75 Half-Life Facts you most definitely had a low chance of knowing

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  • @Sournale
    @Sournale  Před 2 lety +251

    Mistakes made in the video:
    43:26 - Quit smoking does nothing. The reason it kicked me out was because I typed quit.
    35:31 - The crate does not have a higher poly counter, rather just a higher resolution texture.
    (Audio Mistake) 18:08 - The volume was accidentally extremely loud.
    18:29 - Hairballs were likely created for testing rope physics
    23:54 - You can see the full model much more easily when you get to the rooftops.
    This comment will be updated, let me know if there’s any other mistakes I made in the video.

  • @streetrasict1237
    @streetrasict1237 Před 2 lety +848

    **silence**
    *"IT IS POSSIBLE TO COMPLETELY SKIP THE FIRST SECTION OF FOLLOW FREEMAN"*

  • @ethanbear360
    @ethanbear360 Před 2 lety +298

    I imagine that the Buddha cheat was created as a way to easily test damage and knockback values without having to deal with reloading everytime

    • @isaiahsimmons5776
      @isaiahsimmons5776 Před 2 lety +36

      Buddha must be one old ass cheat... It's only cheat I know that say its off or on, like it's relic of an old command console akin to Quake or Half-Life's Alpha, which its most likely is from. It's also insanely a useful command in other games like Counter-Strike or TF2 because they bar god. It age I think is it grace. If it weren't, I bet those games would've blocked them too. The name itself is epic. You got 'god', but you got the cooler one that's 'buddha'. I don't even know why they used buddha. God is self-explanatory, but Buddha is all about indifference and incarnation and shit. That does ironically happen sometimes. Your buddha will sometimes break, resulting in death. I can't tell if it intentional or not. Buddha is also much better if you want to still experience knockback for example like rocket launcher because god does not allow you to experience that. You could do what TF2 rocket jump academy I think and some other modes to allow you to experience knockback without being said in either buddha or god, they just give you a lot of recharging health and constant impulse 101s basically. It's neat it tells you it off and on, only wish that was the case for the more less obvious commands or even godmode itself. Sometimes I just didn't know what I just turned on and off and get to see the consequences of it, death. I can't tell if it's obscure or not, I barely see people use it in their videos even though I believe it's objectively better then god.

    • @adirblazkowics7717
      @adirblazkowics7717 Před 2 lety +26

      @@isaiahsimmons5776 Buddha is a command derived from the source engine's roots in Quake.
      Quake had the exact same cheat with the exact same functionality.

    • @isaiahsimmons5776
      @isaiahsimmons5776 Před 2 lety +6

      @@adirblazkowics7717 I knew it

  • @MegaChickenfish
    @MegaChickenfish Před 2 lety +291

    0:40 That is the most amazing band-aid solution I've seen in a video game. "should we change the animation?" "naww just stuff some pallets under there."

    • @Sonoidus
      @Sonoidus Před 2 lety +52

      Doing stuff like this is a pretty common thing to do in game dev and doesn't necessarily mean it got band-aided. It's less about being lazy and more about saving resources on not doing pointless stuff. After all, the player would see the same result in the end.

    • @AK3601
      @AK3601 Před rokem +3

      Didn't use a brush with clip/invisible texture either.

    • @therealvbw
      @therealvbw Před rokem +2

      they must have been in the level editor when they added that, so why didn't they put a block there instead of going to the effort of adding a prop

    • @DoggosGames
      @DoggosGames Před 11 měsíci

      @@therealvbw props are easier to add than brushes

    • @synthdriver8817
      @synthdriver8817 Před 8 měsíci

      It's also genius when you think about it, instead of completely redoing and testing the animation, just stick a static prop under the NPC. Much simpler.

  • @brfcitizen
    @brfcitizen Před 2 lety +273

    10+ years and 500 hours of playing Half Life 2 and I'm still finding new stuff about it. Absolutely mesmerizing

    • @1257100
      @1257100 Před 14 dny +1

      Best game ever made.

  • @alexkubrat3868
    @alexkubrat3868 Před 2 lety +379

    43:24
    Actually, if you type "Quit smoking", then the console actually uses "Quit" and ignores everything after "Quit", so you can type "Quit shooting" and the game will still crash.
    This command also can be used in original Half Life and Quake.

    • @MrGermandeutsch
      @MrGermandeutsch Před 2 lety +75

      "crashing" would be an inaccurate term, as it just closes the game the same way you would click on quit in the menu.

    • @CombustibleLemon77
      @CombustibleLemon77 Před 2 lety +43

      no it's an elaborate rouse! the game simply cannot handle the pressure of quitting smokeng and it explode💥💥

    • @MrGermandeutsch
      @MrGermandeutsch Před 2 lety +2

      @@CombustibleLemon77 damn

    • @user-xh8df9oz4y
      @user-xh8df9oz4y Před 2 lety +14

      This works in a few source games. I remember back when I used to play on GMod servers that people would try to trick other players into closing their games by telling them to type into the console "quit smoking" (or something with the word "quit" in it.) Good times.

    • @MrGermandeutsch
      @MrGermandeutsch Před 2 lety +3

      @@user-xh8df9oz4y
      I feel bad that I missed this historical event.

  • @schniemand
    @schniemand Před 2 lety +81

    43:03 Female medic with shotgun is the absolute best rebel variant by the way. Women shoot their shotguns much faster than men for some reason.

  • @epikkid9467
    @epikkid9467 Před 2 lety +120

    43:25 the reason it crashes your game is because you actually put the command "quit" in not "quit smoking" and using the "quit" commands closes the game for you

    • @Avengerboy800
      @Avengerboy800 Před 2 lety +10

      i think that part is supposed to be a joke

  • @unoriginalperson72
    @unoriginalperson72 Před 2 lety +513

    43:03 fun fact: in the orange box for the xbox 360 the Medic actually helps the rebel once you go around the corner and both the Medic and injured rebel join your party. There are many big differences that the 360 version has to the PC version

  • @mikeshmit1363
    @mikeshmit1363 Před 2 lety +709

    Something I noticed is when you noclip into the room at the first map where Dr greens giving the speech, when a texture covers up the model so that it can repeat a couple seconds later you can briefly see Dr breen showing discomfort before the model resets, showing how he really feels about giving these speeches.

  • @128wk
    @128wk Před 2 lety +69

    Here's another fact: While standing still, you can slowly drain your aux power by spamming shift (or whatever key you have bound to sprint).

    • @potatoenugget
      @potatoenugget Před 2 lety +1

      or flashlight battery in hl2.
      idk if the batery does the same in ep2

    • @cjlamb12
      @cjlamb12 Před 2 lety +3

      I used to do that all the time and thought that the noise it made was really funny

    • @elpedro7910
      @elpedro7910 Před 17 dny

      Lore-wise, the HEV suit is probably using whatever is left of the Long Jump Module to help Freeman reach optimal sprinting speed more quickly.

  • @Arnex19
    @Arnex19 Před 2 lety +41

    44:33 So that's how "7 Hour War" looked like.

  • @labenvenci1584
    @labenvenci1584 Před 2 lety +43

    27:00
    Fun Fact : Advisors have entire unused AI in the source code of Ep2.
    Originally one were planned to be a boss, using a system where they would use effects to distort the player and do telekinesis to fling objects and kill the player if he got close. The idea was to fling enough objects to kill or overwhelm him.
    However, it was never finished and was cut, making this animation and damage sound a remnant of that unused AI.
    Here's it in a testmap someone made
    youtu be/CCD_FFdqgws

    • @southernbrain691
      @southernbrain691 Před rokem

      Fix the link pls

    • @labenvenci1584
      @labenvenci1584 Před rokem +3

      @@southernbrain691
      Put a dot between YouTu and be.
      I had to space it otherwise YT bot would nuke the comment.

    • @southernbrain691
      @southernbrain691 Před rokem

      @@labenvenci1584 well thats gonna be quite hard since im on mobile

    • @labenvenci1584
      @labenvenci1584 Před rokem

      @@southernbrain691
      czcams.com/video/CCD_FFdqgws/video.html

    • @--YehMahDude
      @--YehMahDude Před rokem

      @@southernbrain691 You could just post the link into google and it would find it right away? Or edit the link in another app like notes or something. Mobile or not, you could copy and paste the text over to here, then edit it and search. It's not like the mobile stops you from copy and pasting, then editing. Just for future knowledge cx

  • @WonderlandWarGaming
    @WonderlandWarGaming Před 2 lety +66

    3:07 This area is actually an early version of the area where Alyx leads you to Kleiner's lab. For some reason, the vmf leaks don't contain this room but the current version of hl2 does. The tall room with the grate on the top is the elevator shaft.

    • @itdobelikedattho8112
      @itdobelikedattho8112 Před 2 lety +1

      Are you a boy?

    • @zhankazest
      @zhankazest Před 2 lety

      @@itdobelikedattho8112 wait how is this 2 days ago if the original comment is 1 day ago??

    • @itdobelikedattho8112
      @itdobelikedattho8112 Před 2 lety

      @@zhankazest nigga you trippin

    • @potatoenugget
      @potatoenugget Před 2 lety

      @@zhankazest for me it says 4 days for the comment and 3 days for reply

    • @zhankazest
      @zhankazest Před 2 lety

      @@potatoenugget because my original comment was from 1 day ago, now it makes sense

  • @demondeity9816
    @demondeity9816 Před 2 lety +45

    The stalker animations in HL2 looks like the stalker is on the verge of falling asleep but something keeps waking them up.

    • @SECONDQUEST
      @SECONDQUEST Před 2 lety +5

      That's how they keep the executive function part of the brain quiet

    • @deathrowlemon7367
      @deathrowlemon7367 Před 2 lety +6

      True hell.

    • @himikebye
      @himikebye Před 2 lety

      Unlike HL2: Ep.1, the HL2 Stalker was never meant to be interacted in game. This Stalker model was only meant to be observed from a distance in-game. This means that's the rag doll physics for this model are not properly developed.

  • @CursedBystander
    @CursedBystander Před 2 lety +80

    The "hair" was most likely used for flying objects, and how the physics for the object changes if the object is in motion
    like with the hunter chopper, depending on which way it turns, the back propeller turns with it.
    This most likely also affected rope physics with wind.

  • @internetkumquat4542
    @internetkumquat4542 Před 2 lety +44

    39:18 this segment (up to 39:18, when he's no clipping around the rocket) reminds me of how gorgeous Episode 2 really was. The mountain atmosphere and woodlands were done incredibly well.

  • @youbaouahdi4358
    @youbaouahdi4358 Před 2 lety +22

    The "quit smoking" one isnt an easter egg, its just that the console read "quit" which is the command to quit the game, the "quit smoking" thing is mostly used as a troll, my favorite is telling people in tf2 to type "quit env_fire" or something like that to make it seem important and telling them that it'll boost their FPS. lol

  • @hereticstanlyhalo6916
    @hereticstanlyhalo6916 Před 2 lety +81

    7:00 That's actually a really amazing touch I never knew about, man, I wish modern games did more stuff like this, it's just the little things that makes this game so damn amazing.

  • @EnclaveSergeantArchDornan
    @EnclaveSergeantArchDornan Před 2 lety +48

    1:57 thats common for a lot of combine tech, it usually means 'locked'

  • @conductoraizen3840
    @conductoraizen3840 Před 2 lety +21

    27:09 you can actually see the advisors out the window, if you stack a prop to get up there, you can also shoot them and hear the sound.

  • @weaponized_toaster
    @weaponized_toaster Před 2 lety +51

    how tf dont you have more subs? this is quality

  • @falloutgamer347
    @falloutgamer347 Před 2 lety +11

    44:00 if you die with a crowbar and there are rebels around they can pick it up

  • @christiancinnabars1402
    @christiancinnabars1402 Před 2 lety +16

    41:26 In addition to this, the AR2, which _are_ used pretty often by rebels, use the SMG animation when held by the rebels and even when fired by the combine soldiers. This is despite animations for holding and even reloading the AR2(which involves manually reloading the canister you see in the barrel rather than putting a non-existant magazine into the rifle's underside - which has no ammo feed) being present in the game.
    At least from my experience modding the game, this is because moving over the animation cues the weapon gives to the npc holding it from the base smg animations to the proper ar2 animations is unreasonably tedious and difficult. So the people at Valve probably just ditched the effort and decided people wouldn't notice the animations being copied over. Which has worked for the most part.
    Also, the crowbar _is_ technically used by a rebel - or at least a citizen. The guy that uses a pipe to help you fight the manhacks is actually wielding basically a reskinned crowbar. And the metrocops that are given a crowbar end up being stuck in a T-pose because they are attempting to turn off/on their stunstick - which doesn't work because they are using a crowbar, which doesn't have turn off/on functions in its coding.

  • @destroyerdoom5278
    @destroyerdoom5278 Před 2 lety +18

    0:57 The reason for this is probably to keep the game fair and easy for the player, making it so that you have to see the enemies before they can shoot you.

    • @Howthetoastcrumbled
      @Howthetoastcrumbled Před 2 lety

      Actually, for some reason the combine can only see your head so if you walk past that cp and then turn your back on him, he will still shoot since he can now see your head

    • @RodrigoTheHappyDog
      @RodrigoTheHappyDog Před 2 lety +4

      It's most likely a way of making the advance on the turret more interesting, as the metrocop will stop shooting at you when it sees you're on cover. They just never specified how big the cover needed to be, and as the commenter above posted it recognises cover based on whether or not it can see your head.

    • @bluegum6438
      @bluegum6438 Před 2 lety +7

      The real reason for this is actually because the player "entity" is quite small and floating in midair in line with the crosshair at your "eye level". It's not the same thing as your hitbox, this invisible floating box is what NPCs target and interact with. If you hold something up in front of you, the NPCs literally can't see "you", and they aren't complex enough to shoot at where you "should be". Even a little jar is big enough to obscure the player entity.

    • @sergentjohncaptain2557
      @sergentjohncaptain2557 Před 2 měsíci

      from what i know yeah, its supposed to make the game more fair

  • @KRUSH-R
    @KRUSH-R Před 2 lety +4

    1:09
    "you can't see me if I don't see you"

  • @Drakey_Fenix
    @Drakey_Fenix Před 2 lety +76

    I feel proud over knowing most of these besides a few. Mainly the APC you could enter on the bridge or the low poly train. I've spent way too much time in this game from kid all the way up to being an adult. I just love Half-Life and the world building Valve did.

    • @oberonia7264
      @oberonia7264 Před 2 lety +3

      the train is just brush, not actually a model (could a map count as a model?)

    • @falloutgamer347
      @falloutgamer347 Před 2 lety +2

      Im pretty sure if you noclip down to the APCs that come to the building where alyx finds you in point insertion you can get into one of them aswell

    • @rysiukowal
      @rysiukowal Před 2 lety

      @@oberonia7264 It's a model and it's named "train004"

  • @HankRichard
    @HankRichard Před 2 lety +14

    I thought crossbow bolts being able to be ricocheted was common knowledge, but my friend who has played gmod and half life longer than i had apparently didnt know about it

  • @OffBrandChicken
    @OffBrandChicken Před 2 lety +9

    At 3:40 that unfinished room is actually the hallway in a red letter days as you walk to lab.
    And the building next to the crowbar pick up actually completely changes from the intro train sequence. Going from red to yellowish.
    And Dr Kleiners office is actually physical impossible layout, as the elevator goes too far down

  • @TimDragonDeckers
    @TimDragonDeckers Před 2 lety +15

    41:31 Their animation used to be working fine in older build. But I think SteamPipe update broke them.
    Only female rebels will pick pistols if they can find one (assuming they were unarmed). As males does not pick them up and cannot fire while running (this leads to rebels running away from zombies unless cornerd since Rebels has fear relationship to zombies)
    Additionally: They can only fire 10 rounds before needing to reload. As opposed to CPs can shoot 17.

    • @Klonoa1488
      @Klonoa1488 Před 2 lety

      Let's revert the steampipe update

  • @SuperCityscan
    @SuperCityscan Před rokem +1

    Although not Pinsplash level of obscure facts, but still got a ton I didn't know
    Good work

  • @SteampunkCorvus
    @SteampunkCorvus Před rokem +4

    20:05 According to the Valve Developer Wiki: "CreateHairball is a console command that was probably made for stress-testing ropes. It spawns many groups (balls) of ropes, and spins them around in random directions and speeds. A few seconds after spawning, the hairballs will fly off in random directions. Hairballs never de-spawn and will continuously fly around until the map changes."

  • @DeaDaR03
    @DeaDaR03 Před 2 lety +6

    Buddha mode actually makes sense for testing, now that I think about it.

  • @laylaruan
    @laylaruan Před 2 lety +22

    You can get a good look at the suppression device in normal gameplay too, it's still just sitting there unattended when you head up to the roof after disabling it

  • @ORLY911
    @ORLY911 Před 2 lety +2

    13:47 I chuckled at this bit where the guy shakes the aim around as the spoopy music plays

  • @pajchoking8388
    @pajchoking8388 Před 2 lety +6

    17:15 the fact that the combine soldier plays a cp death sound after killed, you can hear it for a split second

  • @littlefirez
    @littlefirez Před 2 lety +9

    18:07 xbox 360 mic

  • @SwitchyWitch_
    @SwitchyWitch_ Před 2 lety +7

    35:31 talks about poly count, never actually shows the wireframe or poly count to show that it has more polys.
    And I feel like you meant to say that the textures are much higher resolution. Since putting the text into the 3d model with actual polys would be completely unnecessary and just a waste of polys.

    • @Sournale
      @Sournale  Před 2 lety

      That was probably it thanks for correcting me

  • @KRUSH-R
    @KRUSH-R Před 2 lety +2

    I remember using createhairball on a bot only match in cp_gorge in TF2 when I was twelve, it was so weird

  • @Ratich
    @Ratich Před 2 lety +20

    It was common practice for games of that era to give you ammo for a weapon you were soon to pick up before picking it up.

    • @roddydykes7053
      @roddydykes7053 Před 2 lety +8

      I agree, can’t think of too many other examples, but was a good way of teasing the weapon, or at least letting you start with healthy chunk of ammo to start with

  • @LordOfTheEyebots
    @LordOfTheEyebots Před 2 lety +6

    I love how you turn to the swings once you're done pushing the merry-go-round off the cliff

  • @ArachnidArachnid
    @ArachnidArachnid Před 2 lety +9

    2:01 There are two exceptions, actually. You can enter another APC that's down on the street below right before you meet Alyx for the first time.

  • @Mart-E12
    @Mart-E12 Před 5 měsíci +2

    If you can't see a metrocop, they can't see you

  • @Drikkerbadevand
    @Drikkerbadevand Před 2 lety +2

    1:12
    metrocop
    Whispering: "Where did he go where did he go.."
    "THERE HE IS OPEN FIRE OPEN FIRE!"
    "wait where did he go?"
    "OPEN FIRE!"
    "Must have been the wind"

  • @lucialambda
    @lucialambda Před 2 lety +6

    my guess is the "createhairball" command was made to test out rope physics when theyre turning and moving around

  • @grande1900
    @grande1900 Před 2 lety +8

    0:57 They actually just don't shoot if they "can't see you," which basically means if you can see their head.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Před 2 lety

      most noticeable at the vents in route kanal

    • @grande1900
      @grande1900 Před 2 lety

      @@dkskcjfjswwwwwws413 well yes, that was one of pin's facts

  • @lychy645
    @lychy645 Před 2 lety +4

    The 'deathmatch' command is a remnant from Quake where you could choose deathmatch or coop multiplayer

    • @isaiahsimmons5776
      @isaiahsimmons5776 Před 2 lety +1

      makes sense

    • @bryanpratt3933
      @bryanpratt3933 Před 2 lety

      @@isaiahsimmons5776 the 'deathmatch' command requires a map reload to effect changes. it still works that way, type 'deathmatch 1' and then 'map xxxxxx' and the map will be loaded with deathmatch settings enabled.

    • @isaiahsimmons5776
      @isaiahsimmons5776 Před 2 lety

      @@bryanpratt3933 that's probably what half-life does when you create a server. there's some differences between singleplayer and multiplayer. most importantly the weapons. half-life 2 doesn't have deathmatch or multiplayer tho, so probably a remnant. wonder if it actually does do anything tho.

  • @has7846
    @has7846 Před 2 lety +2

    15:25 im high asf and this is the hardest transition i've ever seen, nice

  • @bamboozled614
    @bamboozled614 Před 2 lety +60

    I feel like this video doesn't have to be as long as it is, you could remove the extended parts where nothing happens after some of the facts, just a suggestion :3

    • @nickh.27
      @nickh.27 Před rokem +3

      I don't mind it. I like the showcases after explanation.

  • @rawblozs670
    @rawblozs670 Před 2 lety +22

    20:58 they are modifies cps and cps when u shoot them 1 time in a headshot on stealth mode they die

  • @galacticstevetherealdeal
    @galacticstevetherealdeal Před 2 lety +6

    43:57 it appears the rebels are using their inner freeman

  • @falloutgamer347
    @falloutgamer347 Před 2 lety +15

    This was intresting, im surprised how many of these i didnt know but im proud there was only one of those extra secret supply caches i havent found. Its the one with the crows. Also 9:42 this is a fun feature, i once painted an entire room in ravenholm by doing this, it was surprisingly fun

  • @noyesser
    @noyesser Před 2 lety +25

    10:36 I think the reason as to why some windows are destructible and some aren't could be because, you and the combine wouldn't find yourselves shooting up, the combine could be shooting at you and missing and shooting the wallwindow instead, breaking it, but when would you be above the combine, leading them to shoot up to the top windows? Same goes for you, the player.

    • @KingMetalMario
      @KingMetalMario Před 2 lety +7

      It's just that the mapmaker didn't care or forgot to. You have to manually make a brush into a breakable one and then change the settings aswell

    • @billybobjones2517
      @billybobjones2517 Před 2 lety +1

      in some early tech demos, it shows gordon breaking windows and antlions entering from them after, so maybe its just left over from that feature

  • @Roach1
    @Roach1 Před 2 lety +4

    regarding fact 25, i believe the buddha command was added for the purposes of trailer/review footage, since that way you can still visibly take damage while recording gameplay but not die and have to re-shoot it

  • @koye4427
    @koye4427 Před rokem +2

    Another fun fact about the APCs once being ridable vehicles: in some levels, pushing an APC all the way to the shore and submerging it causes a level failure since the game thinks you've lost your buggy in the water!

  • @OffBrandChicken
    @OffBrandChicken Před 2 lety +1

    18:50 those hairballs are used when the citadel first wakes up when Barney gives you the crowbar

  • @ProfesorMora
    @ProfesorMora Před 2 lety +1

    You just watch a 45 minute video about nerd details of half-life. It worth it.

  • @hermann8875
    @hermann8875 Před 2 lety +2

    I've been in this community for so long yet I knew only a few of these facts, thanks for the video man

  • @chocofrolik834
    @chocofrolik834 Před 2 lety +3

    You're bang-on with the driveable APC theory. There are maps in the WC Mappack that have you driving APCs. I recall one in particular where you are at a Combine outpost in the Wasteland, intended for E3 but never shown.

  • @TabTray
    @TabTray Před 9 měsíci +1

    heres my own fun fact: at 13:50 you can get to that spot without the need of any jumping, literally, just place your jeep in the correct spot and put it in turbo. now you can also drive around up there! i found this by accident

  • @crafter5458
    @crafter5458 Před 2 lety +1

    17:07
    This was likely an oversight that Valve forgot to fix, since all combine soldiers were textured like a regular soldier pre Orange Box, every combine soldier was a regular one before the Orange Box.

  • @Werty715_25
    @Werty715_25 Před 5 měsíci +2

    9:37 I discovered this one while throwing random stuff at zombies in Ravenholm.

  • @trumpset521
    @trumpset521 Před 2 lety +2

    2:06, in early beta days there *was* ability to drive an apc, so i guess this is one of those little remains of cut content.

  • @Kapin05
    @Kapin05 Před 2 lety +2

    1:44 Avid Pinsplash viewers may recall that fail states triggered by the Jeep leaving the playspace are also triggered by APCs. Furthermore, you may have noticed that APCs have bouncy suspension just like the Jeep and the Jalopy. This is further evidence for the idea that they were originally intended to be drivable vehicles, or at least that they use some of the same code as the Jeep and the Jalopy.

  • @combinemetrocop4213
    @combinemetrocop4213 Před 2 lety +1

    Metrocop logic is
    "If he doesn't see me, I don't see him"

  • @transonxiana
    @transonxiana Před 2 lety +3

    I noticed while having fun on Gmod, that the Broadcast things on Fact 13, they have multiple layers to reinforce the color of the Screen and not make it colorless, if it was one Screen, you would barely see anything from the Broadcast

  • @narrowgauge0727
    @narrowgauge0727 Před 2 lety +5

    know one has talked about how you can stop the trains in the beginning of route kanal with barrels and props, and how the reload sounds for guns for citizens and combine soldiers are delayed signigicantly

    • @isaiahsimmons5776
      @isaiahsimmons5776 Před 2 lety

      there should be whole franchise on this

    • @falloutgamer347
      @falloutgamer347 Před 2 lety

      Yeah this, the former is something no one i have talked to has even known about but the latter is very obvious to notice especially with rebels

  • @MrGermandeutsch
    @MrGermandeutsch Před 2 lety +12

    1:45 - As far as I know, this fact is entirely false. It wasn't planned for the player to be able to man & drive a Combine APC (wouldn't even have made any sense either). That was just Valve adding details to make the world more immersive.
    43:23 - That's a joke, right? Because both commands "quit" and "exit" will cause the game to close. It doesn't even matter what you put after either of said commands.

    • @benb9151
      @benb9151 Před 2 lety +5

      The APC was drivable, but players thought it was too slow.
      Don't spread false information, bro

    • @MrGermandeutsch
      @MrGermandeutsch Před 2 lety

      @@benb9151 Mind providing me a source with this? I'd like to read/see that for myself.
      Because I can't find it anywhere myself for some reason.

    • @BillyBob-jy1gv
      @BillyBob-jy1gv Před 2 lety

      Though I do not know exactly which parts, the beta for half life 2 had it.

    • @MrGermandeutsch
      @MrGermandeutsch Před 2 lety

      @@BillyBob-jy1gv Hm, I see..

    • @CombustibleLemon77
      @CombustibleLemon77 Před 2 lety

      yes, that was a joke, about quitting
      FUN FACT: if you put in console "quit your job" or "quit my job" or "quit job" or something it quits is job. its job is running. it quits running. it stops

  • @Daemur123
    @Daemur123 Před 5 měsíci +1

    The fact that the metro cops wont see you because theres a prop in the way makes me think they got a lobotomy

  • @MagnetismR
    @MagnetismR Před 2 lety +1

    The floating barrel is easy to explain. To reduce memory usage, most physics props start "asleep" - that is, they spawn stationary until a force is acted upon them. Otherwise, an inordinate number of physics calculations would have to occur at the beginning of a map, causing slowdown. The calculations are usually for gravity, because it's common practice to place props slightly above the world geometry to prevent it from clipping. It's typically unnoticeable because these frozen props usually start on the ground, but when the gap is especially large, this illusion is broken.

  • @SuperNath97
    @SuperNath97 Před 2 lety +2

    Fact 4 : apc's are vehicle entities, once spawned you can change the settings so you cant get in, usually they are placed outside player reach or destroyed before you can get close.

  • @TheInfamousWoahgoat
    @TheInfamousWoahgoat Před 2 lety +1

    I actually managed to save Lazlo pre-patch. I grenaded all the Antlions with an SMG shot and blew them all up. Nothing interesting happens.

  • @anhonkandae
    @anhonkandae Před 2 lety +1

    Imagine “how did he get passed our turret gunners?”
    “He had a jar of mayo sir”

  • @SonofGuilliman281
    @SonofGuilliman281 Před 2 lety +5

    In the level before the slum in canals, the reason they used sand because it prevents a guy I won't be saying his name from going near it.

  • @lois3469
    @lois3469 Před 2 lety +15

    I didn't know as many as 25 facts, I thought it was already impossible, but it's cool that I'm learning new facts about this game all the time, thanks for the video!

  • @jimmybob154
    @jimmybob154 Před 2 lety +1

    The most not innacurate tittle for a video I've ever read.

  • @SniperPlayzGames
    @SniperPlayzGames Před 3 měsíci +1

    there is also a fact that u can find in gmod if you use the blue physicsgun on the broadcast screen you can see it is in different pieces

  • @neonflavouredpirate3214
    @neonflavouredpirate3214 Před 2 lety +1

    As a kid, i never noticed that guy dropping supplies. Or was it because i played with no noise(my parents hated seeing me play fps)

  • @z0rden_
    @z0rden_ Před 2 lety +1

    0:57 maybe he isn't dumb,he loves headshots

  • @davodnoyoutube
    @davodnoyoutube Před 2 lety +6

    This is very good keep it up, I really like this video

  • @tpd1864blake
    @tpd1864blake Před 2 lety +2

    Yes, the APC could have been driven in the beta. There is a vehicle in the HL2 beta files which is an APC. There’s also a modified buggy that has some sort of mining spinning crusher on the front which would likely have been used in the Ravenholm mine segment

  • @coenisgreat
    @coenisgreat Před 2 lety +1

    You CAN see the suppression device in normal gameplay, you walk right past it on the roof section with the sky bridge

  • @TABBYMUSIC
    @TABBYMUSIC Před rokem +1

    Breen: *exists*
    Sournale: 🔫🔫🔫

  • @DaneZZil
    @DaneZZil Před rokem +1

    23:54 - This is the "supressor", not the actual supression field, the supressor is a thing that shoots energy beams from the sky, the supression field is in the citadel.

  • @benb9151
    @benb9151 Před 2 lety +3

    2:17 during the rooftop chase, the one on the street also has this

  • @BIT866
    @BIT866 Před rokem +1

    i believe the leftover rooms in point insertion are leftovers from the 2003 beta of half life 2, as there was a short segment where you had to walk across an indoor bridge, stand in line to go upstairs and finally when first meeting barney and going down a corridor, you had to walk up a short flight of stairs.

    • @sergentjohncaptain2557
      @sergentjohncaptain2557 Před 2 měsíci

      in point insertion you were originally meant to start up there and walk on the catwalk but was eventually scrapped and replaced with the train

  • @Kingofstones1
    @Kingofstones1 Před 2 lety +4

    2:20 you can also enter on rooftop section of city 17

  • @c64cosmin
    @c64cosmin Před 2 lety +2

    32:24 I actually know this one, I explored this part by foot and imagined I'd chill out a bit by the beach and contemplate what ever happened up until now on Earth. This is by far the most quiet place in the game.

  • @LMC764
    @LMC764 Před rokem +1

    2:04 in the half life 2 beta there was a wasteland map where you had to hop into an apc so some combine soldiers would let you into their base. Also the apc on the bridge isnt the only one you can drive, there's another one in the roof escape section at the start of the game that you can hop into, works about the same though...
    26:30 those sections are also leftover from the half life 2 beta, you were supposed to be able to go up there.

  • @user-ei1vi
    @user-ei1vi Před 12 dny

    41:03 The interesting thing about this cache is that you don't have to lower it to get the goodies. You can just bump the airboat into the pylon with the lambda sign and due to some clipping glitch you'll get the items

  • @ginger15103
    @ginger15103 Před 2 lety +2

    18:10
    it is possible to blow my eardrums out

  • @spacemonkey6323
    @spacemonkey6323 Před 2 lety +3

    18:07 HOLY FUCK THAT WAS LOUD

  • @ouroya
    @ouroya Před 2 lety +1

    the createhairball command was likely used for testing jigglebones in early iterations of the source engine and left in

  • @polandmapping371
    @polandmapping371 Před 2 lety

    2:24 : it’s because the game thinks that you’re still moving and that you hit the trigger so if you don’t get there then the ship just waits

  • @moltenren3439
    @moltenren3439 Před 2 lety +1

    1:18 The embodiment of every young child's belief "If I can't see them, they can't see me"

  • @franzk.himmler1196
    @franzk.himmler1196 Před rokem +1

    Fact 2: This isn't entirely true, this doesn't just apply to Metro Police, this also applies to anything using the mounted turret gun. Entropy Zero 1 proves this in Dead Tenant. The citizen will never shoot unless your vision is visible.
    Fact 6: I'm not 100% sure about this, but I think the layout of the developer textured room might be the detexturized hall you walked through with Alyx to the vending machine entrance into Kleiner's lab. In fact, I think it's basically a copy paste of it, without objects, textures, or anything that would needlessly rendering. They might've done this to geometrically sync the locations, so it made the world seem more real. After all, when you're teleported outside of Kleiner's lab, it's not the same lab, it's a copy paste.

  • @itswilliamanimate
    @itswilliamanimate Před rokem

    1:17
    Gordon playing peek-a-boo with civil protection

  • @themagic8ball
    @themagic8ball Před 2 lety +2

    18:07
    R.I.P headphones users

  • @jozatheman
    @jozatheman Před 2 lety +1

    These 45 mins used for good, great video man

  • @CRABKID
    @CRABKID Před 7 měsíci

    1:00 The Combine doesn't shoot because in order for them to shoot you, they need you to be able to have an unblocked view of their head.