Using Godot + C# + Visual Studio Code

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  • čas přidán 10. 09. 2023
  • In this step by step tutorial we show how you can create games using the Godot Game engine with the C# programming language using Visual Studio Code and the newly released C# Dev Kit.
    The linked tutorial shows all the same information if you need a reference.
    Links
    gamefromscratch.com/c-develop...
    -----------------------------------------------------------------------------------------------------------
    Help Support GFS : / gamefromscratch
    GameDev News : gamefromscratch.com
    GameDev Tutorials : devga.me
    Discord : / discord
    Twitter : / gamefromscratch
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  • Věda a technologie

Komentáře • 204

  • @gamefromscratch
    @gamefromscratch  Před 10 měsíci +7

    Links
    gamefromscratch.com/c-development-with-godot-and-visual-studio-code-tutorial/
    -----------------------------------------------------------------------------------------------------------
    *Help Support GFS* : www.patreon.com/gamefromscratch
    *GameDev News* : gamefromscratch.com
    *GameDev Tutorials* : devga.me
    *Discord* : discord.com/invite/R7tUVbD
    *Twitter* : twitter.com/gamefromscratch
    -----------------------------------------------------------------------------------------------------------

    • @DevJeremi
      @DevJeremi Před 10 měsíci

      And what about "C# Tools for Godot" addon for VSCode - this would add launch.json for godot
      and on it's web site there is instruction what flags add to godot so it open file on given line when there is an error.

  • @vc00
    @vc00 Před 10 měsíci +62

    Hello. John Riccitiello CEO from Unity sent me here.

  • @yourcommander3412
    @yourcommander3412 Před 10 měsíci +285

    Howdy fellow Unity devs - nice day to try a new engine eh ?

  • @brucelee7782
    @brucelee7782 Před 10 měsíci +43

    nice timing for those of us who wants to switch from unity to godot xD

    • @danielg9446
      @danielg9446 Před 10 měsíci

      Yeah x) exactly why I'm here

  • @in-craig-ible6160
    @in-craig-ible6160 Před 10 měsíci +35

    I've been waiting so long for C# to be available for Godot, even with all of the small hiccups, it's so nice to finally have it.

    • @in-craig-ible6160
      @in-craig-ible6160 Před 10 měsíci +1

      @@Daktyl198 Oh that's excellent, good to know, thank you.

    • @hoaxygen
      @hoaxygen Před 9 měsíci +3

      I'm so amazed that it supports .NET 6, meaning that all the new C# 10 features are available 🤩 Unity has been stuck in C# 9 and there have been a few features I've been wanting to use but no luck until now.

  • @kreivi_krapula
    @kreivi_krapula Před 9 měsíci +38

    One minor thing to note is that at 3:19 the Text Editor -> External is for GDScript external editor. There is a Dotnet -> Editor editor setting which can be configured for C# based scripts.

    • @hello.4693
      @hello.4693 Před 2 měsíci

      This comment is so underrated, it needs to be pinned! thank you.

  • @chimichangafoo1793
    @chimichangafoo1793 Před 6 měsíci +1

    Thank you, for the love of god I spent a week trying to get started like this in Unreal. Needless to say I gave up on that and came to godot and got set up with your tutorial. Thank you so much!

  • @callmejobson
    @callmejobson Před 10 měsíci +2

    Great timing!! Glad I can start using C# thank you!

  • @CoolestPossibleName
    @CoolestPossibleName Před 10 měsíci +1

    I was looking for this today. Thank you so much

  • @KevinMerinoCreations
    @KevinMerinoCreations Před 10 měsíci +5

    Thank you for this! Very helpful for my needs.

  • @MrAningan
    @MrAningan Před 2 měsíci

    Thanks for the tutorial, managed to set up environment with your help, cool that it already has working debug.

  • @felipelopes3171
    @felipelopes3171 Před 9 měsíci +1

    Thanks a lot for this. I use it with C++, but I could quickly adapt your tutorial to get it working with bazel build and gdb debugger.

  • @keithfay9328
    @keithfay9328 Před 9 měsíci +18

    For the newbies(myself included) @4:24 the short cut to open the command pallette is Ctrl+shift+P

  • @mr.justice3220
    @mr.justice3220 Před 3 měsíci +1

    Perfect quick video, thanks for the tut

  • @xxxblackvenomxxx
    @xxxblackvenomxxx Před 10 měsíci +12

    Dude, that was an awesome tutorial. You saved me a lot of time! I rarely subscribe, but I will do it here!

  • @karenfu4242
    @karenfu4242 Před 4 měsíci +1

    Very useful! Thanks for sharing!

  • @hoaxygen
    @hoaxygen Před 9 měsíci +7

    You can replace all the backward slashes easily by selecting the first and hitting ctrl+D various times. Once they're all selected, type in the forward slash and it'll replace them all at once.

  • @edinson8886
    @edinson8886 Před 9 měsíci

    Thanks, it was a great video to start

  • @maxiluaces505
    @maxiluaces505 Před 10 měsíci +7

    Hey man,thanks u for more videos...O3DE 23.10 will arrives in October!

  • @obinnaokafor6252
    @obinnaokafor6252 Před 10 měsíci +4

    Nice video. Please create more C# Godot videos. AMazing.

  • @kenknudsen7478
    @kenknudsen7478 Před 9 měsíci

    Very well done. Thank you.

  • @chrismcpherson7582
    @chrismcpherson7582 Před 10 měsíci

    Thanks for this!

  • @magicalcapi9148
    @magicalcapi9148 Před 10 měsíci +74

    A fair warning that C# and Godot 4+ have few limitations still. Probably won't matter to most, be give a look before staring a big project

    • @johnavernia1026
      @johnavernia1026 Před 10 měsíci +11

      can we use both language to offset that limitation? C# for speed, and GDScript for other things? I never use C# with godot before, so I wouldn't know.

    • @obinnaokafor6252
      @obinnaokafor6252 Před 10 měsíci +3

      There is no fair warning here.

    • @magicalcapi9148
      @magicalcapi9148 Před 10 měsíci +5

      @@obinnaokafor6252 Could you elaborate?

    • @obinnaokafor6252
      @obinnaokafor6252 Před 10 měsíci

      @@magicalcapi9148 I have played around with Godot 4.11 and I have not encountered any limitations as you stated

    • @magicalcapi9148
      @magicalcapi9148 Před 10 měsíci

      @@johnavernia1026 I'm not entirely sure, from what I've experienced, Godot 4+ & C# have some issues when exporting and some big plug-ins. I had a huge issue exporting for web with Godot 4+, so I had to downgrade to 3.5.2 . There's a reason why 3.5.2 is the LTS version.
      As far I remember, same for C#. I think for mobile exporting? But please correct me if I'm wrong.
      If you wanna start something big, my recommendation is LTS. Most well supported so far. If you're not, not only with Godot, but pretty much any engine or tool, test it thoroughly the main features you're going to use. In special, audio, export, and render. Anything critical, check before committing long hours of a project.

  • @legendguitargamer
    @legendguitargamer Před 9 měsíci

    Thanks a ton!

  • @Drejzer
    @Drejzer Před 10 měsíci +4

    That's neat.
    I might try it soon-ish, lest my C# skills decay far too much.

  • @samlee5774
    @samlee5774 Před 10 měsíci +9

    I'm so eager to switch to mono, but web builds are a must for me

  • @billybaker1468
    @billybaker1468 Před 10 měsíci

    Holy super useful Batman

  • @muhammadyusoffjamaluddin
    @muhammadyusoffjamaluddin Před 10 měsíci +1

    Thank you!!!

  • @takumimayama8507
    @takumimayama8507 Před 10 měsíci +13

    Thanks gfs I've know godot for very long time because of your videos. For weeks now I switched from unity to Godot 4. Never looked back. The c# API is more elegant than Unity's.

    • @FireCrewGAMING
      @FireCrewGAMING Před 10 měsíci +4

      Looks like you made the jump at the perfect time.

    • @takumimayama8507
      @takumimayama8507 Před 10 měsíci +2

      @@FireCrewGAMING Yeah just some weeks ahead before the unity pricing fiasco.

    • @tomahawk5357
      @tomahawk5357 Před 10 měsíci +1

      @@takumimayama8507 C# and .NET version are newer than the very old one used by Unity. This is not mentioned a lot but for me it's important because the language and performance evolved a lot these last years. Another very good point for Godot.

  • @RenderingUser
    @RenderingUser Před 10 měsíci +2

    Oh so that's why the godot wild jam's 4th sudden wildcard came about

  • @geekvn
    @geekvn Před 10 měsíci +7

    Thanks for going straight to the point, I already pressed like button 3 times :) . I have few questions:
    1. Can we create a template and inject it to Godot to prevent re-config for new project in the future? Or we have to walk around by compressing the current blank project with initial settings for later use?
    2. Some add-ons are written in GDScript or I am using Rust with GDExtension, if we load can invoke their functions, how could debugging work in crossing-languages?
    3. Would you mind to make an instruction video about Rust configuration with gdext?

  • @abandonedpicnic
    @abandonedpicnic Před 10 měsíci +1

    Omg. Im gonna need to migrate my project from unity asap before its too late

  • @severussnape2917
    @severussnape2917 Před 10 měsíci

    Nice

  • @SS-vo9id
    @SS-vo9id Před 10 měsíci

    Perfect timing 😂

  • @albyx
    @albyx Před 6 měsíci

    3:59 For anyone attempting 'code .' on MacOS (Apple Silicon or Intel), if you cannot launch Visual Studio Code from the terminal, use the command palette (command + shift + p) and run 'shell command: uninstall" followed by 'shell command: install'. Restart the terminal, drag/drop the current folder to the terminal icon and then run 'code .' again.

  • @nocultist7050
    @nocultist7050 Před 10 měsíci

    XD nice timing

  • @YulRun
    @YulRun Před 8 měsíci +7

    What to do at 4:52 if you don't have that suggestion? I only get Node.js, Web App and Install an extension

    • @BlueBerryRBLX
      @BlueBerryRBLX Před 7 měsíci

      same, did you find a solution?

    • @christopherrowe7860
      @christopherrowe7860 Před 5 měsíci

      yeah I don't have said suggestion either

    • @idontwanttopickone
      @idontwanttopickone Před 4 měsíci

      Same. A fix would be great.

    • @idontwanttopickone
      @idontwanttopickone Před 4 měsíci

      Oh great! CZcams deletes comments that say dot net so my fix comment got deleted. I'll try and post it again.

    • @idontwanttopickone
      @idontwanttopickone Před 4 měsíci +1

      FIX: As long as you have a json file with the correct code in and the same name it will work. Select one from your list of available ones, rename it and write in the correct code. It should work fine.
      Also look for the Godot extensions for VSC as I think some of them have the correct files in already.
      Hopefully CZcams doesn't delete this!

  • @joshb8215
    @joshb8215 Před 10 měsíci +2

    Timed that well lol

  • @Diabeticode
    @Diabeticode Před 9 měsíci

    Any chance you've tried this setup on a mac? My launch.json file doesn't recognize the program path parameter...It should be set for the default Godot application, not the current game project instance, correct?

  • @DimensionDoorTeam
    @DimensionDoorTeam Před 10 měsíci +3

    Welcome, Unity users!

  • @dreampiece3828
    @dreampiece3828 Před 10 měsíci +6

    Can we get a tutorial for Godot 4.0 on how to use C++?

  • @torrescle
    @torrescle Před 9 měsíci

    People moving from Unity maybe think about GDScript. But they have to taken in account that GDScript only works with Godot. With C# you can work with anything. Plus C# is way way faster.

  • @DevlogBill
    @DevlogBill Před 10 měsíci +8

    Hi Gamesfromscratch, I never touched Godot before, but I've been learning C# and I've been really interested in trying to make a game using C#. Is this the only way to use C# with Godot? Or are you able to use the built-in console in Godot? I have both vs-code and Visual Studio and the process to get up and running vs-code looks painful. But you did present an excellent tutorial in how to get up and running with vs-code, thanks.

    • @diligencehumility6971
      @diligencehumility6971 Před 10 měsíci +4

      Friend, you have to click one button "create solution", and there is a VS solution in the res folder you can open, almost cant get any easier.
      But C# Godot can only build for Windows right now

    • @DevlogBill
      @DevlogBill Před 10 měsíci

      @@diligencehumility6971 Yea I agree, I saw last week that Visual Studio on mac will soon be deprecated on mac by 2024, very very sad.

  • @augustvctjuh8423
    @augustvctjuh8423 Před 9 měsíci +1

    So I just watched one of your other videos "The Future of C# in Godot" where you explain that because Godot 4 and C# currently does not allow for android, ios, or web exports. You conclude that most C# developers will be more likely to use Godot 3. I fully agree with this. I am targeting a web build, which is why I'm using Godot 3.
    Unfortunately, the video is not very helpful for that same reason, as it uses Godot 4 and most things you do are not supported in Godot 3. So I would probably specify the version in the title. Lucky for me you also have some older videos covering the process with Godot 3 :)

    • @danilol9417
      @danilol9417 Před 7 měsíci

      is it still not allowed on android ios or web?

  • @killeroblivin
    @killeroblivin Před 9 měsíci

    i dont even know if this is what is meant to happen with what you've shown here but i want my code written in VScode to be easily brought into Godot by pressing a button like how it works in vs and unity. currently, i can write and debug my scripts in VScode, but it doesn't get propagated into Godot when i hit run. does any1 know: 1 how i might go about fixing it if this is already meant to do that. and 2 if this tutorial cant be used to do that, do people have any resources to learn how to do that.

  • @lineriderrulz
    @lineriderrulz Před 4 měsíci +1

    This is good, although in the current version at least it looks like OmniSharp/language server doesn't work for the Godot SDK classes i.e. you won't be able to do "Go to Definition" on classes or types such as Vector2 or Sprite2D. Unless I messed something up with installation that is... I came here hoping to find a fix after hunting around and following less than ideal advice to use older extension versions which then caused SDK version issues which didn't resolve the issue anyway after fixing that too.
    I'll report back if I'm ever able to get this working.

  • @GameBob
    @GameBob Před 10 měsíci +1

    Run Godot run! This world is not made for you
    Run Godot run! They're trying to catch you
    Run Godot run! Running is a victory
    Run Godot run! Beauty lays behind the hills
    When he said "Run Godot" I couldn't stop hearing Woodkid lol

    • @martinedelius
      @martinedelius Před 9 měsíci +1

      Haha, I thought of Forrest Gump, but I recognized the lyrics right away. :)

  • @NIGHTSTALKER0069
    @NIGHTSTALKER0069 Před 8 měsíci

    I want to come over from unity but having a hard time giving up c#. I have heard it is limited in godot. Learning another language to the three I already have is a limited option.

  • @CityRoastGames
    @CityRoastGames Před 2 měsíci +1

    not sure what I am doing but VS2022 doesn't have that side bar on the left for me. I just open to a list of projects I have worked in.

  • @martin8447
    @martin8447 Před 9 měsíci

    Do you have a video how to setup auto completion for Visual Code?

  • @finestcustard7599
    @finestcustard7599 Před 9 měsíci +1

    For some reason even after selecting the main scene I get "The target process exited without raising a CoreCLR started event." error. Anyone know why?
    Edit: Also worth mentioning it runs ok from the Godot editor.
    Edit2: If anyone else runs into this problem try clicking on Run -> Run without debugging (or CTRL + f5). It might give you a better error message. In my case it showed me that I had a typo in my "${workspaceRoot}" arg.

  • @hanhan-fm8kh
    @hanhan-fm8kh Před 10 měsíci

    i think i need to start godot

  • @akademiacybersowa
    @akademiacybersowa Před 10 měsíci +1

    I like videos of L33T length

  • @tobytragen4363
    @tobytragen4363 Před 10 měsíci +1

    I just hope they fix the upstreaming issue with dotnet 7, so I can export to mobile and web soon lol

  • @christopherrimplington3643
    @christopherrimplington3643 Před 10 měsíci

    BTW, why is Camtasia Studio the king of screen recording and vid editing for youtube?
    Is that good?

  • @khealer
    @khealer Před 10 měsíci +1

    13:37 LOL!

  • @Drakonus_
    @Drakonus_ Před 10 měsíci +3

    10:05 For some reason, there is no breakpoint for me. It actually runs normally. Can someone tell me why?

  • @obinnaokafor6252
    @obinnaokafor6252 Před 10 měsíci

    When is Godot support for C# 12 and .NET 8 coming?

  • @Morax
    @Morax Před 9 měsíci

    Did you make your video 13:37 on purpose? If so, well played.

  • @zapoutix
    @zapoutix Před 10 měsíci

    Hello,
    did you try to make hot reload working with vs code ?
    i was able to make it works on visual studio 2022 (debugger + hot reload), butnot on vs code?

    • @gamefromscratch
      @gamefromscratch  Před 10 měsíci +2

      No, I did not. (not that I could/couldn't, I didn't attempt it).
      Truth told, I've been burned enough by it, in several engines, I very rarely hot reload.

  • @Assem_DEV
    @Assem_DEV Před 6 měsíci +1

    I did not find .net runtime install tool Just found .Net install tool Will this come on running?

  • @dimadoesdev
    @dimadoesdev Před 10 měsíci +1

    You saw it coming, huh :D ?

  • @wingardium3513
    @wingardium3513 Před 3 měsíci +2

    hey it showing me an error "failed to create c# solution"

  • @user-yp8zb3ig6p
    @user-yp8zb3ig6p Před 5 měsíci +1

    Nice tutorial! However, my project was set to Exclusive Fullscreen. As I follow the video, once i push the debug button, the window covered my whole screen. And i cant return to code or desktop, with any keys pressed inavailable except ctrl+alt+del. What can i do? (CRAZY!!!)

    • @idontwanttopickone
      @idontwanttopickone Před 4 měsíci

      I assume you tried windows key and selecting another program from the bar?

  • @carlriemann925
    @carlriemann925 Před 10 měsíci +8

    Make a video on how to use visual studio/vscode and Godot using C++

    • @obinnaokafor6252
      @obinnaokafor6252 Před 10 měsíci

      Godot is mostly GDScript and C#

    • @NihongoWakannai
      @NihongoWakannai Před 9 měsíci

      I don't think you can use C++ within godot, it's just for extending the engine itself

  • @marksmanmerc1
    @marksmanmerc1 Před 5 měsíci +1

    Honestly after looking at this I'm just sticking to visual studio. It just worked without all this.

  • @naomicross3104
    @naomicross3104 Před 7 měsíci

    but how do you do it with the Node3D and not 2D?

  • @aa-xn5hc
    @aa-xn5hc Před 10 měsíci

    Are there still limitations, if so what?

  • @mariobroselli3642
    @mariobroselli3642 Před 4 měsíci +1

    How do i use ocaml on Godot?

  • @jasonwilliams8730
    @jasonwilliams8730 Před 9 měsíci

    Thanks for sharing:) Are VS/C# free commercially? I would love to use C# but am I scared someone might try to charge me per install down the road😂

    • @gamefromscratch
      @gamefromscratch  Před 9 měsíci +1

      Visual Studio Code is free commercially. Visual Studio Community is free to use up to $1M revenue with certain size limits on company size.

  • @kilrath81
    @kilrath81 Před 6 měsíci

    Almost none of the .net setup in vscode is the same as what im seeing in the video.
    When create a default task i dont get any dotnet options, i get create from template, Grunt, Gulp or Jake. If i select from template i get msbuild, Maven, .NET Core and Others. If i select .net Core my json file looks quite a bit different than yours.
    Same issue with the launch task. I get same options but my "configureations" array is completely empty.

    • @nimblegames4395
      @nimblegames4395 Před 6 měsíci +2

      I had this issue, solved by going to the command palette & selecting .NET: Sign into visual studio account.

  • @yigithamzakesler3538
    @yigithamzakesler3538 Před 9 měsíci

    is this for 1 time or i am going to do this every single new project

  • @oreoplushie6231
    @oreoplushie6231 Před 10 měsíci

    Nothing happens when i press the debug button. Can someone help?

  • @gaggi3216
    @gaggi3216 Před 10 měsíci +1

    I have a problem in my code. When I create a C# script I cant write certain things. For example, when I delete the method: public override void _Ready() and try to rewrite it, I can't type in _Ready. It gets deleted as soon as I type in the first (. Even with shortcuts, when I press enter to autocomplete the word, it gets deleted too. Can anyone help?

    • @definitelynotnick2454
      @definitelynotnick2454 Před 10 měsíci

      Same here

    • @gaggi3216
      @gaggi3216 Před 9 měsíci

      @@definitelynotnick2454 please tell me if you figure it out. I spent so much time researching, but havent found a problem similar to that

    • @gaggi3216
      @gaggi3216 Před 9 měsíci

      @@definitelynotnick2454 Idk why it works now, but try to play around with the C# extension settings. I enabled omnisharp: enable async completion & Enable editor config support.
      Hope that helps:)

  • @smarCod
    @smarCod Před 9 měsíci

    So many people say try godot!

  • @someuser4166
    @someuser4166 Před 8 měsíci

    is there anyway to use the normal visual studio? i much prefer that over VScode

    • @idontwanttopickone
      @idontwanttopickone Před 4 měsíci

      Change what it loads in the Godot Editor options - near the start of the video. VS and VS Code are very interchangeable as VS Code is just a stripped down version of VS.

  • @RprtBak
    @RprtBak Před 9 měsíci

    Why do I get an error in VS Code saying "Could not find the task 'build'. I have the build tasks (tasks.json). I mean it's not a huge deal, I can go to godot and run it and it's fine. My code runs just fine, no issues. I just can't launch godot. The launch.json file is all accurate as well. I don't understand! lol

    • @ZeruelB
      @ZeruelB Před 9 měsíci +1

      You most likely had the same problem as i had. He changes the tasks.json file after editing the launch.json file again... You need to replace "label": "dotnet: build" with "label": "build". Worked for me after i did that.

  • @fictitiousnightmares
    @fictitiousnightmares Před měsícem +1

    Jesus, after watching this maybe I am too stupid to learn this stuff.

  • @Feynman.R
    @Feynman.R Před 10 měsíci

    But Godot 4 don't support C# export for android now, this is a big problem

  • @shahriarshatil9486
    @shahriarshatil9486 Před 10 měsíci +1

    Regarding C# limitations,
    Basically if you use C# you can't make Android, Apple or Web games. Just PC games. That's the simple version I think.
    I am not a Game dev neither a C# dev, I was curious so I checked their website & found some info.

  • @tuckertcs
    @tuckertcs Před 8 měsíci

    "Property stopEntry is not allowed."
    "Unrecognized problem matcher. Is the extension that contributes this problem matcher installed?"

  • @FilipCordas
    @FilipCordas Před 10 měsíci

    you can just right click open in code in file explorer no need to cmd.

    • @gamefromscratch
      @gamefromscratch  Před 10 měsíci +2

      That's an optional extension actually.

    • @obinnaokafor6252
      @obinnaokafor6252 Před 10 měsíci

      Yes, that is possible also. You can right click and open in Visual Studio Code - that makes it easier

    • @FilipCordas
      @FilipCordas Před 10 měsíci

      @@gamefromscratch don't think so I think you just select it during installation

  • @mryodak
    @mryodak Před 10 měsíci

    Does C# in godot have any advantages over GDscript?

    • @gabrielam2743
      @gabrielam2743 Před 10 měsíci +1

      net libraries could work, interop should work. You can still use gdscript and c# together in the same project.

    • @JulianCurrie
      @JulianCurrie Před 10 měsíci +3

      Only if you are already familiar with C# and don't want to learn a new language. If you don't know either, you're better off learning and using GDscript. Most of the tutorials you find will be in GDscript

    • @FilipCordas
      @FilipCordas Před 10 měsíci +5

      c# is better and easier to learn and use.

    • @jubinjacob3951
      @jubinjacob3951 Před 10 měsíci +4

      C# is 10 times faster than gdscript

    • @victorbrumdev
      @victorbrumdev Před 9 měsíci

      According to Godot's own documentation, C# is 4x faster than GDScript. However, it's worth noting that Godot 4 still does not support project importation for Android/IOS.

  • @christopherrowe7860
    @christopherrowe7860 Před 5 měsíci

    Anyone else having troubles finding the .NET runtime install tool?

  • @darklen14
    @darklen14 Před 9 měsíci

    why are we in a rush??

  • @clivemyrie4209
    @clivemyrie4209 Před 10 měsíci

    First.

  • @bitmammothOG
    @bitmammothOG Před 10 měsíci

    this should work in linux right?

  • @bmhyakiri
    @bmhyakiri Před 10 měsíci

    Unfortunately the c# dev kit constantly says it can’t find dotnet on Mac, no matter how many reinstalls or path changes. Rider launches right up and works perfectly though

    • @MonekyRainFall
      @MonekyRainFall Před 10 měsíci

      Yeah same for me I do not get the luxury of using Rider

    • @Diabeticode
      @Diabeticode Před 9 měsíci

      I think I've run into this issue as well as the program parameter in the launch.json file not recognizing the path provided to godot

    • @bmhyakiri
      @bmhyakiri Před 9 měsíci

      @@Diabeticode I think that’s because the godot c# plugin isn’t updated for 4

  • @robhamrick2372
    @robhamrick2372 Před 10 měsíci

    A lot of angry Unity people gonna be headed this way.

  • @King-mj2bn
    @King-mj2bn Před 2 měsíci +1

    Using VS/VSC over Rider? 🤮

  • @0AThijs
    @0AThijs Před 2 měsíci +1

    visual ocde is busted... nothing is the same.

    • @catcactus1234
      @catcactus1234 Před měsícem

      How? I just followed this with Godot 4.2.2 mono and it worked fine. Everything was the exact same.

  • @Baldur1975
    @Baldur1975 Před 10 měsíci

    Why should i do this?
    I want to code.
    Not to find out what i have to do to bring my IDE´s to run before i can code.
    Linusian Nonsense

    • @gamefromscratch
      @gamefromscratch  Před 10 měsíci +9

      Such is the cost of hooking up two pieces of software. It's always been this way, in fact, the integrations are better now then they ever have been.
      Also, you don't have to, you can code entirely in Godot if you want to. Hell, you can edit in Notepad if you really want to.
      But if you want to take advantage of your IDEs tooling, you've gotta jump through some hoops.

    • @obinnaokafor6252
      @obinnaokafor6252 Před 10 měsíci +2

      Javascript developers, flutter developers all use VS code and setup their IDE before coding

  • @anth5189
    @anth5189 Před 10 měsíci

    Sick and tired of Microsoft and their account BS. Won't be using it.

  • @zintoki8211
    @zintoki8211 Před 10 měsíci +2

    This is exactly why I hate open source software. Instead one click on exe you spend 6 hours to make something work.

  • @DeafMan1983
    @DeafMan1983 Před 10 měsíci

    What's the h**l???? Why do you not use Ubuntu or Mind? Please stop making more populur! You have enough explanations . It is not "Game from Scratch" just "Development from scratch" 🤔

    • @Aeroxima
      @Aeroxima Před 10 měsíci +6

      wat

    • @DeafMan1983
      @DeafMan1983 Před 10 měsíci

      @Aeroxima Because He shows coding that's why he should to create "development from scratch" or "Coding from scratch" for writing and compiling

    • @Drakonus_
      @Drakonus_ Před 10 měsíci +2

      ​@@AeroximaI think this guy's just an attention-seeker. Just ignore him.

  • @radovan_mladic
    @radovan_mladic Před 2 měsíci +1

    Can we use real Visual Studio with Godot?

    • @King-mj2bn
      @King-mj2bn Před 2 měsíci +1

      Sure, tho idk why you would. It's a bloated hot mess.

    • @radovan_mladic
      @radovan_mladic Před 2 měsíci +1

      @@King-mj2bn I`m just use to it because of Unity, never used VS Code.