Planning for UNLIMITED Power Generation and Storage in Timberborn! | Ep 2

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  • čas přidán 29. 12. 2022
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    Planning for UNLIMITED Power Generation and Storage in Timberborn!
    Welcome back to Bluffside Beavers! In this episode we are revamping the city! We'll completely change and diversity our food and focus on power generation. We'll build a HUGE reservoir, multiple batteries, and multiple large windmills. We'll also gain access to metals as we work towards our robot beavers. LOTS of building today - enjoy!
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Komentáře • 152

  • @sebbywebby14
    @sebbywebby14 Před rokem +182

    Hi CPP! Not pausing the water pumps on the top level during the drought causes the river to dry out faster. Also the water wheels are best used in fast moving water, so building in the reservoir, where the water is really stagnant doesn’t allow them to generate power. Hope that helps!

    • @sharpless
      @sharpless Před rokem +21

      I tend to place levees on the side of the water wheels, to force the flow through the wheel, rather than have a lot of water pass on the sides

  • @zanelamb6326
    @zanelamb6326 Před rokem +139

    At 16:44 you mention reclaiming all the birch wood for good, but just so you know, marking for deletion does not cause the beavers to harvest any materials! Even fully grown trees provide nothing when deleted vs when harvested by a lumberjack

  • @richardlanglois172
    @richardlanglois172 Před rokem +58

    Hi Phil. Love the Timberborn.
    At around 16:45 you mark for deletion a whole host of trees, but mention using the lumber. Deleting trees doesn't net you any lumber, one has to use the chop marker and lumberjack flags.
    Also, at 23:30ish, you're having trouble reaching a high power shaft in the long step-down. Beavers can only reach up one level, but can reach down beside them infinitely so long as they're on flat land. They can only reach right in front of a set of stairs (to build the next portion of a path), but can't reach to the side. So, from the second step down, it would have been possible to build platforms to a level height and walk around to the shaft that couldn't be reached. Oh, and high-power-shafts can have 2- & 3-tier platforms built over them, just like stairs.

  • @acebulmaro
    @acebulmaro Před rokem +38

    If you place levees on the side of the waterwheels instead of platforms it funnels the water so it doesn’t run around the water wheels and is forced to run through them which makes them more efficient. Loving this build!

  • @sintanan469
    @sintanan469 Před rokem +2

    CCP, if you're curious, beavers need 2.5 food a day to prevent starvation.
    Accounting for growth and yield:
    Berries yields 0.25 food per day, meaning one beaver needs 10 tiles per beaver to survive.
    Carrots yield 0.75 food a day. You need 3.3 tiles per beaver.
    Sunflower seeds yield 0.4 a day, so 6.25 tiles per beaver.
    Potatoes yields 0.66 food per day, so you need 3.75 tiles per beaver.
    Chestnuts is 0.75 a day. That's 3.33 per beaver. Tied with carrots, but you get more well-being for the trade off needing to grill plus waiting on the trees to grow.
    Spadderdock is also 0.75 a day, so 3.33 per beaver. The trade off is maintaining an aquatic farm.
    Cattail crackers are 1.5 a day, so 1.6 tiles per beaver.
    Bread is 1.5 a day, so also 1.6 tiles of wheat a beaver.
    Finally pastries are 0.9 a day. 2.7 tiles per beaver, and in a ratio of 5 wheat tiles and 6 maple trees per 11 tiles.
    Beavers will try to fill empty well-being before consuming repeat foods. This means five beavers can be covered with 10 tiles of carrots and 7 tiles of chestnut trees.
    Also keep in mind these numbers assume there is no delay in them doing the work or moving goods. If the production efficiency is reduced by the farmers or cooks moving goods instead of having haulers then you got to have more tiles of food to account for the lost time.

  • @s.scottstaten1852
    @s.scottstaten1852 Před rokem +10

    For future referende: Place double platforms ABOVE the high power shafts and use them for stairwells. This will giove you up and down access and allow the construction of the power line. (You can also put the stairs directly below the power. Single platform for level power, double for high power shafts)

  • @bajgerrathter
    @bajgerrathter Před rokem +13

    Phil, I am loving the build. You can use dynamite to increase the storage amount in the Battery storage by decreasing the land height below them.

  • @KRiSone1987
    @KRiSone1987 Před rokem +7

    It's probably already been mentioned but you can get rid of tree stumps by building paths over them and then deleting the paths.

  • @CatMomMeagan
    @CatMomMeagan Před rokem +3

    Seeing all the hungry beavers running around gives me anxiety lol in my game I added little small warehouses for food at far corners and work hubs so my beavers can grab a snack without having to go all the way into town. I did this with water barrels too. You should also give your factory housing some recreation, a camp fire or rooftop terrace so they don’t have to go into town for it.

  • @cochemoche
    @cochemoche Před rokem +17

    3:15 it can be up to playstyle, so no worries, but in my opinion you don't need so many paths in the farming area since one or two would get the beavers to the crops as well, and more importantly less paths frees up valuable arable land for more crops.
    Edit: also, imo as important as harvesting is for hungry beavers, I'd still put them on planting because the next crop would be ready to harvest that much quicker, and the current harvest may not last as long as harvesting and THEN planting. At least until you've reached food abundance when you don't have to worry.

  • @zxuiji
    @zxuiji Před rokem +1

    17:36, top tip, build 1 tile high platforms on the shafts and stairs next to them and you'll be able to keep your path, later when you can at least bomb into the ground just bury the entire shaft system underneath the town paths, shoving in a high power shaft or 2 only when you need to connect to the buildings, bury it down 2 tiles and you can flood your paths making sure your beavers spend less time on showers

  • @GrantPerdue
    @GrantPerdue Před rokem +7

    hmmmmm so with the power wheels, you're dividing/distributing the speed of the flowing water among 4 wheels. maybe make a skinny river and have the power wheels in "series" instead of "parallel" to use an electricity metaphor, haha. that way, each wheel gets the full power of the flowing water before the water gets to the next wheel, rather than hitting the wheels all at the same time. i hope that makes sense! it's hard to explain! 😅

    • @GrantPerdue
      @GrantPerdue Před rokem +3

      i.e. when the river gets wider, the flow slows down. in this case, you need maximum flow speed on each wheel. so instead of spanning the river with wheels, it would be better to keep the river just wide enough for one wheel, and move the wheels up/down river from each other. again, very hard to explain over text but i hope that makes sense! also very min/max play style, so i wouldn't blame you if you didn't care enough to mess with it! hahaha

    • @gavinm894
      @gavinm894 Před rokem +1

      @@GrantPerdue I think wheels slow the flow of water. So if you have wheels behind each other in relation to the flow of the water the first wheel will get the fill flow but the second will get less flow and so on. I think it's a pretty dramatic drop in flow too. Something like two wheels in series would reduce the flow so much that a third wheel wouldn't turn.
      Or something like that. lol

    • @GrantPerdue
      @GrantPerdue Před rokem

      @@gavinm894 hmmm maybe, i think i remember seeing people do it and it worked but maybe that was before the new update or something haha

    • @jenniferhamels1176
      @jenniferhamels1176 Před rokem +1

      @@GrantPerdue If you look at what he built when he was damming the bottom river, he basically made a 'box' to collect the water from the "waterfall" he made which is unnecessary because there are water source blocks that would provide the flow needed for that power section he built. This map has 2 water source block locations. The one at the top of the hill at the starting location and one at the edge of the map north of the starting location.
      The water from the source blocks at the edge of the map is the flow for that river. His water wheel setup would have worked fine if he didn't make a box and let the water flow. That waterfall thing he made basically ruined an easier way to generate power because it made him make that box to collect the waterfall water.

  • @MrDanAng1
    @MrDanAng1 Před rokem +2

    You should have some paths going through water (on the bottom of rivers and lakes), which will both provide shortcuts and also give the beavers wet fur, improving their wellbeing without taking time off to go to a shower.

    • @vaughnhelmer4219
      @vaughnhelmer4219 Před rokem +2

      I agree. I don’t know there is any point to having a shower when a couple well placed stairs earns the wet fur bonus. I’ve watched quite a few Timberborn videos and everyone always uses platforms to make paths OVER water rather than just dropping stairs in and placing a path on the bottom! I guess people forget that they are beavers.

    • @MrDanAng1
      @MrDanAng1 Před rokem +1

      @@vaughnhelmer4219 Yes, and not only does it save the resources to build the showers, it also save the resources to build a lot of platforms for no good reason... it's a win/win.
      Especially in early game.

  • @s_k.99
    @s_k.99 Před rokem +2

    The water at the top drying quickly is because there are 2 pumping stations sucking all the water

  • @timvangrijs2095
    @timvangrijs2095 Před rokem +5

    Golems are capable of so many things. It would be awesome if you read into everything they're capable of. I believe there are water dumps and irrigation towers as well. You could use these to expand your plantable area.
    I'd also love it if you made timberborn a continuous series, like city skylines is.

  • @PauxloE
    @PauxloE Před rokem +2

    If you mark trees for resource deletion, they will be removed by builders without you getting the wood for them (unless that was changed recently). You actually need to send lumberjacks there (i.e. mark them for cutting and have a lumberjack flag nearby).

  • @nolanbeal8433
    @nolanbeal8433 Před rokem +3

    I love the Tennessee Beaver Valley Authority shenanigans with water management!

  • @EldGames
    @EldGames Před rokem +2

    Going off that side of the mountain close to the water source was a really neat idea! Usually I go off the other side, but this approach gives a lot of land that I don't usually get to use.

  • @liscosity
    @liscosity Před rokem +1

    Commenting to support this series! I'm excited that we're diving back into TB!

  • @dragade101
    @dragade101 Před rokem +1

    I'm sure someone pointed this out already: Water mechanics are modelled more accurately now. That if you have 1 water supply being diverted into 4+ openings, you are greatly lowering the flow rate waterwheels will receive (if they are placed after each opening).
    I dont think the game computes resistance so you can still stack linearly (down a river), waterwheels. Such that pos=0 and pos=100 will produce the same power if the river is straight. That all you care about is dead spots and flowrate. (One way to think about this, 1 water supply trying to feed a 4 unit wide river is slower than 1 unit wide river. That you want 1:1 as much as possible. Can you ‘spoof’ and earn a faster rate than 1:1? I think that is also possible)

  • @jessicawadleigh1246
    @jessicawadleigh1246 Před rokem +9

    Love this video, Phil! Your content got me playing and addicted to Cities and I’m thinking I’m going to be addicted to this next. You are my favorite creator and your content has gotten me through some tough days in 2022. Thank you for all you do and bless you and your family!

    • @CityPlannerPlays
      @CityPlannerPlays  Před rokem +1

      Thank you so much for the kind words and good vibes, Jessica! I hope things are going well and 2023 is fantastic for you and yours!!

  • @crzy1gs
    @crzy1gs Před rokem +7

    Love the amount of effort and scale of project you went for.... However, its quite sad how relatively poorly water wheels perform compared to windmills. Windmills+gravity battery is such a great combination.

  • @bjrnfrederiksson2505
    @bjrnfrederiksson2505 Před rokem +4

    It is so good to watch timberborn once more Philip.
    Can't wait till next year and a new episode.
    Happy New year from Bjørn in Denmark 🇩🇰

  • @lorenzopappatico
    @lorenzopappatico Před rokem +13

    I think that by changing plans so often you might end up enraging your beavers and have them chop on your calves, lol
    Also, those batteries can store 16 thousand power, not 16 hundred

  • @EvanC881
    @EvanC881 Před rokem

    I really enjoy watching you play this game. I didn't know they added robots and such! Excited to see that develop in the next episode. The gravity batteries are super cool for sure.

  • @crimsonhawk52
    @crimsonhawk52 Před rokem +8

    As mechanically rich as this game is, I wish there was more depth to the beaver's lives and personalities, like in dwarf fortress but absolutely to a lesser extent. Would *love* to be able to see family trees of beavers, at the very least. Would be very cool to see if Doddibot's son named his newborn baby after his recently passed father.

  • @MrMemeious
    @MrMemeious Před rokem

    Was just waiting for ep. 2 to come. I love all your videos. 🔥👍

  • @charliecarrot
    @charliecarrot Před rokem +2

    What a revealing video! I've never thought of approaching this map this way! I've tried lots of different things to dam up the lower river, but never by dropping water from above. Makes so much sense!
    As another commenter pointed out, you may want to pause your water pumps in the shallow river at the top during a drought. It was stressing me out how much you let it dry up in this video 😅

  • @ISDTony
    @ISDTony Před rokem

    Breh, this game freakin’ rules. Because of this series, I bought the game and now I’m addicted 😅

  • @wm-nu1yf
    @wm-nu1yf Před rokem

    So happy to see more Timberborn :)

  • @mrbfros454
    @mrbfros454 Před rokem

    This is great. Love your content Phil!

  • @ander4163
    @ander4163 Před rokem

    Never watched (or played) timber born but really liking this

  • @berenscott8999
    @berenscott8999 Před rokem +1

    I have played this map a tonne and I have a very different tactic to this:
    First, my water pump goes up the top near the water source. I will cut my way through these tree's, I don't care, a path is going up to the top water source. Now, I will do an express cut of all the tree's, which means 3 - 4 lumberjacks. 1 berry collecting beaver. I will go instantly into potato's plus the grill. I will build the science and prepare for forester, making planks and building the 6 houses.
    I will plant a tonne of tree's and expand fast into two foresters, my selection of tree's will be pines, maple and chestnut in equal part. But, there will be a period when I have no tree's, this will be my food era, whilst there is no tree's, I am pushing to get the food up high and water storage.
    As soon as around the time of the chestnut tree's getting cut down, I will slam in a levee so that the water is two high. This will enable what I call a crazy growth period. By the time the maples start being cut down on day 30, this is when the game goes absolutely crazy with explosive growth. The biggest issue I will face is not having enough workers, it happens very fast to be honest.
    So my opinion, getting the water level up the top to 2 high supports like 45+ beavers. But, my build doesn't use water wheels. Early rushing of maple and chestnut tree's is essential, however it leads to a slow early game, but once you start getting those maples, it's just absolutely crazy growth.

  • @dj_kaizen_games
    @dj_kaizen_games Před rokem

    I'm loving this series!

  • @C-J-Con
    @C-J-Con Před rokem +1

    That's interesting I really love the Nicole Bay logo and it's ironic because Nicole Bay has a timber industry lol

  • @michaelg7022
    @michaelg7022 Před rokem

    Looks good!!

  • @Everie
    @Everie Před rokem

    CPP: "Unlimited power on Timberborn!"
    Palpatine: Gooooooood

  • @clayd4488
    @clayd4488 Před rokem +1

    Got into this game because of you!

  • @zxuiji
    @zxuiji Před rokem +1

    23:49, you didn't even need the platform, just the stairs going up to it, as long as the beavers can get to 1 tile under it they can build it

  • @jjaesse
    @jjaesse Před rokem

    They may not be as popular but i love your series on timberborn thanks for pleasing all ur fans

  • @crowaust
    @crowaust Před rokem +2

    Don't forget to replace your basic Windmills with the Advanced ones they have the same footprint so there is no real reason not to. MORE POWER!!!!! :P

  • @crystalferrai
    @crystalferrai Před rokem +1

    29:30 The water wheel is at the proper height. The issue is that the water in that location is not moving because it is too far away from the flow channel created by the dams.

  • @bionictreefrog
    @bionictreefrog Před rokem +1

    If you drop down your upper river bed by one you can store water and keep your fields green for up to the maximum drought. But you will need to move your water pumps

  • @Nyhtii
    @Nyhtii Před rokem

    I love this series

  • @RecreationalCynic
    @RecreationalCynic Před rokem +1

    Gravity batteries are measured using horsepower-hours (hph), not horsepower. Horsepower is a measure of power, which is energy expended per unit of time. Multiply that by time, and you're left with a total amount of energy stored.
    Also, unless they changed it, I don't think the game prioritizes housing nearest worksites, so building those houses all the way on the edge of the district might have an adverse effect on your beavers' productivity. In previous versions I would just put all my beavers in one apartment complex in the middle of the district so that all beavers had average commutes and no beaver was living across town from where they worked.

  • @TheRedWon
    @TheRedWon Před rokem

    Wooh I do love me some Timberborn!

  • @jenniferhamels1176
    @jenniferhamels1176 Před rokem +97

    Prioritizing harvesting is actually a terrible idea. You're pushing the next batch of crops to be harvested back because nothing would be planted to grow because beavers are focused on harvesting.

    • @CityPlannerPlays
      @CityPlannerPlays  Před rokem +13

      Really? Even if you have one set of farmers planting and another harvesting? Good to know - thank you!

    • @PauxloE
      @PauxloE Před rokem +12

      @@CityPlannerPlays Prioritizing harvesting is good in one case: when you know your crops will die off anyways soon due to lack of water, so planting again makes no sense. Otherwise, almost always prioritizing planting is better because the beavers can harvest and then immediately plant a new one at the same place. (If you spread it to two beavers, it's just more overall walking, I think.)

    • @samuvisser
      @samuvisser Před rokem

      @@CityPlannerPlays no, in that case of course one set will be planting

  • @onemanzu
    @onemanzu Před rokem

    Grilled Chestnuts are a smart move! Plus 2 points to well being.

  • @Carmarxs22
    @Carmarxs22 Před rokem +1

    Long have I waited for this day 😂

  • @crystalferrai
    @crystalferrai Před rokem +1

    22:30 You can bridge a road over a power shaft rather than bridging a power shaft over a road. Would have simplified that setup significantly.

  • @roadtrain_
    @roadtrain_ Před rokem +2

    I wonder if setting up a water wheel below a waterfall would net you extra production...

  • @ChibiChula
    @ChibiChula Před rokem

    Okay, that was a bit stressful at times but you accomplished your goal so that was a relief. 😅👍

  • @zxuiji
    @zxuiji Před rokem +1

    44:45, that is NOT grossly overproducing energy, overproducing with strong winds yes but not during light winds, to counter that I normally have triple the windmills (doing an eventual 360 day drought build atm so waterwheels are not yet a suitable option, though they will be a helpful addition soon now that I'm close enough to the river source to start building super tall reservoirs and automated pumps for said reservoirs)

  • @jonathanozik5442
    @jonathanozik5442 Před rokem +1

    When You order a building that will take a lot time - You should set it to low priority, not high. High priority is for buildings that will take short time like lumberjack and scavenger flag.

  • @zsnyder2417
    @zsnyder2417 Před rokem

    CPP, My favorite Timberborn tip comes from your Cities Skylines mantra about water pipes!
    Once you have dynamite, replace your roads with trenches covered by platforms with paths on the top. Where these meet with a water source, install a dam. This will fill the trenches when water is flowing and keep them filled during droughts. Now all land is arable! Bonus: those trenches are handy places to run power!

    • @vaughnhelmer4219
      @vaughnhelmer4219 Před rokem

      Better yet, after you replace the path with a trench and flood it, put a path on the bottom and get the wet fur bonus without needing showers.

  • @jaredwilliams8621
    @jaredwilliams8621 Před rokem +1

    It looks like you got power working from wind, but your water wheels aren't working because there is little flow. You have your water wheels over a river about 9 tiles wide, but the outlet is only 3 tiles wide, meaning that on average, you are only getting 1/3 speed on your wheels. What you really want to do is place your water wheels in narrow, constricted parts of the river, not in the widest parts. This often means having several pairs of water wheels downstream from each other, rather than a quad of wheels.

  • @paperaddict3756
    @paperaddict3756 Před rokem

    I'm really enjoying this series and how quick beavers reincarnate! That power system is amazing. Would you consider creating more districts later on in the game?

  • @slonersoftgames6589
    @slonersoftgames6589 Před 4 měsíci

    These videos are way more helpful than any "Timberborn Tips" videos I've found. Have you ever considered doing classic games? Maybe Sim City 2000, Caesar, Tropico, Settlers, Afterlife?

  • @davidkalisch7168
    @davidkalisch7168 Před rokem

    I'm a busy beaver, nice!

  • @Rebs2021
    @Rebs2021 Před rokem +1

    Moving the water wheels to immediately outside of the dam wall should yield you a ton of energy as water flowing there would be significant. Not sure how difficult that would be to achieve since running the shafts that way would be cumbersome. Same issue with moving the dam wall. Just a thought!
    Edit: maybe just dropping that dam wall 1 unit would create enough current to move the wheels near max energy generation

  • @v.demonaco3718
    @v.demonaco3718 Před rokem

    building the farms on storage would be awesome and effective

  • @nickl9451
    @nickl9451 Před rokem +1

    UNLIIIMITED POWEEEEER!!! -Palpatine

  • @nekto4658
    @nekto4658 Před rokem +2

    You can gain farmland if you make water channels under paths

  • @joshlibby9616
    @joshlibby9616 Před rokem +1

    Build beavers build!

  • @j-fiz8933
    @j-fiz8933 Před rokem

    More episodes please 🙏🏻

  • @Ninochew
    @Ninochew Před rokem +2

    Since you’ve built the water reservoir with levee on top of the hill, why not building the reservoir taller and add the batteries on top of levee by the cliff to maximize its efficiency and capacity?

  • @zarbi64
    @zarbi64 Před rokem

    Thanks real cool

  • @zxuiji
    @zxuiji Před rokem +1

    29:46, your power wheels will still be built, you just need more patience

  • @ulysseslee9541
    @ulysseslee9541 Před rokem

    That will be great to add the gravity battery on the top of the skyscraper lodges if u like to.

  • @mystishio
    @mystishio Před rokem

    I'm going to start playing timberborn again, now 😃

  • @Matthew-od2zl
    @Matthew-od2zl Před rokem +1

    At 40:54 when you have the gravity batteries on the platform, would there need to be some sort of platform above the path below as some sort of protection for the Beavers walking past. Thanks for the video.

  • @crimsonhawk52
    @crimsonhawk52 Před rokem

    Might be a bit of an undertaking to learn to play, but I would LOVE to see City Planner Plays Dwarf Fortress

  • @fadilfadil6205
    @fadilfadil6205 Před rokem +1

    You know? you can dam water with buildings, my favorite is to make dam with 2-stories house. When you place them right, it could solve two issues at a time.

    • @fadilfadil6205
      @fadilfadil6205 Před rokem

      Like in your "square dam" On lower area, (or the other side of the dam (with good depth), you can use houses instead of tons of levy (aka lots of resources)

  • @gavinm894
    @gavinm894 Před rokem +5

    At 38:34 careful demolition storage as you lose what's in it. You lost the 23 gears that were in that storage.

    • @aiouiax9183
      @aiouiax9183 Před rokem +1

      that was Recovered Goods, not Lost ones

    • @liscosity
      @liscosity Před rokem +2

      Right. Loosing goods no longer happens as of update 3.

    • @gavinm894
      @gavinm894 Před rokem +1

      Ah right, it's just when he deletes it the number of cogs dropped by 23 and I didn't see anything drop to be collected, but the cut was right on that point so maybe it hadn't appeared that quickly.

    • @liscosity
      @liscosity Před rokem

      I wonder if they have to be collected again to be considered "stored" since they're not actually taking up storage space? I'm curious to check next time I play.

  • @nazekaj2849
    @nazekaj2849 Před rokem

    Might have already been mentioned but putting the warehouses by the crops isn't the most efficient, since the farmers store the crops they pick in their farmhouse, then a separate beaver moves the goods from farmhouse to warehouse. Putting the warehouses by either their input (farmhouse collecting that resource) or their output (building that uses that resource to produce another good ie cooked potatoes) is a better idea than taking up green ground space.

  • @aaavellone
    @aaavellone Před rokem

    Build a reservoir on top of the water source on your mountain.

  • @onemanzu
    @onemanzu Před rokem +1

    My absolute least favorite part of update 3 is beavers just sit idle if their storage is full. I’d love it if the, “haul if idle” functionality came back.

  • @PhiloSage
    @PhiloSage Před rokem

    Food storage needs to be near/under your farmhouses. Having them in the fields makes the haulers walk farther.

  • @patrikhjorth3291
    @patrikhjorth3291 Před rokem

    "You underestimate the _power_ of this fully armed and operational beaver village!"

  • @corybitting4103
    @corybitting4103 Před rokem

    CPP - “More..power!!”

  • @NosdelDCarmo
    @NosdelDCarmo Před rokem

    Hi CPP! Please, post more!!

  • @innocuousowl6413
    @innocuousowl6413 Před rokem

    Hi CPP. I'm enjoying the series quite a bit. I'm a little worried though since you have a bunch of gravity batteries hanging right over a pathway. Definitely not OSHA safe. :P

  • @GJ203
    @GJ203 Před rokem

    I think you should connect your grist mills to your power network, it rankles that they're on their own power supply.

  • @rajatheking003
    @rajatheking003 Před rokem

    respect

  • @HAVgiraffe
    @HAVgiraffe Před rokem

    Those little beavers are flying as they work....does the game have a relaxation building for them to blow off some steam?

  • @zxuiji
    @zxuiji Před rokem +1

    22:38, again you coulda just built the shaft under a platform and used stairs over it, woulda looked better too

  • @msdmathssousdopamine8630

    Nice game.

  • @juliahenriques210
    @juliahenriques210 Před rokem

    Doddibot has died. All hail Doddibot!

  • @davidkellyjr2092
    @davidkellyjr2092 Před rokem +2

    So I think you are using waterwheels inefficiently. From what I understand, its better to have them lined up not sided by side by paddle to paddle, in a narrow 2 w x 1 deep channel. Then with some funny water math, after 20 water wheels, you need to drop channel down a level to keep flow up, and you can then add another 20. So if you're looking for a big project to produce a ton of energy. Also you need dynamite.

  • @cotynietling2567
    @cotynietling2567 Před rokem

    Dynomate under the water by hour farms to make it deeper and water to last longer

  • @maxydey42
    @maxydey42 Před rokem +1

    There's no point putting water wheels next to each other. ou can funnel the water with levees to thin out the river, and use just one wheel and the output will be the same

  • @seanparker4495
    @seanparker4495 Před rokem

    Increase the beavers wellness. Let’s see how long they can live for. Also make separate paths for the bots like an upper level because they hurt the beavers.

  • @flyboymatt209
    @flyboymatt209 Před rokem +1

    Water wheels in dams dont do well at all, they need flow. Putting them outside a dam where the river is fast is the best.

  • @zxuiji
    @zxuiji Před rokem

    27:41
    Dodditbot: Alright isekai!...Wait, what? Noooooooooo!

  • @Namaikhan
    @Namaikhan Před rokem +1

    *UNlimited POWAH*

  • @amirilan4435
    @amirilan4435 Před rokem

    I wonder if there were a building or a workplace not set to high priority.
    i guess we, as subs, awe also marked as high priority 😌

  • @brigidtheirish
    @brigidtheirish Před 7 měsíci

    You need the lumber and you're *clearing the trees instead of harvesting them!*

  • @crystalferrai
    @crystalferrai Před rokem +1

    Around 15:00, you should stop producing gears because they are using up your planks which are using up your logs. You have massive building projects going that need logs and planks and nothing that needs gears.
    Edit: I see that you ended up building a lot of things needing gears later on.

  • @onemanzu
    @onemanzu Před rokem

    Alright, last comment I have. I find it odd that you blocked off the lower water source only to have the upper water source feed the water wheels. Could you levee the lower water source to be high enough all the way to compliment upper water source and have ALL the flow go through the water wheels you’ve placed? Love the series. I picked up this game when it first launched because of you and RCE and really really enjoy playing it.

  • @justinsinke2088
    @justinsinke2088 Před rokem

    Yeah...I don't think any crops can survive without water during a normal drought (depending on how quickly the water source goes dry that is), though most trees can (though their growth stops while they're without water). You really should let water stay pooled to keep your crops and trees hydrated, otherwise you kill your food production and slow down your lumber production. To do that, you really should have enough water tanks to get through a drought so you save up your damned up water for irrigation. Which also means turning off our pumps during a drought so that you don't dry out (there's a panel where you can pause all of them pretty quickly without having to shut off each building through individual search). Those pumps can suck bodies of water, especially smaller ones, surprisingly fast. Part of the reason you ran out of food early on is because you have a pretty hefty population (I think you made too many houses too quickly, taxing your economy by growing your population too fast), and then lost and entire round of crops because you drained the river dry during the drought. There really is no reason to be drying or killing your crops every drought; sure, you eventually had enough food banked that loosing a yield didn't hurt, but it just doesn't feel right.
    Keep in mind, when you're increasing the work priority of a building to fill the roll, that means someone is leaving a lower priority job to fill it. You're not getting some lazy bum off his butt to come over, you're actually reallocating your workforce and may not even know what jobs are being unemployed to fill your new priority job.
    The issue I believe you're having with the water wheel (up by your starting location) isn't the platforms, as water flows under/through them unimpeded. One of the major updates since the game was released was un update to the water physics; water actually will flow around the path of least resistance, and water wheels do provide some resistance, so with the curve of the river, most of the water pressure is on the far side by the gear workshop, causing most of the pressure to flow around the wheel rather than through it, causing there to not be enough pressure hitting the wheel to spin it. If you want to get the most out of water wheels, you have to make smart use of levies (or chaining waterwheels across the entire river when possible) to force the water into the wheels.
    As I saw noted elsewhere, beavers can't build off the side of a stairway, only the end or top. You'd be better off just building platforms across the way that they can work down from.
    I'm not sure that putting water wheels in a reservoir is a good idea. Yes, you have the dams that water flows out of, but for maximum efficiency from wheels, you want as strong a current as possible, and a reservoir seems the opposite of a strong current. A trick I use is to alternate water wheels and levies in a river; the levies essentially narrow the river into smaller gaps filled by water wheels, and tightening water flow increases water pressure, generating a stronger current into the wheels and generating more power, as also with the water physics update, the amount of power a water wheel generates is dependent on the current, unlike on release where it generated static power that only looked at if there was any flowing water.
    For the district, the red line is what you need to be paying attention to when it comes to structures. Building entrances need to connect with the line of the paths to be considered in the district I think it's 70 traveled squares from the door of the district center center, but it's been a long time since I counted. The blue outline is the extent to which builders will travel to construct things, so builders can build things inside and at the edge of that blue outline (since they stand in the blue zone to work on something just outside it).
    If you're topped off on gears, that means you're not using them in any construction. I believe gears are only an upkeep resource for mines. You don't need several hundred gears in storage at a time unless you want absolutely no delays in an absolutely massive construction project. But that's just a personal thing and maybe I'm just fine waiting for some construction materials to get made in due time whereas you're trying to reduce downtime for a CZcams series.