Creating Special Effects in Roll20

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  • čas přidán 28. 01. 2020
  • This video shows how to use the fx command in Roll20. Note that you need a Pro subscription in order to use the tokenmod commands.
    TOC:
    Fatality Macros: 1:04
    Smoke Bombs: 6:41
    Undead Transformation: 8:05
    Additional information about the various effects can be found here:
    wiki.roll20.net/Text_Chat#Spe...
    Here is the Blood Fatality Macro:
    /fx nova-blood @{selected|token_id}
    !token-mod --ids @{selected|token_id} --set statusmarkers|dead
    Here is the Smoke Bomb Macro:
    /fx burst-smoke @{selected|token_id}
    !token-mod --set layer|gmlayer
    Here is the Undead Transformation Macro:
    /fx burst-death @{selected|token_id}
    !token-mod --set layer|gmlayer
    !token-mod --ids REPLACEMEWITHYOURTOKENID --ignore-selected --set layer|objects
    Here is the command to get the id of a selected token:
    @{selected|token_id}
    This video shows how to install API scripts • How to Install Roll20 ...
    My Patreon: / nickolivo
  • Hry

Komentáře • 161

  • @juliannulsen315
    @juliannulsen315 Před 4 lety +3

    Nick. This was excellent! I subscribed because you made a super clear, easy to follow video that allows me to implement these techniques in my game without any further help needed. Awesome!

  • @Atimas
    @Atimas Před 4 lety +1

    Great job! I used your transformation mod for a campaign! Great stuff and keep up the great work!

  • @jonglas8127
    @jonglas8127 Před 4 lety +20

    I'm pretty new to roll20 but as a DM I'm seriously loving these videos. I've seen a number of videos on roll20 but these are by far more informative. Well done and you may convince me to get a pro account just for some of the content you are showing here :P

    • @NickOlivo
      @NickOlivo  Před 4 lety +3

      Glad you found them helpful, Jon! Happy gaming!

  • @davidurquiamedina3972
    @davidurquiamedina3972 Před 4 lety +8

    Woah, this' great. I used a combination of your teachings to make a macro to send the dead tokens to the map layer. One of my house rules is that a dead body sometimes can count as a dificult terrain (specially if 2 bodies end dead in the same square), so this' very handy for me.
    Also I added the fx command to my druid's macro for wildshape to give an extra flavor. Now he have a puff of smoke anytime he change shape.
    Again many thanks.

    • @NickOlivo
      @NickOlivo  Před 4 lety +1

      That's fantastic! Glad you find them helpful!

  • @battlemapbrawl
    @battlemapbrawl Před 3 lety

    Wow! That is great Nick. We got to start implementing some of these effects on our games.

    • @NickOlivo
      @NickOlivo  Před 3 lety

      Glad you liked it! Let me know how it goes if you do use them. Happy gaming!

  • @ThePhanomas
    @ThePhanomas Před 2 lety +1

    Amazing info and straight to the point, thank you

  • @thegneech
    @thegneech Před 4 lety +2

    Loving these! :)

  • @louispearson8306
    @louispearson8306 Před 3 lety

    Fantastic explanation; youv'e made this complex addition really accessible to everyone thanks

  • @deusvult980
    @deusvult980 Před 3 lety

    Clear. To the Point. Compact.
    10/10

  • @chrisbolducrowan5110
    @chrisbolducrowan5110 Před 2 lety

    This was great. Absolutely anyone (with a pro Sub) can use these and they are so easy to set up. My players got a kick out of the fatalities and I can't wait to use the transformation.

    • @NickOlivo
      @NickOlivo  Před 2 lety +1

      Glad you liked it, Chris! Happy gaming!

  • @afteg61
    @afteg61 Před 4 lety +5

    very cool stuff. Using that transformation for boss fights for sure. Thanks!

  • @CaseyWilkesmusic
    @CaseyWilkesmusic Před 3 měsíci

    These are stinkin awesome. I thought embedding gifs in the chat was clever lol

  • @MrEsdin
    @MrEsdin Před 3 lety

    Ohh boy, It's save my life :P One question, could you use this effects and the token mod to change one token to another if the both are in a rollable table? Like a token of the player and Invisible token. To allow the player to move their invisible token arround.

  • @DelatoDarion
    @DelatoDarion Před 4 lety

    very cool! I just found your videos today, Nick and I am loving a lot of your tricks and tips! is there anyway you can apply sound to these effects? like having a death cry or explosion? and is it possible to have this effect trigger for multiple selected enemies? like if a group of low level goblins get fireballed?

    • @NickOlivo
      @NickOlivo  Před 4 lety

      Glad you liked it. For sound effects, you can do that with the Roll20AM script (see an example here - czcams.com/video/QxiIZLiWjiA/video.html) For effects applied to multiple enemies, I don't think there's a way to do that without writing a custom script. I think you've just given me the idea for my next scripting tutorial! :)

  • @Seymour101
    @Seymour101 Před 4 lety

    First of all thank you because you just made me realize that I can use the Fx commands even if I jut have a Plus membership.
    Also I have a question : " Is there a way to make the fire-nova macro affect multiple tokens at once?"
    I tried playing around with the commands but for some reason when it doesn't bug out , the flames appear at the top left of the map.

    • @NickOlivo
      @NickOlivo  Před 4 lety +1

      Glad you liked the vid! Unfortunately, there isn't a way to apply the effects to multiple tokens at once without using the API. If you have a Pro account, I have a video that shows how to write a script that'll let you do that - czcams.com/video/YqZCTFC3JrY/video.html

  • @johncowhig7940
    @johncowhig7940 Před 4 lety

    Hey Nick, loving your videos. Your explanations are really helpful, Regarding the UndeadTransformation macro, how would you write the script if you wanted to use a multi-sided token rather than moving one token to the GMs layer and the other to the token layer?

    • @NickOlivo
      @NickOlivo  Před 4 lety

      Hi John - you could use token mod to change the side of a multi-sided token. For example if you wanted to change the token to the second image, the command would be: !token-mod --set currentside|2
      Note, though, this only works for images in the User Image library. If your token has images that are stored in the Marketplace Library, they will not be selectable with this command. You can download those images and upload them to your User Image Library to use them with this.
      Full tokenmod documentation is here, if you'd like to see more of what it can do - app.roll20.net/forum/post/1257490/script-tokenmod-an-interface-to-adjusting-properties-of-a-token-from-a-macro-or-the-chat-area/?pagenum=1
      Good luck & happy gaming!

    • @johncowhig7940
      @johncowhig7940 Před 4 lety

      @@NickOlivo Thanks Nick. I will definitely be playing with these scripts.

  • @Dovakiin111
    @Dovakiin111 Před 4 lety +2

    Love the Video, Though, a question for You, is it possible to play Sound effects through the Jukebox During the effect?
    like Tying Blood Fatality Macro to a jukebox sound of a Hammer smash? if possible, what type of Macro would we be looking at?

    • @AandJPrOdUcTiOnSs
      @AandJPrOdUcTiOnSs Před 3 lety

      I would like to know this also

    • @jeffreybowers5646
      @jeffreybowers5646 Před 3 lety +1

      This is somewhat thread necromancy, but I think you can do it by combining the scripts used here: app.roll20.net/forum/post/6497845/playing-a-jukebox-track-from-a-macro

    • @ibnormal71
      @ibnormal71 Před 3 lety

      This is a series of videos by the current custodian of Power Cards, which does require a pro account, because it makes use of API scripts: czcams.com/video/wbcVhfq7WFg/video.html

  • @talbotbanyan
    @talbotbanyan Před 4 lety

    Thanks for all your videos! How would you change up that fatality macro to make it targeted rather than selected?

    • @NickOlivo
      @NickOlivo  Před 4 lety +1

      You'd change the @{selected|token_id} to @{target|token_id}

  • @denisburchakov3952
    @denisburchakov3952 Před 3 lety +1

    When I apply fatality to the token, it moves to the map layer. This lets the players to step on the dead bodies of their enemies without messing their position (I allow my players to control and edit tokens, so they can apply damage and statuses themselves). If I want to clean the mess in longer combats or simply clean the map for aesthetics, I switch to map layer, drag all tokens and move them or delete them. The macro:
    /fx burst-blood @{selected|token_id}
    !token-mod --ids @{selected|token_id} --set statusmarkers|dead
    !token-mod --set layer|map

  • @mohammedaladwani9189
    @mohammedaladwani9189 Před 4 lety

    This is great!
    I do have a question though - usually during combat, enemies will join the fight partway through. I have these characters in the GM layer and wanted them to come to the token layer with an effect, then add themselves and sort the initiative order. How would I go about this?
    I've got the effects down no problem, but having some issue with the layer and initiative
    Thanks!

    • @NickOlivo
      @NickOlivo  Před 4 lety

      Hi Mohammed - glad you liked it! For your question, I think you'd need to combine the special effects & tokenmod commands with another API script called GroupInitiative. I haven't had a chance to test this particular scenario out, but this forum post talks about GroupInitiative and how it works. app.roll20.net/forum/post/1908986/script-groupinitiative-calculate-the-initiative-for-all-selected-tokens-new-thread/?pageforid=1908986#post-1908986 And, I think you've given me my next video topic :)

  • @richardsimpson4875
    @richardsimpson4875 Před 4 lety

    Just found your channel and have subscribed as I will be here a lot. Until today, I haven't used scripts or macros.
    What I was wondering (and unable to find), but is there a way to target a couple of tokens without highlighting an area?
    I was thinking of the Sleep spell in particular being cast on a group of people.
    Not everyone would be affected within the group.
    Wasn't sure if there was a way to target a couple of tokens in the group and with a macro add the sleep icon. Or would I just have to target the tokens individually?

    • @NickOlivo
      @NickOlivo  Před 4 lety

      Welcome to the channel, Richard! You do have to select an area when you want to multiselect tokens. (You can hold down the shift key while you highlight multiple tokens, but if the tokens aren't adjacent to one another it winds up highlighting the area anyway.) So your best bet there would be to target the tokens individually.

    • @richardsimpson4875
      @richardsimpson4875 Před 4 lety

      @@NickOlivo That is what I feared.. thank you :D

  • @izumaelias6563
    @izumaelias6563 Před 3 lety

    could we combine the bump with this like adding the bump command insted of the take to gm layer would that work?
    /fx burst-smoke @{selected|token_id}
    !token-mod --bumpslave--push or something in the works
    ??

  • @mackenzieoakes5661
    @mackenzieoakes5661 Před 3 lety +1

    Is anyone else able to get the burst smoke to work but not the gmlayer to work? It seems that for some reason my tokenmod api stuff isn't working properly. I am unable to get the flashlight tutorial to work either.

  • @ericclark2330
    @ericclark2330 Před 4 lety

    I am digging your videos! I don't know if you take requests, but is there a way to auto update a token with a token marker if say, they come into contact with difficult terrain, or is poisoned with a trap.
    To simplify, a player walks into difficult terrain, token auto-updates to show "slowed" with a token marker.

    • @NickOlivo
      @NickOlivo  Před 4 lety

      Hmm. I haven't tried this myself, but this script might do what you're looking for - app.roll20.net/forum/post/6927186/script-its-a-trap-thread-2/?pageforid=6927192#post-6927192

  • @vampiregoat69
    @vampiregoat69 Před 3 lety

    only thing with the undead one is it is VERY niche you would have to make one for EVERY single undead you want to transform.

  • @happy911
    @happy911 Před 4 lety

    You have been so helpful in helping me make scripts. I even created multiple "victims" in a spell effect to modify multiple tokens with multiple fx effects. I did have a question though... How do I add a sound effect to the visual effect within the same macro? Right now I am clicking on the arrow shot sound effect and then running the fx effect macro. How do I keep the sound effect from looping and replaying?

    • @NickOlivo
      @NickOlivo  Před 4 lety

      If you have access to the Roll20 API, you can use the Roll20AM script to start/stop the audio as part of a macro. I have an example of that here - czcams.com/video/QxiIZLiWjiA/video.html

    • @happy911
      @happy911 Před 4 lety

      @@NickOlivo I did try that code previously, off off your gm note button video, but it doesn't start... I will continue to troubleshoot. Sometimes Roll20 macros stop working and I need to restart my computer to get them to work.

  • @johnhutch
    @johnhutch Před 2 lety

    Is there a way to incorporate the token to change colour during the macro? For example, smoke bomb on player as they turn invisible but make the token blue or black (so that the player can still see it). Or another example, a player or foe gets frozen damage and is solidified in ice... so their token is blue

    • @NickOlivo
      @NickOlivo  Před 2 lety

      I'm not aware of being able to change colors, but you might be able to put a colored marker on the token using the TokenMod API - have a look at the statusmarkers example on this page wiki.roll20.net/Script:Token_Mod

  • @kristoffersingleton
    @kristoffersingleton Před 4 lety

    How about adding !token-mod --ids @{selected|token_id} --set bar1_value|0 to also set the HP to 0 after that "ya dead" button click.

  • @MrPetervz
    @MrPetervz Před 4 lety

    thanks so much for these videos
    i was wondering what the command is to use multiple status markers? ie deafened and blinded?

    • @NickOlivo
      @NickOlivo  Před 4 lety

      You could use something like this - !token-mod --set statusmarkers|bleeding-eye|edge-crack
      That'd set the selected token to blinded & deafened

    • @MrPetervz
      @MrPetervz Před 4 lety

      @@NickOlivo That worked a dream thank you! Is it possible to also modify the token's Night Vision and/or AC?
      So if for example the human fighter wanted to change his shield for a torch. Can you create a macro that adds a torch marker, adds 20bright and 20 dim light and lowers his AC by 2 or un-eqips the shield?
      Or if that's not possible is it possible to add a token marker and adjust night vision? Eg someone cast the light spell on the fighter's shield?

  • @jaimel.arrietagarcia1615

    Would you ever show us a video aplaying every efect and shortcuts from your videos? Like in a recorded gameplay. Maybe a oneshot.

    • @NickOlivo
      @NickOlivo  Před 4 lety

      I don't have plans for that right now, but maybe someday.

  • @I..cast..fireball
    @I..cast..fireball Před 2 lety

    Can the transformation macro be done but instead of switching tokens, change side of a multi-sided token? But still trigger the effect?

    • @NickOlivo
      @NickOlivo  Před 2 lety +1

      I think that could be done. This forum post talks about how to switch sides of a token - app.roll20.net/forum/post/7354866/multi-sided-tokens-switching-sides-simply

  • @mrdisturbing1
    @mrdisturbing1 Před 4 lety

    this is great! wondering if you know how i could set up these macros, and then create a single FATALITY macro to show in my macro bar, that when used pulls up a query for the desired fatality

    • @NickOlivo
      @NickOlivo  Před 4 lety +1

      Yes - one approach would be to have the macro generate command buttons in chat for each fatality you have. Make a new macro, and for each fatality you have, enter a line like this:
      [Holy](! #Fatality-Holy)
      Where the text in the first set of brackets is what will appear on the command button, and everything after the second # in the parenthesis is the name of the fatality macro you wish to call. So for me, it'd look like
      [Holy](! #Fatality-Holy)
      [Blood](! #Fatality-Blood)
      [Fire](! #Fatality-Fire)

    • @mrdisturbing1
      @mrdisturbing1 Před 4 lety

      @@NickOlivo my guy... you are incredible! Thank you! Seriously you're a Rock Star!!

  • @jimminyA5
    @jimminyA5 Před 4 lety

    Awesome!
    is it possible to add a sound effect as well?

    • @NickOlivo
      @NickOlivo  Před 4 lety +1

      Yes, this video describes how you can use the Roll20AM script to add sound effects czcams.com/video/QxiIZLiWjiA/video.html

    • @jimminyA5
      @jimminyA5 Před 4 lety

      @@NickOlivo ok, got that sorted, ty ty
      for the transformation one, is there a way to make the token you sent to the gm layer follow the other, like in the bump vid?

    • @NickOlivo
      @NickOlivo  Před 4 lety +1

      @@jimminyA5 I'm not sure about that, sorry. The Carry Tokens script *might* do you're looking for, but I haven't used it before, so I'm not sure if it allows for tokens to be on different layers. It's available in the standard Roll20 script library.

  • @I..cast..fireball
    @I..cast..fireball Před 2 lety

    Is there a way to have these macros work on more than one target at same time? When I box select multiple enemies, the death marker is applied, but the effect does not trigger.

    • @NickOlivo
      @NickOlivo  Před 2 lety +1

      You might be able to use what's described here to do that - czcams.com/video/YqZCTFC3JrY/video.html

  • @godsdemon7441
    @godsdemon7441 Před rokem

    The problem I had was with the firebreath. It clicks on the right tokens for caster/victim but then wants me to draw a line, then dumps into the description text box an error message. NHX37oz3q4CUse9yfnT (which I think is the id for the token) and then a 2nd line says statusmarkers|dead.

    • @NickOlivo
      @NickOlivo  Před rokem +1

      Can you paste the full code of your macro here and I'll take a look?

  • @AandJPrOdUcTiOnSs
    @AandJPrOdUcTiOnSs Před 3 lety

    Is there anyway to add sound to those macros ?

  • @epigan1
    @epigan1 Před 3 lety

    What API do you use for those effects because the character change does not work for me Please help

  • @ademiranda2
    @ademiranda2 Před 2 lety

    Hey Nick, I am looking to learn how to create 2d animated maps on Roll 20 to display weather effects like, rain, strong wind, and lightning or other animations such as running water from like a rushing river or a water fall. Can you make a video tutorial on that?

    • @NickOlivo
      @NickOlivo  Před 2 lety

      Hmm. For something like that, I'd probably purchase animated weather or other effects from the Roll20 marketplace. I'm not much of an artist, and don't know how to create that sort of thing from scratch, sorry.

    • @ademiranda2
      @ademiranda2 Před 2 lety

      @@NickOlivo no problem, thank you for taking the time to respond. I am a big fan of your videos. They have made a world of difference for my games. So basically send the animated asset to the map layer. Yeah, I guess I can do that.

  • @therapytalk3673
    @therapytalk3673 Před 3 lety

    Hi Nick I copy & Pasted the Blood Fatality Macro but it doesn't set the X marker over the token, only ending up making the Nova blood, also how would I be able to add it so it sets their HP to 0 when I use the macro

    • @NickOlivo
      @NickOlivo  Před 3 lety

      Do you have the tokenmod script installed?

  • @ViridiVulpis
    @ViridiVulpis Před 2 lety

    Hey, i was wondering if its possible to make things like that beam effect as a player. Since in our game we dont have access to the enemy tokens.

    • @NickOlivo
      @NickOlivo  Před 2 lety

      Hi Alexander - yes, you should be able to do that. You'll want to use the Target feature that Roll20 provides to indicate where the beam is going. wiki.roll20.net/Macros#Targeted_Token_with_a_Macro

    • @avivacrichton6922
      @avivacrichton6922 Před rokem

      @@NickOlivo Hey! I am learning a ton from your videos. Thanks for sharing so many fun tidbits!
      As a player (no access to enemy tokens), is there a way to make the effect's source/point of origin a token clicked on the map? For example, if I want to use
      /fx glow-blood (because splatter is kinda wimpy as is, ha)
      but I want it to come from my targeted foe, how can I do that? I tried to model it after the targeted token macro info you linked above. I've tried dozens of permutations and at this point I'm just slamming my head into a brick wall. Halp, please? I so appreciate you and your time!

  • @AB_And_The_Z
    @AB_And_The_Z Před 2 lety

    Im having a problem with the tranforming thing, i just bought pro just to be able to do this for my players but somehow it doesnt work. The normal token doesnt wanna transform into the new one, please help.

    • @NickOlivo
      @NickOlivo  Před 2 lety

      When you say it doesn't want to transform, what part isn't happening? Are the tokens not swapping layers?

  • @pitchf0rked872
    @pitchf0rked872 Před 4 lety

    Can this be done with rollable tokens? I have an Echo Knight (from Explorer's Guide to Wildemount) where he can swap places with his echo. Is there a way to either have the tokens switch positions on the VTT or use a rollable token for each that flips with a macro?

    • @NickOlivo
      @NickOlivo  Před 4 lety

      That may be possible, but I think it would require using an API script like token-mod in order for it to work.

    • @pitchf0rked872
      @pitchf0rked872 Před 4 lety

      @@NickOlivo Thanx I'll try that.

    • @pitchf0rked872
      @pitchf0rked872 Před 4 lety

      @@NickOlivo Got it working with the Change Token Image script, although can't get the FX to work in conjunction. It will flip both tokens, just with no smoke effect.

    • @pitchf0rked872
      @pitchf0rked872 Před 4 lety

      Nevermind, I restarted the API Sandbox for the 8th time and all is good. Thanx for posting this video and getting my brain running.

    • @Kerflop1
      @Kerflop1 Před 4 lety

      @@pitchf0rked872 What is the macro? Curse of Strahd has some flippable tokens, and this would be great to use with that.

  • @lisafoadstock1452
    @lisafoadstock1452 Před rokem

    I need subscription for. This? Or can I write the macro without it?

    • @NickOlivo
      @NickOlivo  Před rokem

      The token-mod commands do require a pro subscription, but the fx commands do not.

  • @Bryguy_of_Oz
    @Bryguy_of_Oz Před měsícem

    Can you post the script for eldritch blast for me, I followed how you wrote it but I'm not getting the red x dead part to pop up. Im not sure what I am doing wrong for this macro. Any help would be greatly appreciated

    • @NickOlivo
      @NickOlivo  Před měsícem +1

      Hi there - in order to have the red x appear, you need to have a pro account and tokenmod installed.

    • @Bryguy_of_Oz
      @Bryguy_of_Oz Před 26 dny

      @@NickOlivo I have both, on the blood fatality and fatality-holy I got it to work but not the eldritch blast or fire breathing.

  • @MasonIce1999
    @MasonIce1999 Před 2 lety

    I have tried the fatality-blood macro and it will not add the X marker. I have checked my spelling and text very carefully and it is exactly the same. Since this video was a year ago could there be something that changed that is conflicting? I love these ideas and would like to utilize them. Thanks for any help you can lend.
    /fx burst-blood @{selected|token_id}
    !token-mod --ids @{selected|token_id} --set statusmarkers|dead

    • @NickOlivo
      @NickOlivo  Před 2 lety

      Just to confirm, do you have token mod installed on the API scripts section of your game? If so, are any errors being posted to the output console?

    • @MasonIce1999
      @MasonIce1999 Před 2 lety

      @@NickOlivo Thank you. That did the trick. I am very new to macros. Thanks for the help.

    • @NickOlivo
      @NickOlivo  Před 2 lety

      Happy to help! Have fun!

  • @aqc33020
    @aqc33020 Před 3 lety

    Is there a way to play music at same time as fx?

    • @NickOlivo
      @NickOlivo  Před 3 lety

      Yes, there is a script called Roll20 Audio Master (Roll20AM for short) that does this - czcams.com/video/V0GqlU3vrTk/video.html

    • @aqc33020
      @aqc33020 Před 3 lety

      @@NickOlivo I have tried this but the effect appears first then the sound starts playing :/

  • @albertovillarrealfernandez8654

    I tested the macros but the tokens are not modified with the red cross :(

    • @Samoaell
      @Samoaell Před 3 lety

      Hi, you need to install the tokenMod API-Script

  • @user-sq7xu3wr4v
    @user-sq7xu3wr4v Před rokem

    Were do you get Token Mod At???

    • @NickOlivo
      @NickOlivo  Před rokem

      It's in the script library shown in this video - czcams.com/video/jam2yx8btaQ/video.html

  • @jcklsldr
    @jcklsldr Před 4 lety

    I haven't played in Roll20 yet but I honestly expected the things in this video to be apart of the code already, like players selecting spells and using them on targets, spell times being counted...kinda disappointed that they aren't

  • @merlin6311
    @merlin6311 Před 4 lety

    Hey, I have a problem with this macro and maybe You can help me. If I use every line of the command everything works. The Effect happens and the X appears. But if I combine this two (or three) lines (I copy&paste it from the infobox) then nothing works and i get a Type Error: d20.Campaign.activePage(...).thegraphics.get(...) is undefined. Perhaps You can help me with that problem.
    Also if You can`t, this is great content and I love Your videos

    • @NickOlivo
      @NickOlivo  Před 4 lety

      Glad you liked the video! Just so I understand, you've copied & pasted the macro into the box line by line, and it works, but when you try to make it into a clickable macro, you get the error?

    • @merlin6311
      @merlin6311 Před 4 lety

      @@NickOlivo Yes, that´r right.

    • @NickOlivo
      @NickOlivo  Před 4 lety

      ​@@merlin6311 Could you paste the code you're trying to run here? I'll try to reproduce it.

    • @merlin6311
      @merlin6311 Před 4 lety

      @@NickOlivo These are the two codes:
      /fx burst-smoke @{selected|token_id}
      !token-mod --set layer|gmlayer
      and
      /fx Nova-blood @{selected|token_id}
      !token-mod --ids @{selected|token_id} --set statusmarkers|dead

    • @NickOlivo
      @NickOlivo  Před 4 lety

      When I ran these as-is, I got a TypeError message like you mentioned. It turns out there's an extra space after the } in the /fx line, and an extra space after the last character in the token-mod line. I removed those extra trailing spaces and the macros worked.

  • @Judahdekerioth
    @Judahdekerioth Před 4 lety

    Are there a way to free account to maka a macro that set the dead stat to a token?

    • @NickOlivo
      @NickOlivo  Před 4 lety +1

      No, sorry. That requires the API.

    • @Judahdekerioth
      @Judahdekerioth Před 4 lety

      @@NickOlivo I see, thanks a lot, im learning a lot about roll 20 thanks to your videos (and those from taking 20).
      I would love to know if you are going to do this kind of videos, but for Astral Tabletop?
      Thanks in advance.

  • @redwizardnfb5732
    @redwizardnfb5732 Před 4 lety

    when trying the eldritch blast script, i get this error:
    Syntax Error: You must specify a valid attribute to fetch from the target.
    what do i do?

    • @NickOlivo
      @NickOlivo  Před 4 lety +1

      Can you paste the macro code you're running in here and I'll take a look?

    • @redwizardnfb5732
      @redwizardnfb5732 Před 4 lety

      @@NickOlivo here you go! Thanks!
      /fx beam-magic @{target|caster||token_id} @{target|foe|token_id}
      !token-mod --ids @{target|foe|token_id} --set statusmarkers|dead

    • @NickOlivo
      @NickOlivo  Před 4 lety +1

      @@redwizardnfb5732 Ah, I think I see the problem. Make sure you have each command on its own line. When I copy and pasted the code, it wrapped so that token-mod was on the same line as the fx line.

    • @redwizardnfb5732
      @redwizardnfb5732 Před 4 lety

      @@NickOlivo I just managed to fix it. It was actually two || between caster and token lol i went to rewrite the whole thing and found it.

    • @NickOlivo
      @NickOlivo  Před 4 lety

      @@redwizardnfb5732 That'd do it :) Glad you got it working!

  • @nickmuzekari6124
    @nickmuzekari6124 Před 4 lety

    The Blood Fatality macro does the explosion but doesn't reduce to 0 hp and put the red X on it. Just explodes over the token and the token's HP remains the same. Any thoughts?

    • @NickOlivo
      @NickOlivo  Před 4 lety

      The macro doesn't change the hp of the creature, but it should put the X on it. Can you paste your macro in here and I'll take a look?

    • @nickmuzekari6124
      @nickmuzekari6124 Před 4 lety

      @@NickOlivo /fx nova-blood @{selected|token_id}
      !token-mod --ids @{selected|token_id} --set statusmarkers|dead

    • @NickOlivo
      @NickOlivo  Před 4 lety

      @@nickmuzekari6124 This all looks correct. Just to confirm, you have token-mod installed in your game?

    • @nickmuzekari6124
      @nickmuzekari6124 Před 4 lety

      @@NickOlivo Yes, token mod is installed

    • @NickOlivo
      @NickOlivo  Před 4 lety

      @@nickmuzekari6124 Weird. I just copied & pasted your macro and it ran just fine, blood burst followed by the red X. Are there any errors listed on your API script screen or anything like that?

  • @Armyhamsters
    @Armyhamsters Před 4 lety

    Do I need to be a paid user to use the token mods? I can do FX just fine so far. But adding the dead symbol to the token is not working.

    • @NickOlivo
      @NickOlivo  Před 4 lety

      Yes, you do need a Pro subscription for the API scripts to work.

    • @shayulghul
      @shayulghul Před 4 lety

      @@NickOlivo It's strange. I have a pro subscription, but I'm having the same problem: the blood nova works fine, but the marker doesn't set. I copied the macro directly from the text above. Any thoughts?

    • @NickOlivo
      @NickOlivo  Před 4 lety

      @@shayulghul Do you have the TokenMod script installed?

    • @shayulghul
      @shayulghul Před 4 lety

      @@NickOlivo Yeah, I even deleted it and re-added it to make sure that it was showing up after the sandbox refreshed: "-=> TokenMod v0.8.51

    • @NickOlivo
      @NickOlivo  Před 4 lety

      @@shayulghul Weird - can you paste the macro you're trying to run in here and I'll take a look?

  • @antoniofrierson6906
    @antoniofrierson6906 Před 4 lety

    is it possible to use this for custom token markers?

    • @NickOlivo
      @NickOlivo  Před 4 lety

      I haven't tried this before myself, but I think so. This forum post talks a bit about custom token markers. app.roll20.net/forum/post/8100534/script-marking-conditions-use-with-custom-markers

    • @antoniofrierson6906
      @antoniofrierson6906 Před 4 lety

      @@NickOlivo ​ Nick Olivo so good news it does work with custom token markers yay, but im having trouble with a marker that is more than one word? Any ideas? I wrote it out like so
      /fx nova-holy @{selected|token_id}
      !token-mod --ids @{selected|token_id} --set statusmarkers|Holy
      Weapon

    • @NickOlivo
      @NickOlivo  Před 4 lety

      @@antoniofrierson6906 May try enclosing it in quotes? e.g., "Holy Weapon" If that doesn't work I'd say post the question over on this forum - app.roll20.net/forum/category/46806

  • @APaganPerspective
    @APaganPerspective Před rokem

    are the effects only for 5e

    • @NickOlivo
      @NickOlivo  Před rokem

      Nope, these work for all systems.

  • @dryckbaldwin
    @dryckbaldwin Před 7 měsíci

    how can i show this efects to players too?

    • @NickOlivo
      @NickOlivo  Před 7 měsíci

      Players will automatically see any effects you spawn in the game.

  • @JD-yg4xh
    @JD-yg4xh Před rokem

    i was able to do the macro but the x doesnt show up

    • @NickOlivo
      @NickOlivo  Před rokem

      Hi JD - do you have a Pro account and token mod installed? Those are both needed in order to make the X show up.

    • @JD-yg4xh
      @JD-yg4xh Před rokem

      @@NickOlivo ah ye i figured it out that you needed a pro acc earlier thanks for answering the question tho and the vodeo really helped a ton

  • @87hacku
    @87hacku Před 3 lety

    Can you at least make a statement saying that a pro account is needed to as not to waste peoples time trying this

    • @NickOlivo
      @NickOlivo  Před 3 lety

      Thanks for watching. The fx command doesn't require a pro subscription. Token mod, which sets the X over things when they've been defeated, does require a pro account, and that's listed in the video description.

  • @Baklavah1
    @Baklavah1 Před 3 lety

    So you absolutely have to have a pro account for this, eh? Sadface.

    • @NickOlivo
      @NickOlivo  Před 3 lety

      The effects themselves do not require a Pro account, but the Tokenmod script I used to automate things does.

    • @Baklavah1
      @Baklavah1 Před 3 lety

      @@NickOlivo ahhh. Okay, that makes sense. I'll have to toy with some things then. Thanks for the correction :)