Fracturing Realistic Concrete With Houdini!

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Komentáře • 55

  • @pizola3285
    @pizola3285  Před 3 lety +7

    Thanks for watching the video! I hope you didnt mind the keyboard sound D: I am still getting used to the new mic. Stay tunned for more, love you all.

  • @DavidWKimber
    @DavidWKimber Před rokem +4

    This is incredible man, loving everything about your channel and grateful for the awesome knowledge you're sharing!

  • @pizola3285
    @pizola3285  Před rokem

    Hey guys! Dont forget to join the BEST FX Discord community! :D
    discord.gg/X5TErjteg8

  • @utubeparpankaj
    @utubeparpankaj Před 3 lety +3

    Very nice and very informative.Pls ignore the keyboard issues we have no probs.Just share your cool knowledge. 👍🔥

  • @albertsjansons2615
    @albertsjansons2615 Před 3 lety +1

    super epic stuff . it will be super useful for me

  • @Moctop
    @Moctop Před 3 lety +2

    So, how come you prefer this "old school" setup? We have a bunch of RBD constraint nodes now, to setup everything, and a sop level solver too.

    • @pizola3285
      @pizola3285  Před 3 lety +3

      Well, I like to do all my setups from scratch to have maximum control. This gives me a big plus when it comes creating my own hdas. I can also be very optimized with my workflow by doing just what I am looking for. Thanks for asking

    • @kovalenkov
      @kovalenkov Před 2 lety +1

      @@pizola3285 nice workflow

    • @pizola3285
      @pizola3285  Před 2 lety

      @@kovalenkov thanks a lot!

  • @durgeshgurao8937
    @durgeshgurao8937 Před 3 lety +1

    Superb sir can make any fracture with

  • @lakshyamishra8749
    @lakshyamishra8749 Před 7 měsíci +1

    Bro your tutorial is good but I am facing one problem, when I am importing (OUT_CON) in constraint network it is not working, Plz help me out ASAP

  • @benwil1785
    @benwil1785 Před 2 lety +3

    Thanks for taking the time to make this tutorial but in future could you please turn off that terrible music. It's very distracting and makes the tutorial hard to listen to.

  • @tanmoygoswami5177
    @tanmoygoswami5177 Před rokem +1

    Make a wall cracking or floor cracking tutorial

  • @toopzie261
    @toopzie261 Před 9 měsíci +1

    in the sopsolver my 'relationship_geometry' is different and not making the two attributewrangles to work, is this becuase im on a newer version?

    • @pizola3285
      @pizola3285  Před 9 měsíci

      Yes, the out node has to be connected to the constraints.

  • @smyrkphace
    @smyrkphace Před 2 lety +1

    This is great Mr. Pizola. How about secondary breaks of the pieces?

    • @pizola3285
      @pizola3285  Před 2 lety

      Like debris?

    • @smyrkphace
      @smyrkphace Před 2 lety

      @@pizola3285 No, more like having another level of breaking. Ive been searching around, Im still trying to figure out which way is best. Probably w for loop.

  • @alpinefx5260
    @alpinefx5260 Před 3 lety +1

    Super cool@

  • @lonewolf_studio
    @lonewolf_studio Před 2 lety +1

    Pizola: first we add a box
    Me: i don't see the box lol

    • @pizola3285
      @pizola3285  Před 2 lety +1

      You made me laugh 🤣
      Where you able to follow along?

    • @lonewolf_studio
      @lonewolf_studio Před 2 lety

      @@pizola3285 Haha am glad 🤣
      And sadly I could not understand at 2:52 cause I didn't have set names or anything else

  • @zivcheung6594
    @zivcheung6594 Před rokem +1

    Great tutorial!!
    I am wondering how to get more debris or details as the tutorial result is not as detail as the one in the intro?
    Also, there are some debris hanging but not falling even the whole building collapsed...any idea how can I get rid of it?
    Thanks and keep up the good work!

    • @pizola3285
      @pizola3285  Před rokem +1

      Hi! Those hanging pieces are due to the polyreduce killing the whole piece so it ends up not existing in sim time. You could split small pieces before doing the reduction.
      As far as the detail comes you can always do a high res version of your cutters, add more cutters and also increase the distortion of them.
      Thanks for commenting!

    • @zivcheung6594
      @zivcheung6594 Před rokem +1

      @@pizola3285 Thanks so much for your reply!
      Not many youtubers answer questions in comment nowadays and I really appreciate it!
      So far your Houdini tutorials are the most practical, detailed and easy to follow in CZcams,
      you know its kinda difficult for a beginner to learn intermediate skills like vops or vex,
      but I can follow your tutorials easily with your explanations.
      Please keep up the good work and I will keep supporting you too!

    • @pizola3285
      @pizola3285  Před rokem +1

      @@zivcheung6594 I answer one way or another to all of my comments and I appreciate every single one who watches my tutorials! Have a nice day :D

    • @zivcheung6594
      @zivcheung6594 Před rokem +1

      @@pizola3285 Sorry I am quite new to Houdini, may I ask how can I split the small pieces?
      Is it inputting expressing in the split node?
      Sorry for bothering again.

    • @pizola3285
      @pizola3285  Před rokem +1

      @@zivcheung6594 you need to create a meassure node before a split and select an option like area or perimeter or volume. Then in the split do @insertYourAttribute

  • @Ori734
    @Ori734 Před 3 lety +1

    hola pizola, desde los cuantos años sabes ingles y como aprendiste y cuanto tiempo te tardo en aprender el ingles gracias.

    • @pizola3285
      @pizola3285  Před 3 lety

      Buenas! Desde los 5 años estudio. Sin embargo y por la experiencia que tuve te puedo decir que en un curso especializado podes hablar con proficiencia en tan solo 1 año. Siempre es positivo saber ingles, te lo super recominedo porque expande tus fronteras a nuevas oportunidades.

  • @vinay4563
    @vinay4563 Před rokem +1

    whole building is rotating after adding cone constraint!!
    I am using H19.0.3. how to fix the issue?

    • @pizola3285
      @pizola3285  Před rokem

      Have you checked that you are doing the primitive constraints properly?
      It is a normal mistake to foget to change the constraints to primitive constraints

    • @vinay4563
      @vinay4563 Před rokem +1

      @@pizola3285 Yeah i got that. I was using point instead of primitive.

    • @vinay4563
      @vinay4563 Před rokem +1

      @@pizola3285 Anyways thanks a lot man!.
      your tut helped me alot

    • @pizola3285
      @pizola3285  Před rokem

      @@vinay4563 I am very glad!

  • @shelter6503
    @shelter6503 Před rokem

    Can’t figure out what I’m doing wrong.
    Trying to collapse a skyscraper model and it keeps falling through the ground plane.
    Hit the button to turn on the ground plane and also hit the ground plane button under the collision tab.
    WTF am I doing wrong!?!?!

    • @pizola3285
      @pizola3285  Před rokem

      We should see pictures of it. Perhaps you gor your ground collision on the right side of the merge instead of the left side

    • @shelter6503
      @shelter6503 Před rokem

      @@pizola3285 ?

    • @shelter6503
      @shelter6503 Před rokem

      @@pizola3285 I selected the model in the geometry, clicked on the collision tab and hit ground plane.
      The bullet solver has the ground plane turned on also. Basically just did the model, RBD material fractur then the bullet solver.
      The model SHOULD just break apart, right?
      With all that set it just falls straight down into infinity

  • @AITrailerUniverse
    @AITrailerUniverse Před 2 lety +1

    Thank you for many awesome tutorials! By the way, what's the facet node doing with Unique Points? Is it separating the constraint couples of points so that they can break or something? czcams.com/video/8isQvCsJlw4/video.html
    I would love to know the reason behind it.

    • @pizola3285
      @pizola3285  Před 2 lety

      Hi! They are used to separate primitives! This is usefull to organize your constraints uniquely

    • @AITrailerUniverse
      @AITrailerUniverse Před 2 lety +1

      @@pizola3285 Oh I see! I will look into this method. Thank you for your answer!

    • @pizola3285
      @pizola3285  Před 2 lety +1

      @@AITrailerUniverse btw, I got some proof pics on the discord channel. Check them out ;)

  • @kovalenkov
    @kovalenkov Před 2 lety +1

    Dont work in 19 Houdini in DOP error

    • @pizola3285
      @pizola3285  Před 2 lety

      Some nodes changed since H18. You can, however, recreate it from scratch.

    • @kovalenkov
      @kovalenkov Před 2 lety +1

      @@pizola3285 Thx) may be any help me to find error

    • @kovalenkov
      @kovalenkov Před 2 lety

      in 18.5 all is ok (scene different from tutorial) what is problem 18.5 vs 19

    • @kovalenkov
      @kovalenkov Před 2 lety +1

      Mistake is change connect constraints and proxy

  • @Moctop
    @Moctop Před 3 lety +1

    I got stuck at one point....the edit at 10:18 is just terrible heh...it's a required step and it's just cut in for 1 second, very easy to miss.

    • @pizola3285
      @pizola3285  Před 3 lety

      On any doubt feel free to hop into my discord where we can can guide you with setups. Thanks for reaching out.