Reviewing N64-Era Mario Renders

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  • čas přidán 20. 05. 2024
  • The first video in a new series (potentially)! This thing has existed in various stages of production for over a year, but I kept stopping to rewrite the script or redo the voiceover or play whatever new game found its way into my Steam library. I finally managed to push the video into a state of "good enough" and wanted to publish it before I could second-guess myself. It isn't a perfect specimen (my microphone quality leaves a lot to be desired), but I could either see what people think of the concept or wring my hands for another six months and continue to get nothing done. I think this is the right choice.
    Chapters
    00:00 Intro
    01:50 Super Mario 64
    08:03 Mario Kart 64
    10:39 Mario Party
    13:25 Mario Golf
    15:22 Mario Party 2
    16:55 Mario Tennis
    20:27 Mario Party 3
    24:23 Mario Artist (Nintendo 64DD) and Extras
    26:44 Outro
    Thanks to the Super Mario Wiki (www.mariowiki.com/) for compiling all of these renders into their respective games' "Gallery" sections. Also shoutouts to Render Archive ( / render_archive ) for hunting down obscure renders and Render96 ( / render96 ) for being a cool project in general.
    Some neat render-adjacent videos related to the pinned comment below:
    • Alias | wavefront Powe...
    • Alias | wavefront Powe...
  • Hry

Komentáře • 1,1K

  • @SparkyMK3
    @SparkyMK3 Před rokem +2665

    Just a heads up, those promotional renders were modeled using NURBS (Non Uniform Rational B-Splines), which didn't use polygons. It's akin to modeling with plastic sheets and mathematical calculations, and the harsh lighting algorithms of the time combined with the primitive modeling techniques give the CGI that "uncanny" plastic toy look that it's known for (not to mention it is HARD to get an organic look into NURBS modelling). They were the industry standard in movies and animation for years until they started being phased out around the 2000s due to techniques like sub surface scattering (crucial to CG realism) were found to work better with polygonal models. Presumably, they used Alias Poweranimator (the precursor to Maya) to create these renders like Rare did with Killer Instinct and Donkey Kong Country. NURBS are still regularly used in the engineering and architectural industry though, because their precise nature makes them very useful for precise planning and modeling.

    • @Kirbunny
      @Kirbunny  Před rokem +382

      That's absolutely fascinating! It's oddly relieving to have a better understanding of what makes these models tick. And now I have several new render-related rabbit holes to explore whenever I get the free time. Thanks a bunch for sharing!

    • @SparkyMK3
      @SparkyMK3 Před rokem +112

      @@Kirbunny My pleasure! Try looking up demo reels for Alias Poweranimator to get a good idea of the state of CG animation in general in the 90s, especially in commercial work! In fact, I'll link a couple of em to ya!

    • @SparkyMK3
      @SparkyMK3 Před rokem

      @@Kirbunny A 1995 reel...
      czcams.com/video/2PS5zRFiSwQ/video.html

    • @SparkyMK3
      @SparkyMK3 Před rokem

      @@Kirbunny A 1996 reel...
      czcams.com/video/RpOklZptrMI/video.html

    • @SparkyMK3
      @SparkyMK3 Před rokem

      @@Kirbunny A 1997 reel...
      czcams.com/video/FTAjxISTpZ4/video.html

  • @Eucalyptus_Yeehan
    @Eucalyptus_Yeehan Před rokem +1448

    I love how Daisy looked in her N64 era, though I prefer her current design, I do appreciate that Nintendo has made an effort to give her a tan in the more recent Mario spin offs on the switch like she used to have in n64. it'd be nice if they referenced her original dress color scheme with the red crown in games like smash where she has alt colors, sadly ultimate didnt deliver on that lol

    • @nako2036
      @nako2036 Před rokem +100

      I like her 3rd eye

    • @Kirbunny
      @Kirbunny  Před rokem +161

      Agreed, the compromise they've aimed for in recent games has been great! Although I'll never fully get over the loss of the red crown.

    • @Eucalyptus_Yeehan
      @Eucalyptus_Yeehan Před rokem +90

      @@Kirbunny fr, if rosalina gets a silver crown, Daisy should get her red one back 🤞🤞

    • @moosesues8887
      @moosesues8887 Před rokem +9

      Tans are goofy but she cool

    • @rafaelluciano5596
      @rafaelluciano5596 Před rokem +40

      I feel the same. Dark Daisy is the real stuff

  • @YouluC
    @YouluC Před rokem +161

    The Mario leaning on the golf club render looks like he’s trying to hide a smirk while watching someone failing at playing

    • @AtJoee230
      @AtJoee230 Před 8 měsíci +15

      That's a 0retty good interpretation

    • @spencerblais2539
      @spencerblais2539 Před 5 měsíci +13

      It looks like Mario's trying to hold back the funniest joke known to man and failing badly at concealing it.

  • @paulinetrivago.7540
    @paulinetrivago.7540 Před rokem +482

    N64 daisy is peak Daisy design. Definitely my favorite iteration of her character

  • @floofzykitty5072
    @floofzykitty5072 Před rokem +53

    The mic quality makes me feel like I'm on an airplane and Kirbunny is my captain guiding me through this journey

    • @rogerlost5851
      @rogerlost5851 Před 4 dny +1

      I literally cannot hear what he is saying

  • @MetaKnuxXbeats
    @MetaKnuxXbeats Před rokem +376

    Looking at early renders from the N64 and early GameCube era is always a trip. I feel like it was after Melee where that era of those renders ended.

    • @WilfredCthulu
      @WilfredCthulu Před rokem +26

      Yes :(

    • @AquaAtia
      @AquaAtia Před rokem +42

      It’s definitely a certain era where these exist and they do have a weird but also comforting feeling about them. Must be the nostalgia. The group renders especially make me feel nostalgic and remind me of my childhood friends cuz it makes me think of playing those games with them

    • @hawshimagical
      @hawshimagical Před rokem +32

      well yeah because gamecube is when the games could actually start looking like their box art lol
      (donkey kong country was an exception)

    • @davidvkimball
      @davidvkimball Před rokem +19

      That is correct. I love that Melee basically has all of the artwork in-game

    • @hongo3870
      @hongo3870 Před rokem +9

      I would look at melee trophy collections for hours felt like

  • @wunder4402
    @wunder4402 Před rokem +244

    6:00 I remember this render scaring me as a kid. I was terrified at the thought of bowser just showing up in some random grassy field and chasing me down without warning.

  • @AymenZero
    @AymenZero Před 8 měsíci +25

    21:16 bro VIOLATED waluigi there 💀

  • @whact
    @whact Před rokem +96

    i think the best thing about them is the overly detailed shadows, makes them look very surreal and otherworldly

    • @gizaha
      @gizaha Před rokem +8

      Back then, using shadows that way was similar to treating you like a man instead of a kid. It was more serious and realistic. They also took seriously the sgi workstations. Now we have more power and unfortunately we use it for cartoonish stuff

    • @whact
      @whact Před rokem

      @@gizaha dang what a shame

  • @AltimaNEO
    @AltimaNEO Před rokem +391

    I will say this, as an 80s kid, we viewed these renders as artwork. Much in the same way we did when looking at hand drawn box art of video games from the 8bit and 16bit era.

    • @jacobp249
      @jacobp249 Před rokem +31

      That's a super interesting perspective actually, considering what people say about CGI nowadays

    • @ProjectCodex
      @ProjectCodex Před rokem +44

      90''s kid here have to agree with you there. Myself I never wondered why the graphics werent the same so I just assumed the were artworks made on a pc or by the magazines themselves. It was a jump to 3D that had me entraced first time I booted 64 i spent hours messing with mario's face as thought that was part of the game too not just a tech feature

    • @HandheldGamer1991
      @HandheldGamer1991 Před rokem +11

      Same here on my ps1 demo disc i just played the dino walking tech demo for no reason other then it was a cool thing i found XD

    • @pkbelly
      @pkbelly Před rokem +8

      They were absolutely beautiful, I agree. I was particularly impressed by the N64 Mario Party box arts.

    • @Mattrizzle
      @Mattrizzle Před rokem +17

      Indeed. I never saw anything odd about it as a kid. Both these renders and the hand drawn artwork were meant to represent the characters and environments of the games in a way not bound by the limitations of the game consoles at the time. We obviously knew from magazine screenshots that the games didn't look like this, and it was okay. People are too spoiled by fancy graphics nowadays.

  • @V0LT4GE710
    @V0LT4GE710 Před rokem +393

    Wow I didn’t realize how awesome daisy looked with those renders! Soo much better than what we have now. Also I think it might be interested to do GameCube renders but you do you!

    • @Kirbunny
      @Kirbunny  Před rokem +52

      GameCube games are definitely on the docket!

    • @Gemdation
      @Gemdation Před 8 měsíci +5

      She kind of reminds me of a doll in the thumbnail

    • @zerogyoro4521
      @zerogyoro4521 Před 7 měsíci +3

      ​@@GemdationShe is a true babe doll, yeah... 😏

    • @Gemdation
      @Gemdation Před 7 měsíci +1

      @@zerogyoro4521 😆

  • @megoz
    @megoz Před rokem +75

    I really love Daisy's design from this era

  • @earthboundman5
    @earthboundman5 Před rokem +147

    9:49 This art totally is reminiscent of the cover art for Super Mario Kart. The shape/color of the grass and sky, as well as the track, are almost identical. Mario's pose is very similar too.
    Great video! I love this type of deep dive into Mario history

    • @Kirbunny
      @Kirbunny  Před rokem +18

      Wow, those *are* pretty similar! Good catch. I never would've thought to look for something like that. And thank you! I quite like this subject as well, so I aimed to make the kind of video that I would like to see.

    • @paulgilbert5278
      @paulgilbert5278 Před rokem +2

      I was just thinking that. They look very similar

  • @WilfredCthulu
    @WilfredCthulu Před rokem +185

    I love how charming these are. It's so childlike and playful and colorful. I just love how sincere and like humbly improv a lot of the resources are. Also rip when characters had some color :(.
    I can maybe almost say it's plasticy like early pixar but it is too fluent and alive looking for it to me. And I definitely wouldn't say it's wooden. Also shoutouts to the Smash 64 character select screen.

    • @BinglesP
      @BinglesP Před rokem +6

      Oh hello there again, Wilfred!

    • @WilfredCthulu
      @WilfredCthulu Před rokem

      czcams.com/video/4Dh_C9qKshg/video.html

    • @alchemistofsteel8099
      @alchemistofsteel8099 Před rokem +6

      These drawings remind me of those pictures you see on the walls of Chuck E Cheese

  • @remix7345
    @remix7345 Před 7 měsíci +4

    25:12 im telling you, its the beret. the offcentered m, the lack of brim on mario... it feels like one of those mistakes an ai would make. and his head is tilted so far from his body while simultaneously looking like its clipping in his shoulder. gives me the weirds.

  • @PlayersPurity
    @PlayersPurity Před rokem +91

    I love how they reference the poses the characters were in older renders in the new ones they make, especially with Mario Party Superstar. It even amazes me that renders since Wii era were still reused in newer games for many years until now as the style of them has changed even more. I really miss the older renders and the style though.

    • @StevenVillman
      @StevenVillman Před rokem +5

      I want to see Yoshi's pre-rendered model from the Nintendo 64 era as an alternate variant of Yoshi in being brought back but used *_in-game_* in new mainline and spinoff Mario video game entries - complete with very high polygon counts (no blockiness, please!) but much more realistic-looking/less plastic-looking textures and lighting.

    • @HandheldGamer1991
      @HandheldGamer1991 Před rokem +2

      The zelda ones are my fav especially majoras mask or the dk country ones just scream amazing whrn i look at the box art.

  • @leendertvd
    @leendertvd Před rokem +181

    Love the video, I really like the style of the early 3D modeling era, it looks so clunky yet has so much feeling to it. Also really love the clouds on the Mario64 cover art :). Keep it up!

    • @Kirbunny
      @Kirbunny  Před rokem +11

      Will do! The encouragement is highly appreciated.

  • @nixel1324
    @nixel1324 Před rokem +242

    With real-time raytracing now being a thing, I'm just waiting for some nostalgic millennials to make an actual game with this aesthetic. The shiny, plasticky look, the slightly awkward mix of flat colors and photorealistic textures on smooth surfaces, everything either flat or rounded... I want to see it in motion. I want to play with it.

  • @TheAwkwardGuy1
    @TheAwkwardGuy1 Před rokem +88

    I would absolutely love to see a similar video for GameCube Era renders, especially the Mario Party franchise !

    • @Kirbunny
      @Kirbunny  Před rokem +19

      I'm definitely excited to get around to GameCube renders in the near(-ish) future. They're the ones I truly grew up with, so I'm sure it'll end up being a blast.

    • @calebdonaldson8770
      @calebdonaldson8770 Před rokem +4

      Same! Just keep going with it! Great content, btw.

    • @StevenVillman
      @StevenVillman Před rokem +2

      @@Kirbunny Great - I look forward to it!

    • @TheJanny
      @TheJanny Před rokem +1

      Luigi's Mansion had great renders. The lighting and textures sold the uncanny creepy vibe of the game

    • @calebdonaldson8770
      @calebdonaldson8770 Před rokem

      @@TheJanny Luigi's Mansion is a beautiful work of art. Incredible direction & absurd attention to detail. Perfect example of a game that feels crafted & lived in.

  • @Mnemoniforma9.00
    @Mnemoniforma9.00 Před rokem +30

    I think the Bomberman games take the cake when it comes to the most striking promo renders from the N64 days. They really have this insane dynamism and otherworldly atmosphere to them.

  • @alani.8784
    @alani.8784 Před rokem +3

    @ 21:15
    "This render depicts a character who became playable in Super Smash Bros. Ultimate ... and Waluigi."
    Dude, that is cold.

  • @Internet_Canuck
    @Internet_Canuck Před rokem +64

    I think the reason I love these renders and their plastic like look is the same reason the Rankin-Bass animations have such an unique charm. It’s just such a childlike magical appearance it’s like these are plastic toys out of a child’s room.

    • @ricardocantoral7672
      @ricardocantoral7672 Před rokem +6

      On a similar subject, I love the Mario RPG renders because they remind me of George Pal's stop motion animation.

    • @necropolistc6357
      @necropolistc6357 Před 8 měsíci +4

      really fit into the "story" of the first 2 super smash bros., in the original ssb the opening cutscene was the master hand taking mario out of a toy box

    • @tweer64
      @tweer64 Před 8 měsíci

      Yeah, I honestly don't mind the plastic-y look here. It's definitely not as bad as the SMB Wonder plastic-y-ness.

    • @Internet_Canuck
      @Internet_Canuck Před 8 měsíci +2

      @@tweer64 Honestly I'm fine with Wonder's artstyle. I think it looks kinda' neat almost like claymation.

    • @zerogyoro4521
      @zerogyoro4521 Před 7 měsíci

      Looks like a fever dream...

  • @supersquidkidsofresh
    @supersquidkidsofresh Před rokem +47

    “Wario is the standout crackhead of the group” that line will always get me lol

  • @EliseoTorres-Morales
    @EliseoTorres-Morales Před rokem +22

    Yes, this is honestly a beautiful era in technology, and I fell In love with how games looked in promotional art, it was born out of limitations so we won't ever see this style again unless created intentionally, but It has inspired some of my own art pieces and a sustain investigation (a collection of art pieces for a course). A game in this style would have a lot of potential to be an incredibly looking game.

  • @ducky19991
    @ducky19991 Před rokem +23

    This is so ridiculously interesting to me. Thanks for making this. I think Daisy is my favorite, along with toad with legs…

  • @arturiozzi1835
    @arturiozzi1835 Před rokem +22

    The N64 came out when I was 13. I remember playing Super Mario 64 and telling my family that I couldn't imagine how graphics could be improved after that. My sister, who was reading the manual, pointed to the specific render of the sidestep move (3:07) and said: "How about this?" That was the moment I realized that graphics could become much better in the future. Sadly, we never actually had a game that looked like those renders. Thank God for Render 96 on PC.

  • @Meme_Lor
    @Meme_Lor Před rokem +40

    Great video! I've also been fascinated by old N64 era renders, too, so this video meets that niche I like. Would love to see more videos on old nintendo renders (like Zelda or Kirby).

    • @Kirbunny
      @Kirbunny  Před rokem +7

      Happy to oblige! Both of those series are on the to-do list.

  • @Rubicon1985
    @Rubicon1985 Před rokem +5

    As someone old enough to have started gaming on an Atari 2600 - these renders were mind-blowing at the time. The leap the PlayStation and N64 made were just so incredibly exciting. It's hard to convey it but the NINTENDO6444444444 kid does a great job of it! I could say gaming back then was better but it's not that simple. Gaming was still seen as really nerdy and for losers back then. It's great that gaming is so accepted now and we have all these incredible creative games and a rich archive of fantastic games that still stand up today. I think the reason why people look back on eras like this as the golden era is because it truly was new - none of this had been done before and so it exploded creatively. But you look at modern masterpieces from From Software, Rockstar, Naughty Dog etc. and a vast array of fantastic indie games - it's just such a wonderful creative medium that keeps on giving. Thanks for taking a look at these.

  • @lukero818
    @lukero818 Před 8 měsíci +4

    I love the style of these renders so much, I’d love to try recreating the style in 2d or even in blender. I’ve seen people recreate a low poly model aesthetic in programs like ibisPaint and also in blender, but I’m yet to see someone try to copy the look of renders and models like these. The shading and stylization is just so beautiful and charming, probably one of my favorite art styles from nintendo
    The character winning screens from Mario party 1 are probably the cutest! I can totally see the vision behind each one, I can only wonder where the concept art and sketches for those are.

  • @supabass4003
    @supabass4003 Před 8 měsíci +3

    90's kid here, I first saw the Mario 64 renders in Gamepro magazine sometime in 1996 and the one with the flight cap set my imagination on FIRE, the idea of flying Mario in 3D completely blew my mind - almost an incomprehensable amount of freedom.

  • @paulgilbert5278
    @paulgilbert5278 Před rokem +30

    I love the eerie yet mystical vibes that come with the these renders. The new ones look more polished sure but the low poly 90s CGI just hits different (And I didn’t even grow up in the N64 era)

    • @paulgilbert5278
      @paulgilbert5278 Před rokem

      Great video, I found it interesting

    • @Go_go_gadget
      @Go_go_gadget Před rokem

      Bro how are they low poly they are tens of thousands of polygons

    • @paulgilbert5278
      @paulgilbert5278 Před rokem +1

      Well they’re certainly lower poly compared to the modern stuff.

    • @Go_go_gadget
      @Go_go_gadget Před rokem +2

      @@paulgilbert5278 but the thing is they aren’t low poly low poly would be like 700 polygons models that are in Mario games now are the same polygon count as these renders or lower and ofcourse new promo models are going to be really high poly but that doesn’t make these low poly these are still very high poly

    • @redbug1017
      @redbug1017 Před 8 měsíci

      "Errm... if you ACTAULLY knew anything about 3d models you would know that these are NURB models. Which don't use polygons. Get smart IDOIT!"🤓

  • @efrainamezcua7594
    @efrainamezcua7594 Před rokem +42

    Why the hell does stuff like this fascinate me so much?????

  • @Limit02
    @Limit02 Před rokem +13

    16:18 YES please do, it and it’s bizarre character choices (MP2 Luigi, adult Link but young Zelda only, and Wario’s head but no full body art like the other characters) are sooooooo nostalgic for me

    • @GhabulousGhoti
      @GhabulousGhoti Před rokem +2

      Not to mention calling Bowser "Kerog" for some reason

  • @Brawltendo
    @Brawltendo Před rokem +12

    Love how it looks like Peach is looking down in shock at her foot getting impaled by the steering column in her MK64 render lol (also the steering wheel is clipping through her dress)

  • @jakemiller-rr5fq
    @jakemiller-rr5fq Před rokem +26

    I really enjoyed seeing these crazy renders! I hadn't seen any of these before and they are much more interesting than anything Nintendo would make today. Anyways good job with the video, I thought it was pretty entertaining!

    • @Kirbunny
      @Kirbunny  Před rokem +2

      Thank you so much! I'm happy to have presented this bit of history to a wider audience.

  • @julianmandala5767
    @julianmandala5767 Před rokem +10

    7:51 His camera looks like a fast food toy

  • @daandroid614
    @daandroid614 Před rokem +9

    Saw that MP2 Luigi render and instantly thought "Oh, I remember seeing that render in an art book I had as a kid. I guess that's why he wasn't wearing his normal outfit." Then you brought up the exact art book that I was thinking about.

  • @JesusDaLawd
    @JesusDaLawd Před rokem +4

    21:15 the best part of the video

  • @Poyostar
    @Poyostar Před 8 měsíci +2

    Gosh, I've always loved how these renders have looked. Old video game renders in general just have this unbeatable charm to them, and I'm glad that videos like this are here to give them their due. Great work on this!

  • @THEMIMIK
    @THEMIMIK Před 9 měsíci +5

    ive honestly always liked Daisy N64 models and renders. I can get why they changed it, since before she just looked like a reskinned peach, but something about the longer hair, and dress looks cool compared to her newer design

  • @Mahagion
    @Mahagion Před rokem +7

    Such an interesting video! I’ve always obsessed over these renders so I’m glad to see there’s a video of it out there. Good quality, interesting, well-paced. Very nice!

  • @AngryDemonBowser
    @AngryDemonBowser Před rokem +6

    You mentioning the NintendoCapriSun meme of ''So happy'' was a nice nod.
    Goods stuff! It is always interesting what kind of renders have existed.

  • @SocksFC
    @SocksFC Před rokem +34

    These early renders always look more mysterious and uncanny and I love it. The fan created ones for Super Mario 64 Beta encapsulate this perfectly

  • @thefancydoge8668
    @thefancydoge8668 Před rokem +6

    20:08, the reviewer looks like a mix of waluigi and the troll face.

  • @vineheart01
    @vineheart01 Před rokem +71

    The Gamecube era of Daisy's face may be uncanny valley but lets be honest it fits the weird "HI IM DAISY" personality they gave her.

  • @dominantasmr578
    @dominantasmr578 Před rokem +5

    Great video man this was a joy to watch. I love your commentary style, you hit the nail on the head for most of your points. As someone born in 94 this mid to late 90s Mario era is really nostalgic and almost dreamy feeling for me when I look back on it. Boy I wish I could go back

  • @TheMack625
    @TheMack625 Před rokem +5

    Growing up with the Nintendo 64, I have a soft spot for this generation of Super Mario.
    What I especially dig are the bright colors used for the cast. It is my firm stance that Bowser and Luigi look perfect in this time frame; Bowser's orange skin and Luigi's bright blue pants are gorgeous.
    Yoshi is another character whose N64 look I am partial to. Specifically, I love his design from Yoshi's Story, with the light green skin and red shoes. That coloration was previously seen in Super Mario 64 and reused for the first Super Smash Bros. game. Lovely!
    Many people like Daisy's tanned complexion in the N64 games. Me? I actually prefer her modern design and proportions, but her dress looked pretty back then. Daisy may have been perceived as a clone of Peach, but otherwise offered a nice, distinct identity back in the Nintendo 64.
    I am still a big fan of Mario even today, but the Nintendo 64 is a special time of pleasant memories.

  • @TV_Crafts
    @TV_Crafts Před rokem +4

    I love these styles of renders. Something about them is so appealing to me. The color palettes, the glossy finish

  • @LaggerKnight
    @LaggerKnight Před rokem +10

    14:44 To me it looks like Mario is holding in a laugh, like he's seen something funny happen but is also trying to keep his composure. (also your mic is so quiet I had to turn my volume almost to 100, no offense but you may want to consider turning it up at least a little)

  • @tacosunbirth
    @tacosunbirth Před rokem +4

    This video really cheered me up after a tough day. Thank you, I'm looking forward to whatever you plan to make in the future :)

    • @Kirbunny
      @Kirbunny  Před rokem +3

      Then the time and effort it took to put this thing together was completely worthwhile. Happy to have been of service, and best of luck out there!

  • @DafyddBrooks
    @DafyddBrooks Před 7 měsíci +1

    This is amazing, Thank you so much for doing all this!! I hope you get around to doing all the other N64 renders, especially GOLDENEYE ;)

  • @KingConnor523
    @KingConnor523 Před 9 měsíci +3

    I miss that render style a lot, I remember trying to recreate it with pencil and eventually photoshop but the skin was tricky to shade.

  • @MrBumpits
    @MrBumpits Před rokem +4

    This is a fantastic idea/video. Really loved the deep dive. N64 was my first console so I read so much of the manuals, and these models always hold a special place in my heart. I LOVE how the original renders from the silicon graphics computers look.

  • @xxdeathxx9836
    @xxdeathxx9836 Před 9 měsíci +4

    The waluigi render looks like a gamecube or wii render, which is very impressive considering his body porportions and the time it came out.

  • @thiagovidal6137
    @thiagovidal6137 Před rokem +6

    Cool video, but the editing gave me headaches due to how long some completely fullscreen blurry images went on. They should stay in focus up until the cut-out renders show up on top. Look at 15:20 for an example.

  • @thrusteavis
    @thrusteavis Před rokem +8

    I love all this early 3d stuff, I was born in 97 and my brothers were into games so I saw all this stuff as a toddler and thought it looked so cool. My favs are the FF7&8 pre rendered bgs

  • @drness6650
    @drness6650 Před rokem +10

    This render style is aesthetically pleasing

  • @Trevor_NewJerusalem
    @Trevor_NewJerusalem Před rokem +7

    I simply adore the rubbery plastic cgi aesthetic

  • @Kevintendo
    @Kevintendo Před 8 měsíci +2

    Beautiful vid! Keep it up with the nostalgia!!

  • @billloney2567
    @billloney2567 Před 8 měsíci +2

    9:01 If you look closely, you can see that Peach’s right foot clips through the pole that’s connected to the steering wheel.

  • @Yourmomgoestocolledge
    @Yourmomgoestocolledge Před rokem +4

    Born in 85, I got a N64 for Christmas the year it came out and I'm telling you that back then we were AMAZED at how good it looked and how cool it was seeing the characters in 3d. Today's graphics make it look blurry and blocky but back then it seemed crystal clear and round because we had no reference. We need a complete remake of this game.

  • @moxxiepeppino
    @moxxiepeppino Před rokem +3

    That made stock pose of Mario looking up to a side is forever ingrained into my mind and I see it every where.

    • @moxxiepeppino
      @moxxiepeppino Před rokem +2

      I've seen artists use it as a reference for drawing

  • @thesuntitan
    @thesuntitan Před 7 měsíci +2

    I remember looking in awe at Mario 64's instruction booklet. I was 8 at the time, dreaming of a day when graphics would get to that level.

  • @lunavichi
    @lunavichi Před rokem +1

    had this video show up in my recommended feed by chance and i love these types of videos! as someone who has spent way more time than i need to looking at older game renders, i appreciate the analysis!

    • @paulgilbert5278
      @paulgilbert5278 Před rokem

      I do the same thing lol. Especially for the N64 era ones.

  • @flamesmrk847
    @flamesmrk847 Před rokem +4

    The box art Wing Cap Mario is the best render of Mario. There's something so special about it that makes me so emotional that I tear up when I look at him. He looks so happy and lovely, I just wanna hug him. I also love Bowser's renders, especially the ones where you can see his eyes very clearly. His eyes look so intense and bloodshot with veins, it's crazy.

  • @Rubin82
    @Rubin82 Před rokem +5

    20:05 After doing some quick searching on that proto-trollface, it looks like that was magazine editor Karen Hollocks. She's still active in marketing in the Dorset UK area

  • @DarkBowser64
    @DarkBowser64 Před 8 měsíci +1

    I love that Mario 64 Render96 and others are trying to bring the styles of these models back. They have such a unique and fun look to them, and just are oddly charming. I actually have an old folder with the Metal Mario render and I still have it today even if it's kind of degraded some, and I keep it around because it's just so cool. I also reeeeally love the old Daisy look and outfit. Kind of wish it would be brought back in some way.
    Also, this video's audio is mixed entirely too quietly. I maxed out my PC speakers and still felt it was a bit low. Usually I just have to keep it around half.

  • @blue-8711
    @blue-8711 Před rokem +9

    This was a wonderful video to watch and learn from, Luigi seems to have never recovered from those early renders in my opinion

  • @dood3530
    @dood3530 Před 10 měsíci +7

    Daisy's early design is easily her best. Something about it is just so much more cute and charming.

    • @illford6921
      @illford6921 Před 5 měsíci

      Nah, it's very good but something about her MKWii design just hits different, it's partially nostalgia but tbf I think it goes for every design since they're both objectively fine visually like they're very much Mario designs but they aren't special ones in any way

    • @radioactivevolt
      @radioactivevolt Před 4 měsíci

      ​@@illford6921By her MKW design you mean the design she has ever since the GCN era?

  • @ThePKMNTrainerAndrew
    @ThePKMNTrainerAndrew Před rokem +4

    Was born in 89, grew up in the 90's and early 2000's. As a kid, seeing these things blew my mind lol. Even the blocky N64 models were impressive to me and my friends.

  • @iscenemario
    @iscenemario Před rokem +1

    great video! i enjoyed going over the renders! i was surprised to see i never saw some of them! thank you!

  • @fabimawn
    @fabimawn Před rokem +7

    8:54, I think she looks this way, cause she is in great pain. I would also be if my feet clipped trough my steering axle

  • @AlonzoTompkins
    @AlonzoTompkins Před rokem +23

    10:15 Yeah he is. Wario’s always been an absolute unit compared to Mario. The only exception is his “normal” state after you defeat him in Super Mario Land 2. Where he shrinks like Mario does after taking damage.

    • @autobotstarscream765
      @autobotstarscream765 Před 7 měsíci

      In SML 2, his small form looks closer to his eventual canon design while Super Wario looks like a precursor to the Bee Sting transformation with his swolled head.

  • @no64256
    @no64256 Před rokem +5

    God I love these, they're so nostalgic despite the fact I wasn't born until around the time the N64 was discontinued. I don't remember it well but I know I loved playing with my dad's N64 and thumbing through our strategy guide for Mario 64. The renders for Mario 64, Mario Party 1/3, as well as Mario Kart & Mario Tennis to a lesser extent, are all incredibly nostalgic to me
    A funny story about the players guide: my parents tell me I would sit with my dad while he played Mario 64 and point to where he needed to go in the guide, before I even knew how to read. I find that hard to believe, but I think it's a cute image regardless

  • @Fuuntag
    @Fuuntag Před rokem

    Great idea for a video bud, really appreciated the work you put into producing & researching this video.

  • @Ceejmonnn
    @Ceejmonnn Před 19 dny +1

    This is my new favorite video on CZcams. Idk, your vibe is calming and the topic is oddly fascinating

  • @ianjensen3890
    @ianjensen3890 Před rokem +3

    Oh my god, I had the how to draw book! I too was very much confused by Luigi's outfit, and finally now I am given the closure by an explanation. Thank you!

  • @calebdonaldson8770
    @calebdonaldson8770 Před rokem +4

    Great video! I too am nostalgic for those late 90's, early 2000's renders. I love how they maintain the trademark colorful, cartoony feel that embodies childhood fun & imagination. Some of these shots are downright beautiful! In many ways, because of the limitations, they were forced to make things expressive and creative. Modern renders are a lot more realistic, but often less personable and memorable.

  • @ColeFam
    @ColeFam Před rokem +1

    I always loved these renders, but some were new to me. Good job putting this all together!

  • @chadwolf3840
    @chadwolf3840 Před 8 měsíci +1

    Great stuff man! Brings back memories.

  • @stargazersdance
    @stargazersdance Před rokem +5

    The Luigi render at 15:43 makes me smile a little because the dice wasn't altered to specifically show off the 64 here.
    Normal 6-sided die are made with a "rule": The numbers that are on each other's opposite side must make 7 when added up to each other. So that meant if 1 was facing up, 6 was facing down. If 2 was facing right, 5 was facing left. If 3 was facing forwards, 4 was facing backwards.

    • @vittosphonecollection4134
      @vittosphonecollection4134 Před rokem +2

      Not only it spells 64 but also 2 on the top because it's Mario Party 2

    • @stargazersdance
      @stargazersdance Před rokem +2

      @@vittosphonecollection4134 You're right. But I feel like that was just a byproduct of the intended 64 thing.

    • @vittosphonecollection4134
      @vittosphonecollection4134 Před rokem

      @@stargazersdance Or maybe a both!
      Like a coincidence but they noticed that and kept it as a joke?

  • @shamra1245
    @shamra1245 Před rokem +4

    I adore the aesthetic of these renders and this whole video was so cool!!!! My treasured GameFan Super Mario 64 guide has most if not all of the Super Mario 64 renders so I'm quite familiar with those, but many of the more niche ones in the other games I'd never seen before! I would love to see more videos about renders, or maybe something about the variety of merchandise that featured these! I too have that book you mentioned, but I also have this mario-shaped tin that uses Super Mario 64 renders and I'm legitimately unsure where it came from or what purpose it originally had. Nintendo merch was also just much harder to come by in the early 2000s than it is today, so seeing how the characters used to be represented would be fascinating :3

  • @foiledagain1914
    @foiledagain1914 Před 8 měsíci +2

    5:28 hey, i think there's actually a really similar image to that first one in the 3ds' puzzle swap minigame. (y'know, from the streetpass plaza!) Its the first one you're given access to, and its pretty good! The gallery display actually shows it as a rotating statue, with a noticable difference from the orginal.... Luigi's standing there too! I never knew that the little statue actually was referencing something, let alone an old super mario 64 render! That's actually really cool!

  • @Juanxrocker
    @Juanxrocker Před rokem +1

    This was a great video. I've always had a love for the 64 era renders. I love your commentary and you managed to keep me entertained the whole way through. I only wish the audio was a little better. I had to turn my speakers up pretty loud to get it to a listenable level. Minor nitpick, but I would definitely come back for more content!

  • @1WEareBUFO1
    @1WEareBUFO1 Před rokem +5

    17:55 APPLAUSE

  • @adrianbrave6044
    @adrianbrave6044 Před 8 měsíci +4

    N64 graphics looked real at the time. I was so blown away.

  • @Cp-71
    @Cp-71 Před rokem +5

    8:26 The fur on DK's right arm disturbingly resembles a sleeve... The more you think about it the worse it gets.

  • @salvo91able
    @salvo91able Před rokem +2

    Very cool video dude, your channel is really underrated.
    Keep makin these research vids, you're doing great!

  • @W3Rn1ckz
    @W3Rn1ckz Před rokem +4

    15:14 BALL

  • @Valetravelgames
    @Valetravelgames Před rokem +5

    2:42 i love the reference

  • @mo_oorgan
    @mo_oorgan Před rokem +3

    I literally had to stop the video to talk about thrilled I was to see the How To Draw Video Game Characters book cover...
    ya know,
    the one that I got at the schoolastic bookfair,
    around 2005 (or 04 , but def the school year that ended in 05)
    because it was literally the most interesting thing I ever saw at one.
    Props. \m/

  • @sgtpieman
    @sgtpieman Před rokem +2

    Maybe that Toad render for Mario 64 wasn't him ground pounding, but going down the castle's secret slide.

  • @unhhgcrxexhjvuvujchcrzwzwz7956

    I’m obsessed with this era of pre rendered content. Like the ff7 graphics are my ish

  • @JJAB91
    @JJAB91 Před rokem +25

    As someone born in 1991 and thus lived through this strange transitionary era the concept that I'm now enjoying a video made by someone who wasn't even alive at the time is startling and makes me feel older than anything in a good long while. I have many distinct and fond memories from my childhood of reading and re-reading these manuals for Super Mario 64, Ocarina of Time, F-Zero X etc. just to get lost in the mesmerizing artwork.

    • @luisishere987
      @luisishere987 Před rokem +4

      this comment made me feel young

    • @Silphage
      @Silphage Před rokem +3

      Yeah, 1989 here and I feel similar. Got into the SNES in it's late years and then was wowed by the jump to 3D.

    • @seronymus
      @seronymus Před rokem +1

      I think I've seen on you Twitter or even Tumblr before, have I...?

    • @JJAB91
      @JJAB91 Před rokem +1

      @@seronymus I'm active on twitter, not tumblr though. Maybe you've seen me there?

    • @seronymus
      @seronymus Před rokem +1

      @@JJAB91 I just followed you sir on a messy temp account, or at least I think it's you....

  • @davidvkimball
    @davidvkimball Před rokem +2

    So glad you covered this. Fun to explore a different time - unlike you, I was alive while this was going on, and I remember being dazzled by these promotional images. It really got me excited for the games, and to this day it's my favorite CGI renders of the characters. The newer ones (from GameCube - Wii U) almost seem too polished and almost sterile - which admittedly has improved with the Switch.
    This is another reason I love Super Smash Bros. Melee so much - you got to see these in-game basically for the first time.

  • @arthurand1006
    @arthurand1006 Před rokem +2

    I also remember seeing a lot of renders back in the day on the Nintendo website along with some flash based games, some of which were similar to some minigames from Mario Party. All of these games had their particular website with a lot of cool material like wallpapers in high resolution as well as a lot of information about the characters, games, etc.
    I remember playing some Mario Party 2 minigames online on the Nintendo website before the game launch. Two of them that I clearly remember was Rakin' 'em In and Speed Hockey, which didn't have those names, but were exactly the same except that the characters were absent. The crane and the hockey platforms had no characters on them.

  • @DaNintendude
    @DaNintendude Před rokem +4

    This era of renders was always super interesting to me.
    Like, Mario specifically looks very different in the renders than he does in any of the games. And it's not just the limitations. Mario in-game is much more akin to his classic design. Enemy renders could look VASTLY different than how they do in-game. To the point where I'm not sure whether the renders or in-game appearance is how we're supposed to see them. And because of that I'm not too big of a fan of the Render96 project. There are quite a few side characters and enemies that I think looked much better in-game than they did in renders. I definitely think it's a cool project, but a lot of it looks ugly to me, haha. Nothing against the people who worked on it, of course.
    Side character and enemy designs in general were very different in the N64 era, with characters like Thwomp getting massive redesigns that stuck around until the DS came around. In most cases, character and enemy designs were standardized in the GameCube era. Most redesigns were based upon their classic designs. And New Super Mario Bros DS made the rest of them also based upon their classic designs.
    It really makes the N64 renders stand out even more. If you look at any designs from the 2000s-onward, they are very much in-line with how those characters looked prior to the N64. So the N64 renders become even more uncanny as a result. It's that one era where many, many designs looked quite different to how they did before, and afterward.
    As uncanny as it all is, it just makes everything pretty special. Especially in the later years when designs got more and more refined. It's such an interesting dive into the past.

  • @tjlnintendo
    @tjlnintendo Před rokem +10

    More renders of other nintendo ips would be sick. Also that old nintendo drawing book idea is good too.
    Also your audio seems so quiet.

  • @ImmaLittlePip
    @ImmaLittlePip Před měsícem +2

    Nothing can ever beat 90s and early 2000s era 3D renders
    Theres do much charm in them

  • @oreogod1985
    @oreogod1985 Před rokem +1

    This is genuinely such a pleasant video to watch, very relaxed and the music choice, thumbnail, editing style feels so cozy and calm, you’ve done an amazing job!

    • @oreogod1985
      @oreogod1985 Před rokem

      Also small detail but editor to editor your voice fits very well, even the small bits of a quick joke or 2 works very well. Subscribed and am very interested to see more!

    • @Kirbunny
      @Kirbunny  Před rokem +1

      You're gonna make me blush with praise like that. Thank you so much!