How to livelink a CC4 character in iClone 8 to a MetaHuman in UE5.2 (SEE DESCRIPTION)

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  • čas přidán 1. 09. 2023
  • IMPORTANT INFO:
    The amazing StyleMarshall/Bassline303 weighed in after I posted this video with some important new info - please see this post on the official forum:
    forum.reallusion.com/FindPost...
    The info is repeated below, in case the forum is unavailable:
    You only have to do this process once! “The good thing is that you only have to do it once , after that , you can swap the Meta Humans in the BP and change the name in the Face BP when using a different CC Character 😁“
    You can add foot contact easily in Unreal! “Now add “Power IK” to the CC Anim BP and you have foot contact for a Meta Human 😁 “
    Important! “There is one step missing , if your MH does not move, be sure to switch to “Always tick poses and refresh bones” in the CC BP under “Optimization”. I don’t know if it is on by default”
    forum.reallusion.com/uploads/...
    ===================================
    If you prefer to read the instructions from this video, you can check them out here:
    virtualfilmer.com/iclone-live...
    And if you want to make a CC3+/CC4 body that matches a MetaHuman, this is the closest I can get so far:
    • How to make a CC4 (CC3...
  • Krátké a kreslené filmy

Komentáře • 30

  • @StyleMarshall
    @StyleMarshall Před 10 měsíci +3

    Yes , awesome tutorial , clear and easy to understand 👍👍👍

  • @7_of_1
    @7_of_1 Před 10 měsíci

    Well done Toby, very clear and precise. I’m going to wrap my Metahuman body dummy to the CC3+ neutral base to be accurate.

  • @3DWork
    @3DWork Před 10 měsíci

    Thank you very much, Toby 👍🏾👍🏾👍🏾

  • @rosuckmedia
    @rosuckmedia Před 10 měsíci

    Hi Toby,
    Great Tutorial, many many Thanks.👍👍👍 Greetings Robert

  • @abo2arabarab418
    @abo2arabarab418 Před 10 měsíci

    Really really Big thank you

  • @98765theyoutuization
    @98765theyoutuization Před 10 měsíci

    thank you !

  • @lordmo3416
    @lordmo3416 Před 9 měsíci

    Anyone who has ever animated with iclone UE bridge would have surely thought about these problems you've covered. Thanks for your dedication.
    One question: At the end of the video you said headshot 2 doesn't let you pick current body. Do you know what body headshot 2 lets you pick, what sources? If its only cc3+ avatars body that can be selected at the end, it begs the question why would anyone need to use headshot 2 on a cc3+ avatar.

    • @virtualfilmer
      @virtualfilmer  Před 9 měsíci +1

      I’m not sure I quite understand the question, sorry! Headshot 2 is amazing - it’s the only way to import a head mesh and then add the facial Blendshapes to it. Yes, the big drawback is that you can’t choose a custom body. But that’s because there is currently no way (in any product at all) to convert your own custom body mesh/skeleton to a cc3+ body. It’s unfortunate!

  • @ielohim2423
    @ielohim2423 Před 6 měsíci

    Does this work for Unreal Engine 5.3? Primarily I'm asking about the style marshal zip file. Thanks

  • @jumpieva
    @jumpieva Před 8 měsíci

    I'm a bit confused. What if I don't want a prefab metahuman and literally want the CC4 character imported AS the metahuman, and then use livelink to animate.

    • @virtualfilmer
      @virtualfilmer  Před 8 měsíci

      If you want to transfer a cc4 character to unreal and use livelink, that’s easy - just use the CC AUTO SETUP plugin for unreal then use livelink. This video is about if people want to use iClone to drive one of the 18 standard metahuman bodies inside unreal, etc.

    • @virtualfilmer
      @virtualfilmer  Před 8 měsíci

      Also keep in mind that this video was about UE5.2, and so UE5.3 might be quite different - with the new cc auto setup and livelink that were released last week by Reallusion. The best place to ask questions or learn more is this thread: forum.reallusion.com/484244/RE-UE5-Reallusion--Tips-Tricks?PageIndex=361#bm544057

  • @Digi9vfx
    @Digi9vfx Před 8 měsíci

    Every thing working fine, but fingers issue appear, scaling issues. any fix ?

    • @virtualfilmer
      @virtualfilmer  Před 8 měsíci

      I’m not sure about a way to fix that, sorry :(

  • @abo2arabarab418
    @abo2arabarab418 Před 10 měsíci

    Can we use metahuman animator for your metahumn character instead of livefaceIclone?

    • @virtualfilmer
      @virtualfilmer  Před 10 měsíci +1

      Hmmm. I don’t really understand the question, sorry. :( This tutorial is about linking a character inside iClone via livelink to a MetaHuman in Unreal.

    • @LightWorkerBass
      @LightWorkerBass Před 9 měsíci

      I think he is referring to animating the face. Maybe we animate the body in iclone live link, and then we can animate the face in unreal using Metahuman animator? not sure if that would interfere with your workflow shown here , but it would be a nice work around for the facial animation and I think it's superior to iclone's facial animator as it only requires a video of your facial mocap to match it to the metahuman face. Do you think that is possible?
      @@virtualfilmer

  • @jeffrey5955
    @jeffrey5955 Před 2 měsíci

    DO you know how CC4 character in UE5 use live link face?

    • @virtualfilmer
      @virtualfilmer  Před 2 měsíci

      Try asking on the reallusion forum - the UE thread can be very helpful. forum.reallusion.com/484244/UE5-Reallusion--Tips-Tricks

    • @jeffrey5955
      @jeffrey5955 Před 2 měsíci

      @@virtualfilmer Thanks

  • @RichardRiegel
    @RichardRiegel Před 8 měsíci

    unfortunately, actual CC4 dummies wasn’t updated to fits UE 5.3 metahuman manequins yet 😢

    • @virtualfilmer
      @virtualfilmer  Před 8 měsíci

      Oh is that right? Thats frustrating!

    • @RichardRiegel
      @RichardRiegel Před 8 měsíci

      ​@@virtualfilmeryes... after import, there's some 'IK mismatch warnings' ..it is working, but the final result is weird looking character. Now, It is almost 2 months without update from Reallusion. It's frustrating because this is the easiest way if you want to avoid annoying retargeting. I hope that the update will come soon..

    • @virtualfilmer
      @virtualfilmer  Před 8 měsíci +1

      @RichardRiegel I just posted about this in the main official forum (in the ue5 thread) so hopefully we will get more answers soon. I am out of the loop because my day job is intense right now, so I didn’t know this was an issue!!

    • @virtualfilmer
      @virtualfilmer  Před 8 měsíci

      @@RichardRiegel Now that I think about it, I believe they are releasing new dummies (ie. A new metahuman 5.3 kit) when they release the livelink update for 5.3. Which hopefully will be soon!

    • @virtualfilmer
      @virtualfilmer  Před 8 měsíci

      @@RichardRiegel it’s still only support officially up to 5.2 - so yeah I believe they are working to fix the issues you mentioned. www.reallusion.com/iclone/live-link/unreal-engine/download.html

  • @ielohim2423
    @ielohim2423 Před 6 měsíci

    Does this work for Unreal Engine 5.3? Primarily I'm asking about the style marshal zip file. Thanks