Well, I like to do all my setups from scratch to have maximum control. This gives me a big plus when it comes creating my own hdas. I can also be very optimized with my workflow by doing just what I am looking for. Thanks for asking
Thanks for taking the time to make this tutorial but in future could you please turn off that terrible music. It's very distracting and makes the tutorial hard to listen to.
@@pizola3285 No, more like having another level of breaking. Ive been searching around, Im still trying to figure out which way is best. Probably w for loop.
Great tutorial!! I am wondering how to get more debris or details as the tutorial result is not as detail as the one in the intro? Also, there are some debris hanging but not falling even the whole building collapsed...any idea how can I get rid of it? Thanks and keep up the good work!
Hi! Those hanging pieces are due to the polyreduce killing the whole piece so it ends up not existing in sim time. You could split small pieces before doing the reduction. As far as the detail comes you can always do a high res version of your cutters, add more cutters and also increase the distortion of them. Thanks for commenting!
@@pizola3285 Thanks so much for your reply! Not many youtubers answer questions in comment nowadays and I really appreciate it! So far your Houdini tutorials are the most practical, detailed and easy to follow in CZcams, you know its kinda difficult for a beginner to learn intermediate skills like vops or vex, but I can follow your tutorials easily with your explanations. Please keep up the good work and I will keep supporting you too!
@@pizola3285 Sorry I am quite new to Houdini, may I ask how can I split the small pieces? Is it inputting expressing in the split node? Sorry for bothering again.
@@zivcheung6594 you need to create a meassure node before a split and select an option like area or perimeter or volume. Then in the split do @insertYourAttribute
Buenas! Desde los 5 años estudio. Sin embargo y por la experiencia que tuve te puedo decir que en un curso especializado podes hablar con proficiencia en tan solo 1 año. Siempre es positivo saber ingles, te lo super recominedo porque expande tus fronteras a nuevas oportunidades.
Have you checked that you are doing the primitive constraints properly? It is a normal mistake to foget to change the constraints to primitive constraints
Can’t figure out what I’m doing wrong. Trying to collapse a skyscraper model and it keeps falling through the ground plane. Hit the button to turn on the ground plane and also hit the ground plane button under the collision tab. WTF am I doing wrong!?!?!
@@pizola3285 I selected the model in the geometry, clicked on the collision tab and hit ground plane. The bullet solver has the ground plane turned on also. Basically just did the model, RBD material fractur then the bullet solver. The model SHOULD just break apart, right? With all that set it just falls straight down into infinity
Thank you for many awesome tutorials! By the way, what's the facet node doing with Unique Points? Is it separating the constraint couples of points so that they can break or something? czcams.com/video/8isQvCsJlw4/video.html I would love to know the reason behind it.
Thanks for watching the video! I hope you didnt mind the keyboard sound D: I am still getting used to the new mic. Stay tunned for more, love you all.
This is incredible man, loving everything about your channel and grateful for the awesome knowledge you're sharing!
Thanks man! You are very kind :D
Hey guys! Dont forget to join the BEST FX Discord community! :D
discord.gg/X5TErjteg8
Very nice and very informative.Pls ignore the keyboard issues we have no probs.Just share your cool knowledge. 👍🔥
Thanks! You are so kind!
super epic stuff . it will be super useful for me
So, how come you prefer this "old school" setup? We have a bunch of RBD constraint nodes now, to setup everything, and a sop level solver too.
Well, I like to do all my setups from scratch to have maximum control. This gives me a big plus when it comes creating my own hdas. I can also be very optimized with my workflow by doing just what I am looking for. Thanks for asking
@@pizola3285 nice workflow
@@kovalenkov thanks a lot!
Superb sir can make any fracture with
Bro your tutorial is good but I am facing one problem, when I am importing (OUT_CON) in constraint network it is not working, Plz help me out ASAP
I'm having the same issue
Thanks for taking the time to make this tutorial but in future could you please turn off that terrible music. It's very distracting and makes the tutorial hard to listen to.
Make a wall cracking or floor cracking tutorial
On my wish list
in the sopsolver my 'relationship_geometry' is different and not making the two attributewrangles to work, is this becuase im on a newer version?
Yes, the out node has to be connected to the constraints.
This is great Mr. Pizola. How about secondary breaks of the pieces?
Like debris?
@@pizola3285 No, more like having another level of breaking. Ive been searching around, Im still trying to figure out which way is best. Probably w for loop.
Super cool@
Thanks bro!
Pizola: first we add a box
Me: i don't see the box lol
You made me laugh 🤣
Where you able to follow along?
@@pizola3285 Haha am glad 🤣
And sadly I could not understand at 2:52 cause I didn't have set names or anything else
Great tutorial!!
I am wondering how to get more debris or details as the tutorial result is not as detail as the one in the intro?
Also, there are some debris hanging but not falling even the whole building collapsed...any idea how can I get rid of it?
Thanks and keep up the good work!
Hi! Those hanging pieces are due to the polyreduce killing the whole piece so it ends up not existing in sim time. You could split small pieces before doing the reduction.
As far as the detail comes you can always do a high res version of your cutters, add more cutters and also increase the distortion of them.
Thanks for commenting!
@@pizola3285 Thanks so much for your reply!
Not many youtubers answer questions in comment nowadays and I really appreciate it!
So far your Houdini tutorials are the most practical, detailed and easy to follow in CZcams,
you know its kinda difficult for a beginner to learn intermediate skills like vops or vex,
but I can follow your tutorials easily with your explanations.
Please keep up the good work and I will keep supporting you too!
@@zivcheung6594 I answer one way or another to all of my comments and I appreciate every single one who watches my tutorials! Have a nice day :D
@@pizola3285 Sorry I am quite new to Houdini, may I ask how can I split the small pieces?
Is it inputting expressing in the split node?
Sorry for bothering again.
@@zivcheung6594 you need to create a meassure node before a split and select an option like area or perimeter or volume. Then in the split do @insertYourAttribute
hola pizola, desde los cuantos años sabes ingles y como aprendiste y cuanto tiempo te tardo en aprender el ingles gracias.
Buenas! Desde los 5 años estudio. Sin embargo y por la experiencia que tuve te puedo decir que en un curso especializado podes hablar con proficiencia en tan solo 1 año. Siempre es positivo saber ingles, te lo super recominedo porque expande tus fronteras a nuevas oportunidades.
whole building is rotating after adding cone constraint!!
I am using H19.0.3. how to fix the issue?
Have you checked that you are doing the primitive constraints properly?
It is a normal mistake to foget to change the constraints to primitive constraints
@@pizola3285 Yeah i got that. I was using point instead of primitive.
@@pizola3285 Anyways thanks a lot man!.
your tut helped me alot
@@vinay4563 I am very glad!
Can’t figure out what I’m doing wrong.
Trying to collapse a skyscraper model and it keeps falling through the ground plane.
Hit the button to turn on the ground plane and also hit the ground plane button under the collision tab.
WTF am I doing wrong!?!?!
We should see pictures of it. Perhaps you gor your ground collision on the right side of the merge instead of the left side
@@pizola3285 ?
@@pizola3285 I selected the model in the geometry, clicked on the collision tab and hit ground plane.
The bullet solver has the ground plane turned on also. Basically just did the model, RBD material fractur then the bullet solver.
The model SHOULD just break apart, right?
With all that set it just falls straight down into infinity
Thank you for many awesome tutorials! By the way, what's the facet node doing with Unique Points? Is it separating the constraint couples of points so that they can break or something? czcams.com/video/8isQvCsJlw4/video.html
I would love to know the reason behind it.
Hi! They are used to separate primitives! This is usefull to organize your constraints uniquely
@@pizola3285 Oh I see! I will look into this method. Thank you for your answer!
@@AITrailerUniverse btw, I got some proof pics on the discord channel. Check them out ;)
Dont work in 19 Houdini in DOP error
Some nodes changed since H18. You can, however, recreate it from scratch.
@@pizola3285 Thx) may be any help me to find error
in 18.5 all is ok (scene different from tutorial) what is problem 18.5 vs 19
Mistake is change connect constraints and proxy
I got stuck at one point....the edit at 10:18 is just terrible heh...it's a required step and it's just cut in for 1 second, very easy to miss.
On any doubt feel free to hop into my discord where we can can guide you with setups. Thanks for reaching out.