GoldenEye DevTalk - Creating the Nintendo 64 Classic

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  • čas přidán 5. 09. 2024

Komentáře • 60

  • @ITSNICKMELLO
    @ITSNICKMELLO Před 11 měsíci +14

    I could spend a whole rainy weekend in with coffee, tea and biscuits listening to their stories and the technological details developing this game. A childhood relic ill treasure for the rest of my life.

  • @manicsforever
    @manicsforever Před 7 měsíci +8

    I bet they never thought in 1997 that they'd still be being interviewed about the work they did, 27 years later. Fascinating stuff.

  • @DrRusty5
    @DrRusty5 Před 2 lety +26

    I feel old... I remember buying an N64 just to get better at GoldenEye to at least have a chance playing with friends.

    • @PP7Silenced
      @PP7Silenced Před 2 lety +1

      Same here. Goldeneye was a killer app.

  • @DrugeFlux
    @DrugeFlux Před měsícem +2

    R.I.P Brett Jones, thanks for enritching all of our lives. :(

  • @LITTLE1994
    @LITTLE1994 Před 2 lety +9

    Still a great classic to play after all those years, thanks to its innovation.

  • @OpticalHaze
    @OpticalHaze Před rokem +5

    Id love to hear how the Perfect Dark Production started afterwards and what the EX goldeneye devs done for it in the early days before they left Rare.

  • @SMEARGLEX75
    @SMEARGLEX75 Před měsícem +2

    Rest well in Peace Brett Jones...

  • @willemvdk4886
    @willemvdk4886 Před 2 lety +7

    Oh I love this. I'm a developer now, but remember playing this game as a kid being completely oblivious to the development process or any work involved whatsoever. I just loved the game and played it. Listening to this is wonderful in hindsight.

  • @BigAssNigga311
    @BigAssNigga311 Před 2 lety +5

    26:28 everyone missed Doak's "Onatopp" joke right there.

  • @007spudmanSpudsArmy
    @007spudmanSpudsArmy Před 8 dny

    I was there but right at the back of the audience unfortunately couldn't return later to the tournament due to train strikes.

  • @GregoryMurphy-yd7cn
    @GregoryMurphy-yd7cn Před 9 měsíci +3

    legends

  • @Mike.Garcia
    @Mike.Garcia Před 2 lety +4

    living legends! great talk, thanks :D

  • @Nomadnetic3
    @Nomadnetic3 Před 2 lety +5

    Thank you guys for organizing this. This was fascinating and insightful.

  • @DannyB497
    @DannyB497 Před 10 měsíci +1

    Thanks for the memories guys ❤

  • @guilherme5094
    @guilherme5094 Před 2 lety +2

    Thanks👍👍!

  • @AlienGenotype
    @AlienGenotype Před 7 měsíci +2

    Absolute legends

  • @Andrew84UK
    @Andrew84UK Před měsícem

    Such a great era in gaming. Nintendo make amazing first party games but I wish they'd work with more independent developers to create exclusive IPs again

  • @epstone
    @epstone Před 9 měsíci

    That was amazing. Thanks for uploading this!

  • @fredman98
    @fredman98 Před 6 měsíci

    Great interview, thank you !

  • @PaulGrayUK
    @PaulGrayUK Před 2 lety +3

    Hours to transmit 12MB over ISDN! No way, 9600Baud maybe be that ballpark.
    12MB over 64 Kbps (ISDN) would take just under half an hour and less than 15 minutes if 128 bonded channels. However many parts of the world would use 56K or switched ISDN as some know it, which didn't have a desperate D channel so would steal bits from the 64K to handle that leaving 56K. So depending upon what part of the World you were linking with via ISDN you could go direct or would need a bridging company like Sprint to handle the translation in the PSTN differences.
    Things got better, but ISDN had some quirks as all comms do. That and calling from some exchanges into others circa 3pm would be problematic due to how business follows the sun so 3pm would be around when America would wake up and see a surge in their early morning business calls. This would echo across the globe so data comms around 3pm, are more likely to get that random busy tone due to exchange capacity in the trunking being reached than not.
    But then, it is what appears as the simples things in tech that have the most hidden nuances and gotchas.
    ISDN would also have an error count for bit errors or BERT iirc for Bit Error Reporting Total. Now if that hit a threshold the exchange would deem your line out of service and well, it would go down. You would ring BT, and they would run diagnostics and go that's fine and working and sure enough, it was suddenly working again. Now when they run their diagnostics it would when doing that, reset the BERT to 0, which would be enough to fix the problem in itself. Though with early Orange mobile 2G phones, you could actually do some crude diagnostics by calling the ISDN line number and how it dropped the call and tone would tell you if was working, busy, or out of service due to error count. Which was a handy quick dirty way to save time which would involve ringing BT, asking for diagnostics and....tada problem solved.
    Do wonder - did your QA folks running the ISDN shudder at heavy rain? Some lines and cabinets would be more prone to errors under such conditions. More so if linked up via microwave dishes with some waveguides just prone to filling up with rain from surface backsplash if heavy and ....comms is a fun world with many problems to rain upon a simple life.

  • @ian1821
    @ian1821 Před 2 lety

    Fantastic

  • @maxstermusic
    @maxstermusic Před 2 lety +2

    I’m still waiting for a N64 Mini! All the other main consoles have been done, why are we a still waiting for N64 :-(

    • @cvkO76
      @cvkO76 Před 2 lety

      maybe because of the plandemic... hopefully 1 day we'll get it

    • @maxstermusic
      @maxstermusic Před 2 lety

      @@cvkO76 I hope so mate

    • @desamster
      @desamster Před 2 lety +2

      I don't think it'll happen. First gen 3D hasn't aged well. They'd have to soup it up and that's too much of a hassle because the mini consoles were just easy nostalgia cash grabs.

    • @mapesdhs597
      @mapesdhs597 Před 2 lety +1

      @@desamster Indeed; such games don't tend to age well on very large super crisp TVs without a great deal of enhancement and rework.

    • @Gazzerdaman
      @Gazzerdaman Před 11 měsíci +1

      I would disagree the N64 is still relatively playable today, much more so than the Playstation. The big issue seemed to be licensing rights, which is part of the reason the original Rare port of Goldeneye never got released on the xbox360 (the leaked version)

  • @cvkO76
    @cvkO76 Před 2 lety +1

    I wonder when they will officially announce Goldeneye for XBox, it's almost june i'm getting nervous..... 🙄

    • @lolz0r16
      @lolz0r16 Před 2 lety

      Will Never happen sadly.

    • @cvkO76
      @cvkO76 Před 2 lety +1

      @@lolz0r16 What u mean?! It's pretty much confirmed it will... plenty of leakers confirmed this (Graslu00, Jeff Grubb) it's the 25th anniversary of the game this august....

    • @lolz0r16
      @lolz0r16 Před 2 lety

      @@cvkO76 not saying You're Wrong, I know all the leaks etc, but no Official word from MS nor Nintendo since it ever happened, Heard this game was gonna be Released months ago in fact, as I see it right now? Doubtful.

    • @cvkO76
      @cvkO76 Před 2 lety +2

      @@lolz0r16 Guess only time will tell, but let's stay positive, in august we WILL have Goldeneye XBLA in our hands 🤲🏻

    • @PP7Silenced
      @PP7Silenced Před 2 lety +1

      It leaked January 1st. If Microsoft doesn't announce something at their event in June I'll assume even that version was shelved indefinitely but I'll always wonder how those achievements leaked or how such an elaborate hoax was ever staged.

  • @pekvek
    @pekvek Před 5 měsíci

    Is Brett man or a woman. very confusing

    • @sacriptex5870
      @sacriptex5870 Před 5 měsíci +1

      a woman

    • @jhkuno88
      @jhkuno88 Před 3 měsíci

      Does it matter? This is about Goldeneye last time i checked

    • @pekvek
      @pekvek Před 3 měsíci

      @@sacriptex5870 good

    • @Whoreschach69
      @Whoreschach69 Před měsícem

      Brett is dead now, so it doesn't matter.

  • @-Toaster-
    @-Toaster- Před 8 měsíci

    Is Brett Jones Trans?

    • @Whoreschach69
      @Whoreschach69 Před měsícem

      Brett was a he, but during GoldenEye's development Brett was known as "Bea", do with that information as you will. This is also who the character "B" is at the multiplayer character select screen. Furthermore, the multiplayer character "Terrorist" takes the "B" character model face and overlays it with a black balaclava, but when shot has feminine grunt sounds. Again, do with this info as you will.