Half-Life series - Friendly Fire Mechanics

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  • čas přidán 5. 09. 2024

Komentáře • 1K

  • @MarphitimusBlackimus
    @MarphitimusBlackimus  Před 3 lety +2336

    I'm not following you, you evil person!

  • @mixererunio1757
    @mixererunio1757 Před 3 lety +4069

    "You know nobody likes a bully"
    Shoots him down on sight.
    Otis, you're the man!

  • @TealKuruma
    @TealKuruma Před 3 lety +2390

    That moment when a video game NPC from the late 90s care more about eachother than the people you meet irl

    • @CryoKeen
      @CryoKeen Před 3 lety +86

      Wow this hit home for me lmao

    • @Sgt.Peanut16
      @Sgt.Peanut16 Před 3 lety +47

      I feel really bad for Otis
      Also weren't you supposed to be in gta 3? Lol

    • @RaposaCadela
      @RaposaCadela Před 3 lety +16

      *𝟐𝟎𝟎𝟏 𝐊𝐚𝐫𝐢𝐧 𝐊𝐮𝐫𝐮𝐦𝐚*

    • @flippedoutkyrii
      @flippedoutkyrii Před 3 lety +11

      Never thought I'd meet another Kuruma enthusiast in the wild!

    • @GambinoTheGoat
      @GambinoTheGoat Před 3 lety +8

      HEY YOUR IN THE WRONG SERIES YOU CANT EVEN SWIM

  • @TheEngieTF2
    @TheEngieTF2 Před 3 lety +2635

    Otis: Y'know, nobody likes a bully
    **shoots Adrian at the force of a highspeed train**

    • @peppermillers8361
      @peppermillers8361 Před 3 lety +133

      357 Magnum is no joke

    • @FirstDagger
      @FirstDagger Před 3 lety +67

      @Hollow ; I do hope you know that the Desert Eagle is produced in .357 Magnum, .44 Magnum, .50 Action Express and many Wildcat cartridges.

    • @ThatGenericPyro
      @ThatGenericPyro Před 3 lety +13

      During a run I did for July 4th I double-blasted one and heard that as he died...
      ̶I̶ ̶d̶o̶ ̶h̶o̶p̶e̶ ̶S̶h̶e̶p̶a̶r̶d̶ ̶c̶h̶a̶n̶g̶e̶d̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶b̶e̶t̶t̶e̶r̶ ̶a̶f̶t̶e̶r̶ ̶t̶h̶a̶t̶ ̶r̶e̶v̶e̶l̶a̶t̶i̶o̶n̶.̶.̶.̶ ̶i̶f̶ ̶h̶e̶ ̶e̶v̶e̶r̶ ̶l̶e̶a̶v̶e̶s̶ ̶s̶t̶a̶s̶i̶s̶

    • @denverbeek
      @denverbeek Před 3 lety +22

      “I don't wanna die a virgin!”

    • @DawidO-mg8zn
      @DawidO-mg8zn Před 3 lety +18

      @@FirstDagger yup
      And the one in hl1 is chambered in .357 because it shares ammo with the colt python which is a .357 magnum

  • @bigdilfenergy6217
    @bigdilfenergy6217 Před 3 lety +2378

    So creepy when the Vortigaunt says "Remember Black Mesa!" when shot at in the HL2 beta

    •  Před 3 lety +480

      Yeah, there are a couple of lines of vorts talking about that, they also say they know him, or tell him to calm himself. also it seems that you were going to have ally vorts along side you in the uprising, there are lines for following the player or that the player is in the line of fire, and interactions for citizens back and forth. Its something I plan to do someday, restore all those lines in hl2 update.

    • @bl4ckrabb1t
      @bl4ckrabb1t Před 3 lety +9

      @ ..

    • @Web720
      @Web720 Před 3 lety +32

      @ oh that's nice. So you're one of the devs of HL2 Update?

    • @Web720
      @Web720 Před 3 lety +19

      Another checklist as to why the beta was better.

    •  Před 3 lety +133

      @@Web720 No sorry, I meant as a mod.

  • @alexandergronvall4036
    @alexandergronvall4036 Před 3 lety +898

    3:17 "Nobody likes a bully!"
    >Whips out Desert Eagle and vaporizes Adrian with one .50 AE round.

    • @roddydykes7053
      @roddydykes7053 Před 3 lety +35

      Eh they’re .357 in this game

    • @isaacfg6949
      @isaacfg6949 Před 3 lety +26

      @@roddydykes7053 thankfully, there are Deagles out there chambered in 357, so I don’t need to gripe about it! :)

    • @taeliantalittia612
      @taeliantalittia612 Před 3 lety +23

      He saved a fifty just for this occasion, maybe. Hates you so much that he ain't gonna pull the trigger twice.

    • @Mr.Twilight1
      @Mr.Twilight1 Před 2 lety

      He didn't whip it out he was already holding it look at the clip again also shepard's health is actually low otherwise if it was full he'd need 2 shots to die

    • @jonaha502
      @jonaha502 Před 2 lety +1

      @@isaacfg6949 yeah but i think .357 deagles hold more bullets in the mag than .50

  • @absolutedumbass2366
    @absolutedumbass2366 Před 3 lety +1386

    i love how as otis says ''nobody likes a bully'' he just casually did the fucking *gunfighter ballads stance* as he one taps shepard with his big iron

  • @nottherealpaulsmith
    @nottherealpaulsmith Před 3 lety +1273

    3:18 some say Otis is the fastest gun in black mesa

    • @zorex.
      @zorex. Před 3 lety +83

      "woah, quick draw"

    • @taliyah8667
      @taliyah8667 Před 3 lety +3

      @@zorex. xD

    • @FlymanMS
      @FlymanMS Před 3 lety +40

      You mean fattest

    • @Boomrainbownuke9608
      @Boomrainbownuke9608 Před 3 lety +70

      @@FlymanMS "nobody likes a bully"

    • @Ayzahaur
      @Ayzahaur Před 3 lety +7

      Yeah especialy if you Play They Hunger...
      Edit not Hunter... 😑

  • @spiderplant
    @spiderplant Před 3 lety +983

    Fun fact: in HL1, if you gib a dead body, friendlies around you will treat it as though you caused the original death, whether or not you did.

    • @empty5013
      @empty5013 Před 3 lety +343

      defiling corpses isnt cool

    • @danielbedrossian5986
      @danielbedrossian5986 Před 3 lety +51

      Tss, if teabagging was a thing back than.

    • @theaccountofalltime1
      @theaccountofalltime1 Před 3 lety +140

      “Hey we we’re gonna eat that!”
      (proceeds to shoot gordon to death)

    • @mane8246
      @mane8246 Před 3 lety +24

      This doesn't happen in my game

    • @mr.101.8
      @mr.101.8 Před 3 lety +91

      It's because "dead" bodies are not dead, they're still alive but can't speak and play animation

  • @FelipeGames-py4gr
    @FelipeGames-py4gr Před 3 lety +939

    Moral of the story: you don't mess with Otis

    • @PerturbatorFan
      @PerturbatorFan Před 3 lety +35

      Otis is a god on earth, if you kill him, you will get the worst punishment ever

    • @cultri6659
      @cultri6659 Před 3 lety +31

      Cuz yknow... He has a desert eagle... Not a glock like other guards

    • @yurionedge2199
      @yurionedge2199 Před 3 lety +16

      and NPC Deagles do more damage than the player's

    • @agentburningbutters3655
      @agentburningbutters3655 Před 3 lety +5

      @@yurionedge2199 the deagle like is so overpowered and it single hands everything

    • @TimDragonDeckers
      @TimDragonDeckers Před 3 lety +4

      Luckily he lets you mess with other guards or scientists. He doesn't turn hostile to you if you kill a scientist.

  • @jawadibrahim2367
    @jawadibrahim2367 Před 3 lety +662

    "I thought we were becoming friends!" 3:10
    That there is enough to break a man's heart, poor Otis.

    • @noobyboi6324
      @noobyboi6324 Před 3 lety +54

      Then he just hip fires shepherd

    • @myth0572
      @myth0572 Před 3 lety +110

      im too emotional to play games with dialogue like this, his line “my moms gonna be scared when i dont come home tonight” (something similar to that) made me genuinely sad

    • @jawadibrahim2367
      @jawadibrahim2367 Před 3 lety +59

      @@myth0572 holy- that is just way too sad, truly makes you feel like they're actual people with a life outside the events of the game

    • @myth0572
      @myth0572 Před 3 lety +22

      @@jawadibrahim2367 yeah, sometimes it even gets in the way of the game experience

    • @CallMeAsna
      @CallMeAsna Před 3 lety +10

      @@myth0572 i agree, it feels like these guys have actual feeling and not just an ai

  • @AleksWorkshop
    @AleksWorkshop Před 3 lety +1389

    “Friendly fire is not tolerated!”

    • @GambinoTheGoat
      @GambinoTheGoat Před 3 lety +11

      Value: meh add it anyways HEY SAVE SOME FOR ME

    • @ttkftykyfts
      @ttkftykyfts Před 3 lety +4

      Aleks, Half Life 1 weapons reloads when?

    • @boredom5085
      @boredom5085 Před 3 lety +14

      Friendly fire will not be tolerated

    • @tastybekonn
      @tastybekonn Před 3 lety +1

      same goes for lactose here

    • @CaveyMoth
      @CaveyMoth Před 3 lety +3

      In other words, "STAHP!"

  • @Consolethinks
    @Consolethinks Před 3 lety +1735

    Fun fact: HL1's console displays the message "I'm not following you, you evil person!" when you try to make a betrayed scientist follow you while the "-dev" launch parameter is added. HL: Source also does this, I think.

    • @halftime919
      @halftime919 Před 3 lety +11

      Oh, when i test maps that happens

    • @AntoScrujo
      @AntoScrujo Před 3 lety +32

      Why does that sound kind of creepy to me?

    • @IsmailofeRegime
      @IsmailofeRegime Před 3 lety +170

      @@AntoScrujo Because it's strange and unexpected. I assume it was a debugging thing, so developers could know why a scientist was refusing to follow the player.

    • @Name_cannot_be_blank
      @Name_cannot_be_blank Před 3 lety +6

      do -console
      -dev is bad for playing bruh

    • @Name_cannot_be_blank
      @Name_cannot_be_blank Před 3 lety +6

      @@IsmailofeRegime easter egg, that simple if cant be hard, you dont need lotza debuggi for that

  • @gb_2_
    @gb_2_ Před 3 lety +919

    In Half-Life: Alyx it prevents you from firing a gun when you aim at an ally.

    • @TheEngieTF2
      @TheEngieTF2 Před 3 lety +217

      Imagine if they're in the way and you're trying to shoot
      "Why is my gun not working?! Is this a bug?"

    • @Squiddy0912
      @Squiddy0912 Před 3 lety +293

      1984

    • @SnipingIsAGoodJobMate
      @SnipingIsAGoodJobMate Před 3 lety +85

      @@Squiddy0912 literally

    • @blerygriltt206
      @blerygriltt206 Před 3 lety +16

      @@Squiddy0912 bad take

    • @yaveker
      @yaveker Před 3 lety +48

      Almost like how it worked in half life 2

  • @TheEngieTF2
    @TheEngieTF2 Před 3 lety +807

    This just shows you how the AI in Half Life 1 makes the game more alive. Valve was really ambitious on their first product

    • @RolandTheJabberwocky
      @RolandTheJabberwocky Před 3 lety +119

      Valve is always pretty ambitious with their single player stuff, when they manage to release it.

    • @RC-mb5oh
      @RC-mb5oh Před 3 lety +18

      Given their current tech, knowledge and resources, imagine what they could do with the AI for HL3 when it comes out (yes "when", being hopeful :). I'd love to see more dynamic NPCs with unique personalities and richer interactions.

    • @Darkspinesupersonic8
      @Darkspinesupersonic8 Před 3 lety +9

      @@RC-mb5oh I'd love to, if there was a chance of it not being VR. There is every chance HL3 will be, locking out a lot of the playerbase.

    • @RC-mb5oh
      @RC-mb5oh Před 3 lety +8

      @@Darkspinesupersonic8 The smart move by Valve would be make it flat but allow modders to add VR support, I mean they've already laid the groundwork. I love VR but there's plenty of innovation to be had outside of that, in AI, physics, etc.

    • @duderitoz6953
      @duderitoz6953 Před 3 lety +17

      The trick is getting them to produce anything

  • @shogun2215
    @shogun2215 Před 3 lety +317

    Believe me, if friendly fire were a thing, Cubbage would've been liquified at a moments' notice.

    • @Madanbek_The_Dragon_Lover
      @Madanbek_The_Dragon_Lover Před 3 lety +4

      @Stix N' Stones But Mossman helped Gordon and Alyx at the end.

    • @Skylander_Starscream
      @Skylander_Starscream Před 3 lety +1

      @@Madanbek_The_Dragon_Lover but mossman brought eli to the citadel so if mossman was dead it would be great

    • @Man_Aslume
      @Man_Aslume Před rokem +1

      ​@@stixnstones9511
      Mossman would already been dead in my playthrough

  • @umanoomgombi3842
    @umanoomgombi3842 Před 3 lety +389

    I like how Half-Life npc's almost always turn away after killing you.

  • @YZYE
    @YZYE Před 3 lety +205

    “STAPH!” Is the friendly fire you need to worry about.

  • @zurkel1098
    @zurkel1098 Před 3 lety +133

    3:16 "And the swiftness of the Ranger is still talked about today."

    • @Nova-vk5qb
      @Nova-vk5qb Před 3 lety +27

      Adrian Shepherd had not cleared leather before a bullet fairly ripped.

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola Před 3 lety +8

      Big Ranger with a Big Iron

  • @flek5531
    @flek5531 Před 3 lety +89

    "Y'know, nobody likes a bully."
    **Proceeds to draw and shoot Shephard within 1 millisecond**

  • @TheRealDismantler
    @TheRealDismantler Před 3 lety +133

    I love how the guard immediately insults the stench of your corpse.

  • @TheEngieTF2
    @TheEngieTF2 Před 3 lety +435

    "In Half Life 2, friendly fire is completely disabled"
    Me: **grabs explosive barrel, set it on fire using generic fire entity, throw it to the citizens and kills them**

    • @FlymanMS
      @FlymanMS Před 3 lety +76

      @Stix N' Stones «My goodness, it appears that I have suddenly combusted»

    • @Zontar82
      @Zontar82 Před 3 lety +20

      just like if we need another reason why hl 1 is miles better than 2

    • @Zontar82
      @Zontar82 Před 3 lety +8

      @Stix N' Stones never cared for Barrels to be honest and technically you still can

    • @halftime919
      @halftime919 Před 3 lety +2

      Well, i use Grenades.

    • @kasmik5235
      @kasmik5235 Před 3 lety +8

      I'm not following you, evil person!

  • @spiral_iv
    @spiral_iv Před 3 lety +307

    *"I thought we were becoming friends..."*
    Sorry, Otis. I have orders to make

    • @medicolkie3606
      @medicolkie3606 Před 3 lety +30

      Good soldiers follow orders, good soldiers follow orders...

    • @elusivedesert8530
      @elusivedesert8530 Před 3 lety +1

      @@medicolkie3606 no, No. NOOOOOOOOOO!!!!!!!

    • @jessegamer2222
      @jessegamer2222 Před rokem +4

      ​@@elusivedesert8530 and then otis fucking vaporized adrian with a .50

    • @guilhermehank4938
      @guilhermehank4938 Před rokem +1

      Adrian doesn't even know he is there to kill people

    • @matthewjones39
      @matthewjones39 Před rokem +1

      Adrian never got his orders.

  • @Evil_water_melon
    @Evil_water_melon Před 3 lety +542

    Feels like this guy can endlessly find new things in Half-life to show.

  • @ZuGineeris
    @ZuGineeris Před 3 lety +260

    "I'm gonna kick your ass!" *starts doing the can can*

    • @Zmeeed01
      @Zmeeed01 Před 3 lety +22

      I mean, they are a little confused but they got the spirit

    • @lostskull7467
      @lostskull7467 Před 3 lety

      We miss you

    • @ZuGineeris
      @ZuGineeris Před 3 lety

      @@lostskull7467 Alright... AAAAAAAAAAAaaAAAaaaaAAAAAAAAAAAAAAAaaaAAAAaaaAAAAAAaaaAAA

    • @lostskull7467
      @lostskull7467 Před 3 lety

      @@ZuGineeris **neck clap**

  • @RainingMetal
    @RainingMetal Před 3 lety +208

    You forgot to mention that destroying the corpses of allies (not entities that were already corpses) will also anger any allies present.

    • @ATP2555ify
      @ATP2555ify Před 3 lety +3

      You sure because I've gibbed a dead scientist in vicinity of a Barney and he started shooting me

    • @RainingMetal
      @RainingMetal Před 3 lety +26

      @@ATP2555ify It must have been an entity that spawned as a live scientist and then died shortly after. One example can be found in Office Complex, outside the dark room where another scientist is hiding.

  • @bowtieproductions6708
    @bowtieproductions6708 Před 3 lety +645

    The Barney friendly fire rules are surprisingly in-depth for a character that I'm assuming most people either ignore, sacrifice, or kill for a pistol. Really shows how much attention to detail went into the game.
    Edit: eHrMaHerD sO mAnY lIkEs etc etc

    • @Zack_Wester
      @Zack_Wester Před 3 lety +76

      I never kill barney because friendly have unlimited ammo and in HL barnet beats grunt at long range for some reason.
      so I can get a mag and lose a companion or I can keep the companion alive and have free unlimited ammo for any encounter.
      that said I did always escort all NPC to the elevator when I can.

    • @flydrop8822
      @flydrop8822 Před 3 lety +12

      it applies to the other security guards too i assume

    • @bowtieproductions6708
      @bowtieproductions6708 Před 3 lety +54

      @@flydrop8822 every security guard is named Barney, that's just how it is

    • @capscaps04
      @capscaps04 Před 3 lety +25

      I always tried to keep all the barneys with me since they are good at giving assist fire or making them fight the enemies for me.

    • @xdeathcon
      @xdeathcon Před 3 lety +7

      @@Zack_Wester i usually don't directly kill him, i just let him fight the zombie and see who wins. Of course, after the first barney there's no reason to kill any others since ammo is easy enough to get.

  • @TheSektorz
    @TheSektorz Před 3 lety +54

    3:17 "How to deal with bullies 101" PSA

  • @necroniic1909
    @necroniic1909 Před 3 lety +127

    i didnt think barneys 'i can only take SO much' was so literal

  • @mabs9503
    @mabs9503 Před 3 lety +93

    People like to dab on Otis but he appears to be the deadliest gunslinger in the games.

  • @Tuskin38
    @Tuskin38 Před 3 lety +205

    The HL2 rebels still have their friendly fire reactions programmed in IIRC. So if you mod the game to re-enable friendly fire, those sound clips will play. There’s no vortigaunt ones though.

    • @LonelySpaceDetective
      @LonelySpaceDetective Před 3 lety +1

      I know I've heard them in SMOD, at least. The civilian/rebel voice clips, that is.

    • @RarefoilB
      @RarefoilB Před 3 lety +4

      @Stix N' Stones I think Ross Scott modded the game for that in Freeman's Mind 2.

    • @thegamingvillager2392
      @thegamingvillager2392 Před 3 lety +1

      i think it would work if you make player hate citizens but dont make citizens hate player, this way player can harm citizens while citizens are friendly

    • @OddlyDelta
      @OddlyDelta Před 3 lety +8

      in GMod if you have HL Source mounted, killing a scientist while a rebel is nearby will trigger the voice lines

    • @Chaos.A
      @Chaos.A Před 2 lety

      ​@Stix N' Stones There's a console command, but I forget exactly what it is

  • @feelthethruth2401
    @feelthethruth2401 Před 3 lety +118

    And as always, questionable tests are performed in questionable ethics labs

  • @CaptPatrick01
    @CaptPatrick01 Před 3 lety +38

    "If Barney takes friendly fire during combat, he assumes it's crossfire and won't retaliate."
    Better rules than most other games I've played. How many times I've had to hide in a brush during a base assault in Far Cry 3 while a Rakyat runs up and down the road yelling *"I'm going to get you JASON!"* because my allies won't stop strafing in front of my line of fire.

    • @NerfPlayeR135
      @NerfPlayeR135 Před 3 lety +8

      The same could be said for Bethesda games. If there weren’t a yield feature in Oblivion and Skyrim, accidentally hitting civilians or escorts would be much more punishing.

  • @TheRealLumpySpirit
    @TheRealLumpySpirit Před 3 lety +33

    “A single provocation is enough to betray a scientist’s trust forever.”
    The scientist: *he dancin*

  • @1everysecond511
    @1everysecond511 Před 3 lety +132

    Vortigaunt originally said "remember Black Mesa" on friendly fire
    Holy shit dude that's messed up

    • @isaacfg6949
      @isaacfg6949 Před 3 lety +47

      Is he threatening him, or saying, “There’s already been enough bloodshed?”

    • @erikpng
      @erikpng Před 2 lety

      69

    • @acemagalor2519
      @acemagalor2519 Před 2 lety +8

      Especially since they’re all canonically Coterminous

    • @Man_Aslume
      @Man_Aslume Před 10 měsíci +1

      That Vortigaunt sounds more annoyed than angry

  • @cheezkid2689
    @cheezkid2689 Před 3 lety +9

    "Hey, I-I thought we were becoming friends..."
    That made me so sad. I love Otis, he's such a sweetheart.

  • @labenvenci1584
    @labenvenci1584 Před 3 lety +351

    There's some info about the unfinished friendly fire systems in HL2 where apparently citizens were ment to shoot at Gordon after they say
    WE TRUSTED YOU!
    Or
    YOUR NOT THE MAN I THOUGHT YOU WERE!
    The reason friendly fire was cut in HL2 was because it completely broke sequences and felt unneeded, along with breaking story. Like if Gordon was the heart of the resistance, why would he be gunning down every Rebel he meets or purposely putting them in friendly / crossfire? And there was points where you could kill important characters and break cutscenes in early builds aswell.
    From a story standpoint, it felt dumb.

    • @Zmeeed01
      @Zmeeed01 Před 3 lety +97

      There is even a theory to "retcon" that: since Gordon accepted G-Man's offer in the end of HL1 (under the threat of giving Gordon a battle that he has no chance of winning, though) he isn't free anymore, so any of his actions against G-Man's script simply don't affect anything.

    •  Před 3 lety +82

      The devs also said the players got very frustrated when they accidentally killed their allies in the uprising part.

    • @Eira_
      @Eira_ Před 3 lety +23

      @ I wish I COULD kill the rebels during the uprising with how often they block the corridors in the apartment sections

    •  Před 3 lety +11

      @@Eira_ Yeah, that was always annoying, and they repeated almost non stop for you to reload and they figured it out by ep1 because they removed it then.

    • @Dr_Dan_
      @Dr_Dan_ Před 3 lety +6

      + like, the amount of buds that you can find are way bigger than in HL, and all of them has strong weapons

  • @brothercharanus1927
    @brothercharanus1927 Před 3 lety +25

    "Hey, I thought we were becoming friends! ;c"

  • @BigMacDavis
    @BigMacDavis Před 3 lety +23

    3:17 - Otis does not like bullies.

    • @joseph_bunnyman318
      @joseph_bunnyman318 Před 3 lety +2

      Oh my god thank you for posting this comment I'm so broken right now this is a pickup.

  • @unr34L-
    @unr34L- Před 3 lety +58

    I still cannot believe you haven't made a video about the mechanics of the Gauss gun. It is hands down the most mechanical weapon I've seen in a shooter. I've been playing HL1DM for years and still don't know how the Gauss's wall banging works. It's a splash weapon at certain angles and does splash damage through penetrated walls (very hard to understand mechanic)

  • @silverbeach1557
    @silverbeach1557 Před 3 lety +12

    HL2's ammo is all blanks and the enemies just pretend to be dead so Gordon doesn't feel bad

    • @nothanks39
      @nothanks39 Před 3 lety +7

      honor system
      if you are shot you have to lie down

  • @toxic_shr00m
    @toxic_shr00m Před 3 lety +15

    The vortigaunt saying "remember Black Mesa?" after being struck with a crowbar is very sad :(

  • @Aim_HR
    @Aim_HR Před 3 lety +99

    funny scientists starts dancing when they got hit

  • @MarkJones-mm3br
    @MarkJones-mm3br Před 2 lety +18

    5:24 surprised me and made me lol especially after all the ineffective shots before. The timing after "Ah yes, Gordon Freeman" made it even funnier. Classic comedic moment.

  • @TinyDeskEngineer
    @TinyDeskEngineer Před 3 lety +83

    Odessa: "Now, who's going to be the one to carry it into combat?"
    Gordon: *gives Odessa a barrel*
    Odessa: "Ah, Gordon Freeman!"

    • @jd_the_cat
      @jd_the_cat Před 3 lety +8

      A barrel for a rocket launcher? Sounds like a fair trade to me.

    • @GLaDOS38
      @GLaDOS38 Před 3 lety +3

      Gordon: *proceeds to launch the barrel at Odessa with the speed of a ThrustSSC*

  • @svijj_
    @svijj_ Před 3 lety +12

    4:40 Damn, that Vort is really playing on Gordon's memories here

  • @zakazanystek861
    @zakazanystek861 Před 3 lety +40

    2:56 how could you attack Otis?!

    • @IsmailofeRegime
      @IsmailofeRegime Před 3 lety +17

      Marphy was temporarily possessed by a demon from hell. That's evidently the only logical explanation.

    • @ExtraPrivatable
      @ExtraPrivatable Před 3 lety +7

      You know nobody likes a bully

  • @milesvappa
    @milesvappa Před 3 lety +40

    i always felt like friendly fire off in half life 2 wasnt lore friendly, cuz when i played half life Gordon was an absolute maniac

    • @nackskott12
      @nackskott12 Před 3 lety +14

      The story in the final game seems hinged on the idea that Gordon is lawful good. It's possible that at some point in development the idea of including friendly fire was canned because of how behind they were on making the game, and the story was changed to make it seem like less of a technical limitation and more of an artistic decision.

    • @LonelySpaceDetective
      @LonelySpaceDetective Před 3 lety +6

      @@nackskott12 I doubt the story was changed to justify the removal of friendly fire everything considered, but I think you have the gist of it. I imagine friendly fire was discarded because of the logistical issues in making sure scripted sequences accounted for it, the tonal and thematic issues on Gordon the big hero of the resistance murdering innocent people, and the simple fact that, well, as fun as friendly fire is it's usually something that players just do a few times then move on; wouldn't be missed too much by most.

    • @MrSapps
      @MrSapps Před 3 lety

      @@nackskott12 the whole point of HL is that Freeman is "you", I think its a bad change

    • @milesvappa
      @milesvappa Před 3 lety +3

      @@nackskott12 i don't disagree. hl2 was retconned generally, easiest example is administrator being "classified" in hl1, implying its gman, where as in hl2 Breen being admin is given as implicit knowledge

    • @dylanzlol7293
      @dylanzlol7293 Před 2 lety +2

      well you can use a console command in HL2 that allows you to kill friendly npcs (ent_create ai_relationship subject !player target * disposition 1 rank 99 reciprocal 0 startactive 1)

  • @kiokkiok4590
    @kiokkiok4590 Před 3 lety +44

    Wish friendly fire was still a thing in Half-Life 2.

    • @michaelgaming1991
      @michaelgaming1991 Před 3 lety +4

      Unfortunately, it was cut in the final release.

    • @zorex.
      @zorex. Před 3 lety +14

      @@michaelgaming1991 you dont say

    • @joannawood7352
      @joannawood7352 Před 3 lety +2

      its a thing when you load HL2 through gmod if you want to play the game like that

    • @commisso3806
      @commisso3806 Před 3 lety +7

      You won’t have that wish anymore after you play with it on for a bit.

    • @vaak2144
      @vaak2144 Před 3 lety +1

      @@joannawood7352 yeah but citizen wont kill you if you kill a friendly npc

  • @RolandTheJabberwocky
    @RolandTheJabberwocky Před 3 lety +21

    Wow, I'm surprised it can tell the difference between direct and indirect friendly fire!

  • @MildMisanthropeMaybeMassive

    Half-Life was the first shooter I played where friendly NPCs would react by fleeing and fighting back to my hostility. I still remember being surprised at the end of the Hazard Course when Barney turned around, threatened me and shot back.

  • @aazkaal
    @aazkaal Před 3 lety +14

    They also treat gibbing dead scientists/guards in front of them as hostile actions, with predictable consequences. This does not apply to pre-placed corpses.

  • @alex342gwsturk8
    @alex342gwsturk8 Před 3 lety +2

    5:25 i like how he said friendly fire is disabled but he absolutely DESTROYED that man with the barrel

  • @Verticen_
    @Verticen_ Před 2 lety +11

    Interesting trivia that I found relating to how the ai reacts to friendly fire on other ally NPCs. In "We've got Hostiles" there is a section where you can save scientist from turrets and a fire door, who trust you. These scientist, however, loose trust in you if you shoot the g-man on the balcony. This is one of the only few times in the game you get a good shot at the g-man, and it's interesting that he's "friendly fire", and that the other scientists CAN see you shooting at the g-man.
    -> there's a cut scripted sequence here for the g-man running away when you shoot him at this location, but it seems to not be entirely removed, since other NPCs still notice him getting shot.

  • @flippedoutkyrii
    @flippedoutkyrii Před 3 lety +21

    Man that last scene of Colonel Odessa Cubbage brings back memories. On the retail Xbox port, I must have spent a solid hour reloading saves when I learned you could kill everyone in the room if you aligned props and fired an energy ball at it. One time I even killed everyone in the room when I punted the metal desk at the right angle!

    • @jcdenton2187
      @jcdenton2187 Před 2 lety +1

      I figured out you can kill rebels by shooting a hopper mine directly up in the air with the gravity gun. For some reason, the game doesn't consider it to have come from you on its way down.

  • @unimportantcommenter4356
    @unimportantcommenter4356 Před 3 lety +78

    Is there friendly fire between NPCs? If there is, how do they react to it?

    • @negroman275
      @negroman275 Před 3 lety +21

      I was gonna ask the same thing, like if a scientist got shot by barney in a crossfire, would he be scared and run away from him?

    • @MarphitimusBlackimus
      @MarphitimusBlackimus  Před 3 lety +90

      Allied NPCs are capable of inadvertently damaging each other, but they have no recognition of friendly fire in those cases. They just take the damage and shrug it off (or die).

    • @protocetid
      @protocetid Před 3 lety +31

      @@MarphitimusBlackimus this is why Gordon kills them, he hates their double standards

    • @rainbowwhitey9274
      @rainbowwhitey9274 Před 3 lety +33

      @@protocetid No man, you don't get it. Gordon is simply held to higher standards. After all, he is a "HiGhLy TrAiNeD PrOfEsSiOnAl".

    • @Dafuqinator7
      @Dafuqinator7 Před 3 lety +13

      @@rainbowwhitey9274 To be fair, they did assure the administrator that nothing would go wrong, and Gordon is tarnishing that assurance.

  • @lilacocto9103
    @lilacocto9103 Před 3 lety +28

    This video makes me remember how absurdly advanced Half Life's AI was for the time, like holy shit. Valve thought of everything with this.

    • @suzukirider9030
      @suzukirider9030 Před 3 lety +2

      Yeah, especially the twerking at 1:00 lol
      It was cool, but it wasn't some goddamn miracle. Our fond memories of this early game make it seem better than it really was

    • @lilacocto9103
      @lilacocto9103 Před 3 lety

      @@suzukirider9030 Do you have to be so blunt about it?

    • @suzukirider9030
      @suzukirider9030 Před 3 lety

      @@lilacocto9103 ...sorry :-(

    • @lilacocto9103
      @lilacocto9103 Před 3 lety

      @@suzukirider9030 It's okay, it's just not the response I was expecting.

    • @cuttrogue
      @cuttrogue Před rokem

      @@suzukirider9030 You're literally watching a video of how advanced the AI in HL is. What "memories"?

  • @supersonicbros23
    @supersonicbros23 Před 3 lety +14

    **Shephard fires at a dude point blank standing right beside him.**
    "Did you hear something?"

  • @janmichaelcjamisola
    @janmichaelcjamisola Před 3 lety +51

    Had just been replaying Half-Life recently to hype myself up for a first play of Black Mesa, so this is wonderfully good timing. Thanks Marphy!

  • @TheJas20
    @TheJas20 Před 3 lety +3

    3:19 WTF Otis shot from the hip instantly, never seen that before. We got Clint Eastwood over here fellas

  • @10801283
    @10801283 Před 3 lety +18

    "A single provocation is enough to betray a Scientist's trust forever."
    me too buddy

  • @ROLITO-G-243
    @ROLITO-G-243 Před rokem +5

    1:32 dude that's great, there are many games where friendly fire is absurd, the fact that guards assume it's crossfire when they're in combat and don't turn hostile is something very useful, you don't know how many times I played fallout 4 for giving a example and my allies attack me because they get in my way and take damage by mistake

  • @munchkinissweg3632
    @munchkinissweg3632 Před 3 lety +7

    the shaking of the mouse each time they turned hostile is the best part of this video

  • @BlueSummers
    @BlueSummers Před 3 lety +11

    0:30
    *_*Security force kills freeman*_*
    Also security force: Ew, what's that stench?

  • @nidomeister24
    @nidomeister24 Před 3 lety +3

    The fact that I am fascinated with the mechanics of a game that came out 22 years ago is a testament to its success.

  • @emotionalsupportsheep
    @emotionalsupportsheep Před 3 lety +11

    3:54
    *loads gun with malicious intent*

  • @blukat9903
    @blukat9903 Před 3 lety +6

    fun fact Barney has faster firing rate and higher damge output when he starts shooting at the player and he even start firing at longer rangers

  • @Max-ej4oh
    @Max-ej4oh Před 3 lety +20

    For some reason I'm always more afraid of security guards 150% accuracy with the pestol and damage than a grunt with a semiautomatic.
    Like, as if Gordon is a werewolf and they drill straight out silver bullets at you with heatseeking accuracy.

    • @centercannothold
      @centercannothold Před 3 lety +7

      The pistol is amour piercing for some reason . When against human the guard always hit the torso. Plus they never miss. The moment they got sight of you if they are hostile it will be hit scan damage

    • @missingno2401
      @missingno2401 Před 3 lety +3

      gordon is a cockroach and barney has a tank of raid

    • @Max-ej4oh
      @Max-ej4oh Před 3 lety +1

      Its like there's not even a bullet trajectory to at least manage some zig-zag maneuvers, the moment you hear the "PEW PEW" it already registered as damage. Lmao, I think the spark in their guns is just decoration, might as well not even have it.
      Now a grunt you can see the strafe and somewhat dodge it, it's amazing, they need to mass produce these limb tearing pistols.

    • @As567na
      @As567na Před 3 lety +2

      @@centercannothold that's very interesting. I never knew they always aimed for the chest, which is something taught in training (both police and military, IIRC).

  • @blerygriltt206
    @blerygriltt206 Před 3 lety +5

    Although it's less realistic, I think disabling all friendly fire in half life 2 was the right call. When you first play you'll try it out once, discover you can't do it, and never bother after that. When it's a possibility, the player is always tempted to let off steam on them and you'll lose some sympathy for npcs and take events less seriously, which is doubly important in 2. Think about the apartment that gets raided. It would completely take the gravity out of that moment if you had been quicksaving and shooting them yourself moments earlier.

    • @LonelySpaceDetective
      @LonelySpaceDetective Před 3 lety +4

      You can't even have a gun by that apartment setpiece (unless you're cheating, in which case you probably don't care about the gravity of the situation), but... yeah, I kinda agree.
      Having to account for NPCs critical to the various scripted scenes would also be a real pain, and most of the time the player's "reward" for killing such NPCs would be just being reloaded back. There's also other tonal and thematic issues, like why is Gordon being treated as the big hero when he's killing every civilian he's able to on sight?
      There's maybe an argument to be made that HL2 shouldn't have been designed or written like this (that is, in a way that makes friendly fire both a pain to implement and a drain on the story), and I admit that some nice touches from HL1's AI were lost with the removal of friendly fire, but I think for the kind of game Valve wanted to make, this was the right decision.

    • @blerygriltt206
      @blerygriltt206 Před 3 lety +1

      @@LonelySpaceDetective oh right, good call, you get the gun later from the metro cop in that alley. I need to actually play HL2 again.

  • @nickjaquez1713
    @nickjaquez1713 Před 3 lety +81

    3:10 ):

  • @MrLurker906
    @MrLurker906 Před 3 lety +11

    That ending had me dying. Ragdoll physics are still funny.

    • @MrSapps
      @MrSapps Před 3 lety +1

      I'd rather have the huge HL1 gibbing instead of ragdolls, its been done to death

  • @RAVEVelvet
    @RAVEVelvet Před 3 lety +16

    He returns in the day we needed him!

  • @Rumins-ja09s
    @Rumins-ja09s Před 3 lety +9

    1:17 looks like someone forgot their pita bread

  • @-Raylight
    @-Raylight Před 3 lety +12

    Scientists' *"Staph"* is all I need xD

  • @xeninterloper
    @xeninterloper Před 3 lety +2

    “In the final release, friendly fire was completely disabled”
    *Almost* completely.

  • @codename.ken-z
    @codename.ken-z Před 3 lety +7

    3:09 i think Otis is that one kid who always got bullied

    • @Sgt.Peanut16
      @Sgt.Peanut16 Před 3 lety +2

      I guess so
      He looks like he often got bullied

    • @codename.ken-z
      @codename.ken-z Před 3 lety +1

      @@Sgt.Peanut16 Just heard what he said like "Hey, i-i though we were becoming friend :(" and the other quote "You know, nobody likes some bullies"

    • @Sgt.Peanut16
      @Sgt.Peanut16 Před 3 lety +1

      @@codename.ken-z yeah I feel bad for him, I prefer Otis more than Barney

  • @ethanbear360
    @ethanbear360 Před 3 lety +1

    "You know, no one likes a bully"
    (Flicks his gun up slightly and shoots Shephard, instantly killing him)

  • @Lol184r7k
    @Lol184r7k Před 5 měsíci +4

    4:28 I N J U R Y O R B E C O M E J E W

  • @yejianyue
    @yejianyue Před 2 lety +6

    Looking at the details that went into the consideration of friendly fires, Valve developers was ahead of its time paying attention in details. The way Barney and grunts tolerates friendly fire out of crossfire consideration? That was awesome. On other hand, I still remember in Skyrim, I hated any combat scenario where there's allies involved, because you might just have accidentally sliced them and incurring wrath of the entire city.

  • @RarefoilB
    @RarefoilB Před 3 lety +5

    Otis sounded so heartbroken... :'(

  • @corruptedboi9003
    @corruptedboi9003 Před rokem +2

    5:27 that ragdoll is simply amazin.

  • @agent_sus3273
    @agent_sus3273 Před 2 lety +10

    4:55 It’s probably a good thing that friendly fire was disabled in this game, because I’ve lost track of how many times I was playing Hl2 and mistook one of the rebels for an enemy.

  • @SomeKindaSpy
    @SomeKindaSpy Před 3 lety +5

    These mechanics are amazing! *it's a shame black mesa doesn't have them*

  • @RPbirdzz
    @RPbirdzz Před 3 lety +3

    This just proves Otis is the most powerful half-life character

  • @nozzzzy
    @nozzzzy Před 3 lety +12

    It never ceases to amaze me how detailed the AI in HL is for its time. Before I found this channel I didn't realize how much depth there was. Major props to the devs for making this a masterpiece, and to this channel for bringing all of this to light.

    • @cuttrogue
      @cuttrogue Před rokem

      @Jotaro97 This corresponds with real life where you're unaware of alot of stuff unless you go out of your way. Another argument for how authentic HL is.

  • @qwertyiuwg4uwtwthn
    @qwertyiuwg4uwtwthn Před rokem +3

    4:38 "remember black mesa?" Oh my god 💔 my heart just broke into a million shattered bits

    • @THEGATESAREOPENED
      @THEGATESAREOPENED Před rokem +1

      I think I know what he meant
      He meant that the Vortigaunts we're attacking Humans but it's because of Nihilanth and some guys who survived the incident would think that they are still hostile

  • @jozinek876
    @jozinek876 Před 2 lety +2

    I remember accidentally damaging one of my squad members in Opposing Force with a grenade during a fight with female assassins. Once the fight ended another squad member came up to me speaking normally but was kicking me.

  • @DrCoomer_1
    @DrCoomer_1 Před 3 lety +4

    This AI is still more advanced than Cyberpunk

  • @anastasiaaugustine7774
    @anastasiaaugustine7774 Před 2 lety +1

    Otis saying "I thought we becoming a friend" and sound like he is almost burst out of tear make me feel sad.

  • @rEd1337
    @rEd1337 Před 3 lety +7

    Imagine some guy *accidentaly* hits you with a crowbar, whom then you kill. And It turns out you are doomed because that guy was the saviour of humanity.

  • @conf3r
    @conf3r Před 3 lety +62

    1:40
    Thanks for the video, Marph. How does the Barney A.I. differentiate between crossfire and intentional friendly fire? Does it have something to do with Barney firing his gun or seeing an enemy?

    • @All4Tanuki
      @All4Tanuki Před 3 lety +34

      I assume that Barney's AI has an "defensive" state for when he's shooting at an enemy, and while that state is active he uses those more relaxed friendly fire rules.
      When he's in his "passive" state he probably does a line of sight check to see if you were aiming directly at him for that first shot.

    • @MarphitimusBlackimus
      @MarphitimusBlackimus  Před 3 lety +69

      If Barney is currently pursuing an enemy target, he'll ignore friendly fire until that enemy is dead.

  • @AgsmaJustAgsma
    @AgsmaJustAgsma Před 3 lety +25

    5:28 I can't believe that Odessa is fucking dead!

  • @hallosx2
    @hallosx2 Před 2 lety +4

    otis one-shotting with the deagle while saying that line and sending adrian flying so far back is one of the funniest things i have ever seen in half life

  • @tokeezeno
    @tokeezeno Před 3 lety +4

    A five minute video with a boring information about 23 years old game gets 100k views. This is why Half-Life is the best video game ever made

  • @alexcabral6288
    @alexcabral6288 Před 3 lety +2

    When Ottis said:"I thought we were becoming friends." I felt that.

  • @GC2TheReversed2
    @GC2TheReversed2 Před 2 lety +9

    5:01 I think it says it all
    Where Was I?... Ah Yes.
    **Gets Shot In The Head**

  • @cat-nl4sv
    @cat-nl4sv Před 3 lety +2

    3:17 otis is more powerful than anyone of us could have imagined

  • @kittycatmeowface
    @kittycatmeowface Před 3 lety +3

    At 2:30 that friendly fire feature I never knew even after playing half life a thousand times, and him remembering that if it happens again, my mind is blown

  • @Palexite
    @Palexite Před 3 lety +2

    This game is 20 years old, and their NPC’s are still fairly good compared to what we have now in days.

  • @LifeOfAZSuperman01
    @LifeOfAZSuperman01 Před 3 lety +4

    "Y'know, nobody likes a bully!"
    *Shoots them point blank*