Make The Dune Sandworm | Blender Tutorial - Part 2

Sdílet
Vložit
  • čas přidán 14. 03. 2024
  • This is part two of a three-part tutorial I am putting on CZcams, showing you how to make the Dune sandworm.
    ---------------------------------------------------------------------------
    More content:
    Join The Patreon: / pixxo3d
    Skillshare Free For A Month: skl.sh/3aROa69
    ____________________________________________
    Social:
    Join The Discord Server: / discord
    Instagram: / pixxo3d
    ___________________________________________
    Get Blender: www.blender.org/download/
    ___________________________________________
    #Blender #3D #CGI
    Other Links: linktr.ee/pixxo3d
    www.artstation.com/pixxo3d
    ___________________________________________

Komentáře • 14

  • @PRINCE-bp1gr
    @PRINCE-bp1gr Před 4 měsíci

    Wow, very interesting and helpful...looking forward for the part 3.😁🤟

  • @rouladensind-gut5201
    @rouladensind-gut5201 Před 4 měsíci

    amazing tutorial i must say im a beginner and all ur content is super understandable and i learned a lot from u ty

  • @johneason6176
    @johneason6176 Před 4 měsíci +1

    At 2:50 you can leave all the bones selected and set the bendy bone segments on all of them at once by holding down the Alt key and entering the segment count. Similarly you can select both controller bones at 2:50 and again hold down Alt while deselecting the Deform check box. You can do the same with reducing the number of segments at 3:55.

    • @johneason6176
      @johneason6176 Před 4 měsíci

      Sorry. That second '2:50' should be 4:34.

  • @kavinj.8992
    @kavinj.8992 Před 4 měsíci +1

    I know I'm late but when I made the teeth bones the bones wouldn't move along with the head control

  • @NekoSamaIru
    @NekoSamaIru Před 4 měsíci

    I have a question: when we change the Viewport display of the bone, does it change the bone's properties in any way, or is it just the appearance that changes? I always assumed it was the latter, but I am no longer sure. 😅

  • @user-be9gj9ke8x
    @user-be9gj9ke8x Před 2 měsíci

    how do u go into left oforgptoht view

  • @english_5359
    @english_5359 Před 4 měsíci

    Like so like so like so like so

  • @HEWfunkingKNEWit
    @HEWfunkingKNEWit Před 4 měsíci

    bro this rig aint working on the teeth

    • @johneason6176
      @johneason6176 Před 4 měsíci +1

      Did you drag the Armature modifier for the teeth to the top of the stack as he shows at 14:12?

    • @darkladyprops
      @darkladyprops Před 4 měsíci

      @@johneason6176 I did and it still didnt fully work. It followed the Armature, but it still sometimes moved outside of the body. Got any solutions maybe?

    • @johneason6176
      @johneason6176 Před 4 měsíci

      @@darkladypropsI'm afraid not. Everyone's modelling and layout is going to be slightly different so you'll just have to experiment.

    • @HEWfunkingKNEWit
      @HEWfunkingKNEWit Před 4 měsíci

      @@johneason6176 yes. I did everything exact, a few times. For some reason the teeth are not being affected by the rig. Everything else works fine. Blender 4.0

  • @wot_noobclown5621
    @wot_noobclown5621 Před 4 měsíci +1

    Way too complicated