What's Wrong With Half-Life's HD Models?
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- čas přidán 6. 07. 2024
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0:00 Intro
2:32 Chicanery
3:47 Why we Dislike the Models
4:40 Editor's Note
6:24 Reason 2
7:45 Sponsor
9:14 Reason 3
10:11 The Dreamcast Port
15:48 Blue Shift
16:57 The PS2 Port
17:52 The Source Port
20:23 Conclusion
21:33 Outro - Hry
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I already sold my soul to the snail.
shut up
half life source wasn't supposed to be as shitty as it is currently in the end all of sources updates broke it + some mistakes were made to add to it
no
The reason for the audio desync in the clip is due to how premiere handles Variable Frame Rate videos that OBS often puts out, when the models switch it causes the OBS video capture to freeze for a few frames while the audio keeps going, but sense OBS is recording in variable framerate, the media player can readjust and resync it. However premiere is notoriously bad with VFR so that's what causes the desync. Would recommend in the future re-encoding your OBS clips with handbrake to CFR (Constant Frame Rate) before importing into premiere to fix the issue.
dude was getting a little unhinged over the dreamcast lmao
yeah, no idea why. Was he bullied by Dreamcast fans?
Is he stupid?
He sound almost like a Nintendo fan who just want to shit on the DC because it not like mario or Nintendo games lol
I mean... It is shit
@psicogames5509 it was mostly good, had a lot of neat experimental titles, regardless of whether they were good or not.
I feel like a potential alternate title was simply "F#%$ the Dreamcast."
Yeah lmao, feels like the whole "HD model problem" subject was just an excuse to project all his hate on the Dreamcast
Literaly when this dude was talking sh1t about it. I scroll to comment section because that sounded extra violent
Lmao fr
love how a solid minute of this video is dedicated to re-creating a scene from better call saul but making it about randy pitchford
The "M4" in the HD pack is a Colt M727. The tells are the upper receiver having the solid carry handle with adjustable height and the 14.5" barrel with the upper half of the short round handguard. It's also period accurate for the time these models were made.
It always made more sense to me, fir HECU to have M727 then MP5 with GL. Probably why I'm in the minority that likes HD pack.
@@eoneedbut now the ammo sharing doesn't make sense :(
@Adriethyl Yes it doesn't, buy it didn't bother me much. Not playing Half-Life for hyper realism, same can be said about MP5s.
Not saying that one is better then other, to each their own, and luckily we can choose which models we want to play with.
@@Adriethyl Ironically, it kind of does, as there are AR-15 variants that use 9mm as their ammo. Granted, the magazine looks rather whacky as it would be basically just a thin stick in the massive mag-well, but they do exist. Killing Floor 2 uses a far more accurate one (it's the starting gun of the Commando class).
Not the M727, that's still 5.56 NATO.
And supposedly, in the Beta, the HECU were supposed to bring AR-15 weapons of some kind, too.
On a slightly related note, the 92FS (the pistol, which isn't a straight M9) also is technically fully accuate with its 17-round-mag, as there exist 17-round-mags for it. It's also not modelled correctly with the wrong magazine, but they do exist, too.
@@eoneedbut mp5 with gender launcher is iconic to the series
I still appreciate that the robots that replace the marines in the German port have completely updated models on the PS2. It's kind of nuts that they went through all that effort to make them look nicer.
no way it's German Peter...
Dear lord…
@@SALTED_CH0C0LATE theres more
@@SpringDavidno
the german censorship is amazing 💀💀
I just wish original Barney didn't look like an 80 year old man in a security officer suit or HD G-Man didn't have the goofiest smile pasted on his face. If one of those were fixed i would happily pick that texture pack.
Yeah I guess since he looks more like Barney from half life 2
Tbh i like the HD shotgun sounds.
It's so brutal
Yeah. The shotgun is honestly the only part I kinda like. Though, maybe they should play with it's levels a bit, because yeah it's definitely peaking the mic.
Also, HD pack’s Beretta 92 is weird as fuck. It’s like they took 2D flat texture and dragged it across the 3rd dimension, giving it a weird, unnatural, blocky shape, unlike real 92f, which is very elegant. In the game it’s thick as hell, has weird thin hammer, slide cycles too slowly, and shells eject from a wrong place. Recoil animation is exaggerated too, like it’s a 44 magnum or something.
I think it's because they reused the Desert Eagle animation for it. I personally don't mind the animation itself, but the incorrect ejection and lack of magazine is disappointing.
It's a shame too, because the Beretta in Azure Sheep (a really old HL1 mod made around the same time the HD pack came out) actually looks really nice and fits with the GoldSrc engine's general style quite well, in my opinion.
It is weird, but I will take it over a glock anyday.
@@GodDamnAllTheseNamesAreTaken what's wrong with the glock?
:- (
Glocks are ugly as shit, they look like toys lol
I mean, considering they were made by just one guy.. they're pretty good
As far as I can tell they weren't actually made by one guy, Stephen Bahl only did the soldiers and a few other models
That "I'm not crazy" skit was so funny 😂
i here when it happend
Honestly it was a bit annoying
@@itdobelikedattho8112 wdym, its pretty funny
@@itdobelikedattho8112 👍coolbro
@@PinkiePieParties not a bro, bro
They fit in blue shift and decay but look out of place in half life and op4
the ps2 version uses different models than blue shift
@@TheRabbitPoet Yeah I know some people in the half life community call them super definition models
@@Bluenades-jm7pm SD Stands for standard definition, but yeah
@@juonovomThe HL community uses a few different terms to classify the models based on their level of detail:
LD - Low Definition: the default Half-Life models from 1998
HD - High Definition: the Gearbox models that came with Blue Shift in 2001
SD - Super Definition models: the PS2 models and any fan made models made in the PS2 style like Ambient Impact and Romka
UD - Ultra Definition model: the Black Mesa models ported to GOLDSrc, or any models made in the Black Mesa style like the Trusty Packs
I also came across
MD - Mixed Definition: fan made models that are basically hybrids between the LD and HD models as they take parts from both and combine them
they don't feel out of place in opposing force, they look like they were intended to be there, because look at the wrench, it's hd
4:40-6:23
About the editor note, it's because somehow, sometimes, Adobe can't deal with Peak Framerate (or Variable Framerate, I don't remember), which is what I assume the source was recorded. You can use HandBrake to "fix" by changing it to Constant Framerate, but you will have to mess with the settings to make sure there's no quality loss
Thanks! I'll have to see if there's a way to change it in my recording software. I use shadowplay and I'm sure I've had it set to constant framerate the whole time though
wtf I didn't expect to see you here
@DaRealBruner yeah wtf
wtf you guys doing here
this ain't nfs
go back where you came from
Ita possibly related to how the game was restarted in the same spot without restarting recording etc.
The discussions around the HD Pack are some of the most annoying circlejerks in the Half-Life community. I'm really sick of people who don't like it constantly reinforcing eachother's opinions of it to the point where people shit on it every chance they get and are convinced they are objectively correct.
did you use the exact same buzzwords Richter Overtime did
Yeah you're not wrong. Always annoyed me too, and I'm not even a diehard HDP fan (I'm more someone who likes certain things in the base game more and like certain things in the HDP more).
HD Crossbow is S-Tier... one of the best HD models.
Personally I don't mind them anymore, but I would rather have them as separate weapons or behave differently at the very least.
@@xlelight they're not buzzwords if they're used correctly
I can get why people don't like and don't use the HD models, but I just use them anyway because that's because I didn't realise the other models existed because of them being pre-loaded ones when I first played and it just looks weird when I use the low def models
“Can you imagine how much cooler this scene would’ve been if you can see every body on the floor after you shot them”
It make sense for hd models to be in blue shift. rosenburg is already hd, so using low def models seeing low def walter beside a rosenburg with high def face but low def outfit looks so out of place.
there's a mod on game banana that gives Rosenberg a proper LD model lol
@@TheRabbitPoet I love making my game look worse to please the redditors.
@@wta1518 who hurt you?
@@peppermillers8361 The redditors. Was that part not obvious?
@@wta1518 LOL
I always had a soft spot for the HD pack's SPAS-12... but only because I adore the SPAS-12 in general.
SPAS 12 gang, rise up
@@fojisan2398 hell yeah
7:26
comically sped-up pre-release moment
10:56
to give some credit, sa1 does look beautiful, especially with those lightning effects
…which nintendo completely butchered during the porting process to gamecube for sadx.
hey this feels familiar.
@@teaoftraffic Familiar to...?
(Nice channel banner btw, tried to click on the timestamp and hit the username accidentally)
@@jking4854 THE PORTING PROCESS OF HALF LIFE SOURCE!
@@teaoftraffic Ah right. I didn't know it was rushed. I know it's bad nowadays, but back when it first released, it was just mediocre in terms of a "remake" or remastered, but it wasn't bad by any means.
this whole video feels like a schizo rant
It is
a guy ranting about optional models that imo make the game look better
@@pascalstrijker3985
> make the game look better
Do you smoke crack?
@@Nolant.
I honestly fail to see how the HD models make the game look worse. The only thing I can agree with when it comes to the HD models being worse is the fact that they changed the guns. Like the SMG being changed to an assault rifle. But stuff like the crowbar? Nah, I think that's just being nitpicky. Crowbars look dirty like that in real life anyways.
I don’t prefer them but I like the HD models.
The HD Shotgun is so goddamn juicy, I love it. The SD shotgun looks like a gnarled turd.
“They stink, and I don’t like ‘em!”
Though to be honest, I use them when I play opposing force because I like the idea of the HECU using different weapons like the AR or M9 rather than coincidentally the same weapons as the BM security detail.
it would make more sense to use sd though, considering that:
a: black mesa is mostly corridors and close quarters combat, so it’d figure that they use an mp5, a submachine gun
b: this was still during the mp5’s big heyday as THE smg, so of course everyone would use it
c: the hecu is a special ops unit, and for this mission they specifically go into black mesa, so they wouldn’t just use normal standard issue weaponry
d: black mesa is a government facility, so it would figure that they would use some of the same weapons as the military
e: the glock 17 was newfangled, but nearly everybody was praising it at the time, so of course a specialised government facility would use it, and of course a specialised spec ops unit would too
Hey! Don't you poop on Game Banana! Modders are the heart and soul of the Valve community.
Otherwise I mostly agree with you about the original SD models being the best way to play Half-Life, but I liked the new snarks and always disliked the original revolver.
Good thing comments aren't supposed to be always siding with the video.
I love the HD models.
Here's some minor Details, errors, and miscellanea about and relating to the HD models that I just so happen to know in no particular order:
(I don't know how I've learnt this much, I've never used them once, even in mods that come with them built in)
In addition to the Snarks gaining antennae and yellow markings in the HD pack, whey also gained claw feet; a trait that carries over to Half-Life: Alyx's Snark.
HL1's HD Barney is Different from Op4's and Blue Shift's, having blurrier textures, differently coloured clothes and skin, and a broken mouth.
The only non-Barney.mdl Barney model in Blue Shift's HD pack to use the Op4/Blue Shift HD Barney textures is wrangler.mdl, the model of the Barney who gives you your pistol. Interestingly though, despite using the HL1 HD Barney's textures, the other non-Barney.mdl Barney models don't have broken mouths.
For some reason the Female Assassin's, Alien Contoller's, Gonarch's, and Nihilanth's models were never given the HD treatment, meaning that the models stand out horribly the console ports and that Female Assassins still have their Glocks.
In the Console ports of HL1, the Op4 Female Assassin is used instead of the HL1 one.
The Dreamcast Alien Grunt uses textures that are far more faithful to the Hl1 textures. Of course, these textures were replaced in the PC version's HD pack.
Bizarrely, the Dreamcast Houndeye closely resembles the Half-Life alpha's Houndeye.
The Blue Shift HD pack's Beretta is the only one to have a working slide for some reason.
The Grip of the HD revolver is actually just a colour edited version of LD revolver's grip, which, side note: is a desaturated brown, not jet black.
Op4's HD Vortigaunt uses slightly different, far lower resolution textures, for some god forsaken reason.
HL1's HD grunts use a far lower resolution body texture.
The HD G-Man isn't able to move his eyebrows, unlike the LD one.
The HD Cleansuit Scientists don't ware the HD ID cards that the rest of the HD BMRF personnel have, instead wearing the original Op4 Cleansuit Scientist IDs.
At least someone at Gearbox decided that Rosenberg needed a completely new head that barely resembles the Blue Shift one when making Decay.
The PS2 port features unused model versions of the HECU's M44 cargo truck and M2A3 Bradley. Black Mesa SUVs also got model versions, but those are used in Decay, and only decay.
With the HD pack enabled, Vortigaunts don't take any extra damage from being shot in the head. This is a mistake made with several other NPC models that Gearbox made, including, most annoyingly, the male Black Ops. That's why they can survive a Deagle shot to the head on hard.
The HD grunts move slower than the LD grunts. I also heard from someone who looked at the HD grunt models that they fire slower and less accurately, but I don't know where to look in the model's files to verify that. Also I'm not sure if any of this applies to the HD Opposing Force grunts.
Speaking of the HD Opposing Force grunts, they're more than just slapping the HD weapons on the LD marines; in fact they're surprisingly different (and also bad). They have the HD vests, backpacks, and boots, the HD gas mask and balaclava heads, and a new SAW gunner torso. That's about where the objective positives stop though. Now onto the weird and bad:
All the Op4 grunt heads (barring the engie) have dislocated jaws and just look a bit worse in general shape-wise, they don't have any of the enemy HD grunts' animations, have many UV errors litterd all across the different parts of the models, the into_commander and medic models have hew face textures for some reason, the balaclava grunt is white and not black (Gearbox never made skin groups for Op4 grunts), and there's no unique shotgunner torso.
Most of Blue Shift's HD viewmodels have at least some low resolution textures that are either worse resolution than the LD Blue Shift viewmodels (for the hands and sleeves), or for the other games' HD viewmodels. This is a remnant of the Dreamcast version, which had to have very low-res textures to even run in the state that it did.
Rosenberg's HD head isn't just plastered onto the LD scientist body, in reality it's plastered onto a version of the LD scientist body that's been lazily stretched onto the HD scientist model's skeleton. This was most like done so that Gearbox didn't have to create any new animations for them (despite them doing that exact thing for Blue Shift's LD Barney), and also results in them looking kinda weird and them healing you with their syringeless hands.
The HD pack Zombie has a bit of the top of its back move weirdly.
I'm surprised I've seen no one vocally say they know this, but the HD pack Zombie's green blotches were probably added to tie it closer to the Gonome, which also has weird green blotches on it for some reason.
The head of the LD model of the dead armourless barney found on Blue Shift is quite clearly just a slightly edited version of the HD dead armourless barney head, with different textures, and being slapped on the LD barney body, again, with different textures). The most notable evidence of this are the LD head's fully modelled ears, a trait no other official LD model has.
The mask texture of the Op4 and HD pack gas mask grunts is for strangely derived from Day One's gas mask grunt mask texture rather than HL1's final gas mask grunt mask texture.
If Gearbox HD'd the Nihilanth I bet it would've looked like Black Mesa's Nihilanth.
I think about this a lot, but I'm never able to decide whether the Opposing Force HD pack of Blue Shift's LD models had less time and effort put into them.
Thank you for this detailed breakdown. This is what I was looking for in this video instead of the unhinged Sega rant and overextended better call saul joke
@@gamerboy218 Yeah, what a sick joke
I think the HD shotgun _is_ cool tho
no >:-(
The beautiful boomstick.
It is ;) @@cybersushi4930
i love it, the sounds are really good, ld shotgun sounds weak in comparison , couldnt go back to it after that.
I like HD models and don't understand why people hate them
Resident Evil Remake aged fantastically outside of the backdrops, you're insane
I'd even argue that REmake has more of an art style than the original game does. The world is hauntingly beautiful and gives off such good ambience that just isn't there in the original. And the Orignal Resi has definitely aged since the release of Resi 2 and 3 which improved the visuals in every way, and also still look impressive on a ps1 technical level.
Fr the remake is more immersive
bro do you have any Dreamcast childhood trauma, chill man, it's not our fault the Sega fans punched you to death back in the earlys 2000s.
16:14 I dont know how many people pointed this out but with the disc version of blue shift if you install the game theres another option to install the hd models and you get to choose which games to install them to, one of which actually being opposing force !
I didnt have THAT much of an issue with the HD models. NPC models are fine for most part aside of weird looking zombies. The fact its optional and still relatively close to the style of texturing in og game is okay.
Its a far cry from how awful and ruined games can be with GTA "Definitive Trilogy" or Warcraft 3 "Reforged"(it turns a comic style game i to Raid Shadowlegends-like mess).
I played Half-Life as a kid and loved it. Then when Blue Shift came out and updated the style I loved that too. As a 11 year old it was just awesome. I didn’t know or care about artistic style, bullet calibres and all other stuff, it just looked cool and was such fun. And that it could apply to the older games was even cooler.
It got me into modding, and even now, 20 years later, i still run with a bespoke heavily modified set of the PS2 models in my Half-Life playthroughs - though with a reimagined HD MP5 and Glock. It all feels like a comic-book vibe and I love it.
The Dreamcast is looked back retrospectively fondly due to it having a lot of substantial instances of things that have carried over to modern consoles:
Internet connection where you could actually buy things (I have no idea if anyone actually used that).
The ability to download DLCs, patches, and updates for games.
There were also non-extremely gimmicky accessories for the console like a mouse and camera.
You could also browse the internet and email.
It was technically better than the PS1 and N64 and wasn't supposedly a pain to make games on like the Sega Saturn. Unfortunately, the PlayStation 2 killed any chance the Dreamcast had and it more or less being forgotten. Its appreciation is retrospective admiration post mortem.
Not sure why Valve would want a port of a PC FPS on a console with a controller that had 1 analog stick making looking around extremely tedious and troublesome for something like an FPS.
- the internet connection was dial-up only, right before people started switch to broadband.
- DLC was for very few games, and subjectively isn't a step forward in gaming
- it's a 6th generation console that released too early, making it the least performant 6th generation console
- no dvd playback (which is almost the sole reason the ps2 was so popular)
sorry dreamcastbros, take the L
P.S.: i am a dreamcast owner
@@SuperM789 I am just reiterating what people claim.
@@SuperM789stick design preventing that sexy steamy drift
Chuck is truly the greatest Valve Fan
The sounds for the rifle and shotgun being too loud is really my only complaint, but I will admit that the sound for the shotgun is quite nice; sounds powerful.
how long does the chat last after the main thing ends again?
This live event is over. Chat is no longer available.
anyway honestly first one of these i didnt like tbh.
instead of an analysis it was just constant rants and insults
...feels weird ending a comment like that so heres some trivia i guess
in hl1, gman is the only human(ish) model to have seperated fingers and even a moving brow
cool little thing that makes him a bit more alien
..it's a shame, i enjoyed the stream leading to this.
ngl, the chicanery bit was amazong
Don't care what people say, I love the HQ models. I especially adore the PS2 version's ULTRA HQ models, with animated facial expressions, full 5-digit hands, and animated Health / Recharge stations. Said version also "fixes" the M4 rifle by giving it its own ammo type.
PREACH!!!!
wait is has its own ammo in ps2??????
💯 PS2 models are awesome
Why Half-Life Source is GOOD! A Thread
It let's you play Mario 64 in Half-Life with GMod
5:00 Serves you right for using a shitass Adobe product instead of good ol' Sony Vegas 🗿
Holy Crap, PurpleColonel got a SPONSOR AWWW MY LOOOOOOOOOOOOORRRRD!!!!!
(Hey good for you man!)
1:10 the sierra logo sound bring back memories of playing half life won
The Chicanery bit was my favorite part and I absolutely loved it
Ok, but counterpoint: the Dreamcast is awesome. Its memory card acts as a mini console. You can install officially sanctioned homebrew onto as well as acting like a second screen, and the controller uses a Hall-Effect analog stick so it never gets stick drift. Plus, as you said in the video, 2 analog sticks wasn't a standard yet, and this is still far better than the N64 controller comfort-wise. It was also a major pioneer in online console gaming. Microsoft actually helped create the system, and it was a heavy inspiration for the original Xbox.
And Dreamcast also had Unreal Tournament, which absolutely blew me away back in the day.
i think that the dreamcast hate is unearned. especially considering this video isn't even about the fucking dreamcast it's supposed to be about hit video game half-life and also you haven't even played any dreamcast games, except for half-life but that doesn't count! also dreamcast got at least 3 good games (sonic adventure 1 and 2 and hit video game, knights) so it's a good console. ps5 got like 1 game (arguably good) and people be liking it. but when sega makes a game console that not only has a bunch of games but has 3 GOOD ONES (at least, i haven't played any other ones) people hate it. literally so sad. anyway i agree with your takes on hit video game series half-life so i'm not going to unsub and block you for now, unless you piss and shit on the dreamcast again. oh also sonic adventure has a very similar situation to half-life. it was released and looked super cool and epic but then in a rerelease they fucked it up, except for in sonic adventures case you have to use mods to fix it or just play the original release.
I do think the dreamcast is cooler than the ps5 if that helps
@@PurpleColonelthank you :)
Bro the Dreamcast has a ton of classics.
Phantasy Star Online v1 and v2 - the best game ever
Soul Calibur
Shenmue
Sonic games
Nights into Dreams
Jet Set Radio
Crazy Taxi
Evolution The World of Sacred Device
Evolution 2
Gauntlet Legends
Skies of Arcadia
@@jigzyonline2 when i said knights i meant nights into dreams lol i thought it was spelled with a k. anyway i know that the dreamcast has a bunch of good games that's why i said AT LEAST 3. it's just that i've only played 3 dreamcast games.
@@cybersushi4930 I know you meant that I just put it all in the list haha. Glad to see some Dreamcast appreciation. That and GameCube top tier.
I don't know why but I always had a soft spot for the HD shotgun. Something about the SPAS-12 design and the extra loud sound effects just feel more satisfying to use.
bro has beef with the dreamcast
bro's angry at the dreamcast like it killed his family
man all these are luxury problems compared to what we had to endure in germany with robots instead of soldiers, no blood when hitting meelee or with guns, not even alien colored and people just sitting down when you shoot them
no mr friendly. 0/10
No HD Mr Friendly :(
no fully modeled hd mr friendly
no fatal copulation :(
The absolutely best part of the HD models imo is the pumping sound of the Shotgun
The PS2 port of Half-Life was the first version I played. So, I don't have any nostalgia for the original PC models and prefer the HD ones.
whats with the weird hyper focus on the dreamcast?
I think the Automatic Rifle in the HD pack is based off the CAR-15 with an M203 attachment.
too long to be a CAR-15
Colt M727
How tf you know all of this stuff about weapons
@@itdobelikedattho8112skill issue. This is a colt M727
@@Afraglis yeah like but how tho do you read books about weapons or what
0:32
Glock is Austrian, Beretta is Italian, neither of them is more patriotic than another. A patriotic choice would be 1911.
The Glock and the Beretta are still heavily associated with Americana because of their widespread usage in American police and military though. Its actual country of origin is irrelevant. The M1 Garand was made by a Canadian, but it's still a very American weapon.
@@snowblind9551 Yeah, I know, but if you listen, he says that Glock is patriotic *unlike* Beretta, which makes no sense.
@@snowblind9551 mental hoops
@@snowblind9551both Glock and Beretta see international use though, saying they have widespread use in American police and military is an understatement, pretty much the entire world uses them (and with good reason, they're solid handgun choices)
TWO WORL WARHS GOBBLESS
"I just think the (Dreamcast) games look dumb"
"I'm still not going to play Sonic Adventure either"
This man really just had to make this video as an excuse to shut on both Sega and the Sonic franchise, bro singlehandedly lost all credibility I gave him
Poor guy will never get to experience the masterpiece that is Illbleed.
@@wumpus976ILLBLEED, Shenmue 1+2, Sword of the Berserk, Skies of Arcadia, lots of 'em.
@@wumpus976 Also I heard that the Online Servers for Phantasy Star Online and Quake 3 Arena are both still Online on the Sega Dreamcast and have people playing daily
Is that true?
bro thinks paper mario is better than the top tier ps1 RPGs so I don’t really think there’s much credibility
@@peppermillers8361space channel 5 also
The circa 2006 version of Half-Life Source was honest to god really decent. Except for the invulnerable cliff-side helicopter, everything worked just fine.
It's such a shame. They broke it around 2010 with the orange box update and then kept breaking it further and never looked back. I loved my funny Half Life with ragdolls
that minute long monologue re-enactment is immediately one of my favourite bits of any youtube video
The "Chicanery" bit was so good. Always glad to see a Better Call Saul reference pop up in random videos I watch
The AR-15 variant detected in the HD Pack is a Colt Model 727. Could be accurate for special operations for the time?
Will there be a part 2 for the Half-Life iceberg?
I always play Half Life and Opposing force with the standard-def models. But whenever I play Blue Shift I always use the HD models since they were designed for it.
The grenade launcher under the MP5 is unrealistic. It's far too small to be the M203 or even the M203PI, it looks nothing like the ISTEC ISL-200. They could've modeled the MP203/PI and used the MP5SD, but instead they made the grenade launcher tiny. An alternative grenade launcher that can be attached to the MP5 doesn't exist within the US military arsenal. Same issue with the Glock being replaced by the Beretta, the military specifically does not stock Glocks, but they do stock the Beretta M9. The SPAS-12 has a stock in the HD models. It's folded, but IIRC Gordon picks it up from a storage location rather than off a dead guy, so it makes sense he doesn't figure out how to unfold it. IDK if you've ever picked up a crowbar that's been in a workspace for awhile, but they get banged the fuck up.
Frankly, I think these weapon choices are just so much more realistic given the game, and the only flaws with them are the fact that they are aesthetically drawing over the old ones. Also, the pistol and the automatic weapon sharing ammo makes no sense because you would deliberately have to unload one magazine into another. The auto weapon should've been stronger and more accurate than the pistol compared to the *literal opposite* they did in the game (which given the MP5 having a longer barrel and a fucking stock makes no sense lmao), and giving them the M4 carbine could've more easily depict that. But because they are replacing existing weapons they have to inherit their flaws. But they do look weird when in the OG Half Life setting and the peaking sound is fair enough.
Lastly, almost every opinion you have on the Dreamcast port is wrong. I'm not even a Dreamcast fan. Every model looks fine, two stick functionality wasn't standard in games when it was released, and left hand being lateral movement while right hand being pitch and yaw was also not standard yet. Your opinions are not only coming from a PC perspective, it's coming from the perspective of a PC gamer who didn't form memories until well after controls have been standardized. I game almost exclusively on PC now and even I know your opinions are both wrong and ahistorical. I will admit that the DC controller definitely needed two more shoulder buttons, but even the GameCube didn't have that, and the XBOX put them on the face rather than the shoulders. You'd know this if you did a single second of research.
Fuck the intention of Gearbox and the console exclusive chapters tho, Decay was such a pain to get on PC and if we had to do that with Blue Shift too that would suck so baaaaaad. And fuck Valve using fanmade content.
Anyway I'm done my autistic bitching like the elderly cunt I am, hope this helps your metrics (sincerely) and have a good one (also sincerely).
Also two fun facts about HL Source:
-it's actually gotten worse over time because the game isn't updating along with the Source engine, meaning it *used* to play better!
-the water texture effect does look different to HL1, but that's because you're used to seeing HL1's water in *hardware rendering.* HL1 actually had a similar graphical update changing the artstyle story all on its own. If you play an old build of HL1 in *software* rendering, the water looks a bit closer to the Source style of water effect.
I'd argue that if the controls were not yet standardized to something playable then they simply should never have made that port, and to their credit, I guess they really didn't.
Also thanks :)
No joke, there is actually an MP5 with a grenade launcher.
The royal armoury of London reviewed half life’s weapons, and when they saw the MP5, they also thought it was unrealistic. But the dude searched around for a while and found one *with* the grenade launcher ;)
@@PurpleColonelso then no FPS games would exist because that's how standardization happens, through examples. The first game with proper twin stick shooting was Alien Resurrection, and then it took until Halo to popularize it. Is every console shooter before Halo just objective shit?
@@ExitCode808I already mentioned that grenade launcher, the ISTEC ISL-200. It wasn't in the US military arsenal. However after checking the Royal Armories page on it, it seems it was developed before Half Life. I've removed that point from my comment.
Jetset radio looks amazing my man, and the controller isn’t that bad looking compared to what you play bowsers fury on (jk) also play sonic adventure on steam with the Dreamcast conversion mod, probably way better than your sponsor game
Back in the day installing the hd pack from the blue shift cd was an impressive improvement. I was also a young teen at the time , and any graphical improvement was a good thing . Back then the hd pack worked on all 3 as far as i remeber . This was all pre steam realeases
22 minutes when it could have just boiled down to "I hate the models because I think they're bad" with no substance whatsoever, that's some classic HD models discourse right there
Yup, agree
Yeahhhh I caught myself rolling my eyes at a lot of the stuff hes talking about.... The ammo pickups.... Like dude
Guess he's running out of things to talk about.
is the point of the rifle and pistol sharing ammo pools not making sense with the hd pack since the default model is an smg considered "they're bad" or like what lol
@@GreenTeaTheTea that's what I meant I was like.... Seriously this is his complaint 😭😭😭
i think you lost a few video frames when the game rebooted because of resolution change, but the audio kept recording. could be that the fps of that clip drop during that change but premiere has trouble interpreting variable-rate video? just guessing
Weirdly, having played HL relatively recently, I had the HD pack weapon models by default, but the classic HL scientists (and presumably other models). This was before the 25th anniversary.
Regardless, and insult me for this take as much as you like, I much prefer the HD weapons.
Well, either that or I saw the ugly new scientists, panicked, set the game to classic models, and purged the memories from my mind before the stains set in.
@@FlamingLily judging by how "valve_hd" only contains the new models, i think that any assets not in valve_hd just use valve instead. that could be it
One thing that saddens me is that Sven Coop uses these by default, luckily there is a classic definition pack for Sven Coop that creates a ton of custom models in the original style.
5:50 Have you considered that perhaps it's the game rebooting that desyncs the game? I could see some recording program doing something like that (When the footage is being recorded, that is).
To be honest, I always thought Opposing Force WAS the one made for HD models in mind, after all, the new weapons all fit right in with said models.
I also expected you to not be so up in arms about said models lol.
(Also in the 25th anniversary update the option is "enable original models" and is checked by default, instead of "enable High Definition models" and not checked by default).
You thinking that Opposing Force is more in-line with the HD pack makes sense, as Gearbox's Stephen Bahl, the guy who created the all HD weapon and HECU grunt models (and presumably their textures) also made most of the new models (and possibly the textures for those models) in Opposing Force; including, but not limited to all the Race X creatures and weapons, all the HECU soldiers, and other weapons such as the Displacer Cannon. He also probably made the M249 SAW and Sniper Rifle as they fit the HD pack's style quite well.
@@Gulliblepikmin Yeah that was my basis, though the map textures or maybe it's the lighting kinda fit the HD pack too.
What about the fifth set of models; Sven Co-op's models?
not official
no shut up
it being on steam doesnt make it official
mmod isnt official
prospekt isnt official
hdtf is not official
why am i getting so angry i normally hear that about black mesa not sven
About your editor's note. Let me guess, you recorded hl with nvidia shadow play, right? It has weird fps bug. It's hard to explain, but just check out my gameplay of flatout. You'll notice audio lags in menu between races. My shadow play got only 30 or 60 fps mode, but in game i have 75 hz lock. So, that's probably source of all problems. And i have same situation: everything normal in windows media player or mpc-hc, unsynched audio in vegas, and audio lags on youtube.
11:11 not really, it's just bug of new versions. Didn't you noticed how somewhere in the start of this game there is guard that just falls from bridge for no reason? Well, he supposed to be disARMED, he should be without arms, but new versions broke his animation, or model, or something. And it isn't hd pack problem. Not to mention mixed up music
I always prefer HD models over original ones
To be honest, you can hate on things as much as you want, but I personally don't care about those HD models. If the game runs with them, it's fine, I don't care. Same if it runs without them. I just don't care. Like, if game works as it should and nothing was broken then what is there to complain about? And models... well, they are the models. They don't change how any of the game technical aspects work. That is why I don't care if they are there or not.
As for the Half-Life Source. Same here. You can hate on it as much as you want but, I don't mind it too. I played every single Half-Life game, except Decay and those multiplayer based ones, and it was fun. And yes, I know about the bugs in HL Source, but did you know that in the very first release of that game there was no bugs at all? So yeah, the only legit way to play Half-Life Source, is to get original release version from.. um.. let's just say a free websites, if you know what I mean, and play it that way if you want bugs free version of that game. If not, then that's on you. I beat the game, had no problems with it and enjoyed it very much. As well as OG Half-Life 1 and rest of Half-Life games.
well different models mean different hitboxes but thats it
The HD models in half life 1 look like an off brand lego figure in a lego city
randy "used car salesman" pitchford
Probably should credit richter overtime for his clip, unless I missed it
completely forgetting most ps1 fps with dualshock support didn't even really use the second stick proper either.
hl1 was only on ps2, no way the ps1 could've handled it
@@PurpleColonel But you were complaining about the Dreamcast version of Half Life only using one stick, which was industry standard at that time. You even point out that the dual stick dual shock was out a this time so there wasn't an excuse for the dreamcast not to have one. This man is just saying that even the dual stick controllers rarely used its second stick for aiming in FPS games in comparison. Hell, Alien Resurrection got completely shit on by critics for doing just that, and using what is now considered a modern control scheme. Sure the dreamcast having one stick is silly in hindsight but no one was really using a second stick back then. That didn't really become a thing until the PS2 standardized it, as most games were still developed with no sticks in mind for the playstation's original controller
@gamerboy218 I give Sony a lot of credit for having the foresight for dual analog, and regardless it meant sega's next gen console just didn't have one and died off pretty quick.
10:11-15:43 I really don't know why Sierra wanted to port Half-Life to the Dreamcast, of all consoles. The controller's not the worst ever, but it was still pretty bad by Sixth-Generation console standards. The only games the controller was really good for were RPGs and fighting games.
The HD models were actually the first way I played the game since I didn't realise they weren't the originals. I do prefer the originals to the HD, but generally I think that the HD models suffer more from being in the wrong environment, with the exception of the NPCs, which I think you described excellently with the uncanny valley thing
And based asf on the Super Mario 3D World + Bowser's Fury thing btw
13:12 TomSka lookin' ahh.
Also, I wonder if the reason the pistol and SMG are inconsistent between LD and HD could be because perhaps the Beretta and M4 were at one point originally intended to be entirely new weapons for Blue Shift specifically, and not base Half-Life.
the events for sounds and particles are hardcoded inside the models when compiled, in a text file, the .qc file, you have to put the frame in the animation when the event is played, so yes, very likely Randy put them in the wrong frame
4:20 most AR-15 style rifles fire both .223 and 5.56, 5.56 which is NATO standard but so is 9mm
the crowbar looks like an actual crowbar in the hd pack, unlike that low polygon ld shit
My guess is Sega must have seen the awesome photo-realistic models from games like Max Payne,
and decided that they had to do something similar for Half-Life!
Obviously not practical, but only if there was a way to mix and match. There some LD models I prefer like the Crowbar, Glock, MP5, Crossbow, and Hivehand. Then some HD models I like a bit more such as the Spas-12 and grenades.
Though, I still play on LD mainly just because of the NPCs. Some of them look… interesting
I love that better call saul reference.
Ah shit, here we go again...
This was he moment Purple Colonel became Chuck McGill
Is the texture filtering turned on by default?
Yes but you can turn it off in the settings now :) I like it more personally so I just leave it on in all videos
Oddly enough, the Dreamcast controller was the basis for the original Xbox controller. Just add another stick on the right and it's golden.
I think I hold more hate in my heart for Xbox than the dreamcast
13:11 Why do I feel like it's a picture from my long deleted addon where I badly upscaled that model's textures. Or is it just the model being that dumb
The audio desyncing is due to premiere being stupid with variable frame rates. It'll slowly desync over time in a recording so it will be fine at first, then desynced later on. It was coincidence that the hd models happened to be the desynced part.
That said, I hate the hd models so let's agree to blame them.
uh i think the de-sync thing is happening because the framerate. It happens to me too and to fix it for me is to put it through handbrake and put the framerate from constant to peak or else it freaks out and slowly de-syncs
Your audio probably got desynced because your capture software recorded at variable frame rate which Premiere doesn't always handle well.
22:28 i had this same exact problem in a outdated version of a video editor, turns out its something to do with vsync
I played through that dreamcast port on console recently. It supports the dreamcast mouse and keyboard which helped a lot but the framerate issues were very painful.
6:04 It's because the game reopening to apply settings momentarily has no audio stream to capture since it's, y'know, not open, so it desyncs your screen recording slightly. Did you ever try opening the game and starting a capture with the HD pack _already_ enabled? I highly doubt it's "the models doing it" as you describe
Okay, gonna take my stand on this:
When I first played Half-Life, it was the Steam version. I thought the HD models would actually make the existing models look HD, but I was wrong. They were just new models, but I actually stuck to them. I've seen some of the original models many times before, and I can see why people hate them. The MP5 was changed to an M4, but now I do see how the grunts originally had M4s in Half-Life alphas, so I didn't worry about it too much. The Glock also was a Colt, but I didn't worry about it either because it's still a pistol in any way. I have a WON version of Half-Life on my computer, without the High Definition Pack installed because I didn't feel like installing extra content just for the base game and I truly wanted to experience the game in its original glory. So yeah, WON HL without the HD models, Steam HL with the HD models. That's how I go. But I only decided to play without the HD models once, specifically to see what the LD models looked like on Counter-Strike. I thought I was going to see the weapon models used for pre-Steam versions of CS (because the knife was so high-poly), but it seems that it was only just the player models. Yeah, I indeed new the HD models for Counter-Strike were just Condition Zero's playermodels. But yeah, I do see that Steam Half-Life makes it easier for people to put HD models in their mods. But I've also played some mods that were made with the HD models in mind, as they were put in the mod directory itself. Yeah, even I've seen people port the PS2 HL's models to PC, with the name "Ultra Definition Pack" or something like that. A few mods I've played make use of this, like Induction, Echoes, and the recently-released Escape remaster. They weren't a problem to me, indeed.
Oh yeah, I've also played Half-Life: Source with the HD models before, just so I could have a "consistent" experience with GoldSrc HL1. But yeah, I did know that the pack was fan-made from GameBanana. I also tried using that pack on HLDM:S as custom models, but the experience was odd since the weapon worldmodels were positioned at the characters' crotches. So yeah, after a while, I just stopped playing those games with the HD models altogether.
One more thing: I'm not gonna complain about the sponsor, but there is one thing I'm gonna complain about: KILLING THOSE INNOCENT SCIENTISTS!!!!!!
I happen to think the glock is the most hideous firearm ever created. I welcome the beretta.