Why I Switched From Modo To Blender

Sdílet
Vložit
  • čas přidán 18. 06. 2018
  • As a Modo user and instructor since 2010 I've gotten some questions asking why I recently switched from Modo to Blender. Let's talk about some pros and cons. Hopefully this video will help you figure out which is right for you.

Komentáře • 584

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Před 6 lety +446

    8:15 Don’t forget, the trial version of Blender is only valid for ∞ days. After that, you have to pay $0 if you want to continue using it. You can pay for the entry-level activation licence, which gives you only 100% of the features, valid for a further ∞ days, for a fee of $0. Then for an additional $0, you can activate all the remaining features, valid for another ∞ days. Note that this licence is only valid for installation on ∞ different machines for ∞ different users at once; if you want more than that, you have to pay another $0 fee.

    • @Heavypoly
      @Heavypoly  Před 6 lety +50

      Hahah better start saving up

    • @oalfernandes
      @oalfernandes Před 5 lety +27

      That's the perfect world! So I contributed money to Blender because I think the project can not stop.

    • @jamesprakashjc
      @jamesprakashjc Před 5 lety +15

      Best comment about Blender ever!!! lol can't stop laughing!

    • @MAGAMAN
      @MAGAMAN Před 5 lety +3

      Crappy software is still crappy even if it's free. This is why linux still has no desktop market share, even when windows has turned in to a complete pile of crap.

    • @jamesprakashjc
      @jamesprakashjc Před 5 lety +10

      @@MAGAMAN but Blender is not crappy, so...

  • @khj5582
    @khj5582 Před 3 lety +20

    You never explained why you switched from Modo to Blender. All I heard you say was how much better Modo is than Blender.

  • @Imperfectlink.
    @Imperfectlink. Před 4 lety +54

    Vaughan, I'd like to see your 2 year update on this topic.

  • @DrTheRich
    @DrTheRich Před 6 lety +57

    Actually the blender development team is mainly based in Amsterdam. They work together with an animation team, and they develop blender while it's being used for real projects. They have been doing this for years and that is basically why it has come as far as it has been. (it's called the Blender Institute)

  • @amannin1
    @amannin1 Před 4 lety +8

    I'm currently transitioning from Modo to Blender as well and I 100% agree with everything you said. Though, aside from some really cool features (e.g. eevee), it's the thriving global community that has really drawn me in. There's an energy in the air and it's getting me fired back up and passionate again!

    • @cuoreribelle4584
      @cuoreribelle4584 Před rokem +2

      you don't understand anything about 3d programs, 2 programs are professional, 3ds max and The Foundry MODO because they make your job easier, and if you know how to use them you do truly extraordinary things, maybe you like blender more because it's a free program, but I assure you that you can't compare blender with 3ds max or blender with The Foundry MODO because blender can't compare with programs like 3ds max and The Foundry MODO they are too professional.

  • @Balabok
    @Balabok Před 5 lety +1

    Thank you for all your hard work in getting the workflow up there where pros can jump in and start making cool stuff. I use pie menus all the time in Modo and marking menus in Maya.

  • @MattMeersbergen
    @MattMeersbergen Před 4 lety +1

    Fair enough. I started out in 3D studio max, worked in that for over 10 years and then found Modo. I use it a lot for animation, motion graphics and really love it. I see a lot of new stuff in Blender 2.8 which looks awesome too!

  • @hfranke07
    @hfranke07 Před 5 lety +17

    I just love Modo.... modelling and animations is great. What through me os is the Shadertree. I NEVET got the hang of it. The Shadertree made me fight my designs instead of just making them. I had scenes with 200 items and lots of shaders, and everything went well,- and then I changed ONE shader and the whole scene screwed up...... I HATE the shadertree, but the modelling and animation is great. And the fact that Modo is a member of The Foundry is great.... but no. Now I am a Blender user.... and the new UI is doing me very good.... and happy. Great video, thanks for sharing.
    If you need a great video editing tool I can recommend DaVinci Resolve 15 to you. It is free and a great app.

    • @Heavypoly
      @Heavypoly  Před 5 lety

      Thanks for the recommendation! Love DaVinci and glad that it's free :)

  • @aronseptianto8142
    @aronseptianto8142 Před 6 lety +41

    i've started in blender
    i haven't really touched any other program
    i heard Modo is awesome
    thing is i'm *usually* just a one man team and having all the tool in one place is freaking awesome for a one man team

  • @makanansari144
    @makanansari144 Před 6 lety +6

    I'm really happy to went with Blender! it's amazing program! I love open source projects, I'm glad you liked it too.

  • @remon563
    @remon563 Před 6 lety +3

    you have my severe gratitude for the hard work you did with your custom Blender UI. It really made the switch to Blender 10x easier. I recommend it everyone !

  • @RonnieMirands
    @RonnieMirands Před 4 lety +12

    Sometimes we just ~change~ cause we are tired of the same, so we try to find reasons that justify that. But Modo is much superior than Blender in modelling area, in many ways. No doubt!

  • @_Romulodovale
    @_Romulodovale Před 6 lety +4

    I like the way we delete vertices, edges and faces in Blender, sometimes you only want to delete faces without deleting edges and vertices, sometimes you just want to dissolve something, this is really good for me.

  • @BenLe42
    @BenLe42 Před 6 lety

    Thanks for the video. In your opinion, what are the differences in your day to modelling work-flow? Is it faster? Are you getting to your end product faster? Easier to use?

    • @Heavypoly
      @Heavypoly  Před 6 lety +1

      Main difference as I said in the video are modifiers and rendering, which makes things faster. I still think Modo wins in the pleasant/easy to use category.

  • @ironswall
    @ironswall Před 6 lety

    Great video. Thank you for sharing your thoughts

  • @tomh.6261
    @tomh.6261 Před 4 lety +1

    Sorry for the necropost. This just popped up in my feed. I started on modo 302. I ended at Modo 10 when the when to the new subscription plan. Modo went downhill when Brad Peebler left.
    I am having a hard time switching platforms. I just need to sit and noodle around for a while. I just hate feeling like a newb again. lol
    I loved your modo vids, and now I'm loving your Blender vids! Thanks, Vaughn! I'm always happy to throw money at you for any sci-fi related vids! :D

  • @agooodolecoder
    @agooodolecoder Před 3 lety

    I really liked your modo tutorials. Would have liked to see more of them..but great to see that you can reach a much, much larger audience with your blender tutorials...

  • @jones1351
    @jones1351 Před 6 lety +1

    I'm a noob to 3D, modeling etc. A year ago I was interested in animation and 3D enough to dive in, but I didn't have a couple of grand just laying around, so - Blender! The first year was a little bumpy as you can imagine but I'm starting to get comfortable with it.
    So, so much to learn. Which brings me to my major point - all these amazing features for free. Mind blowing.

    • @chillinator
      @chillinator Před 6 lety

      Yes - it *IS* mind-blowing. Stuns me every time I use it, actually. Once the word gets out that the UIX isn't that clunky 2.4 version any more, I think a lot of people are going to jump to Blender.

  • @macrumpton
    @macrumpton Před 3 lety +10

    Even in 2020 with all the changes in blender, it still feels a bit overwhelming and less intuitive than it could be to me. I wish there were a way to fully contextualize the interface, so options that are not applicable are invisible, to avoid the clutter and make things more streamlined.

    • @feitingschatten1
      @feitingschatten1 Před 2 lety

      I was like you, then in 2006 I sat down and read the manual. Every single day for 2 weeks, 30 min to an hour of reading, then another bit of turning everything into rote-memory. I practiced everything I learned for at least 30 min before going to bed. Now, 15 years later, I can still use it. Unfortunately some really handy philosophy was scrapped, like left-click being finalize instead of selection... but it's still pretty cool. Anyway, if you're still having problems, and for anyone like you, I'll try to list out some techniques to "get familiar" assuming you've just opened it up.
      You'll see a giant cube in front of you, and you wanna select it. Select it with either mouse button.
      Hit tab to enter Edit mode, hit tab again, that's object mode. Hit tab a bunch more times and say "edit, object, edit, object". Do this trick with everything I'm about to say.
      Shift-A is add (unless you changed it on purpose to spacebar when first started)
      MIDDLE MOUSE button is your navigation. Hold Shift to pan. Mess with ctrl, alt, and shift, and press the middle mouse. Every 3D software uses this except Modo for some reason.
      Bottom bar, just below viewport has Edit/Object mode, then axis (Global, local, pivot, etc), to the right is vertex, edge, face select. Select the face button, then pick a side on cube.
      the A button is "ALL" for selecting. tap it twice to deselect all, or try combinations of alt with A if you have issues.
      Press W for an all-around tool to subdivide. If you can't find it, hit F3 and search, it gives shortcuts for specific ones.
      2 divisions, 3 by 3 is what you want (for practice). Now here's the tools you'll use most of the time.
      G for Grab. Select only the middle face and move it outward. Fun, huh? But you want more control, so here's a present:
      hold the Control key for unit-based movement. It will only snap one unit at a time. Move it around this way using the arrows.
      Put it back (if you want) and hit E. You'll notice this extrudes it. Be careful, if you don't move it, then you have an extra set of verts.
      Move this thing using Control for snap to units, but shift is for precise moving.
      Even more precision uses Z toolbar. Hit Z for the toolbar, wow, you can now move things specifically where you want.
      Let's get some more advanced. (B) Bevel edges after selecting all the edges with shift or ctrl. Selecting the wrong ones? Well check out that square with 8 mini dots next to it on the selection bar area, it's called Backface culling. Turn it on. Now you can only select what's visible. Handy.
      But you want more precision, so you've decided to only make visible the area you're working on. Alt B to draw a border around it, then Alt B again to see the rest of the world.
      Ok now that you've gotten the hang of some basic stuff, let's give you a shortcut. When editing something with the tools, hit middle mouse, and it will only rotate around the axis that you moved closest to. Hit the button again and/or move the mouse before hitting it to lock it to the other. Combine this with what you learned above for hyper precise movement.
      This also works on faces, verts.
      Speaking of verts, Weld, Join and, the F key for Faces are going to be your friends. Go look them up. Ingrain them into your muscles before much longer.
      Ctil K is (K)nife cut. Use it to split edges into things. Merge/Weld will undo and remove duplicates.
      Facing the wrong way? Look up Normal tools to see and change.
      Don't forget (I)nsets for when you need to extrude something but keep the bevel in it.
      That should be just about everything until you get into material, lighting, and more advanced stuff. After over a decade, those haven't changed. And I forgot one last thing, you can (S)nap the cursor to the grid if you wanted to move it, however hold Shift and hit S. That is one way to ensure the cursor is placed where you want new object.

  • @Wstyle
    @Wstyle Před 6 lety +28

    Thanks for this, I'm switching when 2.8 comes out (and will do your tutorials to learn)

    • @Heavypoly
      @Heavypoly  Před 6 lety +4

      Nice, that would be good timing.

    • @wedge_one
      @wedge_one Před 6 lety +6

      If I were you I'd learn 2.79 now and feel right at home when 2.8 comes out. There's a 2 hour free tutorial on Udemy for beginners which is the best tutorial to get started.

    • @deuswulf6193
      @deuswulf6193 Před 6 lety +5

      A lot is changing with 2.8 as well. It might not be good to get used to a keymap and control scheme that is in the works. 2.8's "beta" is supposed to be out this year though, so the wait won't be that bad.

    • @wedge_one
      @wedge_one Před 6 lety +1

      The basic keymaps won't change at all. What's changing is actually getting improved, not something you'd have to learn from scratch if you're coming from 2.79. So there's really no point at all in waiting, and you can also go ahead and download the dev build of 2.8. Really, give yourself a head start, you won't regret it!

    • @deuswulf6193
      @deuswulf6193 Před 6 lety +2

      Sort of, they will retain a basic legacy keymap.. however Blender's keymap is quite bad and has very little compatibility with the industry standard choices. Thus its not good to build up habits around it. I suppose the OP could use the Maya keymap that is found in Blender as it is now, but still one will have to adapt again to some changes with 2.8.
      See: developer.blender.org/T54963
      ^its better to hold out for that. Additionally, if the OP is already using software they are familiar with then there really is no rush to jump to 2.79 when 2.8 beta is around the corner. This is just my opinion though.

  • @belivmi
    @belivmi Před 6 lety

    Thanks for sharing you skill and your choices, really really appreciated

  • @DanielKim3D
    @DanielKim3D Před 4 lety +11

    Reasions I can't leave MODO 13 for Blender 2.8: Powerful modeling tool, Navigation and UI, UVmap tool, Powerful Rendering
    Reasons I am learning Blender 2.8 for future: Eevee, low cost memory, many addons for easy process, node base material editing, rigging addon
    Reasons I can't chang my tool to Blender: Bad modeling tools, Bad selection options

  • @DisgruntledPigumon
    @DisgruntledPigumon Před 5 lety +18

    Sadly the reason I’m still using the paid app MODO is that its interface makes sense. Blender is a MESS. Actually blender is like Maya. It’s very engineer friendly, not artist friendly. I love the idea of Blender, but every time I download it it’s like walking into a nuclear power plant and trying to figure out how to do one thing. You’re just standing there and "whaaaaaaaaat"?

    • @mustafaozturk3343
      @mustafaozturk3343 Před 5 lety +4

      Just check 2.8, it is completly different now. Actually Blender 2.8 feels like Modo.

    • @YardenRaveh
      @YardenRaveh Před 5 lety

      @Darren Munsell 2.8 IS still in beta though, not ready for production

    • @cgmalayalam3386
      @cgmalayalam3386 Před 4 lety +2

      Check bforartist. It is blender but with more customized ui

    • @eternalguy6023
      @eternalguy6023 Před 4 lety +1

      Now blender has best ui, try it

    • @DisgruntledPigumon
      @DisgruntledPigumon Před 3 lety

      I saw that Blender has revamped everything, so I’m giving it ANOTHER go. And there seem to be TONS of tutorials on CZcams now which could make all the difference. :). Even Flipped Normals is in on it. And some new guy Josh Grambel (?) has been pumping out insane tuts I’m actually excited this time!

  • @SarahIngleOfficial
    @SarahIngleOfficial Před 5 lety +3

    The thumbnail! 🤣🤣🤣 I was going to add this to “Watch Later” then I looked closer at the thumbnail and decided I’ll go ahead and watch it now. 😁😂

  • @mapopi-mm
    @mapopi-mm Před 6 lety

    Happy to see a new blender user! I see you use linux mint as well and looking for that cyberpunk 2077 juice, a man of taste :)

  • @judemark
    @judemark Před 6 lety +2

    Glad you accepted the good news about Blender and now sharing in preaching the message. lol. JW that was funny to me being one by the way.

  • @brolylegendaryssj
    @brolylegendaryssj Před 4 lety

    I was debating on whether or not I wanted to make the switch myself. One of the biggest reasons I like modo is the workplane feature. Do they have something like this in Blender that you are aware of?

  • @MetalGearMk3
    @MetalGearMk3 Před 6 lety +2

    I'm going all in on Blender(been using Modo for 5+ years). Where can I get your scripts or addon for Blender?

    • @Heavypoly
      @Heavypoly  Před 6 lety +2

      This is the latest version: gumroad.com/l/BraunHL70 Good luck!

  • @MarkBTomlinson
    @MarkBTomlinson Před 6 lety +2

    Thanks for your thoughts on this.

  • @theversatileartist6446
    @theversatileartist6446 Před 6 lety +2

    I'm a concept artist and I gave blender a shot, couldn't be more pleased, the results are amazing and the usability is great. I can do any thing that keyshot or any other $1000 software can do and for free!

    • @josephbrandenburg4373
      @josephbrandenburg4373 Před 5 lety

      Have you seen the new Grease pencil tools? I wish I was a concept artist for the sake of using those.

  • @zoltankemeny8102
    @zoltankemeny8102 Před 5 lety

    I'm also considering to move to blender slowly. Does it have proper UDIM workflow?

  • @ADreamCalledeternity
    @ADreamCalledeternity Před 6 lety

    I actually know someone from the Blender dev team, and went to the Amsterdam conference around the time this video was made. They'll be working as a professor at my college this fall as an animator.
    Glad to see that there are more people learning and getting into Blender. You've got stunning work! ♡

    • @joeyparenti7815
      @joeyparenti7815 Před 2 lety

      nah youre lying

    • @ADreamCalledeternity
      @ADreamCalledeternity Před 2 lety

      @@joeyparenti7815 You're joking, right? lol bc that's literally what happened when I went to college

    • @joeyparenti7815
      @joeyparenti7815 Před 2 lety

      @@ADreamCalledeternity youre literally lying

    • @ADreamCalledeternity
      @ADreamCalledeternity Před 2 lety

      @TreGear Bassam Kurdali! They were so fun to work with, super inspiring and talented!

  • @HannesGrebin
    @HannesGrebin Před rokem +1

    Hey just decided to leave also modo for blender today. Is there any chance you make a mate even paid tutorial where you explain all the settings you made setting up blender for your modo experience? Would be very helpful as modelling seems way different and I loved the approach when modelling in modo. Thank you!

  • @zapfsaeule2
    @zapfsaeule2 Před 6 lety +2

    Very interesiting and welcome to Blender:) !

  • @nicellisbrown
    @nicellisbrown Před 3 lety

    Which one would you recommend for someone wanting to model and design a modern sneaker?

  • @petterlundh4274
    @petterlundh4274 Před 6 lety +1

    Could you explain your process for creating the cutlines on the yellow ship at the end of the video?

    • @Heavypoly
      @Heavypoly  Před 6 lety +1

      Extruded the cutlines then boolean intersect to fit them to the body

    • @orphydiancg7759
      @orphydiancg7759 Před 5 lety

      @@Heavypoly do you have a short vid for that. I'm not familiar with the Boolean workflow and extending some cut lines then intersecting then with what ?

  • @thane5_3d
    @thane5_3d Před 6 lety

    i'm seeing you render at 7:05 and am a little confused because its rendering 8 tiles at once at a very small size (which makes it look like CPU rendering at 8 threads), though at the same time you have your GPU selected...but you probably dont use 8 GPUs to render your images, do you?

    • @Heavypoly
      @Heavypoly  Před 6 lety

      I think this is CPU+GPU, 8cpu + 2 gpu tiles

  • @lia8777
    @lia8777 Před 5 lety

    If i were to learn modeling on blender, how easy would it be for me to transition to modo?

  • @imaginaryworld4732
    @imaginaryworld4732 Před 5 lety

    Where you learn Blender or 2.8 if you use it now, some course, any suggestions ? Thanks

  • @ChimeraProd
    @ChimeraProd Před 5 lety

    Are there any specific modeling features that are lacking or much harder to do in Modo compared to Blender? Recently I've been using the unreal bridge plugin to instantly send models from modo to unreal, without always exporting fbx. This is the only reason im staying with modo. Should I just give that up and go to blender?

    • @Heavypoly
      @Heavypoly  Před 5 lety

      They both have about the same capability modelling wise. Blender has some nice modifiers, EEVEE and Cycles which was my reason for jumping in.

  • @WeatherWonders
    @WeatherWonders Před 5 lety

    In Blender, right-clicking on a function in a context menu like the deletion one yields the option to add a direct keyboard shortcut. Of course, keyboard shortcuts also have a tab in the user preferences.

    • @Heavypoly
      @Heavypoly  Před 5 lety

      True, but which would you rather work with: A separate hotkey for each
      delete type or 1 hotkey which knows what type of delete to use based on what you have
      selected.

  • @kilerden
    @kilerden Před 6 lety

    Is it possible to make procedural generated models in blender? I know modo has a bit of a random surface(?) generator from Scott Robertson's video's. Because I'm looking for an program that can create random models based on one simple shape, like a triangle or a square, that are adjacent to each other.

    • @Heavypoly
      @Heavypoly  Před 6 lety +2

      Yes you can do that with particle / hair systems

    • @kilerden
      @kilerden Před 6 lety

      Oh great, thanks! Now I know where to look :D

    • @mitthjarta5
      @mitthjarta5 Před 6 lety +1

      And procedural noise textures combined with deform and displacement modifiers, there is a free add-on ( -might be a core distributed add-on- oh just checked, yep it's in the Testing category) called Rock Generator, that should give you a really good idea of some of the possibilities (:
      If you have the patience, it's not actually that difficult to mess around with the shader node system and create Substance like materials (much simpler) within Blender, which you can bake out to textures. A pipe-line that's scriptable (but rather cumbersome by default, much like issues brought up in this video).
      tangentially you can also use the procedural noise texture types as masks for the painting and sculpting brush too.

  • @oalfernandes
    @oalfernandes Před 5 lety +7

    Blender is free, but the team needs continues the work. So I contributed money to Blender because I think the project can not stop

    • @Heavypoly
      @Heavypoly  Před 5 lety +1

      agreed, blender cloud is a great way to support!

    • @nykytakudrya7741
      @nykytakudrya7741 Před 4 lety

      Unfortunately I think blender foundation is richer than most of us anyways!

  • @Imperfectlink.
    @Imperfectlink. Před 6 lety +58

    I'm an ex modo, maya, max user myself. There are many reasons to jump to Blender. Most of which, the other dcc's just can't compete with.

    • @Heavypoly
      @Heavypoly  Před 6 lety +4

      Yup, I guess a benefit of experience with all those programs is you can jump to another one relatively easily.

    • @deuswulf6193
      @deuswulf6193 Před 6 lety +9

      Eh depends on what you find value in. For example, if substances are a big part of your workflow, and you need to work natively in your DCC with substances... then Blender simply cannot complete due to its licensing. It struggles with FBX workflows as well. GPL can be a limiting factor as to what it is compatible with.
      This may change in the future, but for now there are some areas that Blender cannot compete evenly in. Some of it is due to lack of development, the other due to licensing issues. Its a shame that there is truly no one perfect application.

    • @AsamiImako
      @AsamiImako Před 6 lety +11

      Honestly it's the industry's tendency towards patent-encumbered, license-restricted standards and formats like FBX that should be looked at as the issue here. It's one thing to create some proprietary format that's designed to be used only with your application, but for industry-wide interchange formats, an open, freely-licensed standard should be seen as the only proper solution. In that regard, glTF2 seems to be a nice one to aim for, and is thankfully slowly being picked up (UE4 for example is working on implementing support for it).

    • @deuswulf6193
      @deuswulf6193 Před 6 lety +3

      +Anthony Flagg
      The industry goes towards what works and what gets the job done. The ideological equation is not really a factor. There is also nothing wrong with that. In the case of FBX, it had a big head start, with it appearing in everything from C4D, Softimage, Lightwave and 3DS Max.
      In the usual fashion, Autodesk only became the owner of FBX (film box) after Kaydara sold to Alias, which in turn sold itself to Autodesk.
      Part of the issue is the licensing for Blender itself when it relates to proprietary file formats. On one hand we have a hard coplyleft which demands everything is open source (GPL) and on the hand we have a copyright which protects closed source. If you want the middle ground where both can play nice you start to look at license types such as MIT and Apache.
      I agree with you though in that open file formats, while not always possible due to what they are part of, are ideal for the kind of industry we are in. glTF looks like its off to a good start, and there is willingness to adopt it.

    • @deuswulf6193
      @deuswulf6193 Před 6 lety +1

      M Hurly
      I misinterpreted nothing. You seem confused, Open Source is an approach, GPL is the license type. The license type is the problem. Cycles is not GPL. Were you aware of that? It is licensed under Apache 2.0. The most popular Open Source license is MIT. Both of those are considered permissive licenses. It also is considered "CopyCenter", as opposed to CopyLeft or CopyRight.
      Since Cycles is Apache 2.0, it can be used in closed source, commercial packages. If it was licensed as GPL, that could not happen without the target also changing its license to one that is compatible with GPL.
      Its for this reason why Allegorithmic cannot create a direct substance plugin (same as the ones that exist in Maya, Modo..ect).
      Remember, Open Source is a broad category, focus on the licensing and you will understand the inherent problems with GPL. GPL is only one license type (out of many) under the open source category.

  • @allenl9214
    @allenl9214 Před 4 lety

    Do you have a tutorial on here or Gumroad for the modelling you're doing at 7mins 20 sec?

  • @paulatreides6711
    @paulatreides6711 Před 6 lety

    i was wondering if i should learn blender without your config first , or if it's ok to learn it with your scripts and config , because i'm afraid to get lost , if i follow some tutorials who obviously don't have the same config as yours .but yeah i'm mostly interested because of hard ops / box cutter etc .

    • @Heavypoly
      @Heavypoly  Před 6 lety +1

      My scripts are very different from default. I would recommend doing a basic video using defaults then trying the scripts to see the differences and if it's worth it for you.

    • @paulatreides6711
      @paulatreides6711 Před 6 lety

      yes that makes sense ,thank you very much :)

  • @Safetyman99
    @Safetyman99 Před 5 lety

    Can't you hit CTRL + x and delete whatever is selected without a popup menu? The beauty of the Blender way of deleting is that if you have a lot selected and you only want to delete the polys/points/edges you can do that. In Modo, you'd have to specifically select what you wanted to delete, correct?

  • @hagaiitz
    @hagaiitz Před 6 lety

    I only care about that last part of the video where you model the smooth transition between that spaceship’s body and its engine. Adding this sub d strip on top of the transition looks like a great solution, I would really love to see more of those.

  • @geovani60624
    @geovani60624 Před 6 lety +1

    Blender is awesome, such a powerfull tool open to anyone who dares to create art just blows my mind

  • @revirtv1425
    @revirtv1425 Před 6 lety

    One of the best things I've noticed in blender that I love the most, the devs listen to the community.
    Been using it for a little over 3-4 years now. I love Blender, and I'll never switch to another program.

  • @hasanhuseyindincer5334
    @hasanhuseyindincer5334 Před 6 lety +39

    After I used lightwave and modo for years, I went to blender. I am very pleased.

    • @craysiswanted
      @craysiswanted Před 5 lety

      Merhaba.Yaklaşık 1 yıldır modo kullanan birisi olarak özellikle ülkemizde Modoya kıyasla daha çok tercih edildiği için Modonun yanına Maya programına yöneldim.Fakat maya her nekadar kaliteli olsada bana çok yavaş geldi.Şuan EEVEE ninde etkisiyle blender bana çok cazip geliyor fakat zamanımıda boşa harcamak istemem.Modoyuda kullanmış birisi olarak kıyaslıyabilirmisiniz.Program hızı,modelleme ve kalite anlamında Modo mu Blender mı?

  • @philosoaper
    @philosoaper Před 5 lety +25

    I don't use blender despite having spent several hundred dollars on the free blender campaign back in the day. Why? Because I hoped that blender one day might not give me aneurisms by merely opening it. It looks like 2.8 might FINALLY be getting towards that state. Blender has always had lots of great features but wrapped in a user interface and workflow that made blood vessels in my head explode and try to kill me. Looking forward to 2.8 and beyond, a lot. (yes yes shortcuts, but thing is.. peoples minds are differently organized. I'm very visually oriented so a good GUI works far more efficiently for me than a list of shortcuts, I wish people would understand this. I think that's why a lot of people just can't blend. Me included)

    • @pixelqubed
      @pixelqubed Před 5 lety +6

      Couldnt agree more. I use 3ds max and thats a VERY UI orianted software and ive been using that for about 2 and a half years now and I feel comfortable with that workflow but the licence is just ughhhhh. Im considering Modo because it looks to be the closest ive seen to max and that type of workflow but I used blender for 5 mins and I just got frustrated and closed it, uninstalled it, through my hard drive in an incinerator... Basicly all I hear is ``Move to Blender``, ``Screw paid software and move to blender`` and im just sitting there thinking, I dont care if software is paid or not, I want a good UI, something I can migrate easily too and I dont want to pay a TON out for a licence, then I find Modo and i'm like, ``eh is modo any good?`` and all I see is, ``dafq is modo?`` You see my point? People tend to jump on the band waggon without the consideration of other software. Thats what I did with 3ds Max and I think I have learnt my lesson. If blender comes out with a more polished UI and stuff, ill be using that but until that happens, alternitves will be considered.

    • @josephbrandenburg4373
      @josephbrandenburg4373 Před 5 lety

      Try BForArtists, it's a fork of Blender with the goal of having the kind of UI you seem to prefer.
      I haven't tried it myself, but I'm one of those people that loves to use the keyboard for everything, and hates to see icons of any kind. I even like right click select! Anyways, I think it will be good for Blender overall if BforArtists is successful, even if I prefer standard Blender.

  • @Skemooo
    @Skemooo Před 6 lety

    @4:49 you seem to be working on Eevee .. and from teh scene render i could see Smoke simulation.. does eevee support smoke simulations now? i am using June 12th Eevee build as it seems to be the most stable yet... Either ways inspiring story. glad you moved to blender. Im 4months in Blender and im loving every sec of it.

    • @Heavypoly
      @Heavypoly  Před 6 lety +1

      I show how to do the smoke here, it's not a simulation, just particles with a bit of hacking to get it working in 2.8 czcams.com/video/1_6bQSUQjkE/video.html

  • @gidkideon
    @gidkideon Před 6 lety

    Does Blender generate UVs procedurally or have any procedural UV creation tools like MODO?

  • @RobotJeeg
    @RobotJeeg Před 6 lety +6

    I'm a Modo user and I'm studying Blender. Some things in Blender are so slow and boring to use that I immediately feel the need to make my own shortcuts, piemenu etc. But I'm not able to do it in Blender.
    Is there somewhere a buch of scripts to make Blender a little more "Modoish". For example the Spacebar to change selection mode...it's something I cannot live without. Blender has a menu to choose the selection mode...wow...slow as hell since you change mode every few seconds.
    This is just an example but lots of things are slower to use in Blender and I hope some guys will try to transform Blender in Modo (shortcuts and piemenus I mean). The other features of Blender looks awesome but honestly as it is in default configuration modeling is too slow!
    But I want to say that also Modo is becoming slower! The introduction of "mesh operators" in Modo for example is awesome but the implementation is very slow! The user is forced to open a few palette and click a lots to use it. This is weird for an application that has always been fast!
    Just to say that every application is fast in something and slow in something else. I'm sure that if Blender can be transformerd in a sort of Modo will be awesome!

    • @Heavypoly
      @Heavypoly  Před 6 lety +1

      Check out this video, there's alot of pies and custom scripts that do the stuff you're talking about czcams.com/video/vychtDH3Drw/video.html

    • @RobotJeeg
      @RobotJeeg Před 6 lety

      I'm already watching it. Thank you.

    • @deuswulf6193
      @deuswulf6193 Před 6 lety +1

      Also wait for 2.8 to roll around. This: developer.blender.org/T54963 Will give Modo users a more familiar approach to working with Blender. There is also a new feature that lets you right click on just about anything and make it a quick access item within a pull up menu.
      It will be a lot easier to get Blender to act similar enough to Modo in that regard, especially the 1-3 component selection.

    • @RobotJeeg
      @RobotJeeg Před 6 lety +1

      I started learning Blender because of 2.8! I saw a video about 2.8 new features and I was happy to see that lots of things finally are "common to other applications". What I mean is that finally I saw behaviours that are similar to other applications and that almost stantard nowadays! For example in 2.8 if you click a button the command doesn't start immediately! It start when you click! I was very impress because this is common in every application except Blender. I hope they get rid of the right click for the 3d cursor and stuff like that...Blender users are used to that but a newbie find those things annoying.
      I cannot wait to see 2.8 and to learn hot to create piemenus and shortcuts.

    • @mustafaozturk3343
      @mustafaozturk3343 Před 5 lety

      @@RobotJeeg Now left click is default in Blender 2.8

  • @hammedhaaret
    @hammedhaaret Před 6 lety

    Any chance you'd share some of your settings? The lack of a context sensitive pie-menu is what keeps me going back to Maya but oh would I love to get rid of Autodesk. The rest of the time I spend in Houdini.

    • @Heavypoly
      @Heavypoly  Před 6 lety

      The config files are in the description here: czcams.com/video/vychtDH3Drw/video.html

    • @hammedhaaret
      @hammedhaaret Před 6 lety

      Heavypoly Yes I found them! Really impressive amount of work put into those. Are the pie menus still performant? Seeing how many and how big the python files are. I've done a lot of python in Maya and it's often not the fastest.
      Have anyone else tried to make blender more context sensitive? Or is everyone on their own custom settings with that? But thanks a lot and just to be sure, do you grant permission to make changes?

    • @Heavypoly
      @Heavypoly  Před 6 lety

      Performance is unaffected as far as I know. And yes modify them to work for you, just please credit me if you're gonna reuse it somewhere and keep it free/open. I've seen a demo of Blenderpro which looks pretty clever.

  • @ronvance
    @ronvance Před 4 lety

    I'm wondering if some of your hesitation with Blender has been addressed in the newer versions of Blender. I am just diving into it and from what I heard about the newer interface, it made me want to give it a try.

    • @Heavypoly
      @Heavypoly  Před 4 lety +1

      Hi Ron, they are doing great work but plenty more can be improved. I've made the changes I wanted with my scripts/configs.

    • @ronvance
      @ronvance Před 4 lety

      @@Heavypoly I took your Modo class a few years ago and honestly could not get into it (no fault of yours-you were a good teacher). I came from the SketchUp world, so it was just too overwhelming and it didn't feel that user-friendly in comparison. I'm taking a dive into Blender now since I'm seeing a lot of concept artists starting to talk it up-at least it's free! I feel like it's time to expand into other 3D, plus I'd like to use it in conjunction with Photoshop to expand into doing concept art.

  • @StrongFreeLovin
    @StrongFreeLovin Před 6 lety +9

    For somebody that just starts his journey with 3D, Blender is heaven on earth. It was like this for me, now after 2 years I pretty much mastered it and I don't really need Maya or ZBrush (I know about advantages) because it let's me do what I want, pretty much (and if it's not it's probably because I don't know about certain feature that's hiding somewhere, there's a lot of them and they're very cool, ex. drivers) With upcoming improvements Blender will win the industry.

  • @isurus2478
    @isurus2478 Před 2 lety

    Did he release the modifications he did to the blender interface to make it more like Modo? Maybe this isn't necessary since this is an older video and the current version is 2.93 with some major UI updates.

  • @TheRobaatoChannel
    @TheRobaatoChannel Před 6 lety +3

    You're one of the main original reasons I jumped into learning Modo, but you've convinced me to finally take the plunge and switch to Blender after so many tries over the years. I definitely agree with the evangelical views of most Blender users which also put me off LOL, but there's just no denying that Blender is definitely going upward 2.8 and on.

    • @Heavypoly
      @Heavypoly  Před 6 lety +1

      Yup..I'm a little guilty of it too now but ah well. It's a fun time to be 3D modelling in general.

  • @RodrigoBadin
    @RodrigoBadin Před 5 lety

    Do you have a tutorial or documentation about how to customize blender to be more "modo-like"?

    • @Heavypoly
      @Heavypoly  Před 5 lety

      czcams.com/video/vychtDH3Drw/video.html This goes over the custom setup...to make your own menus, search Blender Python

  • @camtg14
    @camtg14 Před 5 lety +33

    Modo is so powerfull, I can't leave it

  • @iberiuspred4906
    @iberiuspred4906 Před 5 lety +5

    I think that if you truly work professionally, the upfront cost of the software is not the most important factor to consider. Lets say that Modo costs say $1500 or whatever it is while Blender is free of charge; and you have a situation where using Modo means a much more efficient workflow then Blender and you get a lot more stuff done within a given period of time. If this is the case, then Modo will be a lot cheaper for you than Blender even though it is expensive to buy.
    Now, I'm not saying that this is the case with Blender vs Modo but I just want to illustrate that when considering using FOSS it is a bit myopic to merely look at the upfront costs of acquiring the software.

    • @HelloFabs
      @HelloFabs Před 4 lety +3

      This is such a good point...
      I' have license of C4D, and with this new release of C4D and Blender... I am thinking if I should fork over 1500 just for an upgrade price..Im a bit angry about that.. but at the same time, I work so fast in C4D, I've been working with it for about 10 years.. and with Blender, I feel its a lot clunky in several places...
      So, since I make money out of a 3D software, I feel that C4D will pay for itself very shortly, whereas It would take me 4x to achieve the same thing in Blender, at least for the first year of use.

  • @AlvaroFCelis
    @AlvaroFCelis Před 5 lety

    How do you like the new 2.80?

  • @Advection357
    @Advection357 Před 6 lety +72

    I'm sorry to say this but... after modelling in Softimage|XSI for 17 years, everything is a downgrade in terms of polymesh & hard surface modelling workflows. I've tried it all... Max, Maya, Modo, Blender... none of them have the elegance & efficient setup out of the box that came with Softimage & require more unnecessary mouse/kb steps between modelling operations. In Softimage, everything is 1 key or 1 click away, from menus to various tools... not 2, not 3. Also... F**k Autodesk.

    • @Heavypoly
      @Heavypoly  Před 6 lety +12

      I've always heard good things about XSI...sad that they killed it

    • @Advection357
      @Advection357 Před 6 lety +10

      It is... & the saddest part is they killed it because people & companies that bought Softimage had no need for Max or Maya afterwards... so obviously it was bad for business & Autodesk prefers a segmented market of divided products for increased profits... Softimage was too versatile & it cannibalized other app sales.

    • @Heavypoly
      @Heavypoly  Před 6 lety +12

      Yea...it's gotten to the point where I would love to use programs like fusion 360 but I don't because I don't want to deal with Autodesk.

    • @Advection357
      @Advection357 Před 6 lety +1

      You don't have to... I'd just use Dassault SolidWorks for CAD

    • @Heavypoly
      @Heavypoly  Před 6 lety +1

      Yup...but that's pretty expensive

  • @boxofcraps
    @boxofcraps Před 6 lety

    'Frolicked into the sunset' I'm getting that on a T-shirt.

  • @zmoodel
    @zmoodel Před 6 lety

    I'm also a long time modo user and I've been checking blender nightly builds from time to time since I saw some eevee demos on yt. Don't you think that new UI looks strangely familiar? Current builds seem to be following the way modo is organized in terms of icon placement, viewport navigation etc. I hope they will continue this in the future :)

    • @Heavypoly
      @Heavypoly  Před 6 lety

      Left bar yea, but I think that's just a general trend in modern software to have a toolbar with icons. To me the main meat to Modo's interface is the context sensitive tools, although the pretty icons are nice icing on the cake. Also I really hope Blender can get simple drag and drop for multiple items in the outliner....that still drives me crazy.

  • @STROBdotNET
    @STROBdotNET Před 6 lety

    Thanks for your vid! I am switching to Blender from max. But I will also switch to Houdini! And for modeling Zbrush is my tool of choice. Houdini also has daylies BTW. Using Zbrush, Blender and Houdini Indie is the cheapeast and most powerful solution. There is nothing you can't do. Soooo looking forward to Blender 2.8 Already testeds hybrid GPU+CPU rendering and it's awesome!

  • @sat1345
    @sat1345 Před 6 lety +4

    moved to blender when modo doing subscription, a few days in blender and i find it a GREAT & FREE 3d software

    • @MAGAMAN
      @MAGAMAN Před 3 lety

      Subscriptions are killing the paid software industry. Yo no longer own your software and if you decide you don't want to pay monthly, you lose all access to the software. This means that developers can be lazy and only add 1 or two new things to their updates, and you can't say, nope, I'll skip this version, like you used to be able to do.

  • @incaroads001
    @incaroads001 Před 6 lety +9

    20 year LW 3d user. They were a day late and a dollar short with their last update. And they treated me like a guest who had overstayed his welcome when I questioned them about it. I made the change to Blender last year and I haven't looked back. You are making the move at exactly the right time. ;)

  • @deviljerome
    @deviljerome Před 6 lety +3

    i also switched from lightwave 3d/maya to blender... Blender is awesome

  • @Staglaitor
    @Staglaitor Před 3 lety

    Thank you for precious anylization. Why do you think that 10 programs in oone (blender) is better than focusing only for just one discipline?????
    I deem that modo can win only in one case: - focusing only on modeling to adjust it to perfection stage.

  • @hanniffydinn6019
    @hanniffydinn6019 Před 6 lety

    Can you cover your scripts and mods for blender ?

  • @yash1152
    @yash1152 Před 4 lety

    3:56 did u send pull requests upstream??

  • @dixie_rekd9601
    @dixie_rekd9601 Před 6 lety +13

    I started with a program called anim8or back in 2000 ish when i was just 15 :)
    then i went over to maya, which was great but i felt was lacking in some aspects, then i went to blender which i have been using since 2.49a
    ive tried other softwares like 3ds max and modo, but idk i just feel blender is my go-to tool :)

  • @To-mos
    @To-mos Před 4 lety +1

    Blender has come a very long way since I first tried it, I am a hardcore 3dsmax junkie but in the recent years I have very seriously considered changing over to it.

  • @SteveWarner
    @SteveWarner Před 6 lety +4

    I started with Modeler in the late 80's on the Amiga. That program became LightWave Modeler (which I switched to in the early 90's) and ultimately Modo. I think Stuart Ferguson created one of the best modeling apps in the world, and the success of Modo is a testimony to that. Nonetheless, I switched to Blender about a year and a half ago, and am now thoroughly convinced that it's the best 3D app on the market. I've used LightWave, Max, Modo, and Maya professionally over the years. And Blender trumps them all. Version 2.8 is bringing some much-needed interface and usability tweaks. But even without them, 2.79 is a true workhorse. Earlier this year, I made it the official pipeline app in our studio. I could tell that the Maya, Max and Modo artists on staff weren't sure about the move. But 3 months in, I've had them telling me that they now prefer Blender. It's not perfect, of course. But those who snub it because it's open source are missing out on an incredibly powerful tool.

    • @Heavypoly
      @Heavypoly  Před 6 lety +2

      Congrats on the pipeline switch, that's pretty impressive! Glad your team was able to pick it up

  • @OscarNebeAbad
    @OscarNebeAbad Před 6 lety +2

    Yeah! So cool you're on Blender now bro! Check it out the Blender community, the Today and RighClickSelect hubs and the blender chat!

  • @adenintriphosphat520
    @adenintriphosphat520 Před 5 lety

    Your modeling is extremely good

  • @angushume2054
    @angushume2054 Před 6 lety

    I've been keeping a keen eye on blender and looks better and better. Do you miss the shader tree? In looking at other 3D apps it seems uniquely Modo... and I really love it.

    • @Heavypoly
      @Heavypoly  Před 6 lety

      I do miss it, as well as the overall drag and drop photoshoppyness of the 'outliner' This is one of Blender's weak spots in my opinion. I usually do materials in the node editor which works fine but can get a little messy. The shader tree's ability to have folders containing materials which affect subfolders is super powerful.

    • @angushume2054
      @angushume2054 Před 6 lety

      Yep, I use it on a fairly granular level, and the library. I use selection sets, parts and items more than general p tags and work a lot with instances and groups for overriding materials on instances. Really suits the packaging work I am doing mostly.

    • @Heavypoly
      @Heavypoly  Před 6 lety

      Yea, this is an area they are working on now for 2.8 The new Collections are supposed to be more flexible for this kind of workflow

    • @marcotronic
      @marcotronic Před 6 lety +1

      For me, personally, the shader tree was one of the main reasons I left modo :) I completely hated it and using the node based material system in Blender was a complete revelation.

    • @Heavypoly
      @Heavypoly  Před 6 lety

      Shader tree can do some things that nodes can't but yea it was a weird way of working for alot of users.

  • @storm5009
    @storm5009 Před 5 lety

    Do you have recorded video of ship modeling in 2:58 ?

  • @ColinFox
    @ColinFox Před 6 lety

    I thought this was a nice, light comparison of some features of the two programs, but honestly, I didn't come away understanding why you switched. I'm a blender fan, and enjoy modelling in it, but this is just a hobby for me. I am interested in why people switch to Blender from other more commercial or well-established platforms.
    Since you've switched - what was it that caused you to switch? The only real comparison you mentioned that affected you was that Blender usually takes a few clicks to do something that Modo did with a single click, though through scripting you were able to bring blender closer to your modo experience. Well, to play the devil's advocate, why not just use Modo in that case?
    Ultimately - what was it about Blender that made you switch? I wanna know. :)

    • @Heavypoly
      @Heavypoly  Před 6 lety

      The other factor was direction and speed of development

    • @alexas8787
      @alexas8787 Před 4 lety

      In short Blender is professional 3D software it's used in film and game industry, back in his day of development and they using it now..Blender was start creating in 1988 by Ton Roosendaal (it's creator), in time were Maya was not existed...Well, catching with industry - professional studios like Tangent Animation was moved since 2016 from Maya to Blender (look NextGen movie created full in Blender), UbiSoft are moved to Blender, Khara Studio (half studio use Blender, other half will use after license expiration with 3DS max) will soon completely be under Blender, Trace Studio use Blender in AAA Game Development.... Some pro artist already moved from Maya and 3DS MAX to Blender, soon will be more plus it's free software. Like you see, want we or not Blender will be soon an industry standard by it's nature.

  • @aurecana5233
    @aurecana5233 Před 6 lety

    About the contextual delete , there is an addon called Smart Delete , give it a look

  • @MAGAMAN
    @MAGAMAN Před 3 lety +7

    Modo was just lightwave 2.0 It still had most of the same problems as lightwave and after using it a short time, I moved to softimage. Softimage was quite amazing, but when it was bought out by Autodesk, it's development was stalled, and then eventually it was killed off. At about that time I switched from working as a 3d artist to becoming an editor for the company I worked for. Doing 3d work for a living kind of killed off my desire for 3d and I did not want to spend the time learning a new package. I did spend some time with Blender, but the current version was still a mess. Many years later, I have recently had the growing desire to get into 3d as a hobby again and downloaded blender 2.9 from Steam and the latest changes seem to have improved the UI a bit to the point where I can use it, but it is still far from great. I am cautiously optimistic that I will be able to use it to get the results I want, but I am probably going to have to customize the interface a lot to get an acceptable workflow.

  • @gidkideon
    @gidkideon Před 6 lety

    Thanks for making this video! Can't really disagree with much of what you said, as a lot of it is true, but also generalized. I will say that the Foundry does release updates much more often than every year or every half year. They did this even before the Foundry bought MODO. It's no where as frequent as blender, Houdini or even Vray thought. They have gotten better at prioritizing bug squashing at the Foundry, but it would be nice to have nightly or weekly public builds (though one persons fix can be another's break).

    • @Heavypoly
      @Heavypoly  Před 6 lety

      Thanks for the correction

    • @gidkideon
      @gidkideon Před 6 lety

      Yeah, I would like to see nightly or more frequent updates too for small fixes. Since they've got MODO running as SAS (Software as a Service) now you'd expect more frequent updates. Anyway, wasn't trying to detract from the good things about Blender since there are many, just trying to dot the I-zz and cross the T-zz. ;-) Personally I want Blender, Houdini AND MODO to succeed. Anything to help counter AD is a win in my book at least in the near term. That's why I went for the Blender funding campaign and have my little rocket on my desk. Well that and I've used blender on a few paid projects. ;-)

  • @gipen
    @gipen Před 6 lety

    I haven't seen modo before, now I know where all the UI ideas for bleder 2.8 came from!!

    • @gidkideon
      @gidkideon Před 6 lety

      Modo has a great UI over all, and they're doing well with what they've been trying in 12.1. vimeo.com/276195509#embed Still, there is no reason the new Blender UI can't be just as good or better. Nothing wrong with gleaning UI ideas off one another IMHO.

  • @robyloreto6965
    @robyloreto6965 Před 4 lety

    the best program is The Foundry Modo 13.2v1, but I still haven't understood how uv map is done and how to make the bake, and save the project including textur.

  • @afronprime51
    @afronprime51 Před 6 lety

    Welcome to the new world brother.

  • @lakestones9266
    @lakestones9266 Před 3 lety

    Definitly will work on blender, Since Solidworks just requires and still requiring a lot of software add ons to produce a decent Render o animation, but when it comes to render animations, still has a lot to improve

  • @craysiswanted
    @craysiswanted Před 6 lety +1

    Hello Firstly my english write not very good. I have been using modo for about 1 year, Which one do you recommend for animation, blender or houdini or maya?

    • @Heavypoly
      @Heavypoly  Před 6 lety +1

      Sorry, I don't do much animation so can't give my opinion. 2.8 is supposed to have major improvements for animation so might be worth a look!

    • @greenmoonmoon
      @greenmoonmoon Před 6 lety +4

      Maya as the most tools, tutorials and resources readily available for animation, however, it's not cheap and blender can do everything Maya can if you know a bit of scripting. For starting and learning animation I recommend Maya, for working in the film or game industry I recommend Maya.
      As for modo and houdini, the focus of these software is not animation, houdini animation tools are a bit more mature than modo but they do not compare to blender and maya.

    • @craysiswanted
      @craysiswanted Před 6 lety

      Thank You,You two are interested and for feedback :) I do not have coding knowledge and never used yeast or max before,Is it hard to switch from Modo to Maya?

    • @spiderh
      @spiderh Před 6 lety

      Blender animasyon konusunda oldukça iyidir.
      Geçiş konusuna gelince, başta zor gelir ama alışınca diğerleri sana saçma gelir. Diğer programlardaki pencere üstüne pencere açma ve sürekli tıklama yapısı Blender'da yoktur. Blender'da nerede ise her şeyi tek ekranda istediğin düzende görüntüleyebilir, çalışma ekranını istediğin gibi dizayn edebilirsin ve her şeyi kısayollarla halledebilirsin. Birkaç eklenti yapılsa daha iyi olur dersin ama zaten 2.8 ile o eklentileri yapıyorlar. Geçiş için 2.8'e direk geçiş yap, çünkü eski render motoru kaldırılıyor 2.8 ile ve yerine çok daha gelişkin bir motor getiriliyor: Eeevee. Nerede ise Unreal Tournament 4 motoru ayarında bir motor olacak bu motor: tamamen gerçek zamanlı ve PBR tabanlı. Cycles zaten VRay ayarında bir motor. İkisi ile işlerini rahatça halledersin.

    • @maxlikessnacks123
      @maxlikessnacks123 Před 6 lety +2

      If you are really into animation then your program is Maya and it's because it's an industry standard and when you want to work in a studio then you have to know Maya. Also if you are interested what program your favorite game studio uses just go to artstation.com and under jobs, you can find every studio that is looking for people and they also describe what you need to have. If you want to see what a film studio of your choice uses just search on their website under job application and there they also have the programs listed you need to know. It comes down to 3DS Max and Maya. All the other programs are specific and not used anywhere.

  • @Endangereds
    @Endangereds Před 4 lety +1

    Difference between Blender and other paid softwares is... if you don't like, you pay and get stuck in a loop of subscription with paid softwares. But Blender is something which you will pay out of gratitude, when you start earning. Later if you think you can afford any paid software, you can still have blender as fail safe and reduce production costs.

  • @Ag89q43G0HyA
    @Ag89q43G0HyA Před 6 lety

    Blender is awesome full of tools hope one day i learn the half of how to use it

  • @federrr7
    @federrr7 Před 3 lety +4

    Switched from Modo to Blender cause is Free, I'm not able to pay a Modo license, so i used cracked version and was a headache do the installation of each update. Blender is continuously being improved Also there is a bigger community, and you can find solution to any problem and tutorials of almost everything. Also any addon is easily install

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Před 6 lety +1

    2:44 That’s not quite what Blender means by those options, though: for example, “only faces” means leave the edges and vertices behind. How do you do that in Modo?

    • @Heavypoly
      @Heavypoly  Před 6 lety

      I think both have the ability to do 'only faces' but how often do you use that in regular modelling?

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Před 6 lety

      I find all the options useful.

  • @AllThingsFilm1
    @AllThingsFilm1 Před 5 lety

    I am a big fan of Modo for years. Starting with v103. I recently downloaded Blender, and I'm starting to look at it more. If you can recommend good video tutorials for Blender, I would be extremely grateful.

    • @josephbrandenburg4373
      @josephbrandenburg4373 Před 5 lety

      BlenderGuru is what a lot of us start with, just be aware his videos are full of self-advertising these days (good products, though, so not a bad thing). CGCookie probably has the best mix of quality and variety. Blender cloud has some great stuff, although some of it is outdated (but Blender has stayed consistent, for the most part, and old versions are all available). Blenderdiplom has some good stuff. Gleb Alexandrov, Zachariaa Reinhardt, very talented artists. I think there's CG Geek, or maybe it's CG Master, could be both. There are plenty on youtube, gumroad, etc. The community is pretty open and helpful-- blenderartists.org has some gold you can never find in regular tutorial sites.
      I'd also recommend reading the blogs of artists that you like, using any software. You'll be able to use the same or similar techniques. I have to use Maya for schoolwork and I can't tell you how much I've been able to bring over from Blender, and the Maya artists are surprised because they never thought to use the software like that. Similarly, learning Maya has helped me in my Blender art.

  • @lloydfernandes2739
    @lloydfernandes2739 Před 6 lety

    any idea when 2.8 is dropping ?

    • @petertremblay3725
      @petertremblay3725 Před 5 lety

      Recently they said June so that's probably Christmas in blender language!

  • @plumfun6750
    @plumfun6750 Před 6 lety +3

    I love Blender...except when I hate Blender. ;)
    Been trying to wrap my artistic brain around Blender since it was still owned by NaN in the late 90's. So far, Softiamge 3D (and then XSI) have been the easiest 3D programs for me to "grasp", workflow and logic wise. Next is Modo. I love the viewport movements (from Lightwave), with Alt, Alt+Shift, Alt+Ctrl and Left click. But like other frustrated potential-Blender-Users, I'm hopeful that the new 2.8 UI and flow will finally let me "get" Blender.

    • @damicore
      @damicore Před 5 lety

      have you made the jump to blender, already? just curious.

    • @josephbrandenburg4373
      @josephbrandenburg4373 Před 5 lety

      There's BforArtists, it's supposed to have a more approachable UI, but then again, I'm one of those people that prefers vanilla Blender.

  • @Salt_CoffeeZ
    @Salt_CoffeeZ Před 5 lety

    Dear ,no matter what software you are using.i think the skill is the key!

  • @timotmon
    @timotmon Před 3 lety +2

    I wish modo was strictly a modeling program again with a cheaper license. They tried to turn it into a full production software and it's just not working. The UI needs to be updated to 4K .. it's so awful looking on my screen. But It's still one of the best hard surface modeling programs out there.

  • @mirham3802
    @mirham3802 Před 6 lety

    Same here, came from Max to blender and never regret... BLENDER IS GETTING BETTER AND BETTER.

    • @Heavypoly
      @Heavypoly  Před 6 lety

      Yea, it feels like a gigantic snowball at this point