Never own an Amiga, but the emu pretty dang entertaining, Fighting Spirit and Shadow Fighter, etc . I just hope it's not going to be a situation where it says insert disc 1,2 ,3,4 . I know people like that nostalgia but it's annoying AF 😅
That scrolling was beautiful. When you stopped walking the scroll didn't suddenly stop, the pan slowed down gradually. It's more noticeable on the first level with the posts in the foreground. Fantastic game.
Played the demo on Sunday and just stunning. The little animations in the background. The super smooth animation on the main character and beautiful back drops as well Liked how, on the train level the view out the window changes ,rather than just a looping one To top it off played great too , just shows what the amiga could do even on the stock a500 , cant wait to buy the full game and support the devs
I don't think it's the amiga that struggles with games like these, it's more like that back then, money for development was more poured towards SNES and Mega Drive, hence they were more feature rich. Nowadays on the other hand, passionate people can work on stuff like this and not be bothered by budget constraints, and work on it as a hobby, taking all the time they need.
There is NO BeatEmUp on a Plain ECS Amiga that has Achieved what ElfMania has....it shows FULL Sreet FIghter II is capable. US GOLD are just pathetic programmers. What Elmania needs is Faster Loading..a Better more Arcade like Character selection screen...and better Sound Effects for the Hits. They should make ElfMania 2 with all these Changes. Actually Fightin Spirit comes kind of close but the backgrounds are too brightly colored and not many parallax effects including the floor like ElfMania.
@@eijentwun5509the team that built Elfmania are too busy making AAA games for PC and modern consoles to bother with the Amiga. Control is a crowning achievement of video game art. The tech was incredible, but I agree the gameplay was disappointing and while I'm fine with elves, the character design was .. Questionable. Pixel art was good but the actual characters pretty silly... I always find it funny that there are die-hard defenders of that game. It was rare that playability and technical expertise converged on the Amiga
Thanks for showing this gem of a game and spreading the word. I am waiting since Amiga34 for this awesome game when Michael Parent played a first demo with me. Looks awesome on OCS. Cheers and see you at MJG on Friday streams.
Hey Gadget "Kick'em when they're down" UK, this looks amazing. Thanks highlighting it. If this had come out in the day it would have been a spectacular success. Fair play to the team. Hopefully it sells well 👍
Amiga never came to my country in America, but this looks great. This is like 32-BIT. Probably the first 32-BIT system in the world for home console! And I'm gonna throw this in there. The graphics look a bit better than Burning Fight. But the music isn't as cool but it's real close!
Bitbeam cannon Are doing great. Daemon Claw and This Game looking fantastic, great to finally see gameplay. Music is good. If this ported too the Megadrive Ima be a broke happy lad 😂😂
The Game looks great and good use of Color for the limited color it is using. If I could change this game, I would make the Characters Bigger like in FInal Fight....use at least a 64 color palette, require 4mb RAM and make the game Arcade quality standard Overscan video and eliminate the Score ontop taking away precious pixels...they would float and overlap over the game. ( I think every game should be made as though it will be put into an arcade cabinet with a CRT tv) I would also change the female character's clothes as she looks liek she belongs in Strider or something. Scorpion Engine probably still has limits.......Metro Siege 2 maybe in the future? This game moves and fights well
I feel like there’s a design flaw in how you only hit a single enemy when they are bunched up. In all other brawlers, your attacks will hit everyone in a single pile. Part of the strategy to beat them.
@@GadgetUK164 yeah. I had a look around last night and found it. Super final fight. I think the guy doing it is a graphics guy so he's doing a really good job fixing the palette the best he can. The Cooper stuff he's doing is really interesting. I wonder if he gonna use the enhanced versions engine, if its open source. And what the target amifa will be. Ecs 2mb again?
Look great, really good work. But being nitpicky I have to say though that those posts in the foreground are a bit of a novelty and once you get over the effect, it's like a black bar down the middle of the screen.
@@rustymixer2886 Yes, they do! The graphics hardware is different, but Megadrive is definitely more than capable of running a port of this! The sound hardware on the Megadrive is pretty capable too!
Or, how incredible developers these days!!!!? - it's far easier now, as most of the secrets of operation and optimization have been uncovered, and tool chains are much better too!
@@GadgetUK164 Alot of developers didn't bother with the Amiga because they knew they would lose of lot of revenue due to piracy. Shadow of the Beast and Elfmania showed what the Amiga could really do, in the end the Amiga ended up with many lazy Atari ports.
@@GadgetUK164better toolchain for sure. More knowledge. And general more game dev knowledge. And art direction. Honestly I don’t see anything particularly impressive tech wise. It’s a 32 color scrolling level where the story levels means they all can lie in memory + scrolling takes no performance. The. We have a background parallel layer made up of 2-4 x repeated sprites = a copper list setup = taking almost no performance. And then we have the characters and some background animation. All made with a tile based system it seems. Running around 16fps (background anima can run even less) So nothing the Amiga should not be able to handle. I mean I think this could even be optimized further to run 25fps What really impress me is the smart tech art. System to reuse graphics to build up players = more moves in such a memory restricted environment And smart copper color use all over it seems. Honestly I am still not sure if this runs 32 or it might even be as low as 16 colors due to the smart background cooler colors. So for me it’s a testament to good design working along with tech while stil not restricting gameplay
Developers back then were under massively unrealistic deadlines and had zero resources given to them. Reaching for the "lazy" card is the height of ignorance.
@@nebularain3338 so true. Still if we look at the context of that he wrote “companies” it’s partly true. So not blaming the devs but some of the companies who sat unrealistic deadlines to most likely underpaid devs to maximize profit could partly be seems as “lazy” or non caring etc
Download / buy - bitbeamcannon.com/metro-siege/
Follow the development - www.youtube.com/@bitbeamcannon2468
1:50 the level of detail in the backgrounds is amazing; even the tree leaves are moving with the wind!
Looks real
Back in the day this would have sold a billion copies. This is so good. The quality is amazing
nope. but it would have been copied a billion times :)
This demo should be om a physical disk glued to the front of next month's Amiga Addict magazine. Thanks Chris 🙂
That would be cool!
Never own an Amiga, but the emu pretty dang entertaining, Fighting Spirit and Shadow Fighter, etc . I just hope it's not going to be a situation where it says insert disc 1,2 ,3,4 . I know people like that nostalgia but it's annoying AF 😅
the train at 10:50 is number 8501 - the Commodore Plus/4 and C16 CPU ;)
That scrolling was beautiful. When you stopped walking the scroll didn't suddenly stop, the pan slowed down gradually. It's more noticeable on the first level with the posts in the foreground.
Fantastic game.
I hadn't noticed at the time, but yes the scrolling is awesome =D
Played the demo on Sunday and just stunning. The little animations in the background. The super smooth animation on the main character and beautiful back drops as well
Liked how, on the train level the view out the window changes ,rather than just a looping one
To top it off played great too , just shows what the amiga could do even on the stock a500 , cant wait to buy the full game and support the devs
That grafiti at 2:58 NOt AGAin made me chuckle!
Very impressive for an Amiga game. If i had this growing up..
You can really tell that this is a passion project, and the quality is outstanding! Really looking forward to the full game's release!
I would have loved it if there was a scrolling beat 'em up this good for the Amiga available back when I had mine.
I don't think it's the amiga that struggles with games like these, it's more like that back then, money for development was more poured towards SNES and Mega Drive, hence they were more feature rich. Nowadays on the other hand, passionate people can work on stuff like this and not be bothered by budget constraints, and work on it as a hobby, taking all the time they need.
Looks awesome! Nice polished up game... the developer made good use of the power of the Amiga.
Wow, looks great! I don't have an Amiga but it'd be nice if it came to Steam.
My favourite on the amiga will always be elfmania...beautiful game.
That game was definitely a great achievement for a plain ECS machine. I wish it had a bit more satisfying sound effects.
Looks amazing. Love the music. But.. Gameplays non existent and the elf theme is dumb imo.
There is NO BeatEmUp on a Plain ECS Amiga that has Achieved what ElfMania has....it shows FULL Sreet FIghter II is capable. US GOLD are just pathetic programmers. What Elmania needs is Faster Loading..a Better more Arcade like Character selection screen...and better Sound Effects for the Hits. They should make ElfMania 2 with all these Changes. Actually Fightin Spirit comes kind of close but the backgrounds are too brightly colored and not many parallax effects including the floor like ElfMania.
@@eijentwun5509the team that built Elfmania are too busy making AAA games for PC and modern consoles to bother with the Amiga. Control is a crowning achievement of video game art.
The tech was incredible, but I agree the gameplay was disappointing and while I'm fine with elves, the character design was .. Questionable. Pixel art was good but the actual characters pretty silly... I always find it funny that there are die-hard defenders of that game.
It was rare that playability and technical expertise converged on the Amiga
this looks Amazing!! they should do ports to Megadrive and other consoles
Yeah I would love if they could port this to the mega drive
Thanks for showing this gem of a game and spreading the word. I am waiting since Amiga34 for this awesome game when Michael Parent played a first demo with me. Looks awesome on OCS. Cheers and see you at MJG on Friday streams.
I've been waiting for this game for some time now, seing it moves and all the details, it's so good, I can't wait!!! 🙂
I can't wait too lol!!!!
Really beautiful
Hey Gadget "Kick'em when they're down" UK, this looks amazing. Thanks highlighting it. If this had come out in the day it would have been a spectacular success. Fair play to the team. Hopefully it sells well 👍
wow! I'll definitely be purchasing this.. it looks and sounds amazing, plus it's my favourite genre🕹🎮
Works on the a500mini too great wee beat em up
Ottimo video,la dimostrazione che l'AMIGA e' in grado di fare tutto,e bene!
Amiga never came to my country in America, but this looks great. This is like 32-BIT. Probably the first 32-BIT system in the world for home console! And I'm gonna throw this in there. The graphics look a bit better than Burning Fight. But the music isn't as cool but it's real close!
Bitbeam cannon
Are doing great.
Daemon Claw and This Game looking fantastic, great to finally see gameplay.
Music is good.
If this ported too the Megadrive
Ima be a broke happy lad 😂😂
This is damn amazing for an Amiga and getting close to X68000 with the Final Fight on that machine.
Amazing work!
Yeah, they've done a great job!!!! =D
Amiga was next gen for us. 😂😂😂
It looks like what Target Renegade should be for the Amiga, if it had a port! Really nice 👍
There is a port in progress, however i don't know how will end up be
@@simonebernacchia5724 Oh! Didn't know. I have to check it out. Thank you 👍
This is brilliant :) EDIT: How can this run on just 512k? insane lol.
Awesome, love it. The only thing i notice is the hit box on enemies needs more precision .
Its amazing. Did play through the Demo last week. Really looking forward to the full game.
It is amazing!!!! Just cannot wait for this to be complete!
This looks incredible!
I know it is still in development but hopefully it will contain more variety like weapons and more use of copperbars for more colourful backgrounds.
They have disassembled Final Fight's executable and recompiled for Amiga 😊
The 3rd version of Final Fight you mean?
@@GadgetUK164 Final Fight arcade version, it's almost identical.
Only thing missing is the character "Skate"
6:05 I wonder if he was named after Bob Probert??? :P
The Game looks great and good use of Color for the limited color it is using. If I could change this game, I would make the Characters Bigger like in FInal Fight....use at least a 64 color palette, require 4mb RAM and make the game Arcade quality standard Overscan video and eliminate the Score ontop taking away precious pixels...they would float and overlap over the game. ( I think every game should be made as though it will be put into an arcade cabinet with a CRT tv) I would also change the female character's clothes as she looks liek she belongs in Strider or something. Scorpion Engine probably still has limits.......Metro Siege 2 maybe in the future? This game moves and fights well
This is not running on Scorpion Engine.
Based on Final Fight more than Streets of Rage.
Eat this ST fans!!!
Wonder if "Bit Beam Cannon" will port this to the *Genesis/MD* 🤔
@@joezar33 I do hope so!!!
I feel like there’s a design flaw in how you only hit a single enemy when they are bunched up. In all other brawlers, your attacks will hit everyone in a single pile. Part of the strategy to beat them.
That's good feedback!
"copper" and "paula" graffiti on the train :)
grafiti at 2:58 NOt AGAin made me chuckle!
@@ddniUK ha! didnt spot that one :)
What are the specs of the Amiga to run this? Does it supports the 2nd button?
Seemingly A500 with 1MB, and the 2nd fire button works! It may support CD32 pad too (I've not tested that).
Two versions of final fight?
Yes, in actual fact - when the 2nd "new" version lands, the Amiga will have 3 versions of Final Fight!
@@GadgetUK164 yeah. I had a look around last night and found it. Super final fight. I think the guy doing it is a graphics guy so he's doing a really good job fixing the palette the best he can. The Cooper stuff he's doing is really interesting. I wonder if he gonna use the enhanced versions engine, if its open source. And what the target amifa will be. Ecs 2mb again?
Look great, really good work. But being nitpicky I have to say though that those posts in the foreground are a bit of a novelty and once you get over the effect, it's like a black bar down the middle of the screen.
I respect your opinion but I disagree, I don't feel like it gets old at all.
@@danyoutube7491 that's ok, life would be dull if we all agreed.
Can we port this to mega drive?
I think they "might" do that?!
@GadgetUK164 oh wow that would be awesome I guess Amiga 500 and mega drive both use 68000 chip?
@@rustymixer2886 Yes, they do! The graphics hardware is different, but Megadrive is definitely more than capable of running a port of this! The sound hardware on the Megadrive is pretty capable too!
@@GadgetUK164 awesome
This system 16 bit?
The Amiga 500 is 16 bit, and it runs on that! The machine I played it on here was using a 32bit CPU.
@@GadgetUK164 oh ok cool ;)
A playable demo? This game is doomed.
Does it run on the Amiga 500?
Apparently yes! Provided it has 1MB of RAM.
@@GadgetUK164 Great!TY!
This just shows how lazy some companies were back in the 80's.
Or, how incredible developers these days!!!!? - it's far easier now, as most of the secrets of operation and optimization have been uncovered, and tool chains are much better too!
@@GadgetUK164 Alot of developers didn't bother with the Amiga because they knew they would lose of lot of revenue due to piracy. Shadow of the Beast and Elfmania showed what the Amiga could really do, in the end the Amiga ended up with many lazy Atari ports.
@@GadgetUK164better toolchain for sure. More knowledge. And general more game dev knowledge. And art direction.
Honestly I don’t see anything particularly impressive tech wise.
It’s a 32 color scrolling level where the story levels means they all can lie in memory + scrolling takes no performance.
The. We have a background parallel layer made up of 2-4 x repeated sprites = a copper list setup = taking almost no performance.
And then we have the characters and some background animation. All made with a tile based system it seems. Running around 16fps (background anima can run even less)
So nothing the Amiga should not be able to handle. I mean I think this could even be optimized further to run 25fps
What really impress me is the smart tech art. System to reuse graphics to build up players = more moves in such a memory restricted environment
And smart copper color use all over it seems. Honestly I am still not sure if this runs 32 or it might even be as low as 16 colors due to the smart background cooler colors.
So for me it’s a testament to good design working along with tech while stil not restricting gameplay
Developers back then were under massively unrealistic deadlines and had zero resources given to them. Reaching for the "lazy" card is the height of ignorance.
@@nebularain3338 so true. Still if we look at the context of that he wrote “companies” it’s partly true. So not blaming the devs but some of the companies who sat unrealistic deadlines to most likely underpaid devs to maximize profit could partly be seems as “lazy” or non caring etc