Classic Postmortem: GoldenEye 007
Vložit
- čas přidán 5. 12. 2019
- In this 2012 GDC Europe Talk, Martin Hollis shares how his team created Goldeneye 007, the biggest release for the N64 without Mario in its title, and how what started as a Virtua Cop-style on-rails project became the legendary FPS that paved the way for console shooters like Halo and countless others.
Register for GDC: ubm.io/341ZiaZ
Join the GDC mailing list: www.gdconf.com/subscribe
Follow GDC on Twitter: / official_gdc
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
I really liked this, thanks to all involved with the game for making it and thanks to Martin for going there to talk about it and thanks to GDC for uploading it!
I remember a friend or cousin had just gotten this, and I was visiting for a day. They all went to bed and I loaded the game. 10 hours later, they were waking up and I was within an hour of finishing the game. That wasn't too smart of me. I had to drive a couple hours back to school that day. hehe
I love this. older video games seemed to be documented as well and would love to see more postmortems form older games before all the software became streamlined with Autodesk and Adobe.
39:33 Vavle back then: Write that down! Write that down!
holy cow.. I knew there was a good reason I had hundreds of hours in this game
The 1997 multiplayer shooter that preoccupied so many of us for so many hours had twenty levels when shipped. No wonder why many modern FPS arena games feel rather 'light' on content... Plus all the modes you could choose... Goldeneye 007 was probably a huge influence on the creators of Unreal Tournament and many modders for the Quake series.
YES GDC !
Is Goldeneye the only case where the video game tie-in will long outshine the film it was based on? I like the movie quite a bit but it's not even close to being as important as the game.
No. I think both Perfect Dark and Timesplitters are good examples of the same thing. Ironically, they were all made by many of the same people too. But GoldenEye is still in a class of its own.
There are some examples of games based on books outshining their source material in the long-term, like Rainbow Six. The Witcher games were outshining the books as far as public recognition, though the new show is probably outshining the games at the moment.
Those are both excellent games, but they aren't based on films like Goldeneye is, so they don't really apply to the OPs question.
As far as I know it is the only case where this is true. Legendary game.
Any RoboCop 3 game, but especially the 3D one on DOS and Amiga.
Good, if very slow paced talk. Had to watch at 1.5x speed :D
Shane Milner LoL, I watch a lot of these videos that way
Oh hell yeah.
One of the best games for its time.
No, oddjob was a good inclusion because me and my brother being that we owned the game, we mastered all the levels and mechanics but then you'D want to play with friends and maybe they didn't own the game and they'd get way owned and so we allowed anyone who didn't have the game at home to use oddjob as a way to balance things out a little. We sitll owned them, but a little less at least and sometimes they might get a lucky kill.
Cool!
This was clutch as Streets 1:12
I rarely do it, but thank God for 1.25x viewing speed 😅
I had to do 2x and even then there's the looooong pauses in between words.
This guy is really funny and he's talking about a passion project, and yet nobody laughts, that's sad :c jerks.
One of the greatest games of all time.
Very cool information! Very difficult to listen to with the slow whispering directly into the mic picking up all the breathing and mouth sounds. 1.25x speed helps
hilarious and inspiring :D
x2 speed, new viewers, this guy drones!
Hmmmm... interesting
14:23 Piers Brosman.
Awesome 4 player multiplayer splitscreen action... but the controller was awful :)
The controller is perfect, the problem must be you
@@jhkuno88 I was definitely a part of the problem :)
@@fastertove i will never understand the complaints about the N64 controller, it works perfectly as intended
Piers Bronhom
This is a repeat upload.
Wow, what a slow monologue...
I would guess that he's a programmer from his general presence lol.
Honestly, this level of onstage charisma is probably all I could hope for, I don't talk to humans much. The sooner we have humanoid robots to do our GDC speeches, the better.
Ok boomer.