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Procedural Plaster Material (Blender Tutorial)

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  • čas přidán 8. 03. 2021
  • Check out Sketchfab 3D models: shrsl.com/3b1vs (Affiliated Link)
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    In this Blender tutorial, we will be creating this Procedural Plaster Material.
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    #ryankingart #blendertutorial #blender

Komentáře • 119

  • @RyanKingArt
    @RyanKingArt  Před 3 lety +2

    Purchase the Project Files And Help Support Me:
    Patreon: www.patreon.com/posts/48544187
    Gumroad: ryankingart.gumroad.com/l/HogHh

  • @oreomoreo2110
    @oreomoreo2110 Před 3 lety +35

    I really like that you explain the effect of every step and is actually teaching and not just showing. Subscribed.

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +4

      Thanks so much! Yeah, I try to explain what and why I'm doing things, so that people can learn more.

  • @capalmer2495
    @capalmer2495 Před 2 lety +7

    You're bringing me dangerously close to understanding how nodes work.

  • @jacrich699
    @jacrich699 Před rokem +12

    If anyone else is doing this on a slow computer like me, it helps alot to switch to generating 2D noise instead of 3D and preview the material on a flat plane. I go from a slideshow to a smooth 60fps. Note for some reason the contrast can change when you change the number of dimensions so you may need to use a color ramp to make it look right

  • @MachinaCafé
    @MachinaCafé Před 3 lety +3

    I have no complaints. The instructions are clear and detailed, which I love! Thank you

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +1

      Your welcome! Glad it was helpful : )

  • @guohengchin
    @guohengchin Před 3 lety +3

    I love your concise and clear flow. I am an intermediate user but I really liked how you briefly went through all the basics in a quick and concise manner as part of the tutorial and I didn't even felt I had to skip forward any of it!

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +2

      Glad to hear that. Thanks for watching!

  • @blenderzone5446
    @blenderzone5446 Před 3 lety +8

    i love precedural materials so thanks for this tutorial mate!

  • @tucamili
    @tucamili Před 3 lety +13

    You are a great teacher! Thanks for the great tips!

  • @edwardplace503
    @edwardplace503 Před 2 lety +1

    Thanks. What I really like is that when I apply one of your textures to a material in a project it's just a matter of changing the colors on the color ramp to get a different result.

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      Yeah, I love that about procedural materials. They can be easily changed to get different results. Thanks!

  • @bencebalogh3807
    @bencebalogh3807 Před 2 lety +2

    This looks amazing. made a huge difference compared to the boring perfectly white walls i had previously. Thank you so much

  • @urielsantos9546
    @urielsantos9546 Před 2 lety +5

    5:40 there's actually a shortcut to make this easier, ctrl+shift+d. It copies the node along with all the connections that it had before, in this case it would copy the node along with the mappin node connection.

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +2

      Oh cool! I just tried it in Blender. Thanks for the tip!

    • @urielsantos9546
      @urielsantos9546 Před 2 lety

      @@RyanKingArt It's always good to pass on knowledge haha! love your videos, thank you for sharing your knowledge!

  • @rafvanraevels
    @rafvanraevels Před 3 lety +3

    Dear Ryan, your tutorials are great. Keep up the good work.

  • @marinabed9190
    @marinabed9190 Před rokem +1

    THANK YOU! Straight to the point and great quality, love your work

  • @Funkinessful
    @Funkinessful Před rokem +1

    Your videos are very easy to follow and understandable. Thanks for the work!

    • @RyanKingArt
      @RyanKingArt  Před rokem

      Glad you like them! thanks for watching.

  • @Frostroomhead
    @Frostroomhead Před 3 lety +5

    Thank you!

  • @fifietlili
    @fifietlili Před 3 lety +1

    Okay Dude, You win: I'm in love. Your work is amazing ! Your explanations are clear and it's kinda fast.
    Thanks !

  • @yumri4
    @yumri4 Před rokem

    Thank you for having this video i was having to go with premade textures for plaster until now. None of them looks like i wanted it to either. Now you showed how to in blender shader nodes i can mess with it to get it to look how i want it to look.

    • @RyanKingArt
      @RyanKingArt  Před rokem

      glad you like it. Thanks for watching!

  • @RobertLeachman
    @RobertLeachman Před rokem

    this is so great :) thanks!
    In case it helps somebody, say you were rendering a room and needed different patterns on each wall... just duplicate the material and add a mapping node as input to the noise textures, then just rotate X a little differently. Easy as pie

  • @tbg739
    @tbg739 Před 2 lety +1

    dude, your like the texture god!

  • @denissveshnikov7255
    @denissveshnikov7255 Před 2 lety +1

    thank you so much for this tutorial

  • @xDaShaanx
    @xDaShaanx Před 3 lety +2

    Thanks Ryan :D Keep it up

  • @johnwest6690
    @johnwest6690 Před 11 měsíci +1

    1:50 is when the actual tutorial starts

  • @cashtonbriggs2135
    @cashtonbriggs2135 Před 3 lety +2

    Nodes confuse me a little but, damn, I love the results. Great teaching moment👍. Thank you

  • @basiccomponents
    @basiccomponents Před 2 lety +1

    Amazing video, thank you!

  • @someshsahu4638
    @someshsahu4638 Před 2 lety +2

    Nice tutorial 👌🏼

  • @Quirkykitty
    @Quirkykitty Před 3 lety +2

    Thanks a lot! This helped!

  • @tbg739
    @tbg739 Před 2 lety +1

    you got yourself a new subscriber!

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      Thank you so much! I appreciate it!

  • @NilsLeideck
    @NilsLeideck Před rokem +1

    Only one question: how do you get to these solutions? Just trying until okay? Or is there something like a logical flow how you come from "I have these nodes" to "and I need this node additionally"?

  • @Balachandransap
    @Balachandransap Před 2 lety +1

    It helps. Thanks brother.

  • @janraymond5190
    @janraymond5190 Před 2 lety +1

    I Loved Your Video Dude

  • @AIContentWallah
    @AIContentWallah Před 7 měsíci +1

    How can I change the colour of this

  • @karasuZanu
    @karasuZanu Před 3 lety +3

    thx, subscribed.

  • @Soulsphere001
    @Soulsphere001 Před rokem

    I think this will be useful for making a daub wall texture. Maybe make some thinner cracks and a bit less (or maybe more) bumpiness.

  • @insanityfilms
    @insanityfilms Před 2 lety +1

    Thanks man !

  • @manavnayyar
    @manavnayyar Před 2 lety

    Great Tutorial. Thanks dude.

  • @diegocf6919
    @diegocf6919 Před rokem

    Amazing, thank you

  • @shelter6833
    @shelter6833 Před 5 měsíci

    thanks🤗

  • @rizwanzaman1793
    @rizwanzaman1793 Před 3 lety +2

    You're a great teacher. Thank you. Did you render in eevee or cycles?

  • @roylavecchia1436
    @roylavecchia1436 Před 24 dny

    What version of Blender did you use for this tutorial?

  • @alexmattyou
    @alexmattyou Před 3 lety +2

    My PC sucks 😅. But worked perfectly with low details. Thank you for this nice tutorial

  • @hameddesign70
    @hameddesign70 Před 2 lety +1

    it seems like youre doing soccer commentary , i like it 👍

  • @cadewhite6790
    @cadewhite6790 Před 2 lety +1

    How would I change the color of the plaster.

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +2

      change the colors of the color ramp that is plugged into the base color of the shader.

  • @wbdharris
    @wbdharris Před rokem

    This is the first tutorial about creating texture from scratch that I've watched. Your instructions were easy to follow and helped me make a creepy halloween wall. One noob question, can you keyframe textures so that they change over time (i.e. degrade)?

    • @RyanKingArt
      @RyanKingArt  Před rokem

      yes you can add keyframes to pretty much all values in Blender.

  • @tolulopearoyehun4471
    @tolulopearoyehun4471 Před rokem +1

    This is an amazing tutorial 🎉🎉❤❤❤ I do have a question.. How do I change the color if I didn’t want white? An answer would be amazing

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      add a color ramp before the base color, and then change the color ramp tab colors.

  • @trust852
    @trust852 Před 2 lety +1

    Could you possibly do a video on how to bake this for unity?

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      Already got a video on it: czcams.com/video/AioskAgcU2U/video.html

    • @trust852
      @trust852 Před 2 lety

      @@RyanKingArt hey I saw that video I followed the tutorial but for some reason it's not turning out how it looks in blender, it looks flat and doesn't have any like depth to it, maybe I might have done it wrong but for the plaster I only baked the diffuse and the normal, are those the only thing I need to bake for the plaster?

  • @happy_hanna
    @happy_hanna Před 2 lety

    Люблю ваши уроки!

  • @gunnarbennemann7849
    @gunnarbennemann7849 Před 3 lety +1

    THX

  • @emmetteclyde
    @emmetteclyde Před 2 lety +1

    Thanks for the tutorial!
    I'm kind of having problems with it, though. I applied this texture to a sort of room I'm making, and there are some areas where the noise is stretched out and looks not at all even. I thought it was an issue of not enough polygons, but even subdividing it didn't fix it at all. How do I fix it so that the noise spreads out evenly and doesn't stretch anywhere?

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      Hmm, if you use the object coordinates from the texture coordinate node, that should fix any stretching.

    • @emmetteclyde
      @emmetteclyde Před 2 lety

      @@RyanKingArt I did make sure to use the object coordinates and it still stretched.

    • @emmetteclyde
      @emmetteclyde Před 2 lety +3

      @@RyanKingArt Okay I fixed it, turns out I needed to apply the scale.

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      @@emmetteclyde Ahh ok. Glad you fixed it.

  • @duffahl
    @duffahl Před 2 lety +1

    how to add emission on the beginning

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      Just add the emission shader to the object, instead of the default principled shader.

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      If your using Blender Eevee, the emission won't actually emit light, so in that case, if your using Eevee, just add a normal light.

    • @duffahl
      @duffahl Před 2 lety +1

      @@RyanKingArt thank youu

  • @Benandrew409
    @Benandrew409 Před rokem

    Love your works but I’m still not getting the same thing

  • @academiacasabiell
    @academiacasabiell Před 2 lety +1

    10/10

  • @XMinosX
    @XMinosX Před rokem

    Is there a way to turn this material into a looped square texture somehow or like burn this texture into the walls I've put this into so it's part of it? Or just take the material and add it into unity. I've been trying to give these walls texture in unity but I can't get it to work.

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      yes there are ways to make the texture tiling, when you bake them. I often get questions about this, so maybe I will make a video on it.

  • @bme4285
    @bme4285 Před 3 lety +1

    I still don’t get these nodes. Don’t get fac either.

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +1

      Maybe you should watch my Procedural Nodes Beginner Tutorial: czcams.com/video/5B244CYX1Tw/video.html

    • @bme4285
      @bme4285 Před 3 lety +1

      @@RyanKingArt thanks. Will do

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +1

      @@bme4285 Hope it helps!

  • @0nshore
    @0nshore Před 2 lety

    bro i was looking to find a way to use the noise texture to try to figure out how to make a plaster texture and then this video popped up

  • @dudleybarker2273
    @dudleybarker2273 Před 3 lety +1

    and i added an emission material 56 seconds in, and i'm lost... clearly i must find a more basic materials tutorial.

    • @RyanKingArt
      @RyanKingArt  Před 3 lety +2

      Hmm, ok. For this material, I use the principled shader.

    • @dudleybarker2273
      @dudleybarker2273 Před 3 lety +1

      @@RyanKingArt thanks mate, but i still need to google what a principled shader is :D