August's CONTROVERSIAL Opinion on ASSASSINS/ The SION-SWAIN DILEMMA / TP OP / The SWAIN Problem

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  • čas přidán 8. 09. 2024

Komentáře • 186

  • @jususi71
    @jususi71 Před 2 měsíci +46

    Swains issue is that he is low elo skewed, in high elo all u can basically do on swain is to q spam into a second wind dshield opponent to get a 10 cs lead and thats it pretty much, then u deal 0 dmg lategame cos u dont have ratios and adcs kills u in 2 seconds.

    • @eldritchemissary4718
      @eldritchemissary4718 Před 2 měsíci +1

      It also sucks that he has to be balanced for mid and bot when a majority of his player base wants him to be a support

    • @shutupMaji
      @shutupMaji Před 2 měsíci +31

      ​@@eldritchemissary4718 no lol, the swain player base pushed for him to be removed from support back to mid where he belongs with his most recent midscope

    • @jususi71
      @jususi71 Před 2 měsíci +6

      @@eldritchemissary4718 Agree to disagree on the support part

    • @eldritchemissary4718
      @eldritchemissary4718 Před 2 měsíci +4

      @@shutupMaji how come his player base can't even muster up a 1% pickrate when he's almost 3% in support? The "swain player base" doesn't actually exist, he's far more popular support despite being underpowered there for ages and being strong in mid and especially bot. It's Seraphine all over again but because he's not riots special child nothing is done about it :/

    • @shinkii5819
      @shinkii5819 Před 2 měsíci +12

      Swains need to be mid.......or even top

  • @kennymcintyre9186
    @kennymcintyre9186 Před 2 měsíci +24

    what if tp went on a short CD if you died so you are incentivized to take it to get around the map not to recover from a death

    • @normanrainbows2132
      @normanrainbows2132 Před 2 měsíci +2

      cool idea, could probably reduce the cooldown as well, toplane has more agency, ignite is better mid

  • @THETunaCasserole
    @THETunaCasserole Před 2 měsíci +46

    Baus had the best Sion suggestion imo: give his E grounding like Cassio W / Singed W. Makes his Q actually hittable against champs that are super mobile. Actually rewards him for hitting the E and doesn't seem too unfair / is a reasonable gameplay pattern

    • @stebbistef3028
      @stebbistef3028 Před 2 měsíci +3

      I agree with the thought behind that suggestion but I think that the devs don't like grounded as a game mechanic, so do I

    • @HolyAvgr
      @HolyAvgr Před 2 měsíci +14

      I feel like that suggestion is more like "Make Sion impossible to play against in lane" rather than "Help Sion", unless they nerf Q damage to the ground, and make it more of a CC-combo thing, killing lethality in the process.
      From my understanding, the entire point of that Q is that if you get knocked up by it, you kinda deserve it. So making it "easier" to land against mobile champs makes it also impossible to miss for less mobile ones.
      Or delete his infinite HP scalling in lieu of a bigger power budget, but I think this kind of destroys his play style identity way more, and I'm not sure that a 10k HP Raid Boss Sion is that much of an issue or unhealthy, or at least not that much compared to other infinite scalling champs.

    • @dresean3725
      @dresean3725 Před 2 měsíci +5

      ​@@HolyAvgr I don't think I 100% agree with the grounding part. The "good" part about grounding is that it's universal. If you're already immobile and get hit with Sion E, the Q is guaranteed unless you flash. If you do have mobility, then you'll never get hit by the Q. Allowing E to ground has almost no effect on immobile champs, but a massive effect on mobile ones. Of course they'd have to take power somewhere else from his kit to make up for it, but I don't think it would be that crazy. Maybe point blank ult > E > guaranteed half charge Q might be a bit wild, but would have to see

    • @HolyAvgr
      @HolyAvgr Před 2 měsíci +1

      ​@@dresean3725 Doesn't grounded block flash, though? That's why I said you're wrecking immobile ones, since you're also removing their only only (flash). If you make something about Sion ground, considering the rest of the kit, you're making it so that most of the trades are absolutely one-sided and imposible to retaliate against the instant you get grounded, by the nature of Sions kit (E -> W -> Q) and how much utility it has.
      Or, if you really want to ground, you could also reduce the slow. That way you give more autonomy to the player throwing the Q (did you zone it properly?) rather than it becoming a guaranteed trade space.
      At EoD, I don't know. My experience is only about playing against, not with Sion. But I can see a universe where Sion is a more powerful split-pushing version of Sejuani, that can more easily regroup for a fight through his ultimate.
      And this is just doing the exercise about his Q being hard to land in a high-mobility context. But I'm not 100% sold on that being an issue, either.

    • @outasi_official
      @outasi_official Před 2 měsíci

      @@dresean3725 you could swap the armor shred for a ground, that way you end up potentially doing the same damage, but applying it more consistent, making it more satisfying to play. or just reducing it, idk

  • @steelajax7925
    @steelajax7925 Před 2 měsíci +9

    What if TP went on a 10-20 second cooldown on respawn, which Unleashed TP would remove?

  • @nononoyesyesyesyesno2729
    @nononoyesyesyesyesno2729 Před 2 měsíci +20

    Make e have grounded! That way q is relevant. Nerf w hp and buff shield, and buff e.

    • @sech9804
      @sech9804 Před 2 měsíci +1

      true, i think same, if riot think sion e+q combo on dashless champions is fair, why not give e grounded effect, there is still counter play

  • @jususi71
    @jususi71 Před 2 měsíci +43

    Sion is one of the best designed tanks/juggernauts in the game, the issue is that his q has suffered a ton due to mobility creeping up in the game, most of the time the ideal playstyle is to just go on a sidelane with demolish and int for towers on repeat, and then group like once or twice a game.

    • @RGCDTB
      @RGCDTB Před 2 měsíci +2

      That is literally the opposite if true the best tank design is malaphite ornn sejauni and maokai no one has an issue with any of those champions. braum is perhaps the most beloved champion in the entire game sion is obnoxious and his passive should be reworked so he doesn't reanimate that's just not a good design you could keep all of signs other obnoxious abilities like his ult but the passive just flat out isn't healthy we have other splitpush tanks like singed garen nasus that are way more fair. What they could do to make sion an actual good design make his first ability wind up 2x as fast and can't be interrupted by cc like a ksante give him more hp on his shield give more armor pen on his e and remove the tower damage on the ult so he has to teamfight give him a passive that makes him turn hp into AD or make it so every 3 autos on sion causes him to fear you or something of that nature

    • @jususi71
      @jususi71 Před 2 měsíci +3

      @@RGCDTB Well sions kit just hasnt stood the test of time unfortunately, thats kinda the reason why he has to sit in a sidelane most of the time. Mobility is out of control in the game so sion cant really land his q or stick to anyone like he used to be able to. They could change his passive and give him some sticking power.

    • @brubie7584
      @brubie7584 Před 2 měsíci +2

      ​@@jususi71it's actually heavily because of the leaning phase nerfs too. Sion back in the day would max e and bully you in lane and use w for damage easier. Too much of his power in lane is landing q which just causes so many matchups to be unplayable in a normal manner.
      He used to be a big lane bully because of how strong he was with e and w, but those skills have largely been gutted outside of the passive max hp gain, so he just has so many bad laning matchups.

    • @Tommaclock
      @Tommaclock Před 2 měsíci +1

      Baus suggested that Sion should get a ground in his kit. Either for champions standing in the charging Q area, or champions hit by his E. He definitely needs a solution like that to counter the mobility creep.

    • @brubie7584
      @brubie7584 Před 2 měsíci

      @@Tommaclock Definitely one possibility. He just needs to be less linear in does q land or not. Buffing e-max damage has the risk of low counterplay e-comet max (which honestly might not be as big of an issue nowadays). Could also have the w recast timer reverted etc.

  • @lacez3590
    @lacez3590 Před 2 měsíci +25

    Turret plates, short early death timers, TP, have all made early game champ’s juice not worth the squeeze.
    The assassin update we had a while ago should’ve really leaned into skill instead of quick reverts and damage tuning. We’ve ended back where we started because of it.

    • @bookbookbook1
      @bookbookbook1 Před 2 měsíci

      rengar swim Q for example at the time most rengar mains hated it but in reality its what kept the champ being extremely one dimensional

  • @hugocoolerkanalsmal3172
    @hugocoolerkanalsmal3172 Před 2 měsíci +7

    Swain is not powerful, he only has high wr due to only being played by otps.
    He has all the strengths of a proplay champ, yet has litereally 0 presenece in proplay.
    Yeah he has all strengths exept one, that being viability. He simply isn’t a viable champ, especially vs good players

    • @yerielzamora
      @yerielzamora Před 2 měsíci

      Swain's kit has made him into a noobstomper, and an extreme case of it. Other noob stomping champions can at least try to find value somewhere even if their lane opponents know how to play against them, but even a snowballing Swain ends up doing nothing against a team that plays a decent teamfight.

  • @aptq9116
    @aptq9116 Před 2 měsíci +2

    Why not make Sion E have a grounded effect like Singed W?

    • @zeragrogen5129
      @zeragrogen5129 Před měsícem

      because sions follow up on hitting his abilites are so much worse than what singed could do with that ground

  • @moonage_
    @moonage_ Před 2 měsíci +19

    ADC Main here
    I agree, assassins should get buffs, so there's like a counter to Tris/Corki
    but you have to adjust their cooldowns accordingly so if they expend their whole kit on me, they shouldn't have mana/health/cooldowns left to escape my teammates.

    • @Poske_Ygo
      @Poske_Ygo Před 2 měsíci +3

      The main issue is Zed Akali and Khazix killing 3 people in a row after assassinating one...
      Like since they can kill few people in a row they need to be less insane at killing 1 target.

    • @Tigerof2000
      @Tigerof2000 Před 2 měsíci

      Id agree i play alot of leona and having a 4 second cooldown on your stun in insane but your a melee range tank so alot of people can kite you for its low cooldown. Your e being 8 seconds at max can do alot more but its a skillshot engage. Ive been seeing leblanc support and she has low cooldowns and an easy esacape after assasinating an adc its very fustrating to play against

    • @whatsinhisface5375
      @whatsinhisface5375 Před 2 měsíci

      whats the point of playing assassins if they just run in and suicide and die, like thats stupid no? make a new champ thats just a taliban bomber who runs in and explodes for 2k true dmg, then and according to you that would be good, dumb dumb opinion

    • @federicosimkus7979
      @federicosimkus7979 Před 2 měsíci +1

      @@whatsinhisface5375 taliban bomber lmao, you laugh but that was basically old techies in dota 2

    • @HollowR1130
      @HollowR1130 Před 2 měsíci +2

      ​@@whatsinhisface5375 Because having the ability of one shooting someone should come with a tradeoff. Reason why Zed is kept weak, if the champion is strong it kills someone, gets out and walks away without risk whatsoever, it's dumb af and makes 0 sense and makes the game very frustrating to play.
      If they need to compromise their life in order to take out someone so be it, that's the whole point of assassins, killing someone on the enemy team that prevents your team from winning.

  • @justascomplicated8182
    @justascomplicated8182 Před 2 měsíci +1

    The whiplash from talking about "winning lane should matter" to maybe we should bring sion's lane bs back lmao

  • @lyonsin2535
    @lyonsin2535 Před 2 měsíci +1

    Def feels this with sion. Maybe changing how his e or r works can make him feel better to play. Alot of sions main talk about make e root which can make landing q more cosient

  • @pepsitentacion6357
    @pepsitentacion6357 Před 2 měsíci +1

    I think a lot of swains problems could be solved by allowing his E to cast at different ranges like olaf Q and maybe make the projectile a bit faster

  • @OmenLamb
    @OmenLamb Před 2 měsíci +2

    TP has been feeling more Overpowered because of the Ghost nerf, now everybody is back taking TP.

    • @davidnymann5423
      @davidnymann5423 Před 2 měsíci +1

      Riot has very "Rob Peter to pay Paul" balance approach

    • @yerielzamora
      @yerielzamora Před 2 měsíci +3

      ​@@davidnymann5423 I think it may be unavoidable. Whenever something is nerfed everything else becomes better by comparison and the next best thing is is now the new best thing. Game balancing is more about creating a new environment to explore than to craft the ultimately perfect one. Every game has accepted that there will be a meta because between as little as two choices as long as there's a difference someone will optimize which one is the better one, so what's left is to at least change it up, so they have to figure it out again and again.
      Even though the meta naturally evolves on its own there will be stale periods and prevalent strategies that make the devs want to just deal with it themselves for the sake of keeping the game interesting and enjoyable.

    • @davidnymann5423
      @davidnymann5423 Před 2 měsíci

      @yerielzamora it's not that the game balance isn't perfect, it's that they make choices with glaringly obvious consequences that they dont see because they have a tenuous grasp on the game and how it's played at best

  • @ktskis1680
    @ktskis1680 Před 11 hodinami

    i still think rengar should be more of a skirmisher
    get rid of the camouflage
    give him damage, armor and mr during R
    (steroid buff) like naafiri
    he has one free jump if he presses again ult and on takedown he can jump again out of bush
    W could heal him with missing hp scaling with Ad and enemies hit

  • @Justahumbletalonmain
    @Justahumbletalonmain Před 23 dny

    This is the first vid I’ve actually really agreed with. I am a talon main tho…

  • @mdt56789
    @mdt56789 Před 2 měsíci +6

    getting the feeling August really dislikes winning lane by playing passively and surviving, thinking about how he was talking about sustain in lane and TP here

    • @ibrahimismail5625
      @ibrahimismail5625 Před 2 měsíci +9

      That shit playstyle needs to be prevented

    • @milankerekgyarto9130
      @milankerekgyarto9130 Před 2 měsíci

      August has no brain, the thing he said about assassins… if there is no counterplay against them, thats good for the counterplay system 😂😂😂 and the tp thing you mentioned… ha has very low macro skillset, he is basicly 0 iq from the gamesense perspective, thats why he dislikes if u ein by wave managment, cd tracking etc, which should be the standard. He wanna run it down, and see who is the better stat checker.

    • @WorldKeepsSpinnin
      @WorldKeepsSpinnin Před 2 měsíci +1

      ​@ibrahimismail5625 yep,its the playstyle they pushed alot of champions too with alot of the nerfs they do and it sucks

    • @tabletennisstars1227
      @tabletennisstars1227 Před 2 měsíci

      Just give it a 3-5min cooldown at the start

    • @milankerekgyarto9130
      @milankerekgyarto9130 Před 2 měsíci +2

      @@ibrahimismail5625 if u delete that playstyle, the only remaining style sill be the statchecking fight without beain. Since august has little to no brain based on these videos, i see why he likimg the idea. But i hoped that the community has more brain…. Lanes should be won by wave managment, gank setups, cd tracking jg tracking etc. Not the idea u are forcing when everyboda plays aggro. All mid to lategame champs would be deleted basicly.

  • @elisekesler4330
    @elisekesler4330 Před 18 dny

    riot august out here playing elden ring during his update lmao

  • @sIightt
    @sIightt Před 2 měsíci +13

    A lot of respect for acknowledging that alternate viewpoint on assassins may be viable.
    I think you have a point about assassins being able to really capitalize on the enemy squishy character from one team's perspective, but I also think that this unintentionally gives rise to player toxicity that is bad for league in the long run. This situation is essentially where all the agency is on the Rengar/Assassin, and the correct thing to do as the ADC is to rely on your team to protect you. This means that you can only really do well here if the Rengar fumbles, or your team comes in clutch. Which means that if the ADC/Squishy does die - they have more of a reason to blame teammates, want to afk, or stop actively trying since they aren't having fun.
    Not to say that the ADC always is right when they blame the team in this situation, sometimes they are legitimately doing some illegal out of position play, but sometimes there is legitimacy to blaming your team in this case, which gives players a crutch to stand on whenever something goes wrong.
    In the past, if you died, the common response was usually that you could have played better and outplayed the opponent or positioned better to not get caught out. Now, even most of the streamers in high elo have very common moments where they're just like "wtf just happened, why is that allowed, my team sucks, there's nothing I could have done there"
    So from a playerbase and game longevity perspective, I think that the assassins being able to 1 shot without much realistic counterplay from the victim outside of team protection is really bad for the game in that sense.
    Personally, I'm also against situations where players have little to no agency without having done something egregiously wrong to get themselves in that position, since I wanna optimize for less "wasted time" feeling, since I get a high on feeling like I'm improving and getting some sort of value from every game I play, throughout the entire game. Idk if I'm in the minority, but the "pop off" high feeling that August described before is minor to me, and the "I can't do anything this game and can't contribute much" feeling makes me want to stop playing. Maybe this is because I'm primarily a ranked player, where climbing the ladder feels like at least 30% of the enjoyment of league, another 40% are the intense close games where every moment feels super intense and high agency, and only the last 30% is the league gameplay systems.

    • @yerielzamora
      @yerielzamora Před 2 měsíci +4

      That's the nature of a team based game I think. You won't be the protagonist every game even if you think you're playing the "protagonist role" of the current meta. It's difficult and possibly unhealthy for the game to try to make it so that all 10 players have equal agency in every match. Sometimes the tank will have no use but to dive and die to make space, sometimes the entire match will be around them being the one thing between them and the ADC, sometimes you won't have a tank and your double marksman comp will depend on positioning and the cc of the control mage, sometimes the jungler will be behind and play as a second support and sometimes they'll solo every objective and carry the match. It's just the nature of a team game where sometimes the balance tilts against you and you get camped or counterpicked and sometimes you grab 8 kills early and get to be 2 items ahead of everyone else.

    • @sIightt
      @sIightt Před 2 měsíci

      @@yerielzamora By protagonist, I assume you mean the highest agency in the game, and I agree that we can't be that protagonist every game, and that's totally fine. I think what you described of everyone being equal agency every match actually sounds like the ideal team feeling (if everyone on the team is equally 20% agency, no one can call themselves the protagonist, everyone's a valued team member then). My point was that "close to zero agency" is where team games become unfun. I'd like to at least be a side character that can sort of hold my own or agency to make a meaningful trade before I die, agency to escape if I outplay really well, or provide meaningful support. I just don't want to be the equivalent of an NPC that's cannon fodder. When a fed Rengar is around and I'm the ADC, I'm like 5% agency and might as well not be playing the game most of the time, since the optimal positioning is not in the game till Rengar shows himself.
      I think what makes a team based game fun is the fact that you have a choice of hard sweating and being the mechanical god outplaying everyone on the field, or you can be the supportive player gaining small advantages for your team so that the mechanical god can play their best game. Team games are fun when you can meaningfully contribute, and if stat checking assassins are in the game, your ability to meaningfully contribute gets cut down to NPC levels sometimes. If you're trying to be the mechanical god but start getting outplayed, you can fall back and rely more on your teammates. If you're supporting but the team needs help, you can try to rise to the occasion. That's the fantasy I believe in for team games. My thinking is that Riot should be balancing to achieve this too, in addition to the winrates and champion fun.

    • @yerielzamora
      @yerielzamora Před 2 měsíci +3

      ​@@sIightt I just think such a situation is not attainable or sustainable if you want to have variety of gameplay between roles and champions.
      The game is built on traditional RPG mechanics which are very "rock-paper-scissors" and that's part of what makes the game interesting to me. Picking malphite against a team with a lot of AD, or counterpicking Gwen against one myself are both important parts of the game.
      Sometimes you get the short end and having to accept your role in the current match, even if it means staying behind your team because the moment you step forward the Rengar one shots you, is skillful in itself. An important part of mechanical skill is knowing when your mechanics are not going to be useful. Being the rengar bait is the role in the match and by playing accordingly and winning I do feel fulfilled.

    • @sIightt
      @sIightt Před 2 měsíci

      @@yerielzamora I can respect your opinion on that. Though I respectfully have a different opinion.
      To your example about Rengar, there's a couple of nuances, since "standing behind your team as ADC" here doesn't actually work all the time. Standing behind the team is what you're actually supposed to be doing anyway as ADC. The point of contention with Rengar is that he makes this pattern partially invalidated too, since most good Rengars will flank and some really good rengars won't even show until you're on the map. If you're with your team, the only way to survive - assuming the Rengar isn't fed enough to true one shot you with just empowered Q - is if your team is watching for the rengar and protecting you. If this doesn't happen, you have all the reason to feel negatively against your team. A really good Rengar makes the only reliable safe space behind 2 towers, where I think the ideal that you're describing is the same as what I want - to be able to have the skill expression to maneuver around your team to outplay assassins.
      As an ADC player, I really felt the scenario in my soul since it happens so often. Do you play the ADC role often, or run squishy champions in ranked? If you're not an ADC player or assassin player, it's definitely not as big of a deal. The tanky top malphite probably wouldn't experience this.
      I'd also love to understand more on your take for the rock paper scissors idea on League as a game, since I personally never quite related to that being fun when the games are so long. I found "rock paper scissors" to be fun when it's short.
      In a game that runs as long as LoL, I think it's about making malphite a very strong pick into full AD, but not a sure-win (it's already not a sure-win, but I think we can move that needle from a 70-75% win, to a 60%).

    • @yerielzamora
      @yerielzamora Před 2 měsíci +3

      @@sIightt Well I just like the RPS approach. It's a personal opinion and I totally understand not agreeing with it. I'm just someone who plays RPGs so it seems natural to me that sometimes you just can't do anything with a character against another. I also play fighting games, pokemon (smogon competitive and the TCG) and yugioh, so there's that to explain my point of view about the counterpick back and forth being fun. Yes I'm fine with my grappler being zoned out or spamming projectiles against your grappler or siding in the specific cards that shut down your strategy into my deck and see it as natural.
      I regularly play tanks and mages, so while I don't do ADC often, I do know what's like to end up dove under midlane tower and having to accept I just can't avoid getting oneshot sometimes by not foreseeing the flank, or have Gwen/Irelia/Vayne just shred my tank champion despite not being behind. I just see it as part of the coutnerpick gameplay I am used to and fond of.
      I do think if you pick a full AD team into a Malphite/Rammus on the enemy team you should be very likely to lose because that's how the pick phase goes, or if you go full AP that the enemy Galio should seem nigh unkillable unles you dump all 5 ults into him. It's okay to disagree, especially if you're from a different gaming background where the counterpick aspect isn't as integral or glorified as part of the experience.

  • @Scarfo-007
    @Scarfo-007 Před měsícem

    I miss the old generation of designers and gamers. It seems this group of young people we have developing games right now didn’t grow up gaming like we did in the late 90s and early 2000s

  • @Fadlife_League
    @Fadlife_League Před 2 měsíci

    The funny thing is that the better people are at a champ, the higher likelihood there is for the champ to get nerfed. Some things may be broken where there is no counterplay, but if you perfect a playstyle for years to diminish all the "bad" things about the champ, people don't want to use time to learn the counterplay.
    They will play as they usually do, and because the player, who played that champ for years, have had tons of situations of the same kind, the enemy will be at a disadvantage, because they know how every small interaction works. Then people learn from the person, who perfected the playstyle, and more and more people get exposed to the playstyle. And then instead of innovating a counterplaystyle, people complain that it's broken, and then Riot nerfs it.

  • @Desiderium
    @Desiderium Před měsícem

    I agree with his take on assassins. Fair assassins that can wreck a vulnerable squishy are important to the game. Assassins deserve to be strong

  • @pigotto2475
    @pigotto2475 Před měsícem

    U can t remove tp because this will make toplane even more unfair. Imagine u die once and ur game is over because u play top so if the opponent is one lvl over u then u can t touch the wave the whole game

  • @Lin_Nascimento
    @Lin_Nascimento Před měsícem

    "nasus is really well design"
    *Wither* ggs well played

  • @MIKAEL212345
    @MIKAEL212345 Před 2 měsíci +1

    what if they made it so you can't TP for 5 or so seconds after you TP? Of course, the number could be tweaked, but the concept is that dying with TP vs ignite shouldn't win you the lane. Maybe after it is unleashed, you can get rid of the 5 second timer.

    • @outasi_official
      @outasi_official Před 2 měsíci +1

      5 seconds is too small, something like 8 seconds or even 10. forces you to back normally and not just die & TP

    • @federicosimkus7979
      @federicosimkus7979 Před 2 měsíci

      @@outasi_official not being able to tp for 5 seconds after dying would be good enough, it's like 5 more seconds of death timer. all you need to do is give the enemy opponent enough time to crash the wave and reset so he comes back with the gold advantage

  • @revyrev28
    @revyrev28 Před měsícem

    If they made sqain E have adjustable range or have a mana refund on pull that might help

  • @JoeHamid
    @JoeHamid Před 2 měsíci

    This is why MTG always has a red agro deck in standard

  • @nightcorechords5705
    @nightcorechords5705 Před 2 měsíci +1

    Tbh I dont really agree with him on the anihiliation part because it complete takes away the skill factor from the game. In toplane for example, there are bruisers who are in theory supposed to counter tanks but that doesn't mean that I as Ornn have 0 change of beating Irelia in a duel. When it comes to assassin vs adc, its pointless, there is Kai'sa who might try to do something with her shield but most other marksman can just sit and cry when they see an assassin running at them. Kiting is impossible, even flash rarely helps because mlst assassins these days have 2-3 gap closers... Your suppprt is your only hope🙃

    • @cokecan6169
      @cokecan6169 Před měsícem

      the skill should be in out-positioning the assassin to punish them for jumping in, not in getting to outplay them once they catch you for being in a bad position. they could reduce the durability of assassin though to offset this, assassins should also not be allowed to run into horrible positions during a teamfight, snag a kill, and get to escape afterwards.

  • @h.s.1288
    @h.s.1288 Před 2 měsíci

    Swain's main dmg skill is his Q which has low range, his W altho the very high range enemy can just walk out of its area, his E have low projectile speed for a skill that needs to go in a straight line and then still come back to root enemies (and just the 1st ones it hit when It comes back), u can try to use skill to hit enemy at max range but most of the champs have dashes or high base speed to give 2 steps back quickly enough making the skill useless in most situations (yea, u can flash to readjust the trajectory but MOST of the times is not worth your flash), creating the need of a set up like some other champ with a stun so u can reliable land the E, preferably the JG to have more proximity, his R altho is cool it lasts as long as hes close to the enemy champs lets not forget hes a slowpoke with 330 base speed (previously *325*) so he cant reliable maintain itself close to enemies without rylai or cosmic drive, the dmg of his R is laughable cuz they take for granted u will build lyandri (already 2 items for the champs to work as intended... great) and the heal of his R cant keep up with the nowadays dmg of other champions at 1~2 items, also swain's passive grant him hp since his thematic is that he is a battle mage which worked quite decent... before they deleted mythic items and put these new overpowered items that in theory should make ppl dont build the same item every game but in practice ppl still do the same item every game for most champions...
    But anyway, going back to his passive, the hp takes long to scale and it just dont make mucho difference since theres too much dmg in the game nowadays (so you will also need a zhonias or some tank item to survive a couple seconds in a fight, 3 items to work as intend and counting... Maybe 4 actually, u might need a second tank item like jak'sho), also none of his skills dmg actually scale with his bonus hp, so all that hp he gets serves only to the fragment souls that he gets to recovery some hp, which he can get by:
    •landing his W, well lets forget that
    •landing his E, more feasible than landing his W but still quite hard without a set up
    •enemies diyng...
    So... In low elo its quite easy to stack his passive but the higher u go the harder it gets, and the return it gives just doesnt make up for it, maybe they should make u collect a soul fragment from a close enemy every X amount of time in combat, they could put a hp% scaling (his hp%) dmg to a nearby champ.
    Swain has turn into a obsolete champion even tho his most recent changes wasnt that long ago, as a Swain main it is sad to say such things but the champion (in its current state) doesnt stand out as a good pick option if u wanna win games reliable.

  • @BigMuskachini
    @BigMuskachini Před měsícem

    Rengar and Talon punish bad macro from adc players. sion ult needs to have the aoe shockwave around him increase. Replace swain E with the old nevermove

  • @bohomazdesign725
    @bohomazdesign725 Před 2 měsíci +4

    I mean who needs Assassins or burst mages if you have ADCs that do right now the same job of killing you with just 2 - 4 autos (basically a 1.5 - 3 seconds time window)? Why would ever choose an Assassin over a safe ADC?

  • @shinamonti2021
    @shinamonti2021 Před 2 měsíci +3

    I think that current state of assassins is really fine. And I can say it as an adc and assassin player.

    • @ibrahimismail5625
      @ibrahimismail5625 Před 2 měsíci +6

      Yea dude ad assasins are very strong kappa

    • @qwormuli77
      @qwormuli77 Před 2 měsíci

      ​@@ibrahimismail5625Unguestionably on the weaker side, but they have a ton of independence and agency, so the room to play is still there.

    • @tabletennisstars1227
      @tabletennisstars1227 Před 2 měsíci +1

      May i learn your rank? You should try to play assassin in high elo and try playing ADC or mage in midlane and compare them

  • @ImKeeday
    @ImKeeday Před 2 měsíci +2

    As a mage player most of my time playing league, I’ve started playing Talon and let me tell you he doesn’t feel as strong as he’s designed to be since there’s so much sustain in the game. Champs like Corki, Tristana just outperform early game and scale even harder. Talon used to be the level 2 all in champ which in some matchups he succeeds, but it feels like even when you play correct you still just don’t have enough. Now that barrier is buffed also, ADCs are just shielding a majority of burst from a lot of assassins unless they have sustain damage like Akali or Ekko.

  • @Scouttf2idk
    @Scouttf2idk Před 2 měsíci

    The annoying thing is that khazix and rengar are basically always the best thing you can play all the time.

  • @anonXD-qg2ir
    @anonXD-qg2ir Před 2 měsíci +4

    Being one shot should not be in the game at all, its extremely anti fun

  • @HopeArk
    @HopeArk Před 2 měsíci

    Man if we do tp on cd at the start, please can we do something with the counterpick meta in top or else it'll be unplayable for 2nd pick

  • @SirBackPack
    @SirBackPack Před 2 měsíci +1

    I want to know which class gets annihilated by marksmen

    • @ibrahimismail5625
      @ibrahimismail5625 Před 2 měsíci +1

      There's a right click on your mouse
      And an a click on your keyboard
      If you complain that marksman is weak maybe you just have them unbound

    • @SirBackPack
      @SirBackPack Před 2 měsíci +7

      @@ibrahimismail5625 woah calm down. Swinging at all those strawmen will throw your back out. I never said the role was weak. I said who do they annihilate? Reading comprehension is sorely lacking and I don’t blame you. I blame the education system. But better yourself. Grab a book. Start reading now. It’s never too late

    • @cloudwalker9572
      @cloudwalker9572 Před 2 měsíci

      Alone? None With a team? Every class and that's the goddamn problem.

    • @SirBackPack
      @SirBackPack Před 2 měsíci

      @@cloudwalker9572 which class doesn’t destroy other classes with the team?

    • @cloudwalker9572
      @cloudwalker9572 Před 2 měsíci

      @@SirBackPack Every class destroys whole teams alone (other than enchanters) it's the problem. Marksmen have to have a meat shield or somebody boosting them to do so.
      League's concept is fundamentally broken. In league tanks have cc, tanking, damage, mobility. Fighters have dmg, cc, tanking, mobility. Mages have dmg, tanking in items, mobility or cc (sometimes both). Assassins have dmg, mobility, tanking if they want in items (people are sleeping on building tanking items on assassins two or 3 dps item and you can build tank kill everything while taking 3 times as much dmg), sometimes cc. Marksmen have no tanking no damage if no items, some have cc in tradz off and some don't even have mobility because they have "range" when the whole game either have more range and burst or simply dashes on you from one screen away.

  • @Lin_Nascimento
    @Lin_Nascimento Před měsícem

    Yeah, no. People wont play the low pick rate champs if they're buffed, unless they become tier 1 or tier 0. Because people will either just play the champ they are familiar with, or wont care for champ in general. Once skarner gets nerfed to a fair point, non-mains will just stop playing him, cause the majority dont care about skarner, they care about how he wins games, and his pickrate will just go back to a bit over what he was pre-rework

  • @liammckenna1479
    @liammckenna1479 Před 2 měsíci +1

    Maybe Swain E can be changed to be able to recast it so Swain can pull back at any range

    • @hugocoolerkanalsmal3172
      @hugocoolerkanalsmal3172 Před 2 měsíci

      It would still be very bad at max range then. The spell is not only bad in low range, its bad in every range.
      They would need to buff the speed aswell

  • @fuzzypickles8692
    @fuzzypickles8692 Před 2 měsíci +3

    As an marksman, I don't have a problem getting oneshot by the fed assassin when I'm behind, or when we're both equal.
    My problem is when I'm fed and still getting oneshot by the behind assassin, especially when I'm getting peeled

    • @happypunky4129
      @happypunky4129 Před 2 měsíci +2

      Well most adc items don't give any defensive stats, I would expect to get exploded by an Assassin with average farm and performance fed or not- as you aren't like a bruiser building items that give hp and some defense... Or said Assassins with some items that may give shields.

  • @Ghytiees
    @Ghytiees Před 2 měsíci +1

    Sounds like the solution of TP is to make top lane not that isolated!

  • @homyachock
    @homyachock Před 2 měsíci

    Sion hit Q in 2024 challenge (impossible)
    Also cosmetic passive, works only to clear minions.
    1. Powercrip mobility so Q is good only at farming (he actually had great push potential)
    2. Nerf pasive so it's only good for farming
    Wow, I wonder why he became farm bot, constantly proxyfarm and can't fight in 90% of situations. Even Singed has significantly more fight potential, cause his damage kinda is undodgable, his E is undodgable

  • @kingj3312
    @kingj3312 Před 2 měsíci

    tp is fine. makes people with ignite and strong lane champs actually have to think instead of just picking something and winning because of that. noone likes that gameplay

  • @defactojones5076
    @defactojones5076 Před měsícem

    Buff Evelynn!!! I am sick and tired because they leave with 1hp after I used my whole kit! BUFF EVELYNN!

  • @cyarutchiii
    @cyarutchiii Před 2 měsíci +2

    I don't think it's fine with a character like Talon or Rengar specifically because they can't miss it.
    Rengar oneshots you with Auto Q Q all of which are guaranteed hits.
    Talon oneshots you with W R Q Auto, which is impossible to miss.
    If an enemy Zed oneshots me, sure I'm not happy about it, but at least he had to hit like 2 Q's to make it happen.
    Imo Assassins should be able to oneshot but under 2 conditions:
    1. Need skill to execute (no auto attack or point and click nukes)
    2. Need to use the entire kit, not just basic abilities

    • @tabletennisstars1227
      @tabletennisstars1227 Před 2 měsíci

      The thing is Rengar and talon cannot escape after they kill you meanwhile zed can just press r

    • @cyarutchiii
      @cyarutchiii Před 2 měsíci

      @@tabletennisstars1227 Talon cannot escape after R??????????

    • @tabletennisstars1227
      @tabletennisstars1227 Před 2 měsíci

      @@cyarutchiii as a talon main, if talon kills you without using r that means he is turbo fed

    • @cyarutchiii
      @cyarutchiii Před 2 měsíci

      @@tabletennisstars1227 i typed R as part of the combo though?

    • @tabletennisstars1227
      @tabletennisstars1227 Před 2 měsíci

      @@cyarutchiii then his r cant save him? he is visible after the r combo

  • @gk21wolf60
    @gk21wolf60 Před 2 měsíci

    Squishy champ outta line me betweene mid towers the zed in dead center mid who w flash ults to insta kill me while behind on items yeah seems fair ill be chilling in fountain where at least he'll be insta killed (maybe) by the true dmg beamer

  • @X_TRMm
    @X_TRMm Před 2 měsíci +1

    Nasus good champ design copemaxing

  • @gabe0628
    @gabe0628 Před 2 měsíci

    I really like the bite sized insight into a designer like this. Hope he doesnt strike the channel love the content keep it up

  • @einjharrelraca
    @einjharrelraca Před 2 měsíci +6

    The issue with assassins in league has mever been "they 100-0 you". Even though that is a horse shit playstyle that should be afforded ONLY to the hillariously fed. But even then, not the issue.
    My issue is, assassin roams bot, misses everything in his kit that he can possibly miss, and the adc dies anyways.
    Imagine we gave this horseshit playstyle to an adc and started telling bruisers "yeah I know it doesn't matter how well you play, or how poorly the marksman plays, you just lose to them no matter what you do or how bad they fuck up, or how fed they or you are. They locked in a class that auto wins into you. And it's fair and good gameplay for reasons.

    • @libertybelllocks7476
      @libertybelllocks7476 Před 2 měsíci +2

      that already happens with top lane bruisers LMAO.
      Riot needs to role lock all champs, plain and simple. Makes balancing easier too.

  • @snowman2395
    @snowman2395 Před 2 měsíci

    remove flash

  • @jeremymercer5655
    @jeremymercer5655 Před 2 měsíci

    I think there is something wrong if dying is a way to get a lead in lane. I think adding a death scaling to the death timer (death timer = x + 3*#deaths) would help make the inting strats less viable. I also agree that tp could start the game with a 3 min cd, but that doesn't really fix the problem later in the game.

  • @banterbosse8042
    @banterbosse8042 Před 2 měsíci

    Easily my favorite riot employee he understands the gsme quite well and cares about the game and communicates clearly shoutout to august

  • @zeradith9160
    @zeradith9160 Před 2 měsíci +2

    TP not an easy solve? I got the solution. If you die; TP goes on a 20 sec cooldown, starting from the moment you respawn. Congratulations, tp is now balanced. Look at how easy that was…

    • @outasi_official
      @outasi_official Před 2 měsíci

      they likely feel like it's unfair from a principle standpoint to have a summoner spell made unavailable on death

  • @tamas9554
    @tamas9554 Před 2 měsíci +1

    The problem is there aren't a "couple" of assassins anymore, they are one of the most popular classes in the game. This class can only be balanced if its somewhat niche, or else it creates an unhealthy environment for other classes. Like, how can a class be "high risk" if they can just escape basically any situation with their insane mobility after onetapping the squishy (or not so squishy) target

  • @Ecliptor.
    @Ecliptor. Před 2 měsíci

    As an adc main, that assassin take makes me wanna spam slurs

  • @Vicenteprz
    @Vicenteprz Před 2 měsíci +2

    yeah but theres no way the 0/6 rengar should 1 shot me bc im not building defensive items

    • @oetic5016
      @oetic5016 Před 2 měsíci

      I think someone who can willingly oneshot you shouldnt have massive mobility like they have.

    • @TheCosmicAstro-
      @TheCosmicAstro- Před 2 měsíci +2

      @@oetic5016 assassins need the mobility to be able to oneshot you.
      the vast majority of them are melee, if they had to just walk at your face they would die 99% of the time.
      but youre in luck, assassins are terrible right now.

  • @klinkclang
    @klinkclang Před 2 měsíci +5

    Teleport is a necessary evil when you have a game as snowbally as league. Teleport isn't the problem. It's the design that makes it necessary that's the true problem. Turret plates, lane advantage, and cs advantage too important and dying top side without TP basically loses you the game. Games shouldn't be decided by early game lane bullies using ignite.
    TP is a way better solution than the alternative. We've had the alternative in the past and it was awful.

    • @Melissa-jd9fl
      @Melissa-jd9fl Před 2 měsíci +5

      You shouldn't die early game. Like that's not a problem with early lane bullies killing you with ignite. That's a knowledge/skill issue. Failing to recognise the damage and all in the enemy laner has with ignite is 100% the fault of the player that dies and they should quite frankly play better. Not cry that early game ignite isn't fair. Soemtimes the right decision is to lose by 30 cs and potentially a tower and get into the mid game. Sure you'll be behind but not so far behind that it matters.
      Early game has never determined the end of the match it by all means helps but getting 1-2 kills doesn't net you the win. It's the ability to snowball and keep getting ahead and keep getting advantages that gets them the win. You 100% should be punished for dying lvls 1-6 without having the safety net of TP to bail you out of your own failures. 1k gold lead isn't enough to get you a win. Giving up objectives rather than fall further behind when someone is stronger is the correct move.

    • @klinkclang
      @klinkclang Před 2 měsíci

      @@Melissa-jd9fl You didn't understand the point I was making at all because this isn't relevant to what I was saying.

  • @michaelleone5646
    @michaelleone5646 Před 2 měsíci +5

    TP is fine. EARLY DEATH TIMERS ARE TOO LOW. If you fix that, TP stops being a problem. Stop catering to noobs, if you die early you should be punished.

    • @yerielzamora
      @yerielzamora Před 2 měsíci

      Unfortunately, if you look at the data, most players are "noobs" most of whom don't even play ranked. Balancing the game for the average playerbase at large isn't wrong.
      It does feel bad for someone who tries enough, yes, but it's clear it's these "noob" players the ones who buy more RP than the average serious ranked player. Overall trying to keep this larger group that generates the larger part of the income just makes sense. League is already a game that is known to be difficult for new players, and they're trying to get away from that so balancing of the game is always going to take into account the experience of the less skilled players.

    • @ST-in7fo
      @ST-in7fo Před 2 měsíci +1

      That's how you end up with 90% of games ending with ff15

    • @libertybelllocks7476
      @libertybelllocks7476 Před 2 měsíci +1

      @@yerielzamora riot needs to role lock champs adn it will be better for everyone all around.

    • @yerielzamora
      @yerielzamora Před 2 měsíci +1

      @@libertybelllocks7476 Nah, flex picks do well for variety of the game. Role locking started the downfall of Overwatch too. Making the game more restrictive is not the way to go.

    • @libertybelllocks7476
      @libertybelllocks7476 Před 2 měsíci

      @@yerielzamora Nah.
      Role lock all champs and a lot of champs can be role locked into 2 roles, not more than that though.
      this also makes it easier to balance as a whole.
      You are wrong.

  • @libertybelllocks7476
    @libertybelllocks7476 Před 2 měsíci +1

    The league community needs to start speaking about this loudly.
    Riot needs to consider role locking all champs.
    role lock every champ so they cant be played in places they arent supposed to be. there are 170+ champs, you will be able to find a champ you like in the role you like, no problem.
    Some champs can be role locked into more than one role, but not more than 2 roles.
    Doing this also makes balancing much easier.
    This is something the community needs to make a lot of noise about. If this were to happen people will play again.

    • @whichhunter7087
      @whichhunter7087 Před 2 měsíci

      This sounds good on paper but the flip is more toxicity and flaming over being filled off role and not being able to play a specific champ. I know people like to complain vayne top which is low hanging fruit. Imagine wanting to jungle and your pool is locked mid. Do you complain, run it down, grief? It makes the game less exciting because you're going to invite stale metas that are locked into lanes and remove variety

    • @libertybelllocks7476
      @libertybelllocks7476 Před 2 měsíci

      @@whichhunter7087 nah.
      You play the champs that are made for that role. You dont like it, you dodge.
      you get autofilled. Dodge. You cant swap with someone? dodge
      No one is forcing you to play the role you didnt lock in at the start.
      I play top, i get auto filled - im greifing if i just play my normal champ that isnt suitable for jgl
      Riot needs to fix the whole autofill on role off role thing though. They also need to role lock champs to a couple roles.
      If you auotfill jgl, and your champ is role locked for mid, then your pool obviously arent good jglers and the team shouldnt have to suffer because of it.
      You arent removing variety if a ton of champs can be role locked into a couple different roles, no more than that though.

    • @AA-ve9gp
      @AA-ve9gp Před 2 měsíci +6

      There is legit no way to force this. You can just lock in a champ and walk to any lane and Riot can't prevent you from doing that. If Tristana is op mid you just queue as ADC and then tell your midlaner in champ select "hey im going mid trist is omega op you go ADC" or if you are a duo you can do that 100% of the time.

    • @alfa0214
      @alfa0214 Před 2 měsíci

      My friend played Overwatch and infact i was like, why don’t riot do the same thing in lol. Why a Vayne or a Tristana that are Adc supposed to be working on toplane? I don’t care if Drututt is going to cry because of that.

  • @seanboglio3605
    @seanboglio3605 Před 2 měsíci +5

    Talon, Rengar and any other assassin should be USELESS if enemy team has no squishies. PERIOD.
    Assassins should be counterpicks.

    • @hugocoolerkanalsmal3172
      @hugocoolerkanalsmal3172 Před 2 měsíci +5

      That is litereally how it is lol

    • @yerielzamora
      @yerielzamora Před 2 měsíci

      It already is that way, but a team with only fighters and tanks is unlikely in the current state of the game. You'll at least have one mage or marksman most of the time. The amount of fighters or tanks viable in mid is already abysmal, even Galio who is meant to be "the" mid lane tank is situational at best and often more valuable as a niche support pick. And the best alternative to botlane marksmen is a Mage, unless you're down to coinflip with yasuo and a support with a knockup or run it down with Sion botlane.
      Assassins have guaranteed value because you can often play a game without a marksman, or a game without a mage, but very rarely a game without either. So unless you're stacking 5 tanks and trying to cheese the match, assassins will always find value.

    • @ibrahimismail5625
      @ibrahimismail5625 Před 2 měsíci

      Okay but wdym that's already how it works

  • @MrHighfiveit
    @MrHighfiveit Před 2 měsíci

    when mages burst you like an assassin does you shouldve know tp is a broken

    • @cloudwalker9572
      @cloudwalker9572 Před 2 měsíci +2

      every class burst everyone down, that's league sickness

    • @MrHighfiveit
      @MrHighfiveit Před 2 měsíci

      @@cloudwalker9572 based is the reason why league isnt going to last long because they wanted to be like call of duty

  • @javierduarte395
    @javierduarte395 Před 2 měsíci

    Nasus? really well designed? PUH LEASE, his abilities work well with each other and his character design is good but he is just insufferable to play against honestly and its BECAUSE all of his abilities setup his E super well, the Ult tick damage combined with the E tick damage, the slow combined with the E so its harder for them to escape the E and to dish out damage longer, the armor shred combined with the Q equals more damage AND more healing(healing on R cast TOO), you get the idea. Not only that, since ability haste system is a failed mechanic, Nasus could either spam his E and deal 200 damage on the spot(if AP) which let me remind you is Undodgable and unblockable, AAND he could perma slow you because the cool down is the same as the slow duration (with W) which ALSO has an attack speed debuff... and you cant even poke him down enough because he just heals all the damage away through leveling up and Qing the minion wave which also means your spending more time poking him than actually killing enough minions and staying at that same gold level. That's the problem he is TOO good and he's so simple to the point where there's not a lot you can do about him.

  • @yuumijungle548
    @yuumijungle548 Před 2 měsíci +2

    hes literally playing elden ring because his own game sucks, does his opinion really matter at that point?

    • @yerielzamora
      @yerielzamora Před 2 měsíci +11

      Should he only be allowed to play league?

    • @ibrahimismail5625
      @ibrahimismail5625 Před 2 měsíci +3

      Go work at riot maybe you can do a better job

  • @chiidybang370
    @chiidybang370 Před 2 měsíci

    I do agree on the Assassin take but only for assassins like Zed that have to hit a dodgable Combo. Talon,...just click one time and your down. Dunno why somehow 9/10 assassins in this game are pure point and click 1tab. So yeah they should one Shot, they are assassins, but the 1shotcombo should not be: click on your opponent.
    About tp: just remove it. Imo its bad for the game and removes a lot of skill. If toplaners need it so heavily just make it only viable for top.

    • @nightcorechords5705
      @nightcorechords5705 Před 2 měsíci +5

      But the thing is, if Zed fails, he has go out button, Rengar and Talon dont have it.

    • @zertrom1254
      @zertrom1254 Před 2 měsíci +4

      ok then all adcs shouldn’t have to point and click auto then

    • @ST-in7fo
      @ST-in7fo Před 2 měsíci

      How would it be available only for top?

    • @chiidybang370
      @chiidybang370 Před 2 měsíci

      ​​​@@zertrom1254i would prefer aa being skillshots like it is in the moba Smite.
      But you cant compare an insta oneshot to an ADC that needs like 10aa+ with 1 Item anyways.

    • @chiidybang370
      @chiidybang370 Před 2 měsíci

      ​​​​@@nightcorechords5705 doesnt change that it just feels bad to die to point and click. Imo every combo should have counterplay thats not just dont let the champ get into your range.
      The game should be way more skillshot based. Imo thats just more fun to play and to play against.

  • @bys6650
    @bys6650 Před 2 měsíci

    description time tags are 7 minute when i think they should be at 9 minutes

  • @jasoncuriale8613
    @jasoncuriale8613 Před 2 měsíci

    “Everything about Scion is fair” he gets kills and takes towers when he dies. Especially low levels or if he goes lethality bros corpse one shots you.