Half-Life: Opposing Force - Minor Details and Miscellanea
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- čas přidán 5. 09. 2024
- Part of my Half-Life Fact Files series: • Half-Life Fact Files
This educational film strip highlights some the more obscure details and pointless minutia of Opposing Force you may have overlooked.
Music:
Half-Life: Opposing Force (Chris Jensen) - Planet
Half-Life: Opposing Force (Chris Jensen) - Chamber
Half-Life: Opposing Force (Chris Jensen) - Lost in Thought
Half-Life: Opposing Force (Chris Jensen) - Name
Half-Life: Opposing Force (Chris Jensen) - Tunnel
Half-Life: Opposing Force (Chris Jensen) - Bust
This video is a potpourri of things I came across while doing other research in Opposing Force that was deemed minute and arbitrary enough to not fit any other dedicated video, hence they've been conveniently collected for your viewing pleasure here. Ironically, in the process of making this video, a few things were pulled out at the last minute as they were ultimately deemed better suited for their own dedicated video!
Bonus Fun Minutia: Exactly ten skeletons appear throughout the entirety of Opposing Force. One is seen in this video. Can you name the rest?
noice
The other two was in the xray
Is the blinking video still on the way?
Tunnels where Voltigores made their lair had a skeleton.
@@InputEvelution Yes. The last holdout I was waiting on is if Valve would release the full SDK for Half-Life: Alyx as that would allow us to examine all internal aspects of the game's behavior, including blinking. However, as it's now been a full year since the game's release, it seems an SDK will not come, so the blinking video can start full production. That's still a lot of work, however.
Adrian's recoil management seems to be better than that of Gordon's, which, you know, makes sense.
Huh. I never noticed that before. I just assumed they used the same animations but with different hands.
That's a cool detail. It shows that despite being able to kill hundreds of living things with a crowbar, Gordon just isn't as good with guns as a Marine.
Yeah, it's noticeable if you play the game with stock models. The HD pack, takes that detail off.
Yeah, I noticed it back in the day. It was a really cool detail. Barney also has those animations too if you use the original models.
Looks like he reloads just a tad faster as well, though that may just be my imagination.
What I learned from this video:
-Homies in Opposing Forces always have your back
Greetings!
and cops in HL only care about their own ass. Therefore all cops are bastards and my military are homies.
@@GeneralArmorus There are cops in HL?
There's no cops, he's just substituting cops with guards.
@@mcvoid7052 MC knows wassup
Half-Life - next gen cockroach AI
Also Half-Life - My friend just died in front of me? Tuesdays, right?
Nah
Just monday normal shit
As it says in the book, we are blessed and cursed.
@@extinctwarriorrace1755 WHAT FUCKING BOOK
@@extinctwarriorrace1755 same things make us laugh, make us cry.
@@extinctwarriorrace1755 AH YEAH BIG SMOKE’S PHRASES
This proves that Gearbox wasn't kidding about Opposing Force will bring a whole new Half Life experience
Would be the last time they put their full effort into something
@Adrian Shephard I dunno part of me likes Blue Shift better than Opposing Force.
@Adrian Shephard Yeah op4 is better than bs.
@Adrian Shephard I preferred Blue Shift's level design even though it was way shorter. Just from a purely point A to point B stand I prefer BS, but OP has way more variery in gameplay and I appreciate that. Final boss kinda sucked though.
@Adrian Shephard Blue Shift does not deserve to be selled for the same price as Opposing Force tho. There are mods that have more content than BS.
I feel bad for the worker who accidentally fell into a pool of radioactive acid.
He probably fell in during the resonance cascade or while climbing onto the ledge to escape the pack of houndeyes that arrived.
Maybe that was suicide
Probably got dumped right into the acid by all that rumbling once the cascade happened
@@soursugar4867 get dunked on
@@cumcer6140 man got dunked by a tear in reality
*Magdumps into shock trooper body*
"One shot! one kill!"
Lols good one.
Though, they were actually going to kill the dropped Shock Roach after the Shock Trooper died.
Better than HL2 resistances saying "i got one" even tho you're the one that annihilate everything
For HECU Engineers it makes sense because they carry a Deagle which kills pretty much anything with a headshot. As for HECU Medics...not so much. They carry the 9mm Pistol and it takes several shots to kill something.
@@Billy_Wyatt the medics can use a deagle too, but only one is seen carrying it, in boot camp.
they are more common in custom opfor maps or sven coop.
@@solarwrath1313 that's correct.
So basically:
-HECU soldiers are real homies who have your back
-Enemy AI is a bit smarter
-There are a lot of small details you probably won't notice
-Adrian is a trained soldier and Gordon is not
-RIP maintenence worker, who possibly died before the Resonance Cascade even happened
renaissance casket*
@@hannibalburgers477 residence cascabel*
@@rudolph2937 hesitant decibel*
@@fadorka recollect decimal*
Gordon is a highly trained professional though.
The 2 soldiers who were standing next to their buddy getting shot: "Must have been the wind..."
Last time I jump for rats!
Inb4
"bUT theYRe MarInes Not SoLdiers!!!!!!!!!!"
@@cortex8239 "wELl TecHnIcalLy TheY'RE HeCu"
Was this a reference to Thief?
I'm pretty sure that line is also in Far Cry 3
from what I remember if you throw a rock or something or you snipe a pirate they proceed to say the same thing
I’m a bit sad we can’t normally hear that dope ass Loader sound
same here lol
I actually heard when i was playing and kinda confused where that sound was coming from
i remeber there was a boss based around loader in poke vendetta mod if i remember correctly, it made those sounds
It was probably originally meant to be heard from a distance but maybe Gearbox screwed something up.
@@Masterofcandy4 So like Gearbox being Gearbox?
I like how an office door is too much for a blowtoarch to open, that is perfectly in character for black mesa
They spent their emergency exit budget on reinforcing the doors.
shout-outs to that one april fools episode freeman's mind had, where gordon was stunned by the office door's window surviving like four blasts of buckshot
I hate when they add plot armor in this way. They could have made it totally believable by just adding a rock or something behind the door that's viewable through the window.
yeah
yeah...
Cave Johnson here:
This is exactly why I bought Black Mesa. They kept spending their budget on reinforcing doors instead of preventing resonance cascades. Cave Johnson, we're done here.
if not for that skeletonized employee's work, adrian might have been trapped or killed by the spill, or would have had to do a jumping puzzle. not all heroes wield weapons
@@grayling2 i was hoping the moment i clicked on show replies to not see someone pointing that out so id be the one doing it
Skeletonized lol
@@grayling2 awesome
@@skullthrower8904 doot doot
2 year old comment, but this reminds me of a film called "The Other Guys", give it a watch.
Gearbox actually put a skeleton in the radioactive waste, nobody would see it unless they chose to jump in, how can a game be so old yet still have secrets I've never seen before
That waste looks a lot duller than the waste from earlier in the gman section, like it was a left over from HL1 so it brings some curiosity
I actually found the skeleton back in the day, but never put 2 + 2 together.
Actually I always liked to jump into acid pools because at the beginning of Half Life's Dark Pit chapter you can fish out some med kits and stuff like that if you're brave enough. Therefore, I also managed to find the skeleton, especially since there was a ladder leading up to it.
Just finished this game, I actually fell in that pit by accident, but didn't live for long enough to get a good look around. This section comes right after a dark level segment, so there's a decent possiblity that the player will have night vision enabled, fail to see the green radioactive waste paste the green texture, climb up the ladder and fall in. Or at least I think.
@@trekkinmain4974 wait wait what?They put items in the toxic waste pools?When I was a kid I avoided them like the plague cause I would always panick and loose a ton of health if I feel in them
That short version of the running is terrifying
Scp 096 gonome
⚠️ You startled the Witch
Lmao yeah it does look similar to the witch
It’s because you’re just out of reach that he stretches his arms out like that.
True, but luckily they just look terrifying. They're pretty easy to kill with two or three hits of the pipe wrench when using Alt-Fire.
Oh god, charging Gonome was the reason of my childhood nightmares...
They made the gonome became hellish demon in Sven Coop
Hell, it was a pain to kill him in Sven-Coop. They attack while charging no-stop. That's even worse.
At least the short distance on makes it look like a Scooby Doo villain.
It's STILL the source of my nightmares! I like to use shotguns so kiting those things at close distance is horrifying.
@@lilpipookoloo8792 HUGS HUGS HUGS!
Those scientists and guards are just vibing
while the world goes insane...
Yep
@@gpw1643 All that target range time is gonna pay off today!
Same as it ever was
My man you're in EVERY comments section lmao
Engineer: "I will not fail you sir"
A door barricated from the other side:
Not even an engineer can bypass a skyrim door
If only drill instructor Barnes could see you now!
The current situation is looking pretty grim.
I WAS TOLD TO GUARD THIS AREA.
Government coverups were not in my job description!
I thought they called me for a babysitting job!
Man, my dogs are barkin!
4:37 I like how he shakes his POV to "show" how cold it was.
he's shaking because he's taking damage
Opposing Force really captured the "squad" feeling so well. I genuinely enjoyed the personalities of the marines, and it was so fun fighting alongside them
Same
I had to load quicksave each time one died
@@blockstacker5614 I always just buff them a bit with console commands.
@@blockstacker5614 good LAD.
It was ANNOYING they keep shooting me and kill me
It's a really neat touch that Adrian shows experience in handling firearms compared to Gordon's "almost uncontrolled SMG spray" animations.
Gordon's also wearing an HEV suit which would probably make the recoil a bit easier to control
@@NiCoNiCoNiCola or maybe he's just a huge nerd who's never shot a gun before lmao
@@Eye_Of_Odin978 I say both of them
@@Eye_Of_Odin978 Right? Cuz hes a trained professional virgin on Ph.D. On the brighter side, Adrian and Barney have an really 1000% chad exp in the use of weapons correctly.
Dont be like the HL1 marines, be like the opposing force marines
They are the same. / HECU.
Op4 soldiers are the true gamers
@@vcr_official what is the difference ?
@@harun5300 The difference between hl1 HECU and opfor HECU is that the hl1 HECU doesn't care for his friends death while the opfor HECU cares about their homies just like what it says on the video
@@ded4700 During one part of the first game(hl1), the soldiers were talking among themselves and saying, "he's killing my buddies, he'll definitely pay for it," referring to Gordon.
1:01 shooting all ammo
Soldier: one shot one kill
Komik
@@ZaxTheAl1en tm
He was not wrong. He killed him with one shot. The other ones were celebration.
@@onurhanguclu3333 bendede
From the looks of it.. Gordon keeps his gun more straight which would help him aim since he needs glasses, while Shepherd comes across as an action hero. You can also see the difference in strength. Gordon being a scientist will feel the full recoil of the grenade launcher, while Shepherd barely reacts to it.
Shepherd would also have proper training with the grenade launcher and other weapons. Gordon just gets told to pick it up and shoot in the Hazard Course
@@AshtheDragon-l4e *psshhh* Pick up that gun. *psshhh*
A detail they didn't bother to include in the HD models sadly
@@greenth-mac2550To be fair, Gearbox probably didn't make the animations for the HD Models. And they probably just reused weapon animations from VALVe.
The HEV suit gives him enhanced strength though. At least in HL2 that is. See how everyone struggles to use the gravity gun but Gordon barely tries?
\*empties an entire magazine into an alien that's already dead\*
"One shot, one kill!"
I won’t fail you corporal!
*immediately fails him*
I absolutely love that detail between Adrian and Gordon. Just shows the reminder that Gordon was just a regular scientist, he was never a soldier unlike Adrian.
I feel the same. It's a really nice touch even if no one noticed until now.
Gordon's a highly trained professional... in _theoretical physics._ Adrian being part of the military would obviously make him steadier and quicker with high power weapons than some physics nerd that had HEV training on the side.
Out of the little characterization we get for either of them, this is probably the coolest. All this time thinking Gordon is an overpowered, unnatrually skilled and perfect killing machine but he's not actually the best or that skilled, at least not in gun handling compared to a marine. He basically just has Luck IV enchantment thanks to Gman.
@@pyraffin yessss
@@pyraffin Gordon's Luck IV enchantment isn't due to the Gman. HL1 is his stealth interview, but there's other potential hirees Gman keeps an eye on too that I imagine he'd swap to if Gordon died canonically.
Gordon's just, you know, clever, tactical, and good at thinking on his feet even during combat. And wearing high-impact reactive armor that pumps him full of morphine and antitoxins.
8:47 I love the fact that when he goes near that equipment box the "half-life player instinct" kicks in and you can hear mashing "E" button to try it out just to be sure
real
3:17 "I will not fail you sir"
*proceeds to fail you*
You know, that explains a LOT about why it felt like the enemies were rushing you way more in Opposing Force vs Half Life.
1:48 "No cause for alarm, he just decided to take a nap. In some blood."
4:10 "that barricade is way too thick"
Me: what barricade
3:18 "I won't fail you, sir!
* faces a door *
"lmao I aint doing my job"
My god, I got it now, the Loader's warning klaxons is the base of that infinite annoying loop which you can hear in the last level of Residual Life mod.
I haven't played that mod in forever. Thanks for the remainder. I had fun playing it.
OOOOOOOH, it's all connected.
I found it pretty banging
The NPCs in Opposing Force are truly bunch of homies
Yeah, and they're kinda better than the Citizens and Rebels from HL2 who can't even use grenades or melee when standing near the Combine Soldiers unless you mod it into the game. Except for the Rebel Medic which has an infinite supply of medkits and some Rebels can give you as much ammo as they want whenever you need it.
@@EnclaveSOC-102 Seriously, how Valve screwed this up by NOT giving the Revels and Citzens grenades and melee attacks?
@@sonicdash9652 probably to avoid the risk of friendly fire with the grenade splash damage.
But the lack of a melee attack is kinda strange, though I guess they did that for balancing reasons.
@@EnclaveSOC-102 Ikr, i wish gearbox could give Valve a hand with that game.
Adrian is also a bit taller than Gordon. If you load the map with lasers from the beginning of the original Half-life, you'll see it: Gordon can walk under the first beam without crouching, when Adrian can't.
I actually never knew that the Black Ops would begin a search of the area if one of their squad members was killed.
Gearbox was actually good at attention to detail, at least back then.
Also, they are superior in melee, since they knock you out with martial arts combat. lol xD
Engineer: "Sorry, that barricade is way too thick!"
Me, staring at the normal office door: "What do we pay you for, again?"
if it was Aperture, there would be atleast 20 other skeletons inside that toxic waste pool
Classic Aperture
*Freeman gets stung be a swarm of killer bees*
Barneys: '_'
He doesn’t get paid enough for that.
Barney: I hate bees
@@TheNormalplayer12
Alyx: Barney, you're not an animal person!
I really like the detail where Adrian seems to be more proficient with the weapons, specificlly the MP5
That stuck loader sounded like a nine inch nail album.
I can see that
Sounded better than them tbh
@@RebZoomer nah
Year zero to be exact
@@rarabunfunny3611 yeah, love that album.
being awake at 3:30am was worth it for this
Greeting from the west coast.
Lol im from the east if yours was at 3:35 am mine was 3:39 pm
Same but at 4:40am
2:55 am in here lol
2:20 am for me, and ur right it is.
engineer : "I WILL NOT FAIL YOU SIR"
engineer 5 seconds later in front of a big door : "I failed you sir :( "
Could've sworn enemies in Half-life at least turned if you sniped one of their squadmates from afar. Maybe not to OP4's extent, but they would at least look at the guy who just died next to them.
I think this would work for those who are in the same squad because if it set they are able to communicate. Those marines were probably not included in one squad.
You're kind of correct. While idle, HL1's HECU grunts only respond loud noises (gunshots, explosions, walking too close to them, etc), which cause them to turn to face the direction of the noise, or being shot and not killed, which will cause the shot grunt to either turn to face the direction of where the bullet came from or flee from where they were previously standing.
I don't know what causes grunts to behave differently when shot, all I know is that it seems to be tied to certain HECU grunt instances themselves.
Like, for example I've noticed that the two grunts next to the big door at the very start of Surface Tension that are waiting to ambush you consistently don't flee when shot, but the grunt at the top of Power Up's weird tiny toxic waste "silo" always flees when shot.
3:27 Best line
Only if drill instructor Barns could see him now...
Sorry Corporal, this door is barricaded from the other side.
Wait, *Three* doors that cant be opened?
Damn, valve's got its fears
Ah,I never knew about most of these before,it's insane how much you can still find these small details in a 22 year old game, good job!
Yeah Opposing Force had a lot of cool details. It's the best Half Life game in my opinion.
For the weapon reanimations, one thing to note is that when using the double shot on the shotgun, Adrian's animations are identical to Gordon's, but Barney's are new.
which also makes sense - the shotgun is a standard weapon for BMRF security (even though you never see an Otis or Barney use one) and they're a special qualifier course for the USMC, which Adrian may not have taken.
The last one with the radiation worker is probably the only fact I discovered myself XD.
The half life rivers have been replenished once again, thank you sir.
After all my play through of OpFor, I’ve never seen the engineer refuse to open those three doors.
He do refuse for at least the first 2 in a non-steam version, but in steam he ignore them
5:00 I didn't even realize the loader was blocked. I just liked blowing the boxes up as soon as I got into the room.
I was told it's gonna be a baby sitting job!
*Proceeds to protect Shepard*
It turns out the marines had to babysit........ themselves.
*insert profound philosophical dissertation here*
I mean, they never said they were against the babysitting job
Engineers being unable to open blast doors makes sense, they're too thick and heavy for any normal blow torch to cut through. The red door though makes absolutely no sense. Also when you said the loader's klaxons make noise outside audible range, I thought you meant human hearing frequencies, as in "It's so high pitched humans can't hear it."
3:02 my man got killed by a judo flip kick
The pipe wrench is the only 3D model that I find fascinating in this entire game because it's well detailed.
Opposing Force soldiers: I have a bad feeling about his mission
Half Life 1 soldiers: LESSSGOOOOOOO
48 hours in a Resonance Cascade vs 1st hour
BRO I didn't know miscellanea was a word that's so fucking cool
medic: *shoots tons of shots*
also medic: One shot, one kill.
Ahhh yeah, the unsung hero of Black Mesa. Random worker fixing the leak
It’s so weird seeing Half-Life 1 weapons that aren’t in Opposing Force in Shephard’s hands
3:11 When I first played Opposing Force using a non-steam version, I led the Enginner at least 2 other doors that he refused to open. But in the steam version, he never react the way, he completely ignore these doors.
Must be a bug with some of the patches over the years. Because it's notorious for Valve to sometimes break their own games, even in GoldSrc, when they "try" to make it look better in some way.
is the steam version sierra?
RATTATTATTAT
BLAM BLAM BLAM
BOOM BOOM
"One shot, one kill!"
I dont wanna know what 10 shots are like
Shoots 1 billion times
-ONE SHOT ONE KİLL!
Have you seen any soldiers from my platoon?
Engineer goes across a japanese paper door
"Sorry corporal, the barricade is too thick"
Hopefully that last worker gets some insurance from Black Mesa
Also in Opposing Force you can find 2 knives for Adrian. First one is on the canyon, where is the beginning of the game. And the second one when you trying to find a railway wagon, while you fighting against Black Operatives. If you won't take any of those knives, then you'll have to fight only with that wrench through all the game.
I was really impressed by the squad AI in general for Opposing Force.
They're really good at traversing the environment, very useful in combat and the medic will actually heal you if you're missing HP. I think Opposing Force is my favourite Half-Life game out of the whole series.
6:50 It almost looks like the explosion from the wrecked Bradley was poorly edited in post
Those pointers about the A.I. make a lot more sense. I remember the enemies being prone to mobbing the player in Opposing Force, the response to friendly deaths thing must be why.
You have to appreciate the fact that Adrian's PCV vest offers robust protection similar to Gordon's HEV which enabled both heroes to combat toe-to-toe against alien adversaries.
Your videos are so calming. You know, no talking, no clickbait, just straight to the point. Also i love the fact that your videos are short 💛
4:11 sees a normal door
Soldier: ThAt BaRrİcAdE iS wAy TOo ThİcK
I thought he'd say something different about wasting gas or something, that was a bad detail
Yeah or say something like "Already checked, theres nothing there"
7:29 The running animation's on beat with the music
1:48
"In half life, groups don't react to nearby allies being killed"
Nah, he ain't dead, he's just asleep. Those shark tranquilizers sure are pretty good at giving people a trip to Mr. Sandman's world.
;)
Is it my idea or the vortigaunts in this part say "uh AH SHIT" (4:00)
Some games never die and Half LIfe is one of them
The AI in OpFor was so far ahead of its time.
1:50 "must've been the wind."
4:12 two giant steel blast doors I can understand, but that? Really?
5:13 wow, Black Mesa has some REALLY specific acoustics!
7:30 Jesus CHRIST that's terrifying!
The devs should have just put a few breakable crates behind that door. They also could have a line telling you that the blast doors are too big.
@@andyfriederichsen "Uh, sir? You realise these doors are the only thing on Earth I CAN'T cut through, right?"
Sometimes… I forget how advanced Half-Life is
7:45 Adrian is a soldier and he knows how to spray control with weapons :) and RIP worker...
The weapon reanimation actually makes it look like Adrian Shepard has more experience with the guns than Gordon.
Sometimes it's just the smallest details that bring a fictional world together
8:10 Adrian handles weapons differently *to* Gordon.
This is a professional channel with professional standards, after all
2:03 Yes sir.
* Dies *
The deeper you go with the game, the more you discover and realize how fantastic the A.I. can be in older Half-Life tittles. I knew some of these but surprised by the rest. Great job Marph.
It's amazing that GearBox changed the handling of the weapons to show that Adrian was familiar with them due to training
In both my playthroughs of OF, never did I know that you could destroy the fire extinguishers.
You can see the squad gameplay as the embryo of what later became the gameplay in Brothers in Arms.
Its such of amazing how the Goldsource was so detailed
I love the gonome short distance run because I think it’s the animation RICHARD BODERMAN uses in Sven Co Op while he chases you. It’s very good.
I like how the ai improvement (other than them literally not reacting to bodies) could be canonically excused as Adrian just being more capable of stealth and what not then Gordon
Gordon do be wearing a neon orange metal suit
1:54 squad nap time
Man I just realized how nerve racking that gnome running towards you, reminds me of that shy guy scp. And also, this explains why Shephard's weapon handling is somehow satisfying, the way he cocks that shotgun and reload that mp5, damn
real men cry at 9:00
0:58
Allies: Shoot the enemy even after it's dead
Also allies: "One shot, one kill"
i believe they were shooting the hostile lightning bug weapon that drops off the race x soldiers when you kill them.
Notice how Adrian and Barney holds their mutual guns and handles them differently. They hold them like "trained professionals" in HL, meanwhile Gordon has bad recoil management (The MP5 literally flies off his other hand, for the pistol the recoil on him feels bonkers)
Hey Marph! Thanks for your continued service over the years!
That detail of the scientist at the end would probably still have gone over my head
Gearbox software seemingly paid more attention to small details than valve. Another example is the M249 machine gun in opposing force actually has a fully animated ammo belt that can be seen depleting when the ammo is almost empty. Unfortunately the view of the belt is mostly off screen in gameplay but you can see it with a model viewer app.
That's the point where I think counter strike is lazy when it comes with small details.