Creating Realistic Smoke & Dust With Houdini!
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- čas přidán 2. 08. 2024
- Welcome back! We will be learning how to create and simulate realistic smoke and dust in order to achieve a realistic result with the help of the famouse debris source node!.
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Material:
/ 66793832
0:00 Intro
1:45 Debris Source
2:41 Smoke Source
4:40 Collision Source
5:55 Dop Network Setup
9:02 Micro Solvers
12:00 Extracting Simulation Data
13:15 Final Tweaks
15:36 Result
15:44 Outro
code:
bbox(opinputpath("..", 0), D_XSIZE)
centroid( opinputpath("..", 0), D_X)
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english,houdini,sidefx houdini,sidefx,fracture,rbd,simulation,from scratch,realistic result,realistic simulation,dynamics,rigid body solver,constraint network,dop network,concrete,smoke,dust,smoke solver,vfx tutorial,houdini beginner tutorial,debris source,debris,destruction tutorial,houdini tutorial - Krátké a kreslené filmy
Hey guys! Dont forget to join the BEST FX Discord community! :D
discord.gg/X5TErjteg8
Great workflow and nice to play with the different gas nodes
Thanks man! Organization is key
I had to submit a showreal by tomorrow and the rbd isn't ready yet but this was great help thankyou
Will join discord if I get any other doubts
Peace
Awesome tutorial!
solid workflow, thank you for the gem tips
Thanks for the support!
Ur tutorials are amazing. Thank u
Thank you for being so kind!
Thanks for these very cool tutorials!!
I subscribed 👍
Thank you for these kind comments!
Bro your tutorials are
Thanks a lot. I appreciate your kind words :D
Thanks for the tutorial! Greeting from Romania : - ) !
Thanks for your kindness
Bhadia bro 👍
Thanks!
HI, MY SIM CRASHES ON FRAME 9 ON THE COOKING PROCESS IT CRASHES ON FRAME 9 VOLUME SOURSES
Nice, but one question, why you used frame 116 for time shift? I mean, is there a reason or you just liked that one?
I used that frame because it left me with a big enough INITIAL bounding box for the smoke simulation.
aww. thanks for doing my request
Hey! It was a nice request ;)
For the collision... You forgot to set the name surface to collision or rename it in dops right?
It is very possible I might have skipped it. Thanks for noticing
Hello, your video is very good, but I encountered a problem in the smokeobject node. In the video, you can choose“ bounding BOX 1st Attribute”, but I am showing no preset here. Did I do something wrong?
Yes. The code is in the description.
@@pizola3285 Thank you!!!
Can I Get .hip file
Yes! You can find it on my Patreon
www.patreon.com/posts/66793832
nice tut!
buw how can i reduce the expand of the smoke? like how to reduce the vel effect
Well you could reduce the vel on the volume source or in sops by multiplicating the v by a constant
@@pizola3285 and for beginers?:D
@@G1NJO well, there isnt a more simple approach than what I explained on top. You just have to change the vel parameter of your source inside dops.
THIS IS REALLY BUGGING ME BUT HOW DO YOU GET THE NODES PATHS TO HAVE CURVES ON THEM.
Hi! Shift+S
nice man next do snow simulation
Ulala maybe
How do i make the sim cache faster?
You have to make it lower quality either by reducing the geometry with a polyreduce or using less cuts when creating a boolean fracture.
can u explain debris source of new one ?
I can do it! Probably for the next destructiom video
@@pizola3285 thanks :)
Sorry - it would be better with out the music with vocals in the background - you have such amazing techniques to share...don't need it
Thanks man. I appreciate your input. Ill take it into account
name of the song please
bro this song + your voice is like ASMR for me
at 9min