The Potential is Endless! Replays Overhaul | Company of Heroes 3

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  • čas přidán 17. 03. 2024
  • Here is my UI overhaul showing some potential of what is possible for your replays. Share your thoughts and suggestions in the comments!
    Credit for Unit Card Design goes to Tightrope, what is shown here is heavily influenced by his design. Watch his video on his thoughts on replay changes: • What Relic should have...
    Details of Coral Viper update (including FREE Battlegroups) • What YOU Asked for is ...
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    Company of Heroes 3 combines heart-pounding combat with deeper strategic choices in a stunning Mediterranean theatre of war.
    💡 TOPICS IN THIS VIDEO 💡
    • Company of Heroes 3
    • Pro
    • Tutorial
    • Campaign
    • Fun
    • Civilisation
    • Australia
    • Relic
    • Microsoft
    • RTS
    • Realtime Strategy
    gameplay
    playthrough
    tutorial
    cinematic
    Gameplay
    Tutorial
    Review
    News
    Announcement
    Afrika Korps (DAk)
    British Forces
    Wehrmacht
    U.S. Forces
    CoH3
    Jager
    Sherman
    Tiger
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    #playthrough
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    #cinematic
    #review
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    #announcement
    #Pro
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    #Fun
    #Australia
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  • Hry

Komentáře • 13

  • @martinschmitz9824
    @martinschmitz9824 Před 2 měsíci +4

    Great ideas, I hope Relic takes a close look at your idea!

  • @dow-goren9903
    @dow-goren9903 Před měsícem +1

    God that would be wonderful! But seeing it I can already be sure we will most likely never get something so sensible.

  • @zoidberg1576
    @zoidberg1576 Před 2 měsíci +2

    hoping for the best

  • @yevhensemenchuk6695
    @yevhensemenchuk6695 Před měsícem +1

    That looks pretty nice.

  • @Mathos93
    @Mathos93 Před měsícem +1

    Looks really nice but I think I would keep VP at the top... idk

  • @AECoH
    @AECoH Před 2 měsíci +4

    While your version could do with a lot of work also, it's still leagues ahead of Relic's.
    For those that don't understand Relic's UI made an awful mistake of covering up the top third of the screen (especially when the armies get above 70 pop cap and the icons fill up). CoH is a top of the screen heavy game as the direction your camera faces pushes the game space to the top of the screen. Roughly 300% more game pixels are at the top than the bottom. Therefore putting the UI in the top third has been a terrible error, so ANYTHING that goes back to CoH1/CoH2 is a huge improvement.

    • @tidaltv
      @tidaltv  Před 2 měsíci +1

      Thanks AE, what improvements would you suggest to this design?

    • @AECoH
      @AECoH Před 2 měsíci +2

      @@tidaltv no need for toggles or hotkey activated information. No unnecessary VP rework. You went a couple of steps too far basically and reinvented the wheel a bit. I dig the attempt though overall!
      We litreally just need it to be exactly like the CoH2 UI with maybe the build queues squeezed in somewhere.

    • @ShrikeGFX
      @ShrikeGFX Před 2 měsíci

      The word you are looking for is "perspective" - its the field of view

  • @eygs493
    @eygs493 Před měsícem +1

    why this game looks so stupid?

    • @tidaltv
      @tidaltv  Před měsícem

      What part do you think needs improvement?

    • @eygs493
      @eygs493 Před měsícem

      @@tidaltv easy, the entire game should be erased and start all over, there is NO room for improvement