The SECRET Weapon in Blender 4: Masking is now REALLY GOOD
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- čas přidán 14. 07. 2024
- #blender3d #3dart #texturepainting
Learn More about texture painting in Blender:
www.gamedev.tv/p/blender-text...
This video looks at how the masking in blender 4 is a really nice feature that should make texture painting much easier.
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just 93 seconds, I think I can Grant myself Abbitt of Blender knowledge update then
😀
Good one :)
🤯
😂
love this, short tutorial on a very specific feature. No intros, no sponsors, no talking about why you should use texture painting in Blender and not for example in Substance.
Holy Moly you just saved me a lot of time and frustration thumbing around through blender trying to figure this out based on a CG Cookie video that is good but is based on a previous version of blender. Excellent work and I now understand this very clearly now!
I like this format a lot. Like Lazy Artist does for DaVinci Resolve. More of this, please. ❤
Might be a good idea to click the "fake user" icon (the shield looking icon) when initially creating the mask so that if you turn it off to see what your model looks like without it and then close blender it wont disappear on reopen (:
blender asks if you want to save the texture but yes good point
That’s one of the most useful things I’ve learned about Texture Painting in Blender! I totally missed that update!
Gonna install 4 over holidays. Thanks again 👍👍
Nice, short tut, thanks.
Thanks for informing us.
Very cool!
Thanks, that's handy
This is way more user friendly than the previous system. :D
Is there any way to use separate objects as masks? I want to model something very accurately, down to where the screws are placed. If I could measure things out and place perfect circle cylinders there as masks, it would help.
Thanks for the tutorial. Do you know if there are any ways to invert the mask?
yes but i cant remember the shortcut
That is a welcome improvement. Does it save the stencil as an image file? Do you need to manually save it like you do with texture images?
yes it saves it as a texture file
That could be useful in using the same stencil as a variety of texture map effects, or even importing say a logo image to use as a mask. @@grabbitt
How is that different from the "Paint Mask" option, when you select a part in Edit Mode ? Is that because it doesn't need vertices to select to apply this kind of mask ?
Hey Grant, I have finished your animation course and i have one issue with rigify, which are automatic weights. After parenting mesh to the rig, weights are really weird, even on basic human mesh without any clothes. Example of it: one part of the mesh is maximum weighted (red) and near mesh has no weight for it and its hard to fix or normalize it
Have you mentioned this on the forums. I'd need to see some screen shots to fully understand the issue
@@grabbitt I posted a topic on gamedev community called "Weird Automatic Weights", also if you want i can send you some screenshots in discord
@@xyz-bn4qz tag me in the post
Can we use vertex group or edit mode selection as mask ?
Don't know about vertex groups but you can use selection masks
Very nice. But it would be helpful only in certain cases.
Strange but Painting Mask does not work in 4.1 alpha-versions AT ALL. Though it works perfectly in the released versions. Well, it's time for me to go back to stable releases :)
I'm still with you, or is that for only long videos you make?
😀
Why didn't you just disable it
I did. Why is there a quicker way?
@@grabbitt "Stencil mask" checkbox?
doesn't seem to work for me, also its helpful to let people know that you can create multiple masks
@@grabbitt Weird, works for me, might be a version bug.
I mean its easier to use shader nodes for masking than this tho.
Perhaps if your more used to it
that's really handy!!! thanks for the video!. there's any option to invert the mask in any case?
not sure about that one.
Thank you for all the amazing tutorials🫡 How do I enroll for a full blender beginner to professional course with you?
It depends on what you want to learn. characters, environments, low poly...