Classic Game Postmortem: Paperboy

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  • čas přidán 30. 04. 2019
  • In this 2019 GDC session, Paperboy co-creator John Salwitz delivers a Classic Game Postmortem of Atari's 1985 arcade hit.
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Komentáře • 70

  • @ITR
    @ITR Před 5 lety +73

    It's amazing seeing developers being more and more open about older games.

    • @PlasticCogLiquid
      @PlasticCogLiquid Před 5 lety +2

      Agree, I hope he does one on 720 Degrees

    • @Boardermelodies
      @Boardermelodies Před 4 lety +1

      @@PlasticCogLiquid you just gave my ego shivers lol

    • @Scripture-Man
      @Scripture-Man Před 3 lety

      Agreed. Home computer developers were 'real people' who were always quite open with the players, but the world of arcade game development has always seemed shrouded in mystery, the stuff of legend. I'm not really sure why that is.

    • @tensevo
      @tensevo Před rokem +1

      at one point, that was your edge.

  • @PlasticCogLiquid
    @PlasticCogLiquid Před 5 lety +32

    I've been waiting for this postmortem for 30 years! Earl Vickers sent me one of those 720 Degrees records and I still have it in the envelope on my bookshelf! I'd love to find out more about Hal Canon, those guys made great music!

  • @castirondude
    @castirondude Před 2 lety +4

    My wife and I grew up in Europe, and paperboy was there too. The streets and houses look much different there. When we came to the US we both had this response that "Wow , the streets and houses really do look like this!". Sometimes when we walk through a typical western-american (east coast is different) neighbourhood, it still feels like we're in a real life computer game.

  • @dielabtec7882
    @dielabtec7882 Před 3 lety +3

    What a wholesome guy !

    • @zebunker
      @zebunker Před 2 lety

      Must have listened to a different video. He basically is bragging and promoting. Corporate shill now.

  • @dashalpha
    @dashalpha Před 5 lety +2

    I loves these talks! So glad GDC puts them online for all to see. I played Paperboy in the arcade at least a little and own it for the NES (and Paperboy 2 for the SNES).

  • @Dousch
    @Dousch Před rokem +1

    26 min in and I’ve had 4 ads already. Never had a single ad on any other GDC talk.

  • @freetvtowatchonline
    @freetvtowatchonline Před 5 lety +16

    I haven't heard many stories about arcade development before, but it's really interesting seeing how much the environment has changed!

    • @BdR76
      @BdR76 Před 5 lety +6

      Check out the GDC postmortem about Gauntlet arcade by Ed Logg, that one is really interesting too

  • @miniflem1
    @miniflem1 Před rokem

    Thanks John for the talk and for the game!

  • @ddcristo
    @ddcristo Před 5 lety +4

    What a trip down memory lane. This was one of the first games I ever played on the C64.

  • @Scripture-Man
    @Scripture-Man Před 3 lety +1

    Wow, what an excellent presentation and wonderful video, absolutely fascinating! Thanks for this! :-) Paperboy was the first arcade game that totally captivated me as a kid. The happy memories will always be with me, and I am a life-long fan of the YM2151 music chip! Great to hear about the amount of work and scrutiny that went into the development. And the best bit… 35:26 LOL :-) :-) :-)

  • @rageinthecage3900
    @rageinthecage3900 Před 3 lety +1

    Great talk, loved Paperboy on my Gameboy back in the days and i broke a lot of windows

  • @MrSockerbagarn
    @MrSockerbagarn Před 5 lety

    Thank you Sir, for making my favorite game to this day

  • @2HitWonder
    @2HitWonder Před 5 lety

    Thanks for posting this...really good.

  • @seesnap
    @seesnap Před 4 lety +3

    I remember seeing a band new cabinet of paperboy in Dublin in 85 and being amazed by the bmx style handle bars. I loved it and still play it to this day on my ps2. I’m old school now I guess This was a great video to watch. I miss the 80s arcades so badly. I’m not really into modern stuff 😩 😎✌🏻☘️

    • @Scripture-Man
      @Scripture-Man Před 3 lety

      Yeah me too… I don't like modern games at all. The most modern games I like are SNES and Megadrive :-)

  • @Gnurklesquimp
    @Gnurklesquimp Před 4 lety +1

    28:55 It goes against how I try to structure my games, but it 100% had this effect on me when I played the NES version. It's amazing how things changed for me, back in the day I could literally follow a singular straight path and feel like I found a ''secret'' at the end. Nowadays, I'll find genuinely hidden content without any real surprise, hell, in some games it feels like they're just arbitrarily hidden, leading me to do silly things like tediously walking into/hitting walls. Even when the game is good about cleverly telegraphing secrets, there is FOMO that makes me feel like I COULD be missing a hint, and thus it's back to brute force.

  • @Saavik256
    @Saavik256 Před 2 lety

    I only ever played the first Paperboy in its ZX Spectrum port probably around 1989 (I was only born in 1985) but this was a wonderful video! Thank you, mr. Salwitz, for this amazing presentation! (Also, PDP-11 was an amazing machine and 6502 was a pain in the butt lmao)

  • @videogamesare1
    @videogamesare1 Před 5 lety +4

    hahaha the acid comment....what a great story of the project

  • @Bradbradhehe
    @Bradbradhehe Před 5 lety +6

    Great postmortem for a real classic!

  • @720zone
    @720zone Před 5 lety +3

    Wow - What an amazing account of the creation of a classic. I would love to see something like this for 720; largely developed by this same group. Skate or Die!!

  • @directionlessstudios7210

    Such a great postmortem!

  • @xBUMSKIx
    @xBUMSKIx Před 5 lety +6

    I’m currently writing a script “Finding Hal Canon”.

  • @DavidBrocekArt
    @DavidBrocekArt Před 5 lety +4

    It's so interesting to see how 30 years ago, this simple game was deeply brainstormed and designed by a bunch of professionals, when today this is made within a few hours by just one guy in a Game Jam competition.

  • @SoloMew
    @SoloMew Před 5 lety +5

    LOVED THIS GAME AS A KID! :D

  • @decibell3866
    @decibell3866 Před 5 lety +1

    I loved this game

  • @Gnurklesquimp
    @Gnurklesquimp Před 4 lety +1

    Whenever I see the paperboy's face I think of ''MY CHEEKS ARE BLEEDING :)'' from Gamegrumps

  • @AlexZander688
    @AlexZander688 Před 5 lety +1

    Cool. Boy did I drop a lot of quarters into Paperboy at 7-Eleven back in the mid 1980s.

  • @yukimori2104
    @yukimori2104 Před 4 lety +1

    Fun to imagine this arcade machine with the controller being an actual bike/hometrainer and a screen attached to it. It would have been a big hit in fitness studios back in the day! This should have been possible even in 1985 considering Hang On which Sega released it around the time. The controller was a (cheap-looking) replica of a motorcycle that had a monitor instead of a windshield attached. They improved on this design later on with something resembling more of an actual motorcycle and a bigger screen in front of it.
    2019 this would amount to Paperboy being played with an UHD screen or VR-Headset, Motion-Tracker, and a strong possibility of being thrown off the bike if some obstacle is being hit or when leaning over too much to either the left or right. The trainer would of course be a Schwinn classic bike for that extra retro feeling!

  • @AAa-tn5rz
    @AAa-tn5rz Před 5 lety +1

    The memories

  • @snkenjoyer4989
    @snkenjoyer4989 Před 5 lety +4

    I remember this game was hella popular at my daycare. Excited to hear the thought process behind their design choices.

  • @CaveyMoth
    @CaveyMoth Před 5 lety +10

    I played the hecc out of this game on SEGA Genesis. The music was so catchy, and the voice samples were hilarious!
    By the way, I'm still wondering where I can buy that acid.

    • @inthefade
      @inthefade Před 4 lety +1

      I didn't even know there was a Genesis version.

    • @jasonlee7816
      @jasonlee7816 Před 3 lety +1

      Paperboy on the 16-bit Sega Genesis/Mega-Drive is (was) a lazy (rushed) 4 megabit port (version) to cut costs

    • @ClassicTVMan1981X
      @ClassicTVMan1981X Před 2 lety +1

      I wonder who Papergirl (in the sequel you describe) was modeled after?

  • @celem91
    @celem91 Před 3 lety

    This was possibly the first computer game I ever played, on an Amstrad CPC in the late 80s, maybe six years old

  • @jimfath
    @jimfath Před 4 lety +1

    The lack of a conventional controller insured, to this day, a unique gaming experience that cannot be fully emulated with mere roms alone.

  • @PastaEngineer
    @PastaEngineer Před rokem

    Where can I find the full cut of that live action trailer?

  • @jmalmsten
    @jmalmsten Před 5 lety +3

    That controller test sounds a lot like Nokias "Gorilla" test. Just handing it over to a big guy with the message, "break it". :P

  • @ReeseEifler
    @ReeseEifler Před 5 lety

    Dope.

  • @rodneylives
    @rodneylives Před 3 lety

    Maybe someday we can get John Salwitz to talk about Rampart.

  • @pyxelpub8251
    @pyxelpub8251 Před 5 lety +2

    Lost my shit when I saw this vid exists. This game is one of the reasons I decided to pursue videogame development.

    • @glenneroo3193
      @glenneroo3193 Před rokem

      That's rad! May I ask what you have worked on?

  • @binaryalgorithm
    @binaryalgorithm Před 2 lety

    Zaxxon, I've been trying to figure out the name of that one forever

  • @tradito
    @tradito Před 2 lety

    He sounds exactly like Pierre Bernard from Conan O'Brien.

  • @StarkRG
    @StarkRG Před 5 lety +1

    512x384? That sounds very familiar. In fact, it's exactly one-quarter of XGA, the most common resolution for computer monitors in the 1990s: 1024x768. (512 is exactly half of 1024 and 384 is exactly half of 768). Cool.

    • @zebunker
      @zebunker Před 2 lety

      You know basic math congrats

  • @gsestream
    @gsestream Před 10 měsíci

    so crzy taxi, inter loper

  • @ElectricGears
    @ElectricGears Před 5 lety +5

    So this was the origin of all the "_JOB_ Simulator" games?

    • @CaveyMoth
      @CaveyMoth Před 5 lety +1

      I want VR Paperboy!

    • @inthefade
      @inthefade Před 4 lety +1

      @@CaveyMoth that is a fantastic idea.

    • @fenzelian
      @fenzelian Před 3 lety +1

      That was probably Tapper in 1983, two years earlier: a game where you play as bartender originally sponsored by Budweiser and sold to bars.

  • @MylstarElectronics
    @MylstarElectronics Před 5 lety

    2:37 Akka Arrh

  • @_Sallow_
    @_Sallow_ Před 5 lety +2

    The sequel was called Ms. Paperboy.

  • @hoosierflatty6435
    @hoosierflatty6435 Před 5 lety +1

    Look up 'Angry Video Game Nerd Paperboy' for a good laugh.

    • @CaveyMoth
      @CaveyMoth Před 5 lety +2

      And don't forget Mega 64 Paperboy

    • @hoosierflatty6435
      @hoosierflatty6435 Před 5 lety

      @@CaveyMoth wow dude never seen that mega64 one. so good!

  • @needsloomis7164
    @needsloomis7164 Před 2 lety

    Funny listening to Atari Employees. Atari Arcade division? Best job ever. Atari home division? Coding slaves that were undervalued and regularly disrespected by higher ups.

  • @steve_ancell
    @steve_ancell Před 5 lety

    I shared this on Facebook, then got a warning notification and they took it off of my timeline. WTF is that all about!

    • @steve_ancell
      @steve_ancell Před 5 lety

      And now Facebook are playing sillybuggers, it's just popped back onto my page again.

    • @Scripture-Man
      @Scripture-Man Před 3 lety +1

      What you share with your friends should be none of Facebook's business. But they are a very creepy, intrusive company who like to interfere with what people say and do. I hate Facebook!

  • @zebunker
    @zebunker Před 2 lety

    Corporate lackey bragging about working 8 days out of 7 days in a week.