Classic Postmortem: GoldenEye 007

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  • čas přidán 5. 12. 2019
  • In this 2012 GDC Europe Talk, Martin Hollis shares how his team created Goldeneye 007, the biggest release for the N64 without Mario in its title, and how what started as a Virtua Cop-style on-rails project became the legendary FPS that paved the way for console shooters like Halo and countless others.
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Komentáře • 42

  • @OneWingedRose
    @OneWingedRose Před 4 lety +15

    I really liked this, thanks to all involved with the game for making it and thanks to Martin for going there to talk about it and thanks to GDC for uploading it!

  • @Machtyn
    @Machtyn Před 4 lety +15

    I remember a friend or cousin had just gotten this, and I was visiting for a day. They all went to bed and I loaded the game. 10 hours later, they were waking up and I was within an hour of finishing the game. That wasn't too smart of me. I had to drive a couple hours back to school that day. hehe

  • @NicholasKaighen
    @NicholasKaighen Před 4 lety +7

    I love this. older video games seemed to be documented as well and would love to see more postmortems form older games before all the software became streamlined with Autodesk and Adobe.

  • @Paloma1337
    @Paloma1337 Před 2 lety +1

    39:33 Vavle back then: Write that down! Write that down!

  • @patrickpatterson7986
    @patrickpatterson7986 Před 4 lety +6

    holy cow.. I knew there was a good reason I had hundreds of hours in this game

  • @gravityhypernova
    @gravityhypernova Před 4 lety

    The 1997 multiplayer shooter that preoccupied so many of us for so many hours had twenty levels when shipped. No wonder why many modern FPS arena games feel rather 'light' on content... Plus all the modes you could choose... Goldeneye 007 was probably a huge influence on the creators of Unreal Tournament and many modders for the Quake series.

  • @BatteryExhausted
    @BatteryExhausted Před 4 lety +1

    YES GDC !

  • @helloofthebeach
    @helloofthebeach Před 4 lety +16

    Is Goldeneye the only case where the video game tie-in will long outshine the film it was based on? I like the movie quite a bit but it's not even close to being as important as the game.

    • @DuelScreen
      @DuelScreen Před 4 lety +2

      No. I think both Perfect Dark and Timesplitters are good examples of the same thing. Ironically, they were all made by many of the same people too. But GoldenEye is still in a class of its own.

    • @atomic_wait
      @atomic_wait Před 3 lety +1

      There are some examples of games based on books outshining their source material in the long-term, like Rainbow Six. The Witcher games were outshining the books as far as public recognition, though the new show is probably outshining the games at the moment.

    • @jamesbulk
      @jamesbulk Před 3 lety +7

      Those are both excellent games, but they aren't based on films like Goldeneye is, so they don't really apply to the OPs question.

    • @inthefade
      @inthefade Před 3 lety

      As far as I know it is the only case where this is true. Legendary game.

    • @dosnostalgic
      @dosnostalgic Před 3 lety

      Any RoboCop 3 game, but especially the 3D one on DOS and Amiga.

  • @OldManMilner
    @OldManMilner Před 4 lety +17

    Good, if very slow paced talk. Had to watch at 1.5x speed :D

    • @AmericasComic
      @AmericasComic Před 4 lety

      Shane Milner LoL, I watch a lot of these videos that way

  • @krikit
    @krikit Před 4 lety +4

    Oh hell yeah.

  • @vehiclesofpeace
    @vehiclesofpeace Před 4 lety +1

    One of the best games for its time.

  • @milkcarton6654
    @milkcarton6654 Před 4 lety +1

    No, oddjob was a good inclusion because me and my brother being that we owned the game, we mastered all the levels and mechanics but then you'D want to play with friends and maybe they didn't own the game and they'd get way owned and so we allowed anyone who didn't have the game at home to use oddjob as a way to balance things out a little. We sitll owned them, but a little less at least and sometimes they might get a lucky kill.

  • @SmorgasLord
    @SmorgasLord Před 4 lety +1

    Cool!

  • @KryptKicker5
    @KryptKicker5 Před 4 lety +1

    This was clutch as Streets 1:12

  • @inthefade
    @inthefade Před 4 lety +13

    I rarely do it, but thank God for 1.25x viewing speed 😅

    • @irjayjay
      @irjayjay Před 3 lety

      I had to do 2x and even then there's the looooong pauses in between words.

  • @splatsmash5003
    @splatsmash5003 Před 3 lety +2

    This guy is really funny and he's talking about a passion project, and yet nobody laughts, that's sad :c jerks.

  • @scorpiusjones5436
    @scorpiusjones5436 Před 3 lety

    One of the greatest games of all time.

  • @kevinmshields
    @kevinmshields Před 4 měsíci

    Very cool information! Very difficult to listen to with the slow whispering directly into the mic picking up all the breathing and mouth sounds. 1.25x speed helps

  • @proberush
    @proberush Před 4 lety +2

    hilarious and inspiring :D

  • @NoHighHighlight
    @NoHighHighlight Před 4 lety +5

    x2 speed, new viewers, this guy drones!

  • @coyi4818
    @coyi4818 Před 3 lety

    Hmmmm... interesting

  • @DoggoneNexus
    @DoggoneNexus Před 4 lety +1

    14:23 Piers Brosman.

  • @fastertove
    @fastertove Před 7 měsíci

    Awesome 4 player multiplayer splitscreen action... but the controller was awful :)

    • @jhkuno88
      @jhkuno88 Před 2 měsíci

      The controller is perfect, the problem must be you

    • @fastertove
      @fastertove Před 2 měsíci

      @@jhkuno88 I was definitely a part of the problem :)

    • @jhkuno88
      @jhkuno88 Před 2 měsíci

      @@fastertove i will never understand the complaints about the N64 controller, it works perfectly as intended

  • @Justin-TPG
    @Justin-TPG Před 4 lety

    Piers Bronhom

  • @nothanksnoname7567
    @nothanksnoname7567 Před 4 lety

    This is a repeat upload.

  • @irjayjay
    @irjayjay Před 3 lety

    Wow, what a slow monologue...

  • @FortoFight
    @FortoFight Před 4 lety +5

    I would guess that he's a programmer from his general presence lol.
    Honestly, this level of onstage charisma is probably all I could hope for, I don't talk to humans much. The sooner we have humanoid robots to do our GDC speeches, the better.

  • @colin-campbell
    @colin-campbell Před 4 lety +1

    Ok boomer.