Revisiting my tileset workflow for Aseprite's new 1.3 release

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  • čas přidán 10. 06. 2024
  • Hey pals!
    Can you believe it's been 2 years since this feature went into beta!? I've made a couple of videos on the system since that time but I thought I'd revisit for those of you just getting access to it now.
    Aseprite v1.3 release notes: blog.aseprite.org/2023/11/27/...
    Enjoy!
    Chapters:
    0:00 - Intro
    1:31 - Preparing a concept
    3:13 - Introducing the tilemap system
    6:14 - Geometry setup
    11:31 - Concave geometry
    12:57 - Setting up a level preview area
    16:03 - Laying down colours
    18:52 - Detailing the base tileset
    22:32 - Eliminating repetition
    25:10 - Updating the preview & beyond
    26:55 - Insignia Update
    27:30 - Outro
    Music : DJ Cutman, Coffee Date - Stardew & Chill [Gamechops.com]
    ----
    Contact: upponhill.com
    Twitch: / adamcyounis
    Twitter: / adamcyounis
    Tiktok: / adamcyounis
    Discord: / discord
    Become a Patron at / adamcyounis
    Download assets and games from the stream at uppon-hill.itch.io/
    Later, pals!
  • Věda a technologie

Komentáře • 100

  • @Ethanol3310
    @Ethanol3310 Před 6 měsíci +55

    Wake up kids, AdamCYounis posted

  • @kaitlynethylia
    @kaitlynethylia Před 6 měsíci +35

    i found your channel yesterday and got aseprite and the timing of this video couldn't be more perfect for me, its exactly what i need, thanks

  • @alexandersurop2118
    @alexandersurop2118 Před 6 měsíci +10

    I found myself working in a gold mine, far behind the polar circle in Russia.
    And that's a time when I've started to binge watch Adam's videos whenever I have some free time. Thank you, pal. Please continue!

  • @Kalengo_Gaming
    @Kalengo_Gaming Před 3 měsíci +2

    I've had this on my watch later for 2 months, and after finally watching it. I have no regrets!!! I'll put everything to practice and make my own. Thanks a lot!

  • @mentalsmoge1128
    @mentalsmoge1128 Před 6 měsíci +10

    Amazing video! Appreciate you showing your personal workflow, and not just "Wow, Aseprite 1.3 now have tilemap system, you can draw little squares and they will update automatically!"

  • @AoA_GameDev
    @AoA_GameDev Před 6 měsíci +5

    This was amazing, I would love a tileset video on top down perspective :)

  • @Volt-Eye.
    @Volt-Eye. Před 6 měsíci +4

    I am highly thankful to you big brother. New in game dev and programming.
    When I started I literally had no idea how to do pixel art for games and how to manage asset size until and unles I saw your Canvas size video. Thank you for telling me basics.

  • @Gazpachete
    @Gazpachete Před 6 měsíci +9

    Stumbling upon your videos is what made me wanna get into pixel-art(I've always liked it tho) and I'm so happy you're so close to releasing your big project! I'm so thankfull for your videos

  • @nanni5230
    @nanni5230 Před 6 měsíci +3

    Yay! I've been using ur tileset workflow for a long time, excited to see how you revisit it :)

  • @patrickhastings3733
    @patrickhastings3733 Před 11 dny +1

    my god your pixel art is jaw droppingly beautiful.. cant wait for your game release

  • @bromanguy
    @bromanguy Před 5 měsíci +1

    Your tutorials are insanely helpful. Thank you so much for all the help with this, i've picked up so many techniques from your tips it's unreal!

  • @Chezt
    @Chezt Před 6 měsíci +2

    Wow this is so helpful I always struggle with making tileset, this is help me a lot thank you!!

  • @barknevgin5150
    @barknevgin5150 Před 4 měsíci

    Such a great guy who shares his workflow. If you are in the industry you may as well know the workflow is everything. Big kudos and very well appreciated man. Keep it up.

  • @Mtotheissle
    @Mtotheissle Před 2 měsíci

    Your videos have been so helpful. Thanks for posting.

  • @Mrflordor
    @Mrflordor Před 6 měsíci +2

    awesome video! I really respect how you just start with a weird red colored cube and change it to a buetifull tileset!

  • @lyghtkruz
    @lyghtkruz Před 6 měsíci +1

    Snowverhang haha! That was good Adam! Excellent workflow example. I have struggled to make my own tilesets due to the lack of repeating tiles and not really being able to get good visual feedback. This will really help with those issues. Thanks for all you do.

  • @13x666
    @13x666 Před 6 měsíci +4

    The face at 20:21 is precious

  • @NeverduskX
    @NeverduskX Před 6 měsíci +4

    Congrats on Insignia's progress so far!

  • @danielhaughton1165
    @danielhaughton1165 Před 6 měsíci +13

    I really appreciate your videos!
    CZcams gamedev is filled with surface level tutorials that show you how to get something working in a sample scene but never go beyond that with information that would help with using it in a real game.
    These workflow videos on "How I use x feature in a real game" are very high quality and rare. Getting "something" working is the easy part. Making it "complete" is the hard part. That's why people say "The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time"

    • @AdamCYounis
      @AdamCYounis  Před 6 měsíci +9

      To be fair, if I were to really take this as far as I would in a real scenario it might have been a seven hour video haha. Professional game dev is time consuming!

    • @TheBugB
      @TheBugB Před 6 měsíci +3

      @@AdamCYounis7 hour video in the future?

  • @johnhofmann2828
    @johnhofmann2828 Před 6 měsíci +1

    Golly, those tiles are gorgeous

  • @CrumblingSoul
    @CrumblingSoul Před 6 měsíci

    awesome as always

  • @deedd4401
    @deedd4401 Před 6 měsíci

    totally getting aseprite for xmas.. best ad ever :)

  • @Aldan-Maclean
    @Aldan-Maclean Před 6 měsíci +1

    That tile set looks so good

  • @artunblock9433
    @artunblock9433 Před 6 měsíci

    The tilemap tool is crazy

  • @soundflask
    @soundflask Před 4 měsíci

    Awesome, thank you!

  • @hooctapus3389
    @hooctapus3389 Před 5 měsíci

    This is extremely cool

  • @Kieran_Martin
    @Kieran_Martin Před 3 měsíci

    I love how you are playing tunes from Stardew Valley, sounds vary similar but different :D

  • @madameknees
    @madameknees Před 6 měsíci +14

    I know you were annoyed by the tilemap in Godot - in the new 4.2 release they have the sprite flipping and rotation, including when you have grouped tiles

  • @PinguinoSod
    @PinguinoSod Před 6 měsíci

    Thanks this helps a lot

  • @stefanhellqvist2807
    @stefanhellqvist2807 Před 6 měsíci +1

    Snowerhang. SNOWERHANG! alright, I'm dead 😅😂😂😂

  • @Grkz6209
    @Grkz6209 Před 6 měsíci +1

    Thank you for these videos, I've been practicing thanks to them. I was wondering if you could please do an updated video on the Tiled workflow too since it is now a bit different? Thanks!

  • @user-dm2yb9bh2e
    @user-dm2yb9bh2e Před 6 měsíci +1

    I love this guy

  • @user-wf7tc6ye7e
    @user-wf7tc6ye7e Před 5 měsíci

    extremely helpful,thx

  • @manuelmanriquez9867
    @manuelmanriquez9867 Před 5 měsíci

    I can't thanks enough for this explanation, not only how to use aseprite, but also your work process. I've made my tileset and for the first time i'm super happy with it. Can i send it to you if you want to take a look. Again thanks!

  • @xiongnm5520
    @xiongnm5520 Před 6 měsíci

    Coollll!!!😄

  • @TheBugB
    @TheBugB Před 6 měsíci

    This is great

  • @bluzenkk
    @bluzenkk Před 6 měsíci

    yay~~~ its been a long time~

  • @ELF_Productions
    @ELF_Productions Před 6 měsíci

    Time to go update. didnt realize it came out of beta. been loving the tilemap feature of the beta

  • @YellowCable
    @YellowCable Před 6 měsíci +1

    wow aseprite 1.3 I have to check it out. I am _very_ interested in tilemaps workflow, I do not use Unity, having my own engine, I hope I can build a good new workflow for it. Thanks for the headsup!

  • @alfadrottning42
    @alfadrottning42 Před 6 měsíci +1

    This update seems super useful! Do you know if this can also handle isometric tilesets? I've been working on one for a little while now and having it be organized within a set like this would be very helpful.

  • @Will_-it3mh
    @Will_-it3mh Před 5 měsíci +1

    could you make a follow up showing your workflow in the tiled part of the process?

  • @drogusoft
    @drogusoft Před 6 měsíci

    Hi Adam, thank you for all your content, how can we get your palettes? :)

  • @michaelgibbons2573
    @michaelgibbons2573 Před 6 měsíci

    God i am so fucking Jealous. Your art is soooo nice man! love it ;D

  • @Amazing_Software
    @Amazing_Software Před 6 měsíci

    The Bob Ross of Aseprite

  • @NoldoWalker
    @NoldoWalker Před 6 měsíci

    Hey! Thx for your guides! Can this tilemaps used for isometric?

  • @TheDiztanz
    @TheDiztanz Před 6 měsíci +1

    Bob Ross of pixel art right here

  • @-C69-
    @-C69- Před 6 měsíci +1

    Have you ever tried using the parallax effect in your character designs to give them a 3D effect?

  • @zoeyray113
    @zoeyray113 Před 6 měsíci

    Your hair looks nice in this vid

  • @MStrong95
    @MStrong95 Před 6 měsíci +2

    What I'm wanting to know is the workflow of making a background for a game level or title screen illustration and converting that to tile maps.... I'm totally onboard with doing this for level design but curious about the other things that tile maps can be used for

    • @guilhermegonzatti7300
      @guilhermegonzatti7300 Před 6 měsíci

      Correct me if i'm wrong or misunderstood you, but since you're not interacting directly with the background, you won't have the need to turn into a tilemap (since it doesn't need coliders and stuff), but i think if you need some similar shapes in the background you can just copy paste some ramdom prototype form of the tilemap in a few layers and shift the palette to blend well with the level that you want, also keep in mind that, depending on the complexity of the tilemap, this works better with more symmetrical and artificial layouts.

  • @outercloud
    @outercloud Před 6 měsíci

    I better see some snowverhangs when the game comes out!

  • @eleonorahackman6779
    @eleonorahackman6779 Před 6 měsíci +1

    This was awesome! Please, please, can we see the next step - export and import into the engine 🌸 How do you place the tiles, do they import in the right flow, or in bits and pieces, and how do you know which connects to which, since they are a bit more painterly? Thanks so much!

    • @JanTGTX
      @JanTGTX Před 6 měsíci +1

      Afaik, he actually builds the levels with Tiled. It's a free tilemap editor that's a bit more comfortable and powerful than Unity's. Then there's a package called SuperTiled2Unity, which can import .tmx files from Tiled directly into Unity's Tilemap Renderer System.
      I use the same for an isometric game. I'd say, once you're set up, it's easier to get good results than with just Unity. And not only that, it scales very well. You can even paint over the whole tilemap sprite in Aseprite again and have a totally untiled tilemap. 😅

    • @eleonorahackman6779
      @eleonorahackman6779 Před 6 měsíci

      @@JanTGTX Thank you, that sounds awesome, I’ll definitely look into it!

    • @BanditLeader
      @BanditLeader Před 5 měsíci

      Tiled also supports godot. And godot > unity ;3

  • @NoahNCopeland
    @NoahNCopeland Před 6 měsíci

    impressive very nice.
    let's see paul allen's tile system

  • @amazeroth
    @amazeroth Před 6 měsíci

    Hey dude, I just started doing some pixelart for my games and you are quite the inspiration and help to me. Do you have any recommendation for a good pen tablet I should buy for drawing?

    • @AdamCYounis
      @AdamCYounis  Před 6 měsíci

      Wacom Intuos Small is a great entry level tablet, I use it every day.

  • @byronmorley2907
    @byronmorley2907 Před 6 měsíci

    Do you have a link to your palette you are using please, I just started learning pixel art myself and I suck building my own at the moment

  • @muddrox887
    @muddrox887 Před 6 měsíci

    It's funny. I've been using this during most of its beta period. I dont think i experienced any bugs at all despite its beta label. Glad it's official now though

  • @Eliblack.
    @Eliblack. Před 5 měsíci

    looks too cool.

  • @alfonsoesteves5090
    @alfonsoesteves5090 Před 4 měsíci

    If I have an old version of aseprite. Do I have to buy the new one?

  • @ZaneDragonBorn
    @ZaneDragonBorn Před 3 měsíci

    I noticed despite you having a 16x16 art the initial sprite was a lot bigger than that image? Is this necessary so the tilemap will give more tiles? Why do you make your sprite with such large resolutions compared to the finished sprite.

    • @AdamCYounis
      @AdamCYounis  Před 3 měsíci

      Mostly to give myself room to add more tiles later

  • @sunnyplastazion9324
    @sunnyplastazion9324 Před 6 měsíci

    Recently found your channel and loving your work. Very insightful tutorials. What program are you using for your pixel art and animation?

  • @zip2kx
    @zip2kx Před 6 měsíci

    im a bit confused on your export, since your tiles are not being restricted to the grid they are overflowing, importing this into an editor would create several tiles that dont fit into the auto-tile logic. how do you handle this part? or are you manually adding these?

    • @AdamCYounis
      @AdamCYounis  Před 6 měsíci +1

      I use Tiled for handling my auto-mapping logic. I don't recommend using Unity's built-in solution for more serious tilesets.

  • @SayedSafwan
    @SayedSafwan Před 6 měsíci

    hello adam, what graphics tablet do you use?

    • @AdamCYounis
      @AdamCYounis  Před 6 měsíci

      I use the small wired version of the Wacom Intuos series. Previously used the Intuos Pro but never really needed the extra buttons or size. Small suits me just fine.

  • @TheSekcMustard
    @TheSekcMustard Před 6 měsíci

    OMG dark theme

  • @my_yt_
    @my_yt_ Před 6 měsíci

    Hello Adam. Is your 2015 Tiled training content still relevant in 2023, with concerns to Aseprite 1.3 and Godot 4.2?

    • @AdamCYounis
      @AdamCYounis  Před 6 měsíci

      Hey, maybe you're thinking of 2019? I didn't have a channel in 2015, my earliest content may not be up to date but I do have more recent videos on Tiled

  • @Eshan686
    @Eshan686 Před 4 měsíci

    anyone know the dimensions of his document at the start that he put the tilemap into?

  • @PunCala
    @PunCala Před 6 měsíci

    Please make the Godot animation player improvement video you teased earlier! :)

  • @igribeiro_
    @igribeiro_ Před 6 měsíci

    Can you teach how make sprites like used in tibia?

  • @thesilverspanch
    @thesilverspanch Před 6 měsíci

    Anyone know if this can work for isometric tiles?

  • @tawfiqqureshi-vc1df
    @tawfiqqureshi-vc1df Před 2 měsíci

    can anyone explain what is the tilemap rules?

  • @cbuckington2933
    @cbuckington2933 Před 6 měsíci

    Does someone have a reference to his color palette?

  • @aaronavalos2452
    @aaronavalos2452 Před 6 měsíci

    how did you make your aseprite ui thingy black istead of white

    • @aaronavalos2452
      @aaronavalos2452 Před 6 měsíci

      should have waited 10 more seconds before asking

  • @dicksonZero
    @dicksonZero Před 6 měsíci

    youtube algo please let even more people see this video

  • @manai2683
    @manai2683 Před 6 měsíci

    I'm revisiting my workflow too. Hard not to with the update

  • @cicik57
    @cicik57 Před 6 měsíci

    can you please make a tutorial of a capoeira character pixel animation, 64 px pls ?

  • @birdiewd
    @birdiewd Před 6 měsíci

    Snow-verhang... he he he

  • @DKlarations
    @DKlarations Před 6 měsíci

    I could use a little more 'art class territory' tbh, haha

  • @Jesus-kg4xe
    @Jesus-kg4xe Před 4 měsíci

    With the M3 MAX Chip on Apple, do you still bealive that its a MUST to have a Windows? Please don't hate, it's just that I come from a design background and all my equipment is from Apple. But I'd love to become a game dev. so I really need help :( with it. I've read a lot of comments that now 2024 apple is gonna be more focused on 3D projects etc

    • @AdamCYounis
      @AdamCYounis  Před 4 měsíci +1

      I don't think there's an issue using a Mac for indie game dev.

    • @Jesus-kg4xe
      @Jesus-kg4xe Před 4 měsíci

      @@AdamCYounis woooooo thank you so much for replying 🥺 I really appreciate, I admire you since day one and it’s unbelievable that you answered me! Thanks!!!!

  • @GamingBossez
    @GamingBossez Před 6 měsíci

    +algorithm comment

  • @davitheking024
    @davitheking024 Před 6 měsíci

    If I compiled an older version (for getting asepitte for free), do I need to redo it again for the new release?

  • @Eldrazi-emrakul
    @Eldrazi-emrakul Před 6 měsíci

    lmao gotem

  • @gezbob3508
    @gezbob3508 Před 5 měsíci

    Snowverhang 😂

  • @xSephironx
    @xSephironx Před 4 měsíci

    GIVE ME YOUR PALETTES

  • @user-oc6of2cd5r
    @user-oc6of2cd5r Před 6 měsíci

    With how long Aseprite's 1.3 beta has been in development for, I feel disappointed in lack of Isometric tilemap support (unless I can't find it). Workflow for one that would look good is already complicated as it is.

  • @swizz_uk
    @swizz_uk Před 6 měsíci

    AI got nothing on Adam tilesets 😅