@moontooth asked a question: "I need to be able to create this! Beautiful work! What's a good course for a beginner to intermediate level guy to start the journey towards this type of work??" Here is my long reply, I hope you guys like it, as a very obsessed person with water FX and destruction effects I always want to learn more and keep learning from the very best also gather as many tips and tricks from other amazing artists within the creative & technical community: VFX & animation of water effects simulation with Houdini always needs more time to digest. These are strong recommendation courses for you if not I mean take them all if possible. Please keep in mind that water effects or liquid are a very heavy topic to practice and very wide/wild in technical approach, never stop learning, and do not expect something fast food will lead you to where you want: 1. CGMA fluid course for production, in and out everything to control fluid behavior also matches their engine to your art direction within production practical mindset. If you want something from basic to intermediate. I guess this course fit most but the part it went into intermediate very fast and required that you will complete many types of fluid design in different approaches, Edward Ferrysienanda is an extreme talent in making instruction materials very easy to adapt also the way he teaches is very straight forward if you keep your pace good and consistent follow the course you will be at the level you want anytime soon along with his help by revision request, comment, and critique, advise. 2. Rebelway water fx course from Igor Zanic who is a practical legendary water effects artist, his famous course which always the best for large-scale splash and large-scale collision objects with precise control art direction and insane variance wedge counts to make water fx works for your production. You need strong basic fluid water understanding in Houdini before attending this class and a lot of patients to complete all of these insane amounts of large-scale water dynamic simulation, even though the course provides you a lot of completed files to follow but the main thing to receive an education is working it by yourself and learn guiding instruction from your real instructors. Igor Zanic is a very famous fluid artist within VFX & animation industry, so his webinar, his talk, and his tutorial are scattered on the internet if you are looking for something to research, like this czcams.com/video/XIGjA0lg12Y/video.html, and his website contains most of his R&D www.igorfx.com/ 3. Rebelway advance water from Juri Bryan who is very famous for cracking down the Houdini flip fluid solver and forcing it to go the way each production wants also every technical approach targets the most accurate result to come out without too much time simulation or depend on lucky while rolling dice on each parameter changes, he also the master of tips and tricks on both creative and technical to modify fluid simulation workflow to match the rushing production usually happens while in VFX & animation industry. This course is the most intense and wildest to create water fluid simulation in a way more advanced than anything you can imagine about fluid dynamic simulation, everything you knew before about basic Houdini flip fluid to intermediate flip fluid now will be just the base to nearly learn again another type of create water effects principle, this needs you to think out of the box and work your self a lot to achieve the possible... After this course, you can understand why Houdini designs FLIP solvers that way (it is extremely tight to Disney, Pixar, Dreamworks Animation, Sony Pictures Imageworks also ILM, and Siggraph physical animation for film's research paper..). His webinar will not fail you: czcams.com/video/Uagz4BogC5M/video.html. Also, this is week 1 of his 9 weeks course: czcams.com/video/OCS4q43G8L4/video.html All of the courses above will not guide you about advanced ocean workflow (things usually will see in a movie like the great tsunami wave wall, Exodus ocean splits into two to create a pathway, in Pixar Moana the ocean character is an ocean workflow for animated character combine with splash flip solver, a giant splash hit the mega city like in The Day After Tomorrow, or the maelstrom in Pirate Of Caribbean, or yacht suffer among vast ocean giant tidal wave in Perfect Storm which is the scene I am working on those are the technique shown in this video that you seen also... it is combine of procedural particle, ocean workflow, procedural fluid no simulation and with multiple layers splash simulation approach that I am in very obsessed to solve those water effects.). Flip solver means creating large-scale water effects: Splash beach, splash rock, splash on boat wake, splash on animated object breach, diving to create stringiness fluid behavior or implosion underwater, water stream, river, waterfall... Flip solver is a pain to create small-scale behavior. Things small scale like droplets, king crown droplets, extreme tension fluid surface creative abstract design, oil, honey, tabletop for food commercials nowadays will use Vellum fluid for better control and GPU power will help much more to faster the workflow I hope these will help you understand what you want and straight forward to complete fluid dynamic simulation in Houdini but not learn from scattering resources around the internet without a proper structure. Cheers, Vu Pham (Pham Duong Vu)
This is soo awesome, I was playing around with this and I honestly really had a hard time making flip sim stick with the deforming ocean surface like they are doing for your sims, when I was using a huge wave the water kept gushing down rather than adhering to the surface, is there any tips or tricks you can give :) ?
I need to be able to create this! Beautiful work! What's a good course for a beginner to intermediate level guy to start the journey towards this type of work??
I love your question, I will copy this message into the video description also to other beginners who want to learn water effects at this time a properly way now how to achieve it. VFX & animation of water effects simulation with Houdini always needs more time to digest. These are strong recommendation course for you if not I mean take them all if possible (keep in mind water effects or liquid is a very heavy topic to practice and very wide/wild in technical approach, never stop learning and do not expect something fast food will lead you to where you want): 1. CGMA fluid course for production, in and out everything to control fluid behaviour also match their engine to your art direction within production practical mind set. If you want something from basic to intermediate. I guess this course fit most but the part it went into intermediate very fast and required that you will complete many types of fluid design in different approach, Edward Ferrysienanda is an extreme talent in making instruction materials very easy to adapt also the way he teaches is very straight forward if you keep your pace good and consistent follow the course you will be at the level you want anytime soon along with his help by revision request, comment and critique, advise 2. Rebelway water fx course from Igor Zanic who is practical legendary water effects artist, his famous course which always the best for large scale splash and large scale collision objects with precise control art direction and insane variance wedge counts to make water fx works for your production. You need strong basic fluid water understand in Houdini before attend this class and a lot of patients to complete all of these insane amount of large scale water dynamic simulation, even thought the course provides you a lot of completed file to follow but the main thing to receive education is working it by yourself and learn guiding instruction from your real instructors. Igor is very famous fluid artist within VFX & animation industry, so his webinar, his talk and his tutorial scatter much on internet if you are looking for something research, like this czcams.com/video/XIGjA0lg12Y/video.html, and his website contains most of his R&D www.igorfx.com/ 3. Rebelway advance water from Juri Bryan who is very famous on cracking down the Houdini flip fluid solver and force it go the way each production want also every technical approach target the most accurate result come out without too much time simulation or depend on lucky while rolling dice on each parameters changes, he also the master of tips and tricks on both creative and technical to modify fluid simulation workflow to match the rushing production usually happens while in VFX & animation industry. This course is the most intense and wildest to create water fluid simulation in the way more advance than anything you can imagination about fluid dynamic simulation, everything you known before about basic Houdini flip fluid to intermidate flip fluid now will be just the base to nearly learn again another type of create water effects principle, this need you think out of the box and work your self a lot to achieve the possible... After this course you can understand that why Houdini design FLIP solver that way (it extreme tights to Disney, Pixar, Dreamworks Animation, Sony Pictures Imageworks also ILM, and Siggraph physical animation for film's research paper..). His webinar will not fail you: czcams.com/video/Uagz4BogC5M/video.html. Also this is week 1 of his 9 weeks course: czcams.com/video/OCS4q43G8L4/video.html All of the courses above will not guide you about advance ocean workflow (things usually will see in a movie like great tsunami wave wall, Exodus ocean splits into two to create a pathway, in Pixar Moana the ocean character is an ocean workflow for animated character combine with splash flip solver, a giant splash hit the mega city like in The Day After Tomorrow, or the maelstrom in Pirate Of Caribbean, or yacht suffer among vast ocean giant tidal wave in Perfect Storm which is the scene I am working on those are the technique shown in this video that you seen also... it is combine of procedural particle, ocean workflow, procedural fluid no simulation and with multiple layers splash simulation approach that I am in very obsessed to solve those water effects.). Flip solver mean create large-scale water effects: Splash beach, splash rock, splash on boat wake, splash on animated object breach, diving to create stringiness fluid behavior or implosion underwater, water stream, river, waterfall... Flip solver is a pain to create small scale behaviour. Things small scale like droplet, king crown droplet, extreme tension fluid surface creative abstract design, oil, honey, table top for food commercial nowadays will use Vellum fluid for better control and GPU power will help much more to faster the workflow I hope these will help you understand to what you want and straight forward to complete fluid dynamic simulation in Houdini but not learn from scattering resource around the internet without a properly structure. Cheers, Vu Pham (Pham Duong Vu)
@moontooth asked a question: "I need to be able to create this! Beautiful work! What's a good course for a beginner to intermediate level guy to start the journey towards this type of work??"
Here is my long reply, I hope you guys like it, as a very obsessed person with water FX and destruction effects I always want to learn more and keep learning from the very best also gather as many tips and tricks from other amazing artists within the creative & technical community:
VFX & animation of water effects simulation with Houdini always needs more time to digest. These are strong recommendation courses for you if not I mean take them all if possible. Please keep in mind that water effects or liquid are a very heavy topic to practice and very wide/wild in technical approach, never stop learning, and do not expect something fast food will lead you to where you want:
1. CGMA fluid course for production, in and out everything to control fluid behavior also matches their engine to your art direction within production practical mindset. If you want something from basic to intermediate. I guess this course fit most but the part it went into intermediate very fast and required that you will complete many types of fluid design in different approaches, Edward Ferrysienanda is an extreme talent in making instruction materials very easy to adapt also the way he teaches is very straight forward if you keep your pace good and consistent follow the course you will be at the level you want anytime soon along with his help by revision request, comment, and critique, advise.
2. Rebelway water fx course from Igor Zanic who is a practical legendary water effects artist, his famous course which always the best for large-scale splash and large-scale collision objects with precise control art direction and insane variance wedge counts to make water fx works for your production. You need strong basic fluid water understanding in Houdini before attending this class and a lot of patients to complete all of these insane amounts of large-scale water dynamic simulation, even though the course provides you a lot of completed files to follow but the main thing to receive an education is working it by yourself and learn guiding instruction from your real instructors. Igor Zanic is a very famous fluid artist within VFX & animation industry, so his webinar, his talk, and his tutorial are scattered on the internet if you are looking for something to research, like this czcams.com/video/XIGjA0lg12Y/video.html, and his website contains most of his R&D www.igorfx.com/
3. Rebelway advance water from Juri Bryan who is very famous for cracking down the Houdini flip fluid solver and forcing it to go the way each production wants also every technical approach targets the most accurate result to come out without too much time simulation or depend on lucky while rolling dice on each parameter changes, he also the master of tips and tricks on both creative and technical to modify fluid simulation workflow to match the rushing production usually happens while in VFX & animation industry. This course is the most intense and wildest to create water fluid simulation in a way more advanced than anything you can imagine about fluid dynamic simulation, everything you knew before about basic Houdini flip fluid to intermediate flip fluid now will be just the base to nearly learn again another type of create water effects principle, this needs you to think out of the box and work your self a lot to achieve the possible... After this course, you can understand why Houdini designs FLIP solvers that way (it is extremely tight to Disney, Pixar, Dreamworks Animation, Sony Pictures Imageworks also ILM, and Siggraph physical animation for film's research paper..). His webinar will not fail you: czcams.com/video/Uagz4BogC5M/video.html. Also, this is week 1 of his 9 weeks course: czcams.com/video/OCS4q43G8L4/video.html
All of the courses above will not guide you about advanced ocean workflow (things usually will see in a movie like the great tsunami wave wall, Exodus ocean splits into two to create a pathway, in Pixar Moana the ocean character is an ocean workflow for animated character combine with splash flip solver, a giant splash hit the mega city like in The Day After Tomorrow, or the maelstrom in Pirate Of Caribbean, or yacht suffer among vast ocean giant tidal wave in Perfect Storm which is the scene I am working on those are the technique shown in this video that you seen also... it is combine of procedural particle, ocean workflow, procedural fluid no simulation and with multiple layers splash simulation approach that I am in very obsessed to solve those water effects.).
Flip solver means creating large-scale water effects: Splash beach, splash rock, splash on boat wake, splash on animated object breach, diving to create stringiness fluid behavior or implosion underwater, water stream, river, waterfall... Flip solver is a pain to create small-scale behavior.
Things small scale like droplets, king crown droplets, extreme tension fluid surface creative abstract design, oil, honey, tabletop for food commercials nowadays will use Vellum fluid for better control and GPU power will help much more to faster the workflow
I hope these will help you understand what you want and straight forward to complete fluid dynamic simulation in Houdini but not learn from scattering resources around the internet without a proper structure.
Cheers,
Vu Pham (Pham Duong Vu)
This is soo awesome, I was playing around with this and I honestly really had a hard time making flip sim stick with the deforming ocean surface like they are doing for your sims, when I was using a huge wave the water kept gushing down rather than adhering to the surface, is there any tips or tricks you can give :) ?
Lovely stuff as usual!
Glad you enjoy it!
pls make a tutorial on it full expalined how to make
I hope I can do a breakdown in the future
Intersting stuff, how did you make the flip waves follow, the waves from the ocean spectrum?
I need to be able to create this! Beautiful work! What's a good course for a beginner to intermediate level guy to start the journey towards this type of work??
I love your question, I will copy this message into the video description also to other beginners who want to learn water effects at this time a properly way now how to achieve it.
VFX & animation of water effects simulation with Houdini always needs more time to digest. These are strong recommendation course for you if not I mean take them all if possible (keep in mind water effects or liquid is a very heavy topic to practice and very wide/wild in technical approach, never stop learning and do not expect something fast food will lead you to where you want):
1. CGMA fluid course for production, in and out everything to control fluid behaviour also match their engine to your art direction within production practical mind set. If you want something from basic to intermediate. I guess this course fit most but the part it went into intermediate very fast and required that you will complete many types of fluid design in different approach, Edward Ferrysienanda is an extreme talent in making instruction materials very easy to adapt also the way he teaches is very straight forward if you keep your pace good and consistent follow the course you will be at the level you want anytime soon along with his help by revision request, comment and critique, advise
2. Rebelway water fx course from Igor Zanic who is practical legendary water effects artist, his famous course which always the best for large scale splash and large scale collision objects with precise control art direction and insane variance wedge counts to make water fx works for your production. You need strong basic fluid water understand in Houdini before attend this class and a lot of patients to complete all of these insane amount of large scale water dynamic simulation, even thought the course provides you a lot of completed file to follow but the main thing to receive education is working it by yourself and learn guiding instruction from your real instructors. Igor is very famous fluid artist within VFX & animation industry, so his webinar, his talk and his tutorial scatter much on internet if you are looking for something research, like this czcams.com/video/XIGjA0lg12Y/video.html, and his website contains most of his R&D www.igorfx.com/
3. Rebelway advance water from Juri Bryan who is very famous on cracking down the Houdini flip fluid solver and force it go the way each production want also every technical approach target the most accurate result come out without too much time simulation or depend on lucky while rolling dice on each parameters changes, he also the master of tips and tricks on both creative and technical to modify fluid simulation workflow to match the rushing production usually happens while in VFX & animation industry. This course is the most intense and wildest to create water fluid simulation in the way more advance than anything you can imagination about fluid dynamic simulation, everything you known before about basic Houdini flip fluid to intermidate flip fluid now will be just the base to nearly learn again another type of create water effects principle, this need you think out of the box and work your self a lot to achieve the possible... After this course you can understand that why Houdini design FLIP solver that way (it extreme tights to Disney, Pixar, Dreamworks Animation, Sony Pictures Imageworks also ILM, and Siggraph physical animation for film's research paper..). His webinar will not fail you: czcams.com/video/Uagz4BogC5M/video.html. Also this is week 1 of his 9 weeks course: czcams.com/video/OCS4q43G8L4/video.html
All of the courses above will not guide you about advance ocean workflow (things usually will see in a movie like great tsunami wave wall, Exodus ocean splits into two to create a pathway, in Pixar Moana the ocean character is an ocean workflow for animated character combine with splash flip solver, a giant splash hit the mega city like in The Day After Tomorrow, or the maelstrom in Pirate Of Caribbean, or yacht suffer among vast ocean giant tidal wave in Perfect Storm which is the scene I am working on those are the technique shown in this video that you seen also... it is combine of procedural particle, ocean workflow, procedural fluid no simulation and with multiple layers splash simulation approach that I am in very obsessed to solve those water effects.).
Flip solver mean create large-scale water effects: Splash beach, splash rock, splash on boat wake, splash on animated object breach, diving to create stringiness fluid behavior or implosion underwater, water stream, river, waterfall... Flip solver is a pain to create small scale behaviour.
Things small scale like droplet, king crown droplet, extreme tension fluid surface creative abstract design, oil, honey, table top for food commercial nowadays will use Vellum fluid for better control and GPU power will help much more to faster the workflow
I hope these will help you understand to what you want and straight forward to complete fluid dynamic simulation in Houdini but not learn from scattering resource around the internet without a properly structure.
Cheers,
Vu Pham (Pham Duong Vu)