Roll20 Master Series - Create Built-in Generators

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  • čas přidán 5. 09. 2024
  • Video #8 in my Roll20 Master Series. In this video I show you how to put it all together to create a built-in generator. Try using this to create NPC generators, town generators, treasure generators or tavern name generators!
    A sample table with inline brackets:
    [[1t[TABLENAME]]]
    or
    [[1t[FormsofGovernment]]]
    My Tavern Name Generator from the video:
    /w gm &{template:npcaction} {{rname=Tavern Name Generator}} {{name=Chapter 5: Adventure Environments}} {{description=[[1t[TavernNameFirst]]][[1t[TavernNameLast]]]}}
    As you can see from above you can roll from multiple tables at once to create a generator.
    Here is the stacked macro, macro:
    [Macro](!
#MacroName)
    Don't forget you can use the default template for ANY GAME:
    &{template:default} {{name=}} {{ANYTEXT=ANYTEXT}}
    Love you guys!
    Twitch ------- / taking20
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    Roll20 ------- app.roll20.net...
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    Do you have a gaming product you think people would want to see a review on or learn more about?
    Contact me for further details on submission guidelines here:
    takingd20@gmail.com

Komentáře • 107

  • @codercable9088
    @codercable9088 Před 5 lety +3

    I know this is an old video, and most people arent going to see this. Going through the comments, I have seen a lot of people wanting to have the results of one table to determine the next step. For example, the fishing tables someone mentions (roll for what rarity of fish, and then roll the fish off of the right table). I dont know if this is possible the way you are wanting to do it, but there is a simpler way. Make a single table of all the fish, and then use the Weight to affect the odds of rolling a particular type.
    Example:
    Lets say you want to randomly generate fishing results. There is a 60% chance of a common fish, a 30% chance of an uncommon fish, and a 10% chance for a rare fish. For simplicity's sake, lets say there are 10 types of fish in each category. If you list all 10 fish of each category in a single table, you will have 30 entries in that one table. Then, you can set the weights for each Common Fish type at 6, each Uncommon Fish type at 3, and each Rare Fish type at 1. As Cody explained in the video, the system takes the item, and assigns it a number of entries in the random number generator equal to its weight. With the above example, you would end up with 60 Common Fish entries (10 entries at a weight of 6), 30 Uncommon Fish entires (10 entries at a weight of 3), and 10 Rare Fish entries (10 entries at a weight of 1). This one table would generate what you are looking for, and wouldn't need multiple tables.

  • @helpiminabox
    @helpiminabox Před 8 lety +6

    I feel like putting this out here: your videos are the primary reason why I decided I could finally DM my 3.5 campaign. Without them I'd probably have ended up endlessly switching between many books to pick out what's relevant for unexpected situations (which my group is known for creating a lot of), breaking the flow. Now all I need to do is just enough prep work to have a decent content pool that covers the general area the PCs are in, then have generators do most of the heavy lifting. My manual work now mostly consists of picking out tokens that match the theme and power of the encounter. Most importantly though, it allows me to keep the story going with minimal delays. Thank you for making my campaign possible.

    • @Taking20
      @Taking20  Před 8 lety

      Wow Billy, thank you so much for the kind words. Best of luck in your Roll20 excursions.
      AND....
      May your games be filled with awesome memories, and even better friends! (HAHAHA)

  • @dantesparadisio3100
    @dantesparadisio3100 Před 7 lety +5

    Ironically, though you claim this was a very complex, complicated tutorial, I think I found this to be the light bulb video for me. This was the video that made everything suddenly make sense, after struggling with Macros through the last few videos. Thank you.

    • @Taking20
      @Taking20  Před 7 lety +1

      +Dantes Paradisio Awesome! This made my evening. Glad you found it helpful!

  • @cipheragent9
    @cipheragent9 Před 7 lety +13

    I'd like to see how you created your individual treasure tables and macros and the hordes as well.

  • @Xenoman14
    @Xenoman14 Před 7 lety +2

    I was unaware you needed to have the !&3#; thing before every Macro. But Now I get it.
    Made a random name generator in my game. Looots of different macros and tables for it.

  • @MamaMun94
    @MamaMun94 Před 5 lety

    Thank you so much for these videos! We've been trying to put this together and were so lost before watching these. I was having trouble with getting my stacked macros to work for the tables and finally found the answer in the comments here!

  • @Pandaemoni
    @Pandaemoni Před 6 lety +6

    So building in the treasure tables would be a huge amount of data entry, right? They'd be super useful, but I feel like they'd take me weeks. Maybe I'll try to do an NPC generator...race, name, profession and a personality trait.

  • @witcher3andthewildblunt834

    Your guides on roll 20 have been really useful and i know this video isn't recent but when i tried doing it the way you said to do so in this video it ended up making the process harder than it apparently had to be as i just found out. Here is the macro i used to wrap the macro's i wanted as a part of the table. I ended up just following the wrapper macro i used for normal dice rolls rather than doing whats in the video and i still dont know why that worked and following the video didn't but here is my macro if anyone shared my problem.
    /w gm &{template:default} {{name=Dwarf}} {{[Dwarf-Name-Male](!#Dwarf-Name-Male)
    [Dwarf-Name-Female](!#Dwarf-Name-Female)}}
    P.S i dont know if you include things such as "dice=" or "description=" as preference or to make it easier to know whats what in the template but i found they aren't even needed and roll 20 automatically removed most of the extra text you include if you use a wrapper macro.

  • @DonaldSimsProduction
    @DonaldSimsProduction Před 8 lety +5

    Thanks for all of your hard work.

    • @Taking20
      @Taking20  Před 8 lety

      Thank you so much Donald.

  • @edwardtunisiii3152
    @edwardtunisiii3152 Před 6 lety

    Created a technobabble generator for my Star Trek Adventures game. Thanks!

  • @MrS3V3N93
    @MrS3V3N93 Před 4 lety

    I have to say, "The Staggering Pegasus" takes the cake... lmao!

  • @williamgrasham7130
    @williamgrasham7130 Před 6 lety +3

    I understand conceptually what you have covered, however, I am struggling with some of the details. I have created two tables and I want to concatenate the output of both tables into one output (like the Tavern Name) in the template format by creating a macro to do this the simple way (not using the character sheet). In the video you did not show how to create the Tavern name macro in the simple way, only how you did it in the character sheet. If I can get a simple example that would be great.

  • @3lli384
    @3lli384 Před 6 lety +1

    The whole series is excellent, thank you, more people need to know about this. So I've told my friends! Liked, Commented and Subscribed!

  • @superninjaderek
    @superninjaderek Před 7 lety +1

    Is there any particular reason to not bundle your DM Macros into a character and pull them that way? I know you said it's more work and not recommended, but thinking about having all those wrapper macros filling my macro bar makes me die a little inside.

  • @FunIsHere007
    @FunIsHere007 Před 6 lety

    Thank you very much, your videos are a legendary treasure by themselves!!! You helped me a lot.

  • @johncowhig7940
    @johncowhig7940 Před 7 lety

    Great video series. I'm going crazy with it! Thank you. Would you explain how you handle tables like Villain's Scheme and Villain's Methods? Thanks again.

  • @christopherpartridge4666
    @christopherpartridge4666 Před 4 lety +1

    I was looking for the built in roll tables, but my list is completely blank. Do I have to download them somewhere?

    • @melacsirrah198
      @melacsirrah198 Před 4 lety

      That's because you have to create them yourself

  • @edstevens1503
    @edstevens1503 Před 8 lety

    If you are calling macros from a character sheet you can use the Ability Button format which is much simpler. [BUTTON NAME](~CHARNAME|ABILITY)
    You can avoid all those special characters, it's one of the benefits to having them all on a character sheet. Give it a try.

    • @Taking20
      @Taking20  Před 8 lety +1

      Ed, you are a true master. A lot of what I learned was from the Roll20 forums, in which you were a big part of. Thanks for sharing!

    • @edstevens1503
      @edstevens1503 Před 8 lety +1

      Taking20
      You have a great series here. I wish I had it when I was starting out.

    • @Taking20
      @Taking20  Před 8 lety

      Thanks Ed. Knowing that you could probably do circles around Nolan if you wanted to... I'll take that as a compliment. haha

  • @StructureUnlimited
    @StructureUnlimited Před 7 lety +1

    These are great thanks for doing them.

    • @Taking20
      @Taking20  Před 7 lety

      +Structure Unlimited Studios You're very welcome!

  • @ericberg4522
    @ericberg4522 Před 7 lety +1

    So I understand that you said it would be easier and less of a hectic mess to not have all the macros built into a character.. Without doing that, how can you transfer macros between different games?

    • @Taking20
      @Taking20  Před 7 lety +1

      Duplicate the game.
      And the character isn't going to save you time, you'll still need to build all of your macros again to actually be on your bar. All of your tables.
      But if you have a 'template game' that you simply duplicate whenever you want to start a new one... done. Make sense?

    • @ericberg4522
      @ericberg4522 Před 7 lety +1

      Taking20 didn't know you could duplicate a whole game. thanks

  • @novikovPrinciple
    @novikovPrinciple Před 7 lety

    I think some people would have understood if you told them putting macros as sheet abilities meant translating some characters into HTML entities, because global macros do... _inconvenient_ things to HTML entities.

  • @Judahdekerioth
    @Judahdekerioth Před 4 lety

    Man this videos are pure gold. Do you have an Astral Tabletop Account?

  • @HenriqueRJchiki
    @HenriqueRJchiki Před 4 lety

    is there a way to resize the pink boxes to make them aligned? it's a bit hard on the eyes honestly

  • @666Hand
    @666Hand Před 8 lety +1

    Thanks Cody - inspirational as always - just wondering how you copy all that setup from one campaign to another. Is the only way to be a Mentor subscriber and use Transmogrification? No quick way to load it all from the document you've created?

    • @Taking20
      @Taking20  Před 8 lety

      I will cover that soon in a general tips video, as people have been asking, the shortcut is simple.... I duplicate the campaign. Hope that helps in the meantime.
      And thanks for the kind words Mick!

    • @Bondanalloy
      @Bondanalloy Před 8 lety +1

      What I will likely do is make one generic campaign with all this heavy lifting done then use it as the master from which to make copies.

    • @Bondanalloy
      @Bondanalloy Před 8 lety +1

      ...or what he said... lol

    • @Taking20
      @Taking20  Před 8 lety

      DING DING DING! We have a MASTER of Roll20 here. This is EXACTLY what I have done! *Disclaimer* having a game in Roll20 that is not designed to be played in breaks the ToS, and as such I have and DO run games in this campaign. Please do not delete my game Roll20 team. Thanks.

  • @nickk3343
    @nickk3343 Před 7 lety

    Who knew that Dave Williams is so much into D&D

    • @Taking20
      @Taking20  Před 7 lety

      Thank.... heeeeeeeeey

    • @nickk3343
      @nickk3343 Před 7 lety

      sorry, couldn't help it) Great videos, though. Subscribed

  • @Skynock
    @Skynock Před 7 lety

    Thanks for these. Great videos

  • @davesumpter8595
    @davesumpter8595 Před 7 lety +1

    this is cool i have now set up the treasure generator works great thank you, but and here it comes the BUT is there and way to whisper the treasure to the player. I have made a pick pockets macro and was wondering if there is a way to make the macro whisper the results of the roll able table to a player .

    • @davesumpter8595
      @davesumpter8595 Před 7 lety

      I figured it out thank you for all the good advice and cool tips for the game. here is my macro
      /w ?{Player}&{template:npcaction}{{rname=Pick Pocket Loot}} {{name=Treasure}} {{description=[[1t[pickpocketloot]]]}}

    • @Taking20
      @Taking20  Před 7 lety

      Not to a player. You'll have to whisper the result manually.

  • @mabenediction
    @mabenediction Před 6 lety

    How did you get the Lists within lists to work like the one on page 95 of the DM handbook? By the way, love your videos. Wish you'd continue doing them.

  • @ChristianFournier
    @ChristianFournier Před 3 lety

    Hey !! Nice video ! How would you create a random treasure generator ? I'm struggling to find a way to "roll dice" inside a randomly generator result. For exemple, if you take the Individual Treasure: Challenge 0-4 table, the d100 roll would give you a result to roll coins (like 1-30 would be 5d6 CP). Is there a way to handle that role ?

  • @EdisonCrux
    @EdisonCrux Před 7 lety

    Hey man! Thanks SO much for this Roll20 Master Series! I've been putting it to use, and man does it streamline things =) I do have a question on generators, and I was wondering if you could help.
    Okay, so what I'm trying to do is make a macro that rolls a Random Event for the system I'm using. I've got it set up so that it shows up nicely in the template, calls upon the rollable table for event focus, and all that is good. The thing is, sometimes the event focus calls upon another rollable list (Characters or Threads). Anyway, I put a clickable button like you've shown here, so if the event focus needs a random NPC I can do that with the push of a button.
    With me so far? Sorry it's kinda confusing; it'll probably make more sense if I dive into the code, haha. Here's what I have for the Random Event macro:
    &{template:default} {{name=Event Focus}} {{Results=[[1t[EventFocus]]]}} {{[Random Character](!
    [[1t[Characters]]])=[Random Thread](!
    [[1t[Threads]]])}}
    This looks great, works perfect. Except when I click either characters or threads, I get a strange result. For example:
    Learn about Argonian Alchemy Ingredients)'>Learn about Argonian Alchemy Ingredients
    It repeats the result, with )'> in between.
    I was wondering if you might know why it does that, and if you know of a way to fix it. At the moment it does work-it just looks a little strange, haha.
    Thanks again for this series! You are awesome, man =D

    • @EdisonCrux
      @EdisonCrux Před 7 lety

      Nevermind, I actually figured out what I was doing wrong. I was directly calling the rollable table, instead of calling a macro to call the table. Changed that up, and now it's beautiful =) Thanks again man!

  • @SunfireGTX25
    @SunfireGTX25 Před 7 lety

    I'm having trouble having my "Clickable box" in the "Wrapper" to be whispered. When I use my "Tavern Name" macro alone, it whispers the result but when in my "Wrapper":
    /w gm &{template:npcaction} {{rname=Creation}} {{description=What do you want to create?: [Tavern name](! & # 1 3,#Tavern-Name)}}
    ^ the result doesn't get whispered...This is really frustrating me as I've spent the past 45 min trying to figure it out on my own. Now I'm asking for help!!

  • @wolfy8012
    @wolfy8012 Před 7 lety

    On the sentient item, would it be possible to link all of them together so a single click would create a single text entry after rolling from all tables?
    "Sentient can speak and read other languages
    Its neutral
    Seeks to protect elves and druids"
    All at once?
    EDIT: You talked about mixing two tables right after with the tavern name, I should watch videos entirely before speaking.

  • @tannerquick5537
    @tannerquick5537 Před 7 lety

    Thanks for the great help

  • @Alex3110TheAmazing
    @Alex3110TheAmazing Před 4 lety +1

    @Taking20 Do you have a link to that google Doc?

    • @Alex3110TheAmazing
      @Alex3110TheAmazing Před 4 lety

      Also how'd you manage to make the treasure tables? Like I get how to make a macro to roll but for indv treasure it varies based on chance (i mean for example individual treasure for cr 0-4: 30% chance for 5d6 copper, 30% chance for 4d6 silver, 10% chance for 3d6 EP, 25% for 3d6 gold, and 5% chance for 1d6 platinum. How do I make a macro that'd do the rollable table then roll what's inside the rollable table but still be able to identify copper from gold rolls?

  • @TheBinklemNetwork
    @TheBinklemNetwork Před 7 lety

    Taking20, good sir
    I used the dice option macro you showed on your 6th episode and also adapted it for the players to roll a single die of their could as well as adding a modifier prompt on the query for both dm and players
    I've noticed the ! # once that all the macros into !# when I left the game, but now it seems to stay
    odd bug or did I not set it up proper the first time?
    recent subscriber, love the channel

  • @Randomizer411
    @Randomizer411 Před 6 lety

    Every time i test !&3#; in my macro it works fine, but when i save it the & symbol disappears and instead moves everything left of where it was down one level. Help?

  • @nicoalmachannel
    @nicoalmachannel Před 6 lety

    HEY! I know I'm super noob, and you did say that you wrote that line because you use it on an NPC macros. But as I am so noob, I didn't know why it didn't work on an standard macro. Until I realized that the "&{template:npcaction}" was only for NPC, and instead I had to use the "&{template:default}". I know that this is obvious, but not for me that am just starting!!

    • @DanceSchoolification
      @DanceSchoolification Před 4 lety +1

      Bless you!! I was having the hardest time figuring this out until I realized this...thank you!!

  • @elizabethfowler80
    @elizabethfowler80 Před 3 lety

    Hello I try to do the Marco stack table for encounter this is what I have but it is not roll like above (/w gm [Fey-Forest](! #Fey-Forest) [Tower](! #Tower) also I have created the table. Can you help me?

  • @tristonchism1872
    @tristonchism1872 Před 7 lety

    This is pretty rad. I'll probably include this in my games, but I do have a question.
    Currently, I'm trying to make a Macro that chains other macros in a series. Right now, I've got two macros:
    /r [[?{Number of Attackers|1}*@{target|Attacks}]]d6>@{target|Hit}
    /r ? {Number of Hits|0}d6>@{target|Wound}
    Both work exactly as I want, but I'm trying to figure out how to get Macro 1 to feed into Macro 2 so that the players only need to input the number of attackers at the beginning, rather than also typing the number of successful hits manually.
    If you have the time, any advice?

    • @Taking20
      @Taking20  Před 7 lety

      Your best bet is to combine them into one macro, with only one roll, to avoid over-complicating. I don't recognize exactly what you're playing here, buuuuut I can tell you if you popped this onto the Roll20 forums for whatever game you're playing, you'll probably get a response within a few hours.

  • @Primaks11
    @Primaks11 Před 8 lety

    First of all your videos are amazing.
    I got a question: I'm trying to do Treasure Generator (like you have) but when I try to roll on treasure table it just said like 5 or 3 etc. How you can make roll20 to show whole formula and not only the first number?

    • @Taking20
      @Taking20  Před 8 lety

      Great question. A problem I ran into as well when I was trying to create this. For some reason when you start your line with a number, it can really screw up the output. IE 4d6 gold. My workaround was to simply add a ' mark to the front and call it a day. Worked like a charm.

  • @necrosylum.l3013
    @necrosylum.l3013 Před 3 lety

    what I would like to know is how to call a marco from a character sheet, I've literally been searching for a way to do that for almost a week now, I've tried so many different ways and none of them see to work. I'm just trying to make my one character a little smoother to use is all.

  • @Dagain1977
    @Dagain1977 Před 5 lety

    Instead of having a macro item back to back. How do you add bring it to the next line

  • @SaiaGaming
    @SaiaGaming Před 7 lety

    I've finally started to add this to my game (first session was last week) but I'm running into a snag. The macros that roll the tables work as intended but when I add those macros to the wrapper macro, 2 of them don't whisper and 1 does. I literally just copied the text and changed the table names.
    Any idea why they would whisper as their own macro but once in the wrapper it won't?

    • @Taking20
      @Taking20  Před 7 lety

      Look for break lines (AKA Pressing 'enter'). Either remove them, or add more "/w gm" in front of them.

  • @BlueCyberPhoenix
    @BlueCyberPhoenix Před 8 lety +1

    Would you please explain what the ! % is? Or at least where I can read about.

    • @Taking20
      @Taking20  Před 8 lety +1

      Sure I can! So here's the short version it has to do with how certain symbols are read and what order they are read in; BUT, you shouldn't have to worry about using them (my example below) because you are not going to set up your macros, like I have set up mine. To reiterate, you can simply use the formula above in the video's description, and everything should work just fine.
      If you want to understand what is going on in MY personal macro (again, I do NOT recommend that), you can learn more here:
      wiki.roll20.net/API:Chat#API_Command_Buttons

    • @BlueCyberPhoenix
      @BlueCyberPhoenix Před 8 lety +1

      Nope, I like the easy route. :) But I also like to try and understand what I don't know. Thanks for the reply and the information. I really appreciate you doing this series.

    • @Taking20
      @Taking20  Před 8 lety +1

      Thank you. I am having a blast. (& hopefully you guys are learning enough to want to run more games and grow the community)

  • @Zarconus8
    @Zarconus8 Před 8 lety +1

    So i want to have spellbooks for my magic casting players and i want to have all the spells they can cast built into macros that fire off into chat from the spellbook. Since i use portraits for all my characters i also have an image built into my macros. Is this even possible to do?

    • @Bondanalloy
      @Bondanalloy Před 8 lety +1

      I have made a spellbook for my cleric but it gets pretty annoying to setup, as you have to call each spell attribute for each spell to make it work, as far as i can tell. I can give you more details of how i did it if you like.

    • @Taking20
      @Taking20  Před 8 lety

      I think I am understanding what you are trying to accomplish Brian. I think it would be much easier to just use the spell-sheet on the 5eSRD sheets. They will roll damage, post applicable text in chat, and your players can pull them over to their macro bars.

    • @Taking20
      @Taking20  Před 8 lety

      So. Much. Work. But that's the pains of being a DM on Roll20... and the fun!

    • @Zarconus8
      @Zarconus8 Před 8 lety +1

      Thanks yes i think im just going to use the sheets for now. Thanks i am really enjoying your videos!

    • @Taking20
      @Taking20  Před 8 lety

      I'm so glad! It's a relief too! I don't want to be that guy that does all this work and then.... no one watches lol... that would be a bummer for sure. ;)

  • @angrygolemgames393
    @angrygolemgames393 Před 2 lety

    Does this work with roll20 2022?

  • @derekneumann9244
    @derekneumann9244 Před 7 lety

    So maybe there's a way to do this, but I'm not sure if I can figure it out. What I'm trying to do is make a fishing table macro that has different rarities (common, uncommon, rare, etc) and depending on what is rolled (let's say we rolled common) have the macro automatically roll on the common fish table and tell us which fish we caught. Maybe my wording might not be the greatest on this.

  • @Bondanalloy
    @Bondanalloy Před 8 lety +11

    Aw come on can't you share those google docs lol

    • @Taking20
      @Taking20  Před 8 lety +4

      Oh I don't have to... I can do it here. The only problem is, without the table to go with it, it doesn't do much for you. Also, I want you guys to use this however you each want. I am clearly on the high end for prep, and don't want to scare people into thinking they have to do EVERYTHING that I have done you know? Anyway, here's one of the macros so you can see it entirely:
      /w gm &{template:npcaction} {{rname=Chapter 1}} {{name=}} {{description=Chapter 1 Tables: [Forms of Government](! %{DMMacros|formsofgovernment}) [World-Shaking Events](! %{DMMacros|worldshakingevents}) [Leader Types](! %{DMMacros|leadertypes}) [Cataclysmic Disasters](! %{DMMacros|cataclysmicdisasters}) [Invading Forces](! %{DMMacros|invadingforces}) [Extinction or Depletion](! %{DMMacros|extinctionordepletion}) [New Organizations](! %{DMMacros|neworganizations}) [Discoveries](! %{DMMacros|discoveries})}}

    • @Taking20
      @Taking20  Před 8 lety +2

      I should mention Bondan, that I had to create these to call on macros buried inside of a character sheet. So if you are setting this stuff up like I recommend in my video, you won't use anything like what I have done. Instead use the example in the video's description.
      Good luck!

    • @Bondanalloy
      @Bondanalloy Před 8 lety +1

      A character sheet? I mean I understand the dependence on actual other tables for these parent ones to work, but I had imagined they could still be useful to some of us trying to steal your style. All good sir, my comment was a bit facetious to begin with heh

    • @Taking20
      @Taking20  Před 8 lety +1

      Yeah, for some reason I could 'back-up' all the macros with a character in the character vault AND I wouldn't have to have 400 macros on my settings tab.
      Eh, it wasn't really worth it.

    • @SunfireGTX25
      @SunfireGTX25 Před 7 lety +3

      What does "|/125" mean?

  • @Juliostravellife
    @Juliostravellife Před 4 lety

    been trying for hours and I cant seem to understand this... whats the cost to teach me online?

  • @gmcm2165
    @gmcm2165 Před 3 lety

    If you're waiting for the part where he explains how to "Create Built-in Generators," find a different video.

  • @JyroDante
    @JyroDante Před 7 lety

    Is there anywhere I can download your game to get these macro's and the resources such as PHB and DMG? Or am I cursed to manually add them since Roll20 can't get their hands on official WotC libraries?

    • @Taking20
      @Taking20  Před 7 lety

      Sorry. That would be distribution of licensed IP.

    • @JyroDante
      @JyroDante Před 7 lety

      I understand. I have all the content (both actual books and PDF's) but the process of setting up all this stuff is going to take probably a few months lol.

  • @SunfireGTX25
    @SunfireGTX25 Před 7 lety

    Can anyone help me out with REPEATING a macro using a Querry?
    This is what I've got so far but can't get it to repeat. Because of the Treasure Horde table showing that a PC could attain 1d6 gems worth a specific amount, I'm trying to create a macro that asks me how many gems I want generated.
    "?{How many gems?|1} #Gems10"

  • @rrupapere
    @rrupapere Před 4 lety

    Who TF gave this a downvote

  • @jasonbasile5391
    @jasonbasile5391 Před 7 lety

    So I've found that Roll20 is rather aggravating when it comes to macros. I have a lot of code built and sometimes it works correctly and sometimes it doesn't. Sometimes the pink boxes will show up and allow me to execute the macro when clicking on the box and sometimes it just spits out the code on the same thing when it just worked. I copied an entire nested set that works and changed box titles and macro pointers only and some work and some don't.....

    • @Taking20
      @Taking20  Před 7 lety +1

      Do NOT try and edit a stacked macro. You need to build the macro in Notepad and then repaste it over the old macro when 'editing'.

    • @jasonbasile5391
      @jasonbasile5391 Před 7 lety +2

      Thanks for the quick response! I'll try that. I was making such good progress yesterday

    • @Taking20
      @Taking20  Před 7 lety

      No worries my man! Caught me at the right time.

    • @jasonbasile5391
      @jasonbasile5391 Před 7 lety

      Seems to work like a charm! Now the long task of entering the rollable tables to be able to have macros to call for treasure horde lists!