Houdini is HIP - Part 13: Destruction (RBD and Pyro)

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  • čas přidán 2. 08. 2024
  • 00:00 Intro
    01:04 Asset Download
    02:45 RBD Asset Setup
    15:12 Affecting Glue Strength with VEX
    18:31 Setting Up Deforming Colliders
    24:05 Making Pieces Inactive
    29:04 Debris Sourcing
    32:45 Debris Particles
    34:52 Debris Volume Simulation
    38:24 Scene Setup and Materials
    45:42 Lighting Setup
    49:20 Separating Simulation Elements
    52:08 Outro
  • Krátké a kreslené filmy

Komentáře • 43

  • @SpaceSenpai
    @SpaceSenpai Před 5 měsíci +9

    for those watching this working on Houdini 20 the normals work fine again , so instead of pasting the it up one layer you can just use a mtlximage node and plug into normals

    • @NineBetween
      @NineBetween  Před 5 měsíci +4

      Thanks for letting everyone know about that!

  • @BrandonDove-dy2uo
    @BrandonDove-dy2uo Před 4 měsíci +7

    36:50 the boundary conditions drop down menu is now under the "Collision" menu and not the "Bounds" menu. The drop down has also been renamed to Ground Planes. 🐢🐢

    • @yusuke3d535
      @yusuke3d535 Před 3 měsíci +1

      Thank you so much for the info.

  • @jordanwright5795
    @jordanwright5795 Před 5 měsíci +2

    I can't tell you how much I'm loving this course. I had an idea that with your teaching style I think would be something really good for a Patreon course.
    What if you were teach a course that was designed to instruct students how to build reusable production tools for specific use cases. For example building destruction is a common VFX use case. So the idea would be one course would take you from start to finish on making a general purpose building destruction network that is designed in the end to have a couple input paths - one path for the building framing, floors, walls, roof etc ( anything that shatters or gets destroyed ) and another path for interior objects that maybe don't get completely destroyed but jostled around like flying paper, debris, furniture etc.
    Essentially the course would in the end provide the new VFX artist with a library of general purpose tools that could help them accommodate 80% of the common types of jobs we get while learning Houdini in the process of making tools we can use for work.
    I imagine a building destruction course with a couple variants ( Explosion, meteor impact etc ) then an "Open Ocean" course with Container ship on the ocean with wake then courses for your generic spaceship rising out of the water, Godzilla monster rises and makes landfall etc...
    There are a half dozen other common VFX shots that could all be part of this series and at the conclusion students would have a great set of turn key tools to do a variety of tasks all while learning what makes Houdini tick.
    Just an idea - but man with how you teach i'd buy into this at almost any price you'd ask.

  • @abrahamfelix7474
    @abrahamfelix7474 Před 8 dny

    For people who get weird geometry when doing edge detail in rbd material fracture, its because there are tiny holes in the geometry which messes the operation, so just put in a fuse node before fracturing.

  • @Byronx3000
    @Byronx3000 Před 8 měsíci +2

    This tutorial was a lot faster than the others. It feels like watching it in 1.5x. Great tutorial overall, thank you!

  • @shadownukegamz1794
    @shadownukegamz1794 Před 9 měsíci +6

    Man your tuturials are actual gold.

  • @user-vv7jk4yj5t
    @user-vv7jk4yj5t Před 9 měsíci +6

    Love this whole series, really appreciate the effort.

  • @vassiton
    @vassiton Před 3 měsíci

    I just started learning Houdini. I looked at several tutorials from 3 or 4 youtubers until I came across your series. The fact that you defined your terms in the first video showed me that you knew what you were doing. Thank you for producing this series. I would have given up otherwise, and just stuck to Davinci Resolve and Fusion.

  • @dinosaursneverexisted8985

    you are amazing, thanks for these videos

  • @richard_robert
    @richard_robert Před měsícem

    Thank you Sensei 🥹

  • @3rdDim3nsn3D
    @3rdDim3nsn3D Před 4 měsíci

    I can't thank you enough for all the knowledge you share! That for me is pure gold! Thank you thank you!!!🙏

  • @acup7212
    @acup7212 Před 2 měsíci

    Thank you very much 👍

  • @dreamartzpr
    @dreamartzpr Před 9 měsíci

    I Love this seriess !! Was waiting for next upload, thanks !!

  • @oofcloof
    @oofcloof Před 9 měsíci

    This is perfect! I needed exactly this video

  • @gcharb2d
    @gcharb2d Před 9 měsíci

    Dang, another great video, thanks a bunch, keep'em coming! 😀

  • @OnePatrix
    @OnePatrix Před 9 měsíci +1

    This is what im looking for
    Even if im start to be convenient around simulations like POP, Pyro and others i dont know how to mix them together.
    Ty for this series :D

  • @annasnezhnaia8311
    @annasnezhnaia8311 Před 9 měsíci +1

    Thanks for your tutorials, they helped ma a lot) ! You are the best)

  • @matthewjackson1473
    @matthewjackson1473 Před 9 měsíci

    YOU ARE AMAZING

  • @NicolasNathan1
    @NicolasNathan1 Před 4 měsíci +1

    Damn it. I was curious to see the result.

  • @ArjunSingh-kb9iq
    @ArjunSingh-kb9iq Před 7 měsíci

    Thanks so much. I've been watching lots of tutorials but you explains the best.. Now i think im getting HOUDINI

  • @pant0n1k
    @pant0n1k Před 9 měsíci +1

    Really cool, thanks a lot!

  • @niro2960
    @niro2960 Před 9 měsíci

    Thanks bro love to learn from you man

  • @user-gy7hn3df3n
    @user-gy7hn3df3n Před 6 měsíci

    真厉害,加油小哥

  • @didioskywalker
    @didioskywalker Před 9 měsíci

    Man, i can't thankyou enough!

  • @prraneth-skyop1374
    @prraneth-skyop1374 Před 9 měsíci

    ❤❤

  • @dreamartzpr
    @dreamartzpr Před 9 měsíci +2

    Could not finished because i dont have subnet material node :(

    • @NineBetween
      @NineBetween  Před 9 měsíci +2

      Hey! You don't have to use the subnet node. You can use the "Mtlx Standard Surface" node inside of the material library instead (just like when we used it for adding normals in this tutorial). All you'd have to do is set the orange render flag on each one so that the material library auto-fill can find them. I hope that helps!

  • @LukeMagdaP
    @LukeMagdaP Před 6 měsíci +1

    Also around the 48th min mark when you talk about assigning pyro volume preview - any chance you could explain how to make that work with Houdini 20?

    • @EditedByFede
      @EditedByFede Před 11 dny +2

      You can create a karma pyro material instead then inside youll find a pyroshader node with the same settings

  • @LukeMagdaP
    @LukeMagdaP Před 6 měsíci +1

    At the 44min mark when it comes to 'issues with normals' the steps don't work on H20. Any chance you could clarify how do do this in H20?

  • @srinivasbalaji5024
    @srinivasbalaji5024 Před 9 měsíci

    Bro for beginners recommend a pc configuration for practicing 🙏

  • @2Z_ccc
    @2Z_ccc Před 9 měsíci

    how do you set up like that when you drop in a new node it's by passed by default?

  • @kushagrarajpatel5058
    @kushagrarajpatel5058 Před měsícem

    When will you are releasing your VEX masterclass on patreon

  • @kushagrarajpatel5058
    @kushagrarajpatel5058 Před 5 měsíci

    When your VEX masterclass is going to release?

  • @charliemooney8826
    @charliemooney8826 Před 2 měsíci

    I'm trying to render this out. I get this error. No camera in USD file.

  • @chocolatebuchus
    @chocolatebuchus Před 9 měsíci

    What mouse are you using?

    • @NineBetween
      @NineBetween  Před 9 měsíci +1

      Hey! It's a Glorious Model D Wireless. I recently got it, but it's been good so far😁

  • @peter486
    @peter486 Před 12 dny

    honestly m8 you are confusing it alot.

  • @Polyxide
    @Polyxide Před 9 měsíci

    Liked from two accounts, just to show my appreciation 🫡