@@201hastings it's been 7 years, the lead devs have spoken about this publicly, it never was their intention to use the Prey IP and it was shoehorned into their game by 🅱ethesda. They even apologized to both the player base and the devs of the OG Prey. Which is real sad cause i'm ready to bet my gamer hand that if the game had been named NeuroShock it wouldve made 10 times the sales. It was shat on by the press on arrival for no reason beside the name debacle and prevented many people to bother giving it a chance (me included).
Yeah, Neuroshock really would of been the perfect title... my last memory of the original Prey was seeing a teaser for Prey2 in the collectors edition box of Perfect Dark: Zero Their attempt at nostalgia bait only hampered what could of been its own IP, cause the aesthetic and storytelling of "Prey" is some of the most genuine to come about in a long time. Felt like playing Bioshock for the first time again. Fuck Bethesda.
Yeah imagine having a death animation as brutal as this, its like an homage to some older space horrors like dead space, and I dont know why its not still done today!
There was supposed to be a DLC where there was a ship discovered that human mimics, chances are that this was a leftover from that feature. Could have been great, assuming that there was a procedural system that had a way to have major characters in the DLC be mimics and humans, so you don't know who to trust.
this wouldve been a better idea ngl lets say you complete the test, leave, and the doctor leaves, but quickly someone who looks like him comes over, says nothing and then turns into a mimic as you're knocked unconcious either from shock or from some sort of drug they give to you after killing the mimic
woaaah! Nice!!! i love this game, but with these animations... i would love it more :D ok.. beth. said, the mimic imitates only "things". But this concept is so cool!
this is really cool, but considering how hard they already worked on the game and the scope of gameplay mechanics relating to npcs that they managed to get functioning within that time, this would have been an impossible workload or complete shift of priorities they probably didn't see worth doing
They should have kept this in the game.
I guess they only wanted the mimics to mimic objects
@@lwdrd Or they wanted to release the game on time. That's usually why cool things like this get cut from games.
@@pilsnerd420they were too busy ruining a prey game instead of just making system shock.
@@201hastings it's been 7 years, the lead devs have spoken about this publicly, it never was their intention to use the Prey IP and it was shoehorned into their game by 🅱ethesda. They even apologized to both the player base and the devs of the OG Prey. Which is real sad cause i'm ready to bet my gamer hand that if the game had been named NeuroShock it wouldve made 10 times the sales. It was shat on by the press on arrival for no reason beside the name debacle and prevented many people to bother giving it a chance (me included).
Yeah, Neuroshock really would of been the perfect title... my last memory of the original Prey was seeing a teaser for Prey2 in the collectors edition box of Perfect Dark: Zero
Their attempt at nostalgia bait only hampered what could of been its own IP, cause the aesthetic and storytelling of "Prey" is some of the most genuine to come about in a long time. Felt like playing Bioshock for the first time again.
Fuck Bethesda.
the last one is so horrific
Frrrr
This would've been gold if they used it
They mimic things very accurately, if they could mimic humans and have a human brain they would just communicate to us
Yeah imagine having a death animation as brutal as this, its like an homage to some older space horrors like dead space, and I dont know why its not still done today!
There was supposed to be a DLC where there was a ship discovered that human mimics, chances are that this was a leftover from that feature. Could have been great, assuming that there was a procedural system that had a way to have major characters in the DLC be mimics and humans, so you don't know who to trust.
@@user-ig5gq6wv8m Wish that this existed with an option to continue playing albeit with a bad ending where you had to fight the humans.
What.. the hell... were they thinking? This is so good!
from what I remember of the documentary they wanted to keep it but struggled with implementation
"The Thing" vibes
this wouldve been a better idea ngl
lets say you complete the test, leave, and the doctor leaves, but quickly someone who looks like him comes over, says nothing and then turns into a mimic as you're knocked unconcious either from shock or from some sort of drug they give to you after killing the mimic
Last one could've worked as a telepath slave death consequence imo. "Eggs behind the eyes" thing.
Makes them much more disturbing and creepy.
woah why didnt they use the last one breh, that shits wicked
0:23 Ah, the miracle of birth.
Well that's fucking horrifying, love it
woaaah! Nice!!! i love this game, but with these animations... i would love it more :D ok.. beth. said, the mimic imitates only "things". But this concept is so cool!
To be fair, human corpses are things... and a good thing to mimic, heh
this is really cool, but considering how hard they already worked on the game and the scope of gameplay mechanics relating to npcs that they managed to get functioning within that time, this would have been an impossible workload or complete shift of priorities they probably didn't see worth doing
Where did you get this animation?
I believe that this is from the Prey Documentary made by Noclip.
@@derpytaco1134 is it! Thx man, you helped
Yeah maybe it's for the better they're unused 😂😂
they should have kept the last one in game, cuz that would make it worth being pegi 18
That would have been so cool if thatd what the Phantoms did
This could clue in players to the big twist of the ending
They really should keep that. It would be more hard to avoid killing humans if you dont know if it was a mimic or not
They should have used this. Would have jump scared the ever living shit out of me
It's honestly a shame this isn't in the game, would have been so cool
These would’ve made them a lot better
Se tivesse isso no jogo pra mim ai ss prey séria oficialmente um jogo de terror e sobrevivência imagina ver isso pela primeira vez
they should have kept them, this shit would have been so unnerving and would have hinted to the ending
I think the opposite way, it makes the ending feel less shocking and more of a little surprise
i just finished prey why did they remove this
Well, it wasn't "removed" exactly, they just never had the time to implement it
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Holy shiiiiit