Is World of Horror worth playing?

Sdílet
Vložit
  • čas přidán 4. 06. 2024
  • This game genuinely surprised me with how intense it can get.
    ALL MY LINKS
    linktr.ee/malisity
    Developer description
    The Old Gods are reawakening, clawing their way back into a world that’s spiraling into madness. In hospitals, abandoned classrooms, quiet apartments, and dark forests, strange appearances and unexplainable phenomena test the sanity of residents in Shiokawa, Japan. Is it chaotic retribution, or the machinations of beings beyond our comprehension?
    This is WORLD OF HORROR: The end of the world is nigh, and the only solution is to confront the terror reigning over the apocalypse. Navigate this hellish, roguelite reality through turn-based combat and unforgiving choices in this roguelite-style cosmic horror RPG.
    Invoke dark rituals, uncover disturbing clues, and solve puzzles across multiple randomized mysteries. Each perplexing case unravels into a series of random encounters with nightmarish figures inspired by the works of horror legends Junji Ito and H.P. Lovecraft.
    Unveil the fates of 14 unique playable characters, and choose your path through a pool of 20 dreadful investigations.
    Most mysteries harbor multiple endings - for those that survive long enough.
    A haunting chiptune soundtrack accentuates the game’s stark 1-bit art style, drawn 100% in MS Paint.
    #worldofhorror #isitworthbuying #isitworthplaying #isitworthit #gaming #gamingcommunity #gamingchannel #gaminglife #gamingreview #gamingrecommendations #gamingreviews #gamingreviewbyagamer
  • Hry

Komentáře • 2

  • @Strider_Shinryu
    @Strider_Shinryu Před měsícem +1

    For those who aren't aware, the visual style (and even some of the character designs) are based on the work of manga artist Junji Ito. If you like the art and design, be sure to check him out!
    The one issue I had with the game is that there just isn't enough randomness or alternate pathways for the procedurally generated stricture the game has. As tense as the story was, when you see the same random event appear again and again over multiple plays (with the same intended solution) it just loses it's grip very quickly. I can't help but feel this could have been made better by having multiple discrete, scripted scenarios to play though instead of taking the "rogue like" approach. Or, if they were married to being a rogue like, they needed to have more possible events that could appear.