thanks for watching, hope you enjoyed! Some clarifications: I am aware the devs have said a lot of the issues mentioned in the video will be fixed in the future on dev streams and such. However, I still chose to review the content as-is (as it currently appears in game) otherwise the review wouldn't be consistent nor fair. It wouldn't feel right to just say that every issue will be fixed after some time, because even though that may be true, it doesn't correctly put how the content currently feels to experience in-game. as always, I'd love to hear your thoughts on the video and this update - leave them down below ▷ SOCIAL MEDIA: freddofilms.xyz/contact ▷ STORE: freddofilms.xyz/store ▷ TWITCH: twitch.tv/freddofilms
Boulders can no longer fall near or on structures. Update: They now do but you can now reinforce the ceiling to prevent that from happening in an area using new pillars that you get the blueprint for from the Ancient Guardian.
These updates give me major terraria vibes, almost like they’re making cc and ancient fuelweaver a sort of wall of flesh, a way to put tons of very difficult content behind a skill and gear barrier. I mean, the same can even be said for the nightmare werepig, where you need ruins-tier gear to even fight the guy.
Yap I instantly made that comparation too I do hope they don't stop there though cause it won't feel like as crazy as terraria Like the portals are cool but if they do that and like 1 or 2 new bosses and that's it it won't feel as a proper big endgame and it won't all that new gear won't get proper use Don't get me wrong I'll still be happy with it it's still great but I just hope they really expand on this "hardmode" concept
feels a lot like 'hardmode' for sure. honestly not a bad place to take inspiration from, aside from terraria being wiki reading simulator (which dst is too past a certain point)
As long as they don't add power creep and keep items as sidegrades so that we don't become completely dependent on them, and stuff like the dark sword and ham bat don't become obsolete I'm happy.
Klei has said that they want to get all of the “From Beyond” updates before they start changing things, so don’t expect the full potential of the update to be reach for about a month or 2 after the 3rd and final update releases (also rebrand good)
The shadow alignment also just needs more stuff to craft. The brightshade loadout consists of a shovel and hoe combo, a pickaxe and hammer combo, an actual friggin ranged weapon that's very unique, and a bomb that deals massive amounts of damage. Meanwhile the void gear contains an upgrade to the umbrella and a scythe that's admittedly extremely cool, one of these things is definitely not like the other
Like the fact that the game is slowly mutating into a multiplayer survival Dark Souls game, used to be simple but now we are being thrown all of this stuff and it’s either use the fabeled wiki or charge blind and see what happens
5:44 Just a reminder that in that post, JoeW was talking about why they removed cannibalism. For those who didn't know, if you died in DST you used to drop human meat called long pig or something.
Oh wow, I assumed it was talking about how they decided to move away from the more grotesque lunar mutant designs. Honestly them removing long pig is such a silly thing to be that upset about
@@paxtonl1330 Hello! Very late, but the 2 reasons why long pig were removed were because it didn't fit the angle the game was going for and it promoted people killing eachother, which was a major issue at the Time
I hope the permanent skill tree should be wilson's gimmick and everyone else has to start from scrach since most of his skills are not very powerfull but very usefull none the less i hope that there will be unique tree for each of the survivors like with there powers and then a alingment and torch catagory.
While I haven’t played much of the update content yet, I feel like the problems presented in this video could be solved by allowing you to enhance armor and weapons with planar damage instead of making new ones. A method to turn some of an armor or weapon’s damage or protection into their planar variants. This will allow players to use whatever items they want. They could also buff the special armor’s set bonuses to make them more desirable from converted weapons, but the player will always be able to use what they want and still be effective.
Hear me out: The maths isn't too bad, and the main problem is all of the introduced planar mechanics having basically identical names (As an example, using the code, Planar Defense and the planardefense component are actually completely different things)
I think that the ancient gateway in the atrium will bring them back. Based on all the blacks and reds with these new horrors, them is probably a higher form of the ancient herald. I mean herald literally means ‘a sign that something new is coming’, so like, yeah.
the scythe seems like the coolest item to me just for it being able to harvest multiple things at once, yet its locked behind killing fuelweaver. a boss that 80% of the playerbase havent defeated or seen. i wish qol changes would come to the base game instead of it being locked behind endgame content. people that play for thousands of days on a world just find their own fun and usually end up just megabasing, so i dont quite understand this direction of endgame content. prehaps this whole update is inspired by terraria's hard mode but i cant say for sure.
Great video as always. I already know pretty much everything about these updates by the time You make a video about them, but I still value highly your opinion. Just a quick question, if I may : Does your neck hurt from carrying that TV on your head? (It looks a little titled to the front) It looks good and unique. I just don't want you hurting yourself if you're gonna be ending every video with neck problems.
I feel like planar damage should apply to far more weapons, except for Ham Bat because it's a piece of meat on a stick. Because right now it just kinda feels like you are forced to waste 3 slots just in case a random rift opens.
Fun Fact: Shadow Reaper speaks to a player with Shadow Affinity, which only Wilson can get, and has dialogue for when the player has Lucy in their inventory, something only Woodie can do... Does this means... WILSON WILL BE ABLE TO PICK LUCY IN THE FUTURE!?
Hi Freddo! I was actually someone who contributed a lot of information to the Planar Damage wiki and I'm really happy you were able to use some of my information in your video. I hope it helped you out and I'm glad to have made a small mark on a big channel :)
As the developers themselves said, I can't really critique this last two updates, as they are CLEARLY a mere preparation for what's to come in this arc finale. I just wish we get a bossfight as good as the Celestial Champion and the Fuelweaver (yes I love the Fuelweaver fight).
Future updates would be awsome with a creepy atlantis underwater biome , and maybe something in the sky layer thqys creepy lovecraftian angelic, imagine all those visitable place with there own look ad feel and loot
My friends find the plants annoying but I like them enough, though sometimes it feels like the weapons that ONLY deal planar damage don't function and just refuse to damage normal enemies or critters like butterfly's (though perhaps that was fixed). I am admittedly not as well versed on the balancing of don't starve so I can't comment on armor protection and durability (even less so when it comes to the planar effects) but for what is supposed to be post game armor I am surprised that it doesn't reduce total damage by 90%? like, I get that its much easier to make compared to something like thulicite or marble but I feel like it should still reduce damage by at least a little more than a football helmet, maybe allow an increased damage reduction if you're using an alignment weapon (or something like a dark sword or moonglass tool). also on a side note, I think it would be interesting if they made the armors and tools opposites, like, the lunar armor looks more tough and durable so its more defensive, while the void armor looks' more sneaky and lethal so its more offensive, I dunno something like that to me would be cool. additionally If they are going to add alignments to each character, I hope they add uniqe effects that match each each faction, going with my offensive vs defensive ideas: shadow Wolfgang, or Wigfrid could deal much more damage but maybe are more vulnerable when insane or illuminated, while lunar Wendy or webber, might get defensive bonuses from using lunar spiders or fighting at night, something like that. I definitely hope that Wilsons abilities are so lukewarm because he is meant to be the "default" character and as such you mostly choose a side for the crafting recipe's (I am also 90% sure walter is ONLY going to get new ammo and nothing else because he is an unfinished character). I additionally curious what will happen to completely neutral characters like Wortox, how will them choosing a side be rationalized, or, will it just be a gameplay thing? how will the gorge and forge events matter to the greater story now that we HAVE a newly fixed portal? I'm honestly excited to see what will come of all this, I kind of hope we get some more creepy designs, maybe a mouth that bites you or something like that. also one last thing, how do you modify the texture on the void cowl for modded characters? Not that I plan to develop my own mod soon but since I had not seen anyone do it yet I was wondering what needed to be changed to enable that.
I don't think these updates will affect me much personally since I never fight Ancient Fuelweaver or the Celestial Champion, and I don't feel the need to turn on the rifts in my settings. It'll be cool to watch people who are good at the game do stuff with it though.
Once they rebalance the gear they better also do that for acid rain which is very ignorable right now and either remove the boulders altogether or make so they actually damage the player a lot and shatter on impact so you dont need to clean up hundreds of them every year if you live in the caves
pre-planar defense it's a pain though. it means you basically have to defeat the nightmare werepig to access the new enemies (unless that's the devs' intent, not sure on that)
@@FreddoFilms I find the plants pretty easy to deal with, and you can easily "mine" rift shards with bosses or explosives, so maybe rushing to make that first is the way to go?
In my oppinion i think void armor is bad because to get it you need to kill the Ancient FuelWeaver a really hard boss that also has really good lot and the bone armor he drops lets you tank a hit every 5 seconds and by the time you are good enough to fight him you most likely are good enough to dodge attacks so if you avoid an attack after tanking a hit with the bone armor you will be basicly inmortal and this is BEFORE getting the portal repaired and fighting those new enemys.
that's a really good point, bone armour is still my preferred too the only practical use for the armour is to complete the set with scythe, kinda lame tbh
@@paxtonl1330 Yeah but that will not make me and many other people want to drop off there backpack for something that cannot expand the very limited inventory . In games like Terraria you do not need a backpack because your inventory is massive were in DST a backpack is mandatory
I think very simply, planar damage is just a second damage type. its not that confusing (at least from what I can understand. Maybe people are leaving things out, idk)
Feedback: the new outro music absolutely rules. I like the RGB gone into rainbow. I wonder, does filming in cam feel like it restricts your creative process? Maybe make editing easier with less animation?
glad you like it! the editing isn't really easier or harder, there's less keyframing involved but I have to do a lot of rotobrushing (ai assisted rotoscoping) for the greenscreen sections which takes a decent bit of time
I spent some time cave basing in the Terrors Below beta, and I can say that it wasn't that bad. I was able to consistently run during an earthquake so that all the boulders landed pretty close together. Free rocks! The acid rain didn't really give me much trouble either. I just slapped a raincoat on and called it a day. Plus, taking some chip damage from it wasn't the end of the world, either. Easy enough to slam pierogi and be fine. It Did end up costing me my life when it started acid raining during combat, so there's still that. All in all, the new challenges weren't too bad to handle, still preferable to wildfires imo.
I cant say i like a lot of this update. I know a lot of it will be changed/tweaked to be less inconvenient and assnine but, as it stands, its just annoying. Besides the constant griefing and plain unfair damage of the mobs, it just doesnt make any sense for the characters to have am option to pick their own alignment. Woodie is a lycanthrope of sorts, he transforms during the full moon, so shouldnt he be locked to lunar affinity? how about wanda and maxwell, clear shadowmancers in their own regard, what do they have to do with the moon again? (besides maxwell's connection with charlie, that is). All character getting their own skill trees sounds absolutely awesome and it makes so that 2 players who picked the same character can enjoy having different perks (like WX in a way), but i really hope they add something more to wilson, because even if no one can recreate what he does, i still would feel like it would take his coolest perk and make it not-so-special.
to be fair in defense of Wanda she ONLY uses shadow magic because it was what was available to her, and she does show interest in moon gear and items, even wishing that she could merge the two sides for her own gain.
I'm not sure the other characters will get full skill trees, I really wouldn't put it past Klei to add them but it's just the alignment and nothing else. As for characters like Wanda and Walter, I really do think they will get planar damage options later on, locked behind alignment. It would also be interesting if certain alignments were just objectively better on certain characters, with the shadows possibly being stronger on characters who are a bit more malicious or in search of strength while the lunar forces focus on more curious characters who have more to gain from enlightenment.
I think Don't Starve has kinda turned obsolete? Like I feel it's in the same spot as Minecraft where they're just updating it just because there's not much else to do and there's enough of a fanbase who will play more. Unless they kill Walter and add Wheeler into Don't Starve Together, I think I'm just going to leave this game be and player a better brutally challenging survival game with a mysterious story. Like Rain World. I'm going to go download Downpour.
I have a feeling some kind of new big boss(es) will be coming soon that require or at least seriously incentivize the use of these new armor and weapon sets. It's the whole light vs. dark chess game playing out. Some kind of Charlie vs. Them endgame, I imagine.
i wonder if something would change about the character depending on what side they choose or at least a different skin for them like shadow weapon or moon wormwood
I doubt there will be any physical changes since they otherwise can't make skins based off that (like they already have) but I do hope that Mechanically they are distinct.
@@iguessthisismyworkaccountl8437 ya like a moon side webber could have the shattered spiders spike attack thing or a shadow willow could have shadow fire or something
They should add mobs with planar damage in the early game because it's way too easy to craft one or two football helmets and basically become invincible
Great thoughts on the topic of the 2 updates, but I would disagree on some of them. Here are some of mine. Perhaps I will edit the comment if something else didn't cross my mind. - the most stupid aspect of the update is the brightshades. They are good enemies but nevertheless you can't escape nor prevent them once the rifts are open. - as you already pointed it out the new armors are really wack. Giving up your head and bodyslot for the effects doesn't cut it. Although I like the idea of the shadow reaper being a real kitingweapon, if it weren't for the armor you have to wear - the price for the new gear is also a mixed bag. Some of the stuff (especially the shadowside) is dirt-cheap and the lunarcontent extremely expensive. You can craft 9 Shadowreapers from 1 Outcrop, but in some cases with the lunar-gestalt-waves just 1 Brightshadesword. - I really like the hybridtools: the idea of more efficient tools with more uses while just occupying 1 inventoryslot is genius. Except for the shoevel. It doesn't have any good use. If you are shoveling or tilting something, you always do it in great numbers. The cost doesn't justify the uses, especially that these actions can't be more efficient, because it is a 1-use-action. It just pales in comparison to the new hammer wich does the job in less swings, you don't need it that often and therefore justifies the increased durability. - then there is also the unbalanced sides of the new craftingtables. The shadowside just has 4 new gear, but the lunar content basically twice the amount - everything else in the update like the acid rain was actually something I really enjoy. Especially the rain isn't as aggressive as you point it out to be (well in the beta it was, don't know when your research started on the topic). Having a way to farm nitre was a wish that now came true. - the scrapbook is kinda a step in the right direction. Still like you said, it is really annoying with the pop-up and there is information missing. - the planar fighting is something to wrap your mind about it but I do think it has potential. Making new mobs that are more robust to a ordinary weapon like the dark sword is a really good idea. If not the enemy's would just have more health and therefore more tanky. And with the new weapons the devs don't have to make something that outclasses the dark sword and would shred basic mobs +++ sitting in-game 10/10 would recommend
Ill be fully honest despite all the new content being added I haven't really felt a need to touch the game again since the Woodie update. Every update focusing on bringing characters up to snuff with custom crafting recipes mostly just meant a lot of updates would up not being very relevant to me unless it somehow affected my own character and playstyle. Hearing in the future every character might get some sort of skill tree does make me hopeful, it would make me pick up the game again and try different builds with Woodie. But as is, in terms of survival games, Don't Starve becoming a lil more complex and less static in terms of how its meant to be played is nice. I've been playing a lot of Project Zomboid lately as my new go-to survival game, and it honestly does a way better job of focusing on hunger and survival than Don't Starve while still having some unique complexities to it that make it way more replayable. It also has a way more varied character building system, so if Don't Starve can bring some of that in to its base characters, that would really get me invested to play again!
No Freddo, they never stated that every characters will have skill trees for the love of god and this does not prove it. On the contrary, Klei already stated that characters will NOT have skill trees but will bee aligned in other terms. So suck it, approvers of terrible design :P
@@iguessthisismyworkaccountl8437 Freddo says literally the same thing on the video, what are you on lol. I literally cited him in a playful way, jeez. You didn't noticed the " :P " ???
I miss the days of solo don't starve being like "fuck you git gud and learn how to survive yourself" and how death was part of the learning process, I'm so glad dst and ds are separate, for some reason the more the game gets updated the more settings I have to turn off when creating a world
I like the update and the direction that game's taking. got it? taking. like TAKING ROOT! ahahahahaha. whatever, game's going to be bigger, and Klei're going to add new much more powerful enemys and bosses. so, we'll have to see how it's gonna go
So like im never touching stuff in this update in particular, super late game which is hard for a semi-noob like me, and also this is the most confusing shit ever.
Yeah, obviously...lumpy shadow beasts are so cool! I have no idea why you even have to ask if anyone would want to be a evil shadow wizard, they are so boring.
Wtf a 10% change in damage isnt a big deal?? An additional 10% PERMANENT damage lol Add that to something that's wet while you're using a morning star, that's then 60% more damage in total. Then throw in Warly's Chili flakes, which gives you another 20%. All for a grand total of 80% additional damage
I don’t have much interest in added content that’s wholly concerned with combat, bosses, and armor or weapons. I liked the monkey update because what I want are new environments to explore and conditions to exploit. I haven’t even bothered to go after some of the late game bosses that have been added. It just seems very boring to go to all that trouble, and for what? Just to say that you killed a boss? That holds zero appeal for me. The only thing that interests me about bosses is their loot or the ways you can use them to accomplish your ends, like using Bearger to harvest wood. Some long, complicated fight that requires you spend all your time gathering the resources to fight it is just so tedious.
Hello. I am able to smell if someone is cringe, even through a screen, and you are not cringe. Have a nice day. Also I'm unsure why I watch your DST vids when I don't have DST, so consider yourself charismatic or something.
thanks for watching, hope you enjoyed!
Some clarifications:
I am aware the devs have said a lot of the issues mentioned in the video will be fixed in the future on dev streams and such. However, I still chose to review the content as-is (as it currently appears in game) otherwise the review wouldn't be consistent nor fair. It wouldn't feel right to just say that every issue will be fixed after some time, because even though that may be true, it doesn't correctly put how the content currently feels to experience in-game.
as always, I'd love to hear your thoughts on the video and this update - leave them down below
▷ SOCIAL MEDIA: freddofilms.xyz/contact
▷ STORE: freddofilms.xyz/store
▷ TWITCH: twitch.tv/freddofilms
17:29 wanda's age does actually boost the new shadow reaper since it counts as a shadow weapon, so she technically already has a planar weapon to use
@@lenship2 never even considered that... great info
Boulders can no longer fall near or on structures.
Update: They now do but you can now reinforce the ceiling to prevent that from happening in an area using new pillars that you get the blueprint for from the Ancient Guardian.
very nice
But the antlion attacks every summer can still hit player structures. Right?
@@ronanclark2129yes
Terraria players: Oh, sweet summer children.
Sadly
These updates give me major terraria vibes, almost like they’re making cc and ancient fuelweaver a sort of wall of flesh, a way to put tons of very difficult content behind a skill and gear barrier. I mean, the same can even be said for the nightmare werepig, where you need ruins-tier gear to even fight the guy.
Yap I instantly made that comparation too I do hope they don't stop there though cause it won't feel like as crazy as terraria
Like the portals are cool but if they do that and like 1 or 2 new bosses and that's it it won't feel as a proper big endgame and it won't all that new gear won't get proper use
Don't get me wrong I'll still be happy with it it's still great but I just hope they really expand on this "hardmode" concept
feels a lot like 'hardmode' for sure. honestly not a bad place to take inspiration from, aside from terraria being wiki reading simulator (which dst is too past a certain point)
Considering it's so far ahead in progression and playtime, it'd be more comparable to Terraria's Calamity Mod Post-Moonlord tier
@@FreddoFilms Klei explaining how placing a staff in a moonstone then deconstructing it and placing it in a new pedestal is super intuitive
As long as they don't add power creep and keep items as sidegrades so that we don't become completely dependent on them, and stuff like the dark sword and ham bat don't become obsolete I'm happy.
Klei has said that they want to get all of the “From Beyond” updates before they start changing things, so don’t expect the full potential of the update to be reach for about a month or 2 after the 3rd and final update releases (also rebrand good)
Imagine a Warly spice for planar damage and defense. How cool would that be
warly snorts 'moon dust' and goes berserk
Warly smokes some brightshade husk
The shadow alignment also just needs more stuff to craft. The brightshade loadout consists of a shovel and hoe combo, a pickaxe and hammer combo, an actual friggin ranged weapon that's very unique, and a bomb that deals massive amounts of damage. Meanwhile the void gear contains an upgrade to the umbrella and a scythe that's admittedly extremely cool, one of these things is definitely not like the other
spot on. I'm assuming they'll add more... like surely
a shadow ranged weapon would be brilliant
@@FreddoFilms imagine a shadow gun
1. void hat blocks all acid rain dmg
2. it's very easy to dodge the exploding mite the shadeling drops on death. Just run in a straight line.
honestly that's how it works for every enemy, if you run in a straight line they never can catch up
@@iguessthisismyworkaccountl8437 try to run away from angry pengals
@@antirickrollcard1497 i never fight pengulls so i cant comment but i assume that after the first hit they should get to farr to dash on you
I like the new banner and art work in general! Keep up the good work!
Like the fact that the game is slowly mutating into a multiplayer survival Dark Souls game, used to be simple but now we are being thrown all of this stuff and it’s either use the fabeled wiki or charge blind and see what happens
5:44 Just a reminder that in that post, JoeW was talking about why they removed cannibalism. For those who didn't know, if you died in DST you used to drop human meat called long pig or something.
Oh wow, I assumed it was talking about how they decided to move away from the more grotesque lunar mutant designs. Honestly them removing long pig is such a silly thing to be that upset about
@@paxtonl1330 yeah like, there still are the luner mutations (even more now)
god that is extremely misleading, ngl im tempted to dislike the video for that
@@paxtonl1330 Hello! Very late, but the 2 reasons why long pig were removed were because it didn't fit the angle the game was going for and it promoted people killing eachother, which was a major issue at the Time
I hope the permanent skill tree should be wilson's gimmick and everyone else has to start from scrach since most of his skills are not very powerfull but very usefull none the less i hope that there will be unique tree for each of the survivors like with there powers and then a alingment and torch catagory.
While I haven’t played much of the update content yet, I feel like the problems presented in this video could be solved by allowing you to enhance armor and weapons with planar damage instead of making new ones. A method to turn some of an armor or weapon’s damage or protection into their planar variants. This will allow players to use whatever items they want. They could also buff the special armor’s set bonuses to make them more desirable from converted weapons, but the player will always be able to use what they want and still be effective.
Hear me out: The maths isn't too bad, and the main problem is all of the introduced planar mechanics having basically identical names
(As an example, using the code, Planar Defense and the planardefense component are actually completely different things)
This style of video is so good. I can't wait to see more!
I think that the ancient gateway in the atrium will bring them back. Based on all the blacks and reds with these new horrors, them is probably a higher form of the ancient herald. I mean herald literally means ‘a sign that something new is coming’, so like, yeah.
the scythe seems like the coolest item to me just for it being able to harvest multiple things at once, yet its locked behind killing fuelweaver. a boss that 80% of the playerbase havent defeated or seen. i wish qol changes would come to the base game instead of it being locked behind endgame content. people that play for thousands of days on a world just find their own fun and usually end up just megabasing, so i dont quite understand this direction of endgame content. prehaps this whole update is inspired by terraria's hard mode but i cant say for sure.
4:15 HEY THAT'S THE MERCH I MADE!!!!!!!!!
(hey, thats the merch you made)
Your famous!
It’s nice to see you putting your skills from university to good use. 📺
only needed to watch the first 5 seconds and I''ve already subbed
Great video as always.
I already know pretty much everything about these updates by the time You make a video about them, but I still value highly your opinion.
Just a quick question, if I may :
Does your neck hurt from carrying that TV on your head? (It looks a little titled to the front)
It looks good and unique. I just don't want you hurting yourself if you're gonna be ending every video with neck problems.
nope, not at all.
the longest I wore it for was 2-3 hours at an event, after that time my lower back was a bit sore but that was it.
It's hard to believe that this is still Don't Starve Together. . .
tbh I like that they are making it more distinct from ds solo
I feel like planar damage should apply to far more weapons, except for Ham Bat because it's a piece of meat on a stick. Because right now it just kinda feels like you are forced to waste 3 slots just in case a random rift opens.
yeah, pretty much... or in case the RNG gods curse your farm with brightshades
0:12 The lighting in this shot makes Freddo look really sad, like those two glares are two really dejected eyes-
Fun Fact:
Shadow Reaper speaks to a player with Shadow Affinity, which only Wilson can get, and has dialogue for when the player has Lucy in their inventory, something only Woodie can do...
Does this means... WILSON WILL BE ABLE TO PICK LUCY IN THE FUTURE!?
It's probably there because we're getting a skill tree for woddie
@@antirickrollcard1497
Nah, they wouldn't do that.
Woodie has a tree-chopping disorder. He'd cut down his skill tree in minutes
@@FelipeGames-py4gr that's funny
@@FelipeGames-py4gr also I was right they released a woodie skill tree beta
I like to think of planar damage as pierce damage even if it isn't really. Just makes enough sense while also nearly being right
Love that drinking game hehe! You are way more adventurous about your content and I like it.
Hi Freddo! I was actually someone who contributed a lot of information to the Planar Damage wiki and I'm really happy you were able to use some of my information in your video. I hope it helped you out and I'm glad to have made a small mark on a big channel :)
it definitely helped, it would've taken me hours and hours to figure that out from the code alone. big props
As the developers themselves said, I can't really critique this last two updates, as they are CLEARLY a mere preparation for what's to come in this arc finale. I just wish we get a bossfight as good as the Celestial Champion and the Fuelweaver (yes I love the Fuelweaver fight).
Future updates would be awsome with a creepy atlantis underwater biome , and maybe something in the sky layer thqys creepy lovecraftian angelic, imagine all those visitable place with there own look ad feel and loot
I totally agree about Wanda and Walter. These characters need to allocate additional items!
My friends find the plants annoying but I like them enough, though sometimes it feels like the weapons that ONLY deal planar damage don't function and just refuse to damage normal enemies or critters like butterfly's (though perhaps that was fixed).
I am admittedly not as well versed on the balancing of don't starve so I can't comment on armor protection and durability (even less so when it comes to the planar effects) but for what is supposed to be post game armor I am surprised that it doesn't reduce total damage by 90%? like, I get that its much easier to make compared to something like thulicite or marble but I feel like it should still reduce damage by at least a little more than a football helmet, maybe allow an increased damage reduction if you're using an alignment weapon (or something like a dark sword or moonglass tool).
also on a side note, I think it would be interesting if they made the armors and tools opposites, like, the lunar armor looks more tough and durable so its more defensive, while the void armor looks' more sneaky and lethal so its more offensive, I dunno something like that to me would be cool.
additionally If they are going to add alignments to each character, I hope they add uniqe effects that match each each faction, going with my offensive vs defensive ideas:
shadow Wolfgang, or Wigfrid could deal much more damage but maybe are more vulnerable when insane or illuminated, while lunar Wendy or webber, might get defensive bonuses from using lunar spiders or fighting at night, something like that.
I definitely hope that Wilsons abilities are so lukewarm because he is meant to be the "default" character and as such you mostly choose a side for the crafting recipe's (I am also 90% sure walter is ONLY going to get new ammo and nothing else because he is an unfinished character).
I additionally curious what will happen to completely neutral characters like Wortox, how will them choosing a side be rationalized, or, will it just be a gameplay thing? how will the gorge and forge events matter to the greater story now that we HAVE a newly fixed portal?
I'm honestly excited to see what will come of all this, I kind of hope we get some more creepy designs, maybe a mouth that bites you or something like that.
also one last thing, how do you modify the texture on the void cowl for modded characters? Not that I plan to develop my own mod soon but since I had not seen anyone do it yet I was wondering what needed to be changed to enable that.
Rifts are supposed to not have a map icon. When the nightmare phase is at its weakest you can't even see them when you're standing next to them.
Nice to see you. The new style of the vid is great.
Everything looks great visually as always
I don't think these updates will affect me much personally since I never fight Ancient Fuelweaver or the Celestial Champion, and I don't feel the need to turn on the rifts in my settings. It'll be cool to watch people who are good at the game do stuff with it though.
i wish the brightshades spawned in groups of only 2, and the Acid Rain Got Reworked Completly
Once they rebalance the gear they better also do that for acid rain which is very ignorable right now and either remove the boulders altogether or make so they actually damage the player a lot and shatter on impact so you dont need to clean up hundreds of them every year if you live in the caves
this video is soo good I watched it to the end with no boring
I barely had any issues with full Brightshade armor as Wanda vs Ink Blights
pre-planar defense it's a pain though. it means you basically have to defeat the nightmare werepig to access the new enemies (unless that's the devs' intent, not sure on that)
@@FreddoFilms I find the plants pretty easy to deal with, and you can easily "mine" rift shards with bosses or explosives, so maybe rushing to make that first is the way to go?
In my oppinion i think void armor is bad because to get it you need to kill the Ancient FuelWeaver a really hard boss that also has really good lot and the bone armor he drops lets you tank a hit every 5 seconds and by the time you are good enough to fight him you most likely are good enough to dodge attacks so if you avoid an attack after tanking a hit with the bone armor you will be basicly inmortal and this is BEFORE getting the portal repaired and fighting those new enemys.
that's a really good point, bone armour is still my preferred too
the only practical use for the armour is to complete the set with scythe, kinda lame tbh
@@FreddoFilms They plan to rework the armor or at least their set bonuses, so here’s to hoping they make the sets become more interesting
@@paxtonl1330 Yeah but that will not make me and many other people want to drop off there backpack for something that cannot expand the very limited inventory . In games like Terraria you do not need a backpack because your inventory is massive were in DST a backpack is mandatory
nice editing laddie, it went up in quality huge amount!
I just hope the next update will help things not feel flat and pointless but I trust Klei with their game
"Don't Starve is a game " - Films, Freddo
Nice video! Deserves more views and subs :D
You we're right they just added a skill tree for woodie Wolfgang and wormwood in the recent beta
I think very simply, planar damage is just a second damage type. its not that confusing (at least from what I can understand. Maybe people are leaving things out, idk)
Blud thinks he pyrocynical💀
You called it, aperrently they are making skill trees for everyone
I wish there was a turf or a fertilizer that prevents deadly brightshades from spawning.
when you say *was* a big deal, does that mean it isn't a big deal anymore now?
Oh it actually is coming down to this.
Dude, I doubt Newbs are going to be getting anywhere this. They just trying to make it through Winter...
I didn't mention 'newbs' at all in this video, aside from the scrapbook. the new content is very late game and not geared towards them at all
Holy. He became a flatscreen TVs in real life
Feedback: the new outro music absolutely rules. I like the RGB gone into rainbow.
I wonder, does filming in cam feel like it restricts your creative process? Maybe make editing easier with less animation?
glad you like it!
the editing isn't really easier or harder, there's less keyframing involved but I have to do a lot of rotobrushing (ai assisted rotoscoping) for the greenscreen sections which takes a decent bit of time
Pretty cool video... 🎉
so overworld endgame and caves endgame whats next can we go into the portals?
or maybe the chair will take you somewhere
I spent some time cave basing in the Terrors Below beta, and I can say that it wasn't that bad. I was able to consistently run during an earthquake so that all the boulders landed pretty close together. Free rocks!
The acid rain didn't really give me much trouble either. I just slapped a raincoat on and called it a day. Plus, taking some chip damage from it wasn't the end of the world, either. Easy enough to slam pierogi and be fine. It Did end up costing me my life when it started acid raining during combat, so there's still that.
All in all, the new challenges weren't too bad to handle, still preferable to wildfires imo.
I cant say i like a lot of this update. I know a lot of it will be changed/tweaked to be less inconvenient and assnine but, as it stands, its just annoying. Besides the constant griefing and plain unfair damage of the mobs, it just doesnt make any sense for the characters to have am option to pick their own alignment. Woodie is a lycanthrope of sorts, he transforms during the full moon, so shouldnt he be locked to lunar affinity? how about wanda and maxwell, clear shadowmancers in their own regard, what do they have to do with the moon again? (besides maxwell's connection with charlie, that is). All character getting their own skill trees sounds absolutely awesome and it makes so that 2 players who picked the same character can enjoy having different perks (like WX in a way), but i really hope they add something more to wilson, because even if no one can recreate what he does, i still would feel like it would take his coolest perk and make it not-so-special.
to be fair in defense of Wanda she ONLY uses shadow magic because it was what was available to her, and she does show interest in moon gear and items, even wishing that she could merge the two sides for her own gain.
I'm not sure the other characters will get full skill trees, I really wouldn't put it past Klei to add them but it's just the alignment and nothing else. As for characters like Wanda and Walter, I really do think they will get planar damage options later on, locked behind alignment. It would also be interesting if certain alignments were just objectively better on certain characters, with the shadows possibly being stronger on characters who are a bit more malicious or in search of strength while the lunar forces focus on more curious characters who have more to gain from enlightenment.
The scrapbook isnt nearly as obnoxious anymore, it doesnt make sounds and only seems to pop up for rare things
So I literally just picked up Don't Starve Together again.
I'm considering dropping it like it's hot again 😭
I think Don't Starve has kinda turned obsolete? Like I feel it's in the same spot as Minecraft where they're just updating it just because there's not much else to do and there's enough of a fanbase who will play more. Unless they kill Walter and add Wheeler into Don't Starve Together, I think I'm just going to leave this game be and player a better brutally challenging survival game with a mysterious story. Like Rain World. I'm going to go download Downpour.
Intro sounds like the YT video essay version of the paragraph before internet recipes.
lmaoooo
Loved this video !!!
a freddo films video finally
I hope they do do the skill tree for everyone and I wonder what it will look like
Yes
i hope they wont
I have a feeling some kind of new big boss(es) will be coming soon that require or at least seriously incentivize the use of these new armor and weapon sets. It's the whole light vs. dark chess game playing out. Some kind of Charlie vs. Them endgame, I imagine.
Top tier content GJ.
i wonder if something would change about the character depending on what side they choose or at least a different skin for them like shadow weapon or moon wormwood
I doubt there will be any physical changes since they otherwise can't make skins based off that (like they already have) but I do hope that Mechanically they are distinct.
@@iguessthisismyworkaccountl8437 ya like a moon side webber could have the shattered spiders spike attack thing or a shadow willow could have shadow fire or something
Don't Starve is becoming Terraria.
NO ONE CAN CHANGE MY MIND!
Vox.. is that you?!
They should add mobs with planar damage in the early game because it's way too easy to craft one or two football helmets and basically become invincible
they should just give planar damage to shadow creatures and gestalts tbh
@@iguessthisismyworkaccountl8437 I don't know about gestalts but it'd be a good idea for nightmare creatures since insanity isn't punishing enough
@@PanagiotisPolitis-bl9xj gestalts aren't threatening either so lunacy also needs to be more dangerous
@@iguessthisismyworkaccountl8437 Just use planar damage more because armour makes you invincible
@@PanagiotisPolitis-bl9xj yeah
Hi! I'm new here, vid just randomly got recommended, but it's nicely made and I really enjoyed it!
Great thoughts on the topic of the 2 updates, but I would disagree on some of them.
Here are some of mine. Perhaps I will edit the comment if something else didn't cross my mind.
- the most stupid aspect of the update is the brightshades. They are good enemies but nevertheless you can't escape nor prevent them once the rifts are open.
- as you already pointed it out the new armors are really wack. Giving up your head and bodyslot for the effects doesn't cut it. Although I like the idea of the shadow reaper being a real kitingweapon, if it weren't for the armor you have to wear
- the price for the new gear is also a mixed bag. Some of the stuff (especially the shadowside) is dirt-cheap and the lunarcontent extremely expensive. You can craft 9 Shadowreapers from 1 Outcrop, but in some cases with the lunar-gestalt-waves just 1 Brightshadesword.
- I really like the hybridtools: the idea of more efficient tools with more uses while just occupying 1 inventoryslot is genius. Except for the shoevel. It doesn't have any good use. If you are shoveling or tilting something, you always do it in great numbers. The cost doesn't justify the uses, especially that these actions can't be more efficient, because it is a 1-use-action. It just pales in comparison to the new hammer wich does the job in less swings, you don't need it that often and therefore justifies the increased durability.
- then there is also the unbalanced sides of the new craftingtables. The shadowside just has 4 new gear, but the lunar content basically twice the amount
- everything else in the update like the acid rain was actually something I really enjoy. Especially the rain isn't as aggressive as you point it out to be (well in the beta it was, don't know when your research started on the topic). Having a way to farm nitre was a wish that now came true.
- the scrapbook is kinda a step in the right direction. Still like you said, it is really annoying with the pop-up and there is information missing.
- the planar fighting is something to wrap your mind about it but I do think it has potential. Making new mobs that are more robust to a ordinary weapon like the dark sword is a really good idea. If not the enemy's would just have more health and therefore more tanky. And with the new weapons the devs don't have to make something that outclasses the dark sword and would shred basic mobs
+++ sitting in-game 10/10 would recommend
Finally, sitting but not in floor
With the emote you can sit on the floor
5:44 they were talking about long pig, not the lunar stuff, extremely misleading
Im just gonna say it
Taking root ost > Terrors below ost
Still haven't forgiven Klei
"Videogames have updates" yeah right... Tell that to
@ volvo team for truss
Tf2
Another banger
Ill be fully honest despite all the new content being added I haven't really felt a need to touch the game again since the Woodie update. Every update focusing on bringing characters up to snuff with custom crafting recipes mostly just meant a lot of updates would up not being very relevant to me unless it somehow affected my own character and playstyle.
Hearing in the future every character might get some sort of skill tree does make me hopeful, it would make me pick up the game again and try different builds with Woodie. But as is, in terms of survival games, Don't Starve becoming a lil more complex and less static in terms of how its meant to be played is nice.
I've been playing a lot of Project Zomboid lately as my new go-to survival game, and it honestly does a way better job of focusing on hunger and survival than Don't Starve while still having some unique complexities to it that make it way more replayable. It also has a way more varied character building system, so if Don't Starve can bring some of that in to its base characters, that would really get me invested to play again!
No Freddo, they never stated that every characters will have skill trees for the love of god and this does not prove it.
On the contrary, Klei already stated that characters will NOT have skill trees but will bee aligned in other terms.
So suck it, approvers of terrible design :P
be nice, also developers can change their minds so really anything is on the table.
@@iguessthisismyworkaccountl8437 what do you mean be nice?
@@supermilordo5153 "So suck it, approvers of terrible design :P", you can disagree with people without being mean or condesending.
@@iguessthisismyworkaccountl8437 Freddo says literally the same thing on the video, what are you on lol.
I literally cited him in a playful way, jeez.
You didn't noticed the " :P " ???
I love the new stop motion like graphics!
much appreciated
"but dst is now watered down" based.
Great video freddo!
char update do be the best
you guys get into that bad of an condition from 11 shots???
depends what you're shotting... also I'm definitely not built like a brick wall or anything
I'm more of a Siegmeyer of Catarina kinda guy my self 10:30
lol i love the new gear for the terrors below
ofcourse being a cave man with rock armor is better
The costume is 💯😍
subtitle issue at 5:03
I'm not too fussed, there's a few small discrepancies like that because I ad-lib slightly sometimes while recording.
I miss the days of solo don't starve being like "fuck you git gud and learn how to survive yourself" and how death was part of the learning process, I'm so glad dst and ds are separate, for some reason the more the game gets updated the more settings I have to turn off when creating a world
I like the update and the direction that game's taking.
got it? taking.
like TAKING ROOT! ahahahahaha.
whatever, game's going to be bigger, and Klei're going to add new much more powerful enemys and bosses.
so, we'll have to see how it's gonna go
So like im never touching stuff in this update in particular, super late game which is hard for a semi-noob like me, and also this is the most confusing shit ever.
Yippee new video.
Yeah, obviously...lumpy shadow beasts are so cool! I have no idea why you even have to ask if anyone would want to be a evil shadow wizard, they are so boring.
Wtf a 10% change in damage isnt a big deal??
An additional 10% PERMANENT damage lol
Add that to something that's wet while you're using a morning star, that's then 60% more damage in total.
Then throw in Warly's Chili flakes, which gives you another 20%.
All for a grand total of 80% additional damage
it's only against mobs of the opposing faction, and generally doesn't matter because everything still dies in the same # of hits
Sigo sin entender porque necesitarías todo este nuevo equipamiento si ya básicamente te terminaste el juego.. no hay nada más que hacer
I don’t have much interest in added content that’s wholly concerned with combat, bosses, and armor or weapons. I liked the monkey update because what I want are new environments to explore and conditions to exploit. I haven’t even bothered to go after some of the late game bosses that have been added. It just seems very boring to go to all that trouble, and for what? Just to say that you killed a boss? That holds zero appeal for me. The only thing that interests me about bosses is their loot or the ways you can use them to accomplish your ends, like using Bearger to harvest wood. Some long, complicated fight that requires you spend all your time gathering the resources to fight it is just so tedious.
presumably there will be some reason in the future, but yeah, right now there's not a lot going for this content except to say 'I did that'
my base is complete, i can C H A I R
Hello. I am able to smell if someone is cringe, even through a screen, and you are not cringe. Have a nice day.
Also I'm unsure why I watch your DST vids when I don't have DST, so consider yourself charismatic or something.