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Procedural Concrete Material (Blender Tutorial)

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  • čas přidán 12. 12. 2020
  • In this Blender Tutorial, we will be creating this Procedural Concrete Material.
    ● Purchase the Project Files and help support me:
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    #ryankingart #blendertutorial #blender

Komentáře • 188

  • @RyanKingArt
    @RyanKingArt  Před 3 lety +3

    Purchase the Project Files and help support me:
    Patreon: www.patreon.com/posts/45012717
    Gumroad: ryankingart.gumroad.com/l/xgvVh

  • @janthummler3548
    @janthummler3548 Před 3 lety +44

    Wow, tried to sleep last night, but your procedural material tutorials were so amazing, I had to binge them all. Very cool, thanks for sharing! Subscribed.

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +3

      Thanks for watching!

    • @sicorange3
      @sicorange3 Před 2 lety +2

      LOL I should be sleeping but yes, I did the plaster one before this - I believe last week was his procedural wooden floor for me - but have been getting the hang of things, used to hate nodes, now they're kind've addicting.

  • @stefanie69
    @stefanie69 Před 3 lety +10

    Thank you for taking 14 minutes of my time instead of me bullying my texture folder with more downloaded concrete materials

  • @Everett-xe3eg
    @Everett-xe3eg Před 2 měsíci

    This was a lot simpler than I expected. Thank you Ryan

  • @LindenLaserna
    @LindenLaserna Před 3 lety +2

    You have no idea how much this has helped me to get a better grasp of node combinations. Thanks my man.

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +1

      Glad to hear that it helped you!

    • @LindenLaserna
      @LindenLaserna Před 3 lety +1

      @@RyanKingArt you have instagram? I'd love to tag you on my next exploration.

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +1

      Sorry no, I don't use instagram. You can just leave a link to my video or something like that, If you'd like to.

  • @jweinrub
    @jweinrub Před 2 lety +3

    Great job. I didn't finish all of it cause it was slowing down my laptop and I was making some building textures. I will say that I'm impressed with this tutorial. Keep up the great work!

  • @Allison_Coles
    @Allison_Coles Před 3 lety +8

    Thank you!. Love how you explain everything. efficient and straight to the point. Keep it up!

  • @raisgamesnz325
    @raisgamesnz325 Před rokem +3

    Thank you so much for this tutorial! It was excellent, you explained everything the perfect amount and very clearly! :)

    • @RyanKingArt
      @RyanKingArt  Před rokem

      glad you like it! thanks for watching.

  • @spaceamoeba
    @spaceamoeba Před 3 lety +3

    Great tutorial! Looking forwards to seeing more of your content. Keep it up!

  • @giggs32ify
    @giggs32ify Před 3 lety +2

    This video is very helpful for me. Thank you! (from South Korea)

  • @serenitytyson279
    @serenitytyson279 Před 3 měsíci

    Dude Im creating my first ever animation and this helped out SO MUCHHH!!

  • @samdavepollard
    @samdavepollard Před rokem +1

    many thanks for the tutorial, Ryan
    and thanks for making the material packs available on gumroad - just bought the first pack, which includes the concrete material (and nine others) - superb value

  • @TonyIsCool45
    @TonyIsCool45 Před rokem +1

    Perfect! Exactly what I'm looking for!

  • @blackmirror2911
    @blackmirror2911 Před rokem +1

    You're great, thanks to your videos I'm understanding how shading works. and I enjoy it a lot. Thank you

  • @carlostorrente9093
    @carlostorrente9093 Před 3 lety +2

    Fast and effective, thank you.

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +2

      Thank you for watching. Glad it was helpful.

  • @Seaweed_animations
    @Seaweed_animations Před rokem +1

    Really clear and well explained tutorial! Thank you very much!

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      Glad it was helpful! thanks for watching!

  • @AHandleWasAlreadyTaken

    So god damn useful, keep up the good work

  • @rexrip1080
    @rexrip1080 Před 2 lety +3

    Thanks on another great tutorial, am baking them to fit what I need right now, your materials always come out great! (i am making a bunker base and once i draw a ton of details like markings and signs on the baked texture, it will look great!)

  • @wingflanagan
    @wingflanagan Před 3 lety +3

    Hi Ryan! Haven't commented in a while (been too busy to watch CZcams); just wanted to say thanks for another great tutorial. I like procedural texture tutorials because they teach a lot about how nodes work, in addition to providing surfaces that don't reveal repetitive tiling! :-)

    • @RyanKingArt
      @RyanKingArt  Před 3 lety

      Hi Wing! Glad to hear from you. Glad you enjoy the video!

  • @rishivader2802
    @rishivader2802 Před rokem

    I learned so much from this tutorial. Actually insane what you can do with a couple nodes

    • @RyanKingArt
      @RyanKingArt  Před rokem

      glad you like it! Thanks for watching.

  • @phildavison319
    @phildavison319 Před 2 lety +1

    Thanks for this. I like the way you explain why you do something, not just that you have to do this. BTW, when duplicating the noise textures if you Ctrl+Shift+D the new node is automatically connected to the same place as the old one so you don't then have to connect the texture coordinate to the new noise node because it's already done.

  • @nitecro
    @nitecro Před 2 lety +1

    awesome tutorial, just what i was looking for :) thank you!

  • @TreyCoursey
    @TreyCoursey Před 2 lety +1

    Great walkthrough, appreciate it!

  • @levijonn
    @levijonn Před 2 lety +1

    Great!!!

  • @ryankjensen
    @ryankjensen Před 2 lety +1

    I just subscribed. Thanks for sharing your knowledge.

  • @niklasss
    @niklasss Před rokem

    insanely helpful, seriously

  • @gunnarbennemann7849
    @gunnarbennemann7849 Před 3 lety

    Great. Might be reused either for dried salt lake surfaces (color lighter) or rough ice lake w/ snow crust (color lighter, more reflection and mix w/ clear areas) I guess ...

  • @emrecetinkaya3718
    @emrecetinkaya3718 Před 3 lety +1

    Good working boss! Hello from Turkey

  • @esbenjon
    @esbenjon Před 2 lety +3

    Great tutorial, I learned a lot.
    Those bump maps really kill performance for me, is there any way to improve that? It seems that your viewport renders progressively, while mine completely locks up. Is there any setting to change this?

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +2

      Hmm, I find that using Cycles render is better when using procedural materials. So if your using Eevee, maybe change to Cycles. Also, yeah, you can combine values using the Mix RGB node, and then plug that into a single bump node.

  • @Sandra-hc4vo
    @Sandra-hc4vo Před 3 lety +1

    Really nice!

  • @vonaxeses3882
    @vonaxeses3882 Před 3 lety +1

    The BEST!

  • @-vascheddu-165
    @-vascheddu-165 Před 3 lety +1

    really nice!

  • @mafflewan4583
    @mafflewan4583 Před 5 měsíci

    Giganoob question here: How do I apply this material in something that's bigger and with different dimensions than a sphere without the material looking stretched out and lowres??
    Thanks in advance

  • @2EL69
    @2EL69 Před 2 lety +1

    If I want to do this for like another object and I just copy and past all this instead of having to do it allllllllll over again?

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      No, you can re-use it. Use the asset browser to add it into other Blend files, or just append in the material.

  • @AnkiSandinge
    @AnkiSandinge Před 11 měsíci

    I love the looks of this procedural material but I can't seem to recreate it myself as I guess there's too much details in it as it keeps crashing my computer every time around the part in the tutorial where you adds the second bump node. It didn't help to reduce the size of the output file. I now realize that I should try to downsize the icosphere itself... Even though I'm not sure I dare to try again. Others than that I love your tutorials.

  • @dograishan8504
    @dograishan8504 Před 3 lety +1

    Thank you for this :)

  • @prashunthapa1704
    @prashunthapa1704 Před 3 lety

    Superb

  • @liferecords
    @liferecords Před 2 lety +1

    Hi Ryan!
    Although I often watch and learn from your channel, I can't still get comfortable composing nodes. How did you get better at composing nodes?? I mean how were you able to compose nodes whatever you want to make or express?? (Like remember each nodes features or so???)
    It would be really helpful if you can share some tips from your experiences!!!

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      Hmm yeah. Thanks for the video idea. You might find my Procedural Nodes for beginners tutorial helpful. I go over the basics of procedural nodes: czcams.com/video/5B244CYX1Tw/video.html

  • @MnlMnz
    @MnlMnz Před rokem

    really comprehensive video but i think i’m missing something. is there a reason why the material shows on default meshes but not imported meshes?

    • @RyanKingArt
      @RyanKingArt  Před rokem

      you just need to select the mesh, and then on the material drop down, select the material, to add it to the object you want.

  • @gamerbros1250
    @gamerbros1250 Před 3 lety +1

    Thank you so much! I am learning Blender with videos like these so I thank you for posting. This is my favorite series so continue it :). I want to support the series but don't have much in the way of money so I watch a lot of your videos and watch a large chunk of it. You make money from the videos, right? Thank you :)

  • @imageloadingvideo
    @imageloadingvideo Před 3 lety +2

    This is great, I'm new to procedural textures and it worked so well. One question. When I used it large, as a background wall the detail was too much like it was a close-up. I'm playing around with the scale settings of some of the nodes but wondered if you had suggestions for the settings when the texture is used over a large area. Thanks again.

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +1

      You can change the scale values on the mapping nodes, to make the texture smaller.

    • @kelleyquan9039
      @kelleyquan9039 Před 3 lety +1

      thanks!!!

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +2

      @@kelleyquan9039 your welcome!

  • @Soulsphere001
    @Soulsphere001 Před 2 lety

    One of the things I'm most uncertain about regarding procedural textures is when you should combine your textures into colours and bumps and when a texture should only be a bump. For instance, why include the cracks into the base colour, but not the gouges? Though I guess that's probably because the gouges don't necessarily add colour, and aren't as big of a deal, while the cracks are less subtle and therefore require more detail. Also, the shadows would likely be more pronounced in the cracks. At least that's my interpretation.
    As for procedural textures in general, it helps to break up the texture into smaller components. In this example, you just have to look at concrete and see the various parts. For instance, concrete has:
    1. Roughness, some parts of which is more detailed and less detailed roughness.
    2. Patches of darker and lighter areas.
    3. Sometimes has cracks.
    4. Sometimes has gouges.
    5. Bumpiness can be either pretty "flat" or more bumpy.
    Then just recreate one piece at a time, like you did in your tutorial.

    • @RyanKingArt
      @RyanKingArt  Před 2 lety

      Thanks for the feedback.

    • @Soulsphere001
      @Soulsphere001 Před 2 lety +1

      @@RyanKingArt
      You're welcome. Though it's just more me trying to break it all down for myself.

  • @bahadirumac
    @bahadirumac Před 8 měsíci

    Ryan, you are an evil person. When I go to sleep your materials come to my mind and they keep me awake. Please stop creating high-quality content and let me sleep. Thank you for this awesome concrete btw :D

    • @RyanKingArt
      @RyanKingArt  Před 8 měsíci +1

      I hope your being sarcastic. thanks for watching. : )

    • @bahadirumac
      @bahadirumac Před 8 měsíci +1

      Of course, I'm sarcastic. It's almost 3 AM and I'm trying to increase the quality of materials. Because of you, you brilliant artist :D@@RyanKingArt

    • @RyanKingArt
      @RyanKingArt  Před 8 měsíci +2

      Haha ok, sometimes its hard to tell in a CZcams comment 😁 @@bahadirumac

    • @bahadirumac
      @bahadirumac Před 8 měsíci

      @@RyanKingArt Haha yes sure. 😄 You're a great material artist, and i admire your point of view to the physical materials on real world 🙏🏼

  • @DhritishreeBhuyan
    @DhritishreeBhuyan Před 3 lety

    Great tutorial

  • @FrankCappello_official
    @FrankCappello_official Před 3 lety +1

    Also wondered - are procedural textures more prone to jittering or moire-ing when animating the model?

  • @disloyalpick
    @disloyalpick Před rokem

    new subscriber! love your tutorials. would absolutely love to see some new shader tutorials

  • @alexgan6784
    @alexgan6784 Před rokem

    You are a FIREBALL in this, how do you learn to make all this?? Greetings, you are the best, thanks a lot!!

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      thanks for watching! It took lots and lots of practice and watching many tutorials over many years. and I still have a lot to learn! : )

  • @ullasgowdrulive3376
    @ullasgowdrulive3376 Před 3 lety +3

    5th view by 🇮🇳India of karnataka and 2 nd comment

  • @eriknelson2461
    @eriknelson2461 Před 3 lety +1

    I watched this tutorial earlier today. Now I am trying to watch a second time and getting error messages. So 1) excellent tutorial. and 2) why can't I watch it again?

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +1

      Hmm, I dont know. What is the error? Might be an issue with CZcams.

  • @kifayatUllah712
    @kifayatUllah712 Před 3 lety +1

    nice bro

  • @blendergeek6230
    @blendergeek6230 Před 3 lety +1

    Amazing content 🙌💪👌👍

  • @nikittan.4863
    @nikittan.4863 Před rokem

    what kind of computer software do you use? your cpu, gpu, ram, ect. - i'm buying a new laptop and my current one was having a really hard time when i got to the bump node and I'm trying to find something that won't die whenever i try to make a slightly complicated texture. thanks!

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      Here are my PC Specs: I built my own PC:
      • Ryzen-3900X CPU 12 Core 24 Threds
      • Cooler Master CPU Liquid Cooler
      • EVGA Supernova 1000 Watt Power Supply
      • RTX 2080 Super WINDFORCE OC 8G Graphics Card
      • SAMSUNG 500 GB Solid State Drive
      • WD 6TB WD Black Performance Internal Hard Drive
      • 3000 MHz DDR4 32 GB Ram
      • Thermaltake Level 20 MT ARGB Mid Tower Computer Case
      • ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard

  • @MusicalGeniusBar
    @MusicalGeniusBar Před 3 lety

    For a material its actually pretty advanced :-])

  • @StatueMarki-Gaming
    @StatueMarki-Gaming Před 2 měsíci

    for some reason, I can not set the second nix node to multiply, I only have 4 options there. Them being float, vector and color. What did I do wrong?

    • @RyanKingArt
      @RyanKingArt  Před 2 měsíci

      change the Mix node to Color. Then from there, you can change it to multiply.

    • @StatueMarki-Gaming
      @StatueMarki-Gaming Před 2 měsíci

      @@RyanKingArt oh I see, thank you

  • @logannash8803
    @logannash8803 Před 4 měsíci

    i ended up making a tiny colored pixeled conrete i dont want that how to i change it

  • @cantthinkofaname925
    @cantthinkofaname925 Před 3 lety +1

    I have a question, if i were to make for example... procedural grass material is there a way i can random generate it with different colours? different twigs, leaf's locations and so on?
    Thanks! :)

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +2

      If you making grass with just a material, then I would do that with a color ramp to make random colors.
      If your making grass objects and using a particle system, then you can use the object info node. Plug the "Random" from the object info node into the color and then place a color ramp in between it. Then change and add the colors.

    • @cantthinkofaname925
      @cantthinkofaname925 Před 3 lety +2

      @@RyanKingArt Thanks for the reply! :) Will try that out! :)

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +2

      @@cantthinkofaname925 Hope it helps!

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +2

      @@cantthinkofaname925 By the Way, I like your CZcams profile name. Lol!

  • @emissaryfromhell951
    @emissaryfromhell951 Před rokem

    my computer did not like rendering that lol, but it looks awesome these procedural material tutorials are great

  • @DesignAutomationStudio

    any idea how to add displacement?

    • @RyanKingArt
      @RyanKingArt  Před rokem

      check out my tutorial on how to use displacements: czcams.com/video/xF-l5d80oCU/video.html

  • @AbdulWajidSiddiqi
    @AbdulWajidSiddiqi Před rokem

    Hi Ryan! thanks for the video, I've a question, now how can I add a water puddle to it?

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      hmm, not exactly sure how, but it totally can be done.

    • @AbdulWajidSiddiqi
      @AbdulWajidSiddiqi Před rokem

      @@RyanKingArt yeah! hope I found the way out.

  • @FrankCappello_official
    @FrankCappello_official Před 3 lety +1

    hey - great tutorial. I have a pretty fast PC and after all the nodes and bumps, the lag gets kinda slow (large fountain bed). Is there a way to bake this texture onto the model? I'm using 2.93 now.

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +1

      Yes, you could bake this. Just watch a tutorial on how to do texture baking in Blender. Also, if your using Eevee, it will probably be more laggy, then using cycles. Thanks!

    • @eamonncfinn
      @eamonncfinn Před 3 lety +1

      I'm having the same problem 2.93 doesn't seem to like this texture at all

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +1

      @@eamonncfinn Hmm yeah, I just opened it up, and its very laggy in Eevee. But in Cycles render its pretty fast.

    • @eamonncfinn
      @eamonncfinn Před 3 lety +1

      @@RyanKingArt Its laggy for me in cycles too (could be my machine but it was crashing blender for me which has never happened constantly before for me). I actually ended up changing what I was trying to do to your plaster material which seems to go no trouble so all good!

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +1

      @@eamonncfinn Oh ok.

  • @yano5865
    @yano5865 Před 2 lety

    awesome tutorial! my performance took quite the dip making it though, any tips on clearing that up? :)

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      I find that procedural materials work better in cycles, so if your using eevee, you could try it in cycles. You could also try just using a single bump node, and combine the bump maps with a Mix RGB.

    • @yano5865
      @yano5865 Před 2 lety

      @@RyanKingArt was using cycles, I'd found that it only tanked my performance in material preview mode, I just made sure to use rendered view instead and it cleared up. Thanks for the advice though! :)

  • @smmousavi3959
    @smmousavi3959 Před 2 lety

    How I can export this into microsoft word?. urgent please

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      Umm, I don't think you can export a procedural material into a word document program.

  • @edstepoff
    @edstepoff Před 2 lety +1

    PROFFESIONAL TEXTUREMAN

  • @honeyspringsbw7852
    @honeyspringsbw7852 Před 2 lety

    At around 10:17 when I add a second bump node and try to view the final product, Blender crashes. Does anyone know what's wrong?

    • @RyanKingArt
      @RyanKingArt  Před 2 lety

      Are you using Blender Eevee? I find that Eevee acts more laggy, and can sometimes crash, when making complex procedural materials.

    • @honeyspringsbw7852
      @honeyspringsbw7852 Před 2 lety +1

      @@RyanKingArt I think that was it, thanks!

  • @67fabs
    @67fabs Před 3 lety

    Stupid question but is it possible to transfer the material to a sculpt alpha for example ? (or "applying" the material to a mesh. not sure to be clear :) )
    (thx for your videos ! :) )

    • @RyanKingArt
      @RyanKingArt  Před 3 lety

      Are you wondering if you can use the material as a texture brush for sculpting?
      If you' like to "apply" the material to the mesh, texture baking is what you'd want I think. You could look up some tutorials on how to do texture baking. That way, you could turn the procedural texture into texture maps, Like Diffuse, Normal, and Roughness maps.

    • @67fabs
      @67fabs Před 3 lety

      @@RyanKingArt yes, use it as a texture brush as I'm looking for 3D printing :)

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +1

      Here are some tutorials that should help you, from Grant Abbitt's Channel:
      How to Bake Textures: czcams.com/video/MUTdHgif65g/video.html&t
      How to make Texture Brushes: czcams.com/video/-YWte1cqYBA/video.html&t
      Hope these help.

    • @67fabs
      @67fabs Před 3 lety

      @@RyanKingArt Thank you !

  • @tds_FrankOfficiel
    @tds_FrankOfficiel Před 2 lety

    beautiful texture, but it consumes a lot of resources to be displayed, and it's only on a cub nothing else but that's enough to make my pc lag

    • @RyanKingArt
      @RyanKingArt  Před 2 lety

      Are you using Eevee? find that it looks better in Cycles.

  • @JayPatel-jk1us
    @JayPatel-jk1us Před rokem

    idk for some reason I am not able to see mix rgb node

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      I made a video specifically about the Mix Node: czcams.com/video/i4GAHxtDAsk/video.html
      In the new Blender update of 3.4, they changed the Mix RGB node, to just the Mix Node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.

    • @JayPatel-jk1us
      @JayPatel-jk1us Před rokem +1

      @@RyanKingArt thank you so much 😊

  • @logannash8803
    @logannash8803 Před 4 měsíci

    i dont see mix RGB

  • @alemakhoul4899
    @alemakhoul4899 Před 4 měsíci

    best

  • @bucks1583
    @bucks1583 Před 2 lety

    I followed the instructions but it still looks bad and I do not know if I am doing something wrong.

    • @RyanKingArt
      @RyanKingArt  Před 2 lety

      Hmm ok. What looks different about it?

    • @bucks1583
      @bucks1583 Před 2 lety +1

      @@RyanKingArt It looks flat and like a granite

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      @@bucks1583 Ahh ok. Make sure you have the bump node plugged up to the normal, and also plug the texture into the height value, on the bump node.

  • @scary_sauri
    @scary_sauri Před 3 lety

    My computer CPU is 3950X and 32G Ram, but following this procedural textureing steps, It gets really slow.. is this normal?

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +1

      Hmm, I tested it out, and when using Cycles, it isnt very laggy at all, but when using Eevee, or the material preview, it is pretty laggy. Are you using Eevee?

    • @scary_sauri
      @scary_sauri Před 3 lety +1

      @@RyanKingArt Yes, I thought that EEVEE is usually faster than cycles lol
      I need to test it once again with cycles
      Thanks

  • @ukta788
    @ukta788 Před rokem

    In every tutorial after adding bump node someone saying "It's way too strong right now"

  • @razern420
    @razern420 Před 4 měsíci

    Its less stress here hahahahaha idk why

  • @tamoozbr
    @tamoozbr Před 3 lety +1

    Where Blend file

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +2

      The Link is in the Description, if you'd like to purchase the project files.

    • @tamoozbr
      @tamoozbr Před 3 lety

      @@RyanKingArt you didn't clarify that

    • @RyanKingArt
      @RyanKingArt  Před 3 lety

      @@tamoozbr Sorry.

  • @PJParan
    @PJParan Před 2 lety +1

    my laptop switch to airplane mode mid part of this!
    #jetenginefan

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +2

      Oh really? Thats weird.

    • @PJParan
      @PJParan Před 2 lety +1

      @@RyanKingArt I’m using an old laptop from 2014. 😑 for this one, it’s ok up until the last 4 nodes. I feel bad for it really.

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      @@PJParan Ahh ok.

    • @PJParan
      @PJParan Před 2 lety +1

      @@RyanKingArt thanks for your tutorials man! It’s supper helpful!

  • @xak100x7
    @xak100x7 Před 2 lety

    6:45

  • @ExpertManOfficial
    @ExpertManOfficial Před 3 lety +2

    first!

  • @L_E_365
    @L_E_365 Před 3 lety +1

    thank you!! so happy to follow your tutorial, I didn't realise how time passed :)