Black Mesa: The 16 Year Project to Remake Half-Life | Noclip Documentary

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  • čas přidán 31. 05. 2024
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    We talk to Crowbar Collective about their 16 year journey rebuilding the original Half-Life.
    Noclip's work is 100% crowdfunded.
    Patreon: / noclip
    Website: www.noclip.video
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    Podcast: noclippodcast.libsyn.com/
    Podcast Channel: / noclippodcast
    Produced & Hosted by Danny O'Dwyer
    Lead Editor Jeremy Jayne
    Filmed by Jeremy Jayne
    Additional Editing by Danny O'Dwyer
    Gameplay Capture by Frank Howley
    Captions by Denis Walsh [incoming]
    0:00 - Cold Open
    2:01 - Intro
    5:26 - Recreating Half-Life
    29:19 - From Copycats to Creators
    46:45 - XEN
    1:09:48 - Gonarch's Lair
    1:21:28 - Interloper
    1:47:34 - Nihilanth
    2:01:17 - Outro
    2:07:34 - Credits
  • Hry

Komentáře • 2,4K

  • @NoclipDocs
    @NoclipDocs  Před 2 lety +528

    Behind the scenes from this documentary on our NEW CHANNEL. Sub here: czcams.com/users/noclipcrewvideo
    (and consider supporting our team at www.patreon.com/noclip )

    • @RPRsChannel
      @RPRsChannel Před 2 lety +10

      *_Argh...why didn't you split it into 2 or 3 parts..._*

    • @realdragonrude
      @realdragonrude Před 2 lety +7

      still hoping they somehow get this on consoles

    • @kaloan999
      @kaloan999 Před 2 lety +3

      Music title around 46:40-46:50?

    • @Taizunx
      @Taizunx Před 2 lety +2

      @@kaloan999 It's
      "Whirlpool Galaxy" by Chris Warner

    • @madawcofarreat2348
      @madawcofarreat2348 Před 2 lety +4

      Loved the documentary, guys. Great work. But it's a bit strange to me that there's no Joel Nielsen segment for the soundtrack, and I wish the devs would have talked about the 3Ds Max plugin that was developed for level design in order to make Xen look so good (for the most part).

  • @swatchbox6789
    @swatchbox6789 Před 2 lety +4007

    Big thanks to Valve for not being like 99.9% of other big gaming companies and allowing such a passion project to be sold on Steam.

    • @nozzzzy
      @nozzzzy Před 2 lety +340

      I'm glad they recognized the tremendous effort Crowbar Collective put towards the game. They deserve to make money on it.

    • @hangry3102
      @hangry3102 Před 2 lety +270

      Valve is fckin awesome. They built their company from the ground up with people who were just passionate and they're able to recognize passion in their player base and they want others to accel just like they did.

    • @All4Randomness1
      @All4Randomness1 Před 2 lety +78

      To be fair they're also happy to collect money off Hunt Down the Freeman

    • @tarabelle7716
      @tarabelle7716 Před 2 lety +80

      The way valve treats people who mod their games is inspiring

    • @All4Randomness1
      @All4Randomness1 Před 2 lety +14

      @@Dark-ld3tw They're waiting for VR to do Half-Life 3. I know you want your bideo bame but your fatphobia is just unnecessary and pathetic

  • @mattcy6591
    @mattcy6591 Před 2 lety +6251

    When Noclip made their last half-life documentary, a few months later Half-Life Alyx was announced. Let's make this 2 for 2.

    • @Die-Coughman
      @Die-Coughman Před 2 lety +233

      I think you'll be greatly disappointed.

    • @InMaTeofDeath
      @InMaTeofDeath Před 2 lety +80

      Yeah I don't see it happening that soon either, that being said I am ok with waiting now since I'm still riding the high from playing HL Alyx for the first time last christmas. We may not know when but it feels like the promise that the next game will come has been made.

    • @Gadtkaz
      @Gadtkaz Před 2 lety +66

      you get citadel.

    • @mattcy6591
      @mattcy6591 Před 2 lety +35

      @@Gadtkaz I'll take what I can get haha

    • @Rinocapz
      @Rinocapz Před 2 lety +30

      2 for 3

  • @ApertureAce
    @ApertureAce Před 6 měsíci +463

    The Half-Life Alyx team referencing Black Mesa gameplay as inspiration would be to me the highest honor of game design. The chain of inspiration goes full circle, and it's a really beautiful thing to think about

    • @greglmao6185
      @greglmao6185 Před 6 měsíci +7

      Wait, where do the HL:A devs say that?

    • @ApertureAce
      @ApertureAce Před 6 měsíci +20

      @@greglmao6185 it was in The Final Hours of Half-Life Alyx

    • @ernestoortiz2634
      @ernestoortiz2634 Před 4 měsíci +2

      That game ALIX was to comply an agenda forgetting the needs of the real fans. That´s why the game fails.

    • @ApertureAce
      @ApertureAce Před 4 měsíci +24

      @@ernestoortiz2634 okay well I think it's actually the best Half-Life game ever made - and the HL series has been my favorite for a very long time. Alyx pushed the envelope of storytelling and fun gameplay further than I could have imagined, and I hope that you can play it in VR some day, because it's really a magical experience.

    • @_mertk44ntr_46
      @_mertk44ntr_46 Před 4 měsíci +1

      just read final hours but couldn't find it which chapter was that ?

  • @Tclans
    @Tclans Před 2 lety +1014

    The forever meme ‘when is Xen done’ redeemed itself so hard, it’s hard to remember it ever existed.
    The Xen part of the game is simply jaw dropping.
    I couldn’t tell you any other way.
    It has such a cool narrative and the story is told in such a subtle way.
    Not to mention it plays phenomenally (which should be any game goal if you ask me).
    Thanks to the Crowbar Collective for all their love and blood sweat and tears. I genuinely love my new visits to the Black Mesa facility and Xen of course!

    • @tr3vk4m
      @tr3vk4m Před 2 lety

      That's funny because I personally found it to suck balls.

    • @ctons
      @ctons Před 2 lety

      @@tr3vk4m ok that's pretty interesting because i didn't

    • @garden0fstone736
      @garden0fstone736 Před 2 lety +15

      A little long but visually refreshing

    • @mikeexits
      @mikeexits Před 2 lety +7

      The glitchy HEV suit zombies were my favorite part of the short teaser section I watched VNN play. Can't wait to eventually buy it.

    • @jonrich6193
      @jonrich6193 Před rokem +6

      I fully agree. My only complaint with Xen was the way they handled the Gonarch fight, I felt it was entirely too frustrating and borderline tedious. However that's the only real criticism I have. The rest of it was pure perfection. The Nihilanth fight was insanely good, the world building and attention to the vortigaunts was amazing and really helped hammer home the empathy for their situation.

  • @trblemayker5157
    @trblemayker5157 Před 2 lety +592

    Gordon needs to hear this. Despite him being a highly trained professional.

  • @AVGNROCKS1996
    @AVGNROCKS1996 Před 2 lety +1187

    Genuinely one of the greatest accomplishments in fan game history, to a point where it’s beyond just a fan remake it’s a standalone masterpiece. God tier work guys on both the game and documentary.

    • @fanaanefelibata5067
      @fanaanefelibata5067 Před 2 lety

      @Telleva Omg omg please please I really hope it is 🙏

    • @theninjamaster67
      @theninjamaster67 Před 2 lety +4

      @Telleva My hopes are high for Skyblivion and Skywind cause they've worked hella hard on them.

    • @barbariangamer6209
      @barbariangamer6209 Před 2 lety

      @Telleva are these new games made by the same team as well?

    • @roelfkromhout
      @roelfkromhout Před 2 lety

      Totally, they nailed it.

    • @leandervr
      @leandervr Před 2 lety +2

      @Telleva I didn't know about the Skywind project, but now I really hope it delivers! Morrowind is the only elder scrolls game that really worked for me, because the world is so unique and exciting. If they can recreate that vibe, I'm gonna love it.

  • @SlipRee
    @SlipRee Před 2 lety +487

    I'm not sure if you named him but that dude from the dev team "Ben Truman" used to be my Game design teacher in high school. I could not and still cannot believe one of my favorite teachers had such a cool secret and I'm glad to see he is doing well!!

    • @DrumsBah
      @DrumsBah Před rokem +12

      You had a game design teacher in high school?

    • @flufficornss
      @flufficornss Před rokem +39

      @@DrumsBah some schools have game design, coding, and adjacent things as electives

    • @danieldraper6598
      @danieldraper6598 Před rokem +5

      ​@Flufficorns private schools right?

    • @VladDracula04
      @VladDracula04 Před rokem +9

      Can't speak for that guy, but I went to a public high school and had similar electives available to me.

    • @SlipRee
      @SlipRee Před rokem +6

      I was at a normal ol’ school it was a charter but pretty much public

  • @Skyrionn
    @Skyrionn Před 2 lety +654

    Everyone loves a long documentary. That fact that you're still making Half-Life ones makes me so happy.

    • @RBEmpathy
      @RBEmpathy Před 2 lety +15

      Hey, get back to work! I want another video from you lol

    • @NovaJR9
      @NovaJR9 Před rokem +4

      Skyrionn! I love your videos

    • @cordycat9798
      @cordycat9798 Před 11 měsíci +3

      Yours are lovely as well

    • @amandarose4399
      @amandarose4399 Před 4 měsíci

      Ikr same.

  • @cikame
    @cikame Před 2 lety +1505

    "We need more games like this" really hits home for me, Black Mesa borrows the design philosophies used for a game made in the 90's and in the 2020's somehow feels fresh and rewarding, it isn't a billion dollar budget AAA systems driven cinematic experience, and it isn't a retro inspired shooter with a simple level progression, it's in-between and uses the strengths of both.
    I want to see more games made with the goal of provoking the player into having a fun and rewarding experience purely through solid design, that's the best way i can describe "Valve design", if every level is consistently engaging because lots of thought and testing went into it, that makes a fun and rewarding game.

    • @compufood
      @compufood Před 2 lety +22

      I've always felt that Halo CE fit that mould more than people gave it credit for.

    • @chaozzah
      @chaozzah Před 2 lety +16

      There's a lot of really good game design that can be taken from Valve's perspective. It essentially expands on the principle of "follow the fun" that other studios want to apply too. I personally didn't really jam with the Xen levels, they did feel outdated to play for a big part, a lot of it was in the feedback it provides back to you as a player. People love to complain about modern games, but there's a lot of improvement there too. Regardless, I hope the team gets to make a new game, hell I'd even love them to make their envisioning of HL3 as they might be in a place now where they can make and ship it within 3-5 years. The fact that Black Mesa shipped at all is nothing short of a miracle, all thanks to the hard work of passionate gamers. I hope they have been well rewarded for their efforts.

    • @cikame
      @cikame Před 2 lety +16

      @@compufood Halo's strength was giving you a big sand pit and filling it with fun toys for you to play with, grenades you can lob like footballs, vehicles that bounce around like mad, the level design is simple not really having interesting corners to explore or storytelling in the map design but you can forgive it for the size of them, though the later levels such as the Library suffer from extreme tunnel syndrome, there were very few ideas that went into the 2nd half of the game.

    • @saltifate
      @saltifate Před 2 lety +4

      What’s amazing as well is they have not sacrificed anything in the pursuit of modern “casualisation”. They have taken a product, paid homage to it and improved upon it only. Perfect remake.

    • @jesustyronechrist2330
      @jesustyronechrist2330 Před 2 lety +8

      I think a good way of thinking about it is immersing the player in the ACT. It's immersing the player on the smallest parts first that create the big picture.
      Yes, you don't actually even need to immerse the player into the "world" or the "character" per se, just the act the character is doing.
      With something like Half-Life, you aren't really immersed with being Gordon Freeman, a theoretical physicists with a fondness for crowbars,
      but you are immersed in using that crowbar and finding your way around the complex.

  • @jephrenman
    @jephrenman Před 2 lety +634

    This was spectacular. I want to give an extra shout for including matching footage for nearly every comment from every developer. It helps tell the story so much better than either just a talking head or just running unrelated stock gameplay. Thank you to the whole team for all the work that clearly went into this!

    • @lucbloom
      @lucbloom Před 2 lety +9

      Yes, they got that right!

  • @onceonly1111
    @onceonly1111 Před rokem +44

    12:00 They definitely did a good job with writing the smaller characters, the guards actually feel like security guards, like they are capable of doing their job and have a desire to live. Before now, it was kind of a joke to see how long they would last until something made them explode into giblets.

  • @tanks4nuthin964
    @tanks4nuthin964 Před 2 lety +50

    I had never played Half Life before Black Mesa but I was so hooked. It didn't hold your hand and give you a bunch of waypoints and list of objectives but at the same time both worlds felt so full and beautiful. Everyone who worked on this should be so proud of what they accomplished, because they made something better than most major developers make these days.

  • @Sexy_Nutella
    @Sexy_Nutella Před 2 lety +403

    Petition to have Danny as one of the scientist models saying "Why do we all have to wear these ridiculous ties"

  • @digitalon01
    @digitalon01 Před 2 lety +207

    When Black Mesa was originally announced I had the Black Mesa theme song hooked up to play on my MYSPACE page, I was 15 at the time and now I'm turning 32 this year. That to me perfectly demonstrates how long this project has been in the works, it literally took almost HALF my lifetime for it to materialize as a real complete package. It was a long road for everyone involved but the team behind it can be very proud at the work they have done. Thank you NoClip for doing such a fantastic documentary about this legendary undertaking.

    • @YellowSabre
      @YellowSabre Před 2 lety

      @@CZcamsTookMyNickname.WhyNot 23.5 Goomba Buck Yu

    • @NorseGraphic
      @NorseGraphic Před 2 lety +5

      They learned everything from scratch, and they didn't have a multi-billion corporation funding them. And they still beat the pants off the other AAA-titles released by these companies. Any future project is going to become so much quicker, as they already have the habits ingrained from 15 years of working on Black Mesa. Not to mention communicating their ideas between each other so quickly so they can figure out what works. Hats off for the dev-team, they've done much more than I thought possible.

    • @phantomtr1
      @phantomtr1 Před rokem

      @@NorseGraphic goes to show how greed over creativity and passion ruins so many experiences and lowers the potential of art

  • @PBHorrorGaming
    @PBHorrorGaming Před 2 lety +858

    The final build of this remake is amazing work, it even arguably surpasses the original which is pretty rare.

    • @DasGanon
      @DasGanon Před 2 lety +80

      Which considering the original is *Half-Life* is absolutely miraculous

    • @myproductions6225
      @myproductions6225 Před 2 lety +8

      @Denis YASS but no cuz it too scary

    • @MajesticDemonLord
      @MajesticDemonLord Před 2 lety +58

      Me personally, I prefer the original Half Life, and I'll freely admit at least 50% of that statement is pure Nostalgia.
      The thing about surpassing the original - I disagree though. If you play Half Life now, it's a good or even Great game, even compared to flashier, prettier AAA titles.
      However - I'm not sure how old you are, but playing Half Life when it was released was absolutely paradigm shifting.
      Half life was a Revolutionary game. So much so that it still holds up over 20 years later. That IMO is Half Life's greater legacy, not the game itself, but what it did for gaming - For a game to surpass the original, it would have to be equally revolutionary. Which (no disrespect to the Black Mesa team) it isn't.

    • @erselley9017
      @erselley9017 Před 2 lety +18

      @@MajesticDemonLord you must be a boomer gamer like myself because I vividly remember playing it when it came out when I received it for my 12th birthday. Quick question. How long did it take you to beat it? You couldn't go on the internet and look up a walkthrough so you just had to figure it out on your own. That makes the game so much more enjoyable and I think that may be part of the reason we still love the original.

    • @MajesticDemonLord
      @MajesticDemonLord Před 2 lety +13

      @@erselley9017 I think I played it in 1999, so would probably be about the same age - I couldn't tell you how long it took me, but I do remember having to ask my Older Brother on a couple of sections.

  • @Resimaster
    @Resimaster Před rokem +33

    This team of devs from around the world are not only smart, creative and knowledgeable - they're also incredibly passionate about the series and their game. You don't see this level of enthusiasm in many games today.

  • @jasonyesmarc309
    @jasonyesmarc309 Před 2 lety +184

    58:00 This was a genius idea. The biggest struggle I had in Xen in the original HL1 was that I spent the entire game fighting Vortigaunts, and never had a moment to slow down and notice that they were peaceful in Xen, because I was under so much pressure to shoot the enemy first. I was going through so much ammo and causing so many problems for myself that I could never beat the Xen levels. If my trigger-happy self had a moment where the peaceful Vortigaunt was specifically telegraphed, then Xen would have been a lot more feasible back then.

    • @GraveyardTricks
      @GraveyardTricks Před 2 lety +2

      It's such an easy game though. Especially the xen levels

    • @blmao5150
      @blmao5150 Před 2 lety +26

      @@GraveyardTricks
      Your comment literally has nothing to do with the original comment.
      Like seriously who asked?

    • @ketaminepoptarts
      @ketaminepoptarts Před 2 lety +2

      @@blmao5150 yeah, and it being easy for them means literally nothing for everyone else since theres tons of people who see it as impossible to beat

    • @maskedbadass6802
      @maskedbadass6802 Před 2 lety +3

      @@blmao5150 Sometimes one has to remind oneself that the internet it open to literally everyone, so sometimes those dumb comments you see are either from inexperienced children, people with genuine mental issues, or the socially inept.

    • @driedink
      @driedink Před 2 lety +1

      I kind of liked zen, it felt very desolate and liminal, needless to say the black Mesa one is fucking great

  • @Ducksen
    @Ducksen Před 2 lety +1332

    If there's any team that Valve needs to hire, it's this one. A full-scale remake of the first Half Life driven by nothing but passion sounds like a recipe for disaster, and yet, it came together SO beautifully. The attention to detail that Black Mesa has is absolutely ludicrous, all the way down to unnecessary (but appreciated) details like how G-man's voice actor is the same voice actor as the security guards. Massive, massive props to the team that made Black Mesa, I'm so excited to see what they work on next.

    • @jess648
      @jess648 Před 2 lety +70

      according to a comment response from Joel Nielsen on his upload of BM’s soundtrack Crowbar Collective is indeed working on a new project

    • @RandomGuyCDN
      @RandomGuyCDN Před 2 lety +3

      They also need to hire w/e team of people that are currently trying to make their own HL3

    • @MalevolentMantis
      @MalevolentMantis Před 2 lety +94

      My favourite absolutely unnecessary detail from Black Mesa is how right clicking while holding the Gluon Gun (the alt fire) triggers the idle inspection animation, a bug from the original game. Absolutely blew my mind.

    • @JoshHubi
      @JoshHubi Před 2 lety +1

      @@jess648 💯

    • @CoolSs
      @CoolSs Před 2 lety +16

      well . there is this remake of Half life 2 in source 2 by Project 17 . that look promising but still too early .
      also from the rumors i heard . the Crowbar Collective are working with new UE game . we don't know anything about the game but in few years we will see new game form them for sure .

  • @miked7728
    @miked7728 Před 2 lety +51

    Dang, that was a good documentary. I remember playing this before the Xen update and couldn't believe the game was free haha. I bought it anyways when the new levels came out and don't regret it one bit. I was blown away by the work done on Xen and all the extra stuff they put in like the labs. Amazing work by the people at Crowbar Collective, thank you for making me feel 12 again playing HL1 for the first time.

  • @HoffayStudios35
    @HoffayStudios35 Před 2 lety +21

    This documentary really explains a lot of why it took me a long time to really enjoy and appreciate Half-Life 1.
    The adding to scenes with different characters to make an otherwise silently confirmed situation feel more real and alive.
    The puzzles that you solve without even realizing making for confusing and frustrating progression (Especially when you're a noob and everything kills you).
    The big open spaces amplifying the previous issue and also resulting in my getting lost constantly.
    Literally the entirety of Xen. My god *it's so beautiful and alive and alien and wonderful now.*
    The reworking overall of unpopular chapters to make the game more enjoyable overall
    The added/more fleshed out narrative of Xen's existence and Black Mesa's exploration into Xen prior to the events of the game
    There's so much more too that I'm missing cause I've been adding as I go but *god Black Mesa is a blessing.*

  • @PeninsulaCity2024
    @PeninsulaCity2024 Před 2 lety +354

    "How much recognition do you expect from a reproduction though?"
    "You should focus on making something new and unique."
    Clearly, Black Mesa has been strongly recognized to warrant a professional-grade documentary on it's development and history.
    And I hope one day, Crowbar Collective would return to make an original masterpiece with the knowledge they learned. Even if it isn't Half-Life related.

    • @HomelessFish139
      @HomelessFish139 Před 2 lety +3

      Maybe quake or actually remake San Andreas or vice city. And actually make it the definitive edition not the “””definitive””” edition rockstar made

    • @kesorangutan6170
      @kesorangutan6170 Před 2 lety +20

      They are actually planning an original game with the things they learned from Black Mesa.

    • @cursedhawkins1305
      @cursedhawkins1305 Před 2 lety +12

      @@HomelessFish139 You understand how licenses work right? They can't just MAKE a remaster like they originally did at first, their a company now, and as a result there's some legal battles they will have to overcome, Valve letting them make Black Mesa was a gesture out of how Valve has always handled their modding community, however not every company is this welcoming of a modding community as Valve, Nintendo comes to mind where they will shutdown any fan made projects if they feel like they are intending to sell the project without their consent first, and how Rockstar would react to such a project would probably make them pay more attention to the already made GTA rip-offs that are out there.

    • @zarnox3071
      @zarnox3071 Před 2 lety +12

      @@cursedhawkins1305 You're not quite right with regards to Nintendo. They'll shut down a project regardless of if it's being sold. It simply existing is enough for Nintendo to want to do this, and they have an annoying habit of waiting until it's almost but not quite finished before hitting them with legal stuff, which only makes it all the more painful to see.

    • @cursedhawkins1305
      @cursedhawkins1305 Před 2 lety

      @@zarnox3071 From what I heard Nintendo's fine with fan made stuff, as long as its being done without profitable gain, the last project I heard about getting C&D was a Metroid remake that rumor be told was someone was going about social media that they were making it for a profit which Nintendo then heard of this and much like a contractor getting pissed that someone would break a contract they made, they took action.

  • @HistoryScope
    @HistoryScope Před 2 lety +1113

    What I liked most about seeing the Vortogaunt society in Xen, is that when I played Black Mesa again, I tried avoiding killing them on Earth as well because they were just slaves.

    • @Zeppelee
      @Zeppelee Před 2 lety +100

      You also get an achievement if you didn't kill any of the Vortigaunts, and dealt with their controllers instead.

    • @yashjoseph3544
      @yashjoseph3544 Před 2 lety +9

      Didn't expect to see you here.

    • @teoborges3949
      @teoborges3949 Před 2 lety +20

      I managed to do that, IN THE FIRST TIME WHEN PLAYING XEN!

    • @BunnLilah
      @BunnLilah Před 2 lety +31

      I was really glad this was possible. When I first saw the controller scene, I set my own personal challenge of avoiding killing any of the Vortigaunts at all if possible, even if it made the game harder. I'm glad to see they took this into account and added behavior and such that reflected this.

    • @experiment3945
      @experiment3945 Před 2 lety +5

      There is one stage where it gets difficult to avoid (due to the mind controlling), but I got through it. I just thought that was the game, I was actually surprised I got an achievment.

  • @TheSlayer.
    @TheSlayer. Před 2 lety +24

    The way the developers explain many of the games mechanics it did hit me while I was playing the game from the Valve classic way of teach players the game mechanics to the Gonarch battle where they would supply you with large quantities of ammo and health giving me the feeling of something is about to hit the fan to them making us sympathize with the vortigaunts. This remaster was truly a masterpiece. Thank you, Crowbar Collective.

  • @thenihilanth3382
    @thenihilanth3382 Před 2 lety +25

    I remember when I bought Black Mesa and played Xen for the first time
    I was with my mouth open the whole time, I couldn't believe what my eyes saw.

  • @AKKK1182
    @AKKK1182 Před 2 lety +154

    The fact that the whole remake feels so much like a Half-Life game, even the totally new areas with all the arenas, combat sections and puzzles is a testament to how much work and love went into this. Black Mesa truly is the "Half-Life: Source" we needed.

  • @Vanq17
    @Vanq17 Před 2 lety +137

    Bit of a bummer the music wasnt touched upon, the soundtrack for this game was phenomenal.

  • @Rewen89
    @Rewen89 Před rokem +9

    Finished it yesterday. The entire Xen part felt like a whole new game. The environment was just jaw-dropping. The soundtrack was something else. Having played the original HL for only an hour or so, this mod was worth the wait. The end credits made my eyes watery because I knew I will never experience the same bliss I had when I first started playing this masterpiece. Great job, Noclip studio.

  • @spoolyz0296
    @spoolyz0296 Před 2 lety +16

    Seeing this game go from a mod concept to this is actually insane. The 16 year old me is pleased.

  • @jeremybjayne
    @jeremybjayne Před 2 lety +319

    I love when we get to do feature-length documentaries about Half-Life.

    • @Jagerbomber
      @Jagerbomber Před 2 lety +1

      Feature-length? It’s not 3 hours.

    • @silkwesir1444
      @silkwesir1444 Před 2 lety +11

      @@Jagerbomber 3 hours is long even for feature length. Feature length could be as short as ~80 minutes...

    • @Jagerbomber
      @Jagerbomber Před 2 lety

      @@silkwesir1444 woosh

    • @recklesflam1ngo968
      @recklesflam1ngo968 Před 2 lety +11

      @@Jagerbomber That's not how wooshing works

    • @Jagerbomber
      @Jagerbomber Před 2 lety

      @@recklesflam1ngo968 How would you know when it also went over your head?

  • @matt0198922
    @matt0198922 Před 2 lety +328

    How come Joel Nielsen wasn't in this documentary or really mentioned at all (except one tiny time)? His soundtrack for this game is one of the main aspects as to why it's so awesome!

    • @MCSNGR
      @MCSNGR Před 2 lety +21

      was an hour in until i saw this :(

    • @Zaranell
      @Zaranell Před 2 lety +38

      Agreed, I'd love to see a followup bonus episode talking to Joel about the OST; that music is absolutely 10/10.

    • @ArmoniteQL
      @ArmoniteQL Před 2 lety +17

      No they must talk more about Xen!!

    • @inthefade
      @inthefade Před 2 lety +7

      Too much to cover in one documentary.

    • @matt0198922
      @matt0198922 Před 2 lety +40

      @@inthefade Not even close. Plenty of 2 hour or less documentaries have found at least a few minutes to talk about the music in games.

  • @reezlaw
    @reezlaw Před 2 lety +26

    Valve is such an amazing company for making excellent games, embracing something like this, pushing Linux gaming, hardware you can repair and so much more

  • @thedreamer6930
    @thedreamer6930 Před 2 lety +8

    Thank you CC for that you did. I know I'm just one guy but this game meant a lot to me and my younger brother who passed away...
    I'll never forget not being able to get past the part in office complex when all the vorgs rush you and had the barnacles hiding around the corners near the scientists. I kept running out of ammo. But my brother jumped on and just tore through the last remain vorgs with the crowbar lol.
    I am a better person and gamer because of him and I'm sad that I didnt get to play this with him before he left... love you little brother.
    Thanks again CC. Means more to us than you know.

  • @Blur4strike
    @Blur4strike Před 2 lety +114

    Seeing a project that started out as a fanmade mod end up as a full-retail release with the greenlight given by the IP holder (Valve) is incredible.

    • @MondySpartan
      @MondySpartan Před 2 lety +20

      Take notes Nintendo.

    • @protocetid
      @protocetid Před 2 lety +5

      The fact more fans haven’t jumped on the opportunity to use such a famous and beloved IP is a head scratcher. Developing games is no doubt hard, but you’d expect BM to inspire modders to step up to a fan game. Sounds more lucrative than making mods or an indie game with no brand recognition. Wanted Boreal Alyph to be the next BM until it went kaput, it was a fan game based on Epistle 3 that also got a license from Valve.

    • @csabaszabo6859
      @csabaszabo6859 Před 2 lety +4

      well on the dark side: "hunt down the freeman" is another officialy recognized fan game

    • @Ducksen
      @Ducksen Před 2 lety +10

      @@csabaszabo6859 Yin and Yang. Valve opening the floodgates for fan projects to be sold on their store, officially, has lead to the creation of one of the best fan projects ever made, as well as one of the worst. At least HDTF is so bad it's funny, though.

    • @Blur4strike
      @Blur4strike Před 2 lety

      @@csabaszabo6859 Yeah, "Hunt Down the Freeman" was a bit of a mess to put it diplomatically.

  • @metatrontf
    @metatrontf Před 2 lety +92

    Black Mesa has been an enormous part of my life since 2014. Like a great deal of people, I first played Half-Life when I was a very young child, then came back to it on my teenage years. Replayed all HLs and its episodes, then found my way towards the mod version of Black Mesa. It made me fall in love with the Half-Life universe all over again. It's the most wonderful application of creative design I've ever seen from a community. Watching this documentary and learning how it all came to be; you really outdid yourselves. Thank you for doing this game and its long journey justice.

    • @JustAdude291
      @JustAdude291 Před 2 lety +1

      same. I too waited from 2014 until the game was finally released. Had it when it was a free demo, then I preordered it once it came on Steam. Always hated getting to the part before you go to xen and then it cut to credits. I ended up playing HL1 until it was finally finished. It really did HL1 great justice and idk why more people aren't talking about it

  • @tycho_m
    @tycho_m Před 2 lety +17

    the Half-Life franchise was my first experience with the immersion that a videogame provides into a story as a much less passive observer than with a book or movie. It was my gateway to videogames and science (fiction). Black Mesa captured the awe I felt playing the original. Impressive work that totally deserves these impressive documentaries!

  • @WikiPeoples
    @WikiPeoples Před 2 lety +19

    half life 1 was my childhood and remains my favorite game of all time... im playing through Black Mesa right now and cannot thank this team enough. It's so so so so sooooo good.

    • @DimitriosChannel
      @DimitriosChannel Před 2 lety +1

      Old games like these were made to impress players these days games are made to impress shareholders and bean counters......................

  • @Jed_Rowahnn
    @Jed_Rowahnn Před 2 lety +49

    I was brought to tears multiple times through my first full playthrough of Black Mesa. Half-Life couldn't have been given a more perfect love letter

  • @Shatsoup
    @Shatsoup Před 2 lety +323

    From a valve contractor and portal stories mel dev, brilliant work from you and your team Danny. And much love to the whole Black Mesa team! I was waiting for this remake before id even thought about a job, or even education in games art, and it was released after i had done work under valves label, very surreal. But im glad they took their time, it was worth it.

    • @kesorangutan6170
      @kesorangutan6170 Před 2 lety +23

      Dudeee, Portal Stories Mel is just awesome! I love how Valve community has all this talented people and they make amazing mods and full fledged games.

    • @o.h3887
      @o.h3887 Před rokem

      When is half life 3. Tell me now

    • @OriginalPuro
      @OriginalPuro Před 6 měsíci +2

      @@o.h3887 The day you kids learn to end questions with a question mark.

  • @DeltaZeroFoxtrot
    @DeltaZeroFoxtrot Před 2 lety +26

    My heart is still bleeding that this awesome breathtaking story ends unfinished with Episode 2, but this team made me feel a lot better with the remake of one of the greatest games ever. Can´t wait for Oposiong force and Blue shift remake...and for everything that might come after it. Thanks a lot ❤❤❤

    • @DimitriosChannel
      @DimitriosChannel Před 2 lety +1

      Old games like these were made to impress players these days games are made to impress shareholders and bean counters......................

  • @xen2297
    @xen2297 Před 4 měsíci +2

    This is such a heartwarming documentary. Well done to everyone involved

  • @squiddyte4552
    @squiddyte4552 Před 2 lety +138

    “touching up a old gem can lead to unforeseen consequences” is such a banger of a line

    • @niles6159
      @niles6159 Před 8 měsíci

      "Unforeseen consequences” ??! That's from the original game!
      "Yea Yea Yea"

  • @halflife3181
    @halflife3181 Před 2 lety +181

    I was so excited when this was announced. Thanks for all the hard work everyone has put into this documentary and the devs who made the remaster possible.

    • @olzhas1one755
      @olzhas1one755 Před 2 lety +27

      When you coming out my man?

    • @MaxArceus
      @MaxArceus Před 2 lety +9

      I will also be excited when you get announced.

    • @SPCHC
      @SPCHC Před 2 lety +7

      Holy shit it's Half-Life 3

    • @geoffdb8118
      @geoffdb8118 Před 2 lety

      Sorry to be pedantic, but this is a remake not a remaster.

    • @Rays_K
      @Rays_K Před 2 lety

      Half life 3 CONFIRM!!

  • @SilverionX
    @SilverionX Před 2 lety +3

    The massive amount of work that's been put into this, both the game and the documentary, has me in awe.

  • @spartan463
    @spartan463 Před rokem

    This was an awesome documentary!! Brought back my memories of only being allowed to wonder the first level of the labs as a kid to loving the BM mod. I know Blue Shift and Opposing forces have their own mod teams, was kinda hoping to hear them get included with Crowbar to complete those projects and expand the universe even more. But as for Noclip, that was soo professionally done and to be honest I never heard of this channel before, time to go check out what else you've done.

  • @bigbutterbuns360
    @bigbutterbuns360 Před 2 lety +422

    As a level designer working on Call of Duty, I can say I was overwhelmingly humbled by the overwhelming genius of the Level Design work done in Black Mesa. This game is a masterpiece.

  • @bugjams
    @bugjams Před 2 lety +232

    I feel like Valve really loved their take on Xen, because in HL: Alyx, the bits of Xen flora and fauna you see infecting some buildings look much more like Black Mesa's Xen than the original Half Life. More glow-y lights and bright colors. If I'm right, then that's a very cute little nod to Black Mesa.

    • @buragi5441
      @buragi5441 Před 2 lety +22

      It doesn't actually look much life Xen life from Black Mesa, it has striking similarities with the texture of the rocks in the original Xen, meaning that they weren't just rocks but were fully overgrown with the sort of fungal growth of different organisms.

    • @bugjams
      @bugjams Před 2 lety +30

      @@kakophonien6514 Then maybe it's just convergent game design... would make sense that Valve themselves would also want to improve what bits of Xen they bring back in a new HL game.
      Guess they just ended up looking similar because they were both essentially after the same goal, to make Xen flora look better in a newer engine.

    • @ArtofZenDigital
      @ArtofZenDigital Před 2 lety +11

      2:04:25 at this point, one of the lead level designers for Half Life Alyx says that he played Black Mesa’s remake to get reacquainted with the original game’s level design rather than the original game. It’s also mentioned right before this time stamp that while many of the devs of Half Life Alyx didn’t play the work in progress, there were a few that did as some of the lead Black Mesa designers met with Valve in 2016. This project took so long to finish that there were even reports outside of the No Clip Documentary of other Valve employees playing the remake as it was being made as well. It only makes sense given that the first game is quite dated to a point where the finished Dreamcast port that was cancelled due to Sega stepping away from console hardware development, which eventually leaked online, actually had slightly higher polygon counts, somewhat better lighting effects, and outside of exceptionally long loading times, was actually a generally smoother looking experience than the original. Keep in mind that the Dreamcast hardware was fully designed well before the end of 1997 in order to be mass produced and released in November 1998 in Japan.
      With how dated the original 1998 Half Life PC version became, even the massive early quality of life updates in the initial stages of the Black Mesa remaster felt infinitely more modern. It would be the best reference point for the younger developers of Half Life Alyx. Even at that time that Half Life released, graphics and gameplay were progressing in leaps and bounds. Sega’s arcade hardware had already leapt past PCs by a wide margin. In 1996, Scud Race and Virtua Fighter 3 were the first games in history to push 1,000,000 polygons per second. By comparison, the actual average polygon numbers of the PS1 were 80,000, with the most ever recorded at 120,000, but that’s only in the unplayable in game into demo in Tekken 3. In gameplay it’s 95,000-100,000. The N64 claimed to push 1,000,000 polygons or more, but that was widely debunked, as there’s not one N64 game that looks better than Scud Race. The highest counts on the N64 were roughly 160,000 per second with effects, ai and lighting enabled. This is why emulated PS2 games with filters look just as good as, if not better than most N64 games. The Dreamcast version of Dead or Alive 2 has been confirmed to push 2.8 million by beyond 3D forums using actual scene rips, 47,371 triangles per frame at 60fps. By comparison, to all of these, the Dreamcast port of Half Life has roughly 300,000-450,000 polygons per second depending on the scene, at 30fps. The highest polygon counts for characters on the PC version was slightly over 2,000, while the average was bellow 1,000. On Dreamcast, the highest polygon counts per character were increased with a maximum of 2,300, and an average of 1,000. The Dreamcast version runs at 480p on VGA, while the PS2 version, which was officially released, is 480i, rendering only 240 pixels on vertical pixels with a very rough looking field rendering solution that lowers the overall image quality by comparison. It does have much better loading times and controls than the Dreamcast version though.

    • @tychusenfieldlarsson206
      @tychusenfieldlarsson206 Před 2 lety +1

      Black Mesa's Xen flora has nothing to be related with HL:A's Xen infestation. In BM Xen everything looks so warm, beautiful and colorful, Xen is a living world, even Gonarch is admirable. It all feels like an Avatar movie. You want to live in Xen.
      In HLA, Xen Flora is disgusting and overwhelming, it is so dangerous that even the Combine tried to contain the infestation. Xen flora is absolutely unhealthy to any Earthbound fauna or flora. It doesn't feel like an Avatar movie at all, it feels like total dystopia.

  • @damirs3430
    @damirs3430 Před 2 lety +11

    First time playing through Black Mesa as a finished game, I immediately realized that Xen is where the team really flexed their creativity. Everything up to Xen is a beautiful homage, but Xen... Xen is my favorite part. Xen is amazing.

    • @Glenn_Quagmire
      @Glenn_Quagmire Před 5 měsíci

      They should make a remake for half life 2 and fix up the canals like they did with xen. They could undoubtedly finish it before hl3 comes out in 2045

  • @shrewbu
    @shrewbu Před 2 lety +2

    This was an absolutely captivating documentary, from beginning to finish. Well done!!

  • @antonhasle3495
    @antonhasle3495 Před 2 lety +35

    What I loved most was the example from the Writer, how he managed to enhance the office complex. I remember loving that part in the original Half Life as a kid, but seeing it nowadays made it feel a bit dull. Now in Black Mesa they added a lot more feeling of survival and sense to it by just enhancing the dialogues and animations. Everything I was building in my mind as a kid was added to Black Mesa now in that scene. This shows perfectly how this isn't just a graphics overhaul, but a true modern Half Life game! Thanks a lot for everything - the game and of course the documentary about it!

    • @bugjams
      @bugjams Před 2 lety +5

      Exactly, writers don't just deal with the over-arching story beats, but the little interactions in between. Even scripted animations without any dialogue need a writer. Easy to forget that when there isn't anything being spoken, but rather shown.

  • @Sexy_Nutella
    @Sexy_Nutella Před 2 lety +58

    This video is incredible and is honestly one of my favorite video game documentaries I've watched. I love how it's actually quite technical in how it breaks down the level design of the game and has some very specific details that longtime Half-Life fans would eat right up. Also, there are so many interesting tidbits that I would've never picked up on if the devs didn't mention it:
    - The suggestion that perhaps the first scientist in WGH is yelling at the Guard to open the silo door not because of the Xenians, but because he knew the HECU were coming in to kill them
    - The fact that Nihilanth's chamber is actually at the bottom of the Interloper tower and that those were roots above his head
    Outstanding work on this.

    • @_TheDoctor
      @_TheDoctor Před 2 lety +5

      The fact that the Nihilanth was actually at the BOTTOM of the tower and not within the floating portal island ABOVE the tower blew my mind!!

  • @Arhey
    @Arhey Před 2 lety

    Great work! Loved all 2 hours of the documentary and i love the insights.

  • @xinoHITO
    @xinoHITO Před 2 lety +2

    This is amazing. Thank you so much for making this. I just cannot imagine the amount of time, effort and money this must have been for you.

  • @ResidentNEMES1S
    @ResidentNEMES1S Před 2 lety +93

    Are you kidding me? Carrying that gnome through the game was one of the funnest things I've ever done. More games need challenging and original ideas like that

    • @edskt_
      @edskt_ Před 2 lety +1

      LOL

    • @MMallon425
      @MMallon425 Před 2 lety +3

      *Everyone disliked that*

    • @Fallen608
      @Fallen608 Před 2 lety +19

      I did it. I did it fair and square. I also fucking hated trying to jam that shitty gnome into the car.

    • @daepikpman1204
      @daepikpman1204 Před 2 lety +10

      @@Fallen608, I relate SO. DARNED. HARD. I wanna press the gas when I'm being chased by a helicopter, but I can't or else my beautiful Gnome man will fall out. I mostly saw him as a VIP Escort the whole time, but in the vehicle parts he was an object *THAT KEPT FALLING OUT THE FRICKIN' MUSCLE CAR* to me.

    • @_sam29
      @_sam29 Před 2 lety

      I was having a headache while doing the gnome achievement, so that wasn't a good experience

  • @ShellComics
    @ShellComics Před 2 lety +110

    1:19:44 Best part of Black Mesa haha XD
    Fantastic job on the doc, Noclip!

    • @alex.104
      @alex.104 Před 2 lety +2

      Idk if I'm seeing it wrong but after refreshing it says this came out 28 min ago for me and here you are 1.19.44 min in after watching for 5min of it being out 😂

    • @harryvincent1478
      @harryvincent1478 Před 2 lety +7

      @@alex.104 if you become a member of their channel, you can gain access documentries earlier

    • @IcyPheonix3
      @IcyPheonix3 Před 2 lety

      I didn't even realize this was something you could do until I watched this.

    • @alex.104
      @alex.104 Před 2 lety

      @@harryvincent1478 oooh okay I didn't know that sorry

  • @durtysouth85
    @durtysouth85 Před 2 lety +1

    this is pure GOLD, thank you for such an amazing Doc!! Congrats to all involved in Halflife-Zen and NoClip

  • @kimjongun3890
    @kimjongun3890 Před rokem +5

    2:07:07 "It is almost Half my Life working on this project"

  • @MrMoriardy
    @MrMoriardy Před 2 lety +52

    Anyone who was on the original Black Mesa forums as a young Valve addict back in the day, knows that this was the most exciting project to follow, the early progress from the community every day was incredible to witness. I spent hours on the forums gawking at high-detail crate trash.

    • @user-ev5md5sz9x
      @user-ev5md5sz9x Před 2 lety +2

      If you know, you know

    • @hanshotfirst4266
      @hanshotfirst4266 Před 2 lety +1

      It makes me so sad that the bmsforums are gone

    • @mini_bunney
      @mini_bunney Před 2 lety +2

      hell yeah! I lurked in the forums for most of my teenage years, never saying much because I was a shy awkward teenager, but being blown away by the fun, friendly atmosphere and the amazing images from recent developments!
      one of the prop design contests even got me to learn 3D-modelling, I wasn't very good at it but still had fun :D
      man I miss that place

    • @NorseGraphic
      @NorseGraphic Před 2 lety +1

      When I watched the first Black Mesa-trailer, I was floored. Here's the one from 2008: czcams.com/video/G32_q_3es8E/video.html

    • @user-ev5md5sz9x
      @user-ev5md5sz9x Před 2 lety +1

      @@NorseGraphic I remember that one.

  • @guidodurante9495
    @guidodurante9495 Před 2 lety +24

    The explanation of the different portal technologies at 51:27 is superb. I had the impression that the Combine lacked any type of portal technology and they simply appropriated the Xenian method, but the way it's explained here is amazing and marks a clear difference between the 4 types.
    That should be quoted everywhere for anyone asking for the HL universe lore: it's simply different portal technologies that move the main plot forward.

  • @skysamfreeman
    @skysamfreeman Před 2 lety +5

    I remember being so hyped for this when it was announced. When the first images, teaser, and music were released. Thought the project was dead for a while. Then finally playing it was like a dream come true. Just an incredible game.

  • @Saztrah
    @Saztrah Před 2 lety +3

    I think the Gonarch lair remake is one of the most brilliant things I've experienced in so long. The hunt, the chase, the constant reversals, it all felt like a true battle of strength and wits and endurance. And by the end, I respected Gonarch as a worthy opponent. It was like an ancient epic, the kind of battle or hunt that warriors spend their whole life chasing the high of.

  • @DazToke
    @DazToke Před 2 lety +144

    The music was wonderful too definitely deserves credit it immersed me into the story and had that perfect half life vibe 10/10!

    • @Hanfgurkenhasser
      @Hanfgurkenhasser Před rokem +12

      Pretty much the only gripe I have with this documentary, the music. MY GOD, THE *MUSIC*! It's so brutally good and fitting and Joel Nielsen elevated the entire experience to a whole new level. I've had at least four magic moments with Black Mesa and I seriously doubt they would have hit as hard, had the OST not been as on point as it was.

    • @charno_zhyem
      @charno_zhyem Před 2 měsíci

      Sorry to be the only dissenter here, but especially the earth levels is where the music was a let down. It felt not weird enough for such a weird feeling game. It was what made the earth levels not feel like old Half Life, which was much more unique.
      That changes for Xen, where musical invention rises dramatically.

  • @dr_birb
    @dr_birb Před 2 lety +17

    Black Mesa first scene in Xen is so beautiful, it's like having a masterpiece drawing inside your masterpiece of a remake of a cerftified classic game. And it's not just visuals that are pleasing, the whole feeling of experiencing it with everything before and the delivery is what makes the whole the biggest reason I keep replaying BM.

  • @sane8627
    @sane8627 Před 2 lety +9

    Hello, I am a Chinese audience. And also a fan of half-life and Black Mesa. I would like to reprint this video to BILIBILI, a Chinese video website, and add Chinese subtitles to the video (I made it myself). Definitely, I will cite the source and author of the video. So, I'd like to ask whether you can agree to reprint authorization, thank you!

  • @BleakVision
    @BleakVision Před rokem +13

    I‘d love for these guys to make a game set during the 7 hour war.

  • @nozzzzy
    @nozzzzy Před 2 lety +29

    Black Mesa is a big deal to me. Inwas obsessed with Half Life when I discovered it in the early 2000s. No game up until that point had immersed me so much and felt like a real place I was exploring. When BM was first announced and I saw early videos/screenshots I was ecstatic because I loved HL2 and thought reliving the experience of the 1st game in that engine sounded amazing and it would allow me to re live that experience I had with HL1. I remember thinking "I can't wait to play this on my summer break" as a freshman in highschool. Little did I know I wouldn't get to play BM in its full glory until I was in my 30s. I anticipated this game for 2 decades and it often felt like it was never going to happen. When I finally did get to play it my expectations were surpassed by miles, even after 2 decades of hype. I will replay this game over and over every couple of years and never get bored of it. The sense of being there in Black Mesa and dealing with that resonance cascade never gets dull for me, it's always immersive. It lots me relive that HL experience on steroids forever and it will always be one of the most powerful gaming experiences I will ever have.
    Someday I'll actually own a PC that can run it on max settings and it will be like playing it for the first time again lol. Phenomenal work on the game and this doc. There aren't even words to describe how much I love this game.

  • @Projectz1122
    @Projectz1122 Před 2 lety +33

    I'll be honest with you, I've never played a half-life game. I missed them when they originally came out and just haven't gotten back to them. But the documentary really shows the passion this team has for the game, as well as their own visions/ideas for improving half-life. I really enjoyed watching this, thanks.

    • @nekokna
      @nekokna Před 2 lety +1

      Ditto! 💓

    • @oopsidaysy8546
      @oopsidaysy8546 Před 2 lety +10

      Never too late to hop in and become a fan! Black Mesa and the 'Valve Complete Pack' bundle always go for great prices on the Steam sales!

    • @tommychoppa7564
      @tommychoppa7564 Před 2 lety

      I played and beat every episode/dlc of hl1 and 2 for the first time like 2 years ago and they were top10 if not top 5 the greatest games ive ever played. Lots of games are too sci fi but the theme of hl seemed extremely realistic(except the alien design was kind of cartoony). It's style of gameplay is unique and while playing I could tell how it influenced so many other games. Since HL2 is a totally different environment and feel than 1 it's a perfect feeling to play black mesa last cause it's that original feeling of the game where you're really escaping a high level government facility. The original even with its old ass graphics stood up against modern games, no wait. It was BETTER than modern games but that's partly cause of my somewhat bias against new games being as good as old but I feel like it's warranted. It's an obvious fact that the game industry is saturated with for profit titles nowadays while back in the day it was a lot more passion and freedom of ideas which resulted in longer and harder work put into games. Rambling but there's a reason my top enjoyed/appreciated games are things like Starcraft 1, Counterstrike Source, Halo 1-3, Cod mw 1-2/WaW,Starwars battlefront 1/2, starwars republic commandos, 007 nightfire, NFS underground 1/2, FO3/NV and motha fuckin runescape 2(before it turned into that modern weeaboo crap). It's hard to praise any modern games as legendary or game changing but i didn't get to play a lot due to being poor. BF4 and Cod MW is the only thing I can think of atm. Sorry I had to ramble cause I miss old games and that special feeling they gave. Part of it was being younger and less desensitized/demoralized to life/games but the other part was the actual quality/vibe of games. LOSTGRAVITY IF YOU READ THIS AT LEAST GO GIVE THEM A CHANCE. YOU MIGHT GET HOOKED WITHOUT EXPECTING IT. IF YOU HAVE TOO GO TORRENT(SAFELY). GL AND HF

  • @_snacc_190
    @_snacc_190 Před 2 lety

    This was an incredible watch. Thank you for this

  • @aermotors
    @aermotors Před 2 lety

    Breathtaking docu. Thank you to everyone involved in making this happen and the entire Black mesa team. Half Life will live on as some of the greatest childhood nostalgia I will have ever experienced.

  • @sonks336
    @sonks336 Před 2 lety +84

    Can't wait to watch this. The way they remade Xen was just incredible. I don't think even Valve themselves would've managed to make it this good.

  • @Gabriel87100
    @Gabriel87100 Před 2 lety +11

    I remember when I first played it, hearing the Emergency Alert System in some random guard post shack in a rare moment of silence and calmness after Gordon saw several of his colleagues die... That was way too chilling. This game has tons of little details that can easily be missed, and it's the perfect inside look at the events we wanted to see more of in the Half Life universe, before the Combine.

  • @PLAYGAMER2033
    @PLAYGAMER2033 Před 2 lety

    Amazing how much thought, care, passion and love went into this project. Impressive.

  • @jaymxu
    @jaymxu Před 2 lety +2

    Your Half Life episodes are always special, they have that nostalgic vibe you get when playing the game.

  • @qwasd0r
    @qwasd0r Před 2 lety +25

    I JUST recently played through this and was blown away from beginning to end. Such a fantastic adaptation, it improves on the original in every aspect.

  • @KZMShintaro
    @KZMShintaro Před 2 lety +28

    This is so beautifully made.
    The interviews, the words, the philosophies, the principles, the unsaid views, the perspective, the entire package that "beyond words", really hard to explain with our limited..vocabulary.
    But that part where Adam said "We saw a couple of people welling up there, and getting some sort of emotional impact" @ 1:45:54 ,
    That is the real deal, I believed a few people felt the same, and for me, I felt that way from the moment Black of Mesa Inbound.
    Forreal, I was jaded as heck about Remakes, 'HD Edition', Remasters etc, growing up through games that fling around these terms and totally just being disappointingly bland and or downright bad.
    Black Mesa just shattered that view, and took good care of all my sweetspots about HL and with all the beautiful modernizations. If I were to be be as cheesy to say it: It feels like eating you favorite food once again, but with all the new things that you like alongside it as well.
    *Nicely Done- Crowbar Collective, Noclip.*
    *We'll see you up ahead*

  • @excellenceinanimation960

    Back Mesa was my introduction to half life and I was just about to start playing it again! Love it!

  • @NickC-IT
    @NickC-IT Před 2 lety +5

    Amazing work done on Zen. Now it's understandable why it took so long. Mastercraftful. Excellent documentary by the way.

  • @destroyuttobots
    @destroyuttobots Před 2 lety +26

    Great documentary, but i was waiting the whole time for a few minutes about the soundtrack, and even an interview with Joel Nielsen.
    The soundtrack was just too good to be overlooked!

  • @pRaX85815
    @pRaX85815 Před 2 lety +9

    Thank you Noclip. Thank you Crowbar Collective. The Doc was awesome, Black Mesa and it's Soundtrack are amazing and so was the journey waiting for and following the game's completion since all those years back then. What a ride. Really, from the bottom of my heart. Thank you. What a ride. Everyone involved at CC, be proud.

  • @DimitriosChannel
    @DimitriosChannel Před 2 lety

    The two things that hit me when I was a kid playing this was the start of the game with the tram showing you the size of the building Facility and her voice made you really think you were an employee. The other is Freeman's deep breathing. To me that was the best gaming atmosphere and it really pulled me in. Thanks to everybody that was involved with all the Half-Life games.

  • @LimitlessPotential12
    @LimitlessPotential12 Před 2 lety

    Thank you Noclip for this amazing documentary of one of the best classic game remakes I have ever played...I remember playing the free mod of this back in 2015 and it really helped me through a weird time in my life. The atmosphere in the Earth levels (that`s all it had back then) was so great and really it felt like Valve themselves made the remake. The team did an amazing job with this.

  • @rasmusjurs7073
    @rasmusjurs7073 Před 2 lety +44

    Great doc. But i feel like it is 80% Xen and 98% level design. I would have loved to hear about what they did in other aspects of the project. New models, new engine, new audience expectation, working on a project like this.
    It feels like a single chapter of a documentary.

    • @whatkindofnameissoap4822
      @whatkindofnameissoap4822 Před 2 lety +5

      Agreed. It was a bit too hyper-focused on those aspects for my taste. Still an interesting doc.

    • @ArmoniteQL
      @ArmoniteQL Před 2 lety +9

      As a documentary this was actual garbage. Black Mesa deserves better.

  • @Whompa02
    @Whompa02 Před 2 lety +27

    God Half-Life and NoClip are just made for each other. Amazing documentary.

  • @jinsei3468
    @jinsei3468 Před 2 lety

    It was bloody brilliant. Really enjoyed playing through it.

  • @lln6123
    @lln6123 Před rokem

    Haha, the transition to chapter "Nihilanth", beginning 1:46:20, I really enjoyed that, so smooth!

  • @william8217
    @william8217 Před 2 lety +42

    Such an insane remake of an insane classic. I hope other games from this era like Descent get the same treatment.

  • @Sikik1313
    @Sikik1313 Před 2 lety +27

    Amazing documentary, it's almost a tutorial for level designers/artist

  • @HorseheadNebula85
    @HorseheadNebula85 Před 2 lety

    There are just so many good stories and positive lessons to come out of this project. The notion of perseverance, of never giving up on the thing you really want to make. And from Valve's end, the idea that your work is not an immutable or inflexible thing for the fans - there is room to let them take the concept and run with it, even if that process takes 16 long years.
    Games really are an incredible tool.

  • @SeeJayMac
    @SeeJayMac Před 8 měsíci

    What a fantastic documentary about my favourite series. Thank you so very much.

  • @weekendwarrior5303
    @weekendwarrior5303 Před 2 lety +9

    The youtube algorithm knows this is going to be a banger! And has blessed me with the quickest of suggestions. I'm not even subbed to this channel.

  • @sudstahgaming
    @sudstahgaming Před 2 lety +31

    This is a lesson of how passion can bring people of all levels and work commitment into developing an amazing project from practically nothing, as a race if all of us did this shared project work think how far the human race would go into solving all our major problems.

  • @Piexus_
    @Piexus_ Před 2 lety

    this was incredible
    Thank you Danny and the whole Noclip team

  • @TheLoonyMan
    @TheLoonyMan Před rokem

    Loved this doc guys, fantastic work. I just finished playing through Black Mesa again and it was a fantastic experience.

  • @CoolSs
    @CoolSs Před 2 lety +4

    16:01 that roof sniper encounter in end of Surface Tension is such a great addition to the game .

  • @aquelecientista4491
    @aquelecientista4491 Před 2 lety +3

    6:16 the soldier flew away while his cap stand still on the air like some cartoon gag🤣🤣

  • @uros.u.novakovic
    @uros.u.novakovic Před 2 lety +1

    I am gonna save this clip for later tonight when I am done with my daily chores. Going through this will be so much fun with a bucket full of popcorn.

  • @Applenog
    @Applenog Před 2 lety

    Watching this is like the perfect mix of delving deep into why Half life was such a good game, analysing the best processes for designing a modern Game, and celebrating all the hard work that went into Black Mesa. It's super inspiring and somehow relatable. I found myself constantly thinking "Yes! That's so right!" at every point made.

  • @wizuud4821
    @wizuud4821 Před 2 lety +19

    There goes my plans for today... : D

  • @BezoRazo
    @BezoRazo Před 2 lety +14

    "We wanted it to feel like a knife fight in a closet."
    What a cool description! 🔪

  • @Dredile
    @Dredile Před 2 lety

    Thank you for making a doc on this amazing piece of video game history!