Okay I watched this 3x already because I don't recognize this game the way you play it 😅 I'm honestly in awe of how elevated and efficient your tactics are!!! Your channel is so refreshing and inspiring because I can only watch so many solo barrelmancers!
I'm happy my vids are entertaining you! As Act 3 of my playthrough draws to a close, I'm debating whether to start creating Honor mode guides or to do another playthrough with a new class. I'm excited to add more content to the BG 3 Solo Community. 😁
@@Kukutiel40411 Please do Honour mode guide or build guide would be much appreciated. Watching you steamroll this game solo really inspired me to start my own honor solo run but im not very good at min maxing.
lamona should have run when she had the chance lol are you planning on doing the iron throne? im currently about to do it in my regular honour run and am curious how people would do it solo
Yes, I have been contemplating how to save all of the Gondians all day. It's especially challenging as I only have 1 attempt in Honor Mode. I've had a lot of runs of the Iron Throne from my previous playthroughs, but not as a sorcerer warlock. Luckily, the pathing and general idea should be the same. I played it as a monk during a previous playthrough. Step of the Wind, Cloud Giant Strength potion, Longstrider, and Haste Concentration can all be used to make traversing across the Iron Throne extremely simple. Since I was thinking about this part of the game, I chose my DURGE as a Wood Elf; all of the movement speed will be quite useful here, especially on solo. 😅
Freeing all hostages is one step but keeping them alive is another story. I admit that in my solo honor run I skipped most bonus bosses of act 3 except Ansur - the longest fight in my bg3 life - it took nearly 3 hours.
The Sorcerer Warlock class is quite popular; plenty of guides are available for it. Among these, SinTee's really sticks out; you should certainly check out their channel. :)
Hex affects Ability checks and not saving throws. Hex is a super useful early game as it gives you the capability to OHK enemies early game with the added 1d6 necrotic damage. Hex Strength: lowers ability to shove or resist shove, and as well lowers jump. Hex Dex: Lowers their initiative if applied before combat (useful to surprise the enemy). Hex Int: lowers the chance of a wizard to counterspell you. Hex Charisma, lowers the chance for a sorcerer to counterspell you. Hex constitution, no effect, not good. I hope this answers your question. :)
I replied to a similar question from Xplah, but in reference to that comment I've pasted the response here. "You can learn any useful wizard spells from level 5 or 6, if you respec into a complete wizard. The cool part about this system is that you can keep or see these "learned" spells, which are often limited to one use, if you respec to your original class as long as you have one class into wizard. You don't need to have a level 5 or 6 spell slots to use these spells either as while using the Staff of Markohenshkir passive: Arcane Battery and the Illithid passive: Free Cast, you can cast these spells for free twice per long rests." In summary, the Wizard class offers a great deal of versatility. Act 3 in particular allows you to make the most of your extra level of spell slots, which you can use to insert newly learnt spells after respecing.
@@Kukutiel40411 oh another question tho, both of those staves look like that one you find in the mages tower, are they different staves that just look similar? Or is this a mod?
@@RedAngelXV I'm not using any mods on my staffs but If you use skill "Light" it makes the staffs glow. :) As well Kreska's Lightning adds that additional lightning look on them. It's really neat.
I never bothered to respec into a lightning sorcerer since I intend to stay this way until I face Raphael, and the fire resistance will come in handy in that fight. In my previous video, I faced Ansur, who is resistant/immune to lightning damage, hence why I stayed as a fire sorcerer. Although Tempest Sorcerer is a fairly popular subclass, I'm currently playing Sorcerer Warlock on this playthrough, so I opted for a build that synergizes well with Warlock. Going with the Tempest Cleric subclass would be worthwhile because of its ability to channel divinity, but I personally like the Thief subclass because of the Fast Hand combined with the Level 6 Fire Sorcerer's quickened spell and damage increase on fire spells. (Personal preference). Additionally, the Ray of Fire can eliminate foes that lack fire resistance, you'll see an example of this in my Ansur Solo Honour video. Chain lightning combined with the wet debuff + duplication will eliminate every adversary, lightning or tempest included; it is already overkill.
@@xplah "Artistry of War spell" is the name of a scroll found at the sorcerer's sundries. You can learn any useful wizard spells from level 5 or 6, if you respec into a complete wizard. The cool part about this system is that you can keep or see these "learned" spells, which are often limited to one use, if you respec to your original class as long as you have one class into wizard. You don't need to have a level 5 or 6 spell slots to use these spells either as while using the Staff of Markohenshkir passive: Arcane Battery and the Illithid passive: Free Cast, you can cast these spells for free twice per long rests. It wasn't necessary for me to use it in this video. Just recently I went into 6 Sorcerer, 4 Rogue (Thief), and 2 Warlock for 2 feats since I wanted to add more firepower in order to get ready for my solo Raphael attempt. (Hoping it goes smoothly) :) I hope this answers your questions.
Yeah, I used this kind of dude for a recent Honour run. It’s extremely strong. Incredible action economy and mobility. Only problem is when you are solo fighting tons of mages and they won’t stop counterspelling you. But that isn’t terribly common. You are so mobile that the only way to kill you is hold person or an ensnare from an enemy ranger. I like the ring of free action for that, personally - but that didn’t seem like a danger in this fight.
In this game, mobility is crucial, especially on honor. You can fly around as early as Act 1, and it's amazing how much you can get away with! Since Potion of Fly may be found throughout the game with ease.
Timestamps:
0:00 Start/Preparations
0:59 Fight Starts
6:30 Gear
7:10 Mirror of Loss
Lamona sees someone fly in and completely own all of her collogues in 12 seconds: "Better dash in, I got this!"
Lmao this comment is great 🤣
Okay I watched this 3x already because I don't recognize this game the way you play it 😅 I'm honestly in awe of how elevated and efficient your tactics are!!!
Your channel is so refreshing and inspiring because I can only watch so many solo barrelmancers!
I'm happy my vids are entertaining you!
As Act 3 of my playthrough draws to a close, I'm debating whether to start creating Honor mode guides or to do another playthrough with a new class. I'm excited to add more content to the BG 3 Solo Community. 😁
@@Kukutiel40411 Please do Honour mode guide or build guide would be much appreciated. Watching you steamroll this game solo really inspired me to start my own honor solo run but im not very good at min maxing.
@@fenrir2033 I will definitely get on this after my playthrough! Thank you :)
@@Kukutiel40411 Im also amazed by your vids .. I wonder if a guide on bard/paladin 10/2 could be a potential next playthrough for you ?
@@Kukutiel40411 It's going to be really cool, you can also make a command guide for honor mode
A fight well done. And can’t wait for Raphael.
On my way to Raphael 💪
Im glad we checking what the attack roll is before using our crit powers now, i am satisfied :D
Haha, thanks man! Your first initial comment really helped me step up my awareness 🤣
@@Kukutiel40411 Glad to be of service!
Great video, again. Thanks for sharing these with us.
Thank you! 😃
How are you using two elixirs? I thought you could only have one active at a time?
I just did a solo run. I used firewall at the main entrance door. Felt like a was playing Diablo 1.
lamona should have run when she had the chance lol
are you planning on doing the iron throne? im currently about to do it in my regular honour run and am curious how people would do it solo
Yes, I have been contemplating how to save all of the Gondians all day. It's especially challenging as I only have 1 attempt in Honor Mode. I've had a lot of runs of the Iron Throne from my previous playthroughs, but not as a sorcerer warlock. Luckily, the pathing and general idea should be the same.
I played it as a monk during a previous playthrough. Step of the Wind, Cloud Giant Strength potion, Longstrider, and Haste Concentration can all be used to make traversing across the Iron Throne extremely simple. Since I was thinking about this part of the game, I chose my DURGE as a Wood Elf; all of the movement speed will be quite useful here, especially on solo. 😅
Freeing all hostages is one step but keeping them alive is another story. I admit that in my solo honor run I skipped most bonus bosses of act 3 except Ansur - the longest fight in my bg3 life - it took nearly 3 hours.
Don't understand what you did to get the Sharran Sentries to move ffrom thier posts to the main stair?
Is there a video of that exact build somewhere, with feats, spells etc?
The Sorcerer Warlock class is quite popular; plenty of guides are available for it. Among these, SinTee's really sticks out; you should certainly check out their channel. :)
How should you choose which variation of hex to use? What do you check for in the enemy stats?
Hex affects Ability checks and not saving throws. Hex is a super useful early game as it gives you the capability to OHK enemies early game with the added 1d6 necrotic damage.
Hex Strength: lowers ability to shove or resist shove, and as well lowers jump.
Hex Dex: Lowers their initiative if applied before combat (useful to surprise the enemy).
Hex Int: lowers the chance of a wizard to counterspell you.
Hex Charisma, lowers the chance for a sorcerer to counterspell you.
Hex constitution, no effect, not good.
I hope this answers your question. :)
@@Kukutiel40411 It helped a lot :) Thanks for the reply
@@tamago9026 No problem, happy to help!
Why one into wizard?
I replied to a similar question from Xplah, but in reference to that comment I've pasted the response here.
"You can learn any useful wizard spells from level 5 or 6, if you respec into a complete wizard. The cool part about this system is that you can keep or see these "learned" spells, which are often limited to one use, if you respec to your original class as long as you have one class into wizard. You don't need to have a level 5 or 6 spell slots to use these spells either as while using the Staff of Markohenshkir passive: Arcane Battery and the Illithid passive: Free Cast, you can cast these spells for free twice per long rests."
In summary, the Wizard class offers a great deal of versatility. Act 3 in particular allows you to make the most of your extra level of spell slots, which you can use to insert newly learnt spells after respecing.
Ma’am I must ask, how are you wielding 2 of those staves??
Dual Wielding Feat enables you to dual wield 2 staffs. :)
@@Kukutiel40411 👁️👄👁️
I THOUGHT THAT ONLY WORKED WITH SWORDS N SHIT ARE YOU KIDDING ME?
Omg my brain has never felt so small…😵💫
@@Kukutiel40411 oh another question tho, both of those staves look like that one you find in the mages tower, are they different staves that just look similar? Or is this a mod?
@@RedAngelXV I'm not using any mods on my staffs but If you use skill "Light" it makes the staffs glow. :) As well Kreska's Lightning adds that additional lightning look on them. It's really neat.
How do you have 2 bonus actions? I thought you had to be a thief to get that
Other classes have bonus actions too, this is not exclusive of thief class. Besides this he use a potion of Speed to get more actions per turn
Why Fire Acuity Sorc if using chain lightning? Is it worth going 2 tempest cleric in a build like this?
I never bothered to respec into a lightning sorcerer since I intend to stay this way until I face Raphael, and the fire resistance will come in handy in that fight. In my previous video, I faced Ansur, who is resistant/immune to lightning damage, hence why I stayed as a fire sorcerer.
Although Tempest Sorcerer is a fairly popular subclass, I'm currently playing Sorcerer Warlock on this playthrough, so I opted for a build that synergizes well with Warlock.
Going with the Tempest Cleric subclass would be worthwhile because of its ability to channel divinity, but I personally like the Thief subclass because of the Fast Hand combined with the Level 6 Fire Sorcerer's quickened spell and damage increase on fire spells. (Personal preference).
Additionally, the Ray of Fire can eliminate foes that lack fire resistance, you'll see an example of this in my Ansur Solo Honour video.
Chain lightning combined with the wet debuff + duplication will eliminate every adversary, lightning or tempest included; it is already overkill.
@@Kukutiel40411 Ok thanks. What is the reason for 1 wizard here?
@@xplah "Artistry of War spell" is the name of a scroll found at the sorcerer's sundries. You can learn any useful wizard spells from level 5 or 6, if you respec into a complete wizard.
The cool part about this system is that you can keep or see these "learned" spells, which are often limited to one use, if you respec to your original class as long as you have one class into wizard. You don't need to have a level 5 or 6 spell slots to use these spells either as while using the Staff of Markohenshkir passive: Arcane Battery and the Illithid passive: Free Cast, you can cast these spells for free twice per long rests.
It wasn't necessary for me to use it in this video.
Just recently I went into 6 Sorcerer, 4 Rogue (Thief), and 2 Warlock for 2 feats since I wanted to add more firepower in order to get ready for my solo Raphael attempt. (Hoping it goes smoothly) :)
I hope this answers your questions.
@Kukutiel40411 Thanks mate. Didn't realise that's how arcane battery and free cast worked.
Can I ask what are the two feats you use? @@Kukutiel40411
PSA: you can skip the arcana check at the mirror of loss if you read a note written by shadowheart (cmiiw) in the night orchid cave
Thanks for the tip! :)
Why not use Guidance on the last check?
Since I was already concentrating on Ability improvement skills, I'd much prefer having an advantage in comparison to an additional 1d4. :)
Yeah, I used this kind of dude for a recent Honour run. It’s extremely strong. Incredible action economy and mobility.
Only problem is when you are solo fighting tons of mages and they won’t stop counterspelling you. But that isn’t terribly common.
You are so mobile that the only way to kill you is hold person or an ensnare from an enemy ranger. I like the ring of free action for that, personally - but that didn’t seem like a danger in this fight.
In this game, mobility is crucial, especially on honor. You can fly around as early as Act 1, and it's amazing how much you can get away with! Since Potion of Fly may be found throughout the game with ease.
@@Kukutiel40411 fly and ways to cash your bonus action in for movement speed…huge