Did Melee Actually Get Buffed? Sidegraded? Nerfed? PoE 3.25 Settler's Of Kalguur
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- čas přidán 10. 09. 2024
- Did Melee Actually Get Buffed? Sidegraded? Nerfed? PoE 3.25 Settler's Of Kalguur
In this video, I talk about the Melee changes as a whole, the deletion of melee totems, the changes to skill base damage, the large scale removal of added flat damage on skills, the huge change to rage, and if these are good enough to redeem the archetype or not.
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Only thing they did was to make that top end dps consistent. But the main flaws still remain like you said, range and defence.
Ruetoo is already cooking a potential abuse with frost blades of katabasis as melee, you basically get even more damage now than normal fb ( southbound gloves ) and insane range. The clear is still good surprisingly. I expect some sort of rebalance in the future, where they revert the katabasis effectiveness change ( because that's just supposed to be regular cold dot, not actual melee ).
I'm am going to start melee just for the sake of fun, I plan to take my time and do the league stuff as I go. I want to do bleed lacerate but lance might get me doing some big boy slams.
Thanks for making insightful videos. I am wondering how you feel about armor (like base types and nerf to determ) and endurance charges (reduction instead of res for ele) at the moment? And yeah I'm picking my melee build based on its aoe coverage/clear instead of what I feel I would want to play.
Armor changes I'm a big fan of - it just feels right that we actually lean on the gear to give us the defense instead of basically just the aura. I do think we will need to be careful in the early parts of the league before we have the new bases with quality on them to offset the nerf though, as we will be squishier than we are used to.
Endurance charges are so insane now, definitely going to be forcing them into as many builds as I reasonably can do it to.
If melee got its DPS tripled, you can invest far less into dmg on the tree (and elsewhere) and focus on defenses. So melee IS tankier if you dont just build exactly the same as previous patches, if tankiness is what you think melee needs the most to be better
Also lots of 'overwhelm' on mobs got lowered or removed, which was the #1 counter to melee chars that stacked armour. So melee chars ARE tankier, got double damage, etc. It is still melee, but to say its not massively buffed and way more playable would be crazy
I definitely think the rage shouldve retained its identity though, as you said
It's more like same, bit less or bit better on a lot of melees. Not triple damage. But a lot of other skills did get a ton of damage as a bonus, especially lightning strike which barely even using totems, only the one with atk speed. I expect a future fix for LS.
@@GE_Photon_Lord It's not even remotely the same, anyone can go to reddit and use the handy chart they made to show the raw numbers. Even factoring in the loss of AS, it's double damage and most skills and then some.
Deadeye is nerfed tho (unless whe know that return proj runes are cheap and can be put on bow, then nerfs dont matter) farshot passive gives 30% more instead of 60, tailwind slightly nerfed, hatred nerfed idk.
Probably still the king of mapping but nerfs are pretty big imo.
I'm gonna play melee no matter what! Just gotta choose a skill, maybe just classic cyclone.
i was looking into cyclone a bit this morning - looks potentially promising fingers crossed
Nice
thanks for telling me that melee is still bad. i'm going to league start essence drain because it got buffed
Chaos dot is still unplayable trash, 200 bonus base dmg on bane and like 800 on ED is not doing anything nowadays. It just needed a whole revamp of sorts, same with cold dot. Don't get baited, I've been there.
@@GE_Photon_Lord I have defined what I require from a league start build and have determined that contagion meets those requirements.