I turned a BANNED MOVEMENT TECH into a New Apex Legend.
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00:00 Intro
02:27 Passive
04:30 Tactical
08:43 Ultimate
Punchboosting Movement Legend
Faide
Satisfying Movement
Apex Legends Season 17
#Apexlegends #Apexrevelry - Hry
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so much punching sound like a Headache. (:
i love war thunder thx
If this Legends would come in to the game, or any other movementlegend, octane should get a nerfed kind of wallrun, and horizon nerfed kind of double-jump
i acc like her tactical but the passive, the main point of this video, is the weak point of the whole thing for me, its not very cool, i think there are ways it could be implemented better, like a Kick-boost instead of a punch, and have it be on a double jump instead. that way you have a small leap/double jump ability, you can still make it high skill by making it require a precise hit and maybe change the numbers based on the surface its used on.
with my idea you could void the annoying need to always be looking behind you to use her passive
The only issue with this legend is that she seems fun
too fun for apex D:
Respawn: Fun? We don't do that here
Shhh that’s prohibited around these parts🤠
@@Scythra new respawn. Titanfall respawn was a different thing
The problem is that this character is way too op. Her ultimate ability is too big and she has two abilities that basically have no counter. I think that would be better if the shockwave were the ultimate and if this causes around 100 damage to everyone inside the area. You could still combine the ultimate with her second, but not too often. Also, the punch boost could have a speed limit, like 800, to avoid the gameplay be too broken. And for last, the animation of the shockwave could be a dive punch, like Doomfist's ability (from Overwatch), instead of a simple punch. The rest I think is great.
Mokey, make a game RIGHT NOW!!
MACROOOOOOOOO MAKE ANOTHER CUSTOM LEGEND VIDEO WHICH INCLUDES THE NEW LEGEND ROLES
I was thinking the exact same thing.
Ngl I read that as Monkey 💀💀and if you read my name it goes a long way
Collab!
SOURCE 2 TITANFALL BASED FAN GAME
This legend actually being added to the game would be a dream come true.
Typically if a legend has an ability that can counter another legend, it is balanced by reducing the frequency you can use it and also the range of legend abilities it counters (e.g. mad maggie, crypto ult). Her gauntlet tactical, a hard counter to basically the entire controller class, is a resource that she gets fairly frequently, and her ultimate hard-counters an even wider range of legend abilities in the game for a sustained period of time. The ultimate with arguably the most similar ability to counter a wide range of abilities, maggies wrecking ball, is a one use ability that does not last for a sustained period of time.
Her ultimate would be meta-defining in higher level play because it denies other teams the ability to use seer and gibby dome, wattson gen, catalyst, rampart and newcastle wall, and important rotation abilities like jumppad, all portals, and pathy zipline. If her teammates can still place abilities inside her ult, she can ironically make a building fortified by a defense legend on her team even more difficult to push. If teammates can't, having a para on your team is a death sentence for all controller legends and then some, and she would have awful synergy with a lot of the roster.
I love her skill expression with her punchboost passive and repositioning ability and I really think more legends with high skill ceiling abilities should be added to the game, but the way that the rest of her kit is designed around hard-countering other legend abilities would reduce the level of skill expression other players can have with their abilities, and also make her absolutely miserable to play against for a significant chunk of the legend roster.
If she is to be added to the game, I think the movement abilities are a blast and can remain the way they are, but there needs to be changes to her tactical and ultimate to at least not make the entire controller class unplayable.
@@boxbird5723 bro its only op if u r close, u'd get killed easily
in don't think the tactical and the ultimate fit apex well. this character seems more an overwatch one imo
Game would break
I miss punchboosting
Pickle
Yeah me too
I miss Scooby doo
canoeing through the calming rivers used to be so soothing
hey Mokey, you should host some R5 matches with your community using your movement based legends
I think that would be super fun 😊
no cash prize i hope. Cause cash prize are things that would make apex be able to close R5
@@slenshye9876 Yeah, no cash prize.
This would be fun
@@slenshye9876 it would also incentivize cheating
TRUE
This is such an amazingly cool hero concept. I love how much effort you put into designing and balancing her, and how much love clearly went into this design, both from yourself and the artist. Respawn should genuinely take a few notes from your book.
I think that probably it wouldn't be added, because it specifically counters some legends
But still, a relly good idea
She’s will be very strong
@@v1k1rito30 Revnant is a counter to everyone this would not be so bad
@@rJealous the diff with rev is, it does not cancel used abilities
Crazy idea and design, loved it. Even if it doesnt become a thing in the actual game, we are so lucky to have you Mokey❤
As a game design student this video was a treat to watch, truly an amazing concept and great work as always mr Mokey
@@borko883 ?
@@borko883 sup miyazaki
I absolutely love that people came together to not only create a fun character but to design her lore name and look, this is actually amazing
What you do for the community is amazing bro!
idk if everyone realizes how much work it took to make this video but the hours were many. truly awesome, thank you for such dedication to the game. Nobody out here doing this accept Mokeysniper!!
Mokey, you're a genius. Great work, you, and the coder, and the artist you worked with!
seeing you punch boost off a building to gain distance and chain punch boosts with wall jumps made me remember just how much i loved that tech, it was so damn versatile. These days i have my hands full with mastering lurch tech but punch boosting was the first movement tech that i really explored my creativity with
I can already see Faide going crazy with that legend the possibilities with his movement are endless!!!
love your content as always, what a unique mind
I would love to see an experimental mode where the devs can add things like punchboosting back
This is such a cool concept. Its incredible how much work was put into this! Awesome video!!
This is such a creative legend really well done mokey your balancing seems sensible too. This would play so well out on the edge in competitive play
Bro your passion for this game is immeasurable
Very cool idea, I think however having 2 placeable object deny tools is a bit too targeted against certain characters, similar to people making fun of the crypto "off the grid" passive. There are a lot of characters that do place stuff. Id almost want to see something like, tapping tactical makes her immediately ground pound and do a small amount of damage and a slow to enemies around the impact area, or charge to super punch boost, 1 charge overall, then the ult is the area denial bubble.
Your passion for the game is remarkable and admirable. Very impressive and well thought out concept and video thanks!
This is actually very in depth and very easily balance able with a good back story! If only they took your ideas seriously
Man this is a REALLYYYY Freaking great idea!! could you imagine a 10,000 hour Pera and their Aim? all the back and forth looking from punch/kicking the ground/objects to flicking back to aim at people. It would be INSANE. Im speaking more of a Movement player type of game play style but either way, this would make for some CRAZY Clips!
We NEED this legend in the game NOW
Damn, you guys really thought about everything, passive- Taktic- and ultimate abilities, possible downpoints, a backstory, an awesome Design and everything else.
She would also be the first legend ever whos abilities revolve around specific Essential (movement) skills in the game outside of offensive attacts.
I really hope respawn makes this concept come to life.
Greatings from Germany :)
This is a super cool legend idea and i would love to see it but i feel like she would be way worse for Controller players
Not really, punch boosting was incredible because people on controller could easily use it too, just gotta get used to a higher sensitivity.
I’m only seeing two situations though.
It’s buffed for console players due to it being harder to turn back and forth, thus making it op on pc because she could just zoom around at an uncatchable pace.
Or, it being decent on pc, not boosting you too far for too long, but console players won’t ever be able to make it to that ‘too long’ without having to max out their sensitivity.
(Which I shouldn’t have to tell you why that’d be a huge inconvenience.)
I love this concept, it looks really creative and fresh, what instantly came to my mind when mentioning potential charges on tactical, how about it just creating the shockwave on the landing location if you used the tactical to boost yourself? It seems like a great encouragment to come closer with your ability use, and also adds another skill reqirement due to the need to aim youself onto enemy structures instead of your marker/crosshair
My favorite part of this legend idea is the punch gauntlets. Being able to punch the ground to get height on an opponent, be able to get better positioning, and so on. I would really like to see this ability get implented into the game at some point.
Wow. Speechless about the process you went through with this concept Mokey🔥
It might be cool if her tactical worked kind of worked like the devotion where it starts slow but gets faster so if you could do a quick jump to safety but if you wanted to do a big jump it wouldn't take a whole 4 seconds. (a small jump would take like 1 second but a big jump would be like 3-3.5 seconds and something in the middle would take like 2.25 seconds)
That's a really good work here, I love the kit of this legend except the passive, which is too strong for me. Especially for respawn , they don't want a legend who's too fast. That's why pathfinder had hard time before getting buffed this season. But it's the passive that makes you create this character. But it would be really interesting to see a legend with this tactical and ultimate to get rid of camping building meta and give solution for pushing a building hold by a watson, rampart or caustic.
This is actually and insanely creative concept WOW!
Crazy commitment and effort! I tip my hat to you Mokey
If Shroud and Mokey teamed up to design an fps game, Shroud handling gunplay and Mokey handling movement, that'd be one HELL of a game.
I love this idea of this legend she seems really fun, and the fact to get better at her is to be creative with her kit it seems so cool
Awesome concept!!!
This looks super fun to play.
The creativity the devotion. Love it
I would love to hear some thoughts from the Devs on that one
Mokeys videos are the most distinguishable in the apex scene
I think the ult should give you like a charged version of the tacticals combined heres my idea when you click ur ult you charge your gloves if you shockwave it creates a zone thats constantly schockwaved and acts a bit like the area of denial but in pulses and if you do the punch boost you have like another schockwave that damadges enemy's for like 100 on hit and 30 on schockwave hit but after the hit it would do a little animation cooldown and you are launched in the air
I want this legend so bad! The only thing I would wish for is that she gets a different backstory, NOT totally different. I would only change a small part of what you said, but that's still amazing.
Actually that looks like a very good legend, I would be really hyped for her coming into the games, I mean, it’s been a long long time that we don’t had a really good comp legend, useful for many seasons and not even for the beginning of the season, that legends is like defensive and mobile at the same time, that silk be really interesting
And your video had so much work behind it, but the result is so interesting and damn good, keep doing stuff like this and respawn will add you into the development team
Lov you man
In my opinion, a cool gadget that you could use instead of heatshields or a mobile respawn beacon, would be a device that allowes you to activate your jetpack mid-air as if you used a jump tower. That would also give you great escape possibilities with your Legend concept. Great video👍
you could combine the two ways the tactical works into one. The movement part is used but the destroying shockwave is applied to the area where you just used your ability. The area where the destroying effect is applied would be unchanged, so if you need to destroy stuff you just use it at low charge, if you need the movement part you charge it up more. Sometimes bot effect would be useful!! I think a simple change like this would simplify what is basically two tacticals at once (there is no legend that has two distinct tacticals that comes up in my mind) into just one, and keep both the movement and anti ability spam flavours
This is actually an insanely good concept, were this to be implemented into the game I would have a new main almost immediately
If Newcastle can jump to teammates (I don't know if that's still possible, I haven't played in a bit), you can use the shockwave to boost over, then place the area of denial. At the same time, you fly over; while they can't have some shields to protect them, you'll have Newcastle come to your rescue to set up and play from a new angle. In contrast, the third teammate, if alive, can fight from the previous angle/ flank them or come to the two on the other side.
What a wonderful concept!
tbh I feel like having the tactical emp turn into more of a shockwave-y sort of ability that "shakes the ground" (keeping the ability the same just changing the description of it) would make her tactical more consistent with the explanations on how it works rather than being something that somehow propels you backwards while also being able to emit an electromagnetic pulse, also making the ult into some sort of seismic activity which makes deployables implacable would be able to keep her consistent across all abilities however the current ult idea would still work well enough and could give her a lot of character types she could be for example she could be a scientist that mainly works as a geologist but also makes her own gadgets or she could be just a girl who's angry at defensive legends for "being too scared to fight"
Everything was so well thought out and this seems like a dream come true as a pathfinder/octane main. I really wanna say they should hire you but they'd nerf this to hell and would just be holding you back if you didn't have full creative freedom. We need a kickstarter or something for a mokey game. It could even start super simple like a basic tdm with basic graphic, just insane movement
Well thought out legend, would love to see it in the game!
the character concept is amazing!
You're getting much better at Legend design, Mokey! :D I think Fuchs is way too overpowered in theory, but I think Pera could become viable with some tweaking and balancing. :D
this is truly worth a try.. respawn should take this concept and pay you for it
Sounds cool. In terms of balancing for her ult it definitely should be destructible, having similar health to a seer ult, meaning the player will have to think about placement of the ult to protect it
I love this legend! you make a great point too by needing a legend that can destroy defense legends abilities.
This seems incredibly well made. I hope to see her in game someday
This video made me sad man… punch boosting was so cool and has so much potential for skill expression….
Also, I feel like a legend who’s abilities are to counter other abilities is inherently flawed. I feel there is potential to make her ult something more interesting and useful on its own without needing enemies to place abilities
First I really really like this legend concept and the fact you went through everything to make it a reality just outside of the game is amazing. I think the movement on her tactical should have two charges on maybe a 10-15 sec cool-down and one shockwave and a longer maybe 30 sec cool-down I also think shockwave should not affect (affect or effect?) catalyst abilities. Finally what class do you think she should go in? And what was your idea on the ult charge time?
I love this concept, If we ever get to add a community made legend to the game para should come into the games. She would be so fun and she would be a game changer for final rings
I have never been more happier to see a legend, she's great for the game and wish they give her a shot at joining the game. @mokeysniper what can the community do to make this a dream come true?
I love how you give a legend background on all the legends you designed
wow this is amazing the movement players out there would eat this up like cake holy
One of the things that I love about this guy is that he is so dedicated to this game and trying to make it both fun and balanced. to try to get concepts that the player base wants put into the game while still optimizing or balancing them And giving considerations for development. To grease the wheels on actually adding them to the game, rather than just saying hey, here's my idea, figure it out. I just really hope that Respawn and EA One day decide to make some changes To how they operate and their drive for the game And understanding for giving the player base a game that it actually wants, With the stability, And quality, that the player base deserves.
best tactical recarge method imo for balancing would be 2 charges on a 10 second cooldown of the break so you have another chance but still have no ability to run away, and the power jump taking 2 charges, meaning needing to choose one or the other otherwise have to wait a long time to get back online
PLEASE MAKE THIS A SERIES
Bro the concept is so cool,she would be so much fun ,respawn should add as a future skirmisher and credit mokey ofcourse
The character overall is great! My main issue though is the ability denial object. While it only denies abilities which place things, ability denial can be pretty annoying in games centered around characters having unique abilities. I like the idea of a defensive counter but I don’t think it should go as far as to invalidate all of their kits in a radius
I love this! This was so fun and I wish I had a PC to play her on.
the repositioning part of her tac is literally just revs new tac but facing backwards haha makes me wonder if they drew any inspiration from this
Very well thought out
Such an amazing concept, back story, and creative take on an possible apex legend. You needa be a Dev 🙌
Interesting concept, you could charge her disruction tactical with grenades, and each grenade would have a different effect. Since grenades also counter defensive abilities that could be a nice touch.
You do what I always waned to do. I would love to make my ideas real for games I love. keep my dream alive brother much love and great work. I hope respawn takes note of this and understands the community has some amazing ideas.
you still can use the punch boost, if oyu time it right, but only if you're falling 2 to 3 feet can make you fall softer or do a slight dash
Wb having two charges for your tactie (one for each arm) and you can use the super jump only when u have both charged. But if you have both charged up you can also do the shockwave on each arm (2)
look so fun to use this legend
I really enjoyed this ! It was well developed
Amazing stuff!
This is a amazing idea for a character and if they were to put ur idea in the game she would be my new main. Also u should be a apex dev because you have a lot of great ideas
that ultimate is an insane idea
the tactical could be kind of like the new combined uppercut/slam ability of Doomfist where the movement and the anti-util is combined but you can cancel it with a mid-air quick melee for example
Respawn should hire this man and everyone that helped him with this video…
Great video 🙌🏻❤️
Yessssss we need this legend !!!
Fun & strong abilities that synergies nicely to create a great legend. Man I wish more in game legends had kits like this, but at this point in apex that's too much to ask & too much for top players to handle.
What a piece of art!. . .the Mona Lisa needs to count it’s days!!
Great job this is one of the thing that make apex community better than others.
yes please Respawn this goes so good with Apex. Such Good Work. Love the champ concept.
I would say the passive should be more powerful but with a slight recharge time after each punch to raise the skill floor for the ability. Like three charges that recharge after three seconds or so each, and maybe you'd have to hold the melee for a fraction of a second longer to make it activate instead of a regular punch. And it would also be good against players, could push them far away instead of launching you. I would also buff the launch height on the fully charged tactical by a lot, maybe even make it so that it has to be fully charged. That way it's a huge movement ability, but without the variability to make it too overpoweredly unpredictable. Just a MASSIVE super-jump that's slow and hard to aim. It would be farther than an octane jump pad, but harder to aim, and easier to accidentally die with (lava, falling off the map, landing on a full squad), and since you'd have a slow, predictable arc, it would still be easy for people to shoot you out of the air if you didn't think hard enough about your trajectory. The ult could be more like a seer tac kind of trajectory but far broader on the x-axis specifically; that way it wouldn't work as well when the enemy is a floor above, but would be better on even ground, and Pera could also punch it into existence, like some kind of shockwave fist that destroys placeables and makes them unplaceable with a similar kind of energy field, widening from the point of creation like a rectangular flashlight. Just wanted to share my take on the character I guess; I really, like ability design stuff.
7:44 shockwave into reposition should add a charge speed bonus after successful destruction of enemy buildings
Ooooh! It would be really interesting and fun to see her interact with octane and see some healthy competion. Also octane kinda needs a friend cuz what happened with lifeline...
Can't wait to play Mokey Legends!
This is a good kit love it
Some really interesting concepts should try to get hired
This is literally the greatest legend concept I've ever seen
Punch boost on kings canyon was slept on
There was literally no reason to take out punch boosting when tap strafing exists, which is much less controller friendly if that’s how they’re judging what movement tech to keep
This is brilliant!!!!
The fact this won't ever come to apex is frustrating af