I feel like you've left some very basic and fundamental information out. How do I get that gray box with the clickable things? That is different from the token macros. When I use any of your script commands nothing happens, and I have installed the API script in the API menu for the game settings.
Pinellas Chapter FNPS This is awesome! Would love to see more examples: calling API scripts, handling multiple targets, applying health or damage to targets, etc.
Is there anyway I could get a Pastebin of the code? I Swear I've re-written EXACTLY what you wrote for the 5e attack with misses an fumbles and it's not working for me. =\ It's killing me. EDIT: I caught it! I typed " - eq 1" ...it should have been "-eq 1" what langauge do you set it to in Notepad++?
Hi Kurt - Love the Scriptcards and the potential it has. This is the first time I have experimented using real variables and it seems like it is soooo much more versatile. If possible, could you please show some more examples of how you might use Scriptcards to utilize commands for visual and audio effects (like in Powercards), such as vfx, soundfx -- and possibly integrating alterbars? I saw some things on the wiki but I am still confused. Further examples may help me figure it all out. Thanks for the GREAT work.
I can certainly put together some more examples. It will likely take me until the weekend to put more video content together, but I certainly will. Currently, sound effects can be played using the --@ statement with Roll20AM. I'll include that in the examples (the --soundfx command in PowerCards was just a rename to roll20AM so all of the parameters are the same. Visual Effects isn't currently in, but I want to browse around and look at other scripts that might implement VFX better than I do in PowerCards and might suggest using one of those. If I can't find anything I like, I'll implement vfx support as well. If anyone has ideas for "how would I do X in scriptcards", let me know and I'll see if I can cover them in the examples video. I just released version 0.0.8, which adds persistent data storage, rollable table support, and multi-part conditionals.
@@kurtjaegers265 Hey Kurt! I loved the PowerCards so much n im hyped for this new one! I was wondering if is it possible to include immunities n resistancies to the damage dealt... that would be GREAT!
@@Bicioftw Yes, that is possible. The Divine Smite sample shows checking to see if an NPC attribute contains a particular word, so the script could check the immunities and resistances attributes and take appropriate action. That might be something worth creating a reusable subroutine for (like I do in the deep-dive for Visual/Audio effects)
@@kurtjaegers265 i would like to make a script to attack for example with Booming Blade and apply the damage in the right way, so that in the damage caused immunities and resistancies are considered for all the types of damage, with alterbars.
Very helpful, Kurt! Thanks so much for the step-by-step instruction!
I have held off on implementing PowerCards for the longest time because of some of the limitations... Colour me excited! -MykeMyke
I feel like you've left some very basic and fundamental information out. How do I get that gray box with the clickable things? That is different from the token macros. When I use any of your script commands nothing happens, and I have installed the API script in the API menu for the game settings.
That is the Macro bar from Roll20. If you create macros on the macro tab and select "In Bar", they will show up across the bottom of the screen.
Pinellas Chapter FNPS
This is awesome! Would love to see more examples: calling API scripts, handling multiple targets, applying health or damage to targets, etc.
Is there anyway I could get a Pastebin of the code? I Swear I've re-written EXACTLY what you wrote for the 5e attack with misses an fumbles and it's not working for me. =\ It's killing me.
EDIT: I caught it! I typed " - eq 1" ...it should have been "-eq 1"
what langauge do you set it to in Notepad++?
Hi Kurt - Love the Scriptcards and the potential it has. This is the first time I have experimented using real variables and it seems like it is soooo much more versatile. If possible, could you please show some more examples of how you might use Scriptcards to utilize commands for visual and audio effects (like in Powercards), such as vfx, soundfx -- and possibly integrating alterbars? I saw some things on the wiki but I am still confused. Further examples may help me figure it all out. Thanks for the GREAT work.
I can certainly put together some more examples. It will likely take me until the weekend to put more video content together, but I certainly will. Currently, sound effects can be played using the --@ statement with Roll20AM. I'll include that in the examples (the --soundfx command in PowerCards was just a rename to roll20AM so all of the parameters are the same. Visual Effects isn't currently in, but I want to browse around and look at other scripts that might implement VFX better than I do in PowerCards and might suggest using one of those. If I can't find anything I like, I'll implement vfx support as well.
If anyone has ideas for "how would I do X in scriptcards", let me know and I'll see if I can cover them in the examples video.
I just released version 0.0.8, which adds persistent data storage, rollable table support, and multi-part conditionals.
@@kurtjaegers265 Hey Kurt! I loved the PowerCards so much n im hyped for this new one! I was wondering if is it possible to include immunities n resistancies to the damage dealt... that would be GREAT!
@@Bicioftw Yes, that is possible. The Divine Smite sample shows checking to see if an NPC attribute contains a particular word, so the script could check the immunities and resistances attributes and take appropriate action. That might be something worth creating a reusable subroutine for (like I do in the deep-dive for Visual/Audio effects)
@@kurtjaegers265 Im kinda noob with scripts, at least as much as with my english ;( Could u make a video on how to write it pls? Or post the script??
@@kurtjaegers265 i would like to make a script to attack for example with Booming Blade and apply the damage in the right way, so that in the damage caused immunities and resistancies are considered for all the types of damage, with alterbars.
Can you feed Beyond20 scripts from d&dbeyond rolls into scriptcards?
I really liked the idea of power cards, but the script is just too darn complicated and difficult to learn. At least for a noob like me.