MetaHuman Animator in iClone (see description)
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- čas přidán 21. 08. 2024
- Development continues on my iClone plugin. The Beta (on virtualfilmer.com) still only includes livelink arkit and Rokoko face, HOWEVER I’m preparing to release a new Beta with MetaHuman Animator support soon.
As you can see above, the Visemes still need work.
I only have weekends to work on this project, and I’m coding it myself, so it’s taking a while to problem solve.
FINALLY! :-) A new version of the plugin, supporting MetaHuman Animator, is now available as of August 20, 2023. You can download it by signing up for the Beta program at "virtualfilmer.com".
Wow, just WOW! 🤩 This is hands down one of the most incredible meta human animations I've seen in iClone!.
Thank you for sharing your incredible talent with the world. Your work is not only entertaining but also an inspiration to aspiring animators. Keep pushing the boundaries of what's possible in iClone, and I can't wait to see what you come up with next! You've gained a new fan here, and I'll be eagerly following your future creations. 👍🎉
Kudos to your exceptional talent and dedication.
Thanks so much! :)
This looks great! I’m really looking forward to the release. Such a shame I missed the beta.
If you email me at toby at virtualfilmer dot com I can help you out buddy!
Just amazing!!! Looking forward to your future project developments. Thanks for the update:) ... *FUN🤗*
Thank you! Hopefully there will be more updates v soon
nice! Looking forward to it! Thank you for all your hard work!
Take your time brother! Great work.
I appreciate it!
Awesome 👍
Looking good 😊
Realy exciting and very much needed! 🤩😇 thank you! keep up this fine groove
Thanks so much! It’s amazing to be getting so much encouragement, it really means a lot.
🔥
great work my friend
Thanks so much, I really appreciate it :)
Cant wait
Don’t worry I’m trying to get it done asap!! :)
Amazing. Much appreciated, mate!
Can’t wait til it’s done, buddy. :) thanks for your support as always!
This is amazing! Where can we try it out?
“I only have weekends to work on this project, and I'm coding it myself, so it's taking a while to problem solve.” Traditionally, Open Source provides a solution to that :)
Not so far :)
I’ve posted in forums etc but honestly I don’t think anybody else is doing iClone Python coding. Like, nobody. :( So there’s nobody to help haha
Hi and do you think to make addon work in invert way?
I need to use CC4 character in unreal and i have some idea:
I can conect CC4 shapekeys witch metahuman control rig.
Do you have addon for this?
You can transfer CC4 characters to Unreal using the existing Reallusion tools: unreal live link and cc auto setup. www.reallusion.com/iclone/live-link/unreal-engine/default.html
@@virtualfilmer I know that. But i cant make it witch stylized character witch difrent body and face shape. I think realilusing schow this like it is a solution - but it is only standard material transfer and metahuman id transfer.
czcams.com/video/kLzdCb1iX3w/video.html
I need make something like this (11.09)
@@virtualfilmer Do you have discord or something? I can show you my problem and my idea for solution.
hello friend i am looking forward to you developing MTHM animator , i am very much waiting , when will the full release be open sir
The full released wont be for a while but MetaHuman Animator support will be added to the Beta this weeekend
@virtualfilmer very much waiting 😍😘
sir are you using iphone for facial expression in this video?
Yes, this was an iPhone 11 Pro Max I think
Hi! Great addon! I,m small animator from poland. Can i add to my facebook friends - i have so many questions!
Check out virtualfilmer.com - sign up for the free beta, and there’s full instructions on there plus a forum :)
Also you can post questions to this thread on official Reallusion forum :) forum.reallusion.com/Topic538503.aspx
And did you addon works with shapekeys or you transfer FaceRig to iclone?@@virtualfilmer
I'm curious because shapekeye are wery limited compare to rig
@@CGIMati Yes true. But iClone/character creator already added (in the past) blendshapes (aka shape keys) for almost all of the MetaHuman face movements. It’s missing a small amount - however, the good news is that MetaHuman animator does NOT drive / affect all areas of the MetaHuman rig. It only drives a selection. And that selection can be converted to iClone / character creator blendshapes. The only big problem is that the MetaHuman face is made to be able to have ALL blendshapes at 100% with no problem. But iClone/character creator’s face breaks when certain blendshapes are combined.