Can Black Mesa Replace Half-Life? (Analysis/Comparison)

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  • čas přidán 6. 07. 2024
  • Or, "Is Black Mesa the Best Way to Play Half-Life?"
    Twitter: / purplecolonelyt
    Discord: / discord
    0:00 Beginning
    0:49 Inbound (Introduction)
    2:31 Unforeseen Consequences (Combat)
    6:26 Office Complexity (Puzzles and Navigation)
    10:34 Questionable Visuals (Presentation)
    15:21 Intermission (Half-Life Source)
    16:50 Air Excessive Changes
    20:01 On A Rail
    21:27 Xen
    23:41 Interloper
    26:51 Nihilanth and Ending
    28:52 Endgame
    30:14 Credits
  • Hry

Komentáře • 3,2K

  • @PurpleColonel
    @PurpleColonel  Před 3 lety +1098

    My HL1 settings:
    Brightness 0.5
    Gamma 1.8
    and since FOV scaling is messed up for widescreen,
    default_fov 106 (Around the same as 90 for 4:3)
    gl_texturemode GL_NEAREST will deblur all textures and display them pixelated like in software mode, which I personally don't like, but others do.
    Update: I've started using a brightness of 1 rather than 0.5 for videos because it improves visibility while keeping most of that atmosphere.

    • @Underqualified_Gunman
      @Underqualified_Gunman Před 3 lety +36

      gl_texturemode GL_NEAREST in your autoexec makes the game not use gl blurring which blurs all the pixels in a texture.
      fov can go upto 115 without most the guns showing the invisible faces of the viewmodel.

    • @PurpleColonel
      @PurpleColonel  Před 3 lety +37

      @@Underqualified_Gunman I prefer the lower fov and I'm not a big fan of the pixelated textures, personally. But I'll add those.

    • @Underqualified_Gunman
      @Underqualified_Gunman Před 3 lety +10

      thanks. figured if any video talks about making the game look better it would be handy to have them easy to copy paste.

    • @Hatster985
      @Hatster985 Před 3 lety +3

      Thank you so much. I never knew why my game zoomed in so much when I tried to go widescreen. Now I can finally play widescreen

    • @VirgilSonofSparda
      @VirgilSonofSparda Před 3 lety +3

      16:37 I laughed to death when I saw the little security guard zoom

  • @TheLM281
    @TheLM281 Před 3 lety +2172

    When people ask "What is the best way to play the original Half-Life", I answer with "Why choose? Play both. But for the love of God, do not play Half-Life Source."

    • @IAm-zo1bo
      @IAm-zo1bo Před 3 lety +57

      Yeah but some people rather play one and move on to other games or half life 2 because they don't like playing a remake

    • @TheLM281
      @TheLM281 Před 3 lety +3

      @@IAm-zo1bo yes, that's true

    • @legojangofett1088
      @legojangofett1088 Před 3 lety +11

      I’ve played source :|

    • @DinnerForkTongue
      @DinnerForkTongue Před 3 lety +14

      Source only requires the unofficial patch to stand up with the rest of the series. Though the other 2 you can play out of the box, so...

    • @Sweetguy1821
      @Sweetguy1821 Před 3 lety +15

      What's wrong with source? I only got to play the ps2 version of HL as a kid and I'm only now picking it back up.

  • @OBSV449
    @OBSV449 Před 3 lety +1430

    I can't really criticize them that much for their voice actor of the Gman. They asked Michael Shapiro, and he politely declined

    • @connorgolsong290
      @connorgolsong290 Před 3 lety +308

      To be fair, the Security Guard and G-Man were always the same voice actor, so it made sense to have Kevin Sisk voice G-Man at the end.

    • @Dr_Dan_
      @Dr_Dan_ Před 2 lety +23

      @Hollow dude i don't think they even knew about him

    • @chrispy3369
      @chrispy3369 Před 2 lety +114

      It's unfortunate they didn't know about JapaneseBushBaby

    • @crimsonlanceman7882
      @crimsonlanceman7882 Před 2 lety +41

      they should have hired the guy from Hunt Down the Freeman

    • @chrispy3369
      @chrispy3369 Před 2 lety +137

      @@crimsonlanceman7882 Maybe they could've told him how to pronounce Black Mehsa this time

  • @lore9828
    @lore9828 Před rokem +438

    I completely disagree to the "They worsened the nihilant fight by removing the platforming sections" part, those sections are a really big pain in the ass that make the nihilant fight even worse

    • @VinVonVoom
      @VinVonVoom Před 9 měsíci +40

      He said it was annoying, his point was just that they could've polished that mechanic in Black Mesa and made something truly special.

    • @notraeon
      @notraeon Před 5 měsíci +3

      they did annoy me at first, but i did honestly grow to enjoy it. i think it's a pretty cool mechanic, how the nihilanth shoots portals at you is honestly pretty cool

    • @thegreatgonzales6813
      @thegreatgonzales6813 Před 5 měsíci +7

      @@VinVonVoom Idk, I feel like that it was just a fundamentally bad idea at its core. No amount of polish would've made constantly having the pace of the fight broken to do menial platforming any fun.

    • @VinVonVoom
      @VinVonVoom Před 5 měsíci +2

      @@thegreatgonzales6813 By polishing I largely meant to up the pacing of the portal locations, add some time element like rising death liquid and make the platforming more engaging.

    • @RipOffProductionsLLC
      @RipOffProductionsLLC Před 3 měsíci +3

      ​@thegreatgonzales6813 at tge very least, I think having the Nihilanth shot portals at you, even if only as one-time phase transitions, should have been kept.

  • @roycehina396
    @roycehina396 Před 2 lety +700

    In my opinion I feel like having 41 soldiers between the helicopter makes it feel like a war zone and that the soldiers are in control

    • @downwindfish1
      @downwindfish1 Před rokem +199

      yeah I don't get why he's complaining about the soldier's being smarter and there being more of them, It makes it feel like you're fighting trained marines rather than glorified walking turrets. Plus the increased amount of them makes it feel like an actual military force and like they're in control like you said

    • @yourmom-jm8eg
      @yourmom-jm8eg Před rokem +1

      @@downwindfish1 there's to many of them and if you were playing on hard mode you are fucked

    • @coregod109
      @coregod109 Před rokem +52

      @@downwindfish1 a lot of people prefer half life 1 ai. There's tons of videos on half life 1's ai and maybe 2 complaining about half life 2's ai including me something about half life 1 HECU made fighting them a lot more fun compared to the combine

    • @coregod109
      @coregod109 Před rokem +8

      The soldiers aren't in control they are abandoning the mission a little later on

    • @ballsofsteel1446
      @ballsofsteel1446 Před rokem +8

      Just show how Gordon is a badass Chad

  • @ZAdist1709
    @ZAdist1709 Před 3 lety +1249

    "Never play HL-source." Everyone ever

    • @michaciejka2839
      @michaciejka2839 Před 3 lety +57

      Not me I realy like half life source and I prefer it

    • @latviandragon2718
      @latviandragon2718 Před 3 lety +7

      @@michaciejka2839 me too

    • @EXIT_FAILURE
      @EXIT_FAILURE Před 3 lety +3

      @@michaciejka2839 You heretic!

    • @cstan8345
      @cstan8345 Před 3 lety +24

      ​@@michaciejka2839 I know people have preferences to what version of games they want to play, but i think (and this is my opinion) that HL is definitely the better version over HL Source, since the game breaks alot of aspects of what made the original so good, like that infamous bit when you first meet the HECU.
      but people can enjoy what they want to enjoy i guess

    • @s_0._.u_ll492
      @s_0._.u_ll492 Před 3 lety +6

      I like half Life source
      But the HD modelos are so bad

  • @masononemine1702
    @masononemine1702 Před 3 lety +949

    This is the most critical i have seen someone being on Black mesa.

    • @auzabraar
      @auzabraar Před 3 lety +197

      Well like he said at the beginning, this video serves as a counterbalance for all the praises for this game

    • @masononemine1702
      @masononemine1702 Před 3 lety +186

      Yet black mesa is probably the best remake of any game ever.

    • @voldy3565
      @voldy3565 Před 3 lety +102

      Unnecessarily critical.

    • @desireless4092
      @desireless4092 Před 3 lety +138

      @@voldy3565 yet right about everything he criticized.
      Video was not blind hate. It's like if we gave you the job to remake Max Payne.
      You might be tempted to make your inputs and it will show, because you either missed the idea of the original or you lack talent and skill. It can also be mixture of both.
      Black Mesa is good, but they really didn't have to go out of their way and put their spins where they didn't have to.
      I'd say it is worth playing but after the Valve games.

    • @THEGRUMPTRUCK
      @THEGRUMPTRUCK Před 3 lety +28

      @@willyn1422 Gmanlives is also a condescending price who a lot of times just fishes for views.

  • @vergil2746
    @vergil2746 Před 2 lety +369

    Can it replace it?
    No
    Is it a good alternative?
    Hell yes it is.

  • @kreuzkamm
    @kreuzkamm Před 3 lety +308

    That *System now under military command* voiceline is iconic in my opinion, and evaluates the chaotic situation within the story.

    • @Gameprojordan
      @Gameprojordan Před rokem +50

      It's just cheesy and tries too hard to sound sinister though. They should have just continued using the normal VOX voice like they did in OG half life.

    • @HangmanOfIncra9
      @HangmanOfIncra9 Před rokem +39

      @@Gameprojordan The original also had some misspelling (could just be 98's limitations) which further emphasized that dumb HECU, sir yes sir, oorah stereotype, showing their charismatic and somewhat comedic side. The announcement also sounded realistic and grounded. They weren't hacking the VOX with some malicious creepy AI, they were just announcing that they had gained access to it, and that the base was under military control.

    • @Nighterac
      @Nighterac Před 5 měsíci +2

      Does it really have to glitch out though and change voices entirely, like some evil AI hacked into it, imagine Overwatch from HL2 doing that, it's just so unnecessary IMO
      Ironically enough the original is more realistic, where it just simply announced the military has control of the VOX now with a deeper voice than normal, with a loud alarm sound ringing beforehand. No glitching or hacking. BM just made it ridiculously cheesy and felt way too try hardy

    • @dylanv.4970
      @dylanv.4970 Před 4 měsíci +5

      ​@@GameprojordanYou say that like the original Half Life wasn't absolutely filled with cheese. From the over the top nerdy scientists to the "SIR. I. FOUND. HIM." soldiers

  • @LukazTalksIdk
    @LukazTalksIdk Před 3 lety +475

    We all know Hunt Down The Refund is the BEST way to experience Half-Life.

  • @MrCat-fy7bz
    @MrCat-fy7bz Před 3 lety +1629

    Honestly never had an issue with black mesa.

    • @littlechickeyhudak
      @littlechickeyhudak Před 3 lety +256

      I'm playing it right now and am honestly enjoying it much more than the original HL. The combat can be a little rough, but other than that I've been having a lot of fun with it.

    • @Crow_Rising
      @Crow_Rising Před 3 lety +171

      I overall prefer Black Mesa, but I also generally agree with the criticisms in this video. I can see a lot of potential for improvement if the dev team took criticism like this to heart and tried to implement more of what the original did better into the experience. In particular, I would absolutely love it if the soldier AI was tweaked to be more fair to the player. There's a few sections in Forget About Freeman and Surface Tension that were more frustrating than fun to deal with because of them.

    • @falcononpc9845
      @falcononpc9845 Před 3 lety +47

      @@Crow_Rising I don't prefer BM. But I really like it, and think this video is right too.

    • @tingliestlasagna2495
      @tingliestlasagna2495 Před 3 lety +22

      the only problems I had were just a few firefights with the HECU had weird difficulty spikes

    • @WindiChilliwack
      @WindiChilliwack Před 3 lety +15

      For me, by the atmosphere is very well done, just the level designing and tension feels it's lowered. like shortened. Thus, XEN was supposed to feel like a horrific alien world originally, and i liked the organic meat style for the story-wise content. VIsually, new XEN looks like something i would see like Space subnautica or AVATAR

  • @ghostram7900
    @ghostram7900 Před 3 lety +150

    I actually really enjoyed triage at dawn in half life 2. I think it added a nice bit of calm before the storm

    • @Awfulfeature
      @Awfulfeature Před rokem +41

      I don’t know how anyone could complain about triage at dawn, it’s iconic.

    • @Zack_Wester
      @Zack_Wester Před 10 měsíci +9

      @@Awfulfeature its the over use in meme that destroyed it.

    • @Awfulfeature
      @Awfulfeature Před 10 měsíci

      @@Zack_Wester understandable

    • @daleanmonster4218
      @daleanmonster4218 Před 9 měsíci +5

      The worst offender in this video ngl

    • @scooterthepog3763
      @scooterthepog3763 Před 9 měsíci +6

      The reason why Triage works so well is the timing and where it was placed in the game. That the Combine raid before it is one of the more memorable uses of the transhuman infantry.

  • @connorgolsong290
    @connorgolsong290 Před 3 lety +252

    I think the reason Black Mesa's combat is criticized so harshly here is that he's trying to play it like it's Half Life 1. However, this game is very different from Half Life, and the combat is no different. In fact, every game's combat is different from each other, so you need to learn the mechanics for each game. Hell, if you try to play Half Life 2 like it's the original, you will get through, but you'll constantly be at low health and loading saves. In Black Mesa, the combat is very Fast-Paced. In Half Life, you could crouch behind cover and wait for the enemies to come to you because they couldn't shoot while they moved. But that doesn't work here. Instead, keeping your distance and moving around as fast as you can is the best strategy I have. Your weapons are far more accurate and do much more damage than those of your enemies, so you can strafe around a group of soldiers and pick them off with your revolver if you need to. And the weapons function a lot better too: The MP5 is more accurate and does more damage, the Grenades actually respond to physics, making them a lot easier to throw, and generally the weapons look and feel a lot better than in Half Life 1. The only one I REALLY don't like is the Tau Cannon, which has been changed in a fundamental way. I found that combat in Black Mesa is built off of 2 pillars: Run Fast, Shoot Faster. And once you internalize that, this game becomes HELLA fun to play.
    Edit: And if you're really THAT pissed about the Ammo Values, you can edit the Game Files to change this, or enable cheats to change it. You're not forced to play with those values.

    • @stormhought
      @stormhought Před rokem +56

      I don't see why he was upset about not having as much ammo. I never once ran out of ammo in both games, at least not places were I normally would. I also much prefer BM combat to HL, but that's more of a person preference.

    • @CoracaoAcidental98
      @CoracaoAcidental98 Před rokem +7

      @@stormhought I like to have not as much ammo in games, makes me feel a sense of progress that I'm using everything I have, but the thing with Black Mesa is that still the same arsenal from Half-Life 1, the arsenal that is almost a sandbox, most weapons are reliable enough that you will have the option to use the ones you want when you want, BM on the other hand tries to do a "You will have to switch to survive" but it doesn't feel as fun in my opinion, I myself like to switch weapons a lot in games, even when not needed, but I kinda agree that Black Mesa does not that good of a job incentivizing the player to do it in a way that feels much rewarding or interesting.

    • @shadowninja8011
      @shadowninja8011 Před 9 měsíci +22

      I found the lesser ammo in black Mesa to be better, because it incentivized using more of the Arsenal
      In the original half life, honestly. You could get away with just the Mp5 and the shotgun. (And rocket launcher for those parts that needed it)
      There was no real need to use anything else cause you’d never eat through your ammo
      I just completed black mesa. Throughout the game I found myself using every single weapon, even the Tau Cannon. Even using the Tau Cannon after I had the Gluon Gun (which in the original there was 0 reason to use the Tau Cannon over the Gluon gun)

    • @jaredkronk4614
      @jaredkronk4614 Před 9 měsíci +16

      Hiding in HL 1 is a good way to die by grenade spam. That only really works vs Vorts.

    • @snakebae6259
      @snakebae6259 Před 7 měsíci +3

      dude what. IF THE WEAPONS ARE MORE ACCURATE, THAT DOESNT TELL YOU TO BE FAST, IT TELLS YOU TO SIT BACK AND SNIPE. have you ever played the original???

  • @damnboi6669
    @damnboi6669 Před 3 lety +392

    Don’t ever insult triage at dawn again

    • @t--w5203
      @t--w5203 Před 3 lety +9

      Rip my mans winston

    • @krowta2062
      @krowta2062 Před 3 lety +5

      @@t--w5203 *triage at dawn intensifies*

    • @Turbs94945
      @Turbs94945 Před 3 lety +5

      Something Secret Steers Us/Nuclear Mission Jam is the best song in both HL1 and HL2, change my mind

    • @marx4538
      @marx4538 Před 3 lety +6

      @@Turbs94945
      credits closing theme - hl1
      what kind of hospital is this, vortal combat - hl2

    • @SuperCityscan
      @SuperCityscan Před 2 lety

      Triage at dawn? More like triage at down as it let me down, am I right?
      I'm sick of that being the staple HL2 music and CP Violation or Something Secret Steers Us/Nuclear Mission Jam being just second

  • @Beghty27
    @Beghty27 Před 3 lety +883

    I love how every person on youtube showing their Xen gameplay failed to realize if you hold crouch while landing off the boost jump, you will continue to slide at the same speed. This makes the chase sequence and the Nihilanth fight insanely fun and epic.

    • @PurpleColonel
      @PurpleColonel  Před 3 lety +219

      I noticed that, but 90% of the time it got me killed during normal platforming (Such as the start of interloper) so I forced myself to unlearn it.

    • @henryfleischer404
      @henryfleischer404 Před 3 lety +32

      Did you learn how to adjust your trajectory while sliding by using the tau cannon? I found that it made the final boss even more enjoyable for me.

    • @mvnkycheez
      @mvnkycheez Před 3 lety +125

      @@PurpleColonel sounds like you're just bad at platforming. i had no problem

    • @realCaveJohnson
      @realCaveJohnson Před 3 lety +7

      @@mvnkycheez The crouch-long-jump glitch is only useful like twice in the entire xen section. The part where you have to jump across the water in which a humongous shark-thing is swimming and the other part in which you have to kill barnacles to get across the platforms unless you wanna die a watery death with none other than the shark thing and his cousin.

    • @juicestin_
      @juicestin_ Před 3 lety +6

      @@realCaveJohnson ICHTHYOSAUR?!?!

  • @NerdyDumbProductions
    @NerdyDumbProductions Před 8 měsíci +94

    Idk man, Black Mesa recaptured that feeling I got when I was a little kid playing half life for the first time. All those "next-gen graphics", all those encounters, the story, going back to the original definitely feels home, but Black Mesa manages to fascinate me even through years of experience with many other videogames that beat many concepts to death.

    • @Mightyjack_
      @Mightyjack_ Před 6 měsíci +4

      In one word, this would be half life 1 in 2015

    • @jacksonwilkinson8049
      @jacksonwilkinson8049 Před 3 měsíci +1

      The Black Mesa store description does read “relive half-life.”

  • @the100radsstalker93
    @the100radsstalker93 Před 3 lety +236

    The Nihilant on Black Mesa was one of the best experiences for me.. It really made sense that you're actually fighting the main antagonist.

    • @lemonov3031
      @lemonov3031 Před 3 lety +23

      Which he isn't.

    • @the100radsstalker93
      @the100radsstalker93 Před 3 lety +14

      @@lemonov3031 Yeah. He was himself a slave of someone.

    • @zorex.
      @zorex. Před 2 lety +76

      @@lemonov3031 yes he is the main antagonist of the game lmao, not the main antagonist of the series, just the game

    • @AydarBMSTU
      @AydarBMSTU Před 2 lety +1

      @@zorex. and also nope. Gman is the main antagonist

    • @It-Will-All-Be-Okay-I-Promise
      @It-Will-All-Be-Okay-I-Promise Před 2 lety +53

      @@AydarBMSTU No. Who kept the resonance cascade portal open after the satellite closed it? The Nialanth did.
      Who has the normally peaceful vortigaunts try to kill us at every moment? The Nialanth.
      Suuure, in terms of the overall story of the series (a political chessgame of cosmic proportions) the Nialanth is not really the antagonist of HL1, but in terms of HL1 as a standalone game, it very much is. We don’t know who Gman is by the end of HL1, nor what he wants or what he’s really done. He’s also done nothing directly by this point to stop us in any way, only appearing to watch us at times. How could he be the antagonist of HL1 if he doesn’t antagonize you until the last 5ish minutes of the game?

  • @soundclock2939
    @soundclock2939 Před 3 lety +2236

    Am I the only one that thinks Black Mesa's Xen is the most beautifully crafted game world in a first person shooter?

    • @almosthappysandwich
      @almosthappysandwich Před 3 lety +185

      Yes.
      It's waaaaaay too long.

    • @UpToSpeedOnJaguar
      @UpToSpeedOnJaguar Před 3 lety +291

      You're definitely not. They really nailed a modern rendition of Xen. Even the more subtle stuff, like pointless length lol.

    • @dos4gwexe
      @dos4gwexe Před 3 lety +34

      I’m absolutely in love with it too.

    • @nathanfish1998
      @nathanfish1998 Před 3 lety +248

      @@almosthappysandwich I've always disagreed with the argument that Xen is too long. The design significantly makes up for it to me. Each section is just unique and intriguing compared to the next
      (Edited for spelling)

    • @almosthappysandwich
      @almosthappysandwich Před 3 lety +27

      @@nathanfish1998 so you wanna say that they placed crystals with infinite ammo for gluon gun because they made godlike game design?

  • @cluckendip
    @cluckendip Před 3 lety +1145

    "The security guard does his best G-man impression"
    ...they were always the same voice actor.

    • @ThatGenericPyro
      @ThatGenericPyro Před 3 lety +168

      Sadly Kevin doesn't do anywhere *near* as good a G-Man as he does Barney, though....
      Still: Neat for authenticity's sake, right?

    • @vegascvpiaaron6807
      @vegascvpiaaron6807 Před 3 lety +50

      @@ThatGenericPyro gotta get japanesebushbaby to do it loll

    • @xalener
      @xalener Před 3 lety +20

      @@ThatGenericPyro Idk, his second take sounds pretty fucking dead on to the Half-Life 1 G-man.

    • @0neo
      @0neo Před 3 lety +37

      @@ThatGenericPyro tbh honest, Kevin Sisk tries to do HL1 Gman which was quite close Barneys. HL1 Gman sounded like a Barney with a speach impediment.

    • @connorgolsong290
      @connorgolsong290 Před 3 lety +8

      @@ThatGenericPyro Kevin Sisk is perfect for the Security Guards. The G-Man? They could've found someone else.

  • @All4Tanuki
    @All4Tanuki Před 3 lety +41

    Haha, unplugging the blast shield was the first thing I did with that laser in the remake. I was so conditioned to "see plug, invert state" that I didn't even realise there was a puzzle to be solved
    Honestly my favourite part of Black Mesa (that I've played so far, haven't reached Xen yet) is the sort of urban exploration vibe you get platforming in the chemical processing zones etc.

  • @billy_nintendo6239
    @billy_nintendo6239 Před rokem +14

    i disagree with the statement that the mp5 was less satisfying. Its accuracy, pretty high damage output, THICC tracers and the way blood spatters is something truly beautiful. Half life's smg was in fact satisfying to use, but i wouldnt say it was more satisfying than black mesa's. in my opinion they are equal in being pleasant to use (love the originals reloading animation tho :D)

  • @bruhSaintJohn
    @bruhSaintJohn Před 3 lety +667

    "sad piano just doesn't fit half life"
    *screams with Guard Down*

    • @PurpleColonel
      @PurpleColonel  Před 3 lety +109

      when you put some modulation and distortion on it it gets pretty cool. fits the themes of corruption of the natural form in hl2.

    • @commodore7331
      @commodore7331 Před 3 lety +38

      Traditional instruments don't make it into HL usually without being drowned in distortion, when they do it's usually used to symbolize the resistance (think Triage at Dawn or a lot of the music in Episode 1). Obviously the resistance does not exist in Half-Life 1.

    • @Coldtea25
      @Coldtea25 Před 3 lety +59

      In my opinion sad piano does fit half life, just not the original. Half life 2 and black Mesa are less about fighting against all odds, and more a survival story about the end of the world, where everyone you knew dies around you.

    • @czdot
      @czdot Před 3 lety +3

      If you wanna play Half Life, you can easily skip playing the old one. Seriously.

    • @glitchy2.061
      @glitchy2.061 Před 3 lety +9

      *ending triumph*

  • @travis6778
    @travis6778 Před 3 lety +497

    EAT LEAD YOU OUTER SPACE OCTOPUS
    Sad piano music

    • @proctifer9833
      @proctifer9833 Před 3 lety +16

      Feel sad for tentacle monster?

    • @Sulph023
      @Sulph023 Před 3 lety +6

      Or not

    • @Myuutsuu85
      @Myuutsuu85 Před 3 lety +17

      @@proctifer9833 yes. It did not belong in our world. It may have been just as confused and scared. And it's death was rather gruesome.

    • @od4361
      @od4361 Před 3 lety +7

      Winston's been hit
      :(

    • @cpt.shmitt7387
      @cpt.shmitt7387 Před 3 lety +3

      If you time it right the sad piano starts when Barney says "Jenkins is at peace now... I can feel it"

  • @itstime6974
    @itstime6974 Před 2 lety +14

    The biggest problem with this: Black Mesa isnt a remake
    Its said to be a reimagining by the devs, people just treat it like a remake because it was made as a response to Half Life Source, an actual remake.

    • @Skeletons_Riding_Ostriches
      @Skeletons_Riding_Ostriches Před 2 lety +1

      I'd say HL:S is more of a port than a remake.

    • @itstime6974
      @itstime6974 Před 2 lety +1

      @@Skeletons_Riding_Ostriches incorrect, a port makes a game be playable on another platform i.e. if MGS4 was suddenly put on the computer. Half Life was already on the computer.

    • @Helperbot-2000
      @Helperbot-2000 Před 5 měsíci

      @@itstime6974 umm no its an engine port, it doesnt need to be a platform port to be a port

    • @itstime6974
      @itstime6974 Před 5 měsíci

      @@Helperbot-2000 there's no such thing as an engine port and if there was I'd be synonymous to remake

    • @Helperbot-2000
      @Helperbot-2000 Před 5 měsíci +1

      @@itstime6974 wow really? so what exactly do you call counter strike 2?

  • @MadMatty01
    @MadMatty01 Před 3 lety +727

    While I appreciate the effort that certainly went into this video, and I see where your criticism is coming from, I think this is overly harsh. Let me start by saying that I grew up playing the original and love it to this day, and it is one of my favorite video games. Still, I really love Black Mesa and while it does feel different, I really agree with many if not most of their changes.
    So here are some thoughts after listening to your points. I had to actually split it into several shorter comments:
    Combat: HL's combat is not about run & gun. It is about taking fights in a smart way. BMS enhances this aspect in my opinion. The fact that the try to pin you down with others trying to push you is so engaging. You then go on to say "Pray that a grenade doesn't land at your feet", which is what constantly happened in HL - only that you couldn't pick them up and throw them back. Yes, there are a lot more (and bigger) fights but I always felt that when taking them with a bit of strategy, you can turn the odds into your favor. In HL, it was just "wait for the marine to run around without shooting, then charge at them and insta-gib them with the shotgun". Oh and I agree that weapons felt better in the original. Especially the SMG in BMS is really unsatisfying.
    Sprint & Always run: You complain about the fact that you can sprint here. One issue I had with the original is the amount of walking long and boring corridors. Adding the sprint mechanics from HL2 was a great way to cut some of these short without changing the familiar layouts too much. Then, you complain about the fact that it isn't standard. But the option which turns it into the standard is also not right for you, because it makes controlling the platforming sections harder. Well, that's why it isn't standard. A minor point in the video but I found this complaint really pointless, sorry.
    Puzzles: I personally really liked how they took some puzzle mechanics from HL2 and put them in this game. It fits well with the theme of bringing the two games more in line. I don't think the puzzles "fail to justify their inclusion" since otherwise it would just be a straight run-and-gun shooter, which HL isn't meant to be. Finding the button to press, the valve to turn and - yes - the cable to plug is very much in the spirit of HL, in my opinion. You then go on to critique how they added some extra routes to navigate through and how it doesn't add anything. As someone who played the original so much that I can almost beat it with my eyes closed, I appreciated these extra moments a lot, bringing back some sense of exploration. Then you say that navigation is "often confused by the added detail" and complement HL on its "minimalist design", which clearly is simply driven by the technical limitations of the time. Look at HL2 (or even better, HLA), the environments are messy and cluttered, as is appropriate for the setting. The fact that I had to look around and got a bit lost here and there was very refreshing in that I couldn't just speedrun the game at my first try because I played HL1 a thousand times.
    Visuals: You start this section by claiming HL only looks bad because of its default settings. I mean, come on. It simply looks bad by today's standards because it's outdated. And are we sure it's the "intended look" if I have to fiddle around with console commands to get there? Maybe. But still - using this to talk down on the visual advantage that BMS has over HL is so out of place and really feels like you're scraping the bottom of the barrel to make the game look bad for some reason. You go on to claim that HL attempted a cartoonish style. I fail to see that and don't think that the presence of dark humor in HL can be taken as proof of that. I am also VERY glad that BMS didn't try to go for a cartoonish look and went for a graphics style that - to my eyes - looks like a more up-to-date HL2 art style. I think this was the right way to go for the intended atmosphere and I think they absolutely nailed that. The inside sections look fantastic IMO, the color shemes are both true to the original as well as adding what is possible to add with present day technology. I don't have see the issue with the presence of lense flares, I feel they are only added in very specific moments where you're staring into a light source that is much brighter than the surrounding area. You might be of the (perfectly valid) opinion that this might be a bit too much, but your outraged "who asked for this??" is so overblown it had me shaking my head. I somewhat agree with you on the soundtrack. It feels a bit generic and sometimes out of place.

    • @MadMatty01
      @MadMatty01 Před 3 lety +194

      Changes: You have some really good points here. I do agree that some of the added areas are too much. For example, Surface Tension is stupidly long and really repetitive. But then your rant about how they effectively remove crouch-jumping. I don't see why we need this mechanic and why we shouldn't just make the character jump higher, especially since you don't get any advantage from not performing a crouch-jump. Earlier in your vid you actually complain about having to hold down Shift for sprinting all the time. But dare they remove having to hold down Ctrl for every jump! And if it bothers you that much, by all means just disable the option, it's not like it's hidden.
      On a Rail: At least you start by saying it's a divisive chapter so I can just say: I hate this chapter in the original almost as much as I hate Residue Processing. I'm glad they cut it shorter. It still feels long, but never as dull as the original one. There's still considerable amounts of "getting lost" in the BMS version. Oh, and the ambience sounds in the BMS versions make the atmosphere so incredible intense. It really feels like you're wandering through dank, dark and abandoned tunnels and it made me feel genuinely uneasy. The chapters before On a Rail are nearly identical to their HL counterparts because those were universally loved, so here's your reason as to why this is the first instance of seeing large changes being made. And honestly, the stuff that they cut from the original wasn't half as memorable as you put it. My biggest complaint would be that they didn't give Residue Processing the same treatment. But maybe I'm the only person in the world that really hated this section...
      Interloper: The scene with the grunts beating down the vorts is justified by the fact that the original fails to establish the hierarchy between the creatures on Xen. The vortigaunts are slaves and this scene makes that clear. When I played Interloper in the original for the first time, I wondered why the vorts aren't attacking me and if the game is bugged. The fact that they are slaves and inherently friendly was implied at best. BMS wants to do more storytelling, and I think it does it well with these moments. You obviously disagree, that's fine. Then the technology... Why wouldn't the aliens have technology? They are obviously intelligent. I agree that the visual style is too much of a departure from the original here, though. Another point where I agree with you very strongly: Interloper is much too long. It drags on forever without adding much. There are many sections that introduce little mechanics that are cool the first time you encounter them, but then they get copy&pasted until you can do them blindfolded. One example is the section where you climb the "conveyor tower" and have to shoot red bubbly things to disable force fields. Ugh. I did like the mechanic of the overcharged gluon gun, it felt like paying hommage to the gravity gun in the citadel in HL2.
      NIhilanth: The Nihilanth battle was IMO the lowest point of the original game. The fact that he teleports you around is just so weird and disorienting. You end up in another room thinking "Is the battle over? Did I fail it? When I return, is the guy back at full health?" It's poor design. In BMS, the fight is actually really epic. And by the way, the battle still revolves around the Nihilanth's teleport ability, as it spawns in sections of rooms from earth. It was a cool mechanic of resupplying the player with health and ammo during the fight and I thought it really looked cool. The battle as a whole really does the scale of the creature more justice than the original, where it was some weird floating giant space baby that didn't really seem all that threatening. The only conern was really how to climb the chamber. Then the fact that they kept G-Man's ending scene more or less the same. I'm glad they didn't touch it. If they had extended this beyond the original, it would have felt like fan fiction.
      You conclude by more or less expressing your anger over the fact that people might view this as a replacement and that some might not enjoy the original because of its dated graphics. But there's a good possibility that someone who plays this game today might not enjoy it so much because they don't share our nostalgia. We grew up with Half Life, it was groundbreaking when it came out and we were awestruck by its atmosphere and scale. It has set a standard back then, but this standard is now outdated. People playing this game for the first time in 2021 might simply not get what's so great about it because the world has moved on. Many moments that, back in the day when I saw them for the first time, gave me the chills and made me feel like "Oh god what is happening here" might be unintentionally comic by today's standards.
      My conclusions: While I agree that BMS has issues, I still think it succeeds in being a modern reimagination of Half Life. What really rubs me the wrong way about your video is how you completely skip over some seriously great alterations CC have made and focus almost entirely on what you think its weaknesses are. The way they actually implemented some of the retcons that Valve made, like putting Kleiner and Vance in the game and bringin the Vortigaunts more in line with how they appear in the sequels, is cool. The environmental storytelling is also much better than the original. Many things that we had to infer from the game files or statements from the devs are now actually shown in the game and can be read off the environment - again the example with the "Alien Slave" and "Alien Controller" here. We did not know the names for those back in the day until someone unzipped the game files. And their roles weren't communicated in the game very well. BMS does a much better job of showing you these things and you will understand the lore of Half Life a bit better.
      So yeah, that's a lot of text. Cheers.

    • @DoomJoy666
      @DoomJoy666 Před 3 lety +15

      @@MadMatty01 i just beat half life 1 for the first time ever yesterday at age 22 lmao, it was aboslutely amazing. i went into the game hyping myself up on the history of HL and the impact it had. i went into it also just "expecting" quake (even tho i know its not) just so i can see/feel what it mustve felt like, even if i only felt 10% of what that feeling was. I was FOR SURE caught in moments thinking "what the fuck is happening here im fucked" simply due to the style and way valve tells their stories, very set piece, everything feels skippable or missable which makes those moments even better(thinking of surface tension when the aliens land and the military calls in an airstrike and then you fight mili dudes before going in a building) the pure rawness of the game was something that still to this day is yet to be captured the same. I havent played HL2 or Opposing force or blue shift or much alyx besides shooting a gun, and i still havent played black mesa, but i agree with what you have said, the game always seemed fine and everyone i know has said its a great modern VERSION of HL1 but still cant hold a candle to og, but is still something to play after beating hl1

    • @axis1677
      @axis1677 Před 3 lety +11

      @@MadMatty01 How is nihilanth teleporting disorienting? You already know when we will teleport you and when you get there you get a little confused but you dodge and shoot, then you get back, HOW THE FUCK IS THAT CONFUSING?!

    • @ScientistHL
      @ScientistHL Před 2 lety +79

      @@axis1677 calm down dude

    • @eur0be4t3r
      @eur0be4t3r Před 2 lety +8

      The song that plays when you wake up after the resonance cascade is very fitting tho

  • @Crow_Rising
    @Crow_Rising Před 3 lety +239

    In regards to calling games "replacements" in general, I don't really see that as a thing a game can do. No matter how amazing a remake or new game is, it can never undo the existence of an older game or the impact said game had on the industry as a whole. That having been said though, a game can replace a predecessor in regards to being someone's preferred game to play. Someone is entirely valid in saying Black Mesa has replaced the original Half-Life as their go-to first thing to play in a full series playthrough every bit as much as someone who played Black Mesa first is valid in saying the original Half-Life has replaced Black Mesa as their go to first thing to play in such a playthrough.
    Such things are strictly a matter of preference, and that's something that simply isn't possible to take away from someone. People are going to do things the way they prefer regardless of what case someone makes against it. Someone could make a video that's the exact opposite of this one, arguing that Black Mesa is somehow superior in every way, but that's not going to stop fans of the original game from preferring it over the remake. For people who do feel as though Black Mesa is their personal replacement for the original, there's nothing inherently wrong with that. Them preferring Black Mesa over the original does nothing to stop other people from playing said original.
    Rather than recommending to people that they play the games in the order they were released, with Black Mesa after HL2:E2, I would recommend that if it's their first time getting into the series, they look into both games, Half-Life and Black Mesa. Play them back to back, or just pick whichever one seems more their thing based on criticism like in this video. Only go on to HL2 after they are satisfied that they are done with that first chapter of the story. This allows the player to cleanly transition from HL2:E2 into HLA without an awkward flashback section inbetween.

    • @bonbarmandrink
      @bonbarmandrink Před 3 lety +2

      You are a smart person i totaly agree

    • @audax117
      @audax117 Před 3 lety +4

      Bruh you literally just copied *EVERYTHING* that I thought and posted here, wtf now i'm a bit scared

    • @Crow_Rising
      @Crow_Rising Před 3 lety +2

      @@audax117 I didn't copy anything. I haven't seen your post, but any similarities there might be are a coincidence. Likely, you and I just happen to share a very similar viewpoint on the matter.
      It's actually not the first time this kind of thing has happened to me recently either. Somewhere else somewhat recently I suggested a remake of the Mega Man Zero games with the playstyle of the Devil May Cry series, and someone replied to me mentioning they had just recently posted the same idea on Reddit. I replied to them that I don't even use reddit.

    • @audax117
      @audax117 Před 3 lety +9

      @@Crow_Rising dude i didn't posted anything, i just said you copied my thoughts lol, i was too lazy to write a post about what i was thinking but you kinda did the work for me xD

    • @Crow_Rising
      @Crow_Rising Před 3 lety +3

      @@audax117 Oh I see, I guess I misunderstood you.

  • @staw2000
    @staw2000 Před 3 lety +305

    14:15 Someone really plays stealth in that part?
    I'd rather just sprint through to the control room just in time to hear the beat drop during the incineration.

    • @Boomrainbownuke9608
      @Boomrainbownuke9608 Před 3 lety +45

      thats what you are meant to do
      because when you do the music stops in time when the monster dies
      you can not "stealth" as easily ive tried many times
      but i all ways get gibbed by that thing
      so i just run for it

    • @InMaTeofDeath
      @InMaTeofDeath Před 3 lety +18

      @@Boomrainbownuke9608 I stealth through it the same way I did in the original, use nades to distract them each time you move.

    • @lukkkasz323
      @lukkkasz323 Před 3 lety +21

      Stealth is totally an option there, at least in the original.

    • @bio826
      @bio826 Před 3 lety +33

      @@lukkkasz323 Stealth is definitely an option in both versions, i was able to crouch walk through the section in both Half-Life and Black Mesa without being harmed.

    • @gorbonfree8245
      @gorbonfree8245 Před 3 lety

      @@InMaTeofDeath i played stealth, got noticed at the door, however

  • @kristoferkoessel4354
    @kristoferkoessel4354 Před 2 lety +43

    This video has a very bittersweet ending, I love it. I don’t agree with everything said, but I respect the opinion of people who don’t like things in black Mesa. Personally I think it’s an absolute gem. I can’t wait to see your video on black Mesa music.

  • @connorgolsong290
    @connorgolsong290 Před 3 lety +243

    I frankly don't understand the complaint about the game's lighting. The way the "Orange Fog" is spoken about makes it seem like the whole game looks like this. Personally, I don't remember ever seeing this kind of lighting until Blast Pit, where it was all over the place. I think less than half of the Earth-Bound chapters have this kind of lighting, the ones that do being Blast Pit, Power Up, On A Rail, Apprehension, and Lambda Complex. Every other chapter has a distinct look and is instantly recognizable. And each of the Chapters not only really look different from each other, but feel different as well. I particularly love the first half of the game even more than I love Half Life 1. The High-Poly, HD environments are much better on the eyes than Half Life, because they actually feel like real places that people work. It feels like you're in an actual facility instead of the sterile corridors of the Original Half Life. Again, the main thing that resolves most of the complaints is that Black Mesa isn't supposed to be a perfect remake. It's a reimagining of Half Life, which updates and changes the game to make it more contemporary. And I like it.

    • @25inbomeportland
      @25inbomeportland Před 2 lety

      all of the chapters in half-life are earthbound.

    • @gottagofastfaster
      @gottagofastfaster Před 2 lety

      Just play different versions of Half Life what you prefer, it's really that simple.

    • @CryoStrider
      @CryoStrider Před 2 lety +9

      That yellow fog was added as an update alongside the release of Xen if I'm not mistaken, so it didn't always use to be there.

    • @donichiro
      @donichiro Před 2 lety +1

      @@gottagofastfaster именно

  • @andresa.ruizv.7413
    @andresa.ruizv.7413 Před 3 lety +109

    It definitely isn't a replacement, they're technically very different, we have to love them for what they can make us feel.

  • @mrsearaphim4077
    @mrsearaphim4077 Před 3 lety +60

    Triage at dawn is so iconic.. how could you

  • @Darkell64
    @Darkell64 Před rokem +8

    Don't bother arguing about which is better. Play Half-Life first, then Black Mesa and enjoy both. It's that simple...

  • @henryglassman630
    @henryglassman630 Před 6 měsíci +7

    Black Mesa isn't replacing Half Life, it's building on it.

  • @damarvelousone
    @damarvelousone Před 3 lety +182

    I like how half of the comments are defending triage at dawn

    • @jamesmikhail017uy2
      @jamesmikhail017uy2 Před 3 lety +35

      If you insult that song then you deserve a ride to Nova Prospekt

    • @narrowgauge0727
      @narrowgauge0727 Před 3 lety +2

      @@jamesmikhail017uy2 idk man, i think the only reason it didnt get cut cause some level designer was like what if winston gets hit, i do beleive though, traige at dawn is SO overused, and its not even the best song (in my opinion)

    • @adummyguy
      @adummyguy Před 3 lety

      winstons been hit!
      1 like = 1 medkit

  • @lanterneembers967
    @lanterneembers967 Před 3 lety +289

    Me: Huh, he makes some good points.
    Purple Colonel: "Piano doesn't belong in half-life."
    Me: Die heretic!

    • @realCaveJohnson
      @realCaveJohnson Před 3 lety +10

      EXCELLENT SMASH THE HERETIC

    • @eleskeletitto4900
      @eleskeletitto4900 Před 3 lety +3

      kil heretic triage at dawn rules

    • @Vanni008
      @Vanni008 Před 3 lety +7

      to quote from him "when you put some modulation and distortion on it it gets pretty cool. fits the themes of corruption of the natural form in hl2."

    • @memedude8303
      @memedude8303 Před 3 lety +2

      how dare you diss triage at dawn and the resistance?

    • @uselessperson2253
      @uselessperson2253 Před 3 lety

      Do you even know what a heretic is?

  • @abhaybhatt4286
    @abhaybhatt4286 Před 3 lety +18

    Whines about lens flares but doesn't mention how they're optional or how GORDON HAS GLASSES??

    • @fnutek3720
      @fnutek3720 Před 3 lety +5

      U wore glasses before? Glasses do not create lense flares in real life.

    • @abhaybhatt4286
      @abhaybhatt4286 Před 3 lety +5

      @@fnutek3720 shitty ones create glare which looks like lens flares

    • @fnutek3720
      @fnutek3720 Před 3 lety +4

      @@abhaybhatt4286 Okay, but that argument is dogshit
      "Bro i ate a shit pizza once, thats all pizzas there are now."

    • @Vivi-yw1eu
      @Vivi-yw1eu Před 2 lety +1

      @@fnutek3720 well Gordon doesn't really seem to clean his classes at any point, so

    • @fnutek3720
      @fnutek3720 Před 2 lety +3

      @@Vivi-yw1eu well dirty glasses do not create lense flares lol. They make your vision smudgy

  • @charlodynatimberheart4860
    @charlodynatimberheart4860 Před 8 měsíci +5

    I think the biggest misunderstanding of this video is that, yes, it's trying to remake half-life, but it is also trying to be its own thing. Your gripes with the combat are due to the fact that you keep trying to play it exactly like half-life, but the combat is different because of the updated AI and maps. Once you start treating the game as more of a retry at half-life rather than a remake, you'll be able to appreciate it more.

  • @legojangofett1088
    @legojangofett1088 Před 3 lety +102

    I think everyone should play both games

    • @a_cats
      @a_cats Před 3 lety +11

      based

    • @CaptainSomethin
      @CaptainSomethin Před 2 lety

      I think everyone should play all THREE. suffering turns me on

    • @peppermillers8361
      @peppermillers8361 Před 2 lety +4

      @@CaptainSomethin Jokes on you, I play the patched version of HL1: Source!

  • @TeaserTravlein
    @TeaserTravlein Před 3 lety +220

    Triage at dawn is my favorite half life 2 track

    • @byjohan832
      @byjohan832 Před 3 lety +10

      It's an epic theme for a decadent ambience, grey sad and lonely situation, like they're still losing the war against combines

    • @scottygg8550
      @scottygg8550 Před 3 lety +19

      thats the point he is making, everyone likes it so its in everything, he is probably sick of hearing it but still enjoys the music, like Christmas carols

    • @milano3356
      @milano3356 Před 3 lety +2

      Never really listened to Vortal Combat I guess then?

    • @connorgolsong290
      @connorgolsong290 Před 3 lety +1

      @@scottygg8550 Unfortunately, I asked him in a Livestream last week, and he said he actually hates it :(

    • @dr.rodders3329
      @dr.rodders3329 Před 3 lety

      You ever heard "something secret steers us"?

  • @ButtonMasherReal
    @ButtonMasherReal Před 6 měsíci +7

    They hated him because he spoke the truth. Black Mesa advertised itself as a remake of Half-Life 1, but it changed so much stuff that didn't need to be changed, and it changed all the things that _did_ need to be changed in all the worst ways. It ends up missing what made Half-Life so popular to begin with.

    • @jess648
      @jess648 Před 6 měsíci +3

      they also changed really confusing things that wouldn’t have made the experience suffer if they were removed like all the rooms they redesigned to look more realistic or whole parts or set pieces stripped out

    • @Nighterac
      @Nighterac Před 5 měsíci +3

      Yup, I would say the HECU dialogue is actually worse in Black Mesa compared to the original. I mean, changing "killing my buddies" to "killing marines"?? Really? Why did that need to be changed? Or that stupid charge sound (huff huff hum!) the soldier does just before he knocks out Gordon in Apprehension. It sounds terrible. What is that sound??? Was a direct cut to black in the original and it was a lot better. And changing the lines in general at times, inserting altered versions or worse filler lines just to pad out the dialogue more is just so unnecessary. The scene where they're dragging Gordon away just flows a lot better in HL1 dialogue-wise than it does in BM, where they interjected the equivalent of "Yeah copy my homework but change it up so people don't think it's mine" into it
      Half Life is ALL about the dialogue, it's why you still see people quoting lines so many years later. They had kept the lines in Black Mesa even down to the new voices attempting a cringeworthy pronunciation of the original lines ("IN ThE TeST ChaMbUrrr" but still felt the need to change or add lines? Why?)
      Ironically enough NOBODY quotes the new lines from BM. Why is that? Because in reality they're just not as memorable as lines Valve did themselves in both HL1 and HL2. You don't see anyone quote "Nice camouflage, asshole!" for example. But you do see "Gordon doesn't need to hear this" or "Pick up that can" or completely silly lines like "Sometimes I dream about cheese"
      It's okay to criticise Black Mesa. Just like how everyone here criticises HL1. Why make an exception just because it was done by fans? It's still being sold on Steam. It's not free. And even if it was free, that doesn't make it exempt from criticism either

    • @emulatorisland7417
      @emulatorisland7417 Před 3 měsíci +3

      "They hated him because he spoke the truth." No, no one hated. Only replied to this flawed points, all there is to it.

    • @davidnewhart2533
      @davidnewhart2533 Před 2 měsíci +1

      @@emulatorisland7417
      No no, there is definitely some haters here.

  • @Laxhoop
    @Laxhoop Před 2 lety +43

    “Which one should I play?”
    Both. Playing both will help you appreciate both.
    The better gameplay of black mesa can only be appreciated by playing Half life, and the tiny details of half life can only be appreciated by playing black mesa.
    I have no reason to miss the cockroaches while playing Black Mesa, but I do.

    • @CRT_YT
      @CRT_YT Před rokem +1

      "The better gameplay of black mesa"
      this videos entire argument:

  • @F0rtuneLT
    @F0rtuneLT Před 3 lety +167

    "Can Black Mesa Replace Half-Life?"
    legit the first 3 minutes of the video: "no"
    *roll credits*

    • @Whiskey11Gaming
      @Whiskey11Gaming Před 3 lety +1

      Thanks Cinema Sins!

    • @XRelays
      @XRelays Před 3 lety

      first 53 seconds

    • @CaptainSomethin
      @CaptainSomethin Před 2 lety +2

      i almost clicked off cause right then i knew this was about to be partial to the original. nothing wrong with that but its tough to call it a comparison

    • @connorgolsong290
      @connorgolsong290 Před 2 lety +2

      "This is a counter-balance to the praise"
      *Shits on Black Mesa and Crowbar Collective while sucking Valve's dick for 30 minutes*
      "Go play Black Mesa"
      Purple, the fuck?

  • @sunjoexys7251
    @sunjoexys7251 Před 3 lety +372

    Well, what can I say? As someone who's been playing the original Half-life since 1999 on Pentium 2 and Intel i740 Graphics Card, I loved Black Mesa and appreciate it in almost every mindful detail Crowbar Collective added. My only 2 gripes with Black Mesa in its current state are: 1) mandatory escape sequences in Xen which took the freedom of exploration and experimentation from you; and 2) those insta-game-over laser tripmine sections which takes away the fun of embodiment while expose awkward limitations of interaction in the game. Other than those, Black Mesa feels like a love letter written by and for those who understand, appreciate and love HL1. That's just my two cents.

    • @amystery2188
      @amystery2188 Před 3 lety +18

      What insta kill tripwire sections, trip mines always killed you instantly

    • @sunjoexys7251
      @sunjoexys7251 Před 3 lety +7

      @@amystery2188 Insta game over even if you try to detonate them from a distance, to be precise. Remember that facility full of trip mines? That's what I am talking about.

    • @Alex-eu3lf
      @Alex-eu3lf Před 3 lety +7

      I absolutely loved the scene in surface tension with the tripmines. The one is Xen is ok but I liked the first one better

    • @amystery2188
      @amystery2188 Před 3 lety +37

      @@sunjoexys7251 That was in the first game though.
      That part was even more fun than the original too

    • @sunjoexys7251
      @sunjoexys7251 Před 3 lety +2

      @@amystery2188 Sure, each HL player has their own subjective experience and preferences. I am not by any means saying others should not enjoy what I dislike in Black Mesa. Although I do think those "dodge all 100 trip mines or game over" sections in Black Mesa are more annoying than that in the original. IMO, those levels make more sense in HL: Alyx where you can handle the challenge with the movements of your real body.

  • @derbydriver
    @derbydriver Před 7 měsíci +4

    I don’t agree with every point you’ve made, but I think this is really fair.
    One point you sort of touched on briefly is the tone (HL1 being a dark comedy).
    I don’t think this gets enough attention, because there is a DRAMATIC tone shift between HL1 and BM.
    The best example I can think of is the elevator accident in Unforeseen Consequences.
    In HL1, you approach a set of doors, see a button on the wall and a sign directly above the button that says “In Case of Fire, DO NOT USE ELEVATOR”. So you press the button, and the elevator falls, its occupants unleashing a comical yell, and it crashes in an explosion at the bottom of the shaft. Look down and there’s blood and body parts everywhere.
    It’s a surprise, it’s played as humorous, AND it teaches you something about paying attention to signage around the game (and also that there are sometimes two ways to get through a space- press the button or break the glass with your crowbar, if the elevator is out use the ladder, etc).
    In Black Mesa, the moment you step into the corridor you can hear a man pleading for help and a woman sobbing. They’re trapped on the elevator and they’re terrified. Your only option is to press the button, so you do, and the elevator begins to fall. It’s occupants cry out in terror with the woman scream “I don’t want to die” repeatedly before the elevator plummets and they die in a tragic, horrific accident. This moment teaches you nothing, and it most certainly ditches the comedy angle.

    • @yoshihammerbro435
      @yoshihammerbro435 Před 6 měsíci +1

      I never found that elevator scene funny in the original I mean ppl are dying how is that funny?

    • @derbydriver
      @derbydriver Před 6 měsíci

      @@yoshihammerbro435 Dark humor

  • @SplotchTheCatThing
    @SplotchTheCatThing Před 3 lety +11

    I have to disagree about the soldiers. I never found the fights against them fun in the original game. They were too good at tracking Gordon even while he was moving, and too many of the arenas didn't seem to have any thought put in to giving the player a way to avoid hitscan attacks. Aside from a few set-pieces like that one in Surface Tension, I was always reduced to camping at the start of an area and trying to pick them off one by one with the revolver, or save-scumming and hoping that *this* time I'd actually get lucky enough to move more than a couple of feet.
    You talk about how they supposedly kept the player moving, but in my experience playing the original game, as soon as Gordon started moving he had about one and a half seconds to live. They may not be able to shoot and move at the same time, but they cover each other well enough that I never had the chance to use that advantage unless the one I was fighting was by himself.
    Black Mesa may indeed have changed their behaviour for the worse -- I really don't survive long enough against the originals to comment on that. XD
    But just by having more complex versions of the arenas, with more stuff in them, those same fights could sometimes be at least a little bit fun. Which counts as an improvement in my book.

  • @Snow-dv7hx
    @Snow-dv7hx Před 3 lety +213

    14:35 Triage At Dawn is fucking awesome man
    come on

    • @thedarkslayer9475
      @thedarkslayer9475 Před 3 lety +5

      Ikr

    • @jockeyfield1954
      @jockeyfield1954 Před 3 lety +15

      no, i agree with him, it's good, but it's an OVERUSED PIECE OF SHI-
      the best song in half life is particle ghost!

    • @ihatethis103
      @ihatethis103 Před 3 lety +2

      @@jockeyfield1954 of course fucking not its nuclear mission jam

    • @ConquerHell
      @ConquerHell Před 3 lety

      No
      You're forgetting that sad piano only fits when the gaurd dies in on a rail

    • @missingnick8584
      @missingnick8584 Před 3 lety

      Fuck yeah I love particle ghost

  • @Excelsior1937
    @Excelsior1937 Před 3 lety +9

    Not once, in ALL of Black Mesa did I ever die of fall damage going where I was supposed to be going like I had to have done maybe 5 times when I played the original half life last summer. I didn’t even finish the Gonarch fight in that game because in the final section with that last drop I would constantly have to hug the wall behind me and try to use it to slide forward so I wouldn’t just fucking die as soon as I hit the ground. Black Mesa instantly surpasses the whole game in that regard. And even outside of that half of these are highly subjective to a degree that makes the almost objective tone of this critique really unfounded. I like that the soldiers in this game use tactics like that to try and pin you down and really make your life hell, it makes them feel like more of a threat, and here your problem with that is one thing you use as part of a statement, not that “for me personally this can’t replace ogHL”, that “this FAILED as a remake”.

  • @breenpissoff6927
    @breenpissoff6927 Před 6 měsíci +8

    Surface tension in BM was awesome. You had to figure out each section through pain and blood. And the fight in the end of questionable ethics labs. It was so good. It makes you inventively use cover while shooting back AND laying traps for the guys that get from the ceiling or from the opening door. How they make you ration healthpacks to last longer. And you just call it frustrating? Like the young people say "skill issue".

  • @AbsoluteLambda
    @AbsoluteLambda Před 3 lety +154

    I love how my Version of Triage at Dawn was used in this 14:32
    Don't freak out, I gave the man permission to use it.

    • @hib7295
      @hib7295 Před 3 lety +10

      *proceeds to freak out anyway*

    • @AbsoluteLambda
      @AbsoluteLambda Před 3 lety +14

      @@hib7295 why?

    • @hib7295
      @hib7295 Před 3 lety +17

      @@AbsoluteLambda idk i just thought it would be funny to send something random like that

    • @theobserver200
      @theobserver200 Před 3 lety +1

      @@hib7295 proceed to freak out as well

    • @sourpusstv7984
      @sourpusstv7984 Před 2 lety +1

      @@AbsoluteLambda So that's where that triage at dawn midi came from.

  • @hodispilled
    @hodispilled Před 3 lety +52

    PurpleColonel: Don't buy Half-Life Source
    Me shoving a scientist ragdoll into a wall with a physics gun: Oh I shouldn't?

    • @KingsNJenssons
      @KingsNJenssons Před 3 lety +1

      Then just play gmod lol

    • @quadvox8822
      @quadvox8822 Před 3 lety +11

      @@KingsNJenssons you need half life source for HL1 content in Gmod

    • @connorgolsong290
      @connorgolsong290 Před 3 lety +12

      Half Life Source is good for 2 things: Gmod assets and fucking people over with the Gravity Gun

    • @robyn051
      @robyn051 Před 3 lety +1

      @@connorgolsong290 but the gravity gun isn’t in half-life source?

    • @connorgolsong290
      @connorgolsong290 Před 3 lety +2

      @@robyn051 MODS

  • @CodeName_Johnny
    @CodeName_Johnny Před rokem +8

    For me it feels like Black Mesa is supposed to be a realistic remake.

  • @sushirabit5624
    @sushirabit5624 Před 2 lety +38

    I don't know why, but back Mesa is now one if my favorite games I've played. I genuinely can't tell you why

    • @stormhought
      @stormhought Před rokem +10

      I dunno might be a good game or something

  • @cluckendip
    @cluckendip Před 3 lety +110

    I cannot get enough of Black Mesa's awesome soundtrack

    • @connorgolsong290
      @connorgolsong290 Před 3 lety +10

      Literally the only track I don't like is Questionable Ethics 2. Nothing can replace Nuclear Mission Jam. NOTHING

    • @cambridgebee3239
      @cambridgebee3239 Před 3 lety +3

      @Connor Golsong
      Nuclear Mission Jam is great on its own,but I found it didn’t really fit with picking up the Tau Cannon

    • @matyfenixcarmine
      @matyfenixcarmine Před 2 lety +2

      you are incredible right, Black Mesa's soundtrack is a masterpiece

    • @sergeantheavyass3471
      @sergeantheavyass3471 Před 2 lety

      @@matyfenixcarmine absolutely

    • @peppermillers8361
      @peppermillers8361 Před 2 lety

      @@cambridgebee3239 nah, it fits. Honestly kind of made me wish that new enemies spawned when the beat drops.

  • @silverarch0633
    @silverarch0633 Před 3 lety +309

    All you've made me want to do is play Black Mesa again.

  • @bigboyepic8598
    @bigboyepic8598 Před rokem +6

    3:45 I like how the enemies were engineered to be so proficient at their jobs that they were straight up aggravating. That has to count for something.

  • @cryojudgement2376
    @cryojudgement2376 Před 3 lety +46

    I disagree greatly with the plug puzzle when fighting the Gargantua in Power. Pushing the plugs in as the Gargantua starts to sear your back with its flames before you have to climb up and disintegrate it. Whereas in the original you run up to the switch flip it and the gargantua either doesent touch a hair on you or hits you for 40 damage and then piss off. The tension is much more nerve wracking.

  • @arirahikkala
    @arirahikkala Před 3 lety +65

    Good analysis. I kind of want to half-push-back-and-half-agree on the soundtrack, though: I think Black Mesa's soundtrack is one of its biggest successes *because* it changes the tone of the game so much, in a way that makes sense in a greater context.
    Half-Life's soundtrack emphasized mystery, horror and alienness. It had quite a lot of variety but always stayed musically unconventional. This is a great choice for a game that's the first of a series and spends much more time asking questions than answering them: You don't understand what you went through, but it was one hell of an experience, sometimes terrifying, sometimes heart-pounding, sometimes just absolutely bizarre. The effect works particularly well if you were a kid first playing the game in 1998.
    Black Mesa on the other hand has, besides the action pieces, basically just one tone: Melancholy. And that makes all the story events turn up in a different light. I did feel bad for the tentacles: They'd done nothing to deserve being teleported away from their home and then roasted alive... nor did the Gargantua deserve to be electrocuted (though who knows, maybe it kills people because it's knowingly a huge jerk). I took the title of Questionable Ethics much more seriously than I did the original, too, as well as the thing about the Vortigaunts being enslaved and not your enemies by nature. Even the crashing elevator in Unforeseen Consequences feels like a tragedy in Black Mesa, where in Half-Life it was indeed more of a bit of black comedy.
    ... And that's not to mention the entire context from the Half-Life sequels released before Black Mesa came out. You're not even saving the Earth, you are at best a small element in a much larger conflict. Nothing about the story is inevitable, but everything, all the death and destruction, happens because of the greed of forces much greater than you. Oh, and on an even more meta level, you, the player, are now 20 years older, and while Half-Life isn't going to scare you anymore, it *can* work as a tragic story, they just had to give it a soundtrack that brings that aspect out.
    (Uhh, sorry about the length, I didn't really intend to write a book chapter here, but oh well. This does all add up to the fact that I see Half-Life and Black Mesa as entirely different experiences where one can't replace another or even be compared to the other that well, which is why I found this video's thesis really easy to accept.)

  • @DoctorCrescentMoon
    @DoctorCrescentMoon Před 3 lety +109

    8:00 honestly that seemed like a workaround because of how Source deals with object colision, if you try that with a door you'll get a misile thrown at your face in any Source game

    • @Kono_Dio-Da
      @Kono_Dio-Da Před 3 lety +33

      Yeah, Source's physics don't like it when you collide objects. Picking up a crate full of bottles in HL2 causes the bottles to go spastic and fly out, for example

    • @connorgolsong290
      @connorgolsong290 Před 2 lety +10

      @@Kono_Dio-Da Havok physics be like that, man.

    • @I-Nex
      @I-Nex Před 2 lety +1

      not true

    • @Gulliblepikmin
      @Gulliblepikmin Před 2 lety +8

      They definitely could have done it because there's an example of exactly what happens in the original half-life happening in half-life 2:
      At the scene where barney stops you going to nova prospekt at the start of the game, if you're quick enough you can place a suitcase in the gate that barney stops you going through, causing the door to bounce back into it being opened and it will stay like that forever. (unless you're playing the old engine, then you turn the suitcase into a cannon)

    • @i_love_games110
      @i_love_games110 Před rokem +6

      @@Gulliblepikmin door physics are different from the actual physics in source, if you put barrels in an elevator or a scripted moving object the barrel turns into a vibrator and noise machine

  • @Xankara98
    @Xankara98 Před 3 lety +37

    You're mistaken about one thing, the scientists were clearly being pulled into the vent by some unseen creature and its a mix of horror comedy with the gratuitous gibs that get thrown out of the vent.

  • @a_cats
    @a_cats Před 3 lety +13

    After reading these comments, there seem to be 4 types of people
    People who genuinely have the same complaints as those expressed in the video
    Elitists who will find any excuse to hate anything that isn't the original experience
    People who have genuine criticisms of the video
    People who claim that anyone who agrees with the video is an elitist

  • @ashleyva1461
    @ashleyva1461 Před 3 lety +70

    “Looks like Combine technology”
    Yeah- fun fact: Xen and the Nihilanth are slaves of the Combine.

    • @PurpleColonel
      @PurpleColonel  Před 3 lety +29

      You'd think literal slaves on the run from their overlords wouldn't have access to technology thats just as good.

    • @nesrovlahsurvivalist8399
      @nesrovlahsurvivalist8399 Před 3 lety +49

      @@PurpleColonel You'd think less developed areas in our world wouldn't have modern firearms or ammunition but they do.
      Much of the tech is likely stolen and the Nihilanth is likely very old. The armies it built were for whenever the combine would eventually find them. The Vortigaunts were also shown to be very smart in later games with them helping out scientists like Magnison.

    • @PurpleColonel
      @PurpleColonel  Před 3 lety +24

      @@nesrovlahsurvivalist8399 Less developed nations in the modern world get firearms because other nations are willing to trade with them. And that's very different from an entire factory capable of building soldiers.

    • @nesrovlahsurvivalist8399
      @nesrovlahsurvivalist8399 Před 3 lety +33

      @@PurpleColonel While you are right about that, I just realized something. The Combine are way larger than most people think they are. Think about it, the Black Mesa invasion managed to stay contained for multiple days. But the Combine showed up and forced humanity’s surrender in just 7 hours. Not to mention that what was left there in half life 2 was basically a police force. With multiple kilometre high towers looming over city’s.
      The Combines power is so large, escaped slaves with factories don’t seem that farfetched in comparison to them.

    • @ElliFong
      @ElliFong Před 3 lety +6

      You aren't entirely correct, Xen are just borderworld. Nihilanth escaped from Combine to Xen as last of its kind, it then enslaved Vortigaunt and copy Combine technology.

  • @catalyst772
    @catalyst772 Před 3 lety +41

    6:09
    For argument's sake, realistically your enemies would want to put you at the highest disadvantage possible.

    • @mikedude2724
      @mikedude2724 Před 2 lety +1

      ^

    • @uppishcub1617
      @uppishcub1617 Před 2 lety +12

      realistically, Gordon would've died a few seconds after the resonance cascade.

    • @joseaca1010
      @joseaca1010 Před 2 lety +1

      @gensokyo boyz then what the hell is the argument that the AI in BM is worse?

  • @connorgolsong290
    @connorgolsong290 Před 3 lety +51

    Just a brief note about the Plug Puzzles, I honestly don't mind them. The way you talk about them makes it seem like they're the only puzzle mechanic in all of Black Mesa. I only remember there being one or two per chapter on Earth. It was just a simple mechanic to update the game with Source Engine mechanics. And I like the redesigns of the maps, I feel that most of them look good. And while yes, the pathfinding can be challenging, this is true for every entry into the Half Life series, not just Black Mesa. It's hard to find where you're supposed to go in all of the games, at least in my experience (Although that may just be my stupidity)

    • @freedoomer2524
      @freedoomer2524 Před 7 měsíci +1

      Plug puzzles aren’t even that interesting of a puzzle

  • @doctorgoldjack4104
    @doctorgoldjack4104 Před rokem +4

    Yes.

  • @icky_thump
    @icky_thump Před 3 lety +350

    Couldn't disagree more. As a veteran of the original game, I found Black Mesa a fantastic remake.

    • @rikardevans5431
      @rikardevans5431 Před 3 lety +49

      Me too, for me black mesa is truly a replacement for the original half-life, i played half-life as a kid and now blackmesa as an adult and blackmesa truly feels like a superior game, the graphics, the map and the combat feels fine.
      Honestly i think this video is just nitpicking for the sake of nitpicking

    • @desireless4092
      @desireless4092 Před 3 lety +28

      @@rikardevans5431 yeah but isn't it ironic that it "feels fine" because it is a refresh of what's already been made and well established way back when.
      Yet when you start the new Xen you are faced with these modern and lazy puzzles of "find the switch" that are poorly thought, boring and something that Half - Life always avoided.
      Not to mention the stupid Gargantua jump and run race.

    • @rikardevans5431
      @rikardevans5431 Před 3 lety +9

      @@desireless4092 honestly, i don't care or find it too lazy or boring

    • @desireless4092
      @desireless4092 Před 3 lety +11

      @@rikardevans5431
      and I don't agree with you.

    • @rikardevans5431
      @rikardevans5431 Před 3 lety +10

      @@desireless4092 great, im glad we came to an understanding

  • @Demonskunk
    @Demonskunk Před 3 lety +71

    The Xen portion of Black Mesa was where I really started to enjoy it the most. They did a really good job of visually fleshing out the alien world, and the vortigaunt village was especially atmospheric. I love that they incorporated the same glowing graffiti that showed up in Alyx.

  • @CatsT.M
    @CatsT.M Před rokem +9

    My favourite piece in all of Half-Life is definetly _Nepal Monastery._ It is just such an eerie piece while also telling you how to get past the tentacle (even though I was too dumb to understand), when I finally played that section with the sound low enough to hear it I was amazed and genuinely scared because of it.

  • @justinleong2589
    @justinleong2589 Před 3 lety +16

    There is inconsistency in game mechanics. In other chapter, you can pick up and throw back the grenade tossed by the marine. But in surface tension, you can't do that for some reason. I ended up dying multiple times trying to pick up that grenade.

  • @ELFanatic
    @ELFanatic Před 3 lety +47

    He's wrong about triage of dawn. Sad demark on a solid video.

    • @augakem
      @augakem Před 3 lety

      I think he just expressed his hatred for the song.

  • @Catboi9000
    @Catboi9000 Před 3 lety +20

    Fix: in Black Mesa you better pray that in a pin down situation a grenade lands at your feet. You just have to pray harder to catch and throw it back in time as well as throwing it in the right direction. Just one grenade can make all the difference in the world.

    • @connorgolsong290
      @connorgolsong290 Před 2 lety +2

      "The right Explosive in the wrong place can make all the difference in the world" *explosion, followed by ragdoll sounds*

  • @angzarrpsyco
    @angzarrpsyco Před rokem +20

    Personally, i like that you can choose to sprint. Personally makes me somewhat more immersed cause i choose when i want to run and sometimes i want to move at a walking pace and not a snail pace like what pressing shift did in the original

  • @spark9189
    @spark9189 Před 2 lety +3

    the lobby battle was one of the best moments of the game

  • @devoutrelic1228
    @devoutrelic1228 Před 3 lety +92

    As a MASSIVE Black Mesa fan, I have to say that this is a great video. A lot of very well constructed and valid points. While I agree with your message of "Don't call Black Mesa a replacement" though, I will say that as a reimagining I heavily prefer most parts of Black Mesa to the original, even when they feel different (except for the puzzles, which I completely agree with you on). When I play Black Mesa, I don't try to compare it to the original anymore, it's an amazing project in it's own right, especially considering it was built using a very outdated version of the Source engine.

    • @BEkov-kd8cf
      @BEkov-kd8cf Před 3 lety +1

      this is the best way to look at both games I feel

    • @damsen978
      @damsen978 Před rokem +6

      I just finished my first run and i had a way more frustrating experience than the original game. So many annoying plug puzzles... and who thought fighting on moving platforms is a good idea? I prefer the shorter Xen of the original as it allows my brain to relax instead of just wanting to rush through the whole thing because of how over-stretched Xen and Interloper are.
      Good intentions, bad execution. Play the OG if you value your time.

    • @explosivecommando9100
      @explosivecommando9100 Před rokem +4

      @@damsen978 LOL its your opinion

    • @Ctrl-Makima
      @Ctrl-Makima Před rokem +1

      @@damsen978 What is it with people shoving their opinions down other peoples throats and insisting that their thoughts are law? Lmao just let people enjoy or pick what they want

    • @damsen978
      @damsen978 Před rokem +1

      @@Ctrl-Makima it was a critique, relax weeb.

  • @sound-wave00
    @sound-wave00 Před 3 lety +70

    The definitive edition kinda fixed a few of these problems

    • @sidicle6537
      @sidicle6537 Před 3 lety +61

      Yeah, it came out a while ago aswell. For instance, the A.I was immensely improved. I feel like this video isn't as thoroughly researched as it could've been.
      I smell rose-tinted glasses.

    • @andrewrichesson8627
      @andrewrichesson8627 Před 3 lety +1

      I haven't played it since they released the definitive edition, but what did they change specifically mentioned in this video?

    • @sidicle6537
      @sidicle6537 Před 3 lety +33

      @@andrewrichesson8627
      A bunch things. But specifically HECU grunt A.I. They're now much closer to Half-Life's A.I than combine A.I.
      They're really intelligent to fight now.

    • @sound-wave00
      @sound-wave00 Před 3 lety +17

      @@sidicle6537 I heard the AI in guard duty and operation black mesa can outsmart you the way you outsmart them like tossing grenades back at you and shoot explosive barrels that are near you

    • @sidicle6537
      @sidicle6537 Před 3 lety +4

      @@sound-wave00
      Fuck. That's gonna be cool as hell.
      Let's just hope they're not too difficult.

  • @maplebob23
    @maplebob23 Před 2 lety +17

    The best way to experience Half-Life is to be living in 1997 with all the rumors and expectations and disappointments of having the game pushed back.

  • @unfa00
    @unfa00 Před rokem +2

    Tht shotgun montage in Air Excessive Changes was just perfect. Your editing is inspiring!

  • @danielbhattacharjie6192
    @danielbhattacharjie6192 Před 3 lety +20

    Alright now I'm stoked to play Black Mesa. I've got the orange box, the HL anthology and Black Mesa Definitive Edition, so I'm in for a nice tour of nostalgia and new 😁

  • @wizradical4905
    @wizradical4905 Před 3 lety +64

    I'm gonna have to disagree with your point on Nihilanth. While they probably could've went in a different direction, I enjoyed the fight much more than I did in HL1. Other than that, this is an excellent video and I've been waiting a long time for someone to share my sentiments.

    • @peppermillers8361
      @peppermillers8361 Před 2 lety +1

      yeah, it's generally more fun in terms of presentation. Wish it had just a bit more verticality.

  • @chrispy3369
    @chrispy3369 Před 2 lety +101

    I tried getting a friend into Half Life. He tried the original game but found its mechanics lacking in gunplay. If it wasn't for Black Mesa, he'd never try Half Life 2 and fall in love with the series.

    • @Froxmog
      @Froxmog Před rokem +11

      Kinda same for me actually. At first, I wanted to play Half Life in my uncle's pc because I was like "the older the game, the better it is". I mean yeah sure Half Life is the ultimate iconic version and Black Mesa is just a remake (I mean it's a whole game now, but u get the point), but we can't just shit on Black Mesa for being a remake of Half Life. It's just on par with Half Life in my opinion. So, my uncle somehow convinced me to play Black Mesa instead to change my old mind, and it worked. I got into the Half Life franchise via Black Mesa and then I became absolutely obsessed with every part of it. I love everything about every Half Life game ever, especially Black Mesa. I just don't understand why some people shit on BM so much, like, that's some hater energy I guess.

    • @kabeam5643
      @kabeam5643 Před 8 měsíci +8

      @@Froxmog The people who have been with Half-Life longer than others tend to shit on Black Mesa more from what I've seen, this feels sort of like a purist acting like Black Mesa is a lot worse, but I find them to be two different works of art, both are just from different points in time.

    • @Froxmog
      @Froxmog Před 8 měsíci +4

      @@kabeam5643 Facts

    • @kabeam5643
      @kabeam5643 Před 8 měsíci +8

      @@Froxmog Also I think people give HL1 WAYY too much credit with Xen, it is barren, boring, and there is nothing special about it in the slightest compared to Black Mesa.

    • @Froxmog
      @Froxmog Před 8 měsíci +4

      @@kabeam5643 Thats so true, idk why people think like that. I thought that Black Mesa Xen would be objectively more liked by almost everyone when it came out. But sadly, no. It doesnt make sense

  • @diddles976
    @diddles976 Před 7 měsíci +3

    Honestly, I liked how the music was used throughout Black Mesa. Like Surface Tension 1 genuinely influenced the way I played to be more aggressive and fun

  • @ConnorGardner
    @ConnorGardner Před 3 lety +14

    Great video! Though you did make some compelling points I kinda disagree about the general sentiment about what Black Mesa is. I never got the feeling it was trying to replace Half Life in any way, but instead give a different interpretation of the world and its story. It has a much different vibe than both Half Life 1 and 2, and while the combat steers more towards 2, the way in which it delivers the story is much more focused in the former. The combat is definitely different than 1 and 2, but I don't think that's necessarily bad, I just think the way in which combat is presented to you is a bit more focused on strategical, quick thinking movement rather than constant sprinting like the first, or something more methodical like the second. While it would have been nice if this was displayed a bit more, it would have probably been hard to do so, considering that the expectation of how combat functions is smack dab in the middle of the two games. I also think the level design isn't given enough credit, and I think Crowbar Collective made an incredibly compelling environment that feels lived in, realistic, and natural, and rarely did I really feel lost in the game due to its use of colors, lighting, and sound. You very early on realize what doors do and don't provide any further progression, so it's pretty easy to dictate where the next viable path forward is, and I think Black Mesa uses a lot more landmark level design than the previous games. I also believe that the use of alien technology similar to Combine is intentional, especially with the first giant Xen portal. It is clearly based off of the Citadel core level from Half Life 2: Episode 1, and the use of force fields and sophisticated technology was meant to foreshadow the fact that the Combine was soon to enslave the border world, take their resources and technology, and move onto the next. I do find your points interesting about how Black Mesa stacks against others in the franchise, but I believe the game wasn't meant to compete, but instead give an entirely different experience. But that's just me personally.

  • @arec5049
    @arec5049 Před 3 lety +26

    I personally think that the combat in this game isn't "run fast and shoot faster" it's more like "Run, think, shoot, live". here's a video that explains it more: czcams.com/video/dg5EQyw_7Hk/video.html but otherwise, yeah I can agree the combat in Black Mesa isn't as good as it was in HL1, not to say it's a bad game or anything, but I believe that they both have their share of good and bad

  • @proxboxgamer69
    @proxboxgamer69 Před 2 lety +10

    17:52 Ok I think Crowbar Collective did that on purpose bc well...the military aint sending in just 5 little soldiers to kill everyone in the facility

  • @BobTheBob9
    @BobTheBob9 Před 3 lety +3

    just started watching your content today, reminds me alot of nerrel's excellent video essays, really good stuff

    • @lemonov3031
      @lemonov3031 Před 3 lety +1

      Nerrel only made like 3 good videos and then started doing garbage content, including that one BM review where he didn't have a clue about what the hell was he even talking about 90% of the video.

  • @arbugoida
    @arbugoida Před 3 lety +19

    I find it more fun to fight the marines in black mesa than hl1

    • @flaminghollows3068
      @flaminghollows3068 Před 3 lety

      @Mysterious Man The combat is faster paced in the original imo.

    • @QuintessentialWalrus
      @QuintessentialWalrus Před 3 lety +14

      @Mysterious Man The marines in HL1 are absolutely bullet sponges and I'm shocked people have fun fighting them. They take an insulting amount of damage to bring down. They dish out tons of damage in return because of their laser accuracy. You can't even surprise attack them in most situations because their reaction time is instantaneous.
      Not to mention some of them get access to SMG grenades, meaning they can practically instakill you from around a corner if your health isn't near full. They're hard to fight, but not in a good way like the Alien Grunts are. I hate the marines even more than Snarks.

    • @connorgolsong290
      @connorgolsong290 Před 3 lety +3

      @@flaminghollows3068 I actually disagree. In Half Life 1, you could just wait behind cover until your enemies moved, at which point you pumped them full of lead until they dropped to the ground like a bag o'SHIET! But in Black Mesa, you have to run around and keep yourself out of their line of fire, or else you will die. You have to act like your enemies to beat your enemies in these games.

    • @flaminghollows3068
      @flaminghollows3068 Před 3 lety +4

      @@connorgolsong290 Interesting.. Last time I tried to play black mesa, I was really disappointed that you couldn't rush in and mow everyone down like in doom. I also didn't like how you couldn't shoot while running.
      But that's just me..

    • @DinnerForkTongue
      @DinnerForkTongue Před 3 lety +2

      The HECU was a goddamn chore to fight in HL1. Tanky freaks with extreme reaction times are never fun.
      @@flaminghollows3068
      You may need to play a good boomer shooter to get that energy out of your system. Half-Life never was fast-paced.

  • @ElephantsDoingCrack
    @ElephantsDoingCrack Před 3 lety +18

    Black Mesa is a game that is made for Half-life fans, I think playing Half-life 1 makes you appreciate it more. I can't tell you the amount of times new people on Reddit forms that play Half-life 1, for the first time, say it's "generic."
    I've played and shown a ton of people Half-life: I let my nephew play Alyx through the first two chapters (during the intro, he read out Eil's name wrong and it made me want to jump out of a window). But that's fine, he experienced something Half-life related. What my point is: I have experience with showing new people Half-life, I'm almost an expert at it.
    I don't think people should play Black Mesa first just because Half-life 2 exists. Think about it, imagine you've never played half-life before, so you play Black Mesa and then you move on to Half-life 2. That's going to be a big decrease in terms of graphics and gameplay that will leave you disappointed, if that's what you care about. I agree with your video, a lot actually... but if somebody likes Black Mesa more, that's fine by me.
    My same old advice is to play the games in order. Hell I even recommend Gearbox's expansion packs because Opposing Force is just TOO GOOD. But seriously, if my nine year old niece can play all of the official Half-life games in order with no problems over the summer, then you should be able to play them just as fine... Right?
    (Also yes, she even got through Xen... somehow)

    • @ElephantsDoingCrack
      @ElephantsDoingCrack Před 3 lety

      @@kakophonien6514 You don't need to thank me for anything, just told my experience and opinions. But hey, thanks anyways!

    • @innoclarke7435
      @innoclarke7435 Před 3 lety

      @@kakophonien6514 Or you can be a real HL fan like me and buy a CRT monitor to play it at a really nice 1024x768 (higher than that and it loses some of the CRT aesthetic) with really smooth movement and the black levels the game was intended to be played with. Or don't, because a CRT is epic and I love this thing, but I'm also an autist and most people won't care enough lol.

  • @FrenchToast626
    @FrenchToast626 Před rokem +4

    14:08 i usually just start running through this section once the beat drops, it fits in way more than the funny little crowbar man crawling along the floor to avoid the funny tentacle monster

    • @Parky64
      @Parky64 Před rokem +1

      Yeah the music just encourages you to run, it worked.

  • @Epic_747
    @Epic_747 Před rokem +63

    14:09 this scene works quite well with the music if you sprint around to the ladders whilst throwing grenades, I think its more orientated to, the fact that you've setup the trap, and now its time to finish what you started

    • @lobaandrade7172
      @lobaandrade7172 Před rokem +26

      That’s what I thought too. The music conveys “haul your ass back to the control room to fire the rocket”. I don’t understand how Purple Colenel understood it as “better be sneaky”

    • @Fem_V
      @Fem_V Před rokem +19

      Thats what i did.
      It felt so fucking good, their idea is that, run your ass to the controls asap to get rid of this tumor.
      But half the fault isn't on the player, while the devs hint to this towards the rock music, the whole section starts with a stealth mechanic, some players ... 'lack' the perception of these messages thus they didn't get to experience it the way the developers intended it to, but when you do .. its really really good.

    • @homestrongerhomesmarterhom4549
      @homestrongerhomesmarterhom4549 Před rokem +4

      I like the idea that the intense rock music is not tuned with the (stealth) scene its self but with the emotions that after a slow rise now explode close to the final act which you, the player have worked for the last 20 min. The contrast with all the adrenaline running through the player's blood and the silent, calculated moment elevate the scene in an astract more than grapich direction and I just love it

    • @CoracaoAcidental98
      @CoracaoAcidental98 Před rokem +6

      The first time you pass that section you use stealth, why would you think otherwise while going back? The music is not complementing your actions or setting a atmosphere (as a good ost should), is just a random rock music that in the beginning is piano (?).
      If you're playing a game the way the soundtrack demads you to play, instead of natural player choice that the music complements, thats not good audio design, take the newer Doom games, you learn to play agressive and fast because the gameplay rewards you, the music being just as agressive and pumping is the soundtrack way to convey what you're doing.
      This section in Black Mesa don't do that, it does the opposite, it throws the music at you and expect you to play the very narrow way that the devs wanted, and if you know anything about Valve way of making games they do the polar opposite, they make the game and let player testers figure things out, depending on their opinions they change for making it easier, harder, having more exploration and so on, saying that people "didn't play the way the devs intended" is a poorly excuse instead of given a proper counter-argument for the criticism presented.

    • @Zack_Wester
      @Zack_Wester Před 10 měsíci +4

      @@lobaandrade7172 I think its because you sneaked down and you learned be quite.
      there is nothing that encumbered you to haul ass except the music.
      what I think is needed was to have on the top floor above the tentacles two guards or something agroing the monster (said guards been out of the way so that they dont get killed). but giving Gordon the cover fire he needs to haul ass.

  • @seamuspink9098
    @seamuspink9098 Před 3 lety +6

    12:29
    Well I use glasses so yeah, that's how I see, feel our pain

  • @Boomrainbownuke9608
    @Boomrainbownuke9608 Před 3 lety +35

    i more view black mesa as a good fan game that's endorsed by valve
    than the way to experience half-life.

  • @evictionnotice1155
    @evictionnotice1155 Před 3 lety +2

    I always had performance issues with this game. For example my average fps in xen is about 20-25 per second. How did you get it not to run like burnt macaroni?

  • @ZombiesWerePeopleToo
    @ZombiesWerePeopleToo Před 3 lety +8

    On a rail is unironically my favourite chapter of HL1, I look forward to it every time I play it. I admit that I have bad taste.

    • @rcpwProductions
      @rcpwProductions Před 7 měsíci

      on a rail is a great chapter and people who dislike it dont appreciate high art

  • @doruksega
    @doruksega Před 3 lety +3

    good job, this is really good. You really expanded your video essay making quality!

  • @joaoagomes5009
    @joaoagomes5009 Před 3 lety +21

    The problem with your analysis it's you are assuming black mesa is remake, but black mesa is a reimagination of HL1 in CC perspective.

    • @dadaeeaeeadada3301
      @dadaeeaeeadada3301 Před 3 lety +1

      Cc?

    • @bluballs3329
      @bluballs3329 Před 3 lety +5

      @@dadaeeaeeadada3301 Crowbar collective, the developers

    • @Midgert89
      @Midgert89 Před 3 lety +1

      If it was a 1:1 remake with source assets alot of the art direction from the original wouldnt work. Compare say Blast Pits opening in Half Life with Black Mesas. The first elevator room is a massive improvement in Black Mesa which really captures the "abandoned missile silo" feel with it's rusty metal coating and oldschool looking elevator.

  • @kuleneko
    @kuleneko Před rokem +2

    i just like to think of it as a fun alternate timeline

  • @m4jci6
    @m4jci6 Před 2 lety +8

    I like the original, and I like black mesa. I like the more modern take black mesa did on original. And I especially really like the bigger enemy count. Makes the whole world really feel like there's an army going in. But to each their own. I still liked the video and it gave me a new perspective.

  • @Spaceboyy95
    @Spaceboyy95 Před 3 lety +34

    Fights against the soldiers in Black mesa felt tiring to play. Your video really puts it into words.
    The only real strat I found was either rushing them and hoping for a health pack drop or spamming grenades towards hordes. Neither of these strat would probably work on anything harder than medium difficulty tho.

    • @maudiojunky
      @maudiojunky Před 3 lety

      On hard I mostly dealt with them with magnum + SMG headshots and double shotgun blasts while running between/stealing cover. Sit and wait a sec behind cover for specific soldiers to reload, but run before grenades come. Look for the medic in a big group of soldiers before you advance, then you can rush the medic and whoever's right by him (spraying them in the face with the SMG or explosives works best for a rush like this) and grab the medkit as you advance. The shotgun double blast is still instakill on hard, so you can breach a guy's cover with it while he reloads. If you retreat strategically in more open areas you can lure them in and snipe any lagging soldiers with the crossbow/magnum. Hard pretty much requires fast head tracking with the SMG and magnum to survive a few encounters though.

  • @arrowtongue
    @arrowtongue Před 3 lety +6

    The fact that so many comments on this video are just saying 'I enjoyed black mesa :)' without regard for the video is so baffling, I feel like these people didn't actually watch this video for what you're saying.

    • @georgsgrants9925
      @georgsgrants9925 Před 3 lety +2

      Those that did are more likely to have angry comments because the video is fucking infuriating in how it trivializes so many achievements of black mesa and just turns the changes up to eleven and shows them in a negative light all the time

  • @connorgolsong290
    @connorgolsong290 Před 3 lety +68

    Personally, I feel Black Mesa's rendition of On A Rail was great. It still had quite a few puzzles, and the fights were fun and satisfying. While I realize the original point of On A Rail, it never really fit into the fast-paced nature of Half Life. Some of the Mechanics were just a bit too ridiculous for my taste (Shooting signs to change direction was kind of stupid even back in 1998.) Plus, I feel the linearity makes it much better in the long scheme of things, as the OG On A Rail was a bit of a steep learning curve. And the ending was pretty satisfying to me. After fighting my way through all those soldiers and getting the rocket ready to launch, it felt so good to see it fly into the sky. I won't talk about the rest of the game here, this is just my thoughts on On A Rail. The thing I think holds back a lot of people's thinking about this game is that they compare it too harshly to Half Life 1. This isn't a remastering, it's a reimagining. It's supposed to be different from Half Life 1.

    • @astronot5555
      @astronot5555 Před 2 lety

      Gay mesa

    • @Dieselous
      @Dieselous Před 2 lety +6

      It might sound weird, but i always liked On a Rail. and Power Up chapter as well. It felt like a separate adventure. Getting the cart, trying to find a way through split tunnels, solving puzzles to progress further. I enjoyed the thrill of dark claustrophobic tunnels, squeezing through hazardous rails, shooting signs, launching face first into pits on a crash. I didn't mind getting lost there even. I don't know why, but i still like that chapter more than many other chapters in HL. I kinda wished they would improve and expand on rather than cut pieces of that chapter in BMS. But giving that most people hated it, that was probably for the best.

    • @Dieselous
      @Dieselous Před 2 lety +2

      And i loved airboat and buggy chapters in HL2 as well. Guess that overlengthened vehicle episodes in HL games just vibe with me pretty well:D

    • @peppermillers8361
      @peppermillers8361 Před 2 lety +3

      @@Dieselous Airboat's great, and the buggy has its moments. Really wished there was more to explore in Highway 17 though.

  • @barneysanders285
    @barneysanders285 Před 3 lety +9

    Ok so I can agree with a lot of points in this video but your thoughts on the music personally I found the placement of the music to be perfect. Its this heavy full on combat style of music which just goes really well in places like the end of we've got hostile's as well as a deep wavy track like after you kill the boss in power up and I find your example of the end of blast pit to be flawed I mean you can interprate the song and placement of it as you want but personally I found it to be a way to reflect on what you've accomplished this structure of music placement works really well in a level like blast pit because in other levels like on a rail, we've got hostile's, office complex, questionable ethics and so many others you're going from point A to point B where as in blast pit the level is centred around the tentacles with you working tirelessly around them and only them you fall down elevators just to get the power up you almost get you're head chopped off because of a fan for the oxygen so this makes it a very powerful moment when you finally kill off this thing. I don't know how anyone else found blast pit or maybe I'm bad at half life but in my opinion this chapter is long so the feeling of finally killing these giant tentacles needs to be captured and also yes the music turns off for a reason in my opinion because it needs to capture a silent moment where you can just watch all of you're hard work launch into space at hundreds of miles per hour and kill the monster