DBFZ - In-Depth Goku Blue Mixups Breakdown [Season 3]
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- čas přidán 6. 03. 2021
- This video is all about how to mix up with Super Saiyan Blue Goku in Dragon Ball FighterZ! There was a LOT to talk about. I spent some time talking about basic pressure and tempo at the start, since this is one of his biggest strengths. Then, I tried my best to go over all his basic mix up options and to execute them. Other assists could lead to different mixups, but I kept it simple for this one. I hope that you found this video helpful and that you implement these concepts into your game!
Assist Frame Data: docs.google.com/spreadsheets/...
Music: Gentle Madman - Persona 5 Royal OST Extended
Sections
0:19 Basic Pressure & Tempo
These are universal basic concepts that should be used by every character. It is just very important to practice when using Blueku, since he excels in this department. Once you establish respect, he is very good at abusing it. He has an auto combo overhead, 4M staggers, great cross ups, command grabs etc. Make sure to practice changing tempo with this character to maximize his pressure.
1:50 Cross Ups
I dedicated a whole section to his cross ups since he has a very strong one with cross up j.S. If you use these right with the basic pressure we discussed earlier, you will open up A LOT of average players. This is very difficult to block, even for pros, due to the speed and range of his j.S. Once you get the j.S going and they get conditioned to blocking the other side, mix in some same side Super Dashes.
3:15 Midscreen j.214H Mix
You need AT LEAST 28 frames of blockstun to “get away” with this mix. Anything 30+ is ideal to make it as tight as possible. Of course, you have to perform a true string into 2H. Then j.214H to appear behind them.
To land on the same side, you need to call the assist right when you input the j.214H. Here, you can land low 2L, delay a high with j.M, late air dash j.LL or cross up j.S if you’ve conditioned them.
To land on the other side, you need to call the assist when the kick hits the ground. You can still land low 2L, late air dash j.LL, etc. The cross back over j.S is a bit far due to push back, so you’ll need to microdash 5M after landing to stay within range.
Don’t forget about command grabs and DRs.
Assists have different timings, so practice yours!
5:37 Corner j.214H Mix
The corner has more flexible timing and you’ll always land behind them. Go low 2L, late air dash j.LL or late overhead j.M, cross up j.S as normal, command grabs etc. A trick you can do here is to whiff the j.M by pressing it right away then go in for a low 2L. This makes it look like the overhead will hit them, but it misses. This is strong since you can delay the j.M a bit to make it actually hit: very hard to block. The corner is also great to maintain pressure if you go for the cross up j.S
7:24 Command Grabs
He has an unreactable 17F command grab with 214L. You need to dash in and be close for it to land. In order to use it properly, you need to optimize your pressure as mentioned earlier.
214M is easier to link into but it’s reactable. The 214M allows you to combo in the corner and allows easier conversions with assists.
214H isn’t a great tool in my opinion but has its moments.
9:52 Universal SD mix
SD + assist into low 2L or late air dash j.LL for the high. Midscreen, you could get some tricky cross ups with j.M and different timings with your assists.
10:26 Instant Transmission
214S teleports you in front of them, 236S teleports you behind. With an assist, this can be tricky to deal with especially if it is unexpected. Both are plus on block, so if they block it, it is still your turn.
#DBFZ #GokuBlue #Mixups - Hry
Thank you very much for this video, this was exactly what I was looking for.
Glad I could help!!
I just love his mixup options, there’s just so much, thanks for his potential
Ikr he's a monster offensively
Bro you be right on time I just picked up blueku last week and found this
Love to see it
Lord almighty this man just loves the characters I play and labs out the spicy tech!! I'm late but still this is awesome!!
Hahah this was actually a requested video! Blueku is a cool character though. No such thing as being too late, all my videos can be helpful at any point in this season... although some could use a few updates
@@NovaZayn I felt that. I tried out some adult Gohan stuff from your guide but I dont think he works with my shell of base Vegeta and trunks but I'm gonna make a separate team just for him cause I love that character too lol bluku cell and trunks has some insane synergy so far and I may drop my current team for that one lol I enjoy too many characters XD
why gentle madman bro i didnt need to cry today :(
great video tho thanks a ton!
Lmao!! Thank you man
This video was the video I've been looking for
Other videos are either incomplete or only explain how his mixups tools work at a surface level
Us Better Base Vegeta mains gotta stick together!
I’m glad you found this helpful! I try to compress all the general options characters have in these types of videos so people don’t have to bounce around different ressources. There is always going to be some very specific things (or even team specifics) that I’d miss out on though.
Vegeta breakdown vid next?👀
Get this man to 1k.
Let’s gooo! Appreciate your support my man
Always coming throughhhh
Yessssirr
GOOD FUCKING LOOKS MY GUY
Thanks for your videos ! Your channel is very useful ;) I'll share it with my fighterz friends
Ah Thank you!! I’d appreciate that a lot:)
u can combo with L grab but only with assists. if find it best with piccolo sinds his a assist is homing, they have the best synergy together imo because he leads too new combos , in the corner this route leads too his loop combos. the timing is really tricky because the orb is quite slow but it works. u can also set up Lg with the second orb, start pressure, hit A assist wait for his first orb too connect and then Lg for a full combo sinds the orb doesn't go away on hit from the Lg, it stays unless u get hit or its blocked. be sure too time it corectly or LG will whiff if u do it too soon and the only throwback is that u have too super or DR in order too get the knockdown. u can do it with other assists too, if u hit assist in mid animation.
Yup, I was saying solo lol
Nice video! Quick question though, if the opponent can reflect my 2L or delay airdash LL during the j.214H mix up does that mean I'm not timing my assist correctly?
In a nutshell yes but it also depends on the blockstun. Assists on the low side (28-ish) will basically be more fake (very strict timing to limit the gaps) than those with 30+ frames. But reflect shouldn’t be an issue! If you cross up, their reflects will come out as a Ki blast in most cases, and grabs beat reflects. So even if you do mis-time your assist and they COULD reflect you, it doesn’t mean they should! Make sure to change it up to punish their reflects with his unreactable command grab & cross up jS if you see them reflecting the first time(s) to the same side options. Hope this helps
@@NovaZayn Oh it definitely does! Thanks a lot!
Hate this character so im here to learn if i steal with ginyu lol i still think hes a technical character tho so props
He’s def very strong, esp in the right hands. That’s a funny reason lol good luck with ur training!
Silly question, but i don't get how to no complete the j.214h i mean i cant cancel it in the middle of the animaron, pls some help
I’m confused what you’re asking, which part? Just input 214H when the first animation is about to end
4M and 5M really depend on situations
Yup
I had no idea 4M was a thing with Goku Azul
Yesssir now you know
Besides safe jumps, is there any lvl 3 mix for blueku
Im pre sure he has SJ IAD float fast fall high lows + grab option
@@NovaZayn oh yeah lol I watched the buffs video afterwards XD