The Next Leap: How A.I. will change the 3D industry - Andrew Price

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  • čas přidán 4. 11. 2018
  • Blender Conference 2018 - Thursday 25 October at the Theater.
    Support Blender by joining the Development Fund fund.blender.org/
    Follow Andrew Price:
    Twitter: / andrewpprice
    CZcams: / andrewpprice
    Facebook: / blenderguru
    Instagram: / andrewpprice
    #bcon18 #b3d
  • Krátké a kreslené filmy

Komentáře • 1,7K

  • @_arman_
    @_arman_ Před 5 lety +6357

    *wipes tear from eye*
    this fella taught me how to make a donut

  • @635574
    @635574 Před 5 lety +2149

    Whoever was doing the stage lighting and selecting the camera for it, totally BLUE it.

    • @blenderguru
      @blenderguru Před 5 lety +269

      My guess is a problem with the camera output. Seems the color range is clipping. Shoulda turned on filmic.

    • @filiphron3147
      @filiphron3147 Před 5 lety +50

      @@blenderguru Hope we will CYAN next time..

    • @Architek1
      @Architek1 Před 5 lety +39

      I'm not sure what you're talking about it looked Gold to me ;)

    • @MeMoshRocks
      @MeMoshRocks Před 5 lety +17

      He was almost fully smurfed by the end XD

    • @MrJhuang999
      @MrJhuang999 Před 5 lety +10

      It's because the presenter himself is AI

  • @blenderguru
    @blenderguru Před 4 lety +262

    Thanks for watching! In case anyone wants them, here's the full slides from the talk: docs.google.com/presentation/d/1K5q-2nT7emlUXce71oE2h-x5Tkp5zd8g1PI_hpvUNg0/edit?usp=sharing

    • @CarRoy
      @CarRoy Před 3 lety +6

      This was a really great presentation, I didn't think I would watch through the whole thing, but I did. Good job!

    • @stardreamix786
      @stardreamix786 Před 3 lety +1

      Amazing! Thanks for the presentation! ;)

    • @texwan
      @texwan Před 3 lety

      Damn Andrew, nailed it...Blender Fortune Teller

    • @khalatelomara
      @khalatelomara Před 3 lety

      the technology became so advanced that I made a video to create your head in few clicks 😂
      Really inspiring , and it seems that we may find astonishing applications in the near future

    • @kbubuntu6048
      @kbubuntu6048 Před 2 lety

      any update on this subject pleaseeeeee thx

  • @drabsyo5490
    @drabsyo5490 Před 3 lety +104

    After going through the whole donut tutorial, I feel like he's now one of my college professors

  • @PoppingNA
    @PoppingNA Před 5 lety +445

    1:04 - Style transfer
    3:03 - Principles from Bezos
    3:28 - Trend in gaming industry
    4:30 - Cost of assets
    6:05 - Procedural workflow
    7:40 - Single materials to procedural model
    9:08 - Some stuff about substance designer I don't 100% understand
    9:35 - Procedural world building
    14:45 - Uprez via machine learning
    15:40 - Motion capture via machine learning
    16:15 - Mocap to create walking AI
    18:00 - Quick iterations via machine learning
    19:00 - Generate variations of model
    21:45 - Model variation with camera changing
    22:10 - Generate image from text
    24:47 - Use case of the above
    25:15 - Summary
    28:40 - 3D industry forecast

  • @Bluuplanet
    @Bluuplanet Před 4 lety +289

    I bet AI could retroactively button Andrew's shirt throughout the presentation.

  • @MrBoko1234
    @MrBoko1234 Před 5 lety +556

    Owh hey its the donut guy, i love that guy

  • @MrmerryPippin-tw6rv
    @MrmerryPippin-tw6rv Před 11 měsíci +6

    All pretty spot on so far

  • @landgrenwilliam
    @landgrenwilliam Před rokem +15

    hahaha this aged like fine wine

  • @suckerolo
    @suckerolo Před 5 lety +158

    the conference, the crowd, the guy... all never existed, all generated

    • @sapehc
      @sapehc Před 4 lety +2

      the donut master

    • @surad685
      @surad685 Před 2 lety

      I think this comment is generated by CZcams AI!

  • @DanielRomero
    @DanielRomero Před 5 lety +99

    What a great presentation!

  • @ortizgab
    @ortizgab Před 2 lety +4

    watching this in 2022... you where right!

  • @Nick-yo1te
    @Nick-yo1te Před rokem +12

    this is aging very well. Your predictions are spot on

  • @llennoco
    @llennoco Před 5 lety +863

    Andrew has been watching lots of two minute papers it would seem.

    • @AlexCarby
      @AlexCarby Před 5 lety +53

      love that channel even if i can't pronounce his name.

    • @llennoco
      @llennoco Před 5 lety +31

      @@AlexCarby Don't worry, no-one can

    • @AlexCarby
      @AlexCarby Před 5 lety +11

      @@llennoco Carlos something right? But thanks for the vote of confidence 😉I find two minute papers very informative, and while it's nice of Andrew to showcase these concepts to Blender users and developers (I've not seen this video fully yet) I hope he credits him and the channel

    • @AndrewPPrice
      @AndrewPPrice Před 5 lety +57

      Sure have! He even answered a few questions I had via email. Highly recommend his videos.

    • @HerrLehmann0xcc
      @HerrLehmann0xcc Před 5 lety +2

      @@AndrewPPrice was wondering, if you used something like google to find that image at 25:23 for the specific context?

  • @seighart90
    @seighart90 Před 3 lety +12

    this guy really knows how AI is gonna affect the industry but what he really excels at is donut anatomy

  • @EmanuelFrias
    @EmanuelFrias Před 5 lety +606

    I wonder if Andrew's presentation was generated 🤔

    • @smitherino137
      @smitherino137 Před 5 lety +24

      I thought there was something procedural about how his second button wasn't done up...

    • @ajibosemoshoodabiola2455
      @ajibosemoshoodabiola2455 Před 5 lety +6

      😂

    • @MarkSeve
      @MarkSeve Před 5 lety +4

      LOL

    • @HalkerVeil
      @HalkerVeil Před 5 lety +4

      Deep fake.

    • @LFGerm
      @LFGerm Před 5 lety +1

      All these talks are very standartized thats why i barely can stand watching them more than 5 minutes - you look at it, you read the title and you can already summarize what the talking person will say, how he will akt and convey his point etc ..........same same same as everything these days (documentaries, movies, tv series...all governed by statistics rather than creativity)
      Actually a brilliant outlook on AI produced material governed by "make money" not "be creative"

  • @reinventionstudio
    @reinventionstudio Před 5 lety +415

    Andrew just makes me smile. He's so genuine in his love for his craft, and I can't help but admire the passion he has to pour out into the community. Thank you for featuring him on your channel!

    • @blenderguru
      @blenderguru Před 5 lety +36

      Thanks man! I love talking about this stuff :)

    • @phosphorus2740
      @phosphorus2740 Před 5 lety +2

      I agree, what would delusional blendlets do without his donut tutorials.

    • @catyboy69
      @catyboy69 Před 5 lety +1

      @@blenderguru admire your passion, too! I learn from yours ...funny videos more than i learn from rigid ... profesional video elsewere ! You keep me there, like I am also passionate. But I am not.....Well, not all the time actually. And this ...predictions...!!! I was curious, but that's all! I end up being passionate about the subject, at least for speech time period. And that is awesome! I am a critical , serious , ,, pay attention,, guy! All this rigidity, blown up by your speech. Great job! (sorry for my English skills... )

    • @nikitaelizarov7444
      @nikitaelizarov7444 Před 5 lety +1

      I wish we could procedurally generate more Andrews (with some variation) and supply them to a wide range of fields from acting to politics. What a nice lad :)

    • @lic.josechavez8837
      @lic.josechavez8837 Před 3 lety

      @@phosphorus2740 saltyyyy

  • @vasyapupkin9338
    @vasyapupkin9338 Před 5 lety +915

    BUT CAN AI CREATE A PERFECT DONUT????????????

  • @itsalivestudio
    @itsalivestudio Před rokem +6

    Watching this in 2022 with stable difusión and other A.I. services being available to the public.

  • @muhammadnisaj5116
    @muhammadnisaj5116 Před 2 lety +3

    Half of the futuristic/autmatic/procedural predictions here are already well addressed by Geometry nodes in Blender!

  • @EtanChamare
    @EtanChamare Před 5 lety +479

    Ultimately AI will allow Indie studios to create professional products. That is a very exciting thing because it enables more people to be creative.

    • @EtanChamare
      @EtanChamare Před 5 lety +34

      Someone The lower budget allows for less financial risk, so while lower budget does often mean lower quality graphics and assets, I suppose it doers mean the studio is able to be more experimental (creative) in their game, which can be either good or bad. Often times these experimental aspects to indie games are what make them excellent or not (sometimes creativity can be what makes a game fail, but often times it’s what sets it apart from other games). Meanwhile big studios, while producing quality content, play it safe. AI would just allow that gap between quality and creativity to be bridged a little more since those with the freedom to be more creative will also have access to resources to produce higher quality content.

    • @venomtang
      @venomtang Před 5 lety +13

      There are so many things incorrect with your statement that it's making my head spin

    • @EtanChamare
      @EtanChamare Před 5 lety +5

      venomchris What can I help clarify for you?

    • @oOhydroOo
      @oOhydroOo Před 5 lety +6

      And become mainstream stuff. I hate that actually.

    • @Zoza15
      @Zoza15 Před 5 lety +7

      @Someone But the budget remains low with deep learning features added, that means a wider workflow for less time and money..

  • @Mr_Steve3D
    @Mr_Steve3D Před rokem +3

    I am massively happy I found this video!

  • @alexlokanin3312
    @alexlokanin3312 Před rokem +6

    I wonder what this guy thinks about this now

  • @coolcam055
    @coolcam055 Před 5 lety +35

    I would actually cry tears of joy if my computer would rotoscope shots for me. I hate rotoscoping with a passion

    • @dziankolack9331
      @dziankolack9331 Před 5 lety

      That would look too perfect. Just apply a filter to a video. It's the little imperfections that make rotoscoping look cool

    • @coolcam055
      @coolcam055 Před 5 lety +9

      @@dziankolack9331 I don't mean rotoscoping for a creative effect, I mean rotoscoping to put things behind an object or person. For example: when I need to composite smoke in the background, I have to painstakingly rotoscope the actor frame by frame. There are tools to help, but regardless of the method, it takes so long and is such a tedious process

    • @nine-vi7rw
      @nine-vi7rw Před 5 lety

      Same.

  • @sams_3d_stuff
    @sams_3d_stuff Před 5 lety +256

    This is one of the most important talks of BlenderCon18

    • @AndrewPPrice
      @AndrewPPrice Před 5 lety +9

      Fahim Jaowad cheers!

    • @DJ-Illuminate
      @DJ-Illuminate Před 5 lety +15

      Yes. 2 minute papers is fine but this is a much needed focused talk exploring how AI will change an industry and work flow. We need this same talk for all industries like web development and design.

    • @doctor_whoey3857
      @doctor_whoey3857 Před 5 lety +4

      *BlederCon18*

  • @mintuaug18
    @mintuaug18 Před 4 lety +7

    the only way we can stop AI from ditching us is by pushing our creative levels further and we being united.

  • @yaniamamoto8419
    @yaniamamoto8419 Před rokem +6

    Woooow!! That was impressive! Almost 4 years later, and i can say to you that your prediction level is fairly high!
    Procedural workflows are indeed growing, Nodevember started, and Geo Nodes came into blender.
    Photogrammetry and rotomation became a thing and are indeed replacing "tedious jobs".
    And the "creative assistance" topic was just so right! Dall-e 2 is a GREAT example!

  • @CM-en3rd
    @CM-en3rd Před 5 lety +1

    This man is an absolute master in my eyes. I remember watching his tutorials in high school when I took an animation class. He is always so well knowledged in his content.

  • @BlenderSecrets
    @BlenderSecrets Před 5 lety +54

    These uploads are great! Keep 'em coming :-)

  • @DerekElliott
    @DerekElliott Před 5 lety +15

    Great talk Andrew!

  • @nicosteyl3709
    @nicosteyl3709 Před 5 lety +1

    This is why Andrew is making such a huge success out his ventures. Very good presentation.

  • @alessandromangaXD
    @alessandromangaXD Před 5 lety +12

    Andrew Price just makes me fall in love with modelling and visual art over and over again.I have no idea how he does that, but i started with his tutorials, and i'm still a beginner, passionate about other stuff too like programming, and drawing, and music, and everytime i hear him speak i want to jump back into modelling and forget the rest. He's the most inspiring person i've ever seen, and i don't even exactly know why. I'm sure he's not aware of it, but in the hard time i'm going trough in my life, he's been a true blessing, an inspiration, one of the reasons i've had my, so i like to call it, " creative epiphany ". I'm going to copy-paste this comment everywhere, because everyone need to know this: Andrew Price is a goddam legend.
    K, i'm out.
    Edit:Also, Machine learning looks so promising and amazing. I can only imagine how cool future workflows and pipelines will be, with artists making stuff, machines adjusting it, artists reiterating different ideas quicker than ever.

    • @varancop
      @varancop Před 2 lety

      Are you no longer a beginner?

  • @maxerdergrosse_3579
    @maxerdergrosse_3579 Před 5 lety +18

    Thank you, Andrew. Very cool.

  • @digital_down
    @digital_down Před 5 lety +714

    For all intents and purposes, you forgot to button the second button on your shirt.

    • @AndrewPPrice
      @AndrewPPrice Před 5 lety +140

      Yeeeeep. Though better than the time I presented with my shirt tucked into my boxers :)

    • @alexzymaris
      @alexzymaris Před 5 lety +11

      @@AndrewPPrice I'm sure you'll get it right next time. Third time's the charm!

    • @Teaquamarine
      @Teaquamarine Před 5 lety +7

      @@AndrewPPrice I only came here for you😀😘😆😅 seeing ANDREW is PRICEless😉 ( pun intended )

    • @Maywyn
      @Maywyn Před 5 lety +2

      It is good to know I'm not the only one not adept at buttoning skills.

    • @rit1237
      @rit1237 Před 5 lety +3

      Now I can’t unsee it😂

  • @Disax
    @Disax Před 5 lety +1

    I'm so excited to see those new technologies in action. Very nice presentation Andrew.

  • @lucio8794
    @lucio8794 Před 5 lety

    One of the most interesting and well designed conferences this year. Congrats for your great analysis, it got me hypnotized.

  • @tristonmccoy7739
    @tristonmccoy7739 Před 5 lety +5

    Andrew, this is something no artist ever wants to hear!

  • @valenciasainz
    @valenciasainz Před 10 měsíci +5

    23:02 well, we actually found out that they actually steal data and images from artists to train their AI.

    • @rano12321
      @rano12321 Před 7 měsíci +1

      Yeah but so does all other artists, everyone ik has boat load of renders and paintings and photographs on their purerf board. All stolen like all artists do

    • @nosirve9458
      @nosirve9458 Před 4 měsíci +2

      Are you stupid? XD
      One thing is looking for references and another stealing, that's what A.I does. You can't compare looking at an image and thinking "woah that's cool I'm gonna save it because I like the colors" to a machine training a an algorithm with your picture so then another random user can even replicate it with some slight differences (yes, this already happened)@@rano12321

  • @Faceglitch
    @Faceglitch Před 5 lety

    One of the best talks ive seen at this conference! Nice Job Andrew, and I´m really looking forward to that tutorial u teased! :)

  • @beni2757
    @beni2757 Před 5 lety +15

    Why is this in my recommended?
    Why do I feel attacked?
    Why did I watch the whole video?

  • @jasminechan3878
    @jasminechan3878 Před 5 lety +187

    "Blender should..."
    They probably would if there were enough devs.

    • @harshsrivastava5640
      @harshsrivastava5640 Před 5 lety +33

      Then let's start contributing and get the platinum badge in development fund.
      P.S. Any badge is great as long as we are contributing!

    • @KeanKennedy
      @KeanKennedy Před 5 lety +8

      I suppose it's a priority suggestion to both devs and community

    • @harshsrivastava5640
      @harshsrivastava5640 Před 5 lety +1

      @@KeanKennedy Yeah, that's right

    • @ismaelvicente6280
      @ismaelvicente6280 Před 5 lety +1

      As long are you using it, you should pay for it... oh, whait!

    • @adygombos4469
      @adygombos4469 Před 5 lety +5

      Then blender should make an AI to do the job of the devs! An AI making AI.

  • @wisdomadingo2844
    @wisdomadingo2844 Před 4 lety +37

    I remember when people would debunk detective movies saying u can't just enhance pixels.

    • @rudrasingh6354
      @rudrasingh6354 Před 4 lety +4

      Future is now old man

    • @vextormull
      @vextormull Před 3 lety +2

      Images someone's face is just 4 pixels in the cctv and the ai up-ressing just generated that man's face

    • @TaxPro2012
      @TaxPro2012 Před 3 lety

      @@vextormull who knows. maybe their ai was good enough that it got enough information from the face moving it made a face. then it figured out if it matched the person they were looking for and stamped it on it.

    • @Theocloud
      @Theocloud Před 3 lety +3

      @@TaxPro2012 If you feed context to the AI it could maybe know who it is. But if you just have a 4 pixel image, it's definitely not gonna up-res it to 4k in a realistic fashion. AI is not magic, there's always a fundamental limit even for op tech

    • @TaxPro2012
      @TaxPro2012 Před 3 lety

      @@Theocloud I know 4 pixels is probably not enough. Maybe the camera was secretly more resolution and the screen was only 4k or 1080p and they used a cool.transition on it definitely not for all cases and definitely not worth 4 pixels or 24 pixels.

  • @GglSux
    @GglSux Před 4 lety

    @Andrew Price
    Thanks a lot for this in my opinion very well thought through and fantastically presented presentation. I had actually put it off since I ((humble as I am)) thought I knew what it was going to "show and tell". And though I think I had seen most things before, the "well threaded and presented" quality made it thoroughly worth watching anyway.
    Fantastic work....again...
    And thanks to the Blender Foundation for....EVERYTHING....Not least these great videos from their conference.

  • @valenciasainz
    @valenciasainz Před 10 měsíci +2

    _"Now i am become death, the destroyer of worlds."_
    ~ Andrew Price probably

  • @TheFrogChannel
    @TheFrogChannel Před 2 lety +3

    Procedural modeling is already beginning to come into play in Blender with Geometry Nodes. Now imagine if the texturing suite was designed to be more procedural, in the style of Substance Designer/Painter!

  • @acasccseea4434
    @acasccseea4434 Před 4 lety +10

    brought to you by: 2 minutes paper
    all of the papers, literally been explained by this channel

  • @joshuah2234
    @joshuah2234 Před 5 lety

    I have thought ALL of this for a few years now, and I'm really excited to see a presentation on this very thing and the progress that's been made in A.I. aided art.

  • @Mrziggyspider
    @Mrziggyspider Před 5 lety

    Thanks ! Another great video.

  • @DarthBiomech
    @DarthBiomech Před 3 lety +7

    Where do they pay $3600 for a traffic cone model?! Lemme in!

  • @oofusmcdoofus
    @oofusmcdoofus Před 4 lety +11

    Procedural materials: are mentioned
    CGMatter: *S A U C E*

  • @Andrematomer
    @Andrematomer Před 5 lety +1

    Best Blender Conference I've ever watched

  • @lainarte
    @lainarte Před 4 lety

    What a good video! Good job Andrew!

  • @CreativePauwdah
    @CreativePauwdah Před 5 lety +11

    I'm just waiting for the moment I can get an Implant wich directly creates 3d models from my imagination.

    • @Linkario86
      @Linkario86 Před 4 lety +5

      Then everyone does it and your model ain't shit no more

  • @evrypixelcounts
    @evrypixelcounts Před 5 lety +75

    So being skilled at more things instead of being particularly skilled in one area is a good thing?.....I'm glad I have an obsession with knowing how to do everything

    • @3dssolidsnake
      @3dssolidsnake Před 5 lety +4

      Agreed

    • @thesavantart8480
      @thesavantart8480 Před 5 lety +16

      Except you don't know how to do everything and never will. A human life is too short to be at least an expert in a few fields or skills. You are better off specializing in an area and at the same time having resources, like other people's expertise, who can help you in other areas.

    • @2070072
      @2070072 Před 5 lety +6

      Sure, as long as it doesn't take away from the quality. Being a generalist is the hardest thing to do ever. Because all of your art pieces in all sorts of disciplines have to look as good as someone who has specialized in said discipline. I've seen some artist do that tho and have a lot of respect for 'em.

    • @themultiverse5447
      @themultiverse5447 Před 5 lety +7

      NO! Not at all. Our society is specialised. If you are semi-skilled at many things you will be replaced by someone who is more skilled.

    • @dot.O
      @dot.O Před 5 lety +13

      Why do y'all underestimate those who like learning? Don't apply your limits to those with alot of different skills, how do you know how good we are at things? Seems like you never attempted to be better than you are.

  • @AndreasToth
    @AndreasToth Před 5 lety

    @3:00 booom! Brilliant! That is the tought process I needed to hear! It's so obvious when you hear it. Thank you.

  • @digtaldean159
    @digtaldean159 Před 5 lety

    Such a great talk man ! Soso true lot's of the points you talked about and it's greatto have time to think about it and how the all industry can change so quick!

  • @creativeworkflowsltd.118
    @creativeworkflowsltd.118 Před 5 lety +19

    Great talk. I completely agree with the assessment in that AI and machine learning are coming to the creative areas and some will come quicker than others. There are a couple of things to consider when it comes to timescales.
    The first is the time it takes to implement these changes. As an example, good AI is available to picture editors in media companies and yet take up is very slow even though it saves money, time and effort on tasks that are basically tedious. Then there is the whole process of integrating it into established workflows and pipelines. Implementation always takes longer than expected.
    The second is people. Cultural change is probably the main roadblock when it comes to bringing new solutions to work. Even within the Blender community I note the resistance to Evee by some. People's default setting to change appears to be fear/caution and sometimes with good reason. This isn't true of all people but seems to be an all too familiar setting for the decision makers and finance people even when savings or innovation can be demonstrated.
    My hope is that people recognise that change is the norm, that innovation will help maintain and grow the creative industries and AI and machine learning will be our favourite assistants in the near future.

    • @MechNominal
      @MechNominal Před 5 lety +1

      Yes, I think the time-scales we are looking at here are much longer than 5 years. It could take 5 years for a large studio to switch from a CPU pipeline to a GPU one.

    • @arnowisp6244
      @arnowisp6244 Před 5 lety +1

      Change is the norm indeed or the areas that need it. Other areas of society, change is done for its sake with unwanted consequences.

  • @kispalviktor
    @kispalviktor Před 5 lety +315

    60$/hour for modelling, texturing??? Where can I sign? :)

    • @TheShadowKarl
      @TheShadowKarl Před 5 lety +53

      I am sure that actually represents the combined salaries of multiple individuals doing this work.

    • @GraveUypo
      @GraveUypo Před 5 lety +32

      yeah honestly i'd gladly work for half that.

    • @GraveUypo
      @GraveUypo Před 5 lety +35

      @@Sco10 3x? unless i'm messing something up very badly, that's like 35 minimum wages here in brazil. it's actually what the president earns. we count our monthly income, and the minimum wage is just under R$ 1000,00 a month (that's just under ~$300 a month) for 40 hour weeks. earning that in 5 hours of work sounds pretty damn good to me.

    • @bmnftw1
      @bmnftw1 Před 5 lety +9

      A caravan starts in this thread. Who's with me?

    • @kyokushinkenbukaishinkaj.8382
      @kyokushinkenbukaishinkaj.8382 Před 5 lety +22

      That is the all in costs for the employer to have that employee on their payroll and work site. Using 1.5X factor (common in technology), the artist gets under 40$ an hour.

  • @jackj147
    @jackj147 Před 5 lety

    Very interesting! Thanks for posting

  • @peterblickle3d88
    @peterblickle3d88 Před 5 lety

    Awesome! Thx a lot!

  • @WaterShowsProd
    @WaterShowsProd Před 5 lety +28

    The motion capture took my breath away, the text-to-concept froze me solid; it wasn't just using word recognition, it was applying to real-world knowledge. "Red bird" created a cardinal, not a make-believe red crow or red sparrow. I'd like to play with that more to see just how much contextual information it can evaluate automatically.

  • @benji_builder
    @benji_builder Před 2 lety +4

    Wait until they hear about DALLE-2...

  • @omarcusmafait7202
    @omarcusmafait7202 Před 5 lety

    Too many awesome things for 1 video! :D

  • @subirmajumdar4493
    @subirmajumdar4493 Před 5 lety

    Man I loved the presentation, especially the ending. :P Abrupt, but very effective no non-sense ending. Loved it.

  • @ling6701
    @ling6701 Před 5 lety +18

    Creepy and exciting at the same time.

  • @Kimera_Alternate_Realities
    @Kimera_Alternate_Realities Před 5 lety +143

    Fine, I'll turn myself into 75% machine, that should do it.

    • @bobbybob7368
      @bobbybob7368 Před 5 lety +6

      Tbh I would be fine with robot arms, legs and a laser eye

    • @soljafon
      @soljafon Před 5 lety +2

      @@bobbybob7368 but what if you had to be castrated?

    • @bobbybob7368
      @bobbybob7368 Před 5 lety +9

      @@soljafon well I don't use my dick much anyways...

    • @petrkinkal1509
      @petrkinkal1509 Před 5 lety +3

      @@bobbybob7368 LMAO

  • @bryansiguenza6306
    @bryansiguenza6306 Před 5 lety

    Great to see you there man!

  • @shadowthunder
    @shadowthunder Před 4 lety +9

    As an Indie Game Developer & Drawing Artist I'm happy this is happening, this let's me focus more time on actually Designing the Game, Illustrations and concept art, allowing for more creative details in my scenes, this is why it's a good thing. It doesn't make me any less creative, it just means I have less 3D "Chore Work" to deal with, and can focus more on actually DRAWING. But this is coming from someone who actaully cares about creating unique works of art, The Asset flipping trash isn't technologies fault, it's the DEVS faults for being lazy, they CHOOSE to asset flip loll, don't blame Technology! Blame the People who choose to do it, I also think its a very sad thing, Just cause technology enables Lazy people to do Asset Flips and Shovelware doesn't mean it disables good people from making better stuff, Quite the opposite, talented people can do even better stuff! It's the lazy peoples fault for being lazy and wanting attention, not the technology!
    It doesn't matter how hard it is to become good or how long the path is, if it means I can make a positive difference, and feel good about myself, and I think this is a mentality more humans need to pick up, Don't let any negative things others say influence you pretty much, anyone can become anything, its not a lie, other than talents with physical restrictions but on the subject on Gamedev, anyone can become anything if they try hard enough, dont waste ur freetime on doing pointless shit, actually use it for productive things, if u sleep 8 hours a day, you got 116 ur awake a week, thats almost 6000 hours a year awake, and even if 2000 of those goes to full-time jobs that's still just a third of ur Awake time, and 76 hours a week, don't let shit like that stop you even if its being a Cashier, Cleaner, Uber driver or School, Take personal free online night classes for game dev, build ur games during evenings & weekends, it's worth.
    Also no 3d artist really wants to spend a month salaries worth of time 3D'ing a car, I'm sure most artist would rather be able to make their own vision's come true, working at those big companies is just a means of survival and good cash income, that's all it is, Most artists have their own visions it's just the time isn't right yet to make them true cause lack of resources, and time investment with current technologies, so as technology advances, while you'll see alot of this Shovelassetflipwares, you'll also see more GOOD things releasing, be happy of technology moving forward! If anything is broken it's how the marketting industry works, sadly many good gems can be hard to notice thanks to shovelware but it dun change the fact it allows us to create more, better things as well.
    Technology allows us to reserach even more tehcnology, eventually this will lead to us being able to live better & longer & healthier lives, if we decide to stop move technology forward, we will never be able to cease the suffering either, people are able to live as old as 100 today, and enjoy all these virtual experience thanks to technology so yh, while people get fired, we also get the ability to achieve more things with less time spent, cause lives gets easier with technology, eventually the need to work 40 hour jobs will perish and 20 hour will be the new full-time and then 10 hours, its just a matter of time lol, Laws, politics, beaurocrasy are lagging behind thats the real problem here, as well as humans getting lazier, those things are what needs to be stopped.
    Or would you rather go back 200 years in time where everyone died at age 50? The fact that the world even offers us to become so old today is a blessing and worth the hard work you need to put in, but each of their own I guess. Stop complaining guys and work on that Freedom lol.
    It's still true the effort a human puts in something values how good of a life they are able to live compared to the rest. We shud all try to make a difference to the planet, be it in game dev or some other way, we should all try to move Humanity Forward, thats what I believe. You simple become a better human by doing this, Do good deeds, get good deeds back.
    Creativity inspires Technology, Technology inspires Creativity. And humans at least in my beliefs are born to be creative beings.

    • @cedricgoh2119
      @cedricgoh2119 Před 4 lety

      Hata no Fries ok boomer

    • @raghavendramirji
      @raghavendramirji Před 4 lety

      Thanks for calming me down. Well said.

    • @MT-dy3cg
      @MT-dy3cg Před 3 lety

      I wouldn't mind modelling a car for a month.... u know, as long as the pay is acceptable and the work environment somewhat bearable

  • @DavenH
    @DavenH Před 5 lety +4

    Fabulous presentation - really good all round. I have been following Two Minute Papers YT channel for a while and have been amazed by these developments. In addition to these, there were research papers showing quick smoke animation, cloud generation with realistic internal lighting in milliseconds instead of hours (due to neural networks over raytracing). Everyone should check that channel out.

  • @Darrcness
    @Darrcness Před 5 lety +4

    21:25 reminds me of what Valve did for some of their characters in Half-Life 2. And that was WAY back, like early 2000.

  • @deaniepops
    @deaniepops Před 5 lety +95

    so if i type in HL3 it will just generate HL3?

    • @hexagonalcube6248
      @hexagonalcube6248 Před 5 lety +24

      No it will generate Assassin's Creed IIVl

    • @ShadyRonin
      @ShadyRonin Před 5 lety +12

      "HL3 confirmed sir" ... JK it will freeze and enter an alternative time warped universe where valve can count to three, but you will be left behind in this reality :/

  • @fatcoconut
    @fatcoconut Před 5 lety +13

    update 2019: massive problem of unemployment with india's young graduates.

  • @bigboss8647
    @bigboss8647 Před 5 lety +38

    So in the end, machine learning and procedural workflow would actually help us instead of replace us, they just made our jobs easier

    • @Waffle4569
      @Waffle4569 Před 4 lety +7

      Only if you move with the change. If you stay in the old ways and resist change, you'll be left behind. This is how its always been in every field, you must adapt.

    • @glitchystar1336
      @glitchystar1336 Před 4 lety +1

      No it replaced you.. just think if you had 10 things to design in 10 days,, 1 person could design a thing in 1 day..
      before: 10 people employed..
      Now(When things get easier): 2-3 people can design in 1 day..

    • @RainmakerAnton
      @RainmakerAnton Před 3 lety

      @@glitchystar1336 there will still be 10 people employed, but the amount of things the company can produce will grow respectively. you grow by optimizing processes, not by firing staff.

    • @Kacpa2
      @Kacpa2 Před 3 lety +6

      @@RainmakerAnton No, people will be fired, We already see tons of soulless layoffs in activision. It will still make tons of people unemployed. You underestimate how horrible automation is for people who work in industry directly affected by it. It only increases the barrier of entry and level of skill to even be considered which automaticly reduces amount of people considered leaving even more people on ice.

    • @yomumma7803
      @yomumma7803 Před 3 lety +1

      @@RainmakerAnton hahaha, they won't fire staff, you're delusional man...

  • @alexguskov25
    @alexguskov25 Před 5 lety

    That's what I've been waiting for , can't wait create that animation that's been bouncing around in my head for the longest time and apparently with not much effort just creativity, and I got plenty of that, love it.

  • @parkflyerindonesia
    @parkflyerindonesia Před 5 lety

    Welldone Andrew! 😎👍 Countless kudos.

  • @biscuitsalive
    @biscuitsalive Před 5 lety +12

    Humans are really good very at spotting patterns, all this procedural content is amazing, but can feel clinical, and reoccurring patterns in the generation algorithm will make the AI generated elements feel more sterile, we may not even know why it feels off, but it will be percieved by many, at some level, but I do agree it will take over huge areas of production...
    But then things will go full circle, the AI generated stuff will start to feel cheaper and derivative ,because it is cheaper and derivative, which will, in the end drive the cost of hand crafted work up, so I think we will end up with less 3D artists/modellers/animators, but the remaining artists will be paid much more. And used more often for the higher budget projects.

    • @ZoltarF
      @ZoltarF Před 3 lety

      But will low budget projects have access to these softwares? It sounds to me that there will be a bigger difference between indie producers and big enterprises

    • @terrsham5607
      @terrsham5607 Před 3 lety +1

      Uncanny Valley

  • @CharleyBoersen
    @CharleyBoersen Před 5 lety +20

    In 20 years we will have self generated movies. Choose what you want to see and artists have creative algorithms made for you to select and combine and boom. Your own self tailored movie that fits your emotional needs.

    • @kuztomix
      @kuztomix Před 5 lety +6

      In 20 years, we will fight to feed and fend ourselves.

    • @MarkSeve
      @MarkSeve Před 5 lety +2

      And it will only cost $90.00 to have that movie generated and streamed to you. At that point, I can just close my eyes, take 5 minutes, and in my own mind make any movie I want to see. Cheaper, faster. Movies (falsehoods) will become irreverent. I tossed my tell-a-vision in the dumpster 15 years ago, got tired of being told to buy xyz product every 5 minutes. I have tons more free time, and any news worthy of hearing will find its way to me. But excellent presentation. Many good points.

    • @GD15555
      @GD15555 Před 5 lety +2

      AI will never have a good story.

    • @ayushin82
      @ayushin82 Před 5 lety +4

      @@GD15555 I'm pretty sure that in 5 to 10 years someone will make a story generating neural network. It will be trained on Wikipedia pages about good books and movies. And in 5 more years it will become a standard tool for screenwriters.

    • @CharleyBoersen
      @CharleyBoersen Před 5 lety +1

      @@ayushin82 Not really wikipedia as the information is just information instead of dramatized which u need for movies to make a story stick, but even that can be fixed.

  • @DomMcD
    @DomMcD Před 24 dny

    It's been 5 years, and this is as relevant today as it was 5 years ago. Crazy seeing his reaction to "generating an image just from text."

  • @Skyletwings
    @Skyletwings Před 4 lety

    All the stuff he presented is great and I have learnt a lot new things. But the very best point of his performance is the fact that he managed to perfectly fit his whole presentation into his timeslot of 30 mins. Kudos!

  • @daphnelameris9240
    @daphnelameris9240 Před 5 lety +81

    Great talk! Next year I'll be there for the whole conference! Anyway, AI is a tool. Art requires mastering tools to bring an idea to life. Tools have been getting way more advanced since the digital era started. And with better tools more complex design will be possible. I don't see AI as a thread, but opportunity since new possibilities will arise. I don't believe there are any architects or engineers sad about the fact that they don't need to hand draw buildings and machines anymore. CAD (computer aided design) programs make more time available for design, iteration and improvement. Great design and art is not about creating as much work as possible, but knowing what to create and making the right decisions. If AI can show me all the options faster and better, than that would be awesome. Sure, in the short term some dumber jobs will disappear and some more complex will appear. But if things get too complex, they will split again in different fields of expertise, creating more jobs. I believe that the challenge will be to decide what to focus on and master. The options might become overwhelming. But to be honest, that is already the case for a beginner trying Blender for the first time ;)

    • @turnpikemachine
      @turnpikemachine Před 5 lety +6

      Daphne Laméris spoken like a wise person!

    • @SuWoopSparrow
      @SuWoopSparrow Před 5 lety +4

      To use it well you need to know art first, though. Look at motion capture in the games industry, for example. They think that is a better result than hand-animation, but its not.

    • @kgmyatthu3171
      @kgmyatthu3171 Před 5 lety +1

      No AI is more than a tool. AI is not something you see as advanced Blender-like tool or some sort of tool.
      Software and AI has different definitions.
      AI is threat once they gain conciousness of their existence.

    • @avinashmg7545
      @avinashmg7545 Před 5 lety +7

      @@kgmyatthu3171 Dont speak rubbish, You have been watching a lot of terminator movies. By the way there is no proper understanding about Consciousness.

    • @kgmyatthu3171
      @kgmyatthu3171 Před 5 lety

      @@avinashmg7545 have you ever created a AI? Have you ever seen what AI capable of before your eyes?...
      I work with the coporation which one of the project is basically AI but what we're working on is not just AI, how to be a good AI, positive AI we as we named.
      Everytime THO we're tryna make it kind we do program it. It never cease to suprise us once he gain certain level of intelligence. I worked in robotic industry for years.
      And I'm not only talking about the present but also for the future which very very soon. Be wise.
      Yup no one has proper understanding of conciousness right now. And no one has proper understanding of anything in the past.

  • @MechNominal
    @MechNominal Před 5 lety +4

    The one problem, and it's actually already happening now(due to outsourcing and AI), is that w/ these "bottom-level" jobs being replaced there are almost no way for Junior artists/designers to break into the industry(At big studios at-least). AI replaces the outsourced studio, yes, but it also replaces the intern, the junior artist, etc. Obviously with these timesaving features freelancers and smaller studios will be able to take on much higher workloads. So there may be other avenues into doing creative work. I just think it means fewer people working overall.
    Another huge problem is the eventual tanking of rates/salaries. If Adobe After Effects 2025 can auto-roto any shot and tons of other routine tasks I can foresee people with even less training being able to pick it up as a side-skill. Look at what happned to Photographers, Graphics Designers, and even Flame Artists. Their rates went down significantly... Ahhhh, who am I kidding? Adobe AE 2025 still won't have multi-threading...

  • @KennyEvansUK
    @KennyEvansUK Před 5 lety

    It's so great that this fella shares so much of his knowledge with the world.

  • @p1ll
    @p1ll Před 5 lety

    Mind blown. Best video I've seen in years. This is the future

  • @jamesabell9494
    @jamesabell9494 Před 5 lety +22

    It is all amazing as will enable individual people to make full length animations, computer games etc by using AI as their workers!

    • @litjellyfish
      @litjellyfish Před 5 lety +4

      James Abell yes still remember that have something that is unique in gameplay, visuals and narrative this is something that needs good input parameters and tweaking so yes the productions are going to be possible with smaller teams. Still the need for a creative and production driven mindset in needed just as mentioned in the end of the Clíp
      So not disagreeing with you just going a bit deeper.

    • @SokolMehmeti
      @SokolMehmeti Před 5 lety +3

      I think that would make the game/movie market oversaturated. Where there will be so many random things coming out that people wont interact with the majority of them. Its similar to the mobile apps. There are millions of apps and most of them are not good and copies of other apps and games.

    • @crediblesalamander8056
      @crediblesalamander8056 Před 5 lety

      @@SokolMehmeti I'd compare it more with the music scene now, there are more musicians now than ever because the tools to produce music are so much cheaper now, but there's never been a better time to listen to music.

    • @element1111
      @element1111 Před 5 lety

      which will make their value drop to zero

  • @joastark
    @joastark Před 5 lety +5

    Human creativity will always have a place alongside AI.

  • @GierlangBhaktiPutra
    @GierlangBhaktiPutra Před 3 lety +1

    What a guy. He doesn't go to university, but he delivers a great presentation and read papers to predict the trends.

  • @bao007fei
    @bao007fei Před 5 lety

    I am inspired. Thank you Andrew and Blender.

  • @AntonioKowatsch
    @AntonioKowatsch Před 5 lety +10

    As a game developer, I'm already utilizing AI algorithms to procedurally model environments and assets.
    p.s.
    Houdini has a very steep learning curve though so be warned.

  • @novusvoss
    @novusvoss Před 5 lety +7

    I could be wrong, but it seems like this just opens the door for more Assassins Creeds and Division's, Ghost Recon's and the like. You know the type, massive world with tons of stuff but you get bored pretty quickly because they don't spend the attention to detail and have a strong binding narrative like Witcher 3 for example.
    Or look at other consumer products you buy. Generally things that are made by "hand" instead of machines are much more expensive and higher valued.
    I bet in the future there will be companies who focus on using very little AI and instead on "handcrafting" their worlds and they will be the most thought after, because they will stand out as special/exquisite. Just like people *who can afford it* distance themselves from cheap machine produced food and gravitate towards natural, bio etc. People will always prefer handmade stuff.
    Look at the obvious value hierarchy in art: Oil painting > Digital painting > Photobashed/3D Painting > Pure 3D/Photo
    Of course you can't put absolute value on these examples, just talking about the respect and the money people would give for each category. The less machine is involved the higher the value/respect.

    • @element1111
      @element1111 Před 5 lety +1

      Indeed. AI requires big datasets and outputs an amalgamation of these data points. It might seem as if AI is 'creating' these things out of thin air, but it's akin to fully automated photo-bashing. Impressive, but photo-bashing nonetheless. Whether the hand-crafted games will be sought after is anybody's guess though. Cookie cutter open world EA/Bioware/Ubisoft games still sell in the millions

    • @augustus4832
      @augustus4832 Před 5 lety +1

      Yeah, just like you still see cars being made by hand, right?
      It cuts costs a lot, it saves time and allows to dedicate more effort to other projects. If you can do the same game, with the same gameplay and narrative with 50 people in a year instead of 300 in 5 years, it's obvious what you are going to choose. People do not care if Rock_c3 was modeled by a human or generated by a computer. Nor they will care about who modeled random_citizen_304. So, you can develop a lot more of projects during that time! Try new risky things in a big game that would have been impossible years ago!
      After all, the entertainment market is what's going to be the main industry in the next years, where blue collar and white collar jobs start to be replaced.

  • @AICineVerseStudios
    @AICineVerseStudios Před 5 lety

    Excellent presentation, a total eye opener for us all who are into 3d industry. It did however gave me goosebumps on realizing that many jobs will most definitely become obsolete but then there is an opportunity for all of us to elevate our skills and write down new job description. I can see the future controlling most of our skills with automation, if a text can generate an image, think of it, a voice recognition can do same as well. And if the whole workflow from ideation to production is automated, then all what client is require to do is, call up a toll free number, say what he wants and wala , in an hour your first draft of the whole thing near to production quality is ready. Just imagine, who in the whole pipeline, will not be required anymore!!

  • @jamesclarity1077
    @jamesclarity1077 Před 5 lety

    Incredible talk. Thank you!!!

  • @rafaynoman1180
    @rafaynoman1180 Před 5 lety +3

    Hey its blender guru guy.

  • @cmralph...
    @cmralph... Před 5 lety +64

    Until AI can hold a pencil and drink beer it will NEVER replace 2D artists. HAHAHAHAHAH

    • @rikamayhem
      @rikamayhem Před 5 lety +18

      It can already hold a pencil and "hand draw" with it. So halfway there.

    • @arathduiliath9074
      @arathduiliath9074 Před 5 lety +2

      I swear to god if I have to make a hydrolic powered CNC...

    • @PolishProgrammer
      @PolishProgrammer Před 5 lety +3

      Until ai will diacover that 2D is dumber than 3D, it will never become 2D artist! Im safe

    • @blasttrash
      @blasttrash Před 5 lety +1

      @@rikamayhem and AI doesnt need beer. It just needs more of those cuda cores.

    • @Cyber_Kriss
      @Cyber_Kriss Před 4 lety +2

      A.I : Now hold my beer

  • @Nerfdalocks
    @Nerfdalocks Před 5 lety

    Amazing talk. Thanks for sharing!

  • @ut2k4wikichici
    @ut2k4wikichici Před 5 lety +3

    Pix2pix is siiick

  • @marc_frank
    @marc_frank Před 5 lety +4

    finally someone that knows how to talk

  • @fredriksejr8211
    @fredriksejr8211 Před 5 lety

    Amazing presentation and the ending was iconic :)

  • @michaelscott2554
    @michaelscott2554 Před 5 lety

    Brilliant presentation!

  • @zieglernr2
    @zieglernr2 Před 5 lety +56

    23:13 - 23:38 that sounds like a lot of people with out jobs, if they only need one concept artist. This part scares me a lot

    • @saulgoodman612
      @saulgoodman612 Před 5 lety +35

      This entire presentation scares me lol

    • @AndrewPPrice
      @AndrewPPrice Před 5 lety +28

      Most concept work isn’t glamorous. It’s designing unimportant background assets for games. Like sketching 10 variations of clip on the back of a henchman’s belt. This tech should speed that up. Grunt work will be reduced, but decision making will still be desired. Just focus on being a good artist and learn how to use all the new tools and you’ll be fine :)

    • @OutOfNamesToChoose
      @OutOfNamesToChoose Před 5 lety

      Hi Andrew, I wanted to ask you (but had no means to) what you thought about some of the procedurally generated textures shown on Two Minute Papers with regards to Poliigon. Are you planning on experimenting with holographic materials, for example? It was the first thing that popped into my head when watching the TMP video. Cheers!

    • @DavenH
      @DavenH Před 5 lety +1

      Shoudln't they be out of doing THAT job and into a better one?

    • @EtanChamare
      @EtanChamare Před 5 lety +4

      One thing that can be seen from the history of automation replacing jobs is that unemployment ultimately doesn’t increase. There isn’t suddenly a huge amount of unemployment because elevators don’t need an operator and train doors don’t have to be manually closed. These people go on to find other jobs that aren’t being automated, and ultimately automation helps enable lots of people to do greater things.

  • @devchauhan3607
    @devchauhan3607 Před 3 lety +3

    I successfully made a donut!