that took me AGES to amass, BROKE MY SAIL, and basically completely wiped my boat clean of HOURS of work!!! So I rolled back, and tried to fight them... There was like 8 of the regular monkeys because my world was pretty far in the days, and yeah I died REALLY fast. I then kept reloading and trying to go back to where they kept raiding me at, as it was in my path that I was trying to explore. OH also note that I had not ever actually explored the ocean much and just so happened to decide to do that shortly after the update. So yeah I kept trying to see if there was ANYTHING I COULD DO in order to literally not just have my entire life ruined, and there was straight up nothing I could do. So I gave up extremely angrily and went back to my base, then started looking up everything I could do about that stupid overpowered pirate raid garbage stuff. Turns out THE ONLY SOLUTION is to have bananas and drop one for the monkeys to take! THAT LITERALLY REQUIRES ME TO GO TO THE RUINS JUST TO GO BOATING!
So yeah in conclusion, I REALLY don't like the update, solely because one of my two most FAVORITE activities to do in the game was straight up removed; peacefully sailing across the sea and enjoying the beautiful scenery as well as fun survival out on the ocean. I haven't set sail in the ocean even one time after dealing with that horrible monstrosity.
Your favorite thing to do was sailing, but you hadn't explored the ocean? And the pirate raids ruined your life because you staunchly refused to go literally anywhere else in the entire ocean that wasn't the singular fairly small Moon Quay biome that the raids are limited to?
Aside from just not going to that biome if you don't want to engage with its content, you could also take the literal minutes needed to go to the caves for bananas to stop the raids (you should already be farming bananas and semi-regularly visiting the caves anyways, long before ever even looking at the Nautical items) or even just get cursed intentionally since that makes you neutral to them and now raids won't ever target you. You can even just go to Moon Quay, cursed or otherwise, to make a cannon which also forces raids to end when you use it.
Raids also aren't overpowered, let alone "extremely", they're literally a smaller Hound wave but on a boat.
@@KaleidosXXI You disgust me, you're so bloody wrong that I want to slam your head into a desk, you're horrible. First of all, THIS WAS WHEN RAIDS WERE JUST ADDED, things were DIFFERENT back then! Second, I DON'T SOLELY PLAY ON ONLY ONE SERVER, I was SPECIFICALLY talking about ONE server I played on! And EXTREMELY OBVIOUS ONE, freaking idiot, is that I DID NOT KNOW WHERE THE MOON QUAY ISLAND WAS, ALL I KNEW WAS THAT I KEPT GETTING ATTACKED BY PIRATE RAIDS RANDOMLY AND I HAD NO IDEA WHY!!!!
Raids WERE extremely overpowered BACK THEN, use your bloody HEAD, I SPECIFICALLY prefaced that this was WHEN THE UPDATE GOT ADDED! AND I clearly said that I hadn't gone back into the ocean since that time, which isn't true anymore, but still is true at the time that the comment was posted.
PLEASE USE YOUR BRAIN, I SHOULD NOT have to go FIND THE RUINS ON THE FLIP OF A DIME when HALF of the seasons are HORRIBLE times to go into the caves, just to get some bananas THAT WILL ROT likely before I get to use them!
This comment was the first one I ever disliked, it was so bloody pretentious, assumitive, offensive, and braindead!
i just want wilbur, man, but at least i can play as some type of monkey once again
Pretty sure this is long shadows? Or did they finish that up already
you can locate crab king with this moon crafting locate thingy
i hope there will be more context there in the future
laughs in wickerbottom main*
Wortox change is sooo good.
I want a option to desactivate pirate monke raids, fr I am just looking for the moon island
I think Woodie became more powerful fuel to this update.
Its normal that it doesn't have the color of rot because its not rot anymore
I wonder if we are going to get wilbur
wonder what they’re gonna do in the future
...
Yeah this update cuold use a tweak here and there
why do you COMPLAIN about everything?
I'm only disappointed that late games only reason of islands existing is to take that goddamn amulets of me when I kill the monkeys on the sea i hate it
I Don't know maybe i'm just diffrent but i enjoy plaing Wonkie i hope he will get some skins.
I find it funny reading this only now. I was an avid dont starve player in 2014 -2015. had some recent runs in the past year because of hamlet. but my entire time anticipating DST was all for nothing when i first played it, as nothing about it felt like dont starve. everything then, felt off. now in 2022, the new update feels off? lol.
Did you not forget about the oar the cap monkey drops?