SFM Sonic Update + Spinball Setup

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  • čas přidán 19. 12. 2023
  • Sonic/Spinball models ripped by @ApocHedgie
    Since my last Sonic SFM video, I've made some changes...
    ...and added his spin ball.
    This video was made to document those changes. After this, however, I think I'm done working on this rig. I'll still make animations with him, but now I'm working on some other models and rigs (some even close to completion) that I can't wait to show you all!
    I have not set up a download link for it for personal reasons.
    The original models can be found on Steam Workshop:
    steamcommunity.com/sharedfile...
    Other Links/Sources:
    SourceIO addon for Blender:
    github.com/REDxEYE/SourceIO
    Software used:
    Blender 2.93
  • Krátké a kreslené filmy

Komentáře • 4

  • @tnturnip
    @tnturnip Před měsícem +2

    Good stuff, it has that classice sfm sonic colors, with some addes stuff like super and dark, and the fur textures look great too.

  • @NathanDarkson984
    @NathanDarkson984 Před 25 dny +2

    iirc isn't the SFM Sonic model the same as either Sonic Unleashed or Sonic Generations? (Idk they kinda look the same)

  • @CathodeRayKobold
    @CathodeRayKobold Před 5 měsíci +2

    You can't tell it's moving because Eeevee, while fast, isn't quite real-time. I bet it looks better in a render. Or maybe you could add streaks to the albedo so it's not entirely dependent on the normal map?

    • @crusty_schmoe647
      @crusty_schmoe647  Před 2 měsíci +1

      Technically, I'm using the Cycles Renderer. Since the video, I've decided to make a complete change to the material and up the roughness. The normal map is slightly harder to see, though I don't believe it matters anymore.