MetaHuman Animator in iClone (see description)

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  • čas přidán 21. 08. 2024
  • Development continues on my iClone plugin. The Beta (on virtualfilmer.com) still only includes livelink arkit and Rokoko face, HOWEVER I’m preparing to release a new Beta with MetaHuman Animator support soon.
    As you can see above, the Visemes still need work.
    I only have weekends to work on this project, and I’m coding it myself, so it’s taking a while to problem solve.

Komentáře • 43

  • @virtualfilmer
    @virtualfilmer  Před rokem +1

    FINALLY! :-) A new version of the plugin, supporting MetaHuman Animator, is now available as of August 20, 2023. You can download it by signing up for the Beta program at "virtualfilmer.com".

  • @sathishapple5600
    @sathishapple5600 Před rokem +3

    Wow, just WOW! 🤩 This is hands down one of the most incredible meta human animations I've seen in iClone!.
    Thank you for sharing your incredible talent with the world. Your work is not only entertaining but also an inspiration to aspiring animators. Keep pushing the boundaries of what's possible in iClone, and I can't wait to see what you come up with next! You've gained a new fan here, and I'll be eagerly following your future creations. 👍🎉
    Kudos to your exceptional talent and dedication.

  • @marcwakefield8955
    @marcwakefield8955 Před 7 měsíci +1

    This looks great! I’m really looking forward to the release. Such a shame I missed the beta.

    • @virtualfilmer
      @virtualfilmer  Před 7 měsíci

      If you email me at toby at virtualfilmer dot com I can help you out buddy!

  • @3DGraphicsFun
    @3DGraphicsFun Před rokem +1

    Just amazing!!! Looking forward to your future project developments. Thanks for the update:) ... *FUN🤗*

    • @virtualfilmer
      @virtualfilmer  Před rokem

      Thank you! Hopefully there will be more updates v soon

  • @oberdoofus
    @oberdoofus Před rokem

    nice! Looking forward to it! Thank you for all your hard work!

  • @ielohim2423
    @ielohim2423 Před rokem

    Take your time brother! Great work.

  • @StyleMarshall
    @StyleMarshall Před rokem +1

    Awesome 👍

  • @7_of_1
    @7_of_1 Před rokem

    Looking good 😊

  • @adamhorowitz1117
    @adamhorowitz1117 Před rokem

    Realy exciting and very much needed! 🤩😇 thank you! keep up this fine groove

  • @LPMOVIESTVSofficial
    @LPMOVIESTVSofficial Před rokem

    great work my friend

  • @elvismorellidigitalvisuala6211

    Cant wait

    • @virtualfilmer
      @virtualfilmer  Před rokem +1

      Don’t worry I’m trying to get it done asap!! :)

  • @visualpoetry3d
    @visualpoetry3d Před rokem

    Amazing. Much appreciated, mate!

    • @virtualfilmer
      @virtualfilmer  Před rokem

      Can’t wait til it’s done, buddy. :) thanks for your support as always!

  • @hetnieuwekader9721
    @hetnieuwekader9721 Před 7 měsíci

    This is amazing! Where can we try it out?

  • @plainpixels
    @plainpixels Před rokem

    “I only have weekends to work on this project, and I'm coding it myself, so it's taking a while to problem solve.” Traditionally, Open Source provides a solution to that :)

    • @virtualfilmer
      @virtualfilmer  Před rokem

      Not so far :)

    • @virtualfilmer
      @virtualfilmer  Před rokem

      I’ve posted in forums etc but honestly I don’t think anybody else is doing iClone Python coding. Like, nobody. :( So there’s nobody to help haha

  • @CGIMati
    @CGIMati Před 4 měsíci

    Hi and do you think to make addon work in invert way?
    I need to use CC4 character in unreal and i have some idea:
    I can conect CC4 shapekeys witch metahuman control rig.
    Do you have addon for this?

    • @virtualfilmer
      @virtualfilmer  Před 4 měsíci

      You can transfer CC4 characters to Unreal using the existing Reallusion tools: unreal live link and cc auto setup. www.reallusion.com/iclone/live-link/unreal-engine/default.html

    • @CGIMati
      @CGIMati Před 4 měsíci

      @@virtualfilmer I know that. But i cant make it witch stylized character witch difrent body and face shape. I think realilusing schow this like it is a solution - but it is only standard material transfer and metahuman id transfer.

    • @CGIMati
      @CGIMati Před 4 měsíci

      czcams.com/video/kLzdCb1iX3w/video.html
      I need make something like this (11.09)

    • @CGIMati
      @CGIMati Před 4 měsíci

      @@virtualfilmer Do you have discord or something? I can show you my problem and my idea for solution.

  •  Před rokem

    hello friend i am looking forward to you developing MTHM animator , i am very much waiting , when will the full release be open sir

    • @virtualfilmer
      @virtualfilmer  Před rokem +1

      The full released wont be for a while but MetaHuman Animator support will be added to the Beta this weeekend

    •  Před rokem

      @virtualfilmer very much waiting 😍😘

  • @rahulsadhu15
    @rahulsadhu15 Před 8 měsíci

    sir are you using iphone for facial expression in this video?

    • @virtualfilmer
      @virtualfilmer  Před 8 měsíci

      Yes, this was an iPhone 11 Pro Max I think

  • @CGIMati
    @CGIMati Před 9 měsíci +1

    Hi! Great addon! I,m small animator from poland. Can i add to my facebook friends - i have so many questions!

    • @virtualfilmer
      @virtualfilmer  Před 9 měsíci

      Check out virtualfilmer.com - sign up for the free beta, and there’s full instructions on there plus a forum :)

    • @virtualfilmer
      @virtualfilmer  Před 9 měsíci

      Also you can post questions to this thread on official Reallusion forum :) forum.reallusion.com/Topic538503.aspx

    • @CGIMati
      @CGIMati Před 9 měsíci

      And did you addon works with shapekeys or you transfer FaceRig to iclone?@@virtualfilmer

    • @CGIMati
      @CGIMati Před 9 měsíci

      I'm curious because shapekeye are wery limited compare to rig

    • @virtualfilmer
      @virtualfilmer  Před 9 měsíci

      @@CGIMati Yes true. But iClone/character creator already added (in the past) blendshapes (aka shape keys) for almost all of the MetaHuman face movements. It’s missing a small amount - however, the good news is that MetaHuman animator does NOT drive / affect all areas of the MetaHuman rig. It only drives a selection. And that selection can be converted to iClone / character creator blendshapes. The only big problem is that the MetaHuman face is made to be able to have ALL blendshapes at 100% with no problem. But iClone/character creator’s face breaks when certain blendshapes are combined.